This HTML5 document contains 10 embedded RDF statements represented using HTML+Microdata notation.

The embedded RDF content will be recognized by any processor of HTML5 Microdata.

PrefixNamespace IRI
n6http://dbkwik.webdatacommons.org/ontology/
dctermshttp://purl.org/dc/terms/
n13http://dbkwik.webdatacommons.org/resource/Ny-_jxjsI8joQNDpOLXX_g==
rdfshttp://www.w3.org/2000/01/rdf-schema#
n9http://dbkwik.webdatacommons.org/spaceinvaders/property/
n10http://dbkwik.webdatacommons.org/resource/3mbk_UHuGE7iJK4k3TtAKQ==
n7http://dbkwik.webdatacommons.org/resource/4rZRjYztJjy4zXI0LcfyZQ==
n3http://dbkwik.webdatacommons.org/resource/TgOVbXtoSofCtrjpr1F5Hw==
n12http://dbkwik.webdatacommons.org/resource/lbA219j0f_oAC4CSVpWSeA==
n8http://dbkwik.webdatacommons.org/resource/p1DrYG1tFBN8KuWe394T_A==
rdfhttp://www.w3.org/1999/02/22-rdf-syntax-ns#
n2http://dbkwik.webdatacommons.org/resource/Ob4sxaHUs_Lve0jqKWKDhw==
n5http://dbkwik.webdatacommons.org/resource/DFqo1seWgYago3GIS0Miig==
xsdhhttp://www.w3.org/2001/XMLSchema#
Subject Item
n2:
rdf:type
n13:
rdfs:label
Space Invaders (Minion Software)
rdfs:comment
Space Invaders by Minion Software is pretty much just a graphical update of the game (with a background with mountains and a planet as a backdrop), plus it runs kind of fast as compared to the arcade original. The invaders also may not invade the player/land and end the game: if the player clears out enough columns of invaders and makes a safety zone, not getting hit by any of them, they will keep on marching downwards until they just disappear, leaving the player to do nothing except for shooting the dragon when it flies overhead.
dcterms:subject
n5:
n7:
PC
n12:
2002
n3:
Title Screen
n9:wikiPageUsesTemplate
n10:
n8:
Minion Software
n6:abstract
Space Invaders by Minion Software is pretty much just a graphical update of the game (with a background with mountains and a planet as a backdrop), plus it runs kind of fast as compared to the arcade original. Other differences include having only three bunkers onscreen, and if the player starts shooting one, it starts disintegrating starting from the top. They will also totally disappear when the invaders get low enough. The player's laser base will also be temporarily invincible with each new level or life. The invaders are much more cartoonish looking, as one row of invaders is a green monster with its tongue sticking out, looking ill. The UFO now appears to be a dragon and comes out at random intervals; sometimes it will not come out for a while during a wave, at other times one will come out right after the other. The invaders also may not invade the player/land and end the game: if the player clears out enough columns of invaders and makes a safety zone, not getting hit by any of them, they will keep on marching downwards until they just disappear, leaving the player to do nothing except for shooting the dragon when it flies overhead.