. "He is seen always being carried around by Blobbelda. He is silent throughout the game. He died with Blobbelda and Mingella when they were flattened by a 1-ton weight during the Tower of Tragedy Quiz."@en . "R\u00E9nata"@en . . . . . . . . "Puddles"@de . . . . "Two spoonfuls of sugar"@en . "Director"@en . . "6"^^ . . . . . . "He is seen always being carried around by Blobbelda. He is silent throughout the game. He died with Blobbelda and Mingella when they were flattened by a 1-ton weight during the Tower of Tragedy Quiz."@en . "K.K. Ballad"@en . "Puddles"@en . . . . "Number"@en . . . . . "Puddles was a talking dog managed by Barry Mickelthwaite some time prior to 1984 (the setting of Grand Theft Auto: Vice City Stories)."@en . "351"^^ . . . . . "What is now known as the Puddles district of Absalom was greatly affected, like much of the city, by a massive earthquake in 4698 AR. It caused this district to drop enough so that it was below sea level at high tide, since which time ongoing flooding and erosion have plagued the area. Unsurprisingly, most of the district's inhabitants who could leave the area have done so, leaving behind addicts, criminals, and the poor to fend for themselves in an environment as derelict as their squalid lives. Misfortune and destitution aren't the only reasons someone might live in the Puddles, though. The inhospitable environment and lack of public funds means less attention from the city watch, making the district the perfect hunting ground for those wishing to prey on the weak and an ideal breeding ground for thieves guilds, more than a handful of which operate out of the waterlogged quarter."@en . . "Next"@en . . "Amiibo 351 Puddles.png"@en . . . "Absalom city district"@en . . "Elmer"@en . . . "Puddles ist ein sprechender Hund aus Grand Theft Auto: Vice City Stories. Jedoch kommt er nicht im Spiel vor, sondern wird lediglich in der Mission Kill Phil erw\u00E4hnt. Puddles war vor den Ereignissen von Vice City Stories im Besitz von Barry Mickelthwaite."@de . . "Air Date"@en . . "Rory"@en . "An adorable, pink room"@en . "Tinky Winky, Dipsy, Laa-Laa and Po live and play together in Teletubbyland. When it rains it's no problem for the Teletubbies. They hurry inside Home Dome and eat tubby toast. Afterwards, they dance and splash in the puddles made by the rain... just like the children in Tummy Tales."@en . "Nen\u00FAfar"@en . . . "Limboing"@en . . . "Tennis player"@en . . "Capricorn"@en . . . . . "splish"@en . . . . . . . . . . . . "Puddles are created when it rains. Essentially, random blocks of dirt/grassy dirt on the surface are destroyed and replaced by water source blocks. These \"puddles\" remain after the rain has stopped. They will theoretically not be created if Griefing (any form of block breaking other than directly by a player) is turned off. (Verification needed.) This effect can be removed in misc.cfg at within the biomesoplenty config file by setting B:\"Enable Puddles During Rain\"=true to B:\"Enable Puddles During Rain\"=false. This may or may not work for versions other than 1.2.1.434 depending on if the correlating line of code is within the misc.cfg file."@en . . . "--01-13"^^ . . "Previous"@en . . . "Puddles"@en . . . . . . . "conventional"@en . . . . . . "Puddles are created when it rains. Essentially, random blocks of dirt/grassy dirt on the surface are destroyed and replaced by water source blocks. These \"puddles\" remain after the rain has stopped. They will theoretically not be created if Griefing (any form of block breaking other than directly by a player) is turned off. (Verification needed.)"@en . . . "Choki"@en . "Lovely Tee"@en . "Ornate"@en . . . "Female"@en . . "Lion"@en . . "Look before you leap."@en . . . . "What is now known as the Puddles district of Absalom was greatly affected, like much of the city, by a massive earthquake in 4698 AR. It caused this district to drop enough so that it was below sea level at high tide, since which time ongoing flooding and erosion have plagued the area. Unsurprisingly, most of the district's inhabitants who could leave the area have done so, leaving behind addicts, criminals, and the poor to fend for themselves in an environment as derelict as their squalid lives. Misfortune and destitution aren't the only reasons someone might live in the Puddles, though. The inhospitable environment and lack of public funds means less attention from the city watch, making the district the perfect hunting ground for those wishing to prey on the weak and an ideal breeding g"@en . "Puddles"@en . . . . "\u30C1\u30E7\u30AD"@en . . . . . "Grazia"@en . "Puddles was a talking dog managed by Barry Mickelthwaite some time prior to 1984 (the setting of Grand Theft Auto: Vice City Stories)."@en . . "Horse"@en . "Puddles ist ein sprechender Hund aus Grand Theft Auto: Vice City Stories. Jedoch kommt er nicht im Spiel vor, sondern wird lediglich in der Mission Kill Phil erw\u00E4hnt. Puddles war vor den Ereignissen von Vice City Stories im Besitz von Barry Mickelthwaite."@de . "95"^^ . "1"^^ . . "Blue Mountain,"@en . . "HIP HOP HO! Hey, let's go!"@en . . . "The regular amount of milk,"@en . . . "Tinky Winky, Dipsy, Laa-Laa and Po live and play together in Teletubbyland. When it rains it's no problem for the Teletubbies. They hurry inside Home Dome and eat tubby toast. Afterwards, they dance and splash in the puddles made by the rain... just like the children in Tummy Tales."@en . . . . . . . "Frog"@en . "374"^^ . . "Paper"@en . . . . . . .