"1"^^ . "Neutral"@en . "1000"^^ . "Steel"@en . . . "autosize"@en . "4"^^ . . . "Tech oil derricks were one of the most significant tech buildings during the first and second iterations of the Third World War, as oil was a very valuable resource. Commanders from all factions could order their engineers to capture these structures. Once captured, an oil derrick instantly produced 1000 dollars for its new owner, followed thereafter by a steady, unlimited stream of revenue, which was typically 20 dollars per cycle."@en . "Tech oil derricks were one of the most significant tech buildings during the first and second iterations of the Third World War, as oil was a very valuable resource. Commanders from all factions could order their engineers to capture these structures. Once captured, an oil derrick instantly produced 1000 dollars for its new owner, followed thereafter by a steady, unlimited stream of revenue, which was typically 20 dollars per cycle."@en . "Provides constant funding"@en . . "$1000 bonus for capture"@en . . "0"^^ . "Explodes violently"@en . "Tech Oil Derrick (Red Alert 2)"@en . "-1"^^ . "Tech Oil Derrick"@en . .