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rdfs:label
In Aid of the Myreque
rdfs:comment
Veliaf suggests that Ivandis may have had indirect aid from the gods in the form of a weapon which can damage Vampyres and asks you to keep an eye open for said weapon. Moving on to your job, he tells you that the faction wants to move its base of operations to Burgh de Rott, a ghastly town inhabited by the refugees from the Sanguinesti region, the home of the vampyres, since Vanstrom Klause discovered their hideout in the previous quest. Veliaf also requests you to help build back the town, using the help of the escapees, in order to win their support. Once in Mort'ton, head south and over the bridge. You can't pass the gate into Burgh de Rott without permission from the locals; speak to one of them on the other side, and they'll complain that protecting themselves from the vampyres has left them tired and hungry, which in turn has made them paranoid - the reason why any outsider is thought to be a vampyre in disguise, come to steal their food and blood. They cannot be convinced to trust you in any way, so you will have to look around. In Aid of the Myreque is the third quest in the Myreque quest series. After discovering the secret group called the Myreque, the player must now help them move to a new location in Burgh de Rott, where they would be closer to the heart of their vampire oppressors. Warning: You need to be on normal spellbook to complete this quest, since you need to cast Lvl-1 Enchant.
n3:
* Gadderanks * 2 Vampyre Juvinates * 4 Vampyre Juvinates or 2 Vampyre Juvinates * Gadderanks * 2 Vampyre Juvinates * 4 Juvinates or 2 Juvinates 50.0
n36:
Medium Long
dcterms:subject
n19: n23: n41: n54: n105: n110:
n106:
* A charged druid pouch * 50 coins or a ring of charos (a) * A silver weapon * Steel equipment and food for Ivan . This is only needed for lower level players, as the enemies you have to protect Ivan from mainly focus their attacks on the player.
n62:
2
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n124:
* lamp * lamp * lamp * lamp * Access to Burgh de Rott and its facilities * Ability to play the Temple Trekking minigame * Ability to use a Gadderhammer, which is strong against shades * Ability to make and use the rod of Ivandis and Guthix balance potions to fight and defeat Vampyre Juveniles and Juvinates * Talk to Historian Minas to receive 5 kudos in the Varrock Museum * Attack experience * Strength experience * Crafting experience * Defence experience *Access to the Temple Trekking minigame
n37:
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IAotM cutscene.ogg
n122:
2 Intermediate
n11:
In Aid of the Myreque
n25:
right
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Yes
n63:
' * At least 1 piece of food* For building the pub, general store and bank: * 1-5 buckets* * 11 regular planks* * Swamp paste* * 20-30 nails of any metal* * 10 bronze hatchets * Either 10 raw mackerel or 10 raw snails* , or weapon and big fishing net to gather them yourself * 3 tinderboxes* For building the furnace : * 2 steel bars * 1 piece of coal For making the rod of Ivandis :''' * A piece of soft clay * Silver bar * Mithril bar * A cut sapphire * 1 cosmic and water rune, or an enchant sapphire tablet. * Rope *A blessed silver sickle *Food *A spade *5 buckets *Any pickaxe *A hammer *11 planks *44 nails *Swamp paste *10 raw mackerel or 10 raw snails *10 bronze axes *4 tinderboxes *2 steel bars *Coal *Soft clay *Rope *A silver bar *A mithril bar *A sapphire *A cosmic rune *A water rune *Optional to give to Ivan Strom : **A steel med helm **A steel chainbody **Steel platelegs **A silver sickle **15 cooked salmon, snails, slimy eels, or stew Recommended: *A dramen staff *A slayer ring *Several Mort'ton teleport scrolls/Barrows teleport tablets *Efaritay's aid ' * At least 1 piece of food* For building the pub, general store and bank: * 1-5 buckets* * 11 regular planks* * Swamp paste* * 44 nails of any metal * 10 bronze hatchets * Either 10 raw mackerel or 10 raw snails* , or weapon and big fishing net to gather them yourself * 3 tinderboxes* For building the furnace : * 2 steel bars * 1 piece of coal For making the rod of Ivandis : * A piece of soft clay * Silver bar * Mithril bar * A cut sapphire * 1 cosmic and water rune, or an enchant sapphire tablet. * Rope Recommended items:''' * A charged druid pouch * 50 coins or a ring of charos * A silver weapon * Steel equipment and food for Ivan . This is only needed for lower level players, as the enemies you have to protect Ivan from mainly focus their attacks on the player.
n61:
In Aid of the Myreque
n114:
"I don't want to hear your pathetic excuses, Gadderanks."
n64:
* Distant Land - when you first enter Burgh De Rott * Fangs For the Memory - when you are ambushed while escorting Ivan
n82:
In Aid of the Myreque icon.png
n40:
Veliaf in the Myreque Hideout Go to Canifis and down the ladder behind the pub there, through the secret wall and squeeze past the stalagmite on the east side of the cave. Speak to Veliaf. Veliaf Hurtz in the Myreque Hideout
n8:
After the attack on the Myreque by Vanstrom Klause and with the deaths of both Sani and Harold, Veliaf is counting on you to help. Now that the Myreque freedom fighters' base camp has been revealed, they'll need to move on and set up base somewhere else. Veliaf has heard of a little known village south of Mort'ton, referred to as 'Burgh de Rott'. This could be just the place to set up operations to strike back against the evil of Lowerniel Vergidiyad Drakan and his Vampyric overlordship in Morytania. And who knows what other secrets about Morytania and its dark past will be revealed?
n81:
2006-03-22
n45:
n46: n53: Tytn H
n65:
Must be able to defeat multiple foes which are resistant to most weapons. Completion of Shades of Mort'ton is recommended for access to Razmire Builders' Merchants. * Crafting * Mining * Magic *Completion of In Search of the Myreque and Nature Spirit Recommended: *Completion of Shades of Mort'ton for access to the Shades of Mort'ton (minigame) teleport. *Partial completion of Fairytale II - Cure a Queen for quick access to Canifis via Fairy rings .
n76:abstract
In Aid of the Myreque is the third quest in the Myreque quest series. After discovering the secret group called the Myreque, the player must now help them move to a new location in Burgh de Rott, where they would be closer to the heart of their vampire oppressors. Warning: You need to be on normal spellbook to complete this quest, since you need to cast Lvl-1 Enchant. Veliaf suggests that Ivandis may have had indirect aid from the gods in the form of a weapon which can damage Vampyres and asks you to keep an eye open for said weapon. Moving on to your job, he tells you that the faction wants to move its base of operations to Burgh de Rott, a ghastly town inhabited by the refugees from the Sanguinesti region, the home of the vampyres, since Vanstrom Klause discovered their hideout in the previous quest. Veliaf also requests you to help build back the town, using the help of the escapees, in order to win their support. Travel to Mort'ton any way you can. The quickest way is to exit the base through the large wooden doors, and use Cyreg Paddlehorn's swamp boat in Mort Myre, which will bring you right to Mort'ton. If you do not bring a druid pouch, your food is at risk from ghasts. Once in Mort'ton, head south and over the bridge. You can't pass the gate into Burgh de Rott without permission from the locals; speak to one of them on the other side, and they'll complain that protecting themselves from the vampyres has left them tired and hungry, which in turn has made them paranoid - the reason why any outsider is thought to be a vampyre in disguise, come to steal their food and blood. They cannot be convinced to trust you in any way, so you will have to look around. There is a chest just outside the gate - examining it yields the message that it was once stocked with food. Put any piece of food in it and Florin will let you enter, accepting your offering. The easiest way to obtain some food is to kill an acid-spitting snail north-west of Mort'ton and cook its meat on a fire made from a nearby tree. Once in Mort'ton, head south and over the bridge. You can't pass the gate into Burgh de Rott without permission from the locals; speak to one of them on the other side, and they'll complain that protecting themselves from the vampyres has left them tired and hungry, which in turn has made them paranoid - the reason why any outsider is thought to be a vampyre in disguise, come to steal their food and blood. They cannot be convinced to trust you in any way, so you will have to look around. There is a chest just outside the gate - examining it yields the message that it was once stocked with food. Put any piece of food in it and Florin will let you enter, accepting your offering. The easiest way to obtain some food is to kill an acid-spitting snail north-west of Mort'ton and cook its meat on a fire made from a nearby tree.
Subject Item
n10:
n7:
n2:
Subject Item
n83:
n7:
n2:
Subject Item
n31:
n7:
n2:
Subject Item
n60:
n7:
n2: