. . @prefix rdf: . rdf:type . @prefix rdfs: . rdfs:label "Glukkon"@en ; rdfs:comment "The Glukkons are one of the leading industrial races on Oddworld, the sheer scope of their might renders all other \"industrial\" races subservient. One of their most infamous and powerful organisations is the Magog Cartel, the dominant industrial power on Oddworld. Not unlike the Mudokon race, Glukkons were once a spiritual-orientated society. However, after the meteor shower that caused the Mudokon palm in the face of one of the moons, the Mudokons declared this to be a sign from the gods that they were the ultimate Oddworld race. Outraged, the Glukkons moved underground, where they began their industrial stages of development. They enlisted Sligs as their personal lackeys by offering them mechanical legs in return for their cooperation. Eventually Mudokons wanted to join the industrial Gl"@en , "The Glukkons are one of the leading industrial races on Oddworld, the sheer scope of their might rendering all other \"industrial\" races subservient. One of their most infamous and powerful organizations is the Magog Cartel, the dominant industrial power on Oddworld. Not unlike the Mudokon race, Glukkons were once a spiritually orientated society. However, Glukkons began to dabble with black magic in an attempt to earn notoriety and respect from other native Oddworld races; this approach backfired horrifically, almost causing their extinction. This disaster led to the surviving Glukkons abandoning their spiritual ways and becoming an industrial people. Modern Glukkons have an innate distrust of magical and spiritual practices. Due to their decrepit physical state, the Glukkons have enlisted"@en , "Glukkons posses long, muscular for arms that are used for locomotion, and the legs and feet where formally manipulators, but use of black magic had shrivelled their legs, into pathetic useless stumps. To hide this puny frame, they wrap themselves up in expensive attire and wear concealed shoulder pads, similarly to rugby players, to give them a more intimidating appearance. They have broad moose-like muzzes, big mouths with 4 visible square teeth, presumably used to crack open the shells of paramites and scrabs, their supposed prey. They also have round heads with walnut textures, trumped-like ears, and glowing eyes ranging from green, yellow and most desirabky, red, as mullock was deemed handsome and he donned a pair of red eyes. Their skin colour can be pink or purple, but doesn't seem t"@en . @prefix dcterms: . dcterms:subject , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , . @prefix ns3: . ns3:wikiPageUsesTemplate ; ; "Business & politics"@en ; "Amphibian/cephalopod"@en ; "Least concern"@en ; ; . @prefix ns4: . ns4:abstract "The Glukkons are one of the leading industrial races on Oddworld, the sheer scope of their might renders all other \"industrial\" races subservient. One of their most infamous and powerful organisations is the Magog Cartel, the dominant industrial power on Oddworld. Not unlike the Mudokon race, Glukkons were once a spiritual-orientated society. However, after the meteor shower that caused the Mudokon palm in the face of one of the moons, the Mudokons declared this to be a sign from the gods that they were the ultimate Oddworld race. Outraged, the Glukkons moved underground, where they began their industrial stages of development. They enlisted Sligs as their personal lackeys by offering them mechanical legs in return for their cooperation. Eventually Mudokons wanted to join the industrial Glukkons and work for them, which the Glukkons allowed, but they only gave them menial jobs with low pay, and eventually, they stopped paying them all together, keeping them as slaves. Modern Glukkons generally do not trust anything spiritual, as they have machines through out their factories and grounds where Sligs hunt that prevent Mudokons from chanting without being electrocuted. As a species, Glukkons belong to the Octigi family, which includes Gloktigi (huge, brutishly strong monsters) and Oktigi (squid-like mind-controlling parasites). Glukkons have bulbous heads, glowing eyes and small, trumpet-like ears. While a pink hue is quite common, Glukkon skin pigments have quite a wide variety, ranging from purple to green to brown. Glukkons have two long arms and two legs, but must utilise their arms for locomotion due to their extremely shrivelled legs. Their legs have been rendered in such a way due to their decreased physical activity, as well as their increasing reliance on technology and lesser species to carry out manual work on their behalf. Because their hands are used for walking (as well as concealed inside shoes), they rely on Sligs and other races to do all their work for them. To hide their pathetic-looking legs, they dress themselves in full-fitted suits with wide shoulders to give themselves a large, domineering silhouette. As their name suggests, Glukkons are gluttonous carnivores, and will happily devour entire species to extinction. Though it is still not known if the Glukkons actually consume the native species of Oddworld, since the Khanzumers identities are still left out in the open."@en , "Glukkons posses long, muscular for arms that are used for locomotion, and the legs and feet where formally manipulators, but use of black magic had shrivelled their legs, into pathetic useless stumps. To hide this puny frame, they wrap themselves up in expensive attire and wear concealed shoulder pads, similarly to rugby players, to give them a more intimidating appearance. They have broad moose-like muzzes, big mouths with 4 visible square teeth, presumably used to crack open the shells of paramites and scrabs, their supposed prey. They also have round heads with walnut textures, trumped-like ears, and glowing eyes ranging from green, yellow and most desirabky, red, as mullock was deemed handsome and he donned a pair of red eyes. Their skin colour can be pink or purple, but doesn't seem to be a basis for descrimination."@en , "The Glukkons are one of the leading industrial races on Oddworld, the sheer scope of their might rendering all other \"industrial\" races subservient. One of their most infamous and powerful organizations is the Magog Cartel, the dominant industrial power on Oddworld. Not unlike the Mudokon race, Glukkons were once a spiritually orientated society. However, Glukkons began to dabble with black magic in an attempt to earn notoriety and respect from other native Oddworld races; this approach backfired horrifically, almost causing their extinction. This disaster led to the surviving Glukkons abandoning their spiritual ways and becoming an industrial people. Modern Glukkons have an innate distrust of magical and spiritual practices. Due to their decrepit physical state, the Glukkons have enlisted the aid of the Slig race to act as their security forces and personal lackeys."@en . . . . . . . . .