This HTML5 document contains 1477 embedded RDF statements represented using HTML+Microdata notation.

The embedded RDF content will be recognized by any processor of HTML5 Microdata.

PrefixNamespace IRI
n989http://dbkwik.webdatacommons.org/resource/QlK_-AW5kecVy1TN7wSmaw==
n839http://dbkwik.webdatacommons.org/resource/tUycWmYXoWqWz_HjJTi_Kw==
n45http://dbkwik.webdatacommons.org/resource/5BB7FQ79UQcmixiQXKIZAw==
n937http://dbkwik.webdatacommons.org/resource/IHdxCQM7OecVzhcnl5K6_A==
n842http://dbkwik.webdatacommons.org/resource/S12zup9DjyMybPSozj8r6A==
n370http://dbkwik.webdatacommons.org/resource/fmVhkZVoy-fTFwGZ0JwE2A==
n990http://dbkwik.webdatacommons.org/resource/DTOjdkVXyqpSw-jgWu5Xyg==
n504http://dbkwik.webdatacommons.org/resource/II30sjcUF4DIvsXchhTeXQ==
n881http://dbkwik.webdatacommons.org/resource/Cs-smmMBQDYlagPnVEDoWw==
n427http://dbkwik.webdatacommons.org/resource/D_y1-d2Mrizqv3RsMroXZw==
n787http://dbkwik.webdatacommons.org/resource/PTMjmWNEQOWIrXesahwoNA==
n237http://dbkwik.webdatacommons.org/resource/TX9n4JFCFd02DXPkuoCq6w==
n508http://dbkwik.webdatacommons.org/resource/pgfgdhP3dINp3w0yCILp9Q==
n814http://dbkwik.webdatacommons.org/resource/XMPbuo3GRqRlHH8eBY5mFw==
n854http://dbkwik.webdatacommons.org/resource/SNK2r5UxkiJyVpd8FadJIA==
n30http://dbkwik.webdatacommons.org/resource/wC1cZ-u6Z12_RqzBJ4nw2Q==
n124http://dbkwik.webdatacommons.org/ru.stalkermod/property/
n9http://dbkwik.webdatacommons.org/resource/OWL-wNZdNWxrS1imDBj3yQ==
n372http://dbkwik.webdatacommons.org/resource/1DNwTwfdMfVgxIbGTxc04Q==
n482http://dbkwik.webdatacommons.org/resource/W8DMh2gs6FN8y3MQUyVzYA==
n393http://dbkwik.webdatacommons.org/resource/AAdL-bO9CdYtE4q5CPot2Q==
n662http://dbkwik.webdatacommons.org/resource/_f_1uje40la6A0Tm__Yj-w==
n722http://dbkwik.webdatacommons.org/resource/e5EvwZra6-BkAZDaOPWI7A==
n589http://dbkwik.webdatacommons.org/defiestaonline/property/
n836http://dbkwik.webdatacommons.org/resource/Nv30xZkzhYAS8MybdgyDpw==
n795http://dbkwik.webdatacommons.org/resource/YhMiMmR4eCy7C5j7GqwquA==
n164http://dbkwik.webdatacommons.org/resource/HFQN3XBKcr2M8XsufzaCRQ==
n807http://dbkwik.webdatacommons.org/resource/_3rHTac7TNBEGdBuY6Ii7g==
n103http://dbkwik.webdatacommons.org/resource/M7SxF2zI3Lp3-K9t00wwqQ==
n886http://dbkwik.webdatacommons.org/resource/X1xqN8HOEaclm_8RS0_3dQ==
n629http://dbkwik.webdatacommons.org/resource/DiGroQgSF0X6fr4v09VTFw==
n616http://dbkwik.webdatacommons.org/resource/6g8mHdTrQVEhyTy7fu5dsQ==
n146http://dbkwik.webdatacommons.org/resource/RYx6E_yGtTl2rZpv--rZXw==
n666http://dbkwik.webdatacommons.org/resource/DQpLJi_mt69l5QGkB7JexQ==
n853http://dbkwik.webdatacommons.org/resource/HgOiaUBIGds8kONcCnQNPA==
n665http://dbkwik.webdatacommons.org/resource/LB7v9-6mfPLipyqPnZwAvw==
n97http://dbkwik.webdatacommons.org/resource/0tKQQYfCkgcIILNyRraaAA==
n816http://dbkwik.webdatacommons.org/resource/13iElZwtSAzcByFmquWW2Q==
n522http://dbkwik.webdatacommons.org/resource/3u5zACI7r5mb4uNzfzwDMQ==
n456http://dbkwik.webdatacommons.org/resource/MltyqD9GoUBv2BczBzukGw==
n314http://dbkwik.webdatacommons.org/resource/XLQQh4LtQh10C0lv8WXEBg==
n93http://dbkwik.webdatacommons.org/resource/QXT-5vjDsU7LB7XxVjPLeQ==
n607http://dbkwik.webdatacommons.org/resource/x-Lj3Tum8Cv3lhXzJiMixg==
n238http://dbkwik.webdatacommons.org/resource/Ku_YeDeCRO3tTmkFI-vRgw==
n724http://dbkwik.webdatacommons.org/resource/7XZwuuMMqtOBJnlQGR2-aQ==
n381http://dbkwik.webdatacommons.org/resource/VEh_PRhVXxVhqQqwbKdoOA==
n687http://dbkwik.webdatacommons.org/resource/EqBPyThdtbXM2WoYQWK3Cw==
n440http://dbkwik.webdatacommons.org/resource/KZrZSFdnvIJO6IDkuDktlg==
n932http://dbkwik.webdatacommons.org/resource/k7hK29FBmr3q5H8UvuxvNA==
n228http://dbkwik.webdatacommons.org/resource/XLfeA7tL5TxFR8YrKboKcg==
n108http://dbkwik.webdatacommons.org/resource/dl2MgQ-PBPEyO1I1dsEiKg==
n523http://dbkwik.webdatacommons.org/resource/hlqiWW5oO1xNsqzi8Mq7SQ==
n672http://dbkwik.webdatacommons.org/resource/fOWP0QqznPdhaGYon12A_g==
n872http://dbkwik.webdatacommons.org/resource/MgH31fBWl8FmCfjMVx1hAA==
n280http://dbkwik.webdatacommons.org/resource/nOe6NkGuQP-OXiXXK7kWVQ==
n264http://dbkwik.webdatacommons.org/resource/8wLzsnXwhqU4zyv4YtGGqg==
n615http://dbkwik.webdatacommons.org/resource/DEXtEJLTQWYqGb9aqp8AfA==
n525http://dbkwik.webdatacommons.org/resource/SICOK02Rs4oYypxYXmKXWQ==
n294http://dbkwik.webdatacommons.org/twewy/property/
n861http://dbkwik.webdatacommons.org/resource/X8GGJ8xnDromTb0q4Bq8EA==
n334http://dbkwik.webdatacommons.org/resource/LG9rgRhk6tlNq57iplanJA==
n535http://dbkwik.webdatacommons.org/resource/LQXSGDEwTcZNjct9Z4M1Nw==
n563http://dbkwik.webdatacommons.org/resource/aOwjAP9ZpHwWtdb-6G5dow==
n812http://dbkwik.webdatacommons.org/resource/-gB9y5QZcJT40N8Cg3tY7Q==
n267http://dbkwik.webdatacommons.org/resource/2ccRNRlw9LGXMGbA7ioL1g==
n422http://dbkwik.webdatacommons.org/resource/SH4cbE6v0R3R6LEXdUIL7Q==
n540http://dbkwik.webdatacommons.org/resource/4CLGHDEv7X9sDciA6oVUcg==
n339http://dbkwik.webdatacommons.org/es.sealonline/property/
n858http://dbkwik.webdatacommons.org/resource/ppX1TnLP0y5LY1zjTxF_qg==
n743http://dbkwik.webdatacommons.org/resource/bPdFopY6boRWXNBP6ZJEww==
n806http://dbkwik.webdatacommons.org/resource/ISewmAVpZMprLCO5OkSBdg==
n851http://dbkwik.webdatacommons.org/resource/UwXN6mI5ysGMCJBEbHNwsw==
n329http://dbkwik.webdatacommons.org/resource/mQvDFa1Z_Pj-2kord2aqsA==
n489http://dbkwik.webdatacommons.org/resource/ia3C9msfj10bfHrI-pcyOA==
n142http://dbkwik.webdatacommons.org/resource/D-sWRY2amohlomlm89PiJA==
n67http://dbkwik.webdatacommons.org/resource/sSHJ-gZ-BXubIsA3oP4gew==
n774http://dbkwik.webdatacommons.org/resource/TqbyWK9s-Ri_6maCD9i1LQ==
n207http://dbkwik.webdatacommons.org/resource/XlwgsFbAIIjh7lE8ZFccBw==
n892http://dbkwik.webdatacommons.org/resource/z-A_nwhcTtZrbhKLuBXuhA==
n512http://dbkwik.webdatacommons.org/resource/wmzUdHgT5PakmPm5HCHShA==
n179http://dbkwik.webdatacommons.org/resource/AkTe2H3Cfg29QCGM7ofoKw==
n695http://dbkwik.webdatacommons.org/resource/RM0OiWyF0kRUJiKOdZLXNA==
n85http://dbkwik.webdatacommons.org/resource/sbmXWWMEsODMr67EHxDgkQ==
n789http://dbkwik.webdatacommons.org/resource/TYOEybRdYAlChktr0WQXPw==
n871http://dbkwik.webdatacommons.org/resource/e3aXPfYr-e9qYGV6YQKDmg==
n98http://dbkwik.webdatacommons.org/resource/V23EoEEzVra3IORcm8bcsQ==
n261http://dbkwik.webdatacommons.org/resource/b4v_jX1o2WjgH_kEnWAlmg==
n278http://dbkwik.webdatacommons.org/resource/bDPNbSdhu1dCwPtlppxGXw==
n686http://dbkwik.webdatacommons.org/resource/m-Xg2cIh0pOWAsInBqOZkQ==
n982http://dbkwik.webdatacommons.org/resource/M1kPdtjJ9UvCLcCqn5N49A==
n310http://dbkwik.webdatacommons.org/resource/edEzIRhNKLTl7xo8182hfQ==
n374http://dbkwik.webdatacommons.org/resource/smg2hQpYhkZAw1raGtQaZA==
n638http://dbkwik.webdatacommons.org/resource/BJd71pIT7W2JFTCjpDtZow==
n790http://dbkwik.webdatacommons.org/resource/7TRx2Nn54IGEUKz3mUFszQ==
n544http://dbkwik.webdatacommons.org/resource/6C2GofEtOuq5zrrSJof9tg==
n222http://dbkwik.webdatacommons.org/resource/jXhixrLe2k5gyshg0CQVaQ==
n402http://dbkwik.webdatacommons.org/resource/0aMoIqy7bO25pMKOPd7NAw==
n341http://dbkwik.webdatacommons.org/resource/8RobXJ0DBjvMpBqlVA6zEw==
n281http://dbkwik.webdatacommons.org/resource/aKC7DzNZgyK8BqFXGCk30Q==
n863http://dbkwik.webdatacommons.org/resource/PfQ8hv15TkyZJ_QExWUmLg==
n409http://dbkwik.webdatacommons.org/atlantica/property/
n639http://dbkwik.webdatacommons.org/resource/tSruDi7VhyaMDStfN-oCeg==
n520http://dbkwik.webdatacommons.org/hu.wow/property/
n893http://dbkwik.webdatacommons.org/resource/A9tKVJRXVbpPoXm0sR-MEg==
n437http://dbkwik.webdatacommons.org/resource/cIos3dnk0J1jb4gqFbl1Pg==
n26http://dbkwik.webdatacommons.org/resource/mybUUniBqup5O3m04bAa6g==
n272http://dbkwik.webdatacommons.org/resource/c1eKuDFbWsx0RVdqPhf5VQ==
n917http://dbkwik.webdatacommons.org/resource/zwXILi8fF_AwLROifKyf2w==
n41http://dbkwik.webdatacommons.org/resource/DBGNDPjwgwd1Jcpws_6Ncg==
n87http://dbkwik.webdatacommons.org/resource/gu7_nhE1jWPaYy2ajC8GAw==
n730http://dbkwik.webdatacommons.org/resource/USBKSJgEsooCPgzSOrVXVg==
n204http://dbkwik.webdatacommons.org/pl.rune-scape/property/
n594http://dbkwik.webdatacommons.org/resource/Finb0wHTVZZq6UfUU4_ycA==
n538http://dbkwik.webdatacommons.org/resource/nYIQD7e3GrGM8qEh7WLb8Q==
n395http://dbkwik.webdatacommons.org/resource/PellkNO7i_BqbG-aJxJJ8A==
n429http://dbkwik.webdatacommons.org/resource/IFp5FYfk1lV_WFA2TsWUiQ==
n905http://dbkwik.webdatacommons.org/resource/M0EBG0sQ6at2Am9AaQabQA==
n473http://dbkwik.webdatacommons.org/resource/XdmqPp5qfEGCHgbfK-JPHw==
n284http://dbkwik.webdatacommons.org/resource/8F99jqLMQOq-np0hk3AzHQ==
n387http://dbkwik.webdatacommons.org/resource/2JS02sC9AkxKOG6meq3haQ==
n414http://dbkwik.webdatacommons.org/resource/uJRYhLdwQbzIYHYi8tF80A==
n20http://dbkwik.webdatacommons.org/resource/jQSS_h8JggVPm4LHsNE22A==
n551http://dbkwik.webdatacommons.org/resource/i6Uy-ymH6dsnnOay5TmRKA==
n564http://dbkwik.webdatacommons.org/resource/aPeieAgbtmRqlm6T-bG_6g==
n534http://dbkwik.webdatacommons.org/resource/JzlVl__odD2YsPHQr1Z8tQ==
n609http://dbkwik.webdatacommons.org/resource/wgHCF9_DPwkz-jnjqSglDg==
n628http://dbkwik.webdatacommons.org/resource/HUC4poWJxi6UrnWyWWP4cQ==
n610http://dbkwik.webdatacommons.org/resource/Ljoa1SlKGJ4HvsgskkBPgA==
n385http://dbkwik.webdatacommons.org/resource/cNTbDM1CmCZOLCLXeSrsUQ==
n258http://dbkwik.webdatacommons.org/resource/Dz5N9Zz3K23I9qcOWv9OCQ==
n811http://dbkwik.webdatacommons.org/resource/MIusfT1imVPBE5cxy4T-uQ==
n759http://dbkwik.webdatacommons.org/resource/xS_es1nrzuhXaiFaXPjAlA==
n581http://dbkwik.webdatacommons.org/resource/4t6xLAzz0TeURJj2O1yXgQ==
n194http://dbkwik.webdatacommons.org/resource/NDIvqJia83qXfcH93mewPQ==
n171http://dbkwik.webdatacommons.org/resource/vGFmTFDvXuwZ1umBk1a1bA==
n998http://dbkwik.webdatacommons.org/resource/Cod0m2n_3nNOntT6o9ZnUw==
n832http://dbkwik.webdatacommons.org/resource/kKLnLlq1loIBfphVU3Vagw==
n673http://dbkwik.webdatacommons.org/resource/6fEo8Go1NKybryWHLRhrYQ==
n873http://dbkwik.webdatacommons.org/resource/ikaXuI9yCqaZpmEXfH-jdQ==
n663http://dbkwik.webdatacommons.org/resource/LHldP8txVz_8PQJH2ebTkg==
n200http://dbkwik.webdatacommons.org/resource/E0xzPbfa36xW9XZhTLs7gg==
n417http://dbkwik.webdatacommons.org/resource/JqCwVrp_CDVQ1csshuP6ww==
n781http://dbkwik.webdatacommons.org/resource/zSrHsLpy1IKnyP7S1DvR0w==
n39http://dbkwik.webdatacommons.org/resource/ih063SeRVM1mxoc-XBRnvg==
n820http://dbkwik.webdatacommons.org/resource/iZV89b0qWq5eqkY2kk7Sfg==
n205http://dbkwik.webdatacommons.org/resource/iy0XfCM7KPRNPB1rCgRrOA==
n924http://dbkwik.webdatacommons.org/resource/6rhn90QABAo7RGkIs7e7Pw==
n61http://dbkwik.webdatacommons.org/resource/eXujEYKRz5N3CnifnY3KzA==
n467http://dbkwik.webdatacommons.org/resource/Ijeu19sXoz5TgMmXPMu3Pw==
n468http://dbkwik.webdatacommons.org/resource/t14gYJcRaUcGxTaA1WvgXQ==
n283http://dbkwik.webdatacommons.org/resource/op8BBRRWz8McFsY-ln1BaA==
n762http://dbkwik.webdatacommons.org/resource/1pnj8yhZkDP2qDEhJzuZ3g==
n591http://dbkwik.webdatacommons.org/resource/kNxaOUzwiCrkB--tHqR5vg==
n186http://dbkwik.webdatacommons.org/resource/Ju-SSOUlx5UTQprTjb5E3A==
n130http://dbkwik.webdatacommons.org/resource/Q38ghQAl4iNnjFTD7vh0RQ==
n583http://dbkwik.webdatacommons.org/resource/2UAMFQ5Euo9Jk-G0-3dkfg==
n328http://dbkwik.webdatacommons.org/resource/HXRy_4oy237N2SQtN8zR6Q==
n598http://dbkwik.webdatacommons.org/resource/brOoTJuOXm60ScPoO6olgw==
n242http://dbkwik.webdatacommons.org/resource/y-ouTMyNAPW6fAxHWpZqlw==
n930http://dbkwik.webdatacommons.org/resource/k-t3cd64ykXNtBZBu6tcHw==
n809http://dbkwik.webdatacommons.org/resource/ND8UA2DvsSBFLHNyE-ZwYA==
n922http://dbkwik.webdatacommons.org/resource/VKa-BcmDsA9yEcWW7hTpXA==
n882http://dbkwik.webdatacommons.org/resource/f0g4OYpZBgUlYtUyLQdDfA==
n682http://dbkwik.webdatacommons.org/resource/XdqiMwpDo9KUAGc91Vbf-g==
n52http://dbkwik.webdatacommons.org/resource/87VVI6-N1mV4DUu9HivQPA==
n318http://dbkwik.webdatacommons.org/resource/41NoAeecIgkPQgnA_4g2CA==
n718http://dbkwik.webdatacommons.org/resource/lfoodOWGJCu8Hx5tfRLBTw==
n430http://dbkwik.webdatacommons.org/resource/J3N7ywm-xnuWVnvNxvUogg==
n379http://dbkwik.webdatacommons.org/resource/g1PMvW8oOPtBY6WpsjfpSw==
n727http://dbkwik.webdatacommons.org/resource/mO_svTFaJ5Ht9ZQp8eAy3w==
n187http://dbkwik.webdatacommons.org/resource/yVBSrnlviwPz3kk5L1GtYw==
n361http://dbkwik.webdatacommons.org/toontown/property/
n968http://dbkwik.webdatacommons.org/resource/D_q5F2Sb4WaSJ6fSd51U8g==
n830http://dbkwik.webdatacommons.org/resource/7ldI842jwtf_ZbDYDJ0RLA==
n475http://dbkwik.webdatacommons.org/resource/RqLxSPVTg9eIXyHai05a3w==
n172http://dbkwik.webdatacommons.org/resource/-F5QeGLIivf5Q1Viz6RcIQ==
n368http://dbkwik.webdatacommons.org/resource/387ZB49zUDdUa9lLt9q6aw==
n674http://dbkwik.webdatacommons.org/resource/bh4CG-_6tLOFlIBPFTtySg==
n706http://dbkwik.webdatacommons.org/resource/_p45HVL-vFOY72syqp7V5g==
n326http://dbkwik.webdatacommons.org/resource/Rm2Ixe4lpWSTVIzUwquGGg==
n355http://dbkwik.webdatacommons.org/resource/Cah-7lksmyx8v_4s_eqi8A==
n786http://dbkwik.webdatacommons.org/resource/N3-N9M8nO8caddrw0vJIoA==
n700http://dbkwik.webdatacommons.org/resource/OhNR2Jz-hh7OLpdXAb0cAg==
n876http://dbkwik.webdatacommons.org/resource/X_uJKQWq-mHNBc4SiyVDog==
n979http://dbkwik.webdatacommons.org/resource/Zllvl9WWoAjV5G4mzyv3xQ==
n742http://dbkwik.webdatacommons.org/resource/z_-wbtegt8rvPLgaLnzr7Q==
n586http://dbkwik.webdatacommons.org/resource/6phf9dXP48Hl-CRJHxMd6Q==
n681http://dbkwik.webdatacommons.org/resource/BOAGI4aV9D7rNWvYP1nJMQ==
n736http://dbkwik.webdatacommons.org/resource/_vy8jIJatV4ey8LI--St7w==
n337http://dbkwik.webdatacommons.org/dark-fall/property/
n14http://dbkwik.webdatacommons.org/resource/oAdPx7GUC6jGlncBhSn3aQ==
n11http://dbkwik.webdatacommons.org/resource/4OZflkhvs97mJVPTflWD8A==
n236http://dbkwik.webdatacommons.org/resource/-d4XqOcC_dUtSQ-VYG_3SQ==
n501http://dbkwik.webdatacommons.org/resource/KAdCRtbk2LhB8H8R7ugwrg==
n101http://dbkwik.webdatacommons.org/resource/CnAqIz-beLYDbrmn7ObM9w==
n782http://dbkwik.webdatacommons.org/resource/UqMZf-BkBfAl0MeVEARrVw==
n532http://dbkwik.webdatacommons.org/resource/DGiwIAf1K918y4c53IFFTQ==
n371http://dbkwik.webdatacommons.org/resource/RGDFeHqZ4jsi6V1P4_9a1Q==
n578http://dbkwik.webdatacommons.org/resource/GlheCrAFu23wP__zjad58g==
n733http://dbkwik.webdatacommons.org/resource/BgM7pFD71_KcpcRiOze_Ww==
n195http://dbkwik.webdatacommons.org/resource/GVsHDHBLer1we8Iyg9gHgg==
n546http://dbkwik.webdatacommons.org/resource/mWex23VluGfd_gfKESFG2Q==
n44http://dbkwik.webdatacommons.org/resource/n5fqw7XN7EOLuehrW8RdjA==
n967http://dbkwik.webdatacommons.org/resource/agSmKNpU8AJrCQyvuyDHCg==
n576http://dbkwik.webdatacommons.org/resource/2wGSneKre5BX4WOcHgVpPA==
n709http://dbkwik.webdatacommons.org/resource/Ye9PNxmqqVTsXf2_yKH-rA==
n269http://dbkwik.webdatacommons.org/resource/9gG1UWUovIRS3GWQgtQ8cQ==
n630http://dbkwik.webdatacommons.org/resource/pDuZ0GIryc4-juf5PaN4aA==
n972http://dbkwik.webdatacommons.org/resource/qG3F02wh_S-_O6HTQGHdsA==
n305http://dbkwik.webdatacommons.org/resource/_1HdHsm2-2C5yodt3n1_FA==
n113http://dbkwik.webdatacommons.org/resource/EqpYo5hCec4e_Hhh5D3aHg==
n268http://dbkwik.webdatacommons.org/resource/6dbGF8x3xM6p21cWdFgklQ==
n955http://dbkwik.webdatacommons.org/resource/hpoz79Qr3PBKhbVWzQWPwg==
n719http://dbkwik.webdatacommons.org/resource/uW-sH4myx8FZWEjHHvmUvg==
n705http://dbkwik.webdatacommons.org/resource/5ta2RzpmyBMoQc6nGB_okQ==
n587http://dbkwik.webdatacommons.org/resource/KBCdCUgUSCV3q9pBDft-aQ==
n458http://dbkwik.webdatacommons.org/resource/qKnxJu1pb1_xisDCuN3TQA==
n986http://dbkwik.webdatacommons.org/resource/sWDHKsBcraM25QUy-Juu3g==
n988http://dbkwik.webdatacommons.org/resource/RsD_E0nX2FtLNfRrQrV1IQ==
n155http://dbkwik.webdatacommons.org/resource/FyMmjZ4z-TGmdyFDR1SsIQ==
n420http://dbkwik.webdatacommons.org/resource/emFoMDo224oYmax4wL0mow==
n480http://dbkwik.webdatacommons.org/resource/63xuR3I7TuyHDnGTVJ8ArQ==
n653http://dbkwik.webdatacommons.org/resource/Yk8Pi84ms5f_uFTvEj_7NA==
n181http://dbkwik.webdatacommons.org/resource/KjhLDhmAvXy64yxaBd0XKQ==
n554http://dbkwik.webdatacommons.org/resource/YtN9v8zgCiJXrKlc7XzCSw==
n588http://dbkwik.webdatacommons.org/resource/OW-XijFnavufzX1wJBzGtQ==
n275http://dbkwik.webdatacommons.org/resource/HufeeZHJVSST-aTuBpQaxA==
n70http://dbkwik.webdatacommons.org/resource/n6KWMNvlcdJilA99tB9jqw==
n878http://dbkwik.webdatacommons.org/resource/cIdeu7BCjyVPCUac0CdVvQ==
n282http://dbkwik.webdatacommons.org/resource/c5IcWtOXCHOKuHvD9sEuZQ==
n840http://dbkwik.webdatacommons.org/resource/cmSaLMthNDe8EgUouWUcMA==
n27http://dbkwik.webdatacommons.org/resource/xVhOEjvySTYotirkHt193A==
n486http://dbkwik.webdatacommons.org/resource/GdsCpD-d4Ccf6lVAqHdZBg==
n511http://dbkwik.webdatacommons.org/resource/SuQiSgZl6204gtfdgukSiw==
n909http://dbkwik.webdatacommons.org/resource/k1tBpaB9CUGKj0aK4qb5XA==
n57http://dbkwik.webdatacommons.org/resource/GciAMDspRZzmAYrBY-SFHw==
n553http://dbkwik.webdatacommons.org/resource/EhnThBDT8zd4Vb5vcHjZlQ==
n59http://dbkwik.webdatacommons.org/resource/gBq3k46A_ypHMOoQbQHvXw==
n941http://dbkwik.webdatacommons.org/resource/ouptRgX50dDtnjyBlMY_og==
n178http://dbkwik.webdatacommons.org/resource/JestTMsfgOdKDbwY0bkCEA==
n476http://dbkwik.webdatacommons.org/resource/PqVJVaf7rRm8w1GQEyNFmw==
n102http://dbkwik.webdatacommons.org/resource/EKcGvhhUe-jq94uMkRyJLQ==
n32http://dbkwik.webdatacommons.org/resource/LsQftUvbWfKevUnopg4Xjw==
n426http://dbkwik.webdatacommons.org/resource/ANBJ_Na4Fm2YXrBNh02rlQ==
n685http://dbkwik.webdatacommons.org/resource/fjcFWx3V2Df6Y0hQwALvBg==
n433http://dbkwik.webdatacommons.org/resource/RwO-1ZfAs6RgxPnLkiGiDg==
n767http://dbkwik.webdatacommons.org/resource/Cmd4o8Ge8p99wEdI-DmDvg==
n980http://dbkwik.webdatacommons.org/resource/1zQ75px0XEwsDX2mEQK8Bg==
n106http://dbkwik.webdatacommons.org/resource/uDSPOBaYIujInl7NeTtoOg==
n788http://dbkwik.webdatacommons.org/resource/x7hRNnrX5jA1IeFC_9iVNg==
n926http://dbkwik.webdatacommons.org/ru.halflife/property/
n923http://dbkwik.webdatacommons.org/resource/DEfDBgdRzRiDTjyoZJWtaQ==
n935http://dbkwik.webdatacommons.org/resource/YpciDWJ6Gz-B-aSYjpp7tw==
n79http://dbkwik.webdatacommons.org/resource/hTryNXpemcayzg7INuynnw==
n560http://dbkwik.webdatacommons.org/resource/R4fZw2tN4_6-6DdV0P82bw==
n849http://dbkwik.webdatacommons.org/resource/wZMnKpc3xNSI6JkUY6ekYg==
n109http://dbkwik.webdatacommons.org/resource/3BhVaE5b94Tt-j7NWnSkpQ==
n632http://dbkwik.webdatacommons.org/resource/7uluovqMl8De8t9ait4ysA==
n865http://dbkwik.webdatacommons.org/resource/0hqG4UPz3E9MLG3bJNI_pA==
n904http://dbkwik.webdatacommons.org/resource/2Gh9xyyJACF6CL3k06XsaA==
n637http://dbkwik.webdatacommons.org/resource/s858o-ArbJsoBtH3Rj7OkQ==
n658http://dbkwik.webdatacommons.org/resource/LJtvXH41NBm7do1NlGhOLg==
n401http://dbkwik.webdatacommons.org/aion/property/
n717http://dbkwik.webdatacommons.org/resource/oiyEp_oUI6M_tBiDBXDjBw==
n37http://dbkwik.webdatacommons.org/resource/uH-DeSjDa0mJvvviMsBVLg==
n454http://dbkwik.webdatacommons.org/resource/2RpLbutU5RLEJHEOmCiTtg==
n940http://dbkwik.webdatacommons.org/resource/sCMtfuwq_o7ylZnOYXYgzw==
n434http://dbkwik.webdatacommons.org/resource/1UDmUC95WFyk1aTf66B0SQ==
n746http://dbkwik.webdatacommons.org/resource/iHjid3EcNe0qz9Zzsialqg==
n821http://dbkwik.webdatacommons.org/resource/7BtP--L6whADdK48GxDNuQ==
n410http://dbkwik.webdatacommons.org/resource/2dm9QswIqR4EQsJwEYKwTg==
n912http://dbkwik.webdatacommons.org/resource/MaWJpe3BUTpPf2otYCHC4Q==
n899http://dbkwik.webdatacommons.org/resource/p1zMS9gttBlujcrio3y_bg==
n300http://dbkwik.webdatacommons.org/wowwiki/property/
n483http://dbkwik.webdatacommons.org/resource/PneeldVt-EK6-neP4VU2xA==
n664http://dbkwik.webdatacommons.org/resource/qCmW9Y5fE5QNphSH3c28Cg==
n502http://dbkwik.webdatacommons.org/resource/EuggjLYj6EzS72DIafFtyQ==
n913http://dbkwik.webdatacommons.org/resource/lkYSO-TOVG-VCge98b42uA==
n825http://dbkwik.webdatacommons.org/resource/pwMPggDGudgaAvrG7UcUcg==
n827http://dbkwik.webdatacommons.org/resource/zHsaGiR7eEv5dMvoRvPdeQ==
n509http://dbkwik.webdatacommons.org/resource/V_iGD1B_FwUVoSKWJpXG2A==
n860http://dbkwik.webdatacommons.org/resource/wCoUA_3XwW_17R5QLat11Q==
n358http://dbkwik.webdatacommons.org/resource/PtHEK6Y5bRvduTEd4MHEmQ==
n343http://dbkwik.webdatacommons.org/resource/0JDGmYXVHKYfJ-91DTzoUg==
n574http://dbkwik.webdatacommons.org/resource/GiMYV0RE9i0AJL8HgQn-cQ==
n756http://dbkwik.webdatacommons.org/resource/FDFobJu3JpopvkFgYzRFOg==
n94http://dbkwik.webdatacommons.org/resource/dRzVKGabMGiNDA0a1LaGEQ==
n324http://dbkwik.webdatacommons.org/resource/QNFHb0YMsFqaX8F3O0IM1g==
n711http://dbkwik.webdatacommons.org/resource/yrcqUQgGZx2m_jCCddANIQ==
n43http://dbkwik.webdatacommons.org/resource/xHS_jepNHaTvNmB4rh3aTw==
n797http://dbkwik.webdatacommons.org/resource/68BaIo0Zeig6H59EhcMVhg==
n191http://dbkwik.webdatacommons.org/resource/4rZzYlB4WmS7rMoTETz6bA==
n714http://dbkwik.webdatacommons.org/resource/yUCvi12AcQBPO0DbhkrInw==
n262http://dbkwik.webdatacommons.org/resource/xwfE4iLqbMnzGhIewgmXbA==
n947http://dbkwik.webdatacommons.org/resource/-tV3uZp2u-h-1JdI4mjhHA==
n60http://dbkwik.webdatacommons.org/resource/k0Fo9X7X1IbHdDCJVSa2NQ==
n311http://dbkwik.webdatacommons.org/resource/oAI3qhqHLtq7aF-NcQatJQ==
n829http://dbkwik.webdatacommons.org/resource/Bu3xwsNQCUFuYfpq_NU1Iw==
n660http://dbkwik.webdatacommons.org/resource/k8DIoaV67fz--6dGIEpbXg==
n949http://dbkwik.webdatacommons.org/resource/g7OWMIf3Gj_mOO8A17WQbA==
n51http://dbkwik.webdatacommons.org/resource/4YbF-clPjeuwC0mPTzegmw==
n405http://dbkwik.webdatacommons.org/resource/VoRYNDvZtSRAgrDeVXeXkw==
n34http://dbkwik.webdatacommons.org/resource/InaNCPNsu0YmULYA06cNig==
n650http://dbkwik.webdatacommons.org/resource/OE5KX30urIC4BfVy46_y_g==
n933http://dbkwik.webdatacommons.org/resource/nB39WcBxDnEXKf4e1YPS5w==
n16http://dbkwik.webdatacommons.org/resource/aSzY4cZYyAuGy5PxzpxkXg==
n231http://dbkwik.webdatacommons.org/resource/jqibN4doiozE79QpewtPqg==
n744http://dbkwik.webdatacommons.org/resource/enIQbKj1acrNtMzeRmzymA==
n447http://dbkwik.webdatacommons.org/resource/Y4qTAariCjqZ--aH-yLziw==
n293http://dbkwik.webdatacommons.org/resource/BArPjoh0uAeyfstbGhKFgw==
n796http://dbkwik.webdatacommons.org/resource/cUN8DS1ta_MzgU73YdugDQ==
n327http://dbkwik.webdatacommons.org/resource/A8bV8Z2YgH0ascR3EkULyQ==
n642http://dbkwik.webdatacommons.org/resource/8i006uSuF211ZapPEqlr1w==
n292http://dbkwik.webdatacommons.org/resource/BGOBkcyOYS8vbDKy14_t0w==
n856http://dbkwik.webdatacommons.org/resource/glXIUqA8ICT-vKH5gUtm3Q==
n425http://dbkwik.webdatacommons.org/resource/JxCvgMP5LjB2yf6USm7-sg==
n952http://dbkwik.webdatacommons.org/resource/sjclbImfkJRH2huHEaNqsA==
n40http://dbkwik.webdatacommons.org/resource/rG1mtKTJugfljVuhFblE_g==
n680http://dbkwik.webdatacommons.org/resource/TcwZIl5vguwGQaiPXPkgPA==
n125http://dbkwik.webdatacommons.org/resource/g55nQft3YG3hUjIeUOAOpQ==
n752http://dbkwik.webdatacommons.org/resource/rgUBbigKh8n9lrNX-tVcaw==
n220http://dbkwik.webdatacommons.org/resource/gTVC0UMfMDSD9awytl0e_Q==
n63http://dbkwik.webdatacommons.org/resource/ywYShrY1QNz4-_sCPFwK6g==
n696http://dbkwik.webdatacommons.org/resource/vGd-1kyw7Tia2Uhx22Io9g==
n306http://dbkwik.webdatacommons.org/resource/J84WtO4EcnNLbqQZjSaCeA==
n116http://dbkwik.webdatacommons.org/resource/akWyRf_isdthQKfMUEuUPw==
n963http://dbkwik.webdatacommons.org/resource/RoN4eVW74CDTNoXXC3Hp1w==
n977http://dbkwik.webdatacommons.org/resource/FwTZ7sRYy7lyW4TPb4IDQQ==
n631http://dbkwik.webdatacommons.org/resource/2U-sWRahZqmfXLV8_jmltw==
n753http://dbkwik.webdatacommons.org/resource/PQMDK2MoZ-HRgKtrC5_q7Q==
n646http://dbkwik.webdatacommons.org/resource/fzizc-kg_Kz-5xCqb9IY_Q==
n884http://dbkwik.webdatacommons.org/resource/UE3V9LocOyrvvCRQdA-jdA==
n68http://dbkwik.webdatacommons.org/resource/NA-bi-5ctgNxzK2DFOLBJg==
n677http://dbkwik.webdatacommons.org/resource/q_OomWAnrA4JnvGQHur8FQ==
n214http://dbkwik.webdatacommons.org/resource/LkYb34PQ-FzP2DSjNaxGPA==
n490http://dbkwik.webdatacommons.org/resource/C3vbZ9Sjkyx6R0q1dXaoRQ==
n256http://dbkwik.webdatacommons.org/resource/5KqZ1tGISKRETbIoM9vLxw==
n227http://dbkwik.webdatacommons.org/resource/3AtSG2D2mbsFVelq3v08pA==
n436http://dbkwik.webdatacommons.org/resource/vlKRB2QyKkKNMws3yzu_Mg==
n868http://dbkwik.webdatacommons.org/resource/_cvJoHOStU7-W_89ByKJHg==
n775http://dbkwik.webdatacommons.org/resource/SazGhqCpl1TQ8KK1Y-Ud1w==
n500http://dbkwik.webdatacommons.org/resource/T2lIfnvlHJrC2Fwsu6aCTQ==
n891http://dbkwik.webdatacommons.org/resource/eYTp9LH28xWYdyceJlq9iQ==
n626http://dbkwik.webdatacommons.org/resource/z6KvgWpLEWXbKtbk5LZPDg==
n965http://dbkwik.webdatacommons.org/resource/P0OUMYGuX5-vrjdZmC4M3Q==
n202http://dbkwik.webdatacommons.org/resource/N824hyurepVo3MucXVuMPA==
n964http://dbkwik.webdatacommons.org/resource/6J8mjtTycVdvu2lFB3XMNQ==
n452http://dbkwik.webdatacommons.org/resource/bmaKQk6ILDg0hilM0W7GBA==
n479http://dbkwik.webdatacommons.org/resource/o8PFCNIrfTkYT0pESHoWng==
n298http://dbkwik.webdatacommons.org/resource/uZD-N523ANKBFtdNXmE5Lw==
n698http://dbkwik.webdatacommons.org/resource/2JSu9qjN_YSFxCRqlE76_Q==
n156http://dbkwik.webdatacommons.org/resource/75Bu6M8rUB0-XOQTSS8LIg==
n552http://dbkwik.webdatacommons.org/resource/aUqjmNLu0EHX6i_nXpk2kg==
n769http://dbkwik.webdatacommons.org/resource/merl8cWobVWCr0a1gNpCog==
n689http://dbkwik.webdatacommons.org/resource/zYxximEpO-CuGbnpFnf17Q==
n785http://dbkwik.webdatacommons.org/resource/DTYuqPYonivhdrVg_6L5Yg==
n911http://dbkwik.webdatacommons.org/resource/E--6oe27abqcKkyJ9V3jyg==
n614http://dbkwik.webdatacommons.org/resource/ujJlfAuJOxmJ_4H6xZQVMw==
n28http://dbkwik.webdatacommons.org/resource/eKa-KCHAG15e-H-rnCfZJQ==
n575http://dbkwik.webdatacommons.org/resource/q5s1GBIGTD0GezNq39SlHw==
n246http://dbkwik.webdatacommons.org/resource/0dqJxTJ11iTEzuELioaPrg==
n221http://dbkwik.webdatacommons.org/resource/UwYErZVPd9Xu0dPM0bJCPg==
n46http://dbkwik.webdatacommons.org/resource/4ZF_WmrjfJvqwuu5B2le2A==
n729http://dbkwik.webdatacommons.org/resource/JZpz_POWaHQTu7qciBD8AA==
n399http://dbkwik.webdatacommons.org/resource/1k5NQxyftnsUOH3Q0qW-zQ==
n688http://dbkwik.webdatacommons.org/resource/LEXRv_iSTL9r6RgoR14JvA==
n667http://dbkwik.webdatacommons.org/resource/D_YLrKURrtFcseuFDsehzA==
n530http://dbkwik.webdatacommons.org/resource/JTyI06fy78bTEKQETLD4Mw==
n308http://dbkwik.webdatacommons.org/resource/mO_smAPMwCAcqNfb0GAJkw==
n386http://dbkwik.webdatacommons.org/resource/lDzP4BZZP4bCt9TKqgbqQg==
n565http://dbkwik.webdatacommons.org/resource/1cKFBNrzup1WhIl_e3Cn6Q==
n692http://dbkwik.webdatacommons.org/resource/6uRW2ujJMF6RTI04xgMycg==
n48http://dbkwik.webdatacommons.org/resource/-gGMXu0HCox6Ea2hcMcmpA==
n145http://dbkwik.webdatacommons.org/resource/Y_AJ4gn2iJd4m_zHXEv6qQ==
n903http://dbkwik.webdatacommons.org/resource/4ecFAm4CP0RW7Yob6fOazA==
n569http://dbkwik.webdatacommons.org/resource/ku6Oo6AJWY7AW6BjwJaRWQ==
n966http://dbkwik.webdatacommons.org/resource/9WZBoCJnBt9bA4hCINVU4Q==
n139http://dbkwik.webdatacommons.org/tlaststand/property/
n579http://dbkwik.webdatacommons.org/resource/3UH-uoL4FhGJ018lpcemnA==
n897http://dbkwik.webdatacommons.org/resource/A_jCC0jixFynIDvmCpeWVw==
n330http://dbkwik.webdatacommons.org/resource/hB8X3psz4V9AwIIjxzubbA==
n515http://dbkwik.webdatacommons.org/resource/n1dDrnhoGq4JEG-jA7s1rw==
n123http://dbkwik.webdatacommons.org/resource/lyKDy0VGajEZmo5bpkKimA==
n136http://dbkwik.webdatacommons.org/resource/wlPKCOxiathbeAYXSSP_ng==
n595http://dbkwik.webdatacommons.org/resource/5tKjNAgU76zKIPjkuV_bew==
n580http://dbkwik.webdatacommons.org/resource/75agyBksxR5crY9UZr_lYQ==
n962http://dbkwik.webdatacommons.org/resource/cHPwyr8fuPiimq0ghUB2KQ==
n315http://dbkwik.webdatacommons.org/resource/SuqQX4le6v5Dq_Vm26rqTA==
n276http://dbkwik.webdatacommons.org/resource/nRqsouB8t849xkx33xhsfw==
n408http://dbkwik.webdatacommons.org/resource/8l7VjdqtS4w5oClL6FvcXg==
n703http://dbkwik.webdatacommons.org/resource/FZLyzZSARpdwgCvCzFcuEg==
n942http://dbkwik.webdatacommons.org/resource/j-B05H3LhT36Qi8kzxNl0A==
n981http://dbkwik.webdatacommons.org/resource/h_vsEXGSHbTkCTvHPxYUuw==
n497http://dbkwik.webdatacommons.org/resource/cihNflCRFv99QDF6hm_nVQ==
n38http://dbkwik.webdatacommons.org/resource/fbWJLGWthmIVedwmRmO6TA==
n542http://dbkwik.webdatacommons.org/resource/9tWMEnSd6FD2zM7JoDslVg==
n510http://dbkwik.webdatacommons.org/resource/v2Uwiev3wXV-FMk3xRsXXw==
n571http://dbkwik.webdatacommons.org/resource/7lehzoKexcJeTtbhqI_XVQ==
n647http://dbkwik.webdatacommons.org/resource/UcjomVVgnjIrhyVuD20l3w==
n768http://dbkwik.webdatacommons.org/resource/W3AliMzxFDnk0Lui60LkqQ==
n424http://dbkwik.webdatacommons.org/resource/-CylmY57BkJIfx5oyy6p8Q==
n107http://dbkwik.webdatacommons.org/resource/dQ7-Ir1KJlaNGuA6vDp2sQ==
n138http://dbkwik.webdatacommons.org/resource/pNCDNUCK9EL0if4f4TAzNw==
n679http://dbkwik.webdatacommons.org/resource/AgMly3aOa1ofPZMBpE6iFA==
n131http://dbkwik.webdatacommons.org/resource/eRjdTqCtc6hoF-aZ4ccEVg==
n296http://dbkwik.webdatacommons.org/resource/4r_4Qe_KSVfC2JZiLMtyQw==
n404http://dbkwik.webdatacommons.org/resource/bhERhqmzP-BwaqP81KN5Hg==
n771http://dbkwik.webdatacommons.org/resource/rPRED98xr-Cx4AYKOliwsw==
n183http://dbkwik.webdatacommons.org/resource/XJ1BNtYpNX7EPgGgZOP0cg==
n115http://dbkwik.webdatacommons.org/resource/VSj4WtPEMq5znvvQXqzJng==
n449http://dbkwik.webdatacommons.org/resource/Q1z_sR3gyGGDQk17P_-u8Q==
n870http://dbkwik.webdatacommons.org/resource/KEidqLq9V51FPtjHEHrhGw==
n36http://dbkwik.webdatacommons.org/resource/6GC8fWY6bUrrvKJW6M6_pA==
n303http://dbkwik.webdatacommons.org/resource/TGvIerN6Cb3F-V2Xugh7PA==
n634http://dbkwik.webdatacommons.org/resource/_OOdkPDHO-jbDM0EYP0I0A==
n754http://dbkwik.webdatacommons.org/resource/8NZ-BXKEaqm8vpVZY8b84w==
n492http://dbkwik.webdatacommons.org/resource/-vckWCSWkZedetcA5HMnJA==
n900http://dbkwik.webdatacommons.org/resource/89DNrOy-1DJGBqNSUXFOrw==
n55http://dbkwik.webdatacommons.org/resource/E8-21TN8CljQRYOfZs9oog==
n297http://dbkwik.webdatacommons.org/resource/ouuff1_4qG9Km_-nHeERmw==
n469http://dbkwik.webdatacommons.org/resource/6mTThH8FnpE3YnbHeqSNww==
n938http://dbkwik.webdatacommons.org/resource/_2hJDqqdqV6sOgcFyZiYKQ==
n488http://dbkwik.webdatacommons.org/resource/1YJB-izfEDCHtP32OUoF9A==
n388http://dbkwik.webdatacommons.org/resource/B2vkrPXurI3jziSzSHCBOA==
n901http://dbkwik.webdatacommons.org/resource/O7Fhq9uZZA390e50hHmwpw==
n255http://dbkwik.webdatacommons.org/resource/z4Cx7HiJwWBFvyP3-FJNkw==
n161http://dbkwik.webdatacommons.org/resource/YC9EsNQX0wQlDmUvzFKWEg==
n257http://dbkwik.webdatacommons.org/resource/qwSXlC-Yn7ML6w4-BouJDw==
n252http://dbkwik.webdatacommons.org/resource/aXHrpmlc2v8txlTlmGezxg==
n147http://dbkwik.webdatacommons.org/resource/txbrge0SfR1QTeFYifthyA==
n351http://dbkwik.webdatacommons.org/de.fiestaonline/property/
n369http://dbkwik.webdatacommons.org/resource/KVp-O1Y9vb6sMssk6HhzJg==
n496http://dbkwik.webdatacommons.org/resource/wvb8qRwOGBpbfW1pB5feVQ==
n613http://dbkwik.webdatacommons.org/resource/akmPqa1sXkIwLgz-DkwJvg==
n53http://dbkwik.webdatacommons.org/resource/-LTQSNs8Tl2DpYzn3dRDMA==
n323http://dbkwik.webdatacommons.org/resource/i4XzFcRZPXY-IFmFtTcN_w==
n939http://dbkwik.webdatacommons.org/resource/1QroA3HBwF9hyrxw8uKN2g==
n119http://dbkwik.webdatacommons.org/resource/6Vudq5v-spNIyAfi5pL1LA==
n455http://dbkwik.webdatacommons.org/resource/zXbJqXvW-Yomu9YHbxbtuw==
n619http://dbkwik.webdatacommons.org/resource/8z72ij8dBLmKKlq3tFP4Hg==
n561http://dbkwik.webdatacommons.org/resource/-wOCz3fFF6tTw2eBatC3gQ==
n478http://dbkwik.webdatacommons.org/resource/HOvN50_v7cQTKZKqnMp16w==
n344http://dbkwik.webdatacommons.org/resource/I1hJv54NgJDJ-Jsqoq4A-g==
n761http://dbkwik.webdatacommons.org/resource/WApo-cYz00XdWEsYtCM6oA==
n287http://dbkwik.webdatacommons.org/resource/MSARMYwmYbwKp2SMXkI-ng==
n197http://dbkwik.webdatacommons.org/resource/0Ez-iC73rrRJa6QqXsTr-w==
n148http://dbkwik.webdatacommons.org/resource/kmJgi1lL7juHjo9Xxoq_Ew==
n582http://dbkwik.webdatacommons.org/ja.eq2/property/
n693http://dbkwik.webdatacommons.org/resource/kQEBS-uj_-KHr9sz59RPug==
n928http://dbkwik.webdatacommons.org/resource/1TEhpBvu76my1_6L_NV_4g==
n976http://dbkwik.webdatacommons.org/resource/fAFeaimjxGVYippoyVAzOA==
n621http://dbkwik.webdatacommons.org/resource/lW9NPEXYxAkYb_QGrLpixQ==
n50http://dbkwik.webdatacommons.org/resource/24dXlfB1SRcEpxs0wY3Knw==
n29http://dbkwik.webdatacommons.org/resource/PaE6mpGehguREUAZks_6NQ==
n416http://dbkwik.webdatacommons.org/resource/-QtqJnjLMYfD-rm-6Ehbug==
n189http://dbkwik.webdatacommons.org/resource/cYb704KFjkXaLU2YeXyg0A==
n413http://dbkwik.webdatacommons.org/resource/XtrCsW7l9L5v3hlsMdjo2A==
n716http://dbkwik.webdatacommons.org/resource/VgopeEWvi-X_PEX2DvRBow==
n182http://dbkwik.webdatacommons.org/ko.mabinogi/property/
n86http://dbkwik.webdatacommons.org/resource/5vpVkMziMiigmDqam7NylQ==
n751http://dbkwik.webdatacommons.org/resource/S0VqcrK87qRKayWteL6XHQ==
n669http://dbkwik.webdatacommons.org/resource/NG3WR38_BXEFY5W3Lfp7pg==
n366http://dbkwik.webdatacommons.org/resource/8Bq9vADpTbAfE1obSIt27Q==
n54http://dbkwik.webdatacommons.org/resource/SVLwhtL2hFbPVDhDj1fMhQ==
n254http://dbkwik.webdatacommons.org/resource/WWGEDsht_mwx7xupZF5Wkw==
n415http://dbkwik.webdatacommons.org/resource/Jod5ID2UWydh9SMa47ioqg==
n845http://dbkwik.webdatacommons.org/resource/zrn-8ZpWxjCn626aals7Uw==
n184http://dbkwik.webdatacommons.org/resource/xV9HW7Ng2K82y1R5pPBWwg==
n322http://dbkwik.webdatacommons.org/resource/LRkbA43anhSKxyy5Z3fkpw==
n951http://dbkwik.webdatacommons.org/resource/FsT8CTgaek8ldny16978Pg==
n104http://dbkwik.webdatacommons.org/resource/750uppIw5wAzaKgHjvkhcA==
n593http://dbkwik.webdatacommons.org/resource/YyKndpTcrkyxFpdFrFixHQ==
n804http://dbkwik.webdatacommons.org/resource/ROZCzkDrIa3eQaX0WU1v6A==
n585http://dbkwik.webdatacommons.org/resource/x8bVlv0Nn8tCcbxCC_AZ0Q==
n910http://dbkwik.webdatacommons.org/resource/32Y9AyZr_YU4wILMXfeiog==
n995http://dbkwik.webdatacommons.org/resource/XDp2bASd63Zt4KqxLC_--A==
n141http://dbkwik.webdatacommons.org/resource/v7mg84lRVV1zQfGTStPVCQ==
n670http://dbkwik.webdatacommons.org/resource/VrEaTxWFQ_a0IHdebnFwZw==
n702http://dbkwik.webdatacommons.org/de.fiesta-online/property/
n907http://dbkwik.webdatacommons.org/resource/W-yrALujMWfvt9sYvjTWfw==
n175http://dbkwik.webdatacommons.org/resource/zwyWgadqm1O03eBdTTJVJg==
n835http://dbkwik.webdatacommons.org/resource/D0iyMmJRIS4rTZr8ZDNwjw==
n174http://dbkwik.webdatacommons.org/resource/yjKHh2RpbvgKXEQCQI1UMA==
n649http://dbkwik.webdatacommons.org/resource/8Dtyjoyyz3UGRi1H_zBnYw==
n95http://dbkwik.webdatacommons.org/de.mmorpgs/property/
n783http://dbkwik.webdatacommons.org/resource/xSelGIGjRJRlMNO05qP1UA==
n824http://dbkwik.webdatacommons.org/resource/sFwOVyX3WXpqrfR2eSOQJA==
rdfshttp://www.w3.org/2000/01/rdf-schema#
n58http://dbkwik.webdatacommons.org/resource/uRsF8MPC6XkDFzNSAyJ5YQ==
n625http://dbkwik.webdatacommons.org/resource/FB7_SgDLZwY7JmonpUVjtg==
n749http://dbkwik.webdatacommons.org/resource/w5mr-Ml7cFJ_IqfdXUEhCg==
n229http://dbkwik.webdatacommons.org/resource/uXVhISyl12FUSoxYtNENXg==
n432http://dbkwik.webdatacommons.org/resource/8tfPDvksqypbofB9jglF7g==
n180http://dbkwik.webdatacommons.org/resource/lXPk_cZpLEwNSwcFZwqthA==
n720http://dbkwik.webdatacommons.org/resource/YF4PJuDkLR3fOLVtq06nsQ==
n347http://dbkwik.webdatacommons.org/resource/NVmbiJYAK2YRB0PDSYu0_A==
n243http://dbkwik.webdatacommons.org/sealonline/property/
n826http://dbkwik.webdatacommons.org/resource/7uW4SEIBRG_73eylvOxHqg==
n931http://dbkwik.webdatacommons.org/pl.wow/property/
n158http://dbkwik.webdatacommons.org/resource/UB4DhD-fQ3M-RVVC7EzvXw==
n862http://dbkwik.webdatacommons.org/resource/wMthyZSPbwyOMjK5p48Kiw==
n944http://dbkwik.webdatacommons.org/resource/bNfkBhFtLLgAwyjha4bh-Q==
n203http://dbkwik.webdatacommons.org/resource/eaNIpPaoaxmp6guhJpT97Q==
n419http://dbkwik.webdatacommons.org/resource/l6JXZysjWPteEEyQHmWVNg==
n657http://dbkwik.webdatacommons.org/resource/3w3ZtjlyQ87kXxrvxPy1kQ==
n285http://dbkwik.webdatacommons.org/resource/o46ATl7XxTp3g9VRtRofgQ==
n772http://dbkwik.webdatacommons.org/resource/hVynhBEFhBk5RMSPwpaLWw==
n349http://dbkwik.webdatacommons.org/resource/xwLc5zxfGIEyJHBnJSKXzQ==
n484http://dbkwik.webdatacommons.org/resource/clVEu1G70anmyOKGdBqRhg==
n620http://dbkwik.webdatacommons.org/resource/uEWsTvLP5CSzx4XdEto7Hg==
n470http://dbkwik.webdatacommons.org/resource/B78GKTPizXCvwyHPg-jTQQ==
n382http://dbkwik.webdatacommons.org/resource/AbVX5CgGMsKBdICwnYbMlQ==
n163http://dbkwik.webdatacommons.org/resource/51AG1ffwpcxohGm_Xo5eaA==
n260http://dbkwik.webdatacommons.org/resource/67KEl6BhDYkXsCgRvMkG5g==
n927http://dbkwik.webdatacommons.org/resource/e4_v2RH17dQEwIlL8iifZQ==
n537http://dbkwik.webdatacommons.org/resource/QuKBXVws_mjaBYMKWjWtcw==
n271http://dbkwik.webdatacommons.org/resource/vxTDEpQBEXvhxT6mvg3ePQ==
n599http://dbkwik.webdatacommons.org/resource/Sm1J9j8RzRzUMH7tHJyJrg==
n33http://dbkwik.webdatacommons.org/resource/or57N4eGFcknz_ifAQifdQ==
n428http://dbkwik.webdatacommons.org/resource/KFzFo8XB03Vv3tbx0XM6NA==
n313http://dbkwik.webdatacommons.org/resource/OJnSTb4eLN5JcGeOEmCL0w==
n513http://dbkwik.webdatacommons.org/resource/YCinpVOtEH0IWTJwpv2UTA==
n572http://dbkwik.webdatacommons.org/resource/nvmGKZufTOpb9zVB2ea4nw==
n21http://dbkwik.webdatacommons.org/resource/y4LvxbZP2oaOatMVWHfVoA==
n843http://dbkwik.webdatacommons.org/resource/Q6h60T89MYi2y7ZmIYrOYQ==
n491http://dbkwik.webdatacommons.org/resource/54ciUL05_SeYfzVDSj9iJA==
n894http://dbkwik.webdatacommons.org/resource/s-w-KIb_iR6Ed4MjL-WAoA==
n377http://dbkwik.webdatacommons.org/resource/2-7qpb4odqq30VXbaNy6qg==
n920http://dbkwik.webdatacommons.org/resource/1WZh_LmdO9XolVT2e7ingQ==
n42http://dbkwik.webdatacommons.org/resource/S-ScKAFS9JeDVBDwtInumg==
n651http://dbkwik.webdatacommons.org/resource/OUmwlJJXqCwjt2sdy4FRvg==
n375http://dbkwik.webdatacommons.org/resource/DQ8ddX4Dm-Jg1FlzMw4FsA==
n390http://dbkwik.webdatacommons.org/resource/5GbIJwcY1y4RW59lOoAiWA==
n169http://dbkwik.webdatacommons.org/resource/hNFdp-A_Xuwr0uUMkxbdUA==
n150http://dbkwik.webdatacommons.org/resource/V5naTqjsqLqtrogzKVrbVQ==
n439http://dbkwik.webdatacommons.org/resource/excUkjPmBhsu5SUf0lR6bA==
n498http://dbkwik.webdatacommons.org/resource/RkFJi1pFC_NlatKWmpyBIg==
n723http://dbkwik.webdatacommons.org/resource/E5PUzCBKTuth2QAQAZP40Q==
n954http://dbkwik.webdatacommons.org/resource/tgQ4Ax-6iNPNCiF8JnZTfA==
n384http://dbkwik.webdatacommons.org/resource/2LoykOk0b563KFxb-xcISg==
n877http://dbkwik.webdatacommons.org/resource/ZboGIkgNhkxg00qvzbXTvw==
n739http://dbkwik.webdatacommons.org/resource/5r1SIY7D1QdNKNck8SU1bg==
n69http://dbkwik.webdatacommons.org/el.wow/property/
n943http://dbkwik.webdatacommons.org/resource/D8eYoBynhlwNsX2rjzQpdw==
n66http://dbkwik.webdatacommons.org/resource/VQ_0vGRaSZUGqwYJizM5lw==
n728http://dbkwik.webdatacommons.org/resource/Dc0rTaoAzTZ44JYH42bduA==
n908http://dbkwik.webdatacommons.org/resource/x0sK65nJEqd2BisJTNWDzg==
n558http://dbkwik.webdatacommons.org/resource/Irald3eKFRP_xdA3lndW9A==
n17http://dbkwik.webdatacommons.org/resource/_XL6-diX3XImEsnx3DWxQg==
n889http://dbkwik.webdatacommons.org/resource/gAaAJcGJ503pJoVV88HpQA==
n994http://dbkwik.webdatacommons.org/darkfall/property/
n780http://dbkwik.webdatacommons.org/resource/iDnVyE5SN80E2_Eqn_4aVA==
n803http://dbkwik.webdatacommons.org/resource/jWvsc9fBXkkPyi59GfJdaw==
n463http://dbkwik.webdatacommons.org/resource/b8sJ-j0qprVvMyzsEN4-gg==
n798http://dbkwik.webdatacommons.org/resource/CZZ1zHw7g2k3uLFF9tcZ_g==
n335http://dbkwik.webdatacommons.org/resource/BstLCB-GTXFE2gI7eWLYUQ==
n65http://dbkwik.webdatacommons.org/resource/hFYtV2TincMlTkOzQlzn4Q==
n407http://dbkwik.webdatacommons.org/resource/r3UjuELY1OG4CuMHYE6p_A==
n773http://dbkwik.webdatacommons.org/resource/ZURzTECVKzsnsXmluj1r_w==
n747http://dbkwik.webdatacommons.org/resource/rE26bhN0GRBHd3ndIvzJzw==
n690http://dbkwik.webdatacommons.org/resource/ec1Rs2lrUVKH8Qvzd-yB3A==
n566http://dbkwik.webdatacommons.org/resource/HVicfsVReAWQNgz0_SyaCA==
n902http://dbkwik.webdatacommons.org/resource/iXDOI9vYpVaZkSeuX9fk-A==
n166http://dbkwik.webdatacommons.org/resource/YOF7SaPa6b91Tj9E4WxGYA==
n701http://dbkwik.webdatacommons.org/resource/k4aA-ytNlfLV3dVYrKXn5A==
n359http://dbkwik.webdatacommons.org/resource/4W_NW1qRcirgY6f9ajncZw==
n970http://dbkwik.webdatacommons.org/resource/oPThJyfioT6sHgcjMU_K9Q==
n740http://dbkwik.webdatacommons.org/resource/PDEJmD3PbHDFcNHOubm1HA==
n726http://dbkwik.webdatacommons.org/resource/f3tuyaRBmce9LrixfO3MIA==
n81http://dbkwik.webdatacommons.org/resource/a9qJJlAk-MFbKKKVVvWiOw==
n47http://dbkwik.webdatacommons.org/resource/0FLhirfMyQ3aizNJNayo-g==
n250http://dbkwik.webdatacommons.org/resource/IGwBsP52an9DiZv9KIeESQ==
n266http://dbkwik.webdatacommons.org/resource/nshYc0p9Ahw6N1aOTV1A9w==
n529http://dbkwik.webdatacommons.org/resource/7o8dHP01iUhg1uYoAkTOaA==
n654http://dbkwik.webdatacommons.org/resource/O8uGDQ5h3dmk5ubtMAn9wg==
n888http://dbkwik.webdatacommons.org/resource/-RxCQqa_0Aen4yCQDlUB4Q==
n248http://dbkwik.webdatacommons.org/resource/93Ix8kG-2EgDPHwcXpuAOA==
n216http://dbkwik.webdatacommons.org/resource/f5W_Nhd5HUDvqih91MbgJw==
n352http://dbkwik.webdatacommons.org/resource/Fgn39ukWJy4uJ_6WSpJdCQ==
n707http://dbkwik.webdatacommons.org/resource/VD9seQhdR_PN3oWhVsqcNg==
n129http://dbkwik.webdatacommons.org/resource/eMUYg-5uYszrt2_uZi9C5w==
n805http://dbkwik.webdatacommons.org/resource/CdKMxFfmJCrx1tMQ2ZFl1w==
n676http://dbkwik.webdatacommons.org/resource/byz4fdogv-IHkiRg_-wBgA==
n991http://dbkwik.webdatacommons.org/resource/0ym_HM9xuZIYZg-pnp9O_Q==
n121http://dbkwik.webdatacommons.org/resource/EuUcTA_QxaCXT9My-8Qf-A==
n312http://dbkwik.webdatacommons.org/resource/CQNL-Z7sLFNEjwdiSn2ZTg==
n134http://dbkwik.webdatacommons.org/resource/InL1zfA0sfUzyThM61l27g==
n652http://dbkwik.webdatacommons.org/resource/ORm_fXQ4y5-_318t8c_ukQ==
n847http://dbkwik.webdatacommons.org/resource/NMxOTZ57RZ-UOBC8_VuhTw==
n290http://dbkwik.webdatacommons.org/resource/HNiqlzBtC1OLNkTMd2IOzw==
n611http://dbkwik.webdatacommons.org/resource/ZI-axdYVGQgW21OT32TF3A==
n592http://dbkwik.webdatacommons.org/resource/HOrKteBNkWaOKU0AEyHjpw==
n120http://dbkwik.webdatacommons.org/resource/zGsmIrF4aNprmtJ0m_-24Q==
n737http://dbkwik.webdatacommons.org/resource/kihfm4ilFfOF9lKKpqh_mg==
n819http://dbkwik.webdatacommons.org/resource/tfzyJ3NAAr4ACtR8tcvBrg==
n340http://dbkwik.webdatacommons.org/resource/qGpqOv1OqFcQlQVupJEe9A==
n684http://dbkwik.webdatacommons.org/resource/nCur3-oRo23iaWZNGy3f4Q==
n699http://dbkwik.webdatacommons.org/resource/E6bbPaDQWA-kIPy7YtwIEw==
n132http://dbkwik.webdatacommons.org/resource/jlgnSetnm9v5vASVuFa_sg==
n304http://dbkwik.webdatacommons.org/resource/m5sHbRfkQYQHQAnHY-kBLA==
n570http://dbkwik.webdatacommons.org/resource/HBd1tE52PqS6k0JAYfwudg==
n708http://dbkwik.webdatacommons.org/resource/4diGWcnTwqogOtM9VozBLw==
n659http://dbkwik.webdatacommons.org/resource/B6bR4q9476RXJM_dyCKLrw==
n445http://dbkwik.webdatacommons.org/resource/JGMKs0iERrdiPWTA_JK-VA==
n18http://dbkwik.webdatacommons.org/resource/pbgln7eBW9rpotD7SFxFQA==
n396http://dbkwik.webdatacommons.org/resource/IPcudQQp6tg7FfqWwm2w1g==
n403http://dbkwik.webdatacommons.org/resource/rOd7mWmkAv82NBnVn2vb6A==
n643http://dbkwik.webdatacommons.org/resource/zZhruNYHg6uNAq1b9LOoIg==
n2http://dbkwik.webdatacommons.org/resource/4r3cDjOY4yInUz1OHVIypA==
n683http://dbkwik.webdatacommons.org/resource/YRkSgtsKBiDCt63ZIFaHuQ==
n165http://dbkwik.webdatacommons.org/resource/qxwMhf_MVdZ_bFtUVHXjuQ==
n518http://dbkwik.webdatacommons.org/resource/J2AXITglaohHcFOOADZnGA==
n92http://dbkwik.webdatacommons.org/resource/mXZnpsvjSN0yUYToiVRNrA==
n317http://dbkwik.webdatacommons.org/resource/z0G96kIBRiMSg5k-6J27GA==
n62http://dbkwik.webdatacommons.org/resource/3mw-V61ozsfIlKPccf99bg==
n735http://dbkwik.webdatacommons.org/resource/Bu-2M7Nj75BW5JgjkKNwfQ==
n925http://dbkwik.webdatacommons.org/resource/UDTYPVyWvxUIojNwr--2Lg==
n527http://dbkwik.webdatacommons.org/resource/d2V2XllszFqjaYQCWI181w==
n96http://dbkwik.webdatacommons.org/resource/0E3D184nzRJqUXSSrY_SdQ==
n992http://dbkwik.webdatacommons.org/resource/Bkhcc7nRB0cM2Eo6GcOoyA==
n745http://dbkwik.webdatacommons.org/resource/gUZAZLjycVGma9rFcez8Gw==
n987http://dbkwik.webdatacommons.org/resource/4l9qKRqv7eUUpy2midBpPQ==
n319http://dbkwik.webdatacommons.org/resource/sDUa_u-ZR8hNewCWfyrAcA==
n914http://dbkwik.webdatacommons.org/resource/CDKcE6Npau7GaJuKr_VA-A==
n206http://dbkwik.webdatacommons.org/resource/F6hjnLUOJM4CY1oXzW_PPg==
n325http://dbkwik.webdatacommons.org/pt.tibia/property/
n117http://dbkwik.webdatacommons.org/resource/Vh9UlxsUIN7bVMcnZTG3RQ==
n249http://dbkwik.webdatacommons.org/resource/mXZlAv4W51I00SPh_DSoBg==
n320http://dbkwik.webdatacommons.org/resource/Z5Q4fV4zALFuiu_gZXExXA==
n801http://dbkwik.webdatacommons.org/resource/sS_wOwfIPw01-EPSK9Bj2g==
n263http://dbkwik.webdatacommons.org/resource/jNj0njnvA--Jd5z8HCtlwQ==
n815http://dbkwik.webdatacommons.org/resource/y49s1AdZ4H4PRk4Q0OXkxg==
n601http://dbkwik.webdatacommons.org/resource/uRnEFDy2xAirY53e0oi_cg==
n457http://dbkwik.webdatacommons.org/resource/O7IyacIFtv_RDzHFSuXTtw==
n380http://dbkwik.webdatacommons.org/resource/U4Ge_RSpB96UVL3KkrLmnw==
n961http://dbkwik.webdatacommons.org/resource/fJ6jNdHOcPBSX7hmjXknOg==
n971http://dbkwik.webdatacommons.org/resource/kfspTi5t69UJhrC7HkhTyg==
n77http://dbkwik.webdatacommons.org/resource/Aaf0vYJhyWKg9Hq3OPZy7A==
n880http://dbkwik.webdatacommons.org/piratesonline/property/
n398http://dbkwik.webdatacommons.org/resource/VQ0OVjzbdiGGxp245k5OyQ==
n960http://dbkwik.webdatacommons.org/resource/mnTz1H1lhEeSmLyYYLGsJQ==
n837http://dbkwik.webdatacommons.org/resource/kO6ye2Q6E1iahhp36TQ3Kg==
n444http://dbkwik.webdatacommons.org/resource/WByI6x0MzfNrz-VnZgs_gg==
n196http://dbkwik.webdatacommons.org/resource/oT7-QW0DcU5n5QI5JhQoNg==
n800http://dbkwik.webdatacommons.org/resource/qwtM3PJiKmjB8wdyOdqCJQ==
n969http://dbkwik.webdatacommons.org/resource/ctPRXYXgdBcYthJoEctrGw==
n71http://dbkwik.webdatacommons.org/nl.runescape/property/
n846http://dbkwik.webdatacommons.org/resource/friqW0c55MIXpj3EC29piQ==
n567http://dbkwik.webdatacommons.org/resource/Pp6cXpOtRjGiUVaj2l87LQ==
n274http://dbkwik.webdatacommons.org/resource/_HMaGWyyV-CrHnHwgpq-yw==
n218http://dbkwik.webdatacommons.org/resource/kKJ_jQtf7z1crPd-Z-Vqlw==
n75http://dbkwik.webdatacommons.org/resource/BgmGo2ROkXAUp5aegNvUTw==
n279http://dbkwik.webdatacommons.org/resource/6rxQpAYX2gj3H202cLVLcQ==
n635http://dbkwik.webdatacommons.org/resource/u-1GoXF0QiiYBn-JKyzYBA==
n235http://dbkwik.webdatacommons.org/resource/LE2LM7tr0zeNbxSS73t-AA==
n945http://dbkwik.webdatacommons.org/resource/JmCz7aRerm5uDT9ghKEdzA==
n5http://dbkwik.webdatacommons.org/resource/DbJBxCfrtlBHnsDKQYzElg==
n438http://dbkwik.webdatacommons.org/resource/CpYn-XY65GJoUUByMgPl6A==
n362http://dbkwik.webdatacommons.org/resource/H66_v3_efkDPIiXUi7qmrQ==
n984http://dbkwik.webdatacommons.org/resource/C3uUh0qDtDsZHqJmYyHB3w==
n864http://dbkwik.webdatacommons.org/resource/SUzCCb2zdmZFkThdaQicxw==
n173http://dbkwik.webdatacommons.org/resource/Pqv16rRY2mX1evSPgXcqkQ==
n111http://dbkwik.webdatacommons.org/resource/wYwMGBKE1_a82SZCkAKndA==
n524http://dbkwik.webdatacommons.org/resource/8ZzwsUBVHki5MU3usobhEQ==
n919http://dbkwik.webdatacommons.org/resource/AEbkF_eDgPExOQGq-lra7Q==
n223http://dbkwik.webdatacommons.org/resource/2Jos9w6hrv2jAOLpsgZSBA==
n234http://dbkwik.webdatacommons.org/resource/I9Q9lde8Fu8lBj_pB02Iog==
n934http://dbkwik.webdatacommons.org/resource/ZUEGbxLxfLht5YRxf62peg==
n867http://dbkwik.webdatacommons.org/resource/xJ-2xFlN2BRZRhmbHJ6RhQ==
n584http://dbkwik.webdatacommons.org/resource/4wRbXMmTtGdstlJFSt7Ibw==
n776http://dbkwik.webdatacommons.org/resource/nSuVcC3heWrCvRVXNJYMiQ==
n137http://dbkwik.webdatacommons.org/resource/jPAHzGuaLvhcO0hkp03XEA==
n332http://dbkwik.webdatacommons.org/resource/GKvHDnnTe--LmkACY_BPlw==
n392http://dbkwik.webdatacommons.org/resource/hIiMFMy4TYc3RfoUwnxqFA==
n8http://dbkwik.webdatacommons.org/resource/GaMI5Ne4r9esfSDSeB2nQw==
owlhttp://www.w3.org/2002/07/owl#
n792http://dbkwik.webdatacommons.org/resource/c5d1Kf4PJOJTJpWfR_BOEA==
n251http://dbkwik.webdatacommons.org/resource/u_By8uNsojRLCT0leE-a3w==
n217http://dbkwik.webdatacommons.org/pixeldungeon/property/
n64http://dbkwik.webdatacommons.org/resource/JI5cgy4xG2kR1V_8L_ZtCQ==
n794http://dbkwik.webdatacommons.org/resource/PqNiq1CXlr1ZDmlHXA0mpQ==
n188http://dbkwik.webdatacommons.org/resource/XvCZ1JtFv9OZpV4aQCqVLQ==
n350http://dbkwik.webdatacommons.org/resource/Poi5XRDkNHdTfHQNZrTANg==
n289http://dbkwik.webdatacommons.org/resource/t8TIKY0epgEWoI2aXMFKFg==
n152http://dbkwik.webdatacommons.org/resource/YGyDSWE9Sye-0HsAcQyEXA==
n177http://dbkwik.webdatacommons.org/resource/ZEJ-U5dI0zciGTybEI1xxQ==
n506http://dbkwik.webdatacommons.org/resource/RXVyUfZmP-K4NNU-tEfFag==
n345http://dbkwik.webdatacommons.org/resource/yxmgCKsgrBTc0jokba-hhQ==
n678http://dbkwik.webdatacommons.org/resource/bxdPvFC_lkqUO9gfHDj6wg==
n841http://dbkwik.webdatacommons.org/resource/jELp9rCGyrT_LYEkVpHg_Q==
n331http://dbkwik.webdatacommons.org/resource/oePC6Y2isuiLUbUtXh5arw==
n100http://dbkwik.webdatacommons.org/resource/FMcRWr_3KwQPIPCwu-bG4g==
n247http://dbkwik.webdatacommons.org/resource/bqaeRatvnJ_InrU6Lqet5A==
n435http://dbkwik.webdatacommons.org/resource/vd5BdOF8jNzEhwXMBy_e1A==
n224http://dbkwik.webdatacommons.org/twilight2000/property/
n19http://dbkwik.webdatacommons.org/resource/21kdAx0t_A4woFbniEnwBQ==
n451http://dbkwik.webdatacommons.org/resource/gX9l-FzpZucS_RW6Y8a3SA==
n199http://dbpedia.org/resource/Nationalist_People'
n462http://dbkwik.webdatacommons.org/resource/LgHH7H_TBw_BsRICpnz37g==
n528http://dbkwik.webdatacommons.org/resource/iHd9RAP-REz4-YLTwoBlGw==
n376http://dbkwik.webdatacommons.org/resource/pfrEt1t8FxfOwZaON3Kq3Q==
n755http://dbkwik.webdatacommons.org/resource/gQXdNUreD63GC0XsaGtrTw==
n363http://dbkwik.webdatacommons.org/resource/9t1wwL3Y7G2d1LOkqXY5ZQ==
n953http://dbkwik.webdatacommons.org/resource/oviwrNWmsdWsurDwarTQfw==
n808http://dbkwik.webdatacommons.org/resource/lQ5uSHGcaC4rzZ88u9uAWg==
n90http://dbkwik.webdatacommons.org/resource/P13eg8Cvvpe8ynudSzcJjw==
n143http://dbkwik.webdatacommons.org/resource/0845jbVwOkV5lB4CSfkolQ==
n623http://dbkwik.webdatacommons.org/resource/MZVtXCQv2MRYotFUhWa0TQ==
n364http://dbkwik.webdatacommons.org/resource/UeO1L9w-UrpispTRSrHxBA==
n533http://dbkwik.webdatacommons.org/resource/edGvSJ7y1T6IfD828jZ99w==
n277http://dbkwik.webdatacommons.org/resource/3duYQFE2Xy67GnvOIokZqA==
n859http://dbkwik.webdatacommons.org/resource/qs8cFCoG8E17i1jU-y0lLA==
n83http://dbkwik.webdatacommons.org/es.terraria/property/
n245http://dbkwik.webdatacommons.org/resource/jfs45PpvGEPktLOGzEa6Pw==
n302http://dbkwik.webdatacommons.org/resource/CdpcUQukhlcYnuHWzmGz-A==
rdfhttp://www.w3.org/1999/02/22-rdf-syntax-ns#
n710http://dbkwik.webdatacommons.org/it.wow/property/
n153http://dbkwik.webdatacommons.org/resource/3E6ZhvLrcp3l0KRZk2h5Gg==
n72http://dbkwik.webdatacommons.org/resource/QQQrCQc-KnxWaaekOrKGbQ==
n464http://dbkwik.webdatacommons.org/resource/h0Dog4dhcDrpPQDODpPsXQ==
n985http://dbkwik.webdatacommons.org/resource/_UFQmBnZR9-AwfQ6akFLhQ==
n503http://dbkwik.webdatacommons.org/resource/zTRovfOSmLTBNqqpXyermw==
n918http://dbkwik.webdatacommons.org/resource/Gdylz-qOjxU5CGL61a0KaA==
n857http://dbkwik.webdatacommons.org/resource/4fpYFh2bjxuRyDEr0O0bRQ==
n793http://dbkwik.webdatacommons.org/resource/Bc06oXeUeeeg2kYhw6Lffw==
n453http://dbkwik.webdatacommons.org/resource/5fTNhT32r8MaCxW94uMpoA==
n725http://dbkwik.webdatacommons.org/resource/_JyG_PwmJbRY9JsD9bmTjQ==
n389http://dbkwik.webdatacommons.org/resource/pjhk4LWMONLNc-mvDtMO-w==
n996http://dbkwik.webdatacommons.org/resource/p6FOuMjKRdkoyPLRHXTOdg==
n133http://dbkwik.webdatacommons.org/resource/49_7OMkU8IURt79d7Zy00A==
n400http://dbkwik.webdatacommons.org/resource/n7unMhDQTVRWJ6vQW6hpjw==
n209http://dbkwik.webdatacommons.org/resource/bYs-pbNlxyIsl5KDG7tjpQ==
n367http://dbkwik.webdatacommons.org/resource/ANCbsvHobRtllvb-EVw3rA==
n23http://dbkwik.webdatacommons.org/pl.sims/property/
n215http://dbkwik.webdatacommons.org/resource/DWjNe16jdRMi_w52ZrUFwQ==
n485http://dbkwik.webdatacommons.org/resource/XKpaeeU0YqaYzX7OOcl3fg==
n353http://dbkwik.webdatacommons.org/resource/UX5xP4rz3TI-P9NcaoYkpw==
n713http://dbkwik.webdatacommons.org/resource/KH3yrxnTF1Fy8SGlZonREA==
n956http://dbkwik.webdatacommons.org/resource/s_3fWZqfdpDJMvu6hzCQvg==
n373http://dbkwik.webdatacommons.org/resource/gatNZ0uV__Mzd14XWFiaWQ==
n600http://dbkwik.webdatacommons.org/resource/PKSA2KAuE-2yqSv7X-x8DQ==
n936http://dbkwik.webdatacommons.org/resource/cYDVrp2v4-7Q-G8ePx8uvA==
n983http://dbkwik.webdatacommons.org/resource/JeXwRZZej83vnn5FbmCdUA==
n22http://dbkwik.webdatacommons.org/resource/V66gvLjqRrbYg0fJc8wy8g==
n866http://dbkwik.webdatacommons.org/resource/jdNCQzQDld6gpUvmZMpe6A==
n622http://dbkwik.webdatacommons.org/resource/bzD7P85s0BgG-pWfXfii3Q==
n758http://dbkwik.webdatacommons.org/resource/ebeJQ_zisBIRfC_Lw5oykQ==
n547http://dbkwik.webdatacommons.org/resource/M1MhPpcMQlAEPhlo7bzmAQ==
n885http://dbkwik.webdatacommons.org/resource/sjqIsIteISYZf86CQODLhQ==
n397http://dbkwik.webdatacommons.org/resource/Bwfqoqhv1agr_8If7_THZQ==
n974http://dbkwik.webdatacommons.org/resource/9yTOIHdsqponw5lW44Qnag==
n898http://dbkwik.webdatacommons.org/resource/GWbBn9LodsjHZ3bpqGlD7w==
n596http://dbkwik.webdatacommons.org/resource/KWduXag_XLghtUhK2Et40w==
n959http://dbkwik.webdatacommons.org/resource/gCjKbdR4OsX-qmLJRG9I7w==
n210http://dbkwik.webdatacommons.org/resource/GSVyXD3Qk1EfZLUolWRZCw==
n760http://dbkwik.webdatacommons.org/resource/yA921K1JkoqKmdZ5yCxbOQ==
n568http://dbkwik.webdatacommons.org/resource/atOCOZl6W3bQF9GdGpejCQ==
n732http://dbkwik.webdatacommons.org/resource/RIGP4fBE_fna70oFE_7mEA==
n765http://dbkwik.webdatacommons.org/resource/JRE6vGHxWf8UyJGuI9ywrQ==
n391http://dbkwik.webdatacommons.org/resource/cOKfdtpHwHqpdy1rb1rQKw==
n230http://dbkwik.webdatacommons.org/resource/7Cwco1HggY0foCiYj1-NNw==
n519http://dbkwik.webdatacommons.org/resource/fyHzqsa0Wwdfu8a30LnfJQ==
n549http://dbkwik.webdatacommons.org/resource/HzXidNeZs0pCvgQdnTVZaQ==
n507http://dbkwik.webdatacommons.org/resource/upw9GxPftz1h-2TPR4JO6w==
xsdhhttp://www.w3.org/2001/XMLSchema#
n641http://dbkwik.webdatacommons.org/resource/YRWj-sSJPtnI_mcUgSgQZA==
n239http://dbkwik.webdatacommons.org/resource/aO8xmX2CBZCh2d1-BpY47g==
n731http://dbkwik.webdatacommons.org/resource/geY6kZJBWNbgs0pZ4Ge0CA==
n562http://dbkwik.webdatacommons.org/resource/K7VHlmzJTcfwkGHx-ofopQ==
n557http://dbkwik.webdatacommons.org/resource/QUw3xcH0AH7Laj1HY0cnSQ==
n668http://dbkwik.webdatacommons.org/resource/hiEvY-cCVszuHfCDd98Rtw==
n114http://dbkwik.webdatacommons.org/resource/UOBRmY1rVqsUTHy_3bM6aw==
n244http://dbkwik.webdatacommons.org/resource/U4QDISxaSLjG-nelUNARag==
n466http://dbkwik.webdatacommons.org/resource/yjYP6aiF1-SB0uTIMHwCpg==
n715http://dbkwik.webdatacommons.org/resource/jcbfpy-EfXVwiE7rExIzyw==
n499http://dbkwik.webdatacommons.org/resource/skpaLgRrEzJeB7_d8zB79A==
n505http://dbkwik.webdatacommons.org/resource/t4BOxgtyX__B0B1IkuhtUw==
n459http://dbkwik.webdatacommons.org/resource/xHdp9qtd205dvGwbI07KfA==
n89http://dbkwik.webdatacommons.org/resource/m5268hoCy0FopVdhvAYd7w==
n958http://dbkwik.webdatacommons.org/resource/lsFQDLZfdQFA9R7LpiBzqQ==
n608http://dbkwik.webdatacommons.org/resource/3FHz1PVxM_qc32DlZ5hu8w==
n550http://dbkwik.webdatacommons.org/resource/jw-_kxORtDaEHM3hd8FQPw==
n12http://dbkwik.webdatacommons.org/resource/DjPNYM5SjbXMGegYEkLSkA==
n157http://dbkwik.webdatacommons.org/resource/UnLeYaoFKe-JYUO6A9lv1A==
n446http://dbkwik.webdatacommons.org/resource/SGSbBGf9x8IdP_OClsXjXw==
n127http://dbkwik.webdatacommons.org/resource/Y_ss5a4dMD67GNHreWfaxw==
n874http://dbkwik.webdatacommons.org/resource/AJOoEFV1UBPhouKDxs7K-Q==
n112http://dbkwik.webdatacommons.org/resource/UsImLCH9asd9o2ztgPmtJA==
n697http://dbkwik.webdatacommons.org/resource/Oe1x2bVqYHxlIFZwdNOJQA==
n734http://dbkwik.webdatacommons.org/resource/IkFqt2o2OjaknbNzjKJ-Tg==
n828http://dbkwik.webdatacommons.org/resource/CuV5X6Z2SLuNLPMT7fcU8A==
n154http://dbkwik.webdatacommons.org/resource/g4ESlI-IuqxonlJ7EQwoHQ==
n656http://dbkwik.webdatacommons.org/resource/5RIsKCpdUKT_e5XbDeYjNA==
n997http://dbkwik.webdatacommons.org/resource/95U7Y1S0wAUNB1XwzorN1A==
n144http://dbkwik.webdatacommons.org/resource/MDuKZrjD9NwAA3iVWxTmeg==
n240http://dbkwik.webdatacommons.org/resource/265V00mtgt6E9joR-ye_Kw==
n78http://dbkwik.webdatacommons.org/resource/ixS-W2SMnQqqMmo-zWWK6w==
n848http://dbkwik.webdatacommons.org/resource/3w62XfTVDrCUATXAk3zBIA==
n378http://dbkwik.webdatacommons.org/resource/mAih0eO_l6qxK3ItMpMFOg==
n573http://dbkwik.webdatacommons.org/resource/UJ_sl3Vu1HmCHo8jYBeOmQ==
n605http://dbkwik.webdatacommons.org/resource/41K-DqNiu6y6dkL0MVdWsQ==
n921http://dbkwik.webdatacommons.org/resource/2PntXP7fYpAyMBuFRf0edQ==
n160http://dbkwik.webdatacommons.org/resource/P8jlNI4zXW0ZIBeD2dKhBA==
n159http://dbkwik.webdatacommons.org/resource/3W86D9w-sFqc4m0jM7DZHA==
n481http://dbkwik.webdatacommons.org/resource/iL4Ho35pR4hGvkrXOUMeSw==
n896http://dbkwik.webdatacommons.org/resource/8lbz_kBmPRGaj5InHrdS4g==
n950http://dbkwik.webdatacommons.org/resource/p0Djt7q7c--CSeaA9Q2IpA==
n149http://dbkwik.webdatacommons.org/resource/kqBt8wUh8Iw7n6F0cevuIw==
n24http://dbkwik.webdatacommons.org/resource/QdDMuhMDwwh5hrkfowbmdA==
n545http://dbkwik.webdatacommons.org/resource/cif1uKravFoumiqG0-zWpw==
n225http://dbkwik.webdatacommons.org/resource/iHpfGCe19hR925a0iMZFNw==
n383http://dbkwik.webdatacommons.org/resource/flO6tUZsDR4jBi3IbRYLZQ==
n633http://dbkwik.webdatacommons.org/resource/JyH0M5YRCOBYMXdSiCVPMg==
n852http://dbkwik.webdatacommons.org/resource/Jc95EwQWLckcFCAMcv97Pg==
n691http://dbkwik.webdatacommons.org/resource/FC88HUvsT1EHLn4XI35mIg==
n354http://dbkwik.webdatacommons.org/resource/TWaC2SYI3NbBRCD1JrvMRA==
n543http://dbkwik.webdatacommons.org/resource/__mSax8XjxT6KtT-jUqK-Q==
n418http://dbkwik.webdatacommons.org/resource/PDgsbqF0bUV3RPkvwlVU3Q==
n975http://dbkwik.webdatacommons.org/resource/s9SuFy_tIAdrds7girmWjg==
n618http://dbkwik.webdatacommons.org/resource/93XHz1RC0CW48kdiD8kY2Q==
n548http://dbkwik.webdatacommons.org/resource/i790L5U3rVnXeEpJKhxoDw==
n477http://dbkwik.webdatacommons.org/resource/KPDqPZYG4dIgdTsBOpkzZQ==
n559http://dbkwik.webdatacommons.org/resource/JyQIi3bpQV-XXvSuQNsyxA==
n316http://dbpedia.org/resource/New_Play_Control!
n233http://dbkwik.webdatacommons.org/resource/QUDMIitBQJvIW8tIjpbQ7Q==
n460http://dbkwik.webdatacommons.org/resource/iiRTS_CR11k4LEY3NMESrQ==
n778http://dbkwik.webdatacommons.org/resource/ch14tb6aCijaqripdxD8RQ==
n784http://dbkwik.webdatacommons.org/resource/PyGbTMNkXejr1Gx_lMLyrQ==
n757http://dbkwik.webdatacommons.org/resource/XaA104HwwKElUfslf5xfEA==
n957http://dbkwik.webdatacommons.org/resource/UjS2TuxgnIBj6na-9Jb0cQ==
n201http://dbkwik.webdatacommons.org/resource/2NjXG7MK9xHHwYxi7nqtqg==
n357http://dbkwik.webdatacommons.org/resource/1McKXk6RpftAPlvUNw3MCQ==
n516http://dbkwik.webdatacommons.org/resource/EKTfhg8p8__6z_mEX2IQTg==
n834http://dbkwik.webdatacommons.org/resource/vSFriIt3_tKvilAxA1hv2w==
n135http://dbkwik.webdatacommons.org/resource/PCV6Rhc3HLvtCCj8YzgoNQ==
n791http://dbkwik.webdatacommons.org/resource/GtIFUkMB8dBAiPDarAM3Dg==
n321http://dbkwik.webdatacommons.org/resource/m-o-iyhdflSUrkB3fTUMDg==
n162http://dbkwik.webdatacommons.org/eq2/property/
n617http://dbkwik.webdatacommons.org/resource/-u4V6iU7zj5cKleiWN5MpQ==
n810http://dbkwik.webdatacommons.org/resource/VY-cdLmRGmXesBV-fIaOqA==
n603http://dbkwik.webdatacommons.org/resource/EEKuiYkHURjWS_uw5xpHKQ==
dctermshttp://purl.org/dc/terms/
n521http://dbkwik.webdatacommons.org/resource/qjHjfG0WjiRzYs1U6d6cKg==
n99http://dbkwik.webdatacommons.org/resource/rGEv55DZSUSuwFMDPB0SxQ==
n288http://dbkwik.webdatacommons.org/resource/iZ-txznf31eV2tXYSmCluA==
n35http://dbkwik.webdatacommons.org/resource/m9V8uINk3mN-QyQe5t50DA==
n126http://dbkwik.webdatacommons.org/resource/9Gcc4N7MeBRiPt9uciyw8w==
n259http://dbkwik.webdatacommons.org/resource/sKBQPZC6KwcAYrFXQXyjpQ==
n875http://dbkwik.webdatacommons.org/resource/ZXrMYA7XNekdB1JrjYwUkg==
n421http://dbkwik.webdatacommons.org/resource/t3VTJyDgpkM017kkZf4Bsw==
n661http://dbkwik.webdatacommons.org/resource/5tP3-nP3X9YDwChksY6j5Q==
n338http://dbkwik.webdatacommons.org/resource/P0bqyoRgOjvoUcZZ2Rk0IQ==
n307http://dbkwik.webdatacommons.org/resource/aWee6-D9ujucD4PH-QE32w==
n948http://dbkwik.webdatacommons.org/resource/fo-cMXraAgThAxFtnCGi-w==
n212http://dbkwik.webdatacommons.org/resource/I009D4GkVw-Vyvh6e9elTg==
n6http://dbkwik.webdatacommons.org/ontology/
n973http://dbkwik.webdatacommons.org/resource/oG8dpwzBZdqW7kjvvqwkZw==
n895http://dbkwik.webdatacommons.org/resource/FELMFmwHQWo3MoFStcRg9g==
n265http://dbkwik.webdatacommons.org/resource/C-DY1jmjI5lDFpxC_FPH7A==
n348http://dbkwik.webdatacommons.org/resource/qJcX5-qZEvbGsj3m2rt3lw==
n25http://dbkwik.webdatacommons.org/resource/ZPnc-tNzEkrsOs9LJTbGdw==
n539http://dbkwik.webdatacommons.org/resource/Wfg31VOHPLzharLdULNGbA==
n76http://dbkwik.webdatacommons.org/resource/xuZW8DMSVOanha5Xf6MXPw==
n802http://dbkwik.webdatacommons.org/resource/MU8RiEpl0jkZED3uenDRCQ==
n241http://dbkwik.webdatacommons.org/resource/HmTqk_vIUBHbauwFpnd3HA==
n590http://dbkwik.webdatacommons.org/resource/pAsDbSAs0p5j4V3knajqZg==
n105http://dbkwik.webdatacommons.org/resource/DE1x8uR_1zMhFWwInOL0OQ==
n612http://dbkwik.webdatacommons.org/resource/fN9J6vnHR6Xr-GPWGNZEHw==
n286http://dbkwik.webdatacommons.org/resource/fr-RcjksGl8lTP4hvezAqA==
n208http://dbkwik.webdatacommons.org/resource/MQ01plxHrDL8pf8bUcqYjw==
n431http://dbkwik.webdatacommons.org/resource/WSgFRL_vw0MwfM7pD0W27Q==
n472http://dbkwik.webdatacommons.org/resource/R6LNmqa2I6MsTwwpWD-E1Q==
n185http://dbkwik.webdatacommons.org/resource/QIek7oZG33xj4ivJwShyNQ==
n192http://dbkwik.webdatacommons.org/resource/w9yPEpJpvawohObZflU4KQ==
n777http://dbkwik.webdatacommons.org/resource/AD3d1XIWiRScHOS1hY_pFA==
n226http://dbkwik.webdatacommons.org/resource/4iE2BeDGXRDi3OzJYLbWdQ==
n80http://dbkwik.webdatacommons.org/resource/_NtPnUy_32gYEHWoFgXVXw==
n487http://dbkwik.webdatacommons.org/resource/-wRqAkvZKvBt0t3tMiwz-Q==
n84http://dbkwik.webdatacommons.org/resource/yzRaDeI8XI8BHS8jKfo9_w==
n855http://dbkwik.webdatacommons.org/resource/BksiDjIJJcluDnK1PuNdng==
n441http://dbkwik.webdatacommons.org/resource/RUM16k1PahEvlF9mUpIBcA==
n122http://dbkwik.webdatacommons.org/resource/D33kE5_XtJngdF7qmJrjug==
n648http://dbkwik.webdatacommons.org/resource/O2A-UYWDesWhmd5uqZzOJA==
n494http://dbkwik.webdatacommons.org/resource/wRrFDKpxAWP07kjMNlpvzQ==
n465http://dbkwik.webdatacommons.org/resource/ov2OWYs6GQk9c98m6n17_w==
n517http://dbkwik.webdatacommons.org/resource/gW7_vr2Ho-hpSbh1oimVgw==
n822http://dbkwik.webdatacommons.org/resource/XA-Vn0wGF6cP2nq5uXsVyQ==
n190http://dbkwik.webdatacommons.org/resource/bZrNsH5rQ5C4Wsbb3HW5sg==
n879http://dbkwik.webdatacommons.org/resource/rKslrBAI6PNygUjXHlka3g==
n978http://dbkwik.webdatacommons.org/resource/6WDIOIaMvbPBaPuQQ_pVQQ==
n450http://dbkwik.webdatacommons.org/swtor/property/
n823http://dbkwik.webdatacommons.org/resource/YLF8PD58vCp_CmIdKMLevw==
n738http://dbkwik.webdatacommons.org/resource/VrTzWsLdM7qfYPWEn5Sq8w==
n712http://dbkwik.webdatacommons.org/resource/YcTcNrbyY8MoIzOljBrFbw==
n645http://dbkwik.webdatacommons.org/resource/uoWGQrLjiJ8t5WEiZ5StrQ==
n176http://dbkwik.webdatacommons.org/resource/UzdfKLWdUywvZKQ7ZIMlSg==
n838http://dbkwik.webdatacommons.org/resource/IJahoAboaBTAgsaR2pZOfQ==
n999http://dbkwik.webdatacommons.org/resource/UQr9lbepXZzuzV5soR13iQ==
n273http://dbkwik.webdatacommons.org/resource/QwrHvRKcUuhzjOZi9-gtHQ==
n818http://dbkwik.webdatacommons.org/resource/uqtESLeYLgCrh5Eek9RUTA==
n73http://dbkwik.webdatacommons.org/resource/p_NxyVcGIklfkVNEVkpY6Q==
n360http://dbkwik.webdatacommons.org/resource/LoIug5uHv_8mZjsV-PfcbQ==
n219http://dbkwik.webdatacommons.org/resource/9_wOU2C5pEq_ZhaFXwhVSw==
n82http://dbkwik.webdatacommons.org/resource/wwEdjzA-jVY7esGKaQRSyg==
n448http://dbkwik.webdatacommons.org/resource/ebzNkDslW0DT4591EmICdw==
n253http://dbkwik.webdatacommons.org/resource/ot7pFNz5KmERLsMl5DE_tw==
n675http://dbkwik.webdatacommons.org/swgames/property/
n748http://dbkwik.webdatacommons.org/resource/iFT4tybjqT-87QyCLzPqLg==
n198http://dbkwik.webdatacommons.org/resource/l_WtO7xQX6kEkf7u_ySIXA==
n270http://dbkwik.webdatacommons.org/resource/CJrQ2lyZ4mxsHzTUx8GWcQ==
n493http://dbkwik.webdatacommons.org/resource/Vf-RFEogCQl9bheXgumZ-w==
n301http://dbkwik.webdatacommons.org/resource/FVbvCIHU75bM3tmRCvHUSQ==
n597http://dbkwik.webdatacommons.org/resource/FJYn-fGlpcrp1nSWHt27dw==
n295http://dbkwik.webdatacommons.org/resource/zgoT_T15-E-4MnsNccti7w==
n443http://dbkwik.webdatacommons.org/resource/ZksKZ0hnXXZYgFWBK8z8tg==
n671http://dbkwik.webdatacommons.org/resource/mho_YxEUaoF3Ylepc5Wvtw==
n118http://dbkwik.webdatacommons.org/terraria/property/
n577http://dbkwik.webdatacommons.org/resource/__ywR9jS6wT8nelcC-_N3A==
n365http://dbkwik.webdatacommons.org/resource/FnjVeXfw3e6kq6cWHuiCSA==
n13http://dbkwik.webdatacommons.org/resource/Yr9vF5JfyoeLo6OTpLHe_Q==
n763http://dbkwik.webdatacommons.org/resource/SSTUa0rTxXY-O2IG4PJG1w==
n541http://dbkwik.webdatacommons.org/resource/OiLQ3U-otaDGb7Y1349oag==
n817http://dbkwik.webdatacommons.org/resource/xccZj89gZhF-cO-1TBW5Fw==
n213http://dbkwik.webdatacommons.org/resource/GR_V9xJP7u7q_QsgtgdK0g==
n555http://dbkwik.webdatacommons.org/resource/lsrzzm3peZqjUB5qaChEMQ==
n333http://dbkwik.webdatacommons.org/resource/u_uCej6tJbxI9mCzR6lwkg==
n694http://dbkwik.webdatacommons.org/resource/TvkzC3vqqkgIKrBe2fIq1w==
n461http://dbkwik.webdatacommons.org/resource/5Ou574SErekCPCKtZlpDoQ==
n993http://dbkwik.webdatacommons.org/resource/C6HiL7oVVowv11BhDgLPFw==
n232http://dbkwik.webdatacommons.org/resource/syG9b2FG7uLgul9yeNRZrw==
n833http://dbkwik.webdatacommons.org/resource/LW54afIf3hTVDZT6CCvO7A==
n556http://dbkwik.webdatacommons.org/resource/gIh_070Y65wrqgAXDDmCIA==
n915http://dbkwik.webdatacommons.org/resource/0kSM5evKdtxUgNGPCepfvg==
n193http://dbkwik.webdatacommons.org/resource/rTM4brNGwnBJgJ4Nr8lFHA==
n442http://dbkwik.webdatacommons.org/resource/Z-GmCRnq89atTAjDeDiHyg==
n110http://dbkwik.webdatacommons.org/resource/4xICToLS6CqEIyjf57ag1Q==
n766http://dbkwik.webdatacommons.org/resource/8s6eAMV79lJro2r49I2izA==
n750http://dbkwik.webdatacommons.org/resource/Az5n4bt98mCi1rLh1T-b7w==
n346http://dbkwik.webdatacommons.org/resource/exSFF2ULombatEXjnIAZyw==
n309http://dbkwik.webdatacommons.org/resource/c6KpT8_vJeETXWNaJn77ig==
n514http://dbkwik.webdatacommons.org/resource/S19fWc62yJd6ia2_hl_3Xw==
n471http://dbkwik.webdatacommons.org/resource/6SRr8x2i9Kzr9HoKF1dIzQ==
n526http://dbkwik.webdatacommons.org/resource/n1dshzWbEcgUMF4aWXL83w==
n495http://dbkwik.webdatacommons.org/resource/ToWfYI4_btNsyfQEJSs4DQ==
n764http://dbkwik.webdatacommons.org/resource/f6RrRDyUvh6BNErllsY9VQ==
n31http://dbkwik.webdatacommons.org/resource/aHShXD2P3cBuk6tt4Ys11w==
n536http://dbkwik.webdatacommons.org/resource/9TRbzP6jbBDjk17ZETupSA==
n779http://dbkwik.webdatacommons.org/resource/hNivS8U-lZgMqw55kQmmDw==
n606http://dbkwik.webdatacommons.org/gaia/property/
n721http://dbkwik.webdatacommons.org/resource/rP_XSvUTob8QgQN_wSbuwA==
n890http://dbkwik.webdatacommons.org/resource/KCA6VJo90YmyE97cWXCTtA==
n128http://dbkwik.webdatacommons.org/resource/EjdRqb3mMo_Q_3-z5gMCNg==
n929http://dbkwik.webdatacommons.org/resource/rZNYtjo1nF7dYO4xJdwuCQ==
n850http://dbkwik.webdatacommons.org/resource/DKJHiN60btBM7eTAijIv_g==
n412http://dbkwik.webdatacommons.org/resource/EbrPciNsHCWUhnIRPqrPpQ==
n291http://dbkwik.webdatacommons.org/resource/hqJiRfG1KAOwUIppqmzH7Q==
n883http://dbkwik.webdatacommons.org/de.dofuswiki/property/
n15http://dbkwik.webdatacommons.org/resource/okwmIt0LHvqZN5MrNFLWUw==
n74http://dbkwik.webdatacommons.org/resource/aCnU1M3jDiD5roagbjG2JA==
n887http://dbkwik.webdatacommons.org/resource/A8B4_ujjIa2vf4bnuSl4Nw==
n211http://dbkwik.webdatacommons.org/resource/ezeoVwU9nyWweMu8IJ6-IA==
n91http://dbkwik.webdatacommons.org/resource/EnKvPWS72Iwgio1qKSD4FQ==
n140http://dbkwik.webdatacommons.org/resource/-pc11JUrCZgpm9MKFWgeDw==
n394http://dbkwik.webdatacommons.org/resource/T5NaEDtHRvJMnPR6vlxQMQ==
n741http://dbkwik.webdatacommons.org/resource/NTzjkKmzJd8K39N_von8Zw==
n869http://dbkwik.webdatacommons.org/resource/7yhltoW30JQeBfkfI4mQoQ==
n7http://dbkwik.webdatacommons.org/resource/x4bPGjNVQwjiiP9kQxzO-w==
n342http://dbkwik.webdatacommons.org/resource/EipZdq9JCk9pwlpVPvjZLA==
n411http://dbkwik.webdatacommons.org/resource/ogd6n2gyxVGGoG6RPY05Gg==
n299http://dbkwik.webdatacommons.org/resource/IQefAQQu8I9SpmbqI-m5ng==
n336http://dbkwik.webdatacommons.org/resource/fvwWBHFPNCSg9eDKlRW0Uw==
n423http://dbkwik.webdatacommons.org/resource/i8WLk9z-W4CZrB4OZsM9Og==
n813http://dbkwik.webdatacommons.org/resource/A9crIvMp4ItxO8OTx7FNAg==
n531http://dbkwik.webdatacommons.org/resource/hWNXkc2mu0rqV7znQ46a2w==
n602http://dbkwik.webdatacommons.org/resource/3nCEHw8An_vf_ueySjeW7A==
n831http://dbkwik.webdatacommons.org/resource/cRtalM8GqQqkxbOrZTYQBQ==
n655http://dbkwik.webdatacommons.org/resource/WsKmvqpqBIeoGWceK2yBpQ==
n916http://dbkwik.webdatacommons.org/resource/KCoKK1cEJTrBdIp72eCVzQ==
n627http://dbkwik.webdatacommons.org/pl.runescape/property/
n636http://dbkwik.webdatacommons.org/resource/RsXe6CImD__ABYNAwDkFow==
n644http://dbkwik.webdatacommons.org/resource/l0USYpN6DuMCs27cp6ofaw==
n844http://dbkwik.webdatacommons.org/resource/lwrjQdKYt-TrBFHSBA-yDg==
n88http://dbkwik.webdatacommons.org/resource/VJWylWTg2hZFXCJ6PmsECQ==
n151http://dbkwik.webdatacommons.org/resource/23yicULG0EBEET5oi59f5Q==
n474http://dbkwik.webdatacommons.org/resource/XVGZFRL6Ll8Pb3SQGdSVLA==
n624http://dbkwik.webdatacommons.org/resource/Y58MCvI_u9c_sXZCIaGoBg==
dbrhttp://dbpedia.org/resource/
n770http://dbkwik.webdatacommons.org/resource/oFayWlOXFD5IMVzGla-7IQ==
n356http://dbkwik.webdatacommons.org/resource/abeR253EZXCBEbIwB5os8A==
n170http://dbkwik.webdatacommons.org/kancolle/property/
n704http://dbkwik.webdatacommons.org/resource/oWspbHzqaQD25m4x5qarpg==
n906http://dbkwik.webdatacommons.org/resource/kGNhPZ0WVMPxYigqfzmtZA==
n640http://dbkwik.webdatacommons.org/resource/2mpPy0YfL7kYkCta9HnlFg==
n946http://dbkwik.webdatacommons.org/resource/bRea85gqCEU_Dg3SeBfb1Q==
n799http://dbkwik.webdatacommons.org/resource/kIlFHdUcnx-Dl6SaJoSENQ==
n56http://dbkwik.webdatacommons.org/resource/PRiC1YVVyvdMeCJAmLFzUQ==
n604http://dbkwik.webdatacommons.org/resource/f49l-qMXFT5Aq6xCzRHDEA==
n406http://dbkwik.webdatacommons.org/resource/XBiPuxSIDHoEQOajvXiuZA==
n10http://dbkwik.webdatacommons.org/resource/RiaMY-W7ua567zJeXjY1LA==
n49http://dbkwik.webdatacommons.org/resource/fG99JA40DgC3z_52_5lWXw==
Subject Item
n143:
n52:
n2:
Subject Item
n343:
n20:
n2:
Subject Item
n915:
n29:
n2:
Subject Item
n544:
n29:
n2:
Subject Item
n36:
n20:
n2:
Subject Item
n616:
n29:
n2:
Subject Item
n471:
n20:
n2:
Subject Item
n279:
n20:
n2:
Subject Item
n529:
n20:
n2:
Subject Item
n341:
n29:
n2:
Subject Item
n408:
n20:
n2:
Subject Item
n896:
n897:
n2:
Subject Item
n619:
n20:
n2:
Subject Item
n777:
n20:
n2:
Subject Item
n919:
n20:
n2:
Subject Item
n382:
n29:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/AxP80xYpwVcDnbNwcnUSzw==
n20:
n2:
Subject Item
n750:
n10:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/azvJBo5BL5Bdu6GPt2TRMQ==
n10:
n2:
Subject Item
n293:
n29:
n2:
Subject Item
n463:
n29:
n2:
Subject Item
n638:
n10:
n2:
n52:
n2:
Subject Item
n674:
n20:
n2:
Subject Item
n404:
n10:
n2:
Subject Item
n681:
n20:
n2:
Subject Item
n247:
n10:
n2:
Subject Item
n984:
n61:
n2:
Subject Item
n792:
n29:
n2:
Subject Item
n265:
n29:
n2:
Subject Item
n767:
n10:
n2:
Subject Item
n101:
n20:
n2:
Subject Item
n998:
n20:
n2:
Subject Item
n385:
n20:
n2:
Subject Item
n484:
n10:
n2:
n52:
n2:
Subject Item
n840:
n10:
n2:
Subject Item
n215:
n20:
n2:
Subject Item
n723:
n10:
n2:
Subject Item
n699:
n10:
n2:
Subject Item
n871:
n52:
n2:
Subject Item
n603:
n52:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/eGLOi7UPn20PBDEWQYAzqw==
n20:
n2:
Subject Item
n533:
n10:
n2:
Subject Item
n516:
n29:
n2:
Subject Item
n102:
n29:
n2:
Subject Item
n28:
n29:
n2:
Subject Item
n420:
n29:
n2:
Subject Item
n744:
n254:
n2:
Subject Item
n211:
n52:
n2:
Subject Item
n882:
n15:
n2:
Subject Item
n625:
n20:
n2:
Subject Item
n691:
n20:
n2:
Subject Item
n597:
n10:
n2:
Subject Item
n594:
n10:
n2:
Subject Item
n961:
n29:
n2:
Subject Item
n803:
n10:
n2:
Subject Item
n550:
n29:
n2:
Subject Item
n701:
n20:
n2:
Subject Item
n870:
n10:
n2:
Subject Item
n591:
n196:
n2:
Subject Item
n369:
n29:
n2:
Subject Item
n238:
n10:
n2:
n52:
n2:
Subject Item
n569:
n29:
n2:
Subject Item
n440:
n20:
n2:
Subject Item
n235:
n20:
n2:
Subject Item
n688:
n29:
n2:
Subject Item
n386:
n196:
n2:
Subject Item
n610:
n20:
n2:
Subject Item
n214:
n10:
n2:
Subject Item
n913:
n846:
n2:
Subject Item
n32:
n29:
n2:
Subject Item
n905:
n122:
n2:
Subject Item
n123:
n52:
n2:
Subject Item
n912:
n29:
n2:
Subject Item
n35:
n10:
n2:
Subject Item
n378:
n29:
n2:
Subject Item
n654:
n20:
n2:
Subject Item
n479:
n10:
n2:
Subject Item
n700:
n29:
n2:
Subject Item
n973:
n20:
n2:
Subject Item
n717:
n20:
n2:
Subject Item
n970:
n20:
n2:
Subject Item
n283:
n29:
n2:
Subject Item
n508:
n20:
n2:
Subject Item
n500:
n196:
n2:
Subject Item
n505:
n10:
n2:
n52:
n2:
Subject Item
n380:
n29:
n2:
Subject Item
n114:
n29:
n2:
Subject Item
n112:
n29:
n2:
Subject Item
n98:
n29:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/v3qv8WG0GIhml8lo1xJlgw==
n20:
n2:
Subject Item
n482:
n15:
n2:
Subject Item
n539:
n10:
n2:
n52:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/WNXKKXN8vNRJZbLwhpJh5A==
n196:
n2:
Subject Item
n862:
n15:
n2:
Subject Item
n431:
n10:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/wufEjtLVltR0X5kJs51TmA==
n29:
n2:
Subject Item
n320:
n20:
n2:
Subject Item
n255:
n29:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/z5KNRGdXsgs1mp1j25MqDA==
n20:
n2:
Subject Item
n626:
n29:
n2:
Subject Item
n177:
n10:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/ZfejxDFaqU1dra0SWmwtbA==
n10:
n2:
Subject Item
n120:
n29:
n2:
Subject Item
n942:
n52:
n2:
Subject Item
n786:
n52:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/N50WxTAKMNkvHFA545VCFQ==
n15:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/n6OYdnNLKFVTnSLaPIA4Rg==
n52:
n2:
Subject Item
n496:
n52:
n2:
Subject Item
n197:
n20:
n2:
Subject Item
n47:
n29:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/0GPKNFhvMv7ZPY3UjyzYHA==
n29:
n2:
Subject Item
n246:
n20:
n2:
Subject Item
n97:
n29:
n2:
Subject Item
n372:
n29:
n2:
Subject Item
n565:
n254:
n2:
Subject Item
n488:
n20:
n2:
Subject Item
n327:
n10:
n2:
n52:
n2:
Subject Item
n77:
n10:
n2:
Subject Item
n81:
n15:
n2:
Subject Item
n100:
n20:
n2:
Subject Item
n365:
n52:
n2:
Subject Item
n612:
n29:
n2:
Subject Item
n383:
n10:
n2:
Subject Item
n370:
n20:
n2:
Subject Item
n948:
n10:
n2:
n52:
n2:
Subject Item
n518:
n196:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/J6DlwObZ2iDuCb5rveIxDw==
n20:
n2:
Subject Item
n306:
n20:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/P9E7yKotgqIJz3rJ7ikyvQ==
n20:
n2:
Subject Item
n706:
n10:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/p6jlWJ9wHr3MCYLl1F4CIg==
n10:
n2:
Subject Item
n525:
n15:
n2:
Subject Item
n952:
n29:
n2:
Subject Item
n763:
n20:
n2:
Subject Item
n908:
n10:
n2:
Subject Item
n485:
n10:
n2:
Subject Item
n473:
n10:
n2:
Subject Item
n207:
n10:
n2:
Subject Item
n17:
n10:
n2:
Subject Item
n849:
n10:
n2:
Subject Item
n459:
n460:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/xNSQqmPz7PpjZNqLIlqOQQ==
n10:
n2:
Subject Item
n783:
n10:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/xlBHGck-fDXmJqw3gRP0XA==
n10:
n2:
Subject Item
n643:
n10:
n2:
Subject Item
n987:
n10:
n2:
Subject Item
n743:
n15:
n2:
Subject Item
n335:
n52:
n2:
Subject Item
n438:
n15:
n2:
Subject Item
n391:
n52:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/CtJGE8D-L6FjT6yUps2Icw==
n15:
n2:
Subject Item
n936:
n52:
n2:
Subject Item
n976:
n52:
n2:
Subject Item
n155:
n52:
n2:
Subject Item
n982:
n52:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/P9WQsI4R_W1Kg2a0Jya6GA==
n15:
n2:
Subject Item
n996:
n15:
n2:
Subject Item
n85:
n15:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/1KgJYsvl52mz5IRoU7HKSw==
n20:
n2:
Subject Item
n305:
n254:
n2:
Subject Item
n904:
n29:
n2:
Subject Item
n387:
n196:
n2:
Subject Item
n223:
n20:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/LnD5oHFZFBfxBn0987XDHg==
n52:
n2:
Subject Item
n360:
n29:
n2:
Subject Item
n808:
n15:
n2:
Subject Item
n833:
n20:
n2:
Subject Item
n844:
n122:
n2:
Subject Item
n682:
n196:
n2:
Subject Item
n228:
n10:
n2:
n52:
n2:
Subject Item
n867:
n10:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/xlAM8IwGgnHvS-YinMlIIg==
n20:
n2:
Subject Item
n827:
n20:
n2:
Subject Item
n25:
n10:
n2:
Subject Item
n845:
n846:
n2:
Subject Item
n455:
n20:
n2:
Subject Item
n689:
n10:
n2:
Subject Item
n742:
n20:
n2:
Subject Item
n917:
n29:
n2:
Subject Item
n175:
n10:
n2:
n52:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/0koeIVT5ZCdo7RB7Pn3bZQ==
n10:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/0za7YT7_mRJ3LoCDW5ExQQ==
n10:
n2:
Subject Item
n357:
n10:
n2:
Subject Item
n939:
n10:
n2:
Subject Item
n920:
n10:
n2:
Subject Item
n399:
n10:
n2:
Subject Item
n480:
n10:
n2:
Subject Item
n964:
n10:
n2:
Subject Item
n469:
n10:
n2:
n52:
n2:
Subject Item
n924:
n10:
n2:
Subject Item
n790:
n10:
n2:
Subject Item
n632:
n10:
n2:
Subject Item
n366:
n10:
n2:
Subject Item
n766:
n10:
n2:
Subject Item
n248:
n10:
n2:
n52:
n2:
Subject Item
n618:
n10:
n2:
Subject Item
n997:
n10:
n2:
Subject Item
n126:
n10:
n2:
n52:
n2:
Subject Item
n219:
n10:
n2:
Subject Item
n363:
n10:
n2:
Subject Item
n659:
n10:
n2:
Subject Item
n470:
n10:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/BKub-Iz7LPfbwe44UGMvWQ==
n10:
n2:
Subject Item
n992:
n10:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/BtTRD6zEhs8ZMrNBKgt4vw==
n52:
n2:
Subject Item
n397:
n10:
n2:
n52:
n2:
Subject Item
n261:
n10:
n2:
Subject Item
n452:
n10:
n2:
Subject Item
n598:
n10:
n2:
Subject Item
n678:
n10:
n2:
n52:
n2:
Subject Item
n53:
n10:
n2:
n52:
n2:
Subject Item
n596:
n10:
n2:
Subject Item
n665:
n10:
n2:
Subject Item
n322:
n10:
n2:
Subject Item
n462:
n10:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/Llpg78xc-Xp9OA8V3xS7oQ==
n10:
n2:
Subject Item
n419:
n10:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/l_CBWiViRKpc-WtcVRsrxQ==
n10:
n2:
Subject Item
n555:
n52:
n2:
Subject Item
n441:
n10:
n2:
Subject Item
n506:
n52:
n2:
Subject Item
n433:
n10:
n2:
Subject Item
n42:
n10:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/SDpSPwjPaOxmeweLB75nAQ==
n10:
n2:
Subject Item
n422:
n10:
n2:
Subject Item
n193:
n10:
n2:
Subject Item
n637:
n10:
n2:
Subject Item
n975:
n10:
n2:
Subject Item
n67:
n10:
n2:
Subject Item
n801:
n10:
n2:
Subject Item
n499:
n10:
n2:
Subject Item
n807:
n15:
n2:
Subject Item
n426:
n52:
n2:
Subject Item
n501:
n15:
n2:
Subject Item
n660:
n52:
n2:
Subject Item
n80:
n52:
n2:
Subject Item
n888:
n15:
n2:
Subject Item
n730:
n15:
n2:
Subject Item
n150:
n15:
n2:
Subject Item
n377:
n20:
n2:
Subject Item
n19:
n20:
n2:
Subject Item
n151:
n10:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/28mFtPku0gkex-osEvJEIg==
n20:
n2:
Subject Item
n201:
n20:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/2Ps_Z9C_v0qHPwtlvlGD0Q==
n10:
n2:
Subject Item
n454:
n10:
n2:
Subject Item
n631:
n10:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/2Vp-GOHkzkO8qORwTMhHWA==
n122:
n2:
Subject Item
n109:
n29:
n2:
Subject Item
n153:
n122:
n2:
Subject Item
n522:
n10:
n2:
Subject Item
n903:
n10:
n2:
n52:
n2:
Subject Item
n2:
rdfs:label
NPC NPC NPC Npc NPC NPC NPC NPC NPC NPC NPC NPC NPC Npc NPC NPC Npc Npc NPC NPC NPC Npc NPC NPC NPC NPC NPC
rdfs:comment
An NPC is a non-playable character. These include NPC merchant with whom one can trade 1-for-1 with using Gold, the Natars And Imperial Rome For Ancient Europe. NPC (an acronym for "non-player character") is a term used in videogames and virtual worlds to describe characters controlled by the program's code rather than the user. see NPCs Gli NPC (Non Playable Character, personaggi non giocabili) sono tutti quei personaggi con cui si può interagire, non comandati da un altro giocatore. Essi sono creati e controllati dal server del gioco. In Darkfall Online gli NPC possono essere "programmati" per eseguire determinati compiti sotto compenso. Tipiche mansioni svolte possono essere la vendita di oggetti o la guardia alle porte della città. Il sistema è molto flessibile e permette per esempio di decidere se far attaccare a vista personaggi di un determinato allineamento, nome, clan, razza etc. An Non-player character, shortened to NPC, is a character not controlled by a player. NPC è l'acronimo in lingua inglese di Non Playable Charachter ("Personaggio Non Giocante" in italiano), e identifica un personaggio guidato dall'intelligenza artificiale del gioco. Tali personaggi sono dotati solitamente di scarsa interattività. Esempi tipici di NPC sono Flight Masters, Quest Givers, Vendors, Trainers, Guards o Mobs. Puntatori di dialogo: Immagine:Dialogo_ok_32x32.pngSe sei abbastanza vicino per parlare con l'NPC. Immagine:Dialogo_no_32x32.pngSe sei troppo lontano per parlare. NPC on lyhenne englannin kielen sanasta non-playable character. tänne tulee lista NPC hahmoista:Snori Nairb,Foreman Ikure,Kerub Captain,chaferfu,Dunge Onmast'her,Naiz Keeholder,Tellih'Gent Nhin,Postor Nhin,Babblera Nhin,Unterix Unter,Shani Sings Fellow survivors and zombies are NPCs. From the very beginning of the game, and all over the main Perfect World map, there are small animals around that are not targets of kill quests, but add flavor to the game NPCs are the driving force of the game. There are many types of NPCs in Norrath. Each type has its own purpose. Some are put in game to help a player such as bankers or merchants. Others are mobs such as monsters, undead etc., that a player has to kill to gain faction, loot, or experience. Below is a list of NPCs. * Animals * Bankers * Guards * Guildmasters * Merchants * Monsters * NPC - Non Quest * Objects * Plant * Quest NPC * Tribute Master * Undead NPCs (non-player characters) are neutral characters that can give you information by talking to them, and may also offer some services for money. NPCs can be recognized by their yellow foot circles. Types of NPCs you will encounter are commoners, which offer no services but information, traders, which you can trade items with, healers, where you can buy healing and donate money to a deity, sages, which can identify and uncurse items, and trainers, which will help you advance in your chosen profession. NPC is a role-playing term used to describe a 'Non-Player Character'. Cho, at the sushi bar, is a good example of an NPC. Not all NPCs are that souless. Sometimes a scene will come up where NPCs are needed to interact with other characters. These interactive NPCs are portrayed by volunteer players or Admins as nessicary. They are usually cannon fodder or useful plot devices. Think extras in movies. NPC generally stands for Non-Playable Character. However it is more widely used to refer to any object that interacts directly with a player via pre-programmed scripts. In the world of TM there are several high level NPC's such as Eunda, Third party contacts and Hirata. NPCs are non-player characters, different from ragdolls at they are 'alive'- if given a gun, if they see an enemy (such as Barney seeing a Combine), they will attack and if the player gets too close they move out of the way, referring to the player as 'Gordon' (Gordon Freeman; only if they are Half-Life 2 NPCs.) however this was removed, silencing NPCs. They are easily downloaded from the Toybox. They can only be given Half-Life 2 weapons by default - Crowbars, SMGs and AR2s being examples. They can have other weapons the player does not spawn with, such as the Annabelle and Stunsticks. They can be picked up but the player may see errors in place of weapons. Popular NPCs from different games are common creations. If you have Half-Life: Source, it will add NPCs from Half-Life 1. NPC stands for "Non Player Character". It is a term that originated from Dungeons and Dragons to mean a creature that was not a monster but was not controlled by a player. An NPC creature would be something like a bartender, a merchant, the village mayor, etc..., who was controlled by the Dungeon Master. This term has migrated to online games, and the term has deviated somewhat. An NPC is still any creature not controlled by a player. But it is sometimes used to describe monsters as well, if the game has any. A non player character that can be stationed anywhere in the world of Rohan. They can be anything from merchants to questgivers to random people. The term 'NPC' is in common use with many online games. It is a acronym that stands for 'Non-Player Characters' or 'Non Playable-Character', meaning entities in-game that are controlled by the server, the actions of which do not originate from humans in real life. Non-Player Characters or NPCs, are used for different reasons, one of the most common uses is to buy and sell items and equipment. NPCs look like other player characters but have yellow names and often a teal colored title above them to show what type of NPC they are. Double click an NPC to interact with them. Throughout Ether Saga there are many people whom players will meet. Many NPCs will offer quests or some form of service. Others will hand out information or even transform into Boss Monsters! A majority of the Characters have a basis of an actual character from Wu Cheng'en's Journey to the West. 논플레이어 캐릭터(Non-Player Character, NPC)는 게임에서 사람이 직접 조작하지 않는 캐릭터를 말한다. 원래는 테이블 롤플레잉 게임에서 비롯된 용어로 컴퓨터 롤플레잉 게임에서도 사용되며, 종종 다른 장르의 컴퓨터·비디오 게임에서도 사용된다. NPC는 플레이어가 하지 않는 캐릭터를 맡음으로서 통해 세계의 존재감을 높여주는데, 단순히 구경꾼이나 상인일 수도 있고, 동료나 적일 수도 있다. 기본적으로는 몬스터와 동물을 포괄하는 개념이지만 마비노기 유저들에게 통용되는 뜻은 투아하 데 다난 등 자신의 스토리를 갖고 게임에 참여해 있는 인물 및 필드 등지에서 찾아볼 수 있는 공격할 수 없고 대화할 수 있는 고유한 캐릭터이다. NPC is a term to describe computer characters. It stands for Non-Player Charactors and can be anything from party members to enemies. Non player character Sind Charaktere die NICHT von einem Spieler gespielt werden (PC). NPC: (zum Beispiel) * Taria Forte * Nikita * Idrial * Colakis * Mike * Druma * Jerun __TOC__ Npc's(non-playing characters) are either humans or monsters such as a Minotaur or the Apothecary. NPC - Non-player (lub playable)-characters, w wolnym tłumaczeniu postacie prowadzone przez komputer (AI). Są to zazwyczaj postacie dające nam Questy, jak i postacie od których możemy zakupić potrzebne nam rzeczy oraz takie, dzięki którym możemy wymieniać różnego rodzaju surowce na inne przedmioty, chociażby scrolle. Kategoria:NPC thumb|250px|Пример NPC-наёмника в одном из модов NPC — любой неигровой персонаж, кроме мутанта, который управляется не игроком, а компьютером. Фактически, таковыми являются все персонажи, кроме протагониста. В игре НПС имеют огромное значение - именно через взаимодействие с ними происходит продвижение игрока по сюжету. Частица A-Life. NPC - сокращение от англ. Non-Playable Characters, т. е. неиграбельные персонажи. Делятся на 2 основные группы: дружественные (дающие задание и/или вступающие в диалог) и враждебные (боссы и враги). An NPC or Non Player Character in PolCan is an MP or Senator who is controlled and simulated by the A-Team, and is not a player in the game. NPC stands for a non-player character in a role-playing game. The term can mean two different things, though both meanings stand in opposition to the meaning of "player character". Firstly, in role-playing games in general, it can refer to any character who is not controlled by a player (but rather the computer or the DM). Secondly, in computer role-playing games like Baldur's Gate, it can refer to the characters who can join the player's party and be controlled by them, but are not created by the player and do not represent the player personally. In the latter case, the player usually has full control of the NPCs for most of the time, but they may exhibit scripted free will at specific plot points, for example withdrawing cooperation when the player makes a particular choice that the NPC Een Non-player Character, or NPC, is een karakter dat niet wordt bestuurd door een mens. De term NPC wordt voornamelijk gebruikt bij vriendelijke wezens in het spel die intelligent zouden zijn. NPCs voor de Free Peoples van Middle-earth zijn altijd één van de Player Character races: dwarves, elves, hobbits and men. Vriendelijke wezens voor Monster Play Characters zijn orcs, wargs en spiders. Vriendelijke NPC's kunnen quest gevers zijn, vendors, wachters of zelfs . Voor een compleet overzicht van alle NPCs, zie: . NPCs zijn ook gecatalogiseerd : * * NPC is short for Non-Player Character. Unless stated otherwise by the NPC's creator, it is generally assumed to be okay for anyone to control the NPC's actions without prior permission. However, it is also expected that the NPC's actions reflect how the character was established in the story. Un NPC (Non-Player Character) es un tipo de personaje que no es controlado por ningún jugador, pero tiene varios propósitos en el juego: iniciar una misión , comprar/vender objetos o dialogar con el jugador por ejemplo. Para una lista de la mayoría de los NPC vea . NPC are Non Playable Characters which you can interact with (by pressing W). An NPC or Non-playable charcter, is a character in-game that is not physically able to be controlled by a human. They move usually in a random direction, and are most often used as shopkeepers or quest givers, or just a normal townfolk. NPC's can also class as monsters, as they are not able to be controlled. This is a "non-player character" (also known as non-playable character) which is often shortened to NPC. These are characters in a computer game who are not controlled by a human player. rightEn NPC er en ikke-spillbar sim. An NPC or Non-Player Character is a character in Wakfu who is not an avatar for a human being, but is coded into the game for a variety of purposes. Unlike most MMORPGs, the NPCs in Wakfu do not perform basic functions such as quest-initiation, or general trading with the players. The majority of NPCs are Clan Members. NPC's, also known as Non Player Characters, are characters in the Dungeon Siege Series who do not fight the player but rather act as additional scenery, be part of quests or act as shopkeepers who can buy and sell goods to the character. NPC's are generally invincible to typical forms of damage however during certain parts of Dungeon Siege II and III they are witnessed dying (Such as the battle at Windstone Fortress in Dungeon Siege II). An NPC, or non-player character, is a character created for a specific purpose rather than for general recreational use. Though this term is generally reserved for staff characters which are played through use of the @emit command (on a MUSH codebase), it can also refer to secondary characters with coded character objects objects in longterm use as heads of state, villains, organisation leaders, policemen, etc; or on rare occasions it can refer to temporary coded characters created by nonstaffers for specific events. NPC – bohater niezależny (z ang. Non Player Character lub Non Playable Character). Jeżeli NPC jest sterowany przez komputer, to zwykle jego działanie wspierają algorytmy AI. NPC to wszelkie postacie, które stają na drodze Bohaterów Graczy dla odróżnienia zwanych PC (z ang. Player Character) lub BG (Bohater Gracza). Są więc to zarówno napotykani wrogowie, sprzymierzeńcy, postacie drugoplanowe jak i statyści jak np. karczmarze czy kupcy, z którymi Bohaterowie Graczy ubijają interes. Kategoria:Artykuły nie na temat Kategoria:Bez infoboksu Kategoria:Bez grafiki Kategoria:Do zlinkowania Npc, also known as "The Inn Keeper" is one of many different computer controlled character in the game. He is going to be part of a future Quest. There are a few different NPC's in game NPC é a abreviação de "Non-Player Character"(Personagens Não Jogaveis). São personagens que estão em lugares específicos em todo o Tibia, e eles não são controlados por uma vida real, o ser humano. A maioria dos NPCs em Tibia existe para a compra e venda de itens, mas nem todos os NPCs compram e vendem coisas. Alguns NPCs estão no jogo como parte de uma Quest, e outros são apenas para fins de RPG. Esses tipos de NPCs compram e vendem diversos diversos itens e equipamentos. Você vai falar com esses NPCs mais do que quaisquer outros: * Nordic Tibia Ferries (É para as Ice Islands) An NPC (non-player character) is a character that is controlled by the game. In Queville, it is distinguished from a monster in that it resembles a player, and a player generally cannot attack one. A Quest NPC is part of a quest. NPCs may also buy or sell items. An NPC is a Non-Playable Character. There are a number of these in the Valenth world, who have been seen interacting both with each other and with player characters during established plot events. An NPC is short for a Non-Player Character. NPCs give quests, sell items, kill you...... yeah, Monsters are NPCs too. NPCs can be shopkeepers, quest givers, guards, etc. NPCs are not real charcters and rely on a preset text function, so you'll hear the basic stuff everytime you talk to them. NPCs can also be monsters, as mentioned above, that will attack you and may cause your character to Die. Proszę o wyrozumiałość, to moja pierwsza pasta. Pewnie każdy z was, kto choć trochę interesuje się grami RPG, będzie kojarzył uniwersum Dragon Age. Najnowsza część, Inkwizycja, nie doczekała się polskiego dubbingu. Ale od czego mamy fanów, prawda? Był ranek, 30 czerwca. Jadłem śniadanie, pies spał w łazience, młodszy brat czytał jakiś komiks i siorbał colę. Ot, zwyczajny, letni poranek. Nagle otworzyły się drzwi i wsunął się przez nie kędzierzawy łeb mojego kuzyna. Rzucił we mnie czymś, zanim w ogóle zdążyłem się przywitać. Był czyś wyjątkowo uradowany, banan od ucha do ucha. – Pomóż. KURWA. A Non-Player Character" (NPC) is any character you encounter and interact with in Lunia that is not controlled by other human players - they are generated and controlled by the game server. Typical examples of NPCs include Quest Givers and Vendors. Friendly NPCs are normally, as stated before, quest givers and vendors located in the square or before a stage begins (bonfire area). Hostile NPCs are sometimes categorized as monsters (aka "Mobs") or bosses. They can be contrasted with Player Characters (PCs, or sometimes just "Players"). Ein NPC ist die Kurzfassung für Non-player character (deutsch= Nicht-Spieler-Charakter)(NSC). Nichtspielercharakter - Ein Charakter im Spiel, der nicht von einem Menschen gespielt wird. NPC means as "Non-Playable Character" that is added in Souledge/Soulblade, Soulcalibur II(Japan Version), Soulcalibur III and Soulcalibur IV. * NPC characters can only be usable by activate the cheat or codebreaker. * Some NPC can be created in Soulcalibur III and Soulcalibur IV. An NPC is a "Non Player Character", meaning that all actions made by said character are controlled by the game itself and not another human. Most NPC's have programmed responses they give, show, or tell within a game's story line. Some games do, however, add in the "unknown" factor to make it appear more random in the actions done. In all games, NPC's add quite a bit to the depth of the game, and help to keep the player's interest fresh. A non-player character or NPC includes all entities within the game that are not controlled by players. The term is sometimes extended to monsters, but on My English Wiki, a distinction between monsters and all other NPCs is maintained. You can find information, including location info, about any NPC in Atlantica in game from the Encyclopedia's NPCs tab (accessible via the Game Info menu > NPCs) in the user interface. You can even automatically move (or teleport) to the NPCs location, by clicking on the Move to NPCs button. I don't know why we are like this. As far as I know, it's just the people in town, but I have an awful feeling that it goes much farther than that. We stand still. Some of us move, but not by much. A step to the left, maybe two to the right, but that's it. Day and night, always this way. We don't sleep or eat, just stand or walk. We don't talk to each other, never to each other. No shouts, no whispers, just silence. Silence other than that song. I hate that song, but I think I would miss it if it stopped. It's always been like this, and we shouldn't break these rules, ever. I don't want to vanish. NPC's, also known as 'Non-play characters' is any unit in the game that is not directly controllable by the user. This includes merchants, quest-givers, and wildlife. An NPC, or Non-Player-Character, is any character you encounter and interact with in Aion that is not controlled by other human players - they are generated and controlled by the game server. NPCs are either neutral or affiliated with a particular race or faction (File:Elyos Logo small.png Elyos or File:Asmodian Logo small.png Asmodian). Typical examples of NPCs include quest givers, merchants, trainers or Guards. Hostile NPCs are sometimes categorized as creatures (aka "mobs", wildlife or monsters). They can be contrasted with Player Characters (PCs, or sometimes just "Players"). NPC - short for Non Playing Character This term is used for every avatars in the game that are not considered mobs and that are not played by real persons. NPCs are usually characters important tp the storyline or specific quests. NPC = non-player character (DE = Nicht-Spieler-Charakter) NPC sind ein Bestandteil des Spiels und werden vom System gesteuert. In Sword Art Online sind alle Monster und ein Teil der Bevölkerung NPC's. Als Beispiel sind in SAO die Marktstände in der Stadt der Anfänge (Ebene 1) alle mit NPC's besetzt. Yui ist eine NPC-KI, die sich aber vom System abgekoppelt und ein eigenes Bewusstsein entwickelt hat. Kategorie:Begriffsklärung Gang skinheadów i neonazistów lubują się w mundurach i skórach. Mocno dopakowani z przeszkoleniem paramilitarnym. Zarejestrowani również jako firma ochroniarska. Een NPC (Non Player Character, Niet-Speler Karakter) is een karakter die niet bestuurd wordt door jou, als speler, maar door de server. Ze hebben diverse functies: * Questgever. Ze geven je quests als je de juiste level hebt voor een quest. Als dat zo is hebben ze een groot geel uitroepteken boven hun hoofd; * Verkoper. Je kunt items van hen kopen (al is het beter om mobs te verslaan of naar het Auction House voor goede items. Je kunt ook je eigen items aan hen verkopen; * Guard. Ze kunnen worden geaggrod door de vijandige faction. Hun rol is dus om de stad tegen aanvallen te verdedigen; * Profession Trainer. Je kunt bij hen professions leren en unlearnen; * Class Trainer. Je kunt nieuwe skills van hen kopen. Je kunt tegen kosten al je talentpunten terugkrijgen en deze op NPCs (eng:Non-playing Character) bezeichnet Figuren innerhalb der Spielwelt, die nicht von einem realen Spieler sondern vom Client gesteuert werden. Meistens betreiben sie einen Laden oder treten als Questgeber in Erscheinung. Es gibt viele unterschiedliche NPCs in der Welt von Madrigal, die hier beschrieben werden wollen. Um eine Liste der NPCs zu sehen geht auf die NPC-Liste Um zu sehen wo sich die NPCs befinden, klickt auf die untenstehenden Links: An NPC is a non-player character. That means they are not the specific avatar of any one player, and are typically managed by the GM. El universo de Dark Orbit no solo está plagado de jugadores con ganas de pasarlo bien, también existen varias razas de alienígenas que intentarán que el juego sea más entretenido si cabe. En la lista de alienígenas que aparecen a continuación verás que hay un apartado llamado “Recompensa”. Este apartado indica lo que te va a dar el alienígena cuando lo hayas destruido. En gris se destaca la recompensa que se te entrega nada más destruir al alienígena, el resto de la recompensa aparece en el juego en forma de cargo box o caja de recursos, la cual puede ser recogida por cualquier jugador, aunque le corresponde a quien haya destruido el alíen. Categoría:klkl NPC stands for Non-Playable Character. An NPC is any character which cannot be played by the player. Many of the native characters (Tusken Raiders, Jawas, etc.) in Star Wars: Battlefront are NPCs. NPC means non-playable character. There are several types of NPCs in the game: * Shopkeepers, who offer Items for sale and as Quest rewards, as well as abilities for Threads. * Reapers, who open connections between districts and give out Pins in return for completing various Objectives. * Rhyme, Beat's younger sister and partner. * Shibuya's people, who can be scanned for Thought Fragments. * Sota and Nao, two players who made a pact. They help you and encourage you in the second week. * Shuto Dan (Shooter), a Tin Pin fanatic who challenges, and gives you prizes (for beating him) throughout your journey. * Itaru Yokoyamada (Yammer), Shooter's rival in Tin Pin. * Sanae Hanekoma, who gives you various gadgets to help you beat the game. * Megumi Kitaniji, the This page will contain basic profiles for NPCs for the different editions od the game. NPC, είναι η συντομογραφία του Non-Player-Character , και περιγράφει όλους τους χαρακτήρες στο παιχνίδι που δεν ελέγχονται άμεσα από τον παίχτη, συμπεριλαμβανομένου των PvE αντιπάλων και των φιλικών κατοίκων του realm σας (διάφοροι έμποροι, αυτοί που σας δίνουν αποστολές, οι εκπαιδευτές για τις διάφορες careers (κλάσεις) κτλ). Σε ένα RvR παιχνίδι όπως είναι το WAR, τα NPCs που είναι φιλικά απέναντι στους PCs (Playable Characters - Παίχτες) ενός realm μπορεί να είναι επιθετικά ενάντια σε άλλους PCs από άλλο realm. Varika In MMORPG terminology, an NPC, an acronym for Non-player Character, are characters that don't join the players' parties and are not controlled by real players, being created only to fulfill a certain role, like starting an Event or being a shopkeeper. The System Administrators of The World frequently disguise themselves as NPCs in order to interact with the players without being noticed. NPCs should not be confused with Vagrant AIs, as Vagrant AIs can think and act for themselves, while NPCs only act in the way they were programmed to. "NPC" betyder "Non-Playable Character"(icke spelbara karaktärer). De är karaktärer som är utplacerade på speciella platser i tibia och de är inte spelade av någon människa. De fläste NPCerna i Tibia existerar för att man ska kunna köpa och sälja saker, men inte alla NPCer köper och säljer saker. några av de NPCer som finns kan vara en en del av ett uppdrag, och andra finns bara där för rollspelets skull. Dessa NPCer köper och säljer olika saker och utrustning. Det är dessa NPCer som du kommer prata mest med: * Nordic Tibia Ferries (It's to the Ice Islands) Other types of NPCs are: A list of all currently gained NPC's can be found by entering the inventory screen (default Esc.), then press the house symbol above the armor. To place an NPCs in a specific room, left click the portrait of the NPC and then left click room desired, leaving the NPC's banner in the clicked space if the housing is adequate. Clicking on the "question mark" box will allow the player to click on a potential NPC house and tell the player what the house still needs to be ready. If the housing is not enclosed properly then it will simply state that the house is not suitable; otherwise it will state that the house is suitable. When Night begins, NPC's will walk to their respective banner remaining there until dawn at which point they will walk around and go through doors. If an NPC can't reach its NPC'ler oyun içinde görev alabileceğiniz ya da eşya satın alabileceğiniz kişilerdir.Bunlar herhangi biri tarafından kontrol edilmez, oyuna bağlıdırlar. An NPC or Non-Player Character (sometimes referred to as a PNJ in the Dofus documentation due to translation from the French phrase Personnage Non Joueur) is a character in the game who is not an avatar for a human being, but is coded into the game for a variety of purposes: initiating or advancing a quest, buying or selling items, offering an exchange, or simply engaging the player in a bit of amusing or informative dialog. For a list of NPCs, including lists per region, see . Non-Player Character, (NPC), is a broad term to refer to any game entity that has a player-like model but functions merely as a store, bank or something similar. Priest Spells Level Name Words Mana Promotion? 1 Mana Training exevo mana 100% No 1 Magic Rope exani tera 20 No 8 Light utevo lux 20 No 8 Find Person exiva "Name 20 No 9 Light Healing exura 25 No 10 Antidote exana pox 30 No 11 Intense Healing exura gran 40 No 12 Levitate exani hur "up/down 50 No 12 Energy Strike exori vis 20 No 13 Great Light utevo gran lux 60 No 14 Haste utani hur 60 No 14 Food exevo pan 120 No 14 Magic Shield utamo vita 50 No 15 Intense Healing (Rune) adura vita 240 No 15 Antidote (Rune) adana pox 200 No 16 Convince Creature (Rune) adeto sio 200 No 17 Destroy Field (Rune) adito grav 120 No 18 Heal Friend exura sio "Name 70 No 20 Ultimate Healing exura vita 160 No 20 Strong Haste utani gran hur 100 No 23 Create Illusion utevo res ina "Name 100 No 23 Energy Beam exevo vis NPC (Non-Player Character) 是指遊戲中不由玩家所操縱的非敵對角色。有些是會與玩家做買賣的商人、有些是需要幫助,會提供任務給玩家的百姓或官員、也有些只是單純路過的路人甲。 通常在野外提供各式服務的 NPC 都處於無敵狀態,不會被敵人攻擊。有些任務中的 NPC 則需要玩家的保護,一旦重要的 NPC 死了玩家就會被滅團。 以下是一部分服務性質 NPC 的種類: * 材料加工 * 收藏家 NPC er en forkortelse for det engelske uttrykket Non-Player Character. Dette er figurer som ikke blir styrt av noen spiller, og i motsetning til i tradisjonelle RPG, heller ingen Game Master. Typiske NPC kan blant annet være selgere, vakter eller oppdragsgivere som er spredt rundt i spillet av ulike formål. NPC (eng.NPC, Non Playing Character) eli Ei ihmispelaaja, ovat MMORPG-peleissä yleisiä hahmoja, jotka toimivat mm. kauppiaina, kansalaisina jne. Maplestoryssä on useita kymmeniä NPC:eitä, joka kaupungeissa ja muilla alueilla. Luokka:NPC Luokka:Oppaat NPCs or Non-Player Characters are characters (species in the bestiary) of Tales Of Pirates. NPCs can be encounter in cities, regions and any other explorerable area. Many NPCs have a specific purpose like the teleporters or traders while others only give you quests or are part of a quest. For a list of all NPCs see our . No universo dos vídeo-games, é chamado NPC (sigla de non-playable-character) aquele personagem que aparece em algum jogo, mais não pode ser controlado. Non playable character. Ect Ian,Runtime,Ect. (Some servers allow you to play as these.) Non Playable Character (niet bespeelbare spelfiguren) Lijst met NPCs: Categorie:NPC NPC (Non-Player character) är datastyrda figurer i Hundparadiset som alla är unika och har egna funktioner så som. En NPC kan generellt hälsas genom att skriva "Hej" eller "Hejsan" i Default chatten och "Hejdå eller "Ses" för att hälsa Npcn hejdå. * Köp/sälj funktioner * Information * Uppgradering av koppel An NPC (Non-Player Character) is any character you encounter and interact with in World of Warcraft that is not controlled by other human players — they are generated and controlled by the game server. NPCs are either neutral or affiliated with a particular faction (Image:Alliance 15.gif Alliance or Image:Horde 15.gif Horde). You cannot attack NPCs of your faction and you must be "at war" (set in Reputation tab of your character sheet) with a neutral NPC's faction to attack them. Typical examples of NPCs include flight masters, innkeepers, quest givers, vendors, trainers, and guards. En NPC hedder rigtigt "Non-Playable-Character". Det er spillere som ikke bliver styret af spillere, men af serveren. Du ser dem hver dag du er på runescape. Når du skal til at spille Minigame, eller skal ud og kæmpe monstre. Eksempler på NPC'er er Ejere af butikker, sælgere og Quest givere. I de fleste tilfælde kan man snakke, eller komme i kontakt med en npc. Andre gange kan man angribe. NPC'er kan også "tale", men teksten bliver ikke vist i "chat boksen". Der er en stor forskel fra Runescape 2 og Runescape Classic. I Runescape Classic kan NPC'er kun tale med 1 person af gangen. Kategori:NPC Ein "NPC" ist die Abkürzung für Non-Player-Character (englisch). Ins deutsche Übersetzt heißt es nichts anderes als Nicht-Spieler-Charakter, wobei Gamer (zu deutsch: Spieler) auch oftmals Falscher Freund sagen. Dieser "NPC" wird nicht wie andere Charaktere von echten Spielern gesteuert sondern vom Computer. Sie wurden von den Entwicklern als Virtuelle Spielfigur geschaffen um Hintergrundwissen zu vermitteln oder auch als Informationshelfer zu dienen. Man begegnet diesen "NPCs" sehr oft bei Quests. Es gibt aber auch verkaufende "NPCs". * NPC Liste * Quest Liste 本WikiにおけるNPCの定義はプレイヤーが直接操作をすることができないキャラクター全般を指す。 狭義には戦闘行為をしかけられないキャラクターをNPCと呼ぶ場合もあるが、区別せず、いわゆるNPCとmobは同列に扱う。 No hay un orden en el que aparezcan los NPC's, pero sí un tiempo ya que cada 2 minutos aparece un NPC (eso si varios han muerto) simplemente se necesita cumplir los requisitos mencionados e irán apareciendo. Durante el día, los NPC pasearán por el mapa; socializaran, se sentarán y caminarán por la casa y alrededores, sin embargo en la noche se quedarán dentro de sus habitaciones. Cada NPC que se instale en su casa hará que se reduzca la aparición de enemigos en las cercanías, pero este efecto no se aplicara durante los eventos tampoco revivirán si mueren hasta que termine. NPC = Non Player Character Nicht Spieler Charakter = Deutsch Diese Sogenanten NPC werden vom Computer gesteuert, die eine Bestimmte Aufgabe innerhalb eines Bereiches ausüben wie zb. Die Verteidigung eines AFS Posten/Basis. NPC(Non-Player character) to sterowana przez komputer postać. Ein NPC ist ein „non-player-character“, sprich es wird nicht von einem Spieler gesteuert, sondern steht nur auf einem Feld rum. In Allwar sind die NPCs die Haupteinnahmequelle. Wenn man ein NPC angreift, wird die Hülle beschädigt. Wie viel Hülle man verliert hängt von der Stärke und Rüstung des NPCs und der eigenen Stärke und Hülle. NPCs findet man hauptsächlich in Gebieten, welche sehr populär sind, wie z.B. die Heimatplaneten und im Handelszentrum, aber auch in verschiedenen anderen Gebieten. Bohaterowie Niezależni (ang. Non-Player Character, w skrócie NPC) to postacie, które nie są kontrolowane przez graczy. Gracze zazwyczaj mogą rozmawiać z NPC, jednak nie można ich atakować (postacie, które można atakować zalicza się do potworów). Do tej grupy zaliczają się właściciele sklepów, bankierzy, postacie z misji, muzycy, mieszkańcy miast i wielu innych. Bohaterowie Niezależni mogą zlecać zadania, skupować i sprzedawać przedmioty, ograniczać lub ułatwiać dostęp do różnych obszarów świata i pełnić inne ważne bądź przydatne funkcje. Czasem także nie pełnią istotnej funkcji, a jedynie oferują ciekawą konwersację. Imiona bohaterów niezależnych pojawiają się w kolorze żółtym. An NPC (Non-Player Character) is any character you encounter and interact with in World of Warcraft that is not controlled by other human players — they are generated and controlled by the game server. NPCs are either neutral or affiliated with a particular faction (File:Alliance 15.png Alliance or File:Horde 15.png Horde). You cannot attack NPCs of your faction and you must be "at war" (set in Reputation tab of your character sheet) with a neutral NPC's faction to attack them. Typical examples of NPCs include flight masters, innkeepers, quest givers, vendors, trainers, and guards. Een npc is een computer bestuurd poppetje, de volle betekenis is Non playable character. nederlandse vertaling is Niet te spelen poppetje. Dit zijn dus bijv. poppetjes die een standaard winkel hebben op krawk eiland. NPC is an abbreviation for Non-Player-Character. NPCs can be any character from a game's universe (in this case Dragon Ball) and are used to give information to the players. NPCs can also be used as vendors or quest givers. Monsters are also NPCs. NPC oftewel Non player character zijn Characters in MechScape die niet bestuurd worden door een speler, maar zijn bestuurd door de computer zichzelf. NPC's kunnen vele functies hebben bijvoorbeeld als Monster, verkoper, een persoon uit een Quests, enzo. ... In het spel RuneScape worden ze aangeduid met een geel bolletje op de minimap. MechScape zal waarschijnlijk ongeveer hetzelfde principe hebben. NPC ist die kurzform für Nicht Player Character (engl. Not Player Character). NPC´s in der Gothic Reihe sind alle Lebewesen in dem Spiel wie Xardas oder auch ein Ork. Einem Npc können, mithilfe des Scriptes der für einen NPC erstellt wird, Attribute, Tagesabläufe, sein Name und seine Gilde zugeordnet werden. NPC ist eine Abkürzung und steht für Non-Player-Character. Das sind Monster oder Tiere die von keinem Spieler gesteuert werden. Sie kommen in größerer Anzahl vor. Durch das Töten von NPCs erwirbt man XP, Gold und manchmal auch Drop-Items, verliert jedoch ein paar Lebenspunkte. Die Menge ist von der Stärke - dem Level - des jeweiligen NPCs abhängig. Ein getötetes NPC respawnt nach einiger Zeit wieder. A Non-Player Character" (NPC) is any character you encounter and interact with in Mythos that is not controlled by other human players - they are generated and controlled by the game server. Typical examples of NPCs include Quest Givers and Vendors. Hostile NPCs are sometimes categorized with other creatures or monsters (aka "Mobs"). Contrast with Player Characters (PCs, or sometimes just "Players"). See also: * thumb|NPC: Alieshor (flight master) NPC (Non-Player Character) to każda postać z świata World of Warcraft, z którą można wejść w interakcje, a która nie jest kontrolowana przez graczy tylko przez skrypt serwera. Typowe przykłady takich postaci to władcy lotów, NPC oferujący zadania, sprzedawcy, nauczyciele umiejętności oraz profesji czy też wartownicy. Поддержание полной карточки персонажа для всех NPC - трудоемкая задача. Поэтому NINE предлагает упрощенную систему описания NPC. Чтобы описать мастерского персонажа нужно определить: "NPC" stands for "Non-Playable Character". They are characters that are in specific places throughout Endless-Online, and they are not controlled by a real-life human being. Most NPCs in Endless-Online exist for the buying and selling of Items, but not all NPCs buy and sell things. Some NPCs are in the game as part of a Quest, and others are merely for roleplaying purposes. These types of NPCs buy and sell various items and equipment. You will talk to these NPCs more than any other: Armor Shopkeeper NPCs Banker NPCs Equipment Shopkeeper NPCs Magic Shopkeeper NPCs Weapon Shopkeeper NPCs thumb|Een typische NPC. Een NPC (Non-Player Character) zijn alle personages die spelers zullen tegen komen in RuneScape die niet bestuurd worden door andere spelers - ze zijn gecreëerd en worden bestuurd door de server van het spel. NPC's kunnen zich neutraal, vijandelijk en vriendschappelijk tegen een speler opzetten. Spelers kunnen verschillende NPC's aanvallen. Niet alle NPC's, zoals vriendelijke NPC's, kunnen niet aangevallen worden. NPC's moeten niet verward worden met de Monsters in RuneScape. NPC's spelen vaak rollen in quests of in de economie van het spel. frame|100px|Un NPC en Darnassus Un PNJ (Personaje no jugador) o NPC (Non Player Character) es un personaje con el que se puede interactuar, pero no es un jugador, sino que está controlado por el software de servidor. Algunos de estos se pueden encontrar muy fácilmente como puede ser vendedores de armaduras, juguetes u objetos comerciales hasta los guardias de cada Ciudad-Capital que guían a los jugadores a los puntos mas interesantes de cada ciudad. Der NPC ist ein Account, der von den Admins und mods des Forums gespielt wird. Er ist keine bestimmte Person und schlüpft immer in die Rolle, in der er grade gebraucht wird. Meist steht über dem Post des NPC als welcher Charakter er im Moment agiert. Es gibt folgende NPC-Charas: Viola Carmen (Sekretärin) Layla Justin (Moderatorin) Georg Smith (Busfahrer) Molly (Bettlermädchen aus der Stadt) Die Kinderbande aus der Stadt (Cayenne Vile, Lana Crevard, Tyler Samson und Antony Brash) Tama (Nekomata) Takasu (Nekomata) Bjorn (Koch) Аббревиатура от Non Player Character. Означает Не Игровой Персонаж. Используется по отношению ко всем персонажам в игре, управляемым компьютером. То есть персонажам, которые не доступны для управления игроку. Категория:Сокращения A Non-Player Character, more commonly known as an NPC, is a character in a computer roleplaying game that is not controlled by a Human player. Typically, NPCs are only neutral or allied characters and not enemies of players. Non-hostile NPCs are typically invicible unless able to engage in combat with certain players, such as those of an opposing faction. The exception is in Forum/E-Mail RPGs, where unimportant NPCs can be killed at the whim of the player. NPCs of more importance can usually be killed with the creator's direct permission. thumb|leftNPC di SEAL Online akan membantu kamu dalam bermain, bahkan mengajari skill-skill tertentu.Klik di sini untuk mendapatkan informasi NPC berikut lokasinya. An NPC or Non-Player Character is a character in the game who is not an avatar for a human being, but is coded into the game for a variety of purposes: initiating or advancing a quest, buying or selling items, offering an exchange, or simply engaging the player in a bit of amusing or informative dialog. After the 2nd wings update, they have made Changes to the NPC's so that their names are over their heads when they are in view. For a list of NPCs see . An NPC or Non-Player Character is a character in the game who is not an avatar for a human being, but is coded into the game for a variety of purposes: initiating or advancing a quest, buying or selling items, or simply engaging the player in a bit of amusing or informative dialog. For a list of NPCs, including lists per region, see . A Non-Player Character" (NPC) is any character you encounter and interact with in Dragonica that is not controlled by other human players - they are generated and controlled by the game server. Typical examples of NPCs include Quest Givers and Vendors. They can be contrasted with Player Characters (PCs, or sometimes just "Players"). NPC is a term used in feds as well as gaming meaning Non-Player Character. They are usually automated by some system, controlled by everyone in terms of feds, or controlled by the owner of the game or fed. Hier ist die Sammlung der NPC's in Allwar Wieder zur Hauptseite → For kanmusus, utilize Ship Un NPC ou un Personnage de Non-Joueur sont des personnages du jeu qui ne sont pas controlés par un humain, mais qui sont codé dans le jeu pour une variété de buts : introduction ou avancement d'une recherche, achat ou vente d'articles, ou simplement engagement du joueur dans un peu de dialogue amusant ou informatif. Pour une liste de NPC, y compris des listes par région, voir la Liste de NPC. Abrévation de Non-Player Character (Personnage Non-Jouable). Les NPCs sont les personnages créés par Square-Enix controllé par l'ordinateur, ce ne sont pas des personnes réelles. Cela inclue donc les monstres (mais l'usage est rarissime , mob est plus utilisé ) et les habitants que l'on rencontre sur Vana'diel (leurs prénoms sont écrits en vert) . Das sind Figuren (Charaktere), die automatisch funtionieren, wo also kein Spieler dahinter steht. Hier kannst du Quests bekommen oder Items kaufen sowie deine Überschüsse verkaufen. Siehe auch Titel. NPC — неигровой персонаж, управляемый игровым искуственным интелектом. Można wyróżnić trzy typy NPC: * Zwyczajni: można z nimi rozwijać relacje i przyłączać ich do rodziny, bez kodów. Przykładem takiego NPC jest Magdalena Nietoperz, Dariusz Drewno. * Specjalni: mają ograniczoną możliwość wykonywania z nimi interakcji, albo nie mają jej wcale, a próby przyłączenia do rodziny (np. przez kody) kończą się błędami gry. Przykładem takiego NPC jest Mroczny Kosiarz, czy Kościlda.​ * Zwierzaki NPC: pojawiają się w The Sims: Zwierzaki The Sims 2: Zwierzaki i The Sims 3: Zwierzaki. Czasem można je zaadoptować. Przykładem takiego NPC jest (w przypadku The Sims 1) El Bandito, (w przypadku The Sims 2) Śmierdziuch Skunks, Wilk, (w przypadku The Sims 3) Jeleń, Jednorożec. Az NPC (Non-Player Character = nem játékos karakter) bármely olyan karakter a számítógépes játékokban, amely nem emberi játékosok által irányított, tehát mesterséges intelligencia adja viselkedésüket. Ellentétben a szörnyekkel, ők vagy a Szövetséghez, vagy a Hordához tartoznak ezért megtámadásuk esetén bekapcsolódik a PvP mód de lehetnek semlegesek vagy egy frakcióhoz hű tagok is. Az alábbi típusokba sorolhatók: NPC is a common term in games, which means Non-Player Character. This is a character in the game that is not controlled by the player. It may or may not be controlled by a GM. In Restaurant City, all NPCs are controlled by AI. You can change the clothing on employee NPCs, but not customers. See also: NPC at Wikipedia __NOEDITSECTION__ Postaci niezależne: Wieźna herbu SAN – szlachcic z kotliny Wartenbuch – (wróg) Marcel Schlieman herbu Wołycz – szlachcic z kotliny Wartenbuch Gnomy z Soderingen Apurkin – gnom miszcz księgi osady z Soderingen (death) Khazdil – gnom miszcz kapłan Ringliego z Soderingen Fredolio – gnom miszcz od wyrobu przedmiotów z Soderingen| De Bigossi – gnom miszcz mag z Soderingen Gosno – gnom młody, nasz przyjaciel Wyzwoliciel – Pedridż Asuante nowy przywódca Valachów Bitwa pod skałką: Unterwalden : Baumenwolk: Wintenschling - astrolog, który znalazł spaczeń NPC's ( Nicht Spieler Charaktere ) sind Figuren wie die Zwielichtgegner oder Rogan Kayle ( nicht als Karte sonder in den missionen ) die Computergesteuert sind. Kategorie:Begriffe NPC = Non Player Charakter. Gemeint sind alle Spielfiguren, die wie Avatare von Spielern aussehen, jedoch nicht von den Spielern selbst, sondern vielmehr von der Spielelogik gesteuert werden. (vgl: Wikipedia:NPC ) NPC is the abbreviation for Non-Player Character, a character that exists within the game, but which is not controlled by a player and does not actively interact with a player, save dialog. Some typical NPCs are Innkeepers, Doctors, and Weapon/Clothes Shop owners. Npc Hier sind alle Npc´s aufgelistet. * Normale Npc's Zurück zur Hauptseite Das sind Figuren (Charaktere), die automatisch funtionieren, wo also kein Spieler dahinter steht. Hier kannst du Quests bekommen oder Items kaufen sowie deine Überschüsse verkaufen. Siehe auch Titel. At the moment, NPC ships are still being programmed in by Fsmxi, but he has already done a good amount of ships.
owl:sameAs
dbr:Nauru_Phosphate_Corporation dbr:National_Paralegal_College dbr:National_Paralympic_Committee dbr:National_Provincial_Championship n199:s_Coalition n316: dbr:Netherlands_Proteomics_Centre dbr:Niagara_Parks_Commission dbr:Non-player_character dbr:Northern_Provincial_Council dbr:UPC_and_NPC
dcterms:subject
n5: n7: n8: n11: n22: n26: n31: n37: n43: n46: n50: n55: n57: n75: n129: n133: n146: n152: n157: n160: n164: n166: n173: n174: n176: n178: n180: n181: n187: n190: n203: n208: n210: n220: n221: n241: n242: n250: n259: n262: n269: n272: n275: n277: n280: n288: n299: n308: n324: n328: n333: n345: n346: n347: n348: n353: n364: n367: n375: n384: n390: n406: n411: n415: n416: n417: n423: n425: n429: n434: n444: n458: n464: n467: n474: n486: n489: n497: n502: n507: n515: n517: n519: n528: n535: n547: n559: n560: n561: n562: n574: n576: n599: n611: n621: n623: n644: n651: n653: n657: n664: n673: n692: n712: n726: n748: n749: n755: n785: n787: n791: n794: n798: n800: n805: n814: n817: n821: n826: n828: n835: n841: n856: n863: n866: n873: n875: n887: n894: n898: n900: n909: n911: n918: n928: n934: n937: n951: n958: n966: n968: n979: http://dbkwik.webdatacommons.org/resource/tG-5M4QRl0k_2PlZgG4CJQ== http://dbkwik.webdatacommons.org/resource/k8q_17HBvV5kzvEpgay9KQ== http://dbkwik.webdatacommons.org/resource/teNjPaHlCO1yCufzwdk0JQ== http://dbkwik.webdatacommons.org/resource/Y14TJu2beXcvIVId-CrjHA== http://dbkwik.webdatacommons.org/resource/E8TzmMqlkUydOpD31XdCJQ== http://dbkwik.webdatacommons.org/resource/lmVZwqH23hDSV4Fz0JfIpA== http://dbkwik.webdatacommons.org/resource/4dV1jTtZnOozscegBL-M0g== http://dbkwik.webdatacommons.org/resource/ACOYgyFRv6CVXcbe7DvZWA== http://dbkwik.webdatacommons.org/resource/UDsOww6UkCRchvn-cNMwuQ== http://dbkwik.webdatacommons.org/resource/lCEhB6nPmUr5LJ0xGKPN9g== http://dbkwik.webdatacommons.org/resource/EVqPGV2397xGMGEIDpkKRA== http://dbkwik.webdatacommons.org/resource/6KsHBj4DsZZ833ovGVFylw== http://dbkwik.webdatacommons.org/resource/DKM4NqMfjyShABtiYqqIUg== http://dbkwik.webdatacommons.org/resource/lXFCu4P8ABaMardu4mnA7Q== http://dbkwik.webdatacommons.org/resource/yVmKaipine2zZSPHrGfPow== http://dbkwik.webdatacommons.org/resource/D5LeLKzhehEzrO96YsyM0g== http://dbkwik.webdatacommons.org/resource/6jePBRXSiDjZ_Dx_AAk2oA== http://dbkwik.webdatacommons.org/resource/isVZ0Si8fg1MRgwKrCYE_w== http://dbkwik.webdatacommons.org/resource/XwrJtYjodXF_de1j3ek0xA== http://dbkwik.webdatacommons.org/resource/d3RZYKG44qh9-0pcJ7S46w== http://dbkwik.webdatacommons.org/resource/71Ai_InswoffQKOHAEvXMw==
foaf:homepage
http://Web.Archive.org
n540:
240
n667:
Bohaterowie niezależni
n91:
Przykładowi NPC
n185:
by Jul 6th 2011 at 8:00PM by Sep 18th 2011 at 4:00PM by Sep 25th 2011 at 6:00PM by Oct 2nd 2011 at 4:00PM
n662:
NPC
http://dbkwik.webdatacommons.org/resource/t_PO8SEQhpu5C43j_wJ8Ow==
NPC
n401:wikiPageUsesTemplate
n402: n971:
n409:wikiPageUsesTemplate
n410:
n883:wikiPageUsesTemplate
n884:
n95:wikiPageUsesTemplate
n96:
n69:wikiPageUsesTemplate
n70: n393: n647: n945: n991:
n162:wikiPageUsesTemplate
n163:
n83:wikiPageUsesTemplate
n84:
n606:wikiPageUsesTemplate
n607:
n520:wikiPageUsesTemplate
n521:
n582:wikiPageUsesTemplate
n583:
n170:wikiPageUsesTemplate
n171:
n182:wikiPageUsesTemplate
n183: n890:
n71:wikiPageUsesTemplate
n72:
n880:wikiPageUsesTemplate
n881:
n217:wikiPageUsesTemplate
n218: n403: n630: n761: n834: http://dbkwik.webdatacommons.org/resource/4gRCFXrSdN6mo8ZLUr7bdw==
n204:wikiPageUsesTemplate
n205:
n627:wikiPageUsesTemplate
n628:
n23:wikiPageUsesTemplate
n24: n336: n707: http://dbkwik.webdatacommons.org/resource/wdsmMhaJYJYr_09itf8IRw==
n931:wikiPageUsesTemplate
n932:
http://dbkwik.webdatacommons.org/ru.borderlands/property/wikiPageUsesTemplate
http://dbkwik.webdatacommons.org/resource/mexGkRIEKpnTz4JyzZ8n8w== http://dbkwik.webdatacommons.org/resource/KqT45jqf8u-u-cCmYz86yA==
n124:wikiPageUsesTemplate
n125:
n243:wikiPageUsesTemplate
n244:
http://dbkwik.webdatacommons.org/sv.tibia/property/wikiPageUsesTemplate
http://dbkwik.webdatacommons.org/resource/FlAi9LTOlFCBfs-L10fiWw==
n675:wikiPageUsesTemplate
n676: n686:
n450:wikiPageUsesTemplate
n451: n650:
n118:wikiPageUsesTemplate
n119: n127: n564: http://dbkwik.webdatacommons.org/resource/cMtD0OOZEdQZtmNnb5-ncQ==
n139:wikiPageUsesTemplate
n140:
n361:wikiPageUsesTemplate
n362:
n294:wikiPageUsesTemplate
n295:
n300:wikiPageUsesTemplate
n301: n424: n967: n978: n989: http://dbkwik.webdatacommons.org/resource/TEnLREUS0W6FqqNNzaKBDQ==
n926:wikiPageUsesTemplate
n927:
n921:
Web.Archive.org
n108:
Expert Master Competent Novice Professional
n148:
NPCs
n149:
6 7 5 8 9
n89:
Regular NPC Elite NPC Experienced NPC Veteran NPC Green NPC
n10:
wowinsider wowus
http://dbkwik.webdatacommons.org/rpg/property/wikiPageUsesTemplate
http://dbkwik.webdatacommons.org/resource/2FQaM76-DITNAloCCFXhIw==
n337:wikiPageUsesTemplate
n338:
http://dbkwik.webdatacommons.org/resource/iQK38u947A2_EmwqaEFXEQ==
14 15 13 10
n994:wikiPageUsesTemplate
n995:
http://dbkwik.webdatacommons.org/de.rom/property/wikiPageUsesTemplate
http://dbkwik.webdatacommons.org/resource/nVk_pDm0YRf-nVwHYSrbdw==
n351:wikiPageUsesTemplate
n352:
n710:wikiPageUsesTemplate
n711: http://dbkwik.webdatacommons.org/resource/XWSL6dRK-4NRrCJgdo6n1g==
n224:wikiPageUsesTemplate
n225:
n325:wikiPageUsesTemplate
n326:
n524:
10 11
n172:
http://www.worldofwarcraft.com/info/faq/npcs.html|desc=NPCs F.A.Q. http://wow.joystiq.com/2011/09/25/npc-evolution-from-tbc-to-wrath-of-the-lich-king/|desc=Know Your Lore: NPC evolution from TBC to Wrath of the Lich King http://wow.joystiq.com/2011/10/02/know-your-lore-npc-evolution-from-wrath-to-cataclysm-and-beyond/|desc=Know Your Lore: NPC evolution from Wrath to Cataclysm and beyond http://web.archive.org/web/20101124173257/http://www.worldofwarcraft.com/info/faq/npcs.html|desc=NPCs F.A.Q. archive page on old official site http://wow.joystiq.com/2011/09/18/know-your-lore-npc-evolution-from-wow-to-the-burning-crusade/|desc=Know Your Lore: NPC evolution from classic WoW to The Burning Crusade http://wow.joystiq.com/2011/07/06/have-you-ever-found-bored-npcs/|desc=Have you ever found bored NPCs?
n526:
НИПы
n45:
10 12 3 7 5
n756:
8 7
n985:
1
n944:
6 7 8 9
http://dbkwik.webdatacommons.org/resource/cDtIrgDgusa6Qk8dBg93RA==
14 12 27 23
n758:
12 11 9 18 16
n820:
10 12 3 5 7
n702:wikiPageUsesTemplate
n703:
n589:wikiPageUsesTemplate
n590:
n339:wikiPageUsesTemplate
n340:
n765:
NPC
n78:
Varies
n297:
Veteran Green Experienced Elite Regular
n6:wikiPageDisambiguates
n733: n793:
n922:
Non Player Character
n413:
NPC
n6:abstract
thumb|Een typische NPC. Een NPC (Non-Player Character) zijn alle personages die spelers zullen tegen komen in RuneScape die niet bestuurd worden door andere spelers - ze zijn gecreëerd en worden bestuurd door de server van het spel. NPC's kunnen zich neutraal, vijandelijk en vriendschappelijk tegen een speler opzetten. Spelers kunnen verschillende NPC's aanvallen. Niet alle NPC's, zoals vriendelijke NPC's, kunnen niet aangevallen worden. NPC's moeten niet verward worden met de Monsters in RuneScape. NPC's spelen vaak rollen in quests of in de economie van het spel. Typische voorbeelden van NPC's zijn quest gevers, bartenders en mensen in steden. Spelers kunnen tegen verschillende NPC's spreken. Cursor voor praten Bestand:Cursor praat.png Voer een gesprek met de NPC Cursor voor een gevecht Bestand:Cursor val aan.png Voer een gevecht met de NPC Als NPC's praten, zal dat niet in de chatbox komen te staan. Hun tekst verschijnt alleen boven hun hoofd en als spelers tegen een NPC zelf aan praten, zal hun tekst verschijnen in de chatbox met het hoofd van de NPC uitvergroot. NPC's kunnen ook in het algemeen praten of tegen andere NPC's. NPC's kunnen ook overledenen of ondode personages zijn. en:Non-player character thumb|leftNPC di SEAL Online akan membantu kamu dalam bermain, bahkan mengajari skill-skill tertentu.Klik di sini untuk mendapatkan informasi NPC berikut lokasinya. NPC (Non-Player character) är datastyrda figurer i Hundparadiset som alla är unika och har egna funktioner så som. En NPC kan generellt hälsas genom att skriva "Hej" eller "Hejsan" i Default chatten och "Hejdå eller "Ses" för att hälsa Npcn hejdå. * Köp/sälj funktioner * Information * Uppgradering av koppel Ein NPC ist ein „non-player-character“, sprich es wird nicht von einem Spieler gesteuert, sondern steht nur auf einem Feld rum. In Allwar sind die NPCs die Haupteinnahmequelle. Wenn man ein NPC angreift, wird die Hülle beschädigt. Wie viel Hülle man verliert hängt von der Stärke und Rüstung des NPCs und der eigenen Stärke und Hülle. NPCs findet man hauptsächlich in Gebieten, welche sehr populär sind, wie z.B. die Heimatplaneten und im Handelszentrum, aber auch in verschiedenen anderen Gebieten. NPC ist die kurzform für Nicht Player Character (engl. Not Player Character). NPC´s in der Gothic Reihe sind alle Lebewesen in dem Spiel wie Xardas oder auch ein Ork. Einem Npc können, mithilfe des Scriptes der für einen NPC erstellt wird, Attribute, Tagesabläufe, sein Name und seine Gilde zugeordnet werden. NPC stands for a non-player character in a role-playing game. The term can mean two different things, though both meanings stand in opposition to the meaning of "player character". Firstly, in role-playing games in general, it can refer to any character who is not controlled by a player (but rather the computer or the DM). Secondly, in computer role-playing games like Baldur's Gate, it can refer to the characters who can join the player's party and be controlled by them, but are not created by the player and do not represent the player personally. In the latter case, the player usually has full control of the NPCs for most of the time, but they may exhibit scripted free will at specific plot points, for example withdrawing cooperation when the player makes a particular choice that the NPC finds especially objectionable, or starting a fight with another NPC (in either sense of the term). It should be noted that though the second meaning of NPC as potential party members is often used when talking about the Baldur's Gate games, their own manuals use the term in the first, broader sense. In Neverwinter Nights, the term used roughly equivalently to the second meaning of NPC is henchman. These henchmen accompany the player character and can be given orders, but only general ones which they follow by their own AI. Npc's(non-playing characters) are either humans or monsters such as a Minotaur or the Apothecary. NPCs (non-player characters) are neutral characters that can give you information by talking to them, and may also offer some services for money. NPCs can be recognized by their yellow foot circles. Types of NPCs you will encounter are commoners, which offer no services but information, traders, which you can trade items with, healers, where you can buy healing and donate money to a deity, sages, which can identify and uncurse items, and trainers, which will help you advance in your chosen profession. NPCs are not outhangers that stay at the same spot all game long. They will run around and attack monsters if they get in their way. Thus, you might want to protect NPCs whose services are valuable to you. No universo dos vídeo-games, é chamado NPC (sigla de non-playable-character) aquele personagem que aparece em algum jogo, mais não pode ser controlado. → For kanmusus, utilize Ship Un NPC (Non-Player Character) es un tipo de personaje que no es controlado por ningún jugador, pero tiene varios propósitos en el juego: iniciar una misión , comprar/vender objetos o dialogar con el jugador por ejemplo. Para una lista de la mayoría de los NPC vea . En NPC hedder rigtigt "Non-Playable-Character". Det er spillere som ikke bliver styret af spillere, men af serveren. Du ser dem hver dag du er på runescape. Når du skal til at spille Minigame, eller skal ud og kæmpe monstre. Eksempler på NPC'er er Ejere af butikker, sælgere og Quest givere. I de fleste tilfælde kan man snakke, eller komme i kontakt med en npc. Andre gange kan man angribe. NPC'er kan også "tale", men teksten bliver ikke vist i "chat boksen". Eks. Butiks ejere, kan man komme i kontakt med, og købe ting og sager. De kan blive snakket med bare med et højreklik og vælger Trade. Det er kun butiksejere man kan dette med. Hvis en Quest Giver beder om 50 Pure Essence, så snak med ham. I skal ikke trade eller noget, han vil fluks tage dem ud af din hånd. Nogen NPC'er er også kendt som de klassiske vagter. De kan give eller holde dig ude fra et slot, et område, eller noget andet. Nogen gange skal du betale for at komme igennem. Som i Al'kharid. Der er også nogen NPC'er der ikke kan blive angrebet. Dette er som i "Random Events", hvor du bliver teleportet til et sted. Nogengange er det ikke NPC'er, men ting. (Objekter) Der er en stor forskel fra Runescape 2 og Runescape Classic. I Runescape Classic kan NPC'er kun tale med 1 person af gangen. Kategori:NPC An NPC (Non-Player Character) is any character you encounter and interact with in World of Warcraft that is not controlled by other human players — they are generated and controlled by the game server. NPCs are either neutral or affiliated with a particular faction (File:Alliance 15.png Alliance or File:Horde 15.png Horde). You cannot attack NPCs of your faction and you must be "at war" (set in Reputation tab of your character sheet) with a neutral NPC's faction to attack them. Typical examples of NPCs include flight masters, innkeepers, quest givers, vendors, trainers, and guards. Neutral or Friendly NPCs may have a bag (File:Npc bag on 16x16.png, if a vendor) or talk bubble (File:GossipGossipIcon.png, if you can talk to them) cursor when you mouse-over them. Some vendors require you to talk to them first. Pointers for buying or selling: File:Pointer bag on 32x32.png in range to buy/sell File:Pointer bag off 32x32.png out of range Pointers for talking: File:Pointer talk on 32x32.png in range to talk File:Pointer talk off 32x32.png out of range Other types of NPCs (flight masters, innkeepers, quest givers, trainers, etc.) may have different pointer icons when you mouse over them. Hostile NPCs are sometimes categorized with other creatures or monsters (aka "mobs"). Pointers for fighting: File:Pointer sword on 32x32.png in range File:Pointer sword off 32x32.png out of range They can be contrasted with Player Characters (PCs, or sometimes just "Players"). This page will contain basic profiles for NPCs for the different editions od the game. rightEn NPC er en ikke-spillbar sim. Priest Spells Level Name Words Mana Promotion? 1 Mana Training exevo mana 100% No 1 Magic Rope exani tera 20 No 8 Light utevo lux 20 No 8 Find Person exiva "Name 20 No 9 Light Healing exura 25 No 10 Antidote exana pox 30 No 11 Intense Healing exura gran 40 No 12 Levitate exani hur "up/down 50 No 12 Energy Strike exori vis 20 No 13 Great Light utevo gran lux 60 No 14 Haste utani hur 60 No 14 Food exevo pan 120 No 14 Magic Shield utamo vita 50 No 15 Intense Healing (Rune) adura vita 240 No 15 Antidote (Rune) adana pox 200 No 16 Convince Creature (Rune) adeto sio 200 No 17 Destroy Field (Rune) adito grav 120 No 18 Heal Friend exura sio "Name 70 No 20 Ultimate Healing exura vita 160 No 20 Strong Haste utani gran hur 100 No 23 Create Illusion utevo res ina "Name 100 No 23 Energy Beam exevo vis lux 100 No 25 Summon Creature utevo res "Name (0) No 26 Ultimate Light utevo vis lux 140 No 27 Chameleon (Rune) adevo ina 600 No 27 Wild Growth exevo grav vita 220 Yes 29 Great Energy Beam exevo gran vis lux 200 No 35 Invisibility utana vid 440 No 36 Mass Healing exura gran mas res 150 No 37 Energybomb (Rune) adevo mas vis 150 No 38 Energy Wave exevo vis hur 250 No 38 Divine Wave exevo san hur 400 No 40 Divine Missile exori san 20 No 54 Paralyze (Rune) adana ani 1400 No 70 Divine Caldera exevo gran mas san 3% Yes 200 Ultimate Divine Strike exori mas san 1% Yes 220 Force of Nature exevo grav mas vita 1000 Yes 500 Unholy Curse exevo san lux 10% Npc Hier sind alle Npc´s aufgelistet. * Normale Npc's Zurück zur Hauptseite Das sind Figuren (Charaktere), die automatisch funtionieren, wo also kein Spieler dahinter steht. Hier kannst du Quests bekommen oder Items kaufen sowie deine Überschüsse verkaufen. Siehe auch Titel. Npc, also known as "The Inn Keeper" is one of many different computer controlled character in the game. He is going to be part of a future Quest. There are a few different NPC's in game NPC ist eine Abkürzung und steht für Non-Player-Character. Das sind Monster oder Tiere die von keinem Spieler gesteuert werden. Sie kommen in größerer Anzahl vor. Durch das Töten von NPCs erwirbt man XP, Gold und manchmal auch Drop-Items, verliert jedoch ein paar Lebenspunkte. Die Menge ist von der Stärke - dem Level - des jeweiligen NPCs abhängig. Ein getötetes NPC respawnt nach einiger Zeit wieder. Die NPCs werden in je nach Stärke in 3 verschiedene Klassen eingeteilt. Die Schwächsten sind die Normalen NPCs. Stärker als diese sind die Magic NPCs. Die Stärksten sind sogenannte Unique-NPCs. Sie dropen zu einer gewissen Wahrscheinlichkeit wertvolle Items, weshalb sie auch stärker als Normale oder Magic NPCs sind. Abrévation de Non-Player Character (Personnage Non-Jouable). Les NPCs sont les personnages créés par Square-Enix controllé par l'ordinateur, ce ne sont pas des personnes réelles. Cela inclue donc les monstres (mais l'usage est rarissime , mob est plus utilisé ) et les habitants que l'on rencontre sur Vana'diel (leurs prénoms sont écrits en vert) . Fellow survivors and zombies are NPCs. An NPC is a Non-Playable Character. There are a number of these in the Valenth world, who have been seen interacting both with each other and with player characters during established plot events. An NPC is a non-player character. That means they are not the specific avatar of any one player, and are typically managed by the GM. NPC are Non Playable Characters which you can interact with (by pressing W). Das sind Figuren (Charaktere), die automatisch funtionieren, wo also kein Spieler dahinter steht. Hier kannst du Quests bekommen oder Items kaufen sowie deine Überschüsse verkaufen. Siehe auch Titel. NPC (an acronym for "non-player character") is a term used in videogames and virtual worlds to describe characters controlled by the program's code rather than the user. Non playable character. Ect Ian,Runtime,Ect. (Some servers allow you to play as these.) Ein NPC ist die Kurzfassung für Non-player character (deutsch= Nicht-Spieler-Charakter)(NSC). NPC - Non-player (lub playable)-characters, w wolnym tłumaczeniu postacie prowadzone przez komputer (AI). Są to zazwyczaj postacie dające nam Questy, jak i postacie od których możemy zakupić potrzebne nam rzeczy oraz takie, dzięki którym możemy wymieniać różnego rodzaju surowce na inne przedmioty, chociażby scrolle. Kategoria:NPC At the moment, NPC ships are still being programmed in by Fsmxi, but he has already done a good amount of ships. An NPC (Non-Player Character) is any character you encounter and interact with in World of Warcraft that is not controlled by other human players — they are generated and controlled by the game server. NPCs are either neutral or affiliated with a particular faction (Image:Alliance 15.gif Alliance or Image:Horde 15.gif Horde). You cannot attack NPCs of your faction and you must be "at war" (set in Reputation tab of your character sheet) with a neutral NPC's faction to attack them. Typical examples of NPCs include flight masters, innkeepers, quest givers, vendors, trainers, and guards. Neutral or Friendly NPCs may have a bag (Image:Npc bag on 16x16.png, if a vendor) or talk bubble (Image:GossipGossipIcon.png, if you can talk to them) cursor when you mouse-over them. Some vendors require you to talk to them first. Pointers for buying or selling: Image:Pointer bag on 32x32.png in range to buy/sell Image:Pointer bag off 32x32.png out of range Pointers for talking: Image:Pointer talk on 32x32.png in range to talk Image:Pointer talk off 32x32.png out of range Other types of NPCs (flight masters, innkeepers, quest givers, trainers, etc. may have different pointer icons when you mouse over them. Hostile NPCs are sometimes categorized with other creatures or monsters (aka "mobs"). Pointers for fighting: Image:Pointer sword on 32x32.png in range Image:Pointer sword off 32x32.png out of range They can be contrasted with Player Characters (PCs, or sometimes just "Players"). frame|100px|Un NPC en Darnassus Un PNJ (Personaje no jugador) o NPC (Non Player Character) es un personaje con el que se puede interactuar, pero no es un jugador, sino que está controlado por el software de servidor. Algunos de estos se pueden encontrar muy fácilmente como puede ser vendedores de armaduras, juguetes u objetos comerciales hasta los guardias de cada Ciudad-Capital que guían a los jugadores a los puntos mas interesantes de cada ciudad. Nichtspielercharakter - Ein Charakter im Spiel, der nicht von einem Menschen gespielt wird. "NPC" stands for "Non-Playable Character". They are characters that are in specific places throughout Endless-Online, and they are not controlled by a real-life human being. Most NPCs in Endless-Online exist for the buying and selling of Items, but not all NPCs buy and sell things. Some NPCs are in the game as part of a Quest, and others are merely for roleplaying purposes. These types of NPCs buy and sell various items and equipment. You will talk to these NPCs more than any other: Armor Shopkeeper NPCs Banker NPCs Equipment Shopkeeper NPCs Magic Shopkeeper NPCs Weapon Shopkeeper NPCs Поддержание полной карточки персонажа для всех NPC - трудоемкая задача. Поэтому NINE предлагает упрощенную систему описания NPC. Чтобы описать мастерского персонажа нужно определить: An NPC or Non-Player Character is a character in the game who is not an avatar for a human being, but is coded into the game for a variety of purposes: initiating or advancing a quest, buying or selling items, offering an exchange, or simply engaging the player in a bit of amusing or informative dialog. After the 2nd wings update, they have made Changes to the NPC's so that their names are over their heads when they are in view. For a list of NPCs see . 本WikiにおけるNPCの定義はプレイヤーが直接操作をすることができないキャラクター全般を指す。 狭義には戦闘行為をしかけられないキャラクターをNPCと呼ぶ場合もあるが、区別せず、いわゆるNPCとmobは同列に扱う。 Można wyróżnić trzy typy NPC: * Zwyczajni: można z nimi rozwijać relacje i przyłączać ich do rodziny, bez kodów. Przykładem takiego NPC jest Magdalena Nietoperz, Dariusz Drewno. * Specjalni: mają ograniczoną możliwość wykonywania z nimi interakcji, albo nie mają jej wcale, a próby przyłączenia do rodziny (np. przez kody) kończą się błędami gry. Przykładem takiego NPC jest Mroczny Kosiarz, czy Kościlda.​ * Zwierzaki NPC: pojawiają się w The Sims: Zwierzaki The Sims 2: Zwierzaki i The Sims 3: Zwierzaki. Czasem można je zaadoptować. Przykładem takiego NPC jest (w przypadku The Sims 1) El Bandito, (w przypadku The Sims 2) Śmierdziuch Skunks, Wilk, (w przypadku The Sims 3) Jeleń, Jednorożec. Gdy nasz Sim pobierze się z np. strażakiem, przy przeniesieniu z jednego do drugiego domu, strażak będzie musiał zamieszkać w domu naszego Sima, a w nazwie jego rodziny, będzie wpisane NPChouse. Nie będzie miał wybranej żadnej parceli, z czego można wywnioskować, że NPC nigdzie nie mieszka. An NPC is a "Non Player Character", meaning that all actions made by said character are controlled by the game itself and not another human. Most NPC's have programmed responses they give, show, or tell within a game's story line. Some games do, however, add in the "unknown" factor to make it appear more random in the actions done. In any case, NPC's can add to the final outcome of the player's gaming experience. Some games put certain NPC's at "vital", or "climax" points of the game where your actions will affect how the game turns from that point. Also, as in Wonderland Online, some NPC's that have quests, also have different rewards depending on either your response, or your primary elemental skills. In all games, NPC's add quite a bit to the depth of the game, and help to keep the player's interest fresh. Gli NPC (Non Playable Character, personaggi non giocabili) sono tutti quei personaggi con cui si può interagire, non comandati da un altro giocatore. Essi sono creati e controllati dal server del gioco. In Darkfall Online gli NPC possono essere "programmati" per eseguire determinati compiti sotto compenso. Tipiche mansioni svolte possono essere la vendita di oggetti o la guardia alle porte della città. Il sistema è molto flessibile e permette per esempio di decidere se far attaccare a vista personaggi di un determinato allineamento, nome, clan, razza etc. An Non-player character, shortened to NPC, is a character not controlled by a player. Een Non-player Character, or NPC, is een karakter dat niet wordt bestuurd door een mens. De term NPC wordt voornamelijk gebruikt bij vriendelijke wezens in het spel die intelligent zouden zijn. NPCs voor de Free Peoples van Middle-earth zijn altijd één van de Player Character races: dwarves, elves, hobbits and men. Vriendelijke wezens voor Monster Play Characters zijn orcs, wargs en spiders. Vriendelijke NPC's kunnen quest gevers zijn, vendors, wachters of zelfs . Soms worden vijandige creatures ook als intelligent beschouwd, hoewel humanoids een betere term zou zijn. Niet intelligente vijanden worden bijna nooit NPCs genoemd, wezens als beren, zwijnen, wolven etc. worden simpelweg beasts genoemd. Vijandige wezens in het algemeen worden mobs genoemd. . Voor een compleet overzicht van alle NPCs, zie: . NPCs zijn ook gecatalogiseerd : * * The term 'NPC' is in common use with many online games. It is a acronym that stands for 'Non-Player Characters' or 'Non Playable-Character', meaning entities in-game that are controlled by the server, the actions of which do not originate from humans in real life. NPC's, also known as Non Player Characters, are characters in the Dungeon Siege Series who do not fight the player but rather act as additional scenery, be part of quests or act as shopkeepers who can buy and sell goods to the character. NPC's are generally invincible to typical forms of damage however during certain parts of Dungeon Siege II and III they are witnessed dying (Such as the battle at Windstone Fortress in Dungeon Siege II). NPC - short for Non Playing Character This term is used for every avatars in the game that are not considered mobs and that are not played by real persons. NPCs are usually characters important tp the storyline or specific quests. An NPC (non-player character) is a character that is controlled by the game. In Queville, it is distinguished from a monster in that it resembles a player, and a player generally cannot attack one. A Quest NPC is part of a quest. NPCs may also buy or sell items. NPC - сокращение от англ. Non-Playable Characters, т. е. неиграбельные персонажи. Делятся на 2 основные группы: дружественные (дающие задание и/или вступающие в диалог) и враждебные (боссы и враги). NPC means non-playable character. There are several types of NPCs in the game: * Shopkeepers, who offer Items for sale and as Quest rewards, as well as abilities for Threads. * Reapers, who open connections between districts and give out Pins in return for completing various Objectives. * Rhyme, Beat's younger sister and partner. * Shibuya's people, who can be scanned for Thought Fragments. * Sota and Nao, two players who made a pact. They help you and encourage you in the second week. * Shuto Dan (Shooter), a Tin Pin fanatic who challenges, and gives you prizes (for beating him) throughout your journey. * Itaru Yokoyamada (Yammer), Shooter's rival in Tin Pin. * Sanae Hanekoma, who gives you various gadgets to help you beat the game. * Megumi Kitaniji, the Game's Conductor who substitutes for the Composer. * Sho Minamimoto, the second week's Game Master that makes piles of junk, talks in math phrases, and aspires to become the Composer. * Yodai Higashizawa, the first week's Game Master. * Mitsuki Konishi, the third week's Game Master. She is somewhat a control freak. * Koki Kariya, a Harrier Reaper who could easily be a higher rank than he is, but stays a henchman due to laziness. * Uzuki Yashiro, one of the Reapers who works diligently to get a promotion. * 777 (Triple Seven), a rock star in the Realground who lurks in the shadows of the Underground as a Reaper. Vocalist of the band Def Märch. * Tenho, one of Def Märch's members who is also a Reaper. * BJ is one of Def Märch's members who is jealous of 777 because he gets to do vocals. * Futoshi, Def Märch's technician. * Makoto Miki, a businessman in Tin Pin who quits his job and begins a ramen business, Shadow Ramen. * Ai and Mina, two girls who are friends with Makoto. Neku and Shiki have to stop their argument to progress in Week 1. * The Prince, a huge star in Shibuya. You constantly hear about him and see him throughout your journey. This article is a . You can help The World Ends with You Wiki by expanding it. NPC – bohater niezależny (z ang. Non Player Character lub Non Playable Character). Jeżeli NPC jest sterowany przez komputer, to zwykle jego działanie wspierają algorytmy AI. NPC to wszelkie postacie, które stają na drodze Bohaterów Graczy dla odróżnienia zwanych PC (z ang. Player Character) lub BG (Bohater Gracza). Są więc to zarówno napotykani wrogowie, sprzymierzeńcy, postacie drugoplanowe jak i statyści jak np. karczmarze czy kupcy, z którymi Bohaterowie Graczy ubijają interes. Kategoria:Artykuły nie na temat Kategoria:Bez infoboksu Kategoria:Bez grafiki Kategoria:Do zlinkowania NPC(Non-Player character) to sterowana przez komputer postać. Non-Player Characters or NPCs, are used for different reasons, one of the most common uses is to buy and sell items and equipment. NPCs look like other player characters but have yellow names and often a teal colored title above them to show what type of NPC they are. Double click an NPC to interact with them. "NPC" betyder "Non-Playable Character"(icke spelbara karaktärer). De är karaktärer som är utplacerade på speciella platser i tibia och de är inte spelade av någon människa. De fläste NPCerna i Tibia existerar för att man ska kunna köpa och sälja saker, men inte alla NPCer köper och säljer saker. några av de NPCer som finns kan vara en en del av ett uppdrag, och andra finns bara där för rollspelets skull. Dessa NPCer köper och säljer olika saker och utrustning. Det är dessa NPCer som du kommer prata mest med: * Armor Shopkeeper NPCs * Banker NPCs * Equipment Shopkeeper NPCs * Fletcher NPCs * Food Shopkeeper NPCs * Furniture Shopkeeper NPCs * Instrument Shopkeeper NPCs * Jewelry Shopkeeper NPCs * Local Representative of the Explorer Society NPCs * Magic Shopkeeper NPCs * Postman NPCs * Shopkeeper NPCs * Tanner NPCs * Weapon Shopkeeper NPCs These types of NPCs offer travel services to both Free Account and Premium Account players: * Nordic Tibia Ferries (It's to the Ice Islands) These types of NPCs offer travel services only to Premium Account players: * Magic Carpet Manager NPCs * Ship Captain NPCs If you need to learn a spell, then you will visit one of these NPCs: * Druid Guild Leader NPCs * Guild Leader NPCs * Knight Guild Leader NPCs * Paladin Guild Leader NPCs * Sorcerer Guild Leader NPCs Other types of NPCs are: * Apparition NPCs * Assassin NPCs * Djinn NPCs * Drunk NPCs * Geomancer NPCs * Guard NPCs * Guide NPCs * Roleplay NPCs * Shaman NPCs There are currently around 552 NPCs in Tibia; which includes Santa Claus and Ned Nobel. If you want to help adding NPC pictures take a look here. A non player character that can be stationed anywhere in the world of Rohan. They can be anything from merchants to questgivers to random people. Hier ist die Sammlung der NPC's in Allwar Wieder zur Hauptseite In MMORPG terminology, an NPC, an acronym for Non-player Character, are characters that don't join the players' parties and are not controlled by real players, being created only to fulfill a certain role, like starting an Event or being a shopkeeper. The System Administrators of The World frequently disguise themselves as NPCs in order to interact with the players without being noticed. NPCs should not be confused with Vagrant AIs, as Vagrant AIs can think and act for themselves, while NPCs only act in the way they were programmed to. Der NPC ist ein Account, der von den Admins und mods des Forums gespielt wird. Er ist keine bestimmte Person und schlüpft immer in die Rolle, in der er grade gebraucht wird. Meist steht über dem Post des NPC als welcher Charakter er im Moment agiert. Es gibt folgende NPC-Charas: Viola Carmen (Sekretärin) Layla Justin (Moderatorin) Georg Smith (Busfahrer) Molly (Bettlermädchen aus der Stadt) Die Kinderbande aus der Stadt (Cayenne Vile, Lana Crevard, Tyler Samson und Antony Brash) Die Ratsmitglieder des Götterrats (Otoko, der Unnachgiebige; Tanora, die Sanftmütige; Aevar, der Schattenwandler und die Quelle der Weisheit) Tama (Nekomata) Takasu (Nekomata) Bjorn (Koch) Un NPC ou un Personnage de Non-Joueur sont des personnages du jeu qui ne sont pas controlés par un humain, mais qui sont codé dans le jeu pour une variété de buts : introduction ou avancement d'une recherche, achat ou vente d'articles, ou simplement engagement du joueur dans un peu de dialogue amusant ou informatif. Pour une liste de NPC, y compris des listes par région, voir la Liste de NPC. An NPC or Non-playable charcter, is a character in-game that is not physically able to be controlled by a human. They move usually in a random direction, and are most often used as shopkeepers or quest givers, or just a normal townfolk. NPC's can also class as monsters, as they are not able to be controlled. NPC is an abbreviation for Non-Player-Character. NPCs can be any character from a game's universe (in this case Dragon Ball) and are used to give information to the players. NPCs can also be used as vendors or quest givers. Monsters are also NPCs. NPCs or Non-Player Characters are characters (species in the bestiary) of Tales Of Pirates. NPCs can be encounter in cities, regions and any other explorerable area. Many NPCs have a specific purpose like the teleporters or traders while others only give you quests or are part of a quest. For a list of all NPCs see our . An NPC or Non-Player Character is a character in Wakfu who is not an avatar for a human being, but is coded into the game for a variety of purposes. Unlike most MMORPGs, the NPCs in Wakfu do not perform basic functions such as quest-initiation, or general trading with the players. The majority of NPCs are Clan Members. NPC's ( Nicht Spieler Charaktere ) sind Figuren wie die Zwielichtgegner oder Rogan Kayle ( nicht als Karte sonder in den missionen ) die Computergesteuert sind. Non Playable Character (niet bespeelbare spelfiguren) Lijst met NPCs: Categorie:NPC Postaci niezależne: Wieźna herbu SAN – szlachcic z kotliny Wartenbuch – (wróg) Marcel Schlieman herbu Wołycz – szlachcic z kotliny Wartenbuch Gnomy z Soderingen Apurkin – gnom miszcz księgi osady z Soderingen (death) Khazdil – gnom miszcz kapłan Ringliego z Soderingen Fredolio – gnom miszcz od wyrobu przedmiotów z Soderingen| De Bigossi – gnom miszcz mag z Soderingen Gosno – gnom młody, nasz przyjaciel Inne gnomy Suprafian – gnomski ranger – ograł nas na dużo kasy - mieszka na Szlaku Gnomim Damara – dziewczyna z Świata Analii (death, ale żyje w Świecie Analii) Gerard – kapłan Taala, wyznawca Hopfeny - (wróg) Nepretise – pan cieni z ogrodów Nemerii. Iwan Swetuszko – najemnik – Olbracht Nase sprawił, że kuleje on na lewą nogę Fridrich Grinberg – druid, strażnik „orlej ścieżki” – death (bez głowy i serca) Adolf von Predrich – namiestnik Herman Folke – syn kasztelana będący pod opieką Adolfa - tłusty Patrich von Elce – kolega Hermana Joszke Bansztain – pisarz Vidrich Loumpert – kapłan Sigmara Otto von Modke – dziesiętnik. Filip Zmunz – sołtys wioski Naderecht, którą do walki prowadził Olbracht Nase Bartek – syn Filipa Brygida – córka ofiarowana jako żona Olbrachtowi. Adam – podopieczny Olbrachta Józef Muller – młynarz, którego uratowaliśmy od Wieźny Pelagia – żona Józefa, ciągle gada i gada Valachowie: Asuana – piękna dziewczyna - narzeczona Rattera Jan – dziadek Asuany Mauadra – koleżanka Asuany – brzydka jak ziemniak Wasyl – zdrajca- zabójca wieśniaków z KurzBergu (death) – zabił go Klaus Ostenbruk Jarema – kniaź Valachów – mag (death) – zabił go Klaus Ostenbruk Jarosławia – żona Jaremy (death) Kasmirowicz- sługa Jaremy (death) samobójstwo Papa Simeone – papa z osady Jaremy, w jaskini na końcu jaru żyje teraz (death) Igor – sługa niedorozwinięty Papy S. (death) Maymir – ojciec Papy Simeone Ludomił – samotnik w górach – Valach – stary człowiek Wyzwoliciel – Pedridż Asuante nowy przywódca Valachów Jorkić – mędrzec w osadzie Valachów Wartkow – 2 mędrzec – to on kazał zabić Jorkicia Dorsić – 3 mędrzec – kulejący Drakho – przywódca żołnierzy Gula – uczeń kapłana Mora Papa Sumuacz – papa z osady Guli (death) Papa Kondicia – papa zbierający Valachów przeciw Wyzwolicielowi Arionek – dowódca 4 Valachów z którymi chodzimy po górach Semuen – z jego grupy (death) Davko – od Arionka – został z goblinami Wasyl Popić – kniaź który jest przeciwko Wyzwolicielowi Polaczek – młokos ukrywający się przed Valachami. Marić Dospek – sołtys Grząśli Ronia – ukochana Durenmata (death) Aliar Zdanar – potężny pan szlachcic Gryzelda Palkota – siostra Aliara Glibović – kupiec u którego się zatrzymaliśmy w Zdanarach Alojzy – wielki żałobnik w Cmentariacie Horacy – prawa ręka Alojzego Florianus Agrypine – astrolog Widlicze bracia – bracia, którzy nas szantażują Albrecht von Spenger – szlachcic, którego mamy zabić Leon z Wurdbudu – kapłan Moora i Sigmara Hieronimus Blitzen – czarodziej kniaź Szurski – zakochany w Asuanie. Wróg Rattera Aldebrand von Ludendorf - wielki wódz Hochlandu Etelka - przywódczyni Czerwonej Korony Placek - dla Etelki Ernest, a u Justusa Jefim - pomocnik Etelki Klaus Ostenbruk – trędowaty, chce zabić Hopfenę (nasz wróg) Werner profesor – poszukiwacz wiedzy o świecie starożytnym i o elfach Albertus Kapon – towarzysz, może nawet uczeń Wernera - śmierdzi Michael Werner – siostrzeniec Stefan Patern – też towarzysz Wirich Simergonow – bardzo schludny Valach Jakub Kaptern – wyznawca i kultysta PANA i Nathaniela, o jednym oku wypełnionym żółtym czymś (czyli bez jednego oka) Bitwa pod skałką: Theo – przywódca mieczników Olgierd Dębowy Liść – rycerz z bitwy pod skałką Pokl Er Vikhl – nowy wódz orków Kazimierz ze Staszewa – wyznawca Hopfeny Axel – wysłannik Hopfeny (death) zabity przez Hoga Polanec Sraby - sołtys wsi Malec Dodzić - przywódca oddziału Smoczego Paktu Jarosław - bard pomagający Gotom Wizgulf - kapłan Moora uwięziony w krypcie zamku Drodiwina Unterwalden : Gerhard Schiller – przywódca straży miejskiej Babunia Mescher - kobieta opiekująca się sierotami, wiedźma (dead) Ojciec Dietrich - kapłan Sigmara (dead) Henrich Zuch – jedyny normalny radny Graf Sternchauer - pan ziem położonych 2 dni od Unterwalden. Emerić - Valaszka płynąca do Zdanar wykupić męża. Jolopoć - mąż Emerić posądzony o szpiegostwo. (death) Baumenwolk: Astrid i Birgid -dziewczyny z wioski Vorster - drwal - zarządca wioski Korobret - druid posiadający dużego czarnego kruka Wintenschling - astrolog, który znalazł spaczeń Gobliny: (ostry kieł) Britalk – kapłan Kahraka Huko – szaman Gistrli – wódz wioski (bez ręki) Fluk – niesforny goblin potem wódz (death) Ehl – od dzików Jopek – brat krwi z bitwy pod skałką Een npc is een computer bestuurd poppetje, de volle betekenis is Non playable character. nederlandse vertaling is Niet te spelen poppetje. Dit zijn dus bijv. poppetjes die een standaard winkel hebben op krawk eiland. A Non-Player Character, more commonly known as an NPC, is a character in a computer roleplaying game that is not controlled by a Human player. Typically, NPCs are only neutral or allied characters and not enemies of players. The nature of an NPC varies by game type. In MMORPGs, NPCs are usually lack any form of scripting and exist only for decoration, as Vendors or as Quest-givers. They typically lack any form of interactive dialogue and will typically either only play audio clips or bring up the appropiate Quest/Vending screen. In Play By E-mail and Play by Forum RPGs, the term NPC refers to a character that has at some point been created and brought into play by a Player. These characters are usually under the control of one or more players. Finally, in Video Game RPGs an NPC can refer to any non-hostile character (and sometimes hostile characters) that is a member of a non-beast/creature species. Non-hostile NPCs are typically invicible unless able to engage in combat with certain players, such as those of an opposing faction. The exception is in Forum/E-Mail RPGs, where unimportant NPCs can be killed at the whim of the player. NPCs of more importance can usually be killed with the creator's direct permission. __TOC__ NPC generally stands for Non-Playable Character. However it is more widely used to refer to any object that interacts directly with a player via pre-programmed scripts. In the world of TM there are several high level NPC's such as Eunda, Third party contacts and Hirata. Ein "NPC" ist die Abkürzung für Non-Player-Character (englisch). Ins deutsche Übersetzt heißt es nichts anderes als Nicht-Spieler-Charakter, wobei Gamer (zu deutsch: Spieler) auch oftmals Falscher Freund sagen. Dieser "NPC" wird nicht wie andere Charaktere von echten Spielern gesteuert sondern vom Computer. Sie wurden von den Entwicklern als Virtuelle Spielfigur geschaffen um Hintergrundwissen zu vermitteln oder auch als Informationshelfer zu dienen. Man begegnet diesen "NPCs" sehr oft bei Quests. Es gibt aber auch verkaufende "NPCs". * NPC Liste * Quest Liste NPC on lyhenne englannin kielen sanasta non-playable character. tänne tulee lista NPC hahmoista:Snori Nairb,Foreman Ikure,Kerub Captain,chaferfu,Dunge Onmast'her,Naiz Keeholder,Tellih'Gent Nhin,Postor Nhin,Babblera Nhin,Unterix Unter,Shani Sings Bohaterowie Niezależni (ang. Non-Player Character, w skrócie NPC) to postacie, które nie są kontrolowane przez graczy. Gracze zazwyczaj mogą rozmawiać z NPC, jednak nie można ich atakować (postacie, które można atakować zalicza się do potworów). Do tej grupy zaliczają się właściciele sklepów, bankierzy, postacie z misji, muzycy, mieszkańcy miast i wielu innych. Bohaterowie Niezależni mogą zlecać zadania, skupować i sprzedawać przedmioty, ograniczać lub ułatwiać dostęp do różnych obszarów świata i pełnić inne ważne bądź przydatne funkcje. Czasem także nie pełnią istotnej funkcji, a jedynie oferują ciekawą konwersację. Imiona bohaterów niezależnych pojawiają się w kolorze żółtym. To jest jedynie zalążek artykułu. Jeśli potrafisz – rozbuduj go. Informacje zawarte na tej stronie są niepełne, dlatego otrzymała ona status zalążka. Po uzupełnieniu tej strony usuń szablon z jej kodu źródłowego. NPC NPC er en forkortelse for det engelske uttrykket Non-Player Character. Dette er figurer som ikke blir styrt av noen spiller, og i motsetning til i tradisjonelle RPG, heller ingen Game Master. Typiske NPC kan blant annet være selgere, vakter eller oppdragsgivere som er spredt rundt i spillet av ulike formål. This is a "non-player character" (also known as non-playable character) which is often shortened to NPC. These are characters in a computer game who are not controlled by a human player. NPC is a common term in games, which means Non-Player Character. This is a character in the game that is not controlled by the player. It may or may not be controlled by a GM. In Restaurant City, all NPCs are controlled by AI. You can change the clothing on employee NPCs, but not customers. See also: NPC at Wikipedia A non-player character or NPC includes all entities within the game that are not controlled by players. The term is sometimes extended to monsters, but on My English Wiki, a distinction between monsters and all other NPCs is maintained. You can find information, including location info, about any NPC in Atlantica in game from the Encyclopedia's NPCs tab (accessible via the Game Info menu > NPCs) in the user interface. You can search for a specific NPC by typing all or part of the NPC's name or by pulling down the NPC Type list to see all NPCs of a specified category (Quest, Resident, Merchant, Life Skill, TBS, Misc.). You can even automatically move (or teleport) to the NPCs location, by clicking on the Move to NPCs button. NPCs are non-player characters, different from ragdolls at they are 'alive'- if given a gun, if they see an enemy (such as Barney seeing a Combine), they will attack and if the player gets too close they move out of the way, referring to the player as 'Gordon' (Gordon Freeman; only if they are Half-Life 2 NPCs.) however this was removed, silencing NPCs. They are easily downloaded from the Toybox. They can only be given Half-Life 2 weapons by default - Crowbars, SMGs and AR2s being examples. They can have other weapons the player does not spawn with, such as the Annabelle and Stunsticks. They can be picked up but the player may see errors in place of weapons. Popular NPCs from different games are common creations. If you have Half-Life: Source, it will add NPCs from Half-Life 1. However, since the GMOD 13 update, you can get NPCs from the workshop, no longer from Toybox. Note -Most NPC'S can function of info-noded maps. This info node means that this node tells them were to go, and areas to avoid, they function like Navigation Meshes. But are easier to put in a map. __NOEDITSECTION__ An NPC, or non-player character, is a character created for a specific purpose rather than for general recreational use. Though this term is generally reserved for staff characters which are played through use of the @emit command (on a MUSH codebase), it can also refer to secondary characters with coded character objects objects in longterm use as heads of state, villains, organisation leaders, policemen, etc; or on rare occasions it can refer to temporary coded characters created by nonstaffers for specific events. A Non-Player Character" (NPC) is any character you encounter and interact with in Lunia that is not controlled by other human players - they are generated and controlled by the game server. Typical examples of NPCs include Quest Givers and Vendors. Friendly NPCs are normally, as stated before, quest givers and vendors located in the square or before a stage begins (bonfire area). Hostile NPCs are sometimes categorized as monsters (aka "Mobs") or bosses. They can be contrasted with Player Characters (PCs, or sometimes just "Players"). NPC è l'acronimo in lingua inglese di Non Playable Charachter ("Personaggio Non Giocante" in italiano), e identifica un personaggio guidato dall'intelligenza artificiale del gioco. Tali personaggi sono dotati solitamente di scarsa interattività. Esempi tipici di NPC sono Flight Masters, Quest Givers, Vendors, Trainers, Guards o Mobs. Gli NPC non ostili, definiti Friendly(Amichevoli) dal gioco, avranno come puntatore, quando porti il cursore sopra di loro, una sacca (Immagine:Npc_bag_on_16x16.png) se si tratta di Vendors(Venditori)), un fumetto (Immagine:npc_chat-16x16.png) se invece sono personaggi (anche vendor) con cui puoi dialogare. Con molti vendor, infatti, dovrai parlare prima di poter vendere/comprare oggetti, o riparare. Puntatori di dialogo: Immagine:Dialogo_ok_32x32.pngSe sei abbastanza vicino per parlare con l'NPC. Immagine:Dialogo_no_32x32.pngSe sei troppo lontano per parlare. Gli NPC Ostili sono spesso categorizzati come creature o mostri (anche detti Mobs). Se vai sopra un'unità ostile col puntatore del mouse, il cursore prenderà la forma di una spada. Puntatore per combattere: Immagine:Pointer_sword_on_32x32.png se sei abbastanza vicino per il combattimento Melee(meno di 5 yards) Immagine:Pointer_sword_off_32x32.png se sei oltre le 5 yards di distanza dal Mob. * Dalla patch 2.3.0, gli innkeeper hanno come cursore una heartstone, mentre i repair vendor un incudine. Proszę o wyrozumiałość, to moja pierwsza pasta. Pewnie każdy z was, kto choć trochę interesuje się grami RPG, będzie kojarzył uniwersum Dragon Age. Najnowsza część, Inkwizycja, nie doczekała się polskiego dubbingu. Ale od czego mamy fanów, prawda? Pamiętam, że to był czerwiec, początek wakacji. Pogoda nie dopisywała, więc większość czasu spędzałem w domu, ze starszym o trzy lata kuzynem, Emilem. Mieszkaliśmy w małej wsi, nie było tam dużo nastolatków, dlatego spędzaliśmy czas razem. Emil był wielkim fanem DA i stopniowo mnie tym zarażał. Jego pasją były dźwięki – wiem, zabrzmiało to dziwnie, ale tak właśnie było. Obróbka dźwięku szła mu doskonale, jak na pierwszą klasę technikum. Te dwa czynniki sprawiły, że wkręcił się w grupkę studentów, którzy dla zabawy postanowili nagrać fanowski dubbing do Inkwizycji. Emil miał podkładać głos pod dużą część męskich NPC, tych, którzy dają zadania, czy chociażby rozmawiają na ulicy. Skurczybyk świetnie manipulował głosem. Był ranek, 30 czerwca. Jadłem śniadanie, pies spał w łazience, młodszy brat czytał jakiś komiks i siorbał colę. Ot, zwyczajny, letni poranek. Nagle otworzyły się drzwi i wsunął się przez nie kędzierzawy łeb mojego kuzyna. Rzucił we mnie czymś, zanim w ogóle zdążyłem się przywitać. Był czyś wyjątkowo uradowany, banan od ucha do ucha. – Słuchaj, młody. Wyjeżdżam do ********, do znajomego. Wiesz, to ten student informatyki, z którym gadaliśmy ostatnio przez Skype'a, Andrzej. Masz tam pendrive'a z kawałkiem wstępnie zdubbingowanej gry, mógłbyś poszukać błędów w wypowiedziach i nagrać gameplaya z całości? Może być nawet bandicamem, byleby było! Dzięki! – trzasnął drzwiami, a ja dopiero po jakiejś minucie zrozumiałem, co się właśnie stało. Ot, cały Emil, roztrzepany i wiecznie wesoły, nawet uroczy na swój dziwny sposób. Szybko dokończyłem śniadanie, pozmywałem i zostawiłem Maćka oglądać coś na CN, da sobie sam radę, w końcu ma te 10 lat. Sam poszedłem odpalić grę od Emila. Zaczynała się normalnie, z tą różnicą, że miała polski dubbing. Słychać było, że robiony był przez grupkę amatorów z pasją. Głos Cassandry był nawet dobrze dobrany, ten inkwizytora też całkiem przyzwoicie. Leliana już tak kolorowo nie miała, ale nie była to wielka tragedia. Ogólnie prezentowało się przyzwoicie. Przeszedłem początkowy etap gry. Szedłem przed siebie, po czym... boże. Nagle zwykła ścieżka pode mną zmieniła teksturę na asfalt, a sceneria na około zaczęła się bugować na wszelakie możliwe sposoby. Migała teksturami losowych rzeczy i różnymi barwami. Skąd właściwie taka gra miała teksturę asfaltu? I to wyglądało, o zgrozo, realistycznie. Uznałem to za błąd gry spowodowany grzebaniem w plikach, ale ten asfalt nie dawał mi spokoju. Zamiast wyłączyć grę i zdać raport o błędzie, postanowiłem iść dalej. Nagle w słuchawkach rozległ się pisk, a po nim mdłe plaśnięcie. Włączyła się scenka. Przed moim inkwizytorem stał jakiś NPC. Brakowało mu jednej nogi. Zamiast zwykłego ciała miał tylko szary zarys postaci, a zamiast zbroi, czy chociaż odzienia wieśniaka, ubrany był w koszulko-podobne coś. Słyszałem jakieś charknięcia i cichy płacz, potem dziwny stwór zaczął przemawiać dziwnie znajomym, zmaltretowanym i pełnym bólu głosem. – Pomóż. Były tylko dwie opcje: Jak mam ci pomóc? [--] Nie mogę ci pomóc Wybrałem pierwszą opcję. – Pomóż mi. Bajka. Babcia. Mielnowiczko. Jak mam ci pomóc? [--] Nie mogę ci pomóc Wybrałem drugą. Scenka skończyła się. NPC leżało na drodze i nadal charczało. Zauważyłem, że jeden z elementów tła nie jest zbugowany. Zielony znak [JAŚMINOWA 4]. Boże, wiedziałem gdzie jest ta ulica i czyj to głos, ale bajka babci i Mielnowiczko? Babcia mieszka w Mielnowiczku. Opowiadała nam bajki o Panu Głosie. "I oddał głupi swój głos Nie myślał co robi I do okna zapukał ktoś To śmierć co urżnęła mu nogi" Wiem czyj to głos. KURWA. Wybiegłem z domu. Mało nie wyrżnąłem się na progu. Mleczna 6 Mleczna 7 Mleczna 8 Zakręt w prawo Jaśminowa 1 Jaśminowa 2 Jaśminowa 3 Jaśminowa 4 Na środku ulicy coś leżało. Tylko nie to. To był Emil. Jego prawa noga była doszczętnie zmiażdżona, a koszulka i wszystko naokoło uwalone krwią. Charczał, a po policzku ciekły mu łzy. Zauważył mnie i wyciągnął rękę w moją stronę. Poryczałem się. Chwyciłem go i zaciągnąłem na pobocze. Wyciągnąłem komórkę z kieszeni i zadzwoniłem po pogotowie. Cały czas trzymałem go za rękę, i beblałem na zmianę do dyspozytora, a na zmianę do niego. Wykrwawił się, zanim przyjechali. Mój własny kuzyn umarł mi w rękach. W ciągu miesiąca zginęła jeszcze trójka studentów zamieszana w projekt. Każde z nich wykrwawiło się przez nogi. W końcu pojechałem do tego akademika i zabrałem wszystkim pendrive'y, sam właściwie nie wiedziałem, czemu to robię. Wrzuciłem je do pieca. Wszyscy, którzy je oddali, nie mieli żadnych problemów z nogami. Nadal opłakuję Emila. Kategoria:Gry Kategoria:Opowiadania NPC stands for Non-Playable Character. An NPC is any character which cannot be played by the player. Many of the native characters (Tusken Raiders, Jawas, etc.) in Star Wars: Battlefront are NPCs. An NPC, or Non-Player-Character, is any character you encounter and interact with in Aion that is not controlled by other human players - they are generated and controlled by the game server. NPCs are either neutral or affiliated with a particular race or faction (File:Elyos Logo small.png Elyos or File:Asmodian Logo small.png Asmodian). Typical examples of NPCs include quest givers, merchants, trainers or Guards. Hostile NPCs are sometimes categorized as creatures (aka "mobs", wildlife or monsters). They can be contrasted with Player Characters (PCs, or sometimes just "Players"). NPC, είναι η συντομογραφία του Non-Player-Character , και περιγράφει όλους τους χαρακτήρες στο παιχνίδι που δεν ελέγχονται άμεσα από τον παίχτη, συμπεριλαμβανομένου των PvE αντιπάλων και των φιλικών κατοίκων του realm σας (διάφοροι έμποροι, αυτοί που σας δίνουν αποστολές, οι εκπαιδευτές για τις διάφορες careers (κλάσεις) κτλ). Σε ένα RvR παιχνίδι όπως είναι το WAR, τα NPCs που είναι φιλικά απέναντι στους PCs (Playable Characters - Παίχτες) ενός realm μπορεί να είναι επιθετικά ενάντια σε άλλους PCs από άλλο realm. Varika NPC oftewel Non player character zijn Characters in MechScape die niet bestuurd worden door een speler, maar zijn bestuurd door de computer zichzelf. NPC's kunnen vele functies hebben bijvoorbeeld als Monster, verkoper, een persoon uit een Quests, enzo. ... In het spel RuneScape worden ze aangeduid met een geel bolletje op de minimap. MechScape zal waarschijnlijk ongeveer hetzelfde principe hebben. An NPC is short for a Non-Player Character. NPCs give quests, sell items, kill you...... yeah, Monsters are NPCs too. NPCs can be shopkeepers, quest givers, guards, etc. NPCs are not real charcters and rely on a preset text function, so you'll hear the basic stuff everytime you talk to them. NPCs can also be monsters, as mentioned above, that will attack you and may cause your character to Die. NPC's, also known as 'Non-play characters' is any unit in the game that is not directly controllable by the user. This includes merchants, quest-givers, and wildlife. El universo de Dark Orbit no solo está plagado de jugadores con ganas de pasarlo bien, también existen varias razas de alienígenas que intentarán que el juego sea más entretenido si cabe. En la lista de alienígenas que aparecen a continuación verás que hay un apartado llamado “Recompensa”. Este apartado indica lo que te va a dar el alienígena cuando lo hayas destruido. En gris se destaca la recompensa que se te entrega nada más destruir al alienígena, el resto de la recompensa aparece en el juego en forma de cargo box o caja de recursos, la cual puede ser recogida por cualquier jugador, aunque le corresponde a quien haya destruido el alíen. Categoría:klkl A Non-Player Character" (NPC) is any character you encounter and interact with in Dragonica that is not controlled by other human players - they are generated and controlled by the game server. Typical examples of NPCs include Quest Givers and Vendors. They can be contrasted with Player Characters (PCs, or sometimes just "Players"). NPC is a role-playing term used to describe a 'Non-Player Character'. Cho, at the sushi bar, is a good example of an NPC. Not all NPCs are that souless. Sometimes a scene will come up where NPCs are needed to interact with other characters. These interactive NPCs are portrayed by volunteer players or Admins as nessicary. They are usually cannon fodder or useful plot devices. Think extras in movies. NPC'ler oyun içinde görev alabileceğiniz ya da eşya satın alabileceğiniz kişilerdir.Bunlar herhangi biri tarafından kontrol edilmez, oyuna bağlıdırlar. NPC = non-player character (DE = Nicht-Spieler-Charakter) NPC sind ein Bestandteil des Spiels und werden vom System gesteuert. In Sword Art Online sind alle Monster und ein Teil der Bevölkerung NPC's. Als Beispiel sind in SAO die Marktstände in der Stadt der Anfänge (Ebene 1) alle mit NPC's besetzt. Yui ist eine NPC-KI, die sich aber vom System abgekoppelt und ein eigenes Bewusstsein entwickelt hat. Kategorie:Begriffsklärung A Non-Player Character" (NPC) is any character you encounter and interact with in Mythos that is not controlled by other human players - they are generated and controlled by the game server. Typical examples of NPCs include Quest Givers and Vendors. Hostile NPCs are sometimes categorized with other creatures or monsters (aka "Mobs"). Contrast with Player Characters (PCs, or sometimes just "Players"). See also: * Аббревиатура от Non Player Character. Означает Не Игровой Персонаж. Используется по отношению ко всем персонажам в игре, управляемым компьютером. То есть персонажам, которые не доступны для управления игроку. Категория:Сокращения An NPC or Non-Player Character is a character in the game who is not an avatar for a human being, but is coded into the game for a variety of purposes: initiating or advancing a quest, buying or selling items, or simply engaging the player in a bit of amusing or informative dialog. For a list of NPCs, including lists per region, see . NPC is short for Non-Player Character. Unless stated otherwise by the NPC's creator, it is generally assumed to be okay for anyone to control the NPC's actions without prior permission. However, it is also expected that the NPC's actions reflect how the character was established in the story. Non player character Sind Charaktere die NICHT von einem Spieler gespielt werden (PC). NPC: (zum Beispiel) * Taria Forte * Nikita * Idrial * Colakis * Mike * Druma * Jerun NPC stands for "Non Player Character". It is a term that originated from Dungeons and Dragons to mean a creature that was not a monster but was not controlled by a player. An NPC creature would be something like a bartender, a merchant, the village mayor, etc..., who was controlled by the Dungeon Master. This term has migrated to online games, and the term has deviated somewhat. An NPC is still any creature not controlled by a player. But it is sometimes used to describe monsters as well, if the game has any. NPC (Non-Player Character) 是指遊戲中不由玩家所操縱的非敵對角色。有些是會與玩家做買賣的商人、有些是需要幫助,會提供任務給玩家的百姓或官員、也有些只是單純路過的路人甲。 通常在野外提供各式服務的 NPC 都處於無敵狀態,不會被敵人攻擊。有些任務中的 NPC 則需要玩家的保護,一旦重要的 NPC 死了玩家就會被滅團。 以下是一部分服務性質 NPC 的種類: * 材料加工 * 收藏家 An NPC or Non Player Character in PolCan is an MP or Senator who is controlled and simulated by the A-Team, and is not a player in the game. NPC means as "Non-Playable Character" that is added in Souledge/Soulblade, Soulcalibur II(Japan Version), Soulcalibur III and Soulcalibur IV. * NPC characters can only be usable by activate the cheat or codebreaker. * Some NPC can be created in Soulcalibur III and Soulcalibur IV. From the very beginning of the game, and all over the main Perfect World map, there are small animals around that are not targets of kill quests, but add flavor to the game NPC is a term to describe computer characters. It stands for Non-Player Charactors and can be anything from party members to enemies. NPCs are the driving force of the game. There are many types of NPCs in Norrath. Each type has its own purpose. Some are put in game to help a player such as bankers or merchants. Others are mobs such as monsters, undead etc., that a player has to kill to gain faction, loot, or experience. Below is a list of NPCs. * Animals * Bankers * Guards * Guildmasters * Merchants * Monsters * NPC - Non Quest * Objects * Plant * Quest NPC * Tribute Master * Undead thumb|250px|Пример NPC-наёмника в одном из модов NPC — любой неигровой персонаж, кроме мутанта, который управляется не игроком, а компьютером. Фактически, таковыми являются все персонажи, кроме протагониста. В игре НПС имеют огромное значение - именно через взаимодействие с ними происходит продвижение игрока по сюжету. Частица A-Life. see NPCs NPC = Non Player Character Nicht Spieler Charakter = Deutsch Diese Sogenanten NPC werden vom Computer gesteuert, die eine Bestimmte Aufgabe innerhalb eines Bereiches ausüben wie zb. Die Verteidigung eines AFS Posten/Basis. NPC is a term used in feds as well as gaming meaning Non-Player Character. They are usually automated by some system, controlled by everyone in terms of feds, or controlled by the owner of the game or fed. NPC — неигровой персонаж, управляемый игровым искуственным интелектом. A list of all currently gained NPC's can be found by entering the inventory screen (default Esc.), then press the house symbol above the armor. To place an NPCs in a specific room, left click the portrait of the NPC and then left click room desired, leaving the NPC's banner in the clicked space if the housing is adequate. Clicking on the "question mark" box will allow the player to click on a potential NPC house and tell the player what the house still needs to be ready. If the housing is not enclosed properly then it will simply state that the house is not suitable; otherwise it will state that the house is suitable. When Night begins, NPC's will walk to their respective banner remaining there until dawn at which point they will walk around and go through doors. If an NPC can't reach its house then when all players move away from it and its house the NPC will automatically teleport to its house. They also go to their houses when it's raining and only come out again when the rain stops (unless it is night time). NPC's will close doors they opened and leave doors alone that were open to begin with. Main Article: All vendors will purchase items for the same prices, regardless of what they sell. All purchasable items are worth five times more when bought from the NPCs than when selling them to the NPCs. Items sold to NPCs may be re-purchasable at the same price sold until the player closes the shop screen. NPC (eng.NPC, Non Playing Character) eli Ei ihmispelaaja, ovat MMORPG-peleissä yleisiä hahmoja, jotka toimivat mm. kauppiaina, kansalaisina jne. Maplestoryssä on useita kymmeniä NPC:eitä, joka kaupungeissa ja muilla alueilla. Luokka:NPC Luokka:Oppaat No hay un orden en el que aparezcan los NPC's, pero sí un tiempo ya que cada 2 minutos aparece un NPC (eso si varios han muerto) simplemente se necesita cumplir los requisitos mencionados e irán apareciendo. Durante el día, los NPC pasearán por el mapa; socializaran, se sentarán y caminarán por la casa y alrededores, sin embargo en la noche se quedarán dentro de sus habitaciones. Cada NPC que se instale en su casa hará que se reduzca la aparición de enemigos en las cercanías, pero este efecto no se aplicara durante los eventos tampoco revivirán si mueren hasta que termine. NPC is the abbreviation for Non-Player Character, a character that exists within the game, but which is not controlled by a player and does not actively interact with a player, save dialog. Some typical NPCs are Innkeepers, Doctors, and Weapon/Clothes Shop owners. Az NPC (Non-Player Character = nem játékos karakter) bármely olyan karakter a számítógépes játékokban, amely nem emberi játékosok által irányított, tehát mesterséges intelligencia adja viselkedésüket. Ellentétben a szörnyekkel, ők vagy a Szövetséghez, vagy a Hordához tartoznak ezért megtámadásuk esetén bekapcsolódik a PvP mód de lehetnek semlegesek vagy egy frakcióhoz hű tagok is. Az alábbi típusokba sorolhatók: * Megbízók (Questgivers) – Tőlük lehet felvenni a küldetéseket. Többségben szimpla NPC-k szolgálnak kihívásokkal, de kasztoktatók és kereskedő is adhatnak megbízatásokat. * Őrök (Guards) – Ők őrzik a városokat és a táborokat. Könnyen észreveszik a betolakodókat, más NPC-k segélykiáltásaikra is képesek azonnal megjelenni és életerejük általában magasabb, mint amit a szintjüktől elvárható lenne. A fővárosokban vagy nagyobb településeken útbaigazítás is kérhető tőlük, sőt a fővárosokban az adott faj vezetőjét is általában elit őrség védelmezi, de még az utcákon is szembetalálkozhat egyedi tagjaikkal az egyszeri kalandor. * Kereskedők (Vendors, Suppliers) – Náluk lehet eladni, illetve vásárolni bizonyos tárgyakat. Különféle típusaik vannak, egyesek régensekkel, kereskedelmi nyersanyagokkal, fegyverekkel vagy akár küldetéstárgyakkal rendelkeznek, de a hátasállatokat is kínálnak. Általában a felszerelést áruló kereskedők egyben kovácsok is. * Fogadósok (Innkeepers) – Az ő feladatuk a "szállás" szimbolikus biztosítása (a játékban nem lehet aludni). Náluk lehet a Hearthstone-t az adott fogadóhoz kötni, de gyakran lehet ételt, italt és egyéb tárgyakat vásárolni tőlük. * Repülésirányítók (Flight Masters) – A repülésirányítók biztosíthatják a gyors közlekedést az egyik régióból a másikba. A befizetett repülést nem lehet irányítani, mert megszabott, gyakran csak a régió látványosságai miatti kitérőktől telt utazás, de még mindig gyorsabb (főleg a klasszikus alapjáték területein), mint a játékos hátasállatai, továbbá repülés közben nem lehet megtámadni az utazót sem. * Oktatók (Trainers): * Kaszttanító (Class Trainer) – Tőlük lehet új, kasztra jellemző képességeket tanulni és a tehetségfát (talent-tree) újradolgozni. A 3.1-es javítás után náluk lehet kiváltani a Dual Talent Specialization lehetőséget. * Fegyvermester (Weaponmaster) – Náluk lehet a különféle, a játékos kasztja számára is elérhető fegyvertípusok használatát megtanulni. * Foglalkoztató (Profession Trainer) – Tőlük lehet foglalkozásokat tanulni, illetve fejleszteni azokat. Idetartoznak a "lovászok" is (riding trainer), tehát azok, akik az egyre gyorsabb hátasállatok kezelésére tanítanak. * Árverezők (Auctioners) – Ők vezetik az árveréseket. Náluk lehet eladásra szánt tárgyainkat feltenni az aukciós listára, licitálni és persze vásárolni. * Bankárok (Bankers) - Nem használt tárgyainkat vagy akár teljes táskákat is tárolhatunk náluk. * Hadvezérek (Battlemasters) – Náluk lehet jelentkezni úgynevezett Csataterekre (Battleground), ahol a két ellentétes oldal játékosai összecsaphatnak egymással. * Arénamesterek (Arena Masters) - Náluk lehet jelentkezni az arénajátékokhoz, csoportosan vagy véletlenszerű szövetségessel, 2vs2,3vs3 és 5vs5 felállásokban. * Lélekgyógyítók (Spirit Healers) - A sírhelyek, temetők területén fordulnak elő és csak akkor láthatóak, ha a játékos meghalt és automatikusan a legközelebbi temetőbe került. Ez az angyalszerű szellem feltámasztja az elesett játékosokat, cserébe viszont ideiglenes, de komoly rontást olvas a játékosra (Resurrection Sickness: 75% képesség-; ellenállás- és sebzésgyengülés, 25% felszereléstörés), ha elfogadja a felajánlás feltételeit. A nyílt világi lélekgyógyító semleges teremtmény, bárkit feltámaszt, de a harcmezei lélektámogató csak az adott oldal által birtokolt temetőben éleszti fel a játékosokat, de azt akár tömegesen, automatikusan, mindenféle hátrány nélkül teszi. A lélekgyógyítók természetesen a játék szabályainak köszönhetően sérthetetlenek és a feltámasztás után 1 másodperc alatt eltűnnek, így nem lehet velük sem kommunikálni, sem megtámadni őket. thumb|NPC: Alieshor (flight master) NPC (Non-Player Character) to każda postać z świata World of Warcraft, z którą można wejść w interakcje, a która nie jest kontrolowana przez graczy tylko przez skrypt serwera. Typowe przykłady takich postaci to władcy lotów, NPC oferujący zadania, sprzedawcy, nauczyciele umiejętności oraz profesji czy też wartownicy. Een NPC (Non Player Character, Niet-Speler Karakter) is een karakter die niet bestuurd wordt door jou, als speler, maar door de server. Ze hebben diverse functies: * Questgever. Ze geven je quests als je de juiste level hebt voor een quest. Als dat zo is hebben ze een groot geel uitroepteken boven hun hoofd; * Verkoper. Je kunt items van hen kopen (al is het beter om mobs te verslaan of naar het Auction House voor goede items. Je kunt ook je eigen items aan hen verkopen; * Guard. Ze kunnen worden geaggrod door de vijandige faction. Hun rol is dus om de stad tegen aanvallen te verdedigen; * Profession Trainer. Je kunt bij hen professions leren en unlearnen; * Class Trainer. Je kunt nieuwe skills van hen kopen. Je kunt tegen kosten al je talentpunten terugkrijgen en deze opnieuw over je 3 talentbomen verdelen. Kategorie:Begriffe NPC = Non Player Charakter. Gemeint sind alle Spielfiguren, die wie Avatare von Spielern aussehen, jedoch nicht von den Spielern selbst, sondern vielmehr von der Spielelogik gesteuert werden. (vgl: Wikipedia:NPC ) An NPC or Non-Player Character (sometimes referred to as a PNJ in the Dofus documentation due to translation from the French phrase Personnage Non Joueur) is a character in the game who is not an avatar for a human being, but is coded into the game for a variety of purposes: initiating or advancing a quest, buying or selling items, offering an exchange, or simply engaging the player in a bit of amusing or informative dialog. For a list of NPCs, including lists per region, see . An NPC is a non-playable character. These include NPC merchant with whom one can trade 1-for-1 with using Gold, the Natars And Imperial Rome For Ancient Europe. I don't know why we are like this. As far as I know, it's just the people in town, but I have an awful feeling that it goes much farther than that. We stand still. Some of us move, but not by much. A step to the left, maybe two to the right, but that's it. Day and night, always this way. We don't sleep or eat, just stand or walk. We don't talk to each other, never to each other. No shouts, no whispers, just silence. Silence other than that song. I hate that song, but I think I would miss it if it stopped. Then there's that guy. He walks around as much as he wants. He doesn't talk to us, but we talk to him, we have to when he wants us to. I heard him play an instrument once, and it was lovely. He hasn't been back in a long time. It's always been like this, and we shouldn't break these rules, ever. I'll never forget that time she talked to me. Whenever I take two steps to the left, I get a nice look... at her back. She always wore a white dress and she had blond hair. I don't know if she ever turns around, but I hadn't seen her do it before. That day was different, though. I took three steps to the left and bumped into her. I messed up. I messed up, sure, but that didn't mean she had to say something. She turned around and said, "Watch where you're going!" Even when we talk to the guy, we always say the same thing. That's not what she says, this was different. The guy showed up the next day. He seemed confused. He stood in her spot, he went inside, then came back out, and stood there again. He tried talking to me. "I wonder where Sampson is?" I don't even know who that is, but that's what I say. I don't want to vanish. Credited to Vortan Non-Player Character, (NPC), is a broad term to refer to any game entity that has a player-like model but functions merely as a store, bank or something similar. Throughout Ether Saga there are many people whom players will meet. Many NPCs will offer quests or some form of service. Others will hand out information or even transform into Boss Monsters! A majority of the Characters have a basis of an actual character from Wu Cheng'en's Journey to the West. 논플레이어 캐릭터(Non-Player Character, NPC)는 게임에서 사람이 직접 조작하지 않는 캐릭터를 말한다. 원래는 테이블 롤플레잉 게임에서 비롯된 용어로 컴퓨터 롤플레잉 게임에서도 사용되며, 종종 다른 장르의 컴퓨터·비디오 게임에서도 사용된다. NPC는 플레이어가 하지 않는 캐릭터를 맡음으로서 통해 세계의 존재감을 높여주는데, 단순히 구경꾼이나 상인일 수도 있고, 동료나 적일 수도 있다. 기본적으로는 몬스터와 동물을 포괄하는 개념이지만 마비노기 유저들에게 통용되는 뜻은 투아하 데 다난 등 자신의 스토리를 갖고 게임에 참여해 있는 인물 및 필드 등지에서 찾아볼 수 있는 공격할 수 없고 대화할 수 있는 고유한 캐릭터이다. NPC é a abreviação de "Non-Player Character"(Personagens Não Jogaveis). São personagens que estão em lugares específicos em todo o Tibia, e eles não são controlados por uma vida real, o ser humano. A maioria dos NPCs em Tibia existe para a compra e venda de itens, mas nem todos os NPCs compram e vendem coisas. Alguns NPCs estão no jogo como parte de uma Quest, e outros são apenas para fins de RPG. Esses tipos de NPCs compram e vendem diversos diversos itens e equipamentos. Você vai falar com esses NPCs mais do que quaisquer outros: * Armor Shopkeeper NPCs * Banker NPCs * Equipment Shopkeeper NPCs * Fletcher NPCs * Food Shopkeeper NPCs * Furniture Shopkeeper NPCs * Instrument Shopkeeper NPCs * Jewelry Shopkeeper NPCs * Local Representative of the Explorer Society NPCs * Magic Shopkeeper NPCs * Postman NPCs * Shopkeeper NPCs * Tanner NPCs * Weapon Shopkeeper NPCs Esses tipos de NPCs oferecem serviços de viagens para os jogadores Free Account e Premium Account: * Nordic Tibia Ferries (É para as Ice Islands) Esses tipos de NPCs oferecem serviços de viagens só para jogadores Premium Account: * Magic Carpet Manager NPCs * Ship Captain NPCs Se você precisa aprender uma magia, então você vai visitar um desses NPCs: * Druid Guild Leader NPCs * Guild Leader NPCs * Knight Guild Leader NPCs * Paladin Guild Leader NPCs * Sorcerer Guild Leader NPCs Outros tipos de NPCs: * Apparition NPCs * Assassin NPCs * Djinn NPCs * Drunk NPCs * Geomancer NPCs * Guard NPCs * Guide NPCs * Roleplay NPCs * Shaman NPCs * Ape NPCs * Banshee NPCs * Beholder NPCs * Cyclops NPCs * Dog NPCs * Elf NPCs * Healer NPCs * Minotaur NPCs * Necromancer NPCs * Undead NPCs Existem atualmente cerca de 552 NPCs in Tibia; nos quais Santa Claus e Ned Nobel. Gang skinheadów i neonazistów lubują się w mundurach i skórach. Mocno dopakowani z przeszkoleniem paramilitarnym. Zarejestrowani również jako firma ochroniarska. NPCs (eng:Non-playing Character) bezeichnet Figuren innerhalb der Spielwelt, die nicht von einem realen Spieler sondern vom Client gesteuert werden. Meistens betreiben sie einen Laden oder treten als Questgeber in Erscheinung. Es gibt viele unterschiedliche NPCs in der Welt von Madrigal, die hier beschrieben werden wollen. Um eine Liste der NPCs zu sehen geht auf die NPC-Liste Um zu sehen wo sich die NPCs befinden, klickt auf die untenstehenden Links:
Subject Item
n191:
n10:
n2:
n52:
n2:
Subject Item
n296:
n20:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/4rxyqqjewVhHjIEqInvIXA==
n196:
n2:
Subject Item
n491:
n10:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/5M06MQKRQq1QYpZIpNqOdw==
n29:
n2:
Subject Item
n461:
n20:
n2:
Subject Item
n739:
n20:
n2:
Subject Item
n656:
n29:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/5X4VmLEyheCA14sLSz73xA==
n29:
n2:
Subject Item
n86:
n10:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/JTAw9uNLm9kMm6fmCNcPdw==
n52:
n2:
Subject Item
n729:
n15:
n2:
Subject Item
n534:
n29:
n2:
Subject Item
n60:
n61:
n2:
Subject Item
n587:
n10:
n2:
Subject Item
n916:
n15:
n2:
Subject Item
n799:
n10:
n2:
Subject Item
n693:
n196:
n2:
Subject Item
n321:
n29:
n2:
Subject Item
n727:
n10:
n2:
Subject Item
n329:
n10:
n2:
n52:
n2:
Subject Item
n859:
n29:
n2:
Subject Item
n93:
n10:
n2:
n52:
n2:
Subject Item
n165:
n29:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/rA8dNjwUwC83jdGoCtFJSw==
n122:
n2:
Subject Item
n751:
n15:
n2:
Subject Item
n842:
n15:
n2:
Subject Item
n514:
n122:
n2:
Subject Item
n929:
n20:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/s2Ww7fIdMxiK8f5t8zYHww==
n29:
n2:
Subject Item
n956:
n20:
n2:
Subject Item
n940:
n20:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/H5cWghdmft-_nGy7uwQLhg==
n10:
n2:
Subject Item
n592:
n10:
n2:
Subject Item
n566:
n10:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/Ho0mBldB-vuYeS7ZiT0-qg==
n10:
n2:
Subject Item
n65:
n10:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/hGScOfFbuTj3f_nd-OD_yA==
n10:
n2:
Subject Item
n772:
n10:
n2:
Subject Item
n291:
n10:
n2:
Subject Item
n344:
n52:
n2:
Subject Item
n234:
n10:
n2:
Subject Item
n504:
n10:
n2:
n52:
n2:
Subject Item
n838:
n10:
n2:
Subject Item
n558:
n10:
n2:
Subject Item
n323:
n10:
n2:
Subject Item
n548:
n10:
n2:
Subject Item
n780:
n10:
n2:
Subject Item
n746:
n10:
n2:
n52:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/K3QS9tsl3zztMYyZAgr6HQ==
n10:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/K3bPPJnNiyd52OtSHTY0vw==
n10:
n2:
Subject Item
n428:
n10:
n2:
Subject Item
n477:
n10:
n2:
Subject Item
n725:
n10:
n2:
Subject Item
n222:
n52:
n2:
Subject Item
n930:
n10:
n2:
Subject Item
n737:
n10:
n2:
Subject Item
n144:
n10:
n2:
Subject Item
n811:
n10:
n2:
Subject Item
n802:
n10:
n2:
Subject Item
n543:
n10:
n2:
Subject Item
n198:
n10:
n2:
Subject Item
n769:
n10:
n2:
Subject Item
n671:
n10:
n2:
Subject Item
n492:
n10:
n2:
Subject Item
n851:
n52:
n2:
Subject Item
n88:
n10:
n2:
Subject Item
n398:
n10:
n2:
Subject Item
n66:
n10:
n2:
Subject Item
n115:
n10:
n2:
Subject Item
n716:
n10:
n2:
Subject Item
n405:
n10:
n2:
Subject Item
n670:
n10:
n2:
Subject Item
n738:
n10:
n2:
Subject Item
n719:
n10:
n2:
Subject Item
n298:
n10:
n2:
Subject Item
n510:
n10:
n2:
Subject Item
n141:
n52:
n2:
Subject Item
n16:
n15:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/eTY5t0zlv2jTKJaxbiijWA==
n52:
n2:
Subject Item
n290:
n15:
n2:
Subject Item
n445:
n52:
n2:
Subject Item
n983:
n15:
n2:
Subject Item
n633:
n15:
n2:
Subject Item
n304:
n15:
n2:
Subject Item
n648:
n15:
n2:
Subject Item
n804:
n52:
n2:
Subject Item
n771:
n10:
n2:
Subject Item
n655:
n15:
n2:
Subject Item
n494:
n52:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/zPDJnwsZGEjFGuS2Lbskww==
n52:
n2:
Subject Item
n781:
n52:
n2:
Subject Item
n910:
n10:
n2:
Subject Item
n227:
n20:
n2:
Subject Item
n602:
n10:
n2:
Subject Item
n605:
n20:
n2:
Subject Item
n318:
n10:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/46T4B-hwdkHf-LOlbJzJNA==
n10:
n2:
Subject Item
n359:
n29:
n2:
Subject Item
n51:
n10:
n2:
n52:
n2:
Subject Item
n110:
n20:
n2:
Subject Item
n453:
n29:
n2:
Subject Item
n260:
n10:
n2:
n52:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/6ZvTh7F3y4g4GdJ9V6K9Yw==
n52:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/70ym4KMxY6Gko1jtmtonbw==
n15:
n2:
Subject Item
n156:
n10:
n2:
n52:
n2:
Subject Item
n830:
n29:
n2:
Subject Item
n571:
n15:
n2:
Subject Item
n724:
n20:
n2:
Subject Item
n869:
n20:
n2:
Subject Item
n868:
n20:
n2:
Subject Item
n796:
n20:
n2:
Subject Item
n969:
n29:
n2:
Subject Item
n615:
n10:
n2:
Subject Item
n923:
n15:
n2:
Subject Item
n728:
n10:
n2:
Subject Item
n850:
n20:
n2:
Subject Item
n687:
n10:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/EWku5bF_OXTCdKHSv6ZQeA==
n52:
n2:
Subject Item
n121:
n122:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/ewaKfXQcT1ybmVMpA0tW0g==
n20:
n2:
Subject Item
n439:
n20:
n2:
Subject Item
n49:
n10:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/jLpl4LpFen2FbqqABUVrBQ==
n20:
n2:
Subject Item
n263:
n29:
n2:
Subject Item
n132:
n29:
n2:
Subject Item
n901:
n20:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/_O0OMbVvD_A5dJfS7b-zoA==
n20:
n2:
Subject Item
n285:
n20:
n2:
Subject Item
n697:
n29:
n2:
Subject Item
n588:
n29:
n2:
Subject Item
n941:
n20:
n2:
Subject Item
n465:
n29:
n2:
Subject Item
n953:
n196:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/ox870naoKKlmOdkxQad1rQ==
n29:
n2:
Subject Item
n106:
n29:
n2:
Subject Item
n759:
n10:
n2:
Subject Item
n709:
n10:
n2:
Subject Item
n104:
n52:
n2:
Subject Item
n580:
n52:
n2:
Subject Item
n949:
n52:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/gKLjA24plPvlE7UHp25Ksg==
n15:
n2:
Subject Item
n745:
n61:
n2:
Subject Item
n704:
n15:
n2:
Subject Item
n886:
n52:
n2:
Subject Item
n230:
n20:
n2:
Subject Item
n284:
n10:
n2:
n52:
n2:
Subject Item
n642:
n10:
n2:
Subject Item
n432:
n29:
n2:
Subject Item
n264:
n20:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/9iLyoX33Cd5mNxrPRiJiag==
n29:
n2:
Subject Item
n490:
n10:
n2:
n52:
n2:
Subject Item
n993:
n10:
n2:
Subject Item
n914:
n10:
n2:
Subject Item
n355:
n10:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/c0HifYfiZCHb3gUi-YYqxA==
n10:
n2:
Subject Item
n282:
n10:
n2:
Subject Item
n437:
n10:
n2:
Subject Item
n831:
n10:
n2:
Subject Item
n778:
n52:
n2:
Subject Item
n236:
n10:
n2:
Subject Item
n41:
n10:
n2:
Subject Item
n666:
n10:
n2:
Subject Item
n12:
n10:
n2:
Subject Item
n527:
n10:
n2:
n52:
n2:
Subject Item
n107:
n10:
n2:
Subject Item
n94:
n10:
n2:
Subject Item
n342:
n10:
n2:
Subject Item
n128:
n10:
n2:
Subject Item
n113:
n10:
n2:
Subject Item
n722:
n10:
n2:
Subject Item
n131:
n10:
n2:
Subject Item
n48:
n10:
n2:
Subject Item
n213:
n10:
n2:
Subject Item
n646:
n10:
n2:
Subject Item
n889:
n10:
n2:
Subject Item
n959:
n10:
n2:
Subject Item
n731:
n10:
n2:
Subject Item
n87:
n10:
n2:
Subject Item
n54:
n52:
n2:
Subject Item
n394:
n10:
n2:
Subject Item
n986:
n52:
n2:
Subject Item
n232:
n52:
n2:
Subject Item
n421:
n10:
n2:
Subject Item
n819:
n10:
n2:
Subject Item
n789:
n10:
n2:
Subject Item
n158:
n10:
n2:
Subject Item
n925:
n10:
n2:
Subject Item
n999:
n10:
n2:
Subject Item
n957:
n10:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/Uq5KfzVxTkKpkaU2OBsHHw==
n10:
n2:
Subject Item
n839:
n10:
n2:
Subject Item
n635:
n10:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/u6niB8vH77T0IhN14dS9Fg==
n10:
n2:
Subject Item
n620:
n52:
n2:
Subject Item
n58:
n10:
n2:
Subject Item
n251:
n52:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/upvebhYZP6UJmpRUXHjwqQ==
n10:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/Z3tWzWb8rf0801-vUiJtDg==
n10:
n2:
Subject Item
n865:
n10:
n2:
Subject Item
n309:
n15:
n2:
Subject Item
n545:
n15:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/CLN65KNwiluy4kMeQ3VElQ==
n10:
n2:
Subject Item
n312:
n15:
n2:
Subject Item
n435:
n15:
n2:
Subject Item
n509:
n52:
n2:
Subject Item
n314:
n15:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/XMJ5f9_Prg2XPpkjm2NHtg==
n15:
n2:
Subject Item
n349:
n15:
n2:
Subject Item
n815:
n15:
n2:
Subject Item
n536:
n29:
n2:
Subject Item
n542:
n29:
n2:
Subject Item
n874:
n20:
n2:
Subject Item
n179:
n20:
n2:
Subject Item
n281:
n29:
n2:
Subject Item
n116:
n20:
n2:
Subject Item
n613:
n29:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/AOJ68Z6L7l7nRqhDmqP7Uw==
n20:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/AnkbBoaDreJv2MdgLjXeAQ==
n20:
n2:
Subject Item
n563:
n29:
n2:
Subject Item
n189:
n20:
n2:
Subject Item
n556:
n10:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/ghNdiJNUfiR-OobkYV3xpA==
n52:
n2:
Subject Item
n274:
n20:
n2:
Subject Item
n169:
n15:
n2:
Subject Item
n779:
n15:
n2:
Subject Item
n523:
n15:
n2:
Subject Item
n79:
n10:
n2:
n52:
n2:
Subject Item
n549:
n10:
n2:
n52:
n2:
Subject Item
n212:
n196:
n2:
Subject Item
n734:
n29:
n2:
Subject Item
n481:
n20:
n2:
Subject Item
n806:
n20:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/Ir3pDWhNybkgp5TsLrIlAw==
n29:
n2:
Subject Item
n852:
n853:
n2:
Subject Item
n715:
n29:
n2:
Subject Item
n137:
n20:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/jPoRh1UHLiGl6whH026C1w==
n20:
n2:
Subject Item
n334:
n29:
n2:
Subject Item
n663:
n29:
n2:
Subject Item
n718:
n20:
n2:
Subject Item
n103:
n10:
n2:
Subject Item
n872:
n29:
n2:
Subject Item
n456:
n10:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/Mn_4MWlqfZIrxvOrMBqG2g==
n29:
n2:
Subject Item
n960:
n52:
n2:
Subject Item
n287:
n20:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/MTHO6YQUngrkYGe-xsoprQ==
n15:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/MvKUN549Y88UGn6xYQWlbQ==
n29:
n2:
Subject Item
n546:
n29:
n2:
Subject Item
n202:
n29:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/N9xLs-sAP1_tWvNVgNtEbQ==
n10:
n2:
Subject Item
n68:
n20:
n2:
Subject Item
n847:
n29:
n2:
Subject Item
n741:
n20:
n2:
Subject Item
n836:
n10:
n2:
Subject Item
n572:
n10:
n2:
Subject Item
n775:
n10:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/s5mJk3sn-pbcuiGNWCb0aw==
n29:
n2:
Subject Item
n446:
n10:
n2:
Subject Item
n824:
n10:
n2:
Subject Item
n854:
n29:
n2:
Subject Item
n374:
n10:
n2:
n52:
n2:
Subject Item
n864:
n10:
n2:
Subject Item
n511:
n29:
n2:
Subject Item
n315:
n10:
n2:
n52:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/svmvmn4MXyrw_XdnR8OIsQ==
n29:
n2:
Subject Item
n303:
n10:
n2:
Subject Item
n954:
n61:
n2:
Subject Item
n495:
n10:
n2:
Subject Item
n774:
n10:
n2:
Subject Item
n947:
n196:
n2:
Subject Item
n354:
n20:
n2:
Subject Item
n237:
n52:
n2:
Subject Item
n694:
n29:
n2:
Subject Item
n147:
n15:
n2:
Subject Item
n573:
n20:
n2:
Subject Item
n414:
n29:
n2:
Subject Item
n614:
n196:
n2:
Subject Item
n782:
n20:
n2:
Subject Item
n601:
n15:
n2:
Subject Item
n645:
n20:
n2:
Subject Item
n818:
n10:
n2:
Subject Item
n229:
n10:
n2:
Subject Item
n493:
n20:
n2:
Subject Item
n117:
n20:
n2:
Subject Item
n696:
n10:
n2:
Subject Item
n466:
n10:
n2:
Subject Item
n683:
n20:
n2:
Subject Item
n554:
n10:
n2:
Subject Item
n714:
n20:
n2:
Subject Item
n593:
n29:
n2:
Subject Item
n317:
n10:
n2:
n52:
n2:
Subject Item
n877:
n196:
n2:
Subject Item
n892:
n20:
n2:
Subject Item
n980:
n10:
n2:
Subject Item
n640:
n10:
n2:
Subject Item
n368:
n10:
n2:
Subject Item
n608:
n52:
n2:
Subject Item
n579:
n10:
n2:
Subject Item
n159:
n10:
n2:
Subject Item
n62:
n10:
n2:
Subject Item
n848:
n10:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/47T3-065CFOqP0FkrzXrzg==
n52:
n2:
Subject Item
n708:
n10:
n2:
n52:
n2:
Subject Item
n226:
n10:
n2:
Subject Item
n581:
n10:
n2:
Subject Item
n584:
n10:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/51hnRVLDPDtRx45qZcGDKQ==
n10:
n2:
Subject Item
n256:
n10:
n2:
Subject Item
n595:
n10:
n2:
Subject Item
n661:
n10:
n2:
Subject Item
n705:
n10:
n2:
Subject Item
n206:
n10:
n2:
Subject Item
n895:
n10:
n2:
n52:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/FVcy_Y5_vsB3akbOWzrfFg==
n10:
n2:
Subject Item
n977:
n10:
n2:
Subject Item
n891:
n10:
n2:
Subject Item
n604:
n10:
n2:
n52:
n2:
Subject Item
n216:
n10:
n2:
Subject Item
n764:
n10:
n2:
n52:
n2:
Subject Item
n38:
n10:
n2:
Subject Item
n685:
n10:
n2:
Subject Item
n286:
n10:
n2:
Subject Item
n249:
n10:
n2:
Subject Item
n92:
n10:
n2:
n52:
n2:
Subject Item
n44:
n10:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/nLWwx1cY2zMvIMGFiRLu_g==
n10:
n2:
Subject Item
n776:
n10:
n2:
Subject Item
n9:
n10:
n2:
Subject Item
n965:
n10:
n2:
Subject Item
n135:
n10:
n2:
Subject Item
n740:
n10:
n2:
n52:
n2:
Subject Item
n418:
n10:
n2:
n52:
n2:
Subject Item
n600:
n10:
n2:
n52:
n2:
Subject Item
n395:
n10:
n2:
Subject Item
n350:
n10:
n2:
Subject Item
n567:
n10:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/p-bF-ACHhzTPE45JJJQgLQ==
n10:
n2:
Subject Item
n138:
n10:
n2:
Subject Item
n376:
n10:
n2:
Subject Item
n233:
n10:
n2:
Subject Item
n537:
n10:
n2:
Subject Item
n371:
n10:
n2:
Subject Item
n498:
n10:
n2:
Subject Item
n963:
n10:
n2:
Subject Item
n988:
n10:
n2:
Subject Item
n487:
n10:
n2:
Subject Item
n768:
n10:
n2:
n52:
n2:
Subject Item
n736:
n10:
n2:
Subject Item
n271:
n10:
n2:
Subject Item
n609:
n10:
n2:
Subject Item
n136:
n10:
n2:
Subject Item
n512:
n10:
n2:
Subject Item
n876:
n10:
n2:
Subject Item
n624:
n10:
n2:
Subject Item
n513:
n10:
n2:
Subject Item
n720:
n10:
n2:
Subject Item
n641:
n10:
n2:
n52:
n2:
Subject Item
n145:
n10:
n2:
Subject Item
n795:
n10:
n2:
Subject Item
n13:
n10:
n2:
Subject Item
n268:
n15:
n2:
Subject Item
n586:
n52:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/9xu9JvS0prjt169465BGYw==
n15:
n2:
Subject Item
n813:
n15:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/E2PgbYgh7Wilk8-l5IoiQA==
n10:
n2:
Subject Item
n412:
n52:
n2:
Subject Item
n448:
n10:
n2:
Subject Item
n690:
n15:
n2:
Subject Item
n310:
n15:
n2:
Subject Item
n553:
n15:
n2:
Subject Item
n14:
n15:
n2:
Subject Item
n483:
n52:
n2:
Subject Item
n73:
n10:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/APPW8gYFy8aritaHyUpBAQ==
n29:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/aqLULh7lsYMuu7zkPOIC6A==
n20:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/B0kjW6V0D9AUcvKd7ekCQw==
n29:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/B2R_P5gDhKdmjbY4fOrwlg==
n29:
n2:
Subject Item
n388:
n196:
n2:
Subject Item
n379:
n10:
n2:
Subject Item
n154:
n20:
n2:
Subject Item
n332:
n20:
n2:
Subject Item
n578:
n10:
n2:
n52:
n2:
Subject Item
n570:
n29:
n2:
Subject Item
n330:
n10:
n2:
n52:
n2:
Subject Item
n668:
n29:
n2:
Subject Item
n478:
n10:
n2:
Subject Item
n955:
n52:
n2:
Subject Item
n531:
n52:
n2:
Subject Item
n981:
n20:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/i6RwsN_x9Fpvgz8H1433Ag==
n10:
n2:
Subject Item
n551:
n196:
n2:
Subject Item
n39:
n29:
n2:
Subject Item
n396:
n61:
n2:
Subject Item
n134:
n10:
n2:
Subject Item
n34:
n10:
n2:
Subject Item
n313:
n20:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/ok9vImKw_oMrGlCQO6c0lg==
n29:
n2:
Subject Item
n652:
n10:
n2:
Subject Item
n33:
n10:
n2:
Subject Item
n253:
n254:
n2:
Subject Item
n90:
n20:
n2:
Subject Item
n950:
n29:
n2:
Subject Item
n899:
n20:
n2:
Subject Item
n18:
n10:
n2:
Subject Item
n753:
n15:
n2:
Subject Item
n56:
n10:
n2:
Subject Item
n858:
n10:
n2:
Subject Item
n784:
n20:
n2:
Subject Item
n825:
n29:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/qaSKdDE0qhI88rJlve-Xrw==
n20:
n2:
Subject Item
n475:
n10:
n2:
n52:
n2:
Subject Item
n721:
n29:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/rqiTii8IC9eqjCz-HKSEWw==
n10:
n2:
Subject Item
n680:
n196:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/TllngxjtAtYsNqDKxZcHRQ==
n29:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/TmBSQrHVi1rxH2XyQaIVGg==
n20:
n2:
Subject Item
n639:
n29:
n2:
Subject Item
n381:
n20:
n2:
Subject Item
n457:
n10:
n2:
n52:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/OClPYHIgk-Zaq6v7eJu9qg==
n52:
n2:
Subject Item
n541:
n10:
n2:
Subject Item
n634:
n10:
n2:
Subject Item
n311:
n10:
n2:
Subject Item
n770:
n10:
n2:
Subject Item
n331:
n52:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/PyDAtfpLPS_S6LbR5jG5Qg==
n10:
n2:
Subject Item
n843:
n10:
n2:
Subject Item
n972:
n10:
n2:
Subject Item
n816:
n52:
n2:
Subject Item
n762:
n52:
n2:
Subject Item
n240:
n15:
n2:
Subject Item
n698:
n52:
n2:
Subject Item
n938:
n10:
n2:
Subject Item
n307:
n15:
n2:
Subject Item
n292:
n15:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/_bG8XpM8Jo92Iz1JYfxXkw==
n52:
n2:
Subject Item
n530:
n52:
n2:
Subject Item
n713:
n52:
n2:
Subject Item
n906:
n10:
n2:
Subject Item
n837:
n10:
n2:
Subject Item
n658:
n15:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/LSjWEkQB3gynMyDFcHn6zQ==
n52:
n2:
Subject Item
n695:
n52:
n2:
Subject Item
n636:
n52:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/bEyoZmd-2yNYUbeWGqoXwA==
n20:
n2:
Subject Item
n735:
n10:
n2:
n52:
n2:
Subject Item
n829:
n122:
n2:
Subject Item
n946:
n52:
n2:
Subject Item
n209:
n20:
n2:
Subject Item
n622:
n196:
n2:
Subject Item
n302:
n20:
n2:
Subject Item
n270:
n29:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/CK1A2FSe6vHYXNkgPfBuiQ==
n20:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/Ci-MNMVRAMpO8vdJHPwl1A==
n20:
n2:
Subject Item
n962:
n29:
n2:
Subject Item
n878:
n29:
n2:
Subject Item
n195:
n196:
n2:
Subject Item
n809:
n20:
n2:
Subject Item
n194:
n29:
n2:
Subject Item
n933:
n10:
n2:
Subject Item
n684:
n10:
n2:
Subject Item
n276:
n196:
n2:
Subject Item
n266:
n20:
n2:
Subject Item
n538:
n15:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/nYvxhlEFi14VNdO_nv-XwQ==
n254:
n2:
Subject Item
n358:
n20:
n2:
Subject Item
n449:
n20:
n2:
Subject Item
n130:
n10:
n2:
Subject Item
n575:
n15:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/qDGWusd7Oa7Bjx84Xf8gMQ==
n29:
n2:
Subject Item
n732:
n10:
n2:
Subject Item
n289:
n20:
n2:
Subject Item
n436:
n20:
n2:
Subject Item
n810:
n20:
n2:
Subject Item
n192:
n29:
n2:
Subject Item
n30:
n20:
n2:
Subject Item
n860:
n20:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/wcAD3c5lrQZKTBSeCSTnnw==
n10:
n2:
Subject Item
n267:
n15:
n2:
Subject Item
n105:
n15:
n2:
Subject Item
n392:
n52:
n2:
Subject Item
n669:
n15:
n2:
Subject Item
n389:
n52:
n2:
Subject Item
n476:
n52:
n2:
Subject Item
n99:
n15:
n2:
Subject Item
n943:
n196:
n2:
Subject Item
n532:
n10:
n2:
Subject Item
n629:
n20:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/DNeycVYjKpUMtf5fBqZr6g==
n29:
n2:
Subject Item
n142:
n10:
n2:
Subject Item
n990:
n10:
n2:
Subject Item
n427:
n20:
n2:
Subject Item
n258:
n20:
n2:
Subject Item
n200:
n10:
n2:
Subject Item
n672:
n29:
n2:
Subject Item
n812:
n10:
n2:
Subject Item
n59:
n20:
n2:
Subject Item
n373:
n29:
n2:
Subject Item
n677:
n29:
n2:
Subject Item
n557:
n29:
n2:
Subject Item
n472:
n29:
n2:
Subject Item
n407:
n254:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/r4QuKSb-ZtnFRDAXE1aA1A==
n29:
n2:
Subject Item
n40:
n29:
n2:
Subject Item
n752:
n15:
n2:
Subject Item
n879:
n29:
n2:
Subject Item
n907:
n10:
n2:
Subject Item
n111:
n10:
n2:
Subject Item
n82:
n15:
n2:
Subject Item
n861:
n20:
n2:
Subject Item
n822:
n20:
n2:
Subject Item
n757:
n10:
n2:
Subject Item
n788:
n10:
n2:
Subject Item
n585:
n29:
n2:
Subject Item
n27:
n20:
n2:
Subject Item
n76:
n20:
n2:
Subject Item
n447:
n10:
n2:
Subject Item
n21:
n20:
n2:
Subject Item
n161:
n20:
n2:
Subject Item
n760:
n20:
n2:
Subject Item
n935:
n29:
n2:
Subject Item
n577:
n20:
n2:
Subject Item
n773:
n29:
n2:
Subject Item
n503:
n20:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/ztBMUB4dwkX5mkb0KGhJyA==
n29:
n2:
Subject Item
n974:
n10:
n2:
n52:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/A-aivjYndxM2Nwgs1Vy4uQ==
n10:
n2:
Subject Item
n893:
n10:
n2:
Subject Item
n679:
n10:
n2:
Subject Item
n74:
n10:
n2:
n52:
n2:
Subject Item
n239:
n10:
n2:
Subject Item
n552:
n10:
n2:
Subject Item
n252:
n10:
n2:
Subject Item
n356:
n10:
n2:
Subject Item
n568:
n10:
n2:
n52:
n2:
Subject Item
n430:
n10:
n2:
Subject Item
n64:
n10:
n2:
Subject Item
n186:
n10:
n2:
Subject Item
n902:
n10:
n2:
Subject Item
n245:
n10:
n2:
n52:
n2:
Subject Item
n231:
n10:
n2:
Subject Item
n857:
n15:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/54m0zZNv-WXu-3Fw00Cc_Q==
n15:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/678vhDcMyeYlAbRJrlE1gg==
n15:
n2:
Subject Item
n797:
n52:
n2:
Subject Item
n649:
n52:
n2:
Subject Item
n754:
n15:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/B7NLKoAW6PyWtx_A69bpjA==
n15:
n2:
Subject Item
n278:
n15:
n2:
Subject Item
n855:
n52:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/KEfNyj9xnSc5640g-Zh7-Q==
n52:
n2:
Subject Item
n832:
n15:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/mytrv56rQA9j3b6uGtgwoA==
n10:
n2:
Subject Item
n400:
n52:
n2:
Subject Item
n273:
n15:
n2:
Subject Item
n257:
n15:
n2:
Subject Item
n747:
n52:
n2:
Subject Item
n319:
n15:
n2:
Subject Item
n885:
n52:
n2:
Subject Item
n468:
n15:
n2:
Subject Item
n188:
n10:
n2:
n52:
n2:
Subject Item
n184:
n52:
n2:
Subject Item
n617:
n52:
n2:
Subject Item
n63:
n52:
n2:
Subject Item
http://dbkwik.webdatacommons.org/resource/YtpxgVAylVZjM33BC8Lqwg==
n15:
n2:
Subject Item
n442:
n443:
n2:
Subject Item
n823:
n15:
n2: