"War golems are golems that are a dwarven invention. (APG 100) Three types could be seen in cities during the Third War."@en . . . "All Vocations: These creatures are faster than a Behemoth, and very similar in many aspects. Once they've buffed up, they can hit nearly as hard, including some nasty energy attacks. Mages should start with a mass spell or two, such as Rage of the Skies for sorcerers to help clear out the Worker Golems these creatures usually spawn with. It might also be a good idea to throw an energy wall and have the War Golem run back and forth over it."@en . "Factory Quarter , Fenrock and in Yalahar library . Also spawn during the Azerus battle ."@en . "no"@en . "War Golem is a level 36 rare golem in the Badlands."@en . . "no"@es . "80.0"^^ . . "War Golem"@sv . "Melee , Blood Rage , Heavy Magic Missile , Haste, Skill Reducer Beam , Changes player's appearance into Skeleton, Electrifies you , Self Healing ."@en . "800"^^ . "a"@en . "\"Azerus barada nikto!\"; \"Klonk klonk klonk\"; \"Engaging Enemy!\"; \"Threat level processed.\"; \"Charging weapon systems!\"; \"Auto repair in progress.\"; \"The battle is joined!\"; \"Termination initialized!\"; \"Rrrtttarrrttarrrtta\""@sv . . . . . "Construct"@en . "0"^^ . . "War golem"@en . . "Geo-Elementals"@sv . . "50.0"^^ . . "95.0"^^ . "War Golem"@sv . . . "War Golem"@es . "no"@es . . "Elemental"@en . "Fire, Energy, Poison"@en . . "100"^^ . . "War Golems are a rare sight. Most are stored away in the quarters of the Yalahari, a few are left and forgotten in abandoned areas of the city."@en . "70.0"^^ . "war golem"@en . "War golems are monsters created through the Monstercrafting skill. They are ranked by the metal they are made from (although a Third-age war golem is the only one not made from a metal). They are all very weak to Water spells, but on the negative side they cannot be poisoned. As a player levels up their Monster crafting they learn how to make stronger golems, which can provide better drops."@en . "War golems are golems that are a dwarven invention. (APG 100) Three types could be seen in cities during the Third War."@en . "yes"@en . "75.0"^^ . . . "wargolem"@en . "--"@sv . "Combat"@en . . . "This Golem is restrained by hardy Skkale vines, and must be released so Samus can use it to unblock the path to the Hangar Bay where she will gain the Ship Missile Launcher. To move the War Golem into position, Samus must use a Bomb Slot directly in front of it. The action causes the Golem to rip a panel off the wall, exposing the ignition point of a Skkale vine wrapped around its right foot. Samus will need to destroy the Skkale vines by igniting the Fuel Gel at their sources so that they burn up. Skkale vines trap the Golem by restraining its feet and hands. The left foot's vine connects to a tunnel Samus can navigate with her Morph Ball. Before entering, she must use an Ice Missile to freeze over a spout of pouring Fuel Gel and quickly cross over it inside the tunnel, where she can use a Bomb to ignite the vine holding the Golem's foot. The right hand is tied to a vine behind a wall of Brinstone to the left of the Hidden Court's entrance. Finally, the left hand's vine crosses over a small spout of Fuel Gel located near a GF Fuel Gel pumping crane. Igniting the spout will cause the vine to become engulfed in flames and burn up. Once the Golem has been freed, Samus must activate the Bomb Slot once again. The Golem will pick up the gear-shaped object containing the Bomb Slot and insert it into a high wall directly behind it, revealing a half-pipe. After this, the Golem moves to the side of the room and goes permanently offline."@en . . "Unknown."@sv . "8.4"^^ . . . . . . "__NOEDITSECTION__ __NOWYSIWYG__"@en . . . "--"@sv . "This Golem is restrained by hardy Skkale vines, and must be released so Samus can use it to unblock the path to the Hangar Bay where she will gain the Ship Missile Launcher. To move the War Golem into position, Samus must use a Bomb Slot directly in front of it. The action causes the Golem to rip a panel off the wall, exposing the ignition point of a Skkale vine wrapped around its right foot. Samus will need to destroy the Skkale vines by igniting the Fuel Gel at their sources so that they burn up."@en . "War Golem"@en . . . "?"@sv . "2750"^^ . "war golems"@en . "0"^^ . "None"@en . "no"@en . "__NOEDITSECTION__ __NOWYSIWYG__"@en . "Elementals"@es . "2751"^^ . "Like a Behemoth, but it's much faster and stronger."@es . "Machines"@en . "All Vocations: These creatures are as fast as a Behemoth, and very similar in many aspects. Once they've buffed up, they can hit nearly as hard, including some nasty energy attacks. Try to stay diagonal if you're facing them head on, since running is difficult, and take them out as fast as possible. Mages should start with a mass spell or two, such as Rage of the Skies for sorcerers to help clear out the Worker Golems these creatures usually spawn with."@sv . "Like a Behemoth, but it's much faster and stronger."@en . . "Created for war purposes, they utilise their golem abilities to the fullest. Heavily armored and enhanced with magic weaponry, the golems turn into behemoths of destruction. Only their simple-mindedness might be a weakness and hints that in former days the squads of War Golems were probably personally controlled by a Yalahari leader."@en . . "__NOWYSIWYG__"@es . . . "75.0"^^ . . . "War Golems used to serve as protectors and soldiers in the past of Yalahar. In our days, the remaining War Golems act as guards and bodyguards for high-ranking officials. Due to the high costs of their maintenance and the lack of staff required for repairs, War Golems are expensive and only seldom used, even if the problems of Yalahar are pressing."@en . . "160"^^ . "\"Azerus barada nikto!\"; \"Klonk klonk klonk\"; \"Engaging Enemy!\"; \"Threat level processed.\"; \"Charging weapon systems!\"; \"Auto repair in progress.\"; \"The battle is joined!\"; \"Termination initialized!\"; \"Rrrtttarrrttarrrtta\"; \"Eliminated\"."@es . . "1469"^^ . . "85.0"^^ . . . "100"^^ . . "All Vocations: These creatures are faster than a Behemoth, and very similar in many aspects. Once they've buffed up, they can hit nearly as hard, including some nasty energy attacks. Mages should start with a mass spell or two, such as Rage of the Skies for sorcerers to help clear out the Worker Golems these creatures usually spawn with."@es . . . . . . "no"@en . "--"@es . "no"@sv . . . "523"^^ . "750"^^ . "War Golem is a level 36 rare golem in the Badlands."@en . . "Melee , Heavy Magic Missile , Haste, Energy Beam , Changes player's appearance into Skeleton, Fast Self Healing, Blood Rage ."@sv . . . . . . "War golems are monsters created through the Monstercrafting skill. They are ranked by the metal they are made from (although a Third-age war golem is the only one not made from a metal). They are all very weak to Water spells, but on the negative side they cannot be poisoned. As a player levels up their Monster crafting they learn how to make stronger golems, which can provide better drops."@en . . "War Golem"@es . "--"@en . "--"@es . "90.0"^^ . "Misc"@en . "Factory Quarter and Fenrock"@es . "War Golem"@en . . "Regular, Unblockable"@en . "yes"@en . "--"@en . "50.0"^^ . "yes"@en . "Rare"@en . "2550"^^ . . "Geo-Elementals"@es . "War golem"@en . "__NOWYSIWYG__"@es . "Rumours persist that squads of War Golems were also deployed elsewhere in long forgotten wars. As they were never returned they are said to follow unknown orders of long dead commanders to the present day."@en . . "Medium"@en . . . . "Elementals"@sv . . "4300"^^ . "36"^^ . "Melee , Blood Rage , Heavy Magic Missile , Haste, Skill Reducer Beam , Changes player's appearance into Skeleton, Electrifies you , Self Healing."@es .