. "John Fincher"@en . . "Ace Combat 3: Electrosphere"@en . . "Betsy"@en . "Mick"@en . . . "Kelly Sharbaugh"@en . . "A research team has found a purgovent corpse with toxic progen bones in its stomach. We traced then to a contaminated progen herd\u2014go contain the issue."@en . "y"@en . . "Yasmin"@en . . . . . . . "Damage Control"@en . . . . . "1. If your DCC (Damage Control Capacity) drops lower than the damage levels (flooding and/or fire) your ships is doomed.2. DCC seems to be defined by shipsize(tons)/crewsize. While the first is a constant factor, Crewsize will obviously drop during battles due to casualties reducing your DCC.3. Armour is a very important factor. Thick armour means that Damage will stack only slowly and the crew has more time fixing Damage levels. German BB/BC will have an edge here because of their better armour and due to brittle Brit AP Shells. Unarmoured ships are very vulnerable and have to be pulled out of battle early. Give the crews time to fix the ship if you don\u00B4t want to lose it. 4. Note the different DCC\u00B4 characteristics of specific shipclasses/types:Battleships/Armoured Cruisers: DCC usually so"@en . . . . "Marvel's Damage Control is a TV series that is part of the Marvel Cinematic Universe. The series follows the underworked, underpaid, clean up crew of the Marvel Universe. Specializing in dealing with the aftermath of the unique fallout from super hero conflicts, they\u2019re the ones who are in charge of returning lost ray guns to their rightful owners, help to reschedule a wedding venue after it has been vaporized in a super hero battle, or even track down a missing prize African parrot that\u2019s been turned to stone or goo."@en . "Damage Control is a construction company in the Marvel Universe that focuses on repairs following superhero battles."@en . "Yasmin Giles"@en . . . . "1. If your DCC (Damage Control Capacity) drops lower than the damage levels (flooding and/or fire) your ships is doomed.2. DCC seems to be defined by shipsize(tons)/crewsize. While the first is a constant factor, Crewsize will obviously drop during battles due to casualties reducing your DCC.3. Armour is a very important factor. Thick armour means that Damage will stack only slowly and the crew has more time fixing Damage levels. German BB/BC will have an edge here because of their better armour and due to brittle Brit AP Shells. Unarmoured ships are very vulnerable and have to be pulled out of battle early. Give the crews time to fix the ship if you don\u00B4t want to lose it. 4. Note the different DCC\u00B4 characteristics of specific shipclasses/types:Battleships/Armoured Cruisers: DCC usually something around 70-90%.Notes: Good overall DCC due to being \"true\" warships. Large crews corresponding to their size. Starting crew is usually well protected so drop of DCC due to crewloss isn\u00B4t much of a factor for them. This means their DCC deminishes little during combatLight Cruisers DCC usually something around 70-80%.Notes: Generally the same for BB/AC holds true for Light Cruisers except that they are less protected which means the crews are more exposed. Thus their DCC drop during combat is more of a factor to watch out for compared to BB/ACAMC/XC/ML: DCC usually something around 50%. Notes: Large, unprotected ships with rather big crewsize. Still they aren\u00B4t true warships and having no armour means damage will quickly stack. Those ships will repair damage very slowly during combat and can take little pounding. They also are quick to catch fire and Flooding will quickly accumulate on both sides (due to shells penetrating one side and exiting the other). Watch out for Firelevels raising above 15% and Floodlevels above 20%.Monitors: Can\u00B4t say much about them due to lack of expierence with them but i\u00B4d guess that the same rules of thumb for AMC/XC/ML are in place for them as well, except for the fact that some of them are better armoured.DD/TB: DCC usually 80%-110%.Notes: Small sleek hulls with comperatively large crews means they have high DC starting levels. Yet crewsize is here the deciding factor due to the crews being highly exposed. Crew losses can quickly raise to fatal levels where DC will drop so much that you can\u00B4t even fix minor damages. I have seen ships with <5% Flooding damage being eventually lost at the end of the battle because the surviving 5 man crew couldn\u00B4t do anything about it. Be really careful with the Division leadships, watch for crewlevels dropping down to less than 50% and pull them out. While they can usually brush aside small calibre Pom-Poms, everything above 65mm will hurt the crew (alot). I think this is (way) overrepresented now and usually lose my DD/TB not due to lots of damage but due this excessive loss of crew that impares DCFire1. \"Uncontrolled Fires\" indicate a certain loss2. Fires are the biggest enemy of unarmoured ships, they have a hard time fixing fire levels and crew losses will quickly accumulate3. For armoured ships anything above 50% is critical, above 30% dangerous, divide the figures by 2 when it comes to less protected/unarmoured ships4. Pulling out, seizing fire and slowing down (even stopping) really works wonders here due to the wind not being able to feed the fire5. Albeit not as bad as in DG, Fire still \"eats\" your crew away while it rages so your Crewsize will continously drop. Thus DC should surpass the fire levels. Rule of Thumb: Fire Level x 1.5---------- > 1 = Ship is probably a lossDCFlooding1. 100% Persistent Flooding on a side indicates a certain loss. Did i mention Torpedoes yet?2. As long as the DCC is still high on a ship crews can fix even bad flooding, as long as DC is bigger than accumulated Flood levels.3. Whether a ship is armoured or not doesn\u00B4t mean that much when it comes to flooding4. Pulling a ship out, slowing down and stop firing works here as well, except that slowing down below 2/3 of the ships current capable speed doesn\u00B4t seem to have an impact. The pumps have to be running and stopping at least doesn\u00B4t seem to worsen the situation.5. Propulsion damage is another factor to watch out, without propulsion no working pumps thus flooding quickly accumlates. I think propulsion damage can be repaired rather quickly during a battle6. As soon as your Flood damage exceeds your DC you will get a red \"Flooding exceeds Pumping\" message in the ships information screen, indicating an almost certain loss. So the rule of thumb isn\u00B4t that vague at all:Rule of Thumb: Current Flood Damage------------------------- > 1 = Ship is almost a certain lossDC!!! Note that Fire and Flood damage count together vs. your DCC so i\u00B4d advise this last rule. Act before things get this bad!Current Flood Damage + Fire Level x 1,5-------------------------------------------- > 1 = Ship is a certain lossDC"@en . . . . "Damage Control"@nl . . "Liz Kim"@en . . "John"@en . "Do 300,000 damage or healing in a single battle in any battleground. The damage or healing must be done to a player."@en . "Spider-Man: Homecoming"@en . "1610"^^ . . "Once everything has been collected, talk to Bosun Higgs. She will confirm that she is able to make a cannon from the parts collected. She will also discuss the contents of the note: the note is from her brother, Jacob, who has sailed farther east to the Skull. He bids his sister to go home but she won't give up and decides that she is going to stay part of the crew to eventually get her brother. Miniquest complete!"@en . "Damage control referred to groups of crew members that was tasked with fighting fires and repairing critical shipboard systems in order to keep starships operational in times of crisis where starships took damage. They usually acted as teams called damage control teams. In the Lyran Starfleet, damage control was a subdivision of the engineering division and, as such, Urie commanded one of the Stoneship's damage control teams. (Star Trek: The Stoneship Files) Combat support tenders were used to effect repairs to starships beyond the capacity of any one starship's damage control teams."@en . "Mike Borassi"@en . . "Kelly"@en . "Destroy the General Resource and Neucom fighters."@en . "2009-12-10"^^ . "4.2"^^ . . "Damage Control"@en . "8100"^^ . . . "Marvel's Damage Control is a TV series that is part of the Marvel Cinematic Universe. The series follows the underworked, underpaid, clean up crew of the Marvel Universe. Specializing in dealing with the aftermath of the unique fallout from super hero conflicts, they\u2019re the ones who are in charge of returning lost ray guns to their rightful owners, help to reschedule a wedding venue after it has been vaporized in a super hero battle, or even track down a missing prize African parrot that\u2019s been turned to stone or goo."@en . . "13.25"^^ . . "* 2,500 chimes"@en . "22"^^ . . "13"^^ . . . . . . . "*Watchdogs"@en . "Damage Control, also known as the Department of Damage Control, or D.O.D.C., is a branch of S.H.I.E.L.D. specializing in assessing and controlling unique incidents as well as acting from physical and media standpoints."@en . "Russell Hantz"@en . "Russell H."@en . "Iron Man: Fast Friends"@en . . . . . "Damage Control"@en . . . . "Damage Control icon.png"@en . . "199999"^^ . . "Liz"@en . "Active"@en . "Shambo"@en . . "Iron Man"@en . "18"^^ . . "Reduction and avoidance of damage is often given more scope than damage output. The trend in more recent games is towards more weapon or magic types and abilities"@en . "19"^^ . "The Arc \u2013 Chapter 2"@en . "16"^^ . . "17"^^ . "Brett"@en . . . . . "20"^^ . "*300,000 healing in Arathi Basin\n*300,000 healing in Eye of the Storm\n*300,000 healing in Warsong Gulch\n*300,000 damage in Eye of the Storm\n*300,000 damage in Warsong Gulch\n\n*300,000 healing in Alterac Valley\n*300,000 healing in Strand of the Ancients\n*300,000 damage in Arathi Basin\n*300,000 damage in Strand of the Ancients\n*300,000 damage in Alterac Valley"@en . . "30"^^ . "Aiga"@en . "Yes"@en . . . . "Campaign Mission 15"@en . . "46"^^ . . "Damage Control is the 15th mission of the Japanese version of Ace Combat 3: Electrosphere. It is the 5th mission along the UPEO (III) story arc."@en . . . . "9"^^ . "Ashley Trainer"@en . "7"^^ . . "4"^^ . "10"^^ . "Air-to-Air"@en . "Monica"@en . "11"^^ . . . "8"^^ . "9"^^ . "32"^^ . . "14"^^ . . "15"^^ . "12"^^ . . . "13"^^ . . . "12041"^^ . "MTV March 6, 2005-April 24, 2005"@en . . . "Natalie White"@en . . "Reduction and avoidance of damage is often given more scope than damage output. The trend in more recent games is towards more weapon or magic types and abilities"@en . . "12"^^ . "BLADE Mission No.11"@en . "Shambo Waters"@en . "; Damage_Control_.jpg"@en . "Marisa Calihan"@en . "Damage Control"@pl . . "Reduction and avoidance of damage is oftentimes given more scope than damage output. The trend in more recent games is towards more weapon or magic types and abilities"@en . . . . "Ben"@en . . "Speak to Bosun Higgs"@en . "Mission 10"@en . . "Damage Control is the tenth EPF Mission in the Club Penguin: Elite Penguin Force game. In this mission, Rookie, Jet Pack Guy, and Dot have all been stationed around the island, searching for clues, but they could use assistance."@en . "Agents of S.H.I.E.L.D."@en . . . . . "Laura"@en . . . . . "Defeat the progen."@en . . . . "1"^^ . . . . "Erik Cardona"@en . . . . "Damage Control is the tenth EPF Mission in the Club Penguin: Elite Penguin Force game. In this mission, Rookie, Jet Pack Guy, and Dot have all been stationed around the island, searching for clues, but they could use assistance."@en . "Damage Control, also known as the Department of Damage Control, or D.O.D.C., is a branch of S.H.I.E.L.D. specializing in assessing and controlling unique incidents as well as acting from physical and media standpoints."@en . . . . ""@en . . . . "2016-10-10"^^ . "Player vs. Player"@en . . . . . "Laura Morett"@en . . "Jaison"@en . . "Russell Swan"@en . . . . "None"@en . . "Mike"@en . . . "Natalie"@en . . . . "Russell S."@en . . "Mick Trimming"@en . . . "600.0"^^ . "MTV March 6, 2005-April 24, 2005"@en . . . . . . . "3"^^ . . "Marisa"@en . . . . "13122"^^ . "Allowed"@en . . "none"@en . "Dave"@en . "13"^^ . "Damage control"@en . . "Brett Clouser"@en . . . . "Ashley"@en . . . . . "; No Image Team.jpg"@en . . . "Ben Browning"@en . "Once everything has been collected, talk to Bosun Higgs. She will confirm that she is able to make a cannon from the parts collected. She will also discuss the contents of the note: the note is from her brother, Jacob, who has sailed farther east to the Skull. He bids his sister to go home but she won't give up and decides that she is going to stay part of the crew to eventually get her brother. Miniquest complete!"@en . "Damage control referred to groups of crew members that was tasked with fighting fires and repairing critical shipboard systems in order to keep starships operational in times of crisis where starships took damage. They usually acted as teams called damage control teams. In the Lyran Starfleet, damage control was a subdivision of the engineering division and, as such, Urie commanded one of the Stoneship's damage control teams. (Star Trek: The Stoneship Files) Combat support tenders were used to effect repairs to starships beyond the capacity of any one starship's damage control teams. Starfleet enlisted personnel who performed damage control roles held the rating of damage control technician."@en . . . . "2"^^ . . . . . . "Jaison Robinson"@en . . "Damage Control is a construction company in the Marvel Universe that focuses on repairs following superhero battles."@en . . "Erik"@en . . . . . "30.0"^^ . . "Damage Control is the 15th mission of the Japanese version of Ace Combat 3: Electrosphere. It is the 5th mission along the UPEO (III) story arc."@en . . . "Damage Control"@en . "Dave Ball"@en . "19"^^ . . "Monica Padilla"@en . "aiga"@en . . "Purgovent Leader's lantern broken during Contamination Nation"@en . "Ben Karlin"@en . "Betsy Bolan"@en . . . "y"@en . . . . "Squad Mission"@en . . . "Reduction and avoidance of damage is oftentimes given more scope than damage output. The trend in more recent games is towards more weapon or magic types and abilities"@en . .