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Resist Magic
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Resist Magic is a High-level class ability available to fighters, paladins, rangers and monks. Resist Magic is a Common Unit Enchantment belonging to the File:Icon Sorcery.png realm. For File:Icon Mana.png it may be cast on a unit on the overland map to give it an invisible File:Icon Resist.png bonus, which applies whenever the unit is attempting to resist any magical effects. The spell must then be maintained with an Upkeep Cost of File:Icon Mana.png per turn. Resistance to Magic (or, as it is called in Drakensang's character screen: Resist Magic) determines whether or not a hero is easy or difficult to enchant, whereby Willpower, a robust Constitution and an alert mind ensure that the latter is more likely. Resistance to Magic is relevant if your hero tries to dominate another character by means of (most likely a type spell). In those situations the Arcane Test that is taken for this spell, will incur a Difficulty Increase that equals the RM value of the spell target.
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Grants the enchanted unit a bonus when attempting to resist harmful effects.
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High-level class ability
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Resist Magic is a High-level class ability available to fighters, paladins, rangers and monks. Resist Magic is a Common Unit Enchantment belonging to the File:Icon Sorcery.png realm. For File:Icon Mana.png it may be cast on a unit on the overland map to give it an invisible File:Icon Resist.png bonus, which applies whenever the unit is attempting to resist any magical effects. The spell must then be maintained with an Upkeep Cost of File:Icon Mana.png per turn. Alternatively, a cheaper version of the same spell may be cast for File:Icon Mana.png during combat, in which case it will temporarily bestow the same bonus on a unit for the duration of the battle (with no permanent effects or upkeep costs). Resistance to Magic (or, as it is called in Drakensang's character screen: Resist Magic) determines whether or not a hero is easy or difficult to enchant, whereby Willpower, a robust Constitution and an alert mind ensure that the latter is more likely. Resistance to Magic is relevant if your hero tries to dominate another character by means of (most likely a type spell). In those situations the Arcane Test that is taken for this spell, will incur a Difficulty Increase that equals the RM value of the spell target.
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