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Subject Item
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rdfs:label
Ethereal marauder Ethereal Marauder
rdfs:comment
Ethereal marauders are magical beasts with muscular, velociraptor-like bodies that are bluish-violet in color, with darker markings along the spine. Hit Dice: 2d10 (11 hp) Initiative: +5 Speed: 40 ft. (8 squares) Armor Class: 14 (+1 Dex, +3 natural), touch 11, flat-footed 13 Base Attack/Grapple: +2/+4 Attack: Bite +4 melee (1d6+3) Full Attack: Bite +4 melee (1d6+3) Space/Reach: 5 ft./5 ft. Special Attacks:: 0 Special Qualities: Darkvision 60 ft., ethereal jaunt Saves: Fort +3, Ref +4, Will +1 Abilities: Str 14, Dex 12, Con 11, Int 7, Wis 12, Cha 10 Skills: Listen +5, Move Silently +5, Spot +4 Feats: Improved Initiative Environment: Ethereal Plane Organization: Solitary Challenge Rating: Treasure: None Alignment: Always neutral Level Adjustment: - In the Dungeons & Dragons fantasy role-playing game, the ethereal marauder is a magical beast similar to ethereal filchers and phase spiders. It has a muscular, velociraptor-like body that is a bluish-violet in color, with darker markings along the spine. It has a barbed tail, and feet with thick claws. The ethereal marauder's head is triangular, extending from the body into a large, triangular mouth with a single, hook-like claw at each point and rows of teeth going back down the throat also going down each point. Ethereal marauders cannot speak. An ethereal marauder was a predatory monster from the Ethereal Plane. Nilshai, sorcerers of that plane, were said to keep ethereal marauders as guardians.
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dbr:Ethereal_marauder
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420.0
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Always neutral
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Ethereal marauder
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Bright blue to deep purple
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An ethereal marauder.
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3
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~200 lbs.
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240.0
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Black teeth Trigonal jaw Three eyes
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n38:abstract
In the Dungeons & Dragons fantasy role-playing game, the ethereal marauder is a magical beast similar to ethereal filchers and phase spiders. It has a muscular, velociraptor-like body that is a bluish-violet in color, with darker markings along the spine. It has a barbed tail, and feet with thick claws. The ethereal marauder's head is triangular, extending from the body into a large, triangular mouth with a single, hook-like claw at each point and rows of teeth going back down the throat also going down each point. Like the ethereal filcher and phase spider, the ethereal marauder is an expert at traveling between the Ethereal Plane and the Material Plane. Unlike the filcher, whose purpose for doing this is to steal, the marauder is more like the spider and does it for the purpose of hunting. It looks in the ethereal plane for a place where it suspects a victim will be, and then goes to the material plane, hoping to catch its prey unaware. It bites them, kills them, and then shifts back to the ethereal plane. Due to its fearsome mouth and raptor-like body, it is somewhat better at this than the phase spider. If an ethereal marauder is injured, it prefers to teleport back to the ethereal plane rather than put up a fight. Ethereal marauders cannot speak. They are regarded as neutral in alignment, but have distinctly evil habits. Hit Dice: 2d10 (11 hp) Initiative: +5 Speed: 40 ft. (8 squares) Armor Class: 14 (+1 Dex, +3 natural), touch 11, flat-footed 13 Base Attack/Grapple: +2/+4 Attack: Bite +4 melee (1d6+3) Full Attack: Bite +4 melee (1d6+3) Space/Reach: 5 ft./5 ft. Special Attacks:: 0 Special Qualities: Darkvision 60 ft., ethereal jaunt Saves: Fort +3, Ref +4, Will +1 Abilities: Str 14, Dex 12, Con 11, Int 7, Wis 12, Cha 10 Skills: Listen +5, Move Silently +5, Spot +4 Feats: Improved Initiative Environment: Ethereal Plane Organization: Solitary Challenge Rating: Treasure: None Alignment: Always neutral Advancement: 3-4 HD (Medium); 5-6 HD (Large) Level Adjustment: - An ethereal marauder was a predatory monster from the Ethereal Plane. Nilshai, sorcerers of that plane, were said to keep ethereal marauders as guardians. Ethereal marauders are magical beasts with muscular, velociraptor-like bodies that are bluish-violet in color, with darker markings along the spine.