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Klasp Klasp
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Klasps sind rote, an Seilen kletternde, in TNT-Fässern lebende Kremlings. Klasps are Kremlings who hide in TNT Barrels. They only appeared in Donkey Kong Country 3: Dixie Kong's Double Trouble! and Donkey Kong Land III. The only difference is that in Donkey Kong Land III, they always moved in a fixed pattern instead of actively seeking out prey. They first appeared in the third level of Cotton-Top Cove, Kreeping Klasps, but they were also seen in a few mountain levels, such as Krevice Kreepers and Criss Kross Cliffs. Klasps can't be defeated by anything. Therefore, they should be avoided if all possible. Although, they do take themselves out when they do explode. Klasp ist ein roter Kremling, der an Seilen klettert und in einem TNT-Fass wohnt.
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Donkey Kong Country 3: Dixie Kong's Double Trouble! Donkey Kong Country 3: Dixie Kong's Double Trouble
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Donkey Kong Country 3: Dixie Kong's Double Trouble!!
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Climbs rope and explodes on contact
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Donkey Kong Country 3: Dixie Kong's Double Trouble Donkey Kong Country 3: Dixie Kong's Double Trouble!
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Donkey Kong Country 3 Donkey Kong Land III
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Artwork of a Klasp.
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Kremling family
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Klasp Sprite
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Klasp_Artwork.png DKC3 Sprite Klasp.png
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keine
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Klasps sind rote, an Seilen kletternde, in TNT-Fässern lebende Kremlings. Klasp ist ein roter Kremling, der an Seilen klettert und in einem TNT-Fass wohnt. Klasps are Kremlings who hide in TNT Barrels. They only appeared in Donkey Kong Country 3: Dixie Kong's Double Trouble! and Donkey Kong Land III. The only difference is that in Donkey Kong Land III, they always moved in a fixed pattern instead of actively seeking out prey. They first appeared in the third level of Cotton-Top Cove, Kreeping Klasps, but they were also seen in a few mountain levels, such as Krevice Kreepers and Criss Kross Cliffs. They hang from ropes, going back and forth. In Kreeping Klasps, they follow a set path instead of chasing Dixie or Kiddy Kong at all. Starting in Krevice Kreepers however, when they see a Kong, they'll change to "Attack Mode" and attempt to chase the poor ape whenever he/she is anywhere near their rope. They would be but a minor irritation if not for the fact that the barrels they live in explode on contact. Thus, any Kong near one of these should take all care to vacate the premises before a violent explosion ensues. Klasps can't be defeated by anything. Therefore, they should be avoided if all possible. Although, they do take themselves out when they do explode.
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