. . . . . . . . . . . . "Enemies afflicted with Sleep, Stop, or Petrify are easier to steal from, though, unlike in the first game, each subsequent theft on the same unit is less likely to succeed, even if these status effects are in place. The Brigand's Gloves accessory increases the success rate of stealing, and the Scholar's Study ability can show exactly what can be stolen from a specific unit, making it useful to have if a player is looking for specific loot/items."@en . . . . . "Thief (Tactics A2)"@en . "Enemies afflicted with Sleep, Stop, or Petrify are easier to steal from, though, unlike in the first game, each subsequent theft on the same unit is less likely to succeed, even if these status effects are in place. The Brigand's Gloves accessory increases the success rate of stealing, and the Scholar's Study ability can show exactly what can be stolen from a specific unit, making it useful to have if a player is looking for specific loot/items. Kidd, the leader of a clan called \"The Yellow Wings\", is a hume Thief whom the player first encounters in the first story-related quest concerning his group blocking the road to Camoa. They demanded payment to pass unharmed, but were defeated and sent to jail. In the Camoa Cup tourney they return with a vengeance. Another hume Thief who stands out is Dayvis, who has stolen an experimental knightsword called \"The King Arthur\". The player must protect him and later retrieve the sword."@en .