"Recall function"@en . "Tracy Westerholm as SSgt. Westerholm"@en . "Floppy disk"@en . "Upgrades sind einzelne Chips, welche im hirn eintransplantiert werden und verschiedene Wirkungen zeigen."@de . "Tracy Westerholm as SSgt. Westerholm"@es . . . . . "Bill Nikolai as TSgt. Vern Alberts"@es . . "Mods 1.0"@en . "Stargate SG-1"@es . "Upgrades are Items that Hayden can acquire throughout his journey through Lasria. They change his firearms in various ways, such as more direct ways, such as increasing damage or accuracy, or more esoteric ways, such as lacing his bullets with Enferon."@en . . . . "\"The Other Side\""@es . . . . . "As you progress in levels, you can learn various upgrade abilities, which allow you to tailor your skills."@en . "Fraser Aitcheson as Jaffa Commander"@en . . . . "Approach"@en . . "In Carnivores: Dinosaur Hunter Reborn, gems can be used to upgrade the hunter and his gear, in addition to buying licenses, weapons, and equipment."@en . "\"Hello there stranger. If you can bring me the Forced Amulet of Decimation, then I will upgrade it for a small fee... say 150,000 gp.\""@en . "Upgrades allow greater functionality to your weapons by giving them a +3% boost in certain traits. For expample an uncommon Radient Axe [d] combined with a uncommon Weapon Damage Mod would give Radient Axe [dd]. This gives a furthur +3% damage bonus."@en . . . "Martin Wood as Major Wood"@en . . . "__NOEDITSECTION__"@en . . "Water holder"@en . "Upgrades"@es . "Half the fun of roleplay is making your character develop and grow through his or her experiences. As characters develop new skills or abilities it may need to be reflected in his or her game stats. You can apply for a minor increase in your character's stats or abilities three months after his/her approval or last upgrade. There must be a minimum of six months since approval or the last upgrade before you can apply for a major upgrade. A minor upgrade would be adding a new attack or gaining an ability with a value of 6 or lower as listed in Abilities. Increasing a stat below level 6 would also be considered a minor upgrade. There's no limit on the number of Skills you can add, as long as they're well justified. A major upgrade would include raising a stat above level 6, any ability or attack above level 6, or any increase in velocity. Any change in size would necessitate a rebuild, which is covered below. Humans may not apply for size or velocity changes. Resistance and Armor are special cases. These are factors that seriously effect the damage your character takes, and are looked upon with more scrutiny. They require a bit more justification so we as Admin can see how they apply to your character, and whether or not it is appropriate. All new resistances must be accompanied by a number of weaknesses equal to their point-level. 1-point resistance classes (FIRE, COLD, etc) may be applied for as a minor upgrade, 2-point resistance classes (EXPL and BLST) count as a major upgrade. 3 and 4-point resistance classes count as a major upgrade, and must be accompanied by at least a 2-point weakness. For example, applying for resistance to BLOW (4 points) would be balanced by a weakness in EXPL, SON, and ELEC (2+1+1) or ENRG and FIRE (3+1). (See Resistance and Classes for more information.) Armor up to level 4 may be applied for as a minor upgrade. Levels 5 and 6 may be applied for as a major upgrade. Level 7 may be applied for in place of two major upgrades, is available only to combat characters, and requires extensive justification. Humans may not have personal armor above level 3, and even this needs very good justification. Humans are upgraded as normal, but have an additional option: personal vehicles. A character may apply for their own personal vehicle as a major upgrade, provided that they already have the ability to pilot it. For example, a mechanic may apply for their own tank, but they must first apply for the Tank-Driver ability as a separate upgrade. The vehicle may then be upgraded at the player's discretion, following the same guidelines as any other upgrade. Rebuilds usually imply a complete change of an altmode or significant changes to the character's physical body. For example, if a Seeker wanted to go from a standard F-15 to a delta wing design (like Thrust), that could be done with everyday RP and good reasoning. However, changing from an F-15 to an F-18 would require a total redesign. If you would like to rebuild your character, you must first submit an Upgrade Application as a proposal. If this is approved, you must then follow it with a full Character Application including IC and OOC justification for the rebuild as well as what will happen to facilitate this rebuild. Upgrade requests will be discussed between Charstaff and Themestaff and evaluated on a number of criteria. The most important is the IC and OOC reasoning behind the upgrade and whether it is realistic and believable for the character. For larger upgrades, activity and attitude will also be taken into account. Characters that are active participants in major plots are more likely to be rewarded with the skills and abilities to become prominent and powerful figures than those that rarely contribute. Remember, the most important thing is to get out there and RP. Interact with others and grow from your experiences. Play fair and be considerate towards other players because at the end of the day, you have more fun weaving a compelling story with your friends than you do sitting alone with a high stat sheet. (Continued in Application-Upgrade)"@en . "Upgrades allow greater functionality to your weapons by giving them a +3% boost in certain traits. For expample an uncommon Radient Axe [d] combined with a uncommon Weapon Damage Mod would give Radient Axe [dd]. This gives a furthur +3% damage bonus."@en . "403"^^ . "Vanessa Angel som Anise/Freya"@sv . "Teryl Rothery as Dr. Janet Fraiser"@en . "4"^^ . "Human players may equip themselves with any number of the following upgrades, with a few exceptions: the Jet Pack and Battery Pack may not be used together and the Battlesuit may not be used with the Jet Pack, Battery Pack, Light Armour, or Helmet. Only one of any type of upgrade may be carried at a time. Upgrades that do not grant an intrinsic effect must be selected in the player\u2019s inventory with the Next Upgrade and Previous Upgrade buttons and then activated with the Activate Upgrade button."@en . "Laara Sadiq as SSgt. Laura Davis"@es . "This page delves mostly into the base upgrades and what they branch off into. For more details on every upgrade, visit their pages, or for a briefer description, visit Tiers."@en . . "2000"^^ . . . . "Upgrades are a new feature in Virtual Villagers: Origins. It currently consists of three different upgrades, which are bought with tech points. To upgrade a villager, the player must click on details, and select their villager. Once they have decided which one to upgrade, press the \"Upgrade Me!\" button and buy any of the upgrades, if you have enough tech points."@en . . . "Upgrades"@sv . "Upgrades is the hundred and third episode of Transformers: Rescue Bots. It first aired in the United States on October 22, 2016 on Discovery Family."@en . . . . "Fraser Aitcheson som Jaffa bef\u00E4lhavare"@sv . "\"Upgrades\" is the third episode of the fourth season of Stargate SG-1."@es . "Upgrades are modifications that allow players to enhance their equipment's parameters. All upgrades can be performed in the garage, and cost a given sum of crystals."@en . . . . "Mark was just using his new iPhone 5 like any other teenager these days. Texting, calling, sending pics, yada yada yada. As he was walking down the street, he received a notification. He opened up his phone and it said: \"You need an upgrade! This is mandatory!\" \"Hmph.\" He brushed it off. Just as he shoved his phone back into his pocket, a hobo in the alleyway next to him started uttering, \"They're coming for ya, man! They're gonna upgrade us, man. THEY'RE COMIN' FOR ALL OF US!\" Creeped out by this, Mark walked away. \"You need an upgrade! This is mandatory!\" 2:00 A.M."@en . . "They cost Pokos and prices rise more after each upgrade."@en . . "Most weapons and armors acquired in Dragon Age: Inquisition can be modified via upgrade slots. In non-crafted weapons and armors, upgrade slots are pre-existing, new slots cannot be added, only modified. Similarly, crafted weapons and armors are created with predetermined upgrade slots affixed to the equipment. In either case, the type of potential upgrade slot solely depends on the type of equipment acquired or created."@en . "While upgrades provide the player with a tangible advantage in matches, each card deck shows its level value, which indicates the number of upgrades applied to the cards in that deck. Furthermore, BattleForge Player vs Player modes attempt to keep the game fair by attempting to match players with close PvP ranking and deck levels. Also, players should be aware that upgrades do not equal strong deck-building and gameplay skills. Matches are not won and lost on upgrades alone. In fact, an experienced and strong player without upgrades should be able to easily defeat a player that has a poor deck and relies only on the strength of their upgrades."@en . "Upgrades can be used to alter any performance characteristic of a car. Through the installation of upgrade parts, players can gain performance improvements and new performance index values. Some parts also allow custom player adjustments, which can be accessed in the Tuning menu."@en . "Bill Nikolai som TSgt. Vern Alberts"@sv . "Upgrades are utilities that enhance the gameplay positively, such as having the ability to launch lawn mowers or increasing the maximum Plant Food capacity. There are fourteen Upgrades in Plants vs. Zombies 2, in which seven are Power Ups (four in the Chinese version) and seven are bonuses. Like plants, upgrades are usually found on world maps. There are also some upgrades that cannot be obtained this way and instead sold in the in-game store."@en . . . . . . "Upgrades are utilities that enhance the gameplay positively, such as having the ability to launch lawn mowers or increasing the maximum Plant Food capacity. There are fourteen Upgrades in Plants vs. Zombies 2, in which seven are Power Ups (four in the Chinese version) and seven are bonuses. Like plants, upgrades are usually found on world maps. There are also some upgrades that cannot be obtained this way and instead sold in the in-game store."@en . "give amulet and gold"@en . . . . . "Causes an explosion, destroys coloured blocks"@en . . . . . "Daniel Melles as SF #1"@es . . . . "Apr 06, 2005 on BBC"@en . "Upgrades are new features in Mirrors Edge Catalyst. There are a total of 50 upgrades divided into 3 sections; movement, combat and gear."@en . . . . . "Most weapons and armors acquired in Dragon Age: Inquisition can be modified via upgrade slots. In non-crafted weapons and armors, upgrade slots are pre-existing, new slots cannot be added, only modified. Similarly, crafted weapons and armors are created with predetermined upgrade slots affixed to the equipment. In either case, the type of potential upgrade slot solely depends on the type of equipment acquired or created. Weapon and armor upgrades can be received as a reward for quests, completed war table operations, looted from chests, dropped from enemies, purchased from select merchants or crafted at various locations."@en . . "Einige Zauberspr\u00FCche haben verschiedene Upgrades, die man f\u00FCr zus\u00E4tzliche Lernpunkte erlernen kann. Dies erm\u00F6glicht dem Magier eine zus\u00E4tzliche Spezialiesierung auf bestimmte Zauberspr\u00FCche. Upgrades kann man nur bei einem entsprechenden Lehrmeister erlernen."@de . "Shawn Reis as Jaffa"@en . "Dan Shea as MSgt. Sylvester Siler"@es . . "Each Weapon type equipment has 30 upgrade nodes in total, and are separated into two tiers; Normal and Supercharged. Normal tier consists of 15 upgrade nodes, while Supercharged tier consists of another 15 upgrade nodes. Supercharged tier is locked by default when a frame or weapon is purchased with credits or crafted from the foundry, and requires either Orokin Reactor for Warframes or Orokin Catalyst for Weapons to unlock. Weapons and frames purchased with Platinum come with the Reactor/Catalyst already installed. Upgrade points spent on any warframe or weapon can get a \"RESPEC\" which allows players to rearrange the points. This is esspecial useful for the frames as they have more slots than upgrade points available when fully leveled. Respec costs 2,000 Credits per upgrade point, for a "@en . "150000"^^ . . . "Tracy Westerholm som SSgt. Westerholm"@sv . "Upgrades are one of the key things in Real Racing 3 that will get you through a series without buying more cars. Upgrades are the only way to improve a car's PR (Performance Rating) in the game. Upgrades will boost the car's top speed, acceleration, braking distance, and grip, and can help win tougher races. Once a car is fully upgraded, it is subject to the following benefits: \n* The car can race twice as far before having to service. \n* You can customize your car for free. \n* No Drive is required to run Time Trials."@en . "Give stones"@en . "\"Great! Here is your upgraded item. Oh, and here. Take this old key i found in a back room. I have no use for it.\""@en . . . "Upgrades can be used to alter any performance characteristic of a car. Through the installation of upgrade parts, players can gain performance improvements and new performance index values. Some parts also allow custom player adjustments, which can be accessed in the Tuning menu."@en . "? as Marnon"@en . . . . . . "Upgrades do iEngine/iWeb: 28/12/2005: 3.3.1.198 28/12/2005: 3.3.1.197 28/12/2005: 3.3.1.196 28/12/2005: 3.3.1.195 28/12/2005: 3.3.1.194 28/12/2005: 3.3.1.193 19/12/2005: 3.3.1.192 05/12/2005: 3.3.1.191 05/12/2005: 3.3.1.190 05/12/2005: 3.3.1.189 10/11/2005: 3.3.1.188 10/11/2005: 3.3.1.187 10/11/2005: 3.3.1.186 10/11/2005: 3.3.1.185 01/11/2005: 3.3.1.183 a 3.3.1.184 21/10/2005: 3.3.1.182 21/10/2005: 3.3.1.181 18/10/2005: 3.3.1.180 14/10/2005: 3.3.1.178 a 3.3.1.179 14/10/2005: 3.3.1.177 10/10/2005: 3.3.1.176 06/10/2005: 3.3.1.175 04/10/2005: 3.3.3.174 30/09/2005: 3.3.3.173 30/09/2005: 3.3.1.172 24/09/2005: 3.3.1.171 16/09/2005: 3.3.1.170 02/09/2005: 3.3.1.169 31/08/2005: 3.3.1.168 25/08/2005: 3.3.1.167 23/08/2005: 3.3.1.166 22/08/2005: 3.3.1.165 09/08/2005: 3.3.1.164 08/08/2005: 3.3.1.163 06/08/2005: 3.3.1.162 26/07/2005: 3.3.1.161 26/07/2005: 3.3.1.160 26/07/2005: 3.3.1.158 a 3.3.1.159 15/07/2005: 3.3.1.157 13/07/2005: 3.3.1.156 27/06/2005: 3.3.1.155 27/06/2005: 3.3.1.154 27/06/2005: 3.3.1.153 23/06/2005: 3.3.1.152 23/06/2005: 3.3.1.151 23/06/2005: 3.3.1.150 23/06/2005: 3.3.1.149 22/06/2005: 3.3.1.148 14/06/2005: 3.3.1.147 02/06/2005: 3.3.1.146 01/06/2005: 3.3.1.145 31/05/2005: 3.3.1.144 23/05/2005: 3.3.1.143 20/05/2005: 3.3.1.142 17/05/2005: 3.3.1.141 09/05/2005: 3.3.1.140 05/05/2005: 3.3.1.139 29/04/2005: 3.3.1.138 25/04/2005: 3.3.1.137 20/04/2005: 3.3.1.135 a 3.3.1.136 31/03/2005: 3.3.1.134 31/03/2005: 3.3.1.133 31/03/2005: 3.3.1.132 31/03/2005: 3.3.1.128 a 3.3.1.131 24/03/2005: 3.3.1.127 24/03/2005: 3.3.1.126 24/03/2005: 3.3.1.125 17/03/2005: 3.3.1.124 07/03/2005: 3.3.1.121 a 3.3.1.123 07/03/2005: 3.3.1.117 a 3.3.1.120 02/03/2005: 3.3.1.116 01/03/2005: 3.3.1.115 01/03/2005: 3.3.1.114 24/02/2005: 3.3.1.113 23/02/2005: 3.3.1.112 10/02/2005: 3.3.1.111 09/02/2005: 3.3.1.110 04/02/2005: 3.3.1.108 a 3.3.1.109 02/02/2005: 3.3.1.106 a 3.3.1.107 Upgrades do Framework HTML: 16/02/2005 31/03/2005"@pt . "Upgrades are Items that Hayden can acquire throughout his journey through Lasria. They change his firearms in various ways, such as more direct ways, such as increasing damage or accuracy, or more esoteric ways, such as lacing his bullets with Enferon."@en . "Bill Nikolai as TSgt. Vern Alberts"@en . . "Upgrades"@es . . "Mass amounts of EP are easy to obtain, with the average mission granting 72,500-90,000 EP as a reward, but the actual content and killing boost it up to around 150,000 with each objective granting roughly 8,000 EP. Massive EP bonuses are given for stealth consuming targets within a military base without raising the alarm. Netting 55,000 or 60,000 per target, depending on whether it was a mission target, a Web of Intrigue target, or a weapon skill upgrade target. If a Strike team is called, destroying it nets 8000 per chopper bonus if the entire strike team is destroyed (destroying individual planes nets a separate EP bonus), with early strike teams having 2, and later increasing to 3 and 4. Evading a strike team gives a much smaller amount. With a 4 chopper strike team netting 15k only. Total cost of all upgrades (excluding those which require consuming) breaches 17.5 million. After finding 10 hints or 10 location markers, the rewards per each additional one found increases to 5k EP. All EP rewards increase the farther you get into the game, though the cost for the actual upgrades increase too."@en . "Mass amounts of EP are easy to obtain, with the average mission granting 72,500-90,000 EP as a reward, but the actual content and killing boost it up to around 150,000 with each objective granting roughly 8,000 EP. Massive EP bonuses are given for stealth consuming targets within a military base without raising the alarm. Netting 55,000 or 60,000 per target, depending on whether it was a mission target, a Web of Intrigue target, or a weapon skill upgrade target. After finding 10 hints or 10 location markers, the rewards per each additional one found increases to 5k EP."@en . "Dan Shea som MSgt. Sylvester Siler"@sv . . . . "Upgrades"@en . . "Upgrades"@ja . "You come across an old armory. The blacksmith is standing outside, his eyes catching sight of you."@en . . . "Mark was just using his new iPhone 5 like any other teenager these days. Texting, calling, sending pics, yada yada yada. As he was walking down the street, he received a notification. He opened up his phone and it said: \"You need an upgrade! This is mandatory!\" \"Hmph.\" He brushed it off. Just as he shoved his phone back into his pocket, a hobo in the alleyway next to him started uttering, \"They're coming for ya, man! They're gonna upgrade us, man. THEY'RE COMIN' FOR ALL OF US!\" Creeped out by this, Mark walked away. He went home to watch some videos on YouTube. When he turned on his computer, a pop-up came up. Bearing the same message from his phone. \"You need an upgrade! This is mandatory!\" He tried to close the pop-up but it kept reappearing. Soon, the pop-up started filling the screen with more pop-ups, bearing the exact same message. Frustrated with this, he turned off his computer and went to bed since it was late at night. 2:00 A.M. He was resting sound asleep. There was an intense silence all around the apartment complex. But his sleep was disturbed by soft metallic footsteps. He tossed and turned in his sleep, trying to block out the noise. The footsteps were getting louder and louder, as if it was coming closer. He woke up yelling \"WOULD YOU MIN-\" but his words were cut off by a cold metal hand choking him and pressing him against the wall. An unemotional robotic voice uttered \"YOU WILL BE SILENCED\" and Mark was knocked out. He woke up in a cage in a silver-walled place. He heard metal clanking and drilling and screams of humans. His vision was blurry but he came to his senses and saw a metallic humanoid figure approaching him. Handlebars on its head, black cold eyes, metal body, glowing light where the heart should be, wires on metal arms and legs. \"YOU WILL BE UPGRADED. IF YOU RESIST, YOU WILL BE DELETED!\" The cyborg uttered. \"No. No!\" He was released from his cage and was taken to a conversion chamber. There was a large screen above with another cyborg, colored black, saying propaganda. \"THE HUMAN RACE IS WEAK! WE MUST UPGRADE THEM! WE WILL CONQUER THE UNIVERSE IN A NEW CYBER EMPIRE! CYBERMEN ARE SUPREME! CYBERMEN ARE SUPREME!\" He was then taken to a room with people standing in a line, with Cybermen supervising. One person tries to escape. He runs to the exit before he is held and electrocuted by a Cyberman, guarding the exit. \"PRISONER 1408 HAS BEEN DELETED. ANY OTHER ATTEMPT AT ESCAPE WILL BE PUNISHED WITH MAXIMUM DELETION!\" The line of people are visibly terrified and move forward in the line. Mark is among them. He reaches the conversion chamber, lit by a red light with hooks and drills and a metal head on a mobile above, while metal leg and arm parts are on the walls. He makes a run for it before he is pushed in but is grabbed by a Cyberman. \"YOU WILL BE UPGRADED!\" \"No! I DON'T WANNA BE UPGRADE! NOOO!\" He screams as he is pushed into the conversion chamber. \"NOOOOOOOOOOOOOOOOO!!!\" He screams as the drill is being pushed into his head and his skin is peeled off and replaced with the metal arms and legs and his eyes are ripped out of their sockets and replaced with Cyber-Vision. He walks out of the conversion chamber, he is now devoid of all human emotion, all human imagination and organs. He walks towards the Cyber-Leader. He asks \"WHAT IS YOUR DUTY IN THIS UNIVERSE?\" And I replied, \"TO UPGRADE AND CONQUER THE UNIVERSE!\""@en . . . . . "1000000"^^ . . . "403"^^ . . . . "Dan Shea as MSgt. Sylvester Siler"@en . "Kill Dire Yeti to get one each of\n**Ankrish Stone\n**Kemlar Stone\n**Opmah Stone\n*Start quest Frozen Wasteland \n*Give 150,000 Gold, Amulet of Forced Decimation and Stones\n*Receive Amulet of Ultimate Decimation\n*Receive Cursed Key\n*Turn in quest"@en . . "Among these improvements: \n* Accuracy Upgrades and Reliability Upgrades for weapons. These become available as soon as you have bought the appropriate weapon. Note that such upgrades are not available for IEDs. \n* Repair Upgrades for vehicles, let you repair a shot-up engine more quickly. About half of them are available from the start, the rest in Act 2. \n* Ammo Upgrades to carry more ammo. Especially useful for weapons that come with little ammo by default, i.e. sniper rifles or grenade launchers. Available at the beginning of Act 1 and then Act 2. \n* A Stealth Upgrade to make the player less visible for the AI. Available from the beginning of the game. \n* Syrette Upgrades let you carry more Syrettes, in longer fights against tenacious AI this can make th"@en . "Upgrades do iEngine/iWeb: 28/12/2005: 3.3.1.198 28/12/2005: 3.3.1.197 28/12/2005: 3.3.1.196 28/12/2005: 3.3.1.195 28/12/2005: 3.3.1.194 28/12/2005: 3.3.1.193 19/12/2005: 3.3.1.192 05/12/2005: 3.3.1.191 05/12/2005: 3.3.1.190 05/12/2005: 3.3.1.189 10/11/2005: 3.3.1.188 10/11/2005: 3.3.1.187 10/11/2005: 3.3.1.186 10/11/2005: 3.3.1.185 01/11/2005: 3.3.1.183 a 3.3.1.184 21/10/2005: 3.3.1.182 21/10/2005: 3.3.1.181 18/10/2005: 3.3.1.180 14/10/2005: 3.3.1.178 a 3.3.1.179 14/10/2005: 3.3.1.177 10/10/2005: 3.3.1.176 06/10/2005: 3.3.1.175 04/10/2005: 3.3.3.174 30/09/2005: 3.3.3.173 30/09/2005: 3.3.1.172 24/09/2005: 3.3.1.171 16/09/2005: 3.3.1.170 02/09/2005: 3.3.1.169 31/08/2005: 3.3.1.168 25/08/2005: 3.3.1.167 23/08/2005: 3.3.1.166 22/08/2005: 3.3.1.165 09/08/2005: 3."@pt . "As you progress in levels, you can learn various upgrade abilities, which allow you to tailor your skills."@en . . . . . . . . . "Among these improvements: \n* Accuracy Upgrades and Reliability Upgrades for weapons. These become available as soon as you have bought the appropriate weapon. Note that such upgrades are not available for IEDs. \n* Repair Upgrades for vehicles, let you repair a shot-up engine more quickly. About half of them are available from the start, the rest in Act 2. \n* Ammo Upgrades to carry more ammo. Especially useful for weapons that come with little ammo by default, i.e. sniper rifles or grenade launchers. Available at the beginning of Act 1 and then Act 2. \n* A Stealth Upgrade to make the player less visible for the AI. Available from the beginning of the game. \n* Syrette Upgrades let you carry more Syrettes, in longer fights against tenacious AI this can make the difference. Available at the beginning of Act 1 and then Act 2. \n* And finally additional Weapon Storage containers for the Safe Houses. In the armoury place additional weapons in them, that can then be accessed in the Safe Houses. To change tactics in this way, you could alternately simply visit the next Weapon Shop Image:Icon Weapon Shop.png though. Available from the beginning of the game. You can check the currently used / available upgrades in the Journal on the Upgrades page."@en . . . "Upgrades sind einzelne Chips, welche im hirn eintransplantiert werden und verschiedene Wirkungen zeigen."@de . "Vanessa Angel as Anise/Freya"@es . "\"Upgrades\" \u00E4r den tredje episoden av fj\u00E4rde s\u00E4songen av Stargate SG-1."@sv . . "Teryl Rothery som Dr Janet Fraiser"@sv . . . . . "\"Upgrades\" is the third episode of the fourth season of Stargate SG-1."@es . "\"Upgrades\" \u00E4r den tredje episoden av fj\u00E4rde s\u00E4songen av Stargate SG-1."@sv . . "Upgrades is the first episode of the second series of Ace Lightning, which was first broadcast on Apr 06, 2005 on BBC."@en . . . "Upgrades are a new feature in Virtual Villagers: Origins. It currently consists of three different upgrades, which are bought with tech points. To upgrade a villager, the player must click on details, and select their villager. Once they have decided which one to upgrade, press the \"Upgrade Me!\" button and buy any of the upgrades, if you have enough tech points."@en . . . . . . "Amulet of Forced Decimation\n*Ankrish Stone\n*Kemlar Stone\n*Opmah Stone\n*Required Quests: Swamp Shadows"@en . . . . "Upgrades are purchasable items that are bought with money. They give the tower that they are bought for an improvement."@en . . "\"Upgrades\" is the third episode of the fourth season of Stargate SG-1."@en . "1"^^ . . "Upgrades"@pt . . . "Upgrades are new features in Mirrors Edge Catalyst. There are a total of 50 upgrades divided into 3 sections; movement, combat and gear."@en . "Upgrades are uncommon objects in Submolok that grant the alien craft an ability. These items appear to be distinct from satellite parts and when picked up, display a speech bubble with a brief animation on how to utilise the ability."@en . . . "Upgrades is the first episode of the second series of Ace Lightning, which was first broadcast on Apr 06, 2005 on BBC."@en . . "Half the fun of roleplay is making your character develop and grow through his or her experiences. As characters develop new skills or abilities it may need to be reflected in his or her game stats. You can apply for a minor increase in your character's stats or abilities three months after his/her approval or last upgrade. There must be a minimum of six months since approval or the last upgrade before you can apply for a major upgrade. (Continued in Application-Upgrade)"@en . . . . . . . "Kristina Copeland as Waitress"@es . . . "Frank Topol som Stor kille"@sv . . "Frank Topol as Big Guy"@es . . . . . "Martin Wood som Major S. Wood"@sv . . . . . "Daniel Melles as SF #1"@en . . . "Booster"@en . . "2"^^ . . . "Einige Zauberspr\u00FCche haben verschiedene Upgrades, die man f\u00FCr zus\u00E4tzliche Lernpunkte erlernen kann. Dies erm\u00F6glicht dem Magier eine zus\u00E4tzliche Spezialiesierung auf bestimmte Zauberspr\u00FCche. Upgrades kann man nur bei einem entsprechenden Lehrmeister erlernen."@de . . . . "The first 8 show you incremental upgrades. These increase in cost the more your upgrade them. The first upgrade will cost 1 merit, the second upgrade will cost 2 merits, and so on. They have a max upgrade count of 10 and are more or less very useful. From here, you can use your merits to/for: \n* Increase your Nerve bar by 1 \n* Increase casino tokens gained each day (+5) \n* Increase critical hit rate (+1%) \n* Increase awareness \n* Masterful looting \n* Improve stealth \n* Increase interest \n* Hospitalize for +5 minutes"@en . "Upgrades are one of the key things in Real Racing 3 that will get you through a series without buying more cars. Upgrades are the only way to improve a car's PR (Performance Rating) in the game. Upgrades will boost the car's top speed, acceleration, braking distance, and grip, and can help win tougher races. Once a car is fully upgraded, it is subject to the following benefits: \n* The car can race twice as far before having to service. \n* You can customize your car for free. \n* No Drive is required to run Time Trials."@en . . . . "4.03"^^ . "Upgrades"@en . "\"The Other Side\""@en . . "Allows for quicker movement and traversal of high pressure areas"@en . . "Fraser Aitcheson as Jaffa Commander"@es . . "Within the game action you can upgrade your weapon, defense, intelligence, security and radar stats. Upgrading costs Mars Dollars. Each upgrade level costs more than the previous ( Note: for prices and levels click on the links of each stat). Upgrading can be done when your land on an outpost during the game, with the exception of the radar upgrade that can optionally be bought with real cash. ( Note: see Radar for prices)"@en . . . . . . . . . "Shawn Reis som Jaffa"@sv . . "Martin Wood as Major Wood"@es . . . "Bomb"@en . "Upgrades"@de . . "\"Do you have the Amulet of Forced Decimation and 150,000 gp?\""@en . . "Upgrades are modifications that allow players to enhance their equipment's parameters. All upgrades can be performed in the garage, and cost a given sum of crystals."@en . "Within the game action you can upgrade your weapon, defense, intelligence, security and radar stats. Upgrading costs Mars Dollars. Each upgrade level costs more than the previous ( Note: for prices and levels click on the links of each stat). Upgrading can be done when your land on an outpost during the game, with the exception of the radar upgrade that can optionally be bought with real cash. ( Note: see Radar for prices)"@en . "__NOEDITSECTION__"@en . . "Human players may equip themselves with any number of the following upgrades, with a few exceptions: the Jet Pack and Battery Pack may not be used together and the Battlesuit may not be used with the Jet Pack, Battery Pack, Light Armour, or Helmet. Only one of any type of upgrade may be carried at a time. Upgrades that do not grant an intrinsic effect must be selected in the player\u2019s inventory with the Next Upgrade and Previous Upgrade buttons and then activated with the Activate Upgrade button."@en . "This page delves mostly into the base upgrades and what they branch off into. For more details on every upgrade, visit their pages, or for a briefer description, visit Tiers."@en . . . . "Stargate SG-1"@en . "Teryl Rothery as Dr. Janet Fraiser"@es . . "\"Crossroads\""@es . . "Daniel Melles som SF #1"@sv . . . . . . "Kristina Copeland som Servitris"@sv . . "yes"@en . . . "In Carnivores: Dinosaur Hunter Reborn, gems can be used to upgrade the hunter and his gear, in addition to buying licenses, weapons, and equipment."@en . "Laara Sadiq as SSgt. Laura Davis"@en . "Vanessa Angel as Anise/Freya"@en . "403"^^ . . . "They cost Pokos and prices rise more after each upgrade."@en . . "\"Did you manage to get the stones?\""@en . "Upgrades is the hundred and third episode of Transformers: Rescue Bots. It first aired in the United States on October 22, 2016 on Discovery Family."@en . "\"Upgrades\" is the third episode of the fourth season of Stargate SG-1."@en . . . . . . "Upgrades are purchasable items that are bought with money. They give the tower that they are bought for an improvement."@en . . "While upgrades provide the player with a tangible advantage in matches, each card deck shows its level value, which indicates the number of upgrades applied to the cards in that deck. Furthermore, BattleForge Player vs Player modes attempt to keep the game fair by attempting to match players with close PvP ranking and deck levels. Also, players should be aware that upgrades do not equal strong deck-building and gameplay skills. Matches are not won and lost on upgrades alone. In fact, an experienced and strong player without upgrades should be able to easily defeat a player that has a poor deck and relies only on the strength of their upgrades."@en . "Upgrades are uncommon objects in Submolok that grant the alien craft an ability. These items appear to be distinct from satellite parts and when picked up, display a speech bubble with a brief animation on how to utilise the ability."@en . . . "The first 8 show you incremental upgrades. These increase in cost the more your upgrade them. The first upgrade will cost 1 merit, the second upgrade will cost 2 merits, and so on. They have a max upgrade count of 10 and are more or less very useful. From here, you can use your merits to/for: \n* Increase your Nerve bar by 1 \n* Increase casino tokens gained each day (+5) \n* Increase critical hit rate (+1%) \n* Increase awareness \n* Masterful looting \n* Improve stealth \n* Increase interest \n* Hospitalize for +5 minutes You will get more information and a warning about merits being unrefundable when you click upgrade."@en . "Improves water jets outside of water"@en . . . . . "\"Crossroads\""@en . "2000-07-14"^^ . . . "\"Excellent! Now i require some more materials in order to upgrade your amulet. Bring me an Ankrish Stone, Kemlar Stone and an Opmah Stone.\""@en . . "Laara Sadiq som SSgt. Laura Davis"@sv . . "Upgrades"@sv . . "Each Weapon type equipment has 30 upgrade nodes in total, and are separated into two tiers; Normal and Supercharged. Normal tier consists of 15 upgrade nodes, while Supercharged tier consists of another 15 upgrade nodes. Supercharged tier is locked by default when a frame or weapon is purchased with credits or crafted from the foundry, and requires either Orokin Reactor for Warframes or Orokin Catalyst for Weapons to unlock. Weapons and frames purchased with Platinum come with the Reactor/Catalyst already installed. Upgrade points spent on any warframe or weapon can get a \"RESPEC\" which allows players to rearrange the points. This is esspecial useful for the frames as they have more slots than upgrade points available when fully leveled. Respec costs 2,000 Credits per upgrade point, for a total of 60,000 Credits for a fully leveled frame and will remove all mods currently attached."@en . . "Kristina Copeland as Waitress"@en . . . "Shawn Reis as Jaffa"@es . . "Frank Topol as Big Guy"@en . . .