. "1"^^ . . "Mega Man 5:"@en . "Mega Man IV:"@en . . "Charge Kick (\u30C1\u30E3\u30FC\u30B8\u30AD\u30C3\u30AF Ch\u0101ji Kikku?, Trad. Patada de Carga) es el Arma Especial de Charge Man. Para activar esta arma, Mega Man debe deslizarse, mientras que el arma est\u00E1 activa, causando da\u00F1os con su Barrida y siendo inmune a algunos ataques y trampas mientras que la usa, como los orificios de vapor del Escenario de Wave Man. Esto es \u00FAtil contra algunos enemigos de bajo tama\u00F1o. Debido a ser un arma de corto rango, Mega Man puede recibir un golpe por los enemigos, si se detiene cerca de ellos. En Mega Man IV, se pueden romper algunos bloques revelando pasajes secretos, y adem\u00E1s Mega Man posee m\u00E1s cuadros de animaci\u00F3n donde es invencible al usar el Charge Kick."@es . "Charge Kick"@en . . . "\u30C1\u30E3\u30FC\u30B8\u30AD\u30C3\u30AF"@en . . . "Mega Man using Charge Kick."@en . "Charge Kick (\u30C1\u30E3\u30FC\u30B8\u30AD\u30C3\u30AF Ch\u0101ji Kikku?, Trad. Patada de Carga) es el Arma Especial de Charge Man. Para activar esta arma, Mega Man debe deslizarse, mientras que el arma est\u00E1 activa, causando da\u00F1os con su Barrida y siendo inmune a algunos ataques y trampas mientras que la usa, como los orificios de vapor del Escenario de Wave Man. Esto es \u00FAtil contra algunos enemigos de bajo tama\u00F1o. Debido a ser un arma de corto rango, Mega Man puede recibir un golpe por los enemigos, si se detiene cerca de ellos."@es . "'''Charge Man"@en . . "Mega Man IV:"@en . . . . "Body contact"@en . "Mega Man 5:"@en . . "Ch\u0101ji Kikku"@en . . . . . . . . "Mega Man 5:"@en . . . "Charge Kick (\u30C1\u30E3\u30FC\u30B8\u30AD\u30C3\u30AF Ch\u0101ji Kikku?) is the Special Weapon obtained from Charge Man. By incorporating Charge Man's power to his slide, Mega Man causes a strong shockwave while sliding. To activate this power, Mega Man must slide while the weapon is active, causing damage with his slide and being immune to some attacks and traps while using it, such as the steam vents in Wave Man's stage (but not Wave Man's own waterspout). This is useful against some low-to-the-ground enemies. In Mega Man IV, it can break some blocks. Due to being a short-range weapon, Mega Man may get hit by enemies if he stops near them. Unlike a regular slide, the player cannot change direction in the middle of a Charge Kick, even if they are in a place where sliding is the only way to get through. Charge Kick does 1 dama"@en . "19"^^ . . "''Mega Man 5"@en . . "28"^^ . . "Mega Man IV:"@en . . . "left right Charge Kick"@en . . "Charge Kick (\u30C1\u30E3\u30FC\u30B8\u30AD\u30C3\u30AF Ch\u0101ji Kikku?) is the Special Weapon obtained from Charge Man. By incorporating Charge Man's power to his slide, Mega Man causes a strong shockwave while sliding. To activate this power, Mega Man must slide while the weapon is active, causing damage with his slide and being immune to some attacks and traps while using it, such as the steam vents in Wave Man's stage (but not Wave Man's own waterspout). This is useful against some low-to-the-ground enemies. In Mega Man IV, it can break some blocks. Due to being a short-range weapon, Mega Man may get hit by enemies if he stops near them. Unlike a regular slide, the player cannot change direction in the middle of a Charge Kick, even if they are in a place where sliding is the only way to get through. Charge Kick does 1 damage to enemies, excluding weaknesses. If Dark Man 3 freezes the player with his rings and lands on Mega Man, the boss will take contact damage until Mega Man unfreezes. Although it only does 1 damage per hit, if timed correctly Dark Man 3 will take 2 hits and the player will slide away from him before taking contact damage. There is a glitch with his attack pattern so he will not shoot the player while they are frozen in the middle of a Charge Kick."@en . . "Charge Kick"@es . . . . "Wall destroyer"@en . . .