. . "10"^^ . "No"@en . "0"^^ . "1"^^ . . . "80"^^ . . . "0"^^ . "Wicked pouch"@en . "2"^^ . "1"^^ . . "5"^^ . "Use runes on this wicked pouch to charge it with rune energy that can be used in place of runes, for spellcasting."@en . . "No"@en . . "ammo"@en . "RuneCoins"@en . "alwaysinclwild"@en . "30"^^ . "1"^^ . "2"^^ . "1"^^ . "3"^^ . "2"^^ . "2"^^ . "3"^^ . "3"^^ . "1"^^ . "1"^^ . "6"^^ . . "30"^^ . "7"^^ . "Stores rune energy that can be used in place of runes, for spellcasting. Charge it with more energy by using runes on it."@en . "4"^^ . . "5"^^ . "4"^^ . "5"^^ . "0"^^ . "10"^^ . "After charging it to its full capacity, it is not possible to add more charges to the wicked pouch. When the pouch is completely drained of runic energy it will turn to dust. Because of this, it can only be used once. Without factoring in the cost of charging, this pouch alone costs each when bought with Bonds. Due to the heavy cost of the pouch itself, it is likely not worth using for conventional training purposes. For example, each cast of Air Surge would cost each, whereas opposed to only each using Air runes. The wicked pouch is always automatically kept on death, even in the Wilderness."@en . "None"@en . "1"^^ . "10"^^ . "0"^^ . "8"^^ . "14"^^ . "2"^^ . . "3"^^ . "15"^^ . "12"^^ . "20"^^ . "1"^^ . "2014-02-24"^^ . . "16"^^ . "6"^^ . "4"^^ . "20"^^ . "15"^^ . . "12"^^ . "2"^^ . "3"^^ . "10"^^ . "1"^^ . "11"^^ . "No"@en . "1"^^ . "8"^^ . . "30"^^ . "6"^^ . "No"@en . "7"^^ . "4"^^ . "5"^^ . "30"^^ . "2"^^ . . "1"^^ . "3"^^ . "1"^^ . . "1"^^ . "2"^^ . . "3"^^ . "20"^^ . "6"^^ . "n/a"@en . "1"^^ . . "1"^^ . "30891"^^ . "0"^^ . "No"@en . . "After charging it to its full capacity, it is not possible to add more charges to the wicked pouch. When the pouch is completely drained of runic energy, it will turn to dust. Due to the heavy cost of the pouch itself, it is likely not worth using for conventional training purposes. The wicked pouch is always automatically kept on death, even in the Wilderness. It is not available for players in Ironman Mode."@en . "None"@en . "4"^^ . "4"^^ . "No"@en . "6"^^ . "5"^^ . "6"^^ . "7"^^ . . "1"^^ . "6"^^ . . "Solomon's General Store"@en . "1"^^ . "After charging it to its full capacity, it is not possible to add more charges to the wicked pouch. When the pouch is completely drained of runic energy it will turn to dust. Because of this, it can only be used once. Without factoring in the cost of charging, this pouch alone costs each when bought with Bonds. Due to the heavy cost of the pouch itself, it is likely not worth using for conventional training purposes. For example, each cast of Air Surge would cost each, whereas opposed to only each using Air runes. The wicked pouch is always automatically kept on death, even in the Wilderness."@en . "2"^^ . . "2"^^ . "3"^^ . "Wicked pouch"@en . "3"^^ . "1"^^ . "2"^^ . . "3"^^ . . . . "Yes"@en . "1"^^ . "No"@en . "2"^^ . "3"^^ . "After charging it to its full capacity, it is not possible to add more charges to the wicked pouch. When the pouch is completely drained of runic energy, it will turn to dust. Due to the heavy cost of the pouch itself, it is likely not worth using for conventional training purposes. The wicked pouch is always automatically kept on death, even in the Wilderness. It is not available for players in Ironman Mode."@en . "Drop"@en . "No"@en . . . "No"@en . "Solomon's General Store \u2013 Wicked Pouch"@en . "None"@en .