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Subject Item
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Synapse Task Force
rdfs:comment
The Synapse Task Force is the second of six Freedom Phalanx Task Forces, and the completion of all six grants the Task Force Commander Badge. The other five task forces are started by Positron, Sister Psyche, Citadel, Manticore, and Numina. The task force's missions are all against Clockwork. One of the later missions spawns the Giant Monster Babbage. __TOC__
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n10:
15
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Clockwork
n4:
You defeated the Clockwork and rescued the warehouse workers. Nothing on the patrol, eh? Well, that's all right. We'll find the Clockwork King's hideout, never fear. In fact, I think I may have a lead. A big Clockwork called Bertha was spotted going into an abandoned office not too far away. Check it out. You cleared out the Clockwork's headquarters, preventing further danger to Steel Canyon's power grid. The scanner is indicating a heavy concentration of Clockwork in an abandoned office building. On one of the Clockwork you defeated, you found a power routing device. You defeated the Clockwork Lord. By now, Positron should have a new version of his Clockwork Immobilizer ready for you. Something catches your eye in the rubble of the Clockwork pieces. You pick up a strange, distinctive Clockwork part. You defeated the Clockwork and spoke to the warehouse foreman. You defeated the Clockwork. You prevented the Clockwork from affecting Steel Canyon's power grid. Your Task Force defeated the Clockwork King!
n20:
Makeshift scanner Second power router Clockwork Immobilizer MkIII Power router The Fall of the Clockwork King Clockwork Immobilizer MkI Foreman conversation Clockwork Immobilizer MkIV Clockwork Immobilizer MkII
n28:
I'm glad Synapse sent you my way, guys. These power routers you found are very interesting. They are designed to shunt power from a grid substation and feed it to a place of the controller's choosing. The basic mechanism is quite sophisticated, but there are a number of redundant parts. Quite intriguing. Oh, you probably want the locations of the power substations, don't you? Here they are; go keep Steel Canyon powered up! Here you go, the Mark IV Clockwork Immobilizer. Save this for the King, it only has one charge. This scanner was cobbled together by Positron. It detects the large concentrations of metal typically used in the construction of Clockwork. It's also sensitive to the unique mental signature generated by the Clockwork King when he controls his minions telekinetically. This electrical device can be used to harness electrical energy from a large source. You found it on a Clockwork minion. The foreman you rescued told you, 'This is getting ridiculous! These metal annoyances must have me on some kind of regular route! Synapse said you wanted to know more about that distinctive Clockwork part you found. Well, we manufactured it, all right. We only sent parts like that to three different locations; here they are. This electrical device could be used to harness electrical energy from a large source. You found it on a Clockwork minion.
n46:
Cannon Prince
n21:
-5155.5
n3:
This device was invented by Positron, specifically to interfere with the signals the Clockwork King uses to animate his minions. this is the prototype model, and has only one shot. This device was invented by Positron, specifically to interfere with the signals the Clockwork King uses to animate his minions. This is the upgraded model. It still has only one shot, but should be more effective. This device was invented by Positron, specifically to interfere with the signals the Clockwork King uses to animate his minions. This is the most powerful version, and should be effective against the Clockwork King himself. Positron apologizes that it still only has one shot. This device was invented by Positron, specifically to interfere with the signals the Clockwork King uses to animate his minions. This is the Mark III model. It still has only one shot, but should be more effective and last a longer amount of time.
n5:
Even the doorknobs and switch plates have fallen to the Clockwork scavengers. Synapse led you to the right place... a tingle of ozone permeates the air. This warehouse is quiet. Perhaps too quiet. You prefer the heat of battle to this eerie, expectant silence. You know this last battle will be dangerous, but you can't suppress a grin. Mounds of scrap metal are heaped in the corners of this lobby. Seems the Clockwork aren't the tidiest of housekeepers. The floor beneath you vibrates with the thrum of vast machinery. A tiny, brass cog rests against the baseboard. Once again, the Clockwork have beat you to the station. This is where the foreman was supposed to meet you. Suddenly you hear it: the sound of a Clockwork attack! An overturned table lies beside several broken mugs. It seems the Clockwork surprised the warehouse workers during their coffee break. After so many battles with the Clockwork, the sound of rotating gears quickens your pulse.
n50:
110
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Temporary ClockworkImmobilizerMkI.png Temporary ClockworkImmobilizerMkIV.png Temporary ClockworkImmobilizerMkII.png
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Seek electrical anomaly Investigate the first warehouse Stop Clockwork Lord, its guards Combat the Clockwork Defeat all Clockwork in station Defeat Long Tom and its guards Patrol, seek King's hideout Stop all robots in headquarters Patrol, scan for Clockwork Talk to Positron Defeat Clockwork King, his court Defeat Bertha and its guards Get Immobilizer from Positron
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Defeat 30 Clockwork 6
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-19
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Ranged, Clockwork Hold
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n24: Positron
n31:
4
n51:abstract
The Synapse Task Force is the second of six Freedom Phalanx Task Forces, and the completion of all six grants the Task Force Commander Badge. The other five task forces are started by Positron, Sister Psyche, Citadel, Manticore, and Numina. The task force's missions are all against Clockwork. One of the later missions spawns the Giant Monster Babbage. __TOC__