. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . "2008"^^ . . . . "Benson Stabler Trade.jpg"@en . . . . . . . . . . . . "Cold"@en . . . . . . . . . . . . . . . . "Trade is a very common form of interaction between players on 2b2t and has been since even the early years of the server's history. It is one of the essential pieces of its economy. Trades can involve anything from ingame items, to hacked clients, to accounts. Trades can either be exchanged for other ingame items or for actual currency IRL."@en . . . . . . . . . . . . . . . . . . . . . . . . . "Learning trading it's easy, you already have it from the very beginning. It is just need some agreements with the other sides. This thing is usually used for selling or trading from people to the other. Usually people cheat at you saying that he will give you what and you must give him what. So before he finished putting his things insde the box and agrees it you must not agree with the other person. Trade is just a basic things to do and for beginner who find it hard to get money, ask some people there, because they are all kind, and some are not. Remember that!"@en . "Trade"@ja . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . "Trade refers to a type of action taken between two consenting characters."@en . . . . . . . . . . . . . . . . . . "Researching Trade allows Caravans to establish trade routes with friendly and allied cities, increasing Wealth generation. It also increases the Commerce Limit for all resources by +50 (excluding Knowledge, which is not limited). Trade increases the Caravan Limit by +1, allowing you to create another trading route."@en . . . . . . . . . . "Whenever you encounter another adventurer, or the target of an \"I want it!\" quest, you can trade with them. Trading allows you to trade one of your equipment or items for the other hero's equipment or item. When you open the trade window, you will see their inventory, including wielded items. Choosing one will bring up either a list of items in your inventory that has equal or higher value than the item you just selected, or will exit the trade window, if you don't have anything worth what you're asking for. However, be careful as the game will trade an entire stack. So if you have a stack of 10 cure corruption potions and you select it, then the game will hand over the entire stack instead of just one potion. Trading allows you to exchange your high value equipment, which have a 95% price reduction at a shopkeeper, for items you might actually use. However, gold is weightless, while equipment you might be carrying around in the hopes of finding an adventurer with something you need is not. Stacks of cure corruption potions and scrolls of oracle have a small amount of weight for a high amount of value, as do engagement jewelry. Note that characters with the pickpocket skill are able to set the other character up for an easy take by trading low weight high value items for heavy ones. This allows the character to trade for the heavy equipment desired, followed by pick pocketing the low-weight traded item back. For example, trading a stack of Scrolls of Oracle for the Miracle Knight Helm allows for a quick and easy theft of the scrolls back, netting the character both the helm and the scrolls quite handily. If you trade for a cursed or doomed equipment which the NPC has equipped, the NPC will manage to somehow take it off and hand it to you, despite the fact that this should be impossible. This is useful if an adventurer has equipped an item with the \"it attracts monsters\" attribute, in order to prevent hostile monsters from attacking town NPCs. A note on trading potions: if you trade a potion, the NPC won't drink it. However, if you then give (via interaction) another potion which stacks with then traded potion, the NPC will the proceed to guzzle down the entire stack, one after the other."@en . . . . "Trade is a gameplay mechanic in Empire: Total War."@en . "Trade is a fairly early technology in Civilization games."@en . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . "Trading is the act of exchanging items between characters. Trading is a common way of businesses, as it lets many people give items to others directly. Many choose to trade for a business deal due to it being somewhat able to have a difference in prices."@en . . . . . "An overview of the various MAJOR trade routes in Exalted: Greece. There are many minor routes as well but they are too numerous to mention here. Onyx: \n* Greece has access to the most amount of onyx. They also mine all colors of onyx, with a limited amount of yellow. They mine more blue onyx than any other nation. \n* Crete mines more yellow onyx than any other nation. \n* Persia mines more green onyx than any other nation. \n* Egypt mines more red onyx than any other nation. \n* Numidia mines more black onyx than any other nation. \n* Thrace mines more white onyx than any other nation."@en . "Trade is the backbone of all money making in Granduniverse. It follows the simple idea, buy low sell high. There are many different ways of trade. The most simple form of trade is selling goods you have mined. I.E. you mine ore and sell it to a planet. The amount of money you make depends on the demand. There are 3 stages of demand for planets and starbases. The 3 demands only exist on planets and starbases."@en . . . . . "Trade"@en . . . . . . . . . . . . . . . . . . . . . "To trade can have three meanings in Guild Wars:"@en . . . . . . . . . . . . . . . . . "A trade happens sometimes in Prison Break."@en . . . . "Trade can refer to: \n* NPC Trade \n* Trade Channel \n* Safe Trade \n* World Trade Esta es una p\u00E1gina de desambiguaci\u00F3n, una ayuda a la navegaci\u00F3n que cataloga p\u00E1ginas que de otra forma compartir\u00EDan un mismo t\u00EDtulo. Si llegaste aqu\u00ED a trav\u00E9s de un enlace interno, regresa por favor para corregirlo de modo que apunte al art\u00EDculo apropiado."@es . . . . . . . . . . . . . . . "Law & Order: Special Victims Unit"@en . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . "You can trade items to other players or, if for a particular quest, to NPCs. Select player/NPC that you wish to trade with and select the trade option in the menu bar. Move the item(s) or gil that you wish to trade into the trade boxes and confirm the trade. When trading with another player the trade will not be confirmed until both players confirm the trade. When trading to an NPC, the NPC will simply take the item if he/she wants it."@en . . . . . . . "Trading resources is common ingame. You can conduct trades directly ingame with ally members or other players you trust but you can also publicly advertise resources and what you want in exchange at the Trade Forums or OMarket"@en . . . . . . "\u30D7\u30EC\u30A4\u30E4\u30FC\u306F\u30A2\u30A4\u30C6\u30E0\u3084\u901A\u8CA8\u7B49\u3092\u4ED6\u306E\u30D7\u30EC\u30A4\u30E4\u30FC\u3068\u76F4\u63A5\u53D6\u5F15\u3059\u308B\u3053\u3068\u304C\u3067\u304D\u3001\u5B9F\u884C\u306F\u5BFE\u8C61\u306E\u30D7\u30EC\u30A4\u30E4\u30FC\u30AD\u30E3\u30E9\u30AF\u30BF\u30FC\u3092\u9078\u629E\u3057\u305F\u5F8C\u3001\u30BF\u30FC\u30B2\u30C3\u30C8\u30A6\u30A3\u30F3\u30C9\u30A6\u3092\u53F3\u30AF\u30EA\u30C3\u30AF\u3001\u3067\u8868\u793A\u3055\u308C\u308B\u30E1\u30CB\u30E5\u30FC\u304B\u3089\"Trade\"\u3092\u9078\u629E\u3059\u308B\u3053\u3068\u3067\u53EF\u80FD\u3002"@ja . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . "__NOEDITSECTION__ File:DisambigIconGoTA.png Were you looking for the Quest? File:Nav bar left.png Trade File:Nav bar right.png File:Trade Icon 2.png One of the three main stats. Your Trade score effects both the attack and defense values of Barter, Swindle and Bribe."@en . . . . . "9"^^ . . . . . . . . . . . . . . . . . . . . . . . "In any given settlement, there will be the base value assigned to specific goods which can be influenced by a buy price (what you pay), a sell price (what they pay), and a market supply modifier (based upon local abundance or scarcity of that type of commodity). With no skill in trade, you purchase commodities for 110% of their base value multiplied by their market supply modifier, and sell commodities for 90% of their base value multiplied by their market supply modifier. With the maximum trade skill, you can change these to purchasing at 103% and selling at 97%, giving you an edge in expanding your profit margins, although exploiting market supply, even with no skill, will always yield far more profit than simply reducing the penalty you have in trade alone will. Weapons and armor (which you can acquire in abundance from fallen enemies), however, have a radically different trade penalty, with you purchasing arms and armor at around 200% of their base value, and selling at around 20% of their value before trade skill comes into play. This is to ensure that simply looting the corpses of enemies isn't far more profitable than any other way of making money in the game. Trade skill will also affect how long it takes to collect taxes."@en . . . . . . "In any given settlement, there will be the base value assigned to specific goods which can be influenced by a buy price (what you pay), a sell price (what they pay), and a market supply modifier (based upon local abundance or scarcity of that type of commodity). Trade skill will also affect how long it takes to collect taxes."@en . . . . . . . . . . . "Skill Focus: Appraise - Characters who select Trade as one of their domains receive the Skill Focus: Appraise feat for free."@en . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . "Whenever you encounter another adventurer, or the target of an \"I want it!\" quest, you can trade with them. Trading allows you to trade one of your equipment or items for the other hero's equipment or item. If you trade for a cursed or doomed equipment which the NPC has equipped, the NPC will manage to somehow take it off and hand it to you, despite the fact that this should be impossible. This is useful if an adventurer has equipped an item with the \"it attracts monsters\" attribute, in order to prevent hostile monsters from attacking town NPCs."@en . . . . . . "Trade can refer to: \n* NPC Trade \n* Trade Channel \n* Safe Trade \n* World Trade Esta es una p\u00E1gina de desambiguaci\u00F3n, una ayuda a la navegaci\u00F3n que cataloga p\u00E1ginas que de otra forma compartir\u00EDan un mismo t\u00EDtulo. Si llegaste aqu\u00ED a trav\u00E9s de un enlace interno, regresa por favor para corregirlo de modo que apunte al art\u00EDculo apropiado."@es . "1. Click on the player character (or use a hotkey to select them), right-click on their portrait, and select Trade. 2. A window will appear with several areas: \n* The left pane shows what you wish to trade, with item slots and a place to enter any money ( File:Gold.png, File:Silver.png, and/or File:Copper.png) you wish to pay. \n* The right pane shows what your target wishes to trade, with several item slots. \n* A special \"no-trade\" slot at the bottom-left. 3. Add the items you want to trade or expose and/or currency you want to trade on the left side: \n* Drag items you want to give to the other player in the upper slots. \n* Drag an item you want to expose to have some effect (an enchantment usually) applied to it in the special \"no trade\" slot at the bottom. Some example effects that can be applied via the trade window: \n* Enchantment \n* Armor Kit \n* Sharpening Stone or Weightstone \n* Poison \n* Pick Lock 4. Enter any money ( File:Gold.png, File:Silver.png, and/or File:Copper.png) you want to give in the entry fields at the bottom.NOTE: A warning alert will appear asking you to confirm the trade of money before the trade completes, if you decide to do that. 5. Click the Trade button and your area (the left side) will become highlighted in green. If the player you are trading with clicks their Trade button, their area (the right side) will become highlighted in green also and the trade will complete.NOTE: If anyone changes the items in their pane, their pane will un-highlight and the Trade button needs to be clicked again."@en . . . . . . . . . . . . . . . . . . . . . . . . "Trade allows pirates to exchange and PoE with other pirates. On doubloon oceans, pirates may exchange doubloons as well. Some items such as badges (except the pirate badge), as well as exclusive box edition items (savvy hat and backsword) are untradeable."@en . . . . . . . . . . . . . . . . "Trade refers to a type of action taken between two consenting characters."@en . . . . "Trading is the act of exchanging items between characters. Trading is a common way of businesses, as it lets many people give items to others directly. Many choose to trade for a business deal due to it being somewhat able to have a difference in prices."@en . . . "Trade"@en . . . . . "A wealthy, successful coffee trader and his son are both suspects in a young pregnant woman's murder, when evidence suggests that the woman was sexually involved with both men."@en . . . . . . "You can use the box below to create new pages for this mini-wiki. preload=Trade/preload editintro=Trade/editintro width=25"@en . . . . . . . . . . . . . . . "Trade"@en . . . . . . . . . . . . . . . . . . . . . "Trading is an essential feature in Arcane Adventures, allowing fellow players to exchange weapons, gear, and lamina between one another. How good a trade is depends on the worth of the items being traded in lamina. If what you're giving to someone is similar in worth to what you want to be given, then the trade is considered decent. Depending on the worth of each side of the trade, the trade quality can go from \"Insanely Good\" to \"Insanely Bad.\" Trade quality is always shown on the receiver's side, so if you're planning to trade, the trade quality you see will be what the receiver will find."@en . . . . . "UnReal World uses a barter system of trading, meaning there is no currency. You may trade with anyone you find, but you'll find more and often better items in villages. Notice that some cultures are wealthier than others and this will be reflected in the goods available for trade."@en . . . . . . . . . . . . . . . . . . . . . . . . . . "May"@en . . . . . . . . . . . . . . . . . "Players can exchange small quantities of finished items in person; to do so, one player highlights the other in his or her reticule, and presses the \"use\" button (default, enter). The other player will then haave a window pop up, allowing them to either begin negotiations, or reject the offer. If the player accepts the trade invitation, then the trading window pops up, and both players can add or remove items by dragging them from their inventories, and money by typing in an amount. Both players must click the \"accept\" button before the trade is completed."@en . . . . . . . . . . . "A trade is a league transaction involving an exchange of competitor contracts and/or draft picks between organizations. In Lords of Pain Wrestling (LPW), e-wrestlers may be traded between its two brands, Insanity and Pyromania. Although rare, trades exist to give e-wrestlers new opportunities in new environments."@en . . . "Trading is an essential feature in Arcane Adventures, allowing fellow players to exchange weapons, gear, and lamina between one another. How good a trade is depends on the worth of the items being traded in lamina. If what you're giving to someone is similar in worth to what you want to be given, then the trade is considered decent. Depending on the worth of each side of the trade, the trade quality can go from \"Insanely Good\" to \"Insanely Bad.\" Trade quality is always shown on the receiver's side, so if you're planning to trade, the trade quality you see will be what the receiver will find."@en . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . "Trading resources is common ingame. You can conduct trades directly ingame with ally members or other players you trust but you can also publicly advertise resources and what you want in exchange at the Trade Forums or OMarket"@en . . . . . . . . . . . . . . . . . . . . "__NOEDITSECTION__ File:DisambigIconGoTA.png Were you looking for the Quest? File:Nav bar left.png Trade File:Nav bar right.png File:Trade Icon 2.png One of the three main stats. Your Trade score effects both the attack and defense values of Barter, Swindle and Bribe."@en . . . "Trade is the natural enemy of all violent passions. Trade loves moderation, delights in compromise, and is most careful to avoid anger. It is patient, supple, and insinuating, only resorting to extreme measures in cases of absolute necessity. Trade makes men independent of one another and gives them a high idea of their personal importance: it leads them to want to manage their own affairs and teaches them to succeed therein. Hence it makes them inclined to liberty but disinclined to revolution.--Alexis de Tocqueville"@en . . . . . "Trade"@es . . . . . . . . . . "9018"^^ . . . . . . . . "Trade will be a feature in Stellar Dawn, which will allow players and/or non player characters to transfer items or currency, safely from one account to another in exchange for other goods. In RuneScape, trading was used for the buying and selling of items, which will probably be the main use of trading in Stellar Dawn. Two accounts owned by the same person may not interact with each other. This includes trading, dueling and assisting. Anyone doing this is in breach of honour."@en . . . . . . . . . . . . . . . . "Trading is the way players exchange items, money and some services."@el . . "18"^^ . . . . "Trade"@el . . . . . . . . . "A trade happens sometimes in Prison Break."@en . "A central concern in international development is the role of trade. Key aspects include: 1. The link between trade and economic growth. 2. The link between economic growth (driven by trade) and the reduction of poverty. 3. The integration of small economies into the world trade system. 4. The role of regional trade agreements in fostering growth in trade. 5. The business environment for trade. 6. [...just to get things started...] --Jcochrane 10:30, 9 Oct 2005 (UTC)"@en . . "Trade"@en . . . . . . . "Commerce Research"@en . . . . . . . . . . . . . . . . . "UnReal World uses a barter system of trading, meaning there is no currency. You may trade with anyone you find, but you'll find more and often better items in villages. Notice that some cultures are wealthier than others and this will be reflected in the goods available for trade."@en . . . . . . . . . . . . . . . . "Player to player trade is initiated by selecting the target player and then right clicking the picture of their face and selecting \"Request Transaction\". The chat line shortcut is /trade. The trade system is extremely robust. You cannot be tricked into a bad exchange unless you allow yourself to rush the process. 1. \n* You must confirm whatever list of items you intend to offer but that confirmation does not end the trade. 2. \n* You must wait for the other party to confirm their offered list before a \"Complete Transaction\" prompt appears. 3. \n* At this point you may cancel the transaction if you do not think the trade is a fair exchange. If you make a mistake then it is your mistake and you should not expect the game administrators take any action to correct your mistake or to compensate you for failing to correctly use this very robust system."@en . . . . . . "This is the main production of LEDCs, with their exports of primary products. Primary products include: wood, agriculture, minerals, and fish. This requires minimal processing."@en . . . . . "SVU"@en . . . . . . . . . . . . . . . . . . "Trade is the process by which one player can transfer or exchange items to or with another player. There is an option when right-clicking on another player to trade with them. This will give the other player a message stating that you want to trade with them. If they then right click on you and ask to trade, the trade screen window will be opened."@en . "You can use the box below to create new pages for this mini-wiki. preload=Trade/preload editintro=Trade/editintro width=25"@en . . . . . . . . . . "Trading is a skill very important for people who like to run a shop. The higher your level gets, the more slots you can have for your shop. And as each slot stands for a different item in your shop you can see that the more slots you have, the more people you will attract. But trading is also important if you like to place or bid on a auction as how higher your level the more bids you can place or the more items you can auction off. Know that the auction is to be found at Eully or Ogre Tradepost."@en . . . . "Trading is one of the ways that one can complete the Pok\u00E9dex. The trainer can use trading to get other Pok\u00E9mon that they would like, or use trading to evolve certain Pok\u00E9mon."@en . . . . . . . . . . . . . . . . "Trade is a fairly early technology in Civilization games."@en . . . . . . "9"^^ . . . . . . . . . "Trade is a very common form of interaction between players on 2b2t and has been since even the early years of the server's history. It is one of the essential pieces of its economy. Trades can involve anything from ingame items, to hacked clients, to accounts. Trades can either be exchanged for other ingame items or for actual currency IRL."@en . . "A trade is a personnel move in which two teams swap players or other assets in order to strenghten their respective teams. Uncommon in Europe, trades are, along with free agency and Entry Drafts, the major way for teams to acquire new players in North America. Trades tend to be balanced, both teams giving what they agree to be of equal value in terms of players, draft picks or money. It often happens however that in the short, mid or long term, trades end up being lopsided as some players develop beyond expectations in their new environment, or on the contrary, plays well under their potential or the level at which they played for their former team. The trade that saw Markus N\u00E4slund being dealt from the Pittsburgh Penguins to the Vancouver Canucks in 1996 for Alek Stojanov is considered a good exemple of this; neither player really stood out before the swap; however, N\u00E4slund emerged as a league leading scorer with Vancouver, while Stojanov only played 45 more unsuccessful NHL games before being demoted for good to the minor leagues."@en . . . . . . . . . . . . . . . . . . . . . . "Trade is the backbone of all money making in Granduniverse. It follows the simple idea, buy low sell high. There are many different ways of trade. The most simple form of trade is selling goods you have mined. I.E. you mine ore and sell it to a planet. The amount of money you make depends on the demand. There are 3 stages of demand for planets and starbases. \n* High: when demand is high, the buyer will pay the max amount of money for the goods, this is often a easy way to get cash fast. The downside is High demand quickly goes down so sell what you can when it is high. \n* Medium: When demand is medium, the buyer will pay less for your goods, but still be willing to buy. This is the most common found on planets and starbases. \n* Low: This means that buyers are not willing to buy much goods and/or pay a lot for it. When it is this, you should look else for profits. The 3 demands only exist on planets and starbases."@en . . . . . . . . . . . . . . . . . . . . "Learning trading it's easy, you already have it from the very beginning. It is just need some agreements with the other sides. This thing is usually used for selling or trading from people to the other. Usually people cheat at you saying that he will give you what and you must give him what. So before he finished putting his things insde the box and agrees it you must not agree with the other person. Trade is just a basic things to do and for beginner who find it hard to get money, ask some people there, because they are all kind, and some are not. Remember that!"@en . . . . . "A trade is the process in which one Trainer sends one of his or her Pok\u00E9mon in exchange for another Trainer's Pok\u00E9mon."@en . . . . . . . . . . . "Players can exchange small quantities of finished items in person; to do so, one player highlights the other in his or her reticule, and presses the \"use\" button (default, enter). The other player will then haave a window pop up, allowing them to either begin negotiations, or reject the offer. If the player accepts the trade invitation, then the trading window pops up, and both players can add or remove items by dragging them from their inventories, and money by typing in an amount. Both players must click the \"accept\" button before the trade is completed."@en . "This is the main production of LEDCs, with their exports of primary products. Primary products include: wood, agriculture, minerals, and fish. This requires minimal processing."@en . "Trading is an action available in most Fire Emblem games. As the name suggests, it lets two characters trade their weapons and items. Trading can only be initiated with allied units you are adjacent to, allied units you've rescued, and (in Fire Emblem: Thracia 776 only) enemy units you've captured. Trading does not end a character's turn; they can still perform such commands as attacking, using staves, shoving, and others after trading, and mounted units can move again after trading. Enemies in Thracia 776 could also trade items with each other although this is only at very rare times. In Fire Emblem: Path of Radiance and Fire Emblem: Radiant Dawn, enemies trade usually vulneraries when they have low HP."@en . . . . . . . . "Trade is the process by which one player can transfer or exchange items to or with another player. There is an option when right-clicking on another player to trade with them. This will give the other player a message stating that you want to trade with them. If they then right click on you and ask to trade, the trade screen window will be opened."@en . . . . . . . . . . . . . "Trading is one of the ways that one can complete the Pok\u00E9dex. The trainer can use trading to get other Pok\u00E9mon that they would like, or use trading to evolve certain Pok\u00E9mon."@en . . . . . . . "Trading is an action available in most Fire Emblem games. As the name suggests, it lets two characters trade their weapons and items. Trading can only be initiated with allied units you are adjacent to, allied units you've rescued, and (in Fire Emblem: Thracia 776 only) enemy units you've captured. Trading does not end a character's turn; they can still perform such commands as attacking, using staves, shoving, and others after trading, and mounted units can move again after trading. Enemies in Thracia 776 could also trade items with each other although this is only at very rare times. In Fire Emblem: Path of Radiance and Fire Emblem: Radiant Dawn, enemies trade usually vulneraries when they have low HP. Some tactical uses of trading include: \n* Having a wounded character take a vulnerary or other healing item from another character to restore their HP. \n* Re-equipping a unit who has already finished their turn by trading with them, then moving a different weapon to the top slot of their inventory (which will then automatically be equipped). \n* Taking a Sleep or Silence staff from a unit who already used it this turn, then using it again with the other unit to put more enemies to sleep or silence them. In Fire Emblem: Genealogy of the Holy War, you could have a unit sell an item at a pawn shop at a castle. Then another unit can buy it back from them. This is similar to trading, only it costs half the item's monetary worth. This article is a stub. You can help Fire Emblem Wikia by expanding it."@en . "As in the real world, trading means swapping resources and money. Trading is paramount in CXL, because the entire game economy is designed around the need to swap resources - it's impossible for a city to be completely self-sufficient. So, basically, trading means that you sell your excess production (that your city doesn't need) and buy the resources that your city needs, but doesn't produces."@en . . . . . . . . . . . . . . "Trade allows pirates to exchange and PoE with other pirates. On doubloon oceans, pirates may exchange doubloons as well. Some items such as badges (except the pirate badge), as well as exclusive box edition items (savvy hat and backsword) are untradeable."@en . "There need not be any trade within the community or among the members of the community. Every thing of practical use must be shared among the members. But the community as an entity may have to do some kind of trade with other communities or individuals or firms to procure things that are not produced within the community. There should be a conscious effort to minimise the number of people involved in trading."@en . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . "Trade is the natural enemy of all violent passions. Trade loves moderation, delights in compromise, and is most careful to avoid anger. It is patient, supple, and insinuating, only resorting to extreme measures in cases of absolute necessity. Trade makes men independent of one another and gives them a high idea of their personal importance: it leads them to want to manage their own affairs and teaches them to succeed therein. Hence it makes them inclined to liberty but disinclined to revolution.--Alexis de Tocqueville"@en . . . . . . "Trade is the voluntary interpersonal exchange of goods."@en . . . . . . . . . . . . . . . . . . . . . . . . . . . "\u30D7\u30EC\u30A4\u30E4\u30FC\u306F\u30A2\u30A4\u30C6\u30E0\u3084\u901A\u8CA8\u7B49\u3092\u4ED6\u306E\u30D7\u30EC\u30A4\u30E4\u30FC\u3068\u76F4\u63A5\u53D6\u5F15\u3059\u308B\u3053\u3068\u304C\u3067\u304D\u3001\u5B9F\u884C\u306F\u5BFE\u8C61\u306E\u30D7\u30EC\u30A4\u30E4\u30FC\u30AD\u30E3\u30E9\u30AF\u30BF\u30FC\u3092\u9078\u629E\u3057\u305F\u5F8C\u3001\u30BF\u30FC\u30B2\u30C3\u30C8\u30A6\u30A3\u30F3\u30C9\u30A6\u3092\u53F3\u30AF\u30EA\u30C3\u30AF\u3001\u3067\u8868\u793A\u3055\u308C\u308B\u30E1\u30CB\u30E5\u30FC\u304B\u3089\"Trade\"\u3092\u9078\u629E\u3059\u308B\u3053\u3068\u3067\u53EF\u80FD\u3002"@ja . . . . . . . . . "You can trade items to other players or, if for a particular quest, to NPCs. Select player/NPC that you wish to trade with and select the trade option in the menu bar. Move the item(s) or gil that you wish to trade into the trade boxes and confirm the trade. When trading with another player the trade will not be confirmed until both players confirm the trade. When trading to an NPC, the NPC will simply take the item if he/she wants it."@en . "Researching Trade allows Caravans to establish trade routes with friendly and allied cities, increasing Wealth generation. It also increases the Commerce Limit for all resources by +50 (excluding Knowledge, which is not limited). Trade increases the Caravan Limit by +1, allowing you to create another trading route."@en . . . . . . . "A trade is a personnel move in which two teams swap players or other assets in order to strenghten their respective teams. Uncommon in Europe, trades are, along with free agency and Entry Drafts, the major way for teams to acquire new players in North America."@en . . . . . . . . . . . . . . . . "A wealthy, successful coffee trader and his son are both suspects in a young pregnant woman's murder, when evidence suggests that the woman was sexually involved with both men."@en . . . . . "To trade can have three meanings in Guild Wars:"@en . . . . . . . . . . "A central concern in international development is the role of trade. Key aspects include: 1. The link between trade and economic growth. 2. The link between economic growth (driven by trade) and the reduction of poverty. 3. The integration of small economies into the world trade system. 4. The role of regional trade agreements in fostering growth in trade. 5. The business environment for trade. 6. [...just to get things started...] --Jcochrane 10:30, 9 Oct 2005 (UTC)"@en . . . . . . . . . . . . . . . . . . "A trade is the process in which one Trainer sends one of his or her Pok\u00E9mon in exchange for another Trainer's Pok\u00E9mon."@en . . . . . . . . . . . . . . . . . . . "1. Click on the player character (or use a hotkey to select them), right-click on their portrait, and select Trade. 2. A window will appear with several areas: \n* The left pane shows what you wish to trade, with item slots and a place to enter any money ( File:Gold.png, File:Silver.png, and/or File:Copper.png) you wish to pay. \n* The right pane shows what your target wishes to trade, with several item slots. \n* A special \"no-trade\" slot at the bottom-left. 3. Add the items you want to trade or expose and/or currency you want to trade on the left side:"@en . . "6"^^ . . . . . . . . . . . . . . . . . . . . . . "An overview of the various MAJOR trade routes in Exalted: Greece. There are many minor routes as well but they are too numerous to mention here. Onyx: \n* Greece has access to the most amount of onyx. They also mine all colors of onyx, with a limited amount of yellow. They mine more blue onyx than any other nation. \n* Crete mines more yellow onyx than any other nation. \n* Persia mines more green onyx than any other nation. \n* Egypt mines more red onyx than any other nation. \n* Numidia mines more black onyx than any other nation. \n* Thrace mines more white onyx than any other nation."@en . . . . . . . . . . . . . . "As in the real world, trading means swapping resources and money. Trading is paramount in CXL, because the entire game economy is designed around the need to swap resources - it's impossible for a city to be completely self-sufficient. So, basically, trading means that you sell your excess production (that your city doesn't need) and buy the resources that your city needs, but doesn't produces."@en . . . . . . . . . . . . . . . . "Trade is a gameplay mechanic in Empire: Total War."@en . . . . . . . . . . "A trade is a league transaction involving an exchange of competitor contracts and/or draft picks between organizations. In Lords of Pain Wrestling (LPW), e-wrestlers may be traded between its two brands, Insanity and Pyromania. Although rare, trades exist to give e-wrestlers new opportunities in new environments."@en . . . . . . . . . "Trade is the voluntary interpersonal exchange of goods."@en . . "Trading is a skill very important for people who like to run a shop. The higher your level gets, the more slots you can have for your shop. And as each slot stands for a different item in your shop you can see that the more slots you have, the more people you will attract. But trading is also important if you like to place or bid on a auction as how higher your level the more bids you can place or the more items you can auction off. Know that the auction is to be found at Eully or Ogre Tradepost."@en . . . . . . . . . . . . . . . . . . . . . . . "Trading is the way players exchange items, money and some services."@el . . . . . . . . . . . . "SVU"@en . . . . "Skill Focus: Appraise - Characters who select Trade as one of their domains receive the Skill Focus: Appraise feat for free."@en . . . . . . . "Trade will be a feature in Stellar Dawn, which will allow players and/or non player characters to transfer items or currency, safely from one account to another in exchange for other goods. In RuneScape, trading was used for the buying and selling of items, which will probably be the main use of trading in Stellar Dawn. Two accounts owned by the same person may not interact with each other. This includes trading, dueling and assisting. Anyone doing this is in breach of honour."@en . . . . . . . . . . . "Player to player trade is initiated by selecting the target player and then right clicking the picture of their face and selecting \"Request Transaction\". The chat line shortcut is /trade. The trade system is extremely robust. You cannot be tricked into a bad exchange unless you allow yourself to rush the process. If you make a mistake then it is your mistake and you should not expect the game administrators take any action to correct your mistake or to compensate you for failing to correctly use this very robust system."@en . "Authority"@en . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . "There need not be any trade within the community or among the members of the community. Every thing of practical use must be shared among the members. But the community as an entity may have to do some kind of trade with other communities or individuals or firms to procure things that are not produced within the community. There should be a conscious effort to minimise the number of people involved in trading."@en . . . . . . .