. . "2"^^ . "No"@en . . "Draenei, Dwarf, Pandaren"@en . "Increases haste by 30% for all party and raid members within 100 yards. Lasts 40 sec."@en . . "Single"@en . . "45.0"^^ . "Heroism"@en . "Spell_Nature_Sleep.png"@en . "600.0"^^ . "Target"@en . . "Is_heroism.png\u200E"@en . . "50"^^ . "Yes"@en . "Instant"@en . . . . "Level: , Components: V, S Casting Time: 1 action Range: Touch Target: Creature touched Duration: 10 min./level Saving Throw: Will negates (harmless) Spell Resistance: Yes (harmless)"@en . "Mind-Affecting"@en . . "Haste increased by 30%."@en . . . . . . . "Athena becomes generally lucky in any situation which would enable her to save others and to be heroic successfully. She becomes overwhelmed with the urge to save people, and is willing take any risk and do anything to make sure others are safe. It makes her fearless and strong-willed. It is unknown if this ability actually allows her to manipulate luck or if the good luck just comes naturally to her."@en . . "Cannot benefit from Heroism or other similar effects."@en . "30"^^ . "Enchantment"@en . "Heroism is Riki's fifth skill tree in Xenoblade Chronicles. It can be unlocked by completing Final Challenge of the Sage. Prioritizing Heroism improves Riki's critical hit rate by up to 20% (2% if no skills have been learnt)."@en . . . . "300.0"^^ . . . "Heroism is a Common Unit Enchantment belonging to the File:Icon Life.png realm. For File:Icon Mana.png it may be cast on a friendly Normal Unit or Hero on the overland map to bump that unit's Experience Level up to \"Elite\". The unit receives all bonuses it would normally get from this Experience level. The unit continues to accumulate Experience points, and once it has 120 of them it will be promoted to a \"true\" Elite unit, and the spell dissipates immediately. To keep an overland version of Heroism in play, an Upkeep Cost of File:Icon Mana.png per turn must be paid."@en . . . . . "Freeing a woman trapped in a fire"@en . "1st-level enchantment Casting Time: 1 action Range: Touch Components: V, S Duration: Concentration, up to 1 minute A willing creature you touch is imbued with bravery. Until the spell ends the creature is immune to being frightened and gains temporary hit points equal to your spellcasting ability modifier at the start of each of its turns. When the spell ends, the target loses any of its remaining temporary hit points from this spell. At higher levels: when you cast this spell using a spell slot of level 2 or higher, you can target one additional creature for each slot level above 1st."@en . . . . . "21.5"^^ . "Yes"@en . . . "Yes"@en . . . "Magic"@en . "Heroism is Riki's fifth skill tree in Xenoblade Chronicles. It can be unlocked by completing Final Challenge of the Sage. Prioritizing Heroism improves Riki's critical hit rate by up to 20% (2% if no skills have been learnt)."@en . . "3"^^ . "Yes"@en . "1st-level enchantment Casting Time: 1 action Range: Touch Components: V, S Duration: Concentration, up to 1 minute A willing creature you touch is imbued with bravery. Until the spell ends the creature is immune to being frightened and gains temporary hit points equal to your spellcasting ability modifier at the start of each of its turns. When the spell ends, the target loses any of its remaining temporary hit points from this spell. At higher levels: when you cast this spell using a spell slot of level 2 or higher, you can target one additional creature for each slot level above 1st."@en . . "VS"@en . "This spell imbues a single creature with great bravery and morale in battle.The target gains a +2 morale bonus on attack rolls, saves, and skill checks. \n* no longer stack with Greater Heroism when cast on other characters. \n* the spell effect is not applied immediately, there is a small delay which can lead to all kinds of unexpected problems. To remove, set the Proj column value to 0 in spells.2da for both Heroism and Greater Heroism spells. \n* A scribed scroll of Heroism costs 300GP to make, at CL 4. [source]"@en . "Athena\n\nNathan Petrelli World 2\n\nPeter Petrelli World 2 \n\nAbbie Gray \n\nNoah Gray \n\nAoki Petrelli"@en . . "Heroism is an apprentice-level Illusion spell in The Elder Scrolls IV: Oblivion. It increases the target's confidence and willingness to attack enemies for 45 seconds."@en . "Casting Time: 1 action Range: Touch Components: V, S Duration: Concentration, up to 1 minute A willing creature you touch is imbued with bravery. Until the spell ends, the creature is immune to being frightened and gains temporary hit points equal to your spellcasting ability modifier at the start of each of its turns. When the spell ends, the target loses any remaining temporary hit points from this spell. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st."@en . "Touch"@en . . "This spell imbues a single creature with great bravery and morale in battle.The target gains a +2 morale bonus on attack rolls, saves, and skill checks. \n* no longer stack with Greater Heroism when cast on other characters. \n* the spell effect is not applied immediately, there is a small delay which can lead to all kinds of unexpected problems. To remove, set the Proj column value to 0 in spells.2da for both Heroism and Greater Heroism spells. \n* A scribed scroll of Heroism costs 300GP to make, at CL 4. [source]"@en . . . . "70"^^ . "3"^^ . . "None"@en . . . "Heroism is a Common Unit Enchantment belonging to the File:Icon Life.png realm. For File:Icon Mana.png it may be cast on a friendly Normal Unit or Hero on the overland map to bump that unit's Experience Level up to \"Elite\". The unit receives all bonuses it would normally get from this Experience level. The unit continues to accumulate Experience points, and once it has 120 of them it will be promoted to a \"true\" Elite unit, and the spell dissipates immediately. To keep an overland version of Heroism in play, an Upkeep Cost of File:Icon Mana.png per turn must be paid. Alternatively, a cheaper version of the same spell may be cast for File:Icon Mana.png during combat, in which case it will temporarily bestow the same bonus on a unit for the duration of the battle (with no permanent effects or upkeep costs)."@en . "600.0"^^ . . . . . . . . . . . . . . "Heroism is a core shaman ability learned at level 70. It grants a buff to party and raid members' haste. Though it has a five minute cooldown, players may only benefit from it once every ten minutes."@en . "Utility"@en . "Target Normal Unit's or Hero's Experience Level is raised to \"Elite\" , with all the accompanying bonuses applied. The unit remains at this level as long as Heroism is in effect.\n\nWhen the unit gets 120 Experience Points - enough to reach \"Elite\" level on its own merits - the spell dissipates."@en . "45.0"^^ . . "600.0"^^ . "Level: , Components: V, S Casting Time: 1 action Range: Touch Target: Creature touched Duration: 10 min./level Saving Throw: Will negates (harmless) Spell Resistance: Yes (harmless)"@en . . . . "Athena becomes generally lucky in any situation which would enable her to save others and to be heroic successfully. She becomes overwhelmed with the urge to save people, and is willing take any risk and do anything to make sure others are safe. It makes her fearless and strong-willed. It is unknown if this ability actually allows her to manipulate luck or if the good luck just comes naturally to her."@en . "Heroism is an apprentice-level Illusion spell in The Elder Scrolls IV: Oblivion. It increases the target's confidence and willingness to attack enemies for 45 seconds."@en . "Casting Time: 1 action Range: Touch Components: V, S Duration: Concentration, up to 1 minute A willing creature you touch is imbued with bravery. Until the spell ends, the creature is immune to being frightened and gains temporary hit points equal to your spellcasting ability modifier at the start of each of its turns. When the spell ends, the target loses any remaining temporary hit points from this spell. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st."@en . "HeroismTCG.jpg"@en . . "No"@en . "Act like a hero in circumstances"@en . . . . "Heroism"@en . . . . . . "40.0"^^ . "Exhaustion"@en . . "Heroism is a core shaman ability learned at level 70. It grants a buff to party and raid members' haste. Though it has a five minute cooldown, players may only benefit from it once every ten minutes."@en . "Yes"@en .