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Subject Item
n2:
rdf:type
n25:
rdfs:label
Vath Vath
rdfs:comment
Chercher "vath" sur dicod'Òc (dictionnaires en ligne sur le site du Congrès permanent de la lenga occitana) Vath was the ruthless King of the Drows that lived in the Dwarfhold Mountains who foolishly became consumed by Chaos. A Drow named Roroth went against Vath's rule and lost half his right arm and gained a scar across his face in the process where he pretended to give into Vath until he gained the opportunity to escape with the younger Drow. While in the Chaos Realm, Drakath revives the chaos side of Vath to fight the players. Vath is later revealed to be the father of Xeven. Vath is the companion spirit of the group. Initially summoned by Shimmer, and Vath appears as a vague shimmering golden white outline of some quadrupedal animal when it manifests itself, or when it's powers are called upon. Vath is currently a Tier 4 companion spirit, and has the following abilities.
dcterms:subject
n6: n13: n14: n15: n16: n17: n18: n20: n22: n23: n26: n27: n32: n36: n37: n38: n39: n40: n41: n43: n44: n46: n47: n57: n58: n60: n61: n62: n65: n66: n67: n69: n70: n71: n72: n74:
n45:
Xeven/Xeight Unnamed Lover/wife
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The 13 Lords of Chaos Saga: Dwarfhold
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Deceased
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Occupation
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Vath
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Debut
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Status
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Relatives
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Dark Elf
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Male
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Full name
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Ambiguous
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Race
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Gender
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Cause of Death
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Unknown
n76:
Age
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Ruler of Dwarfhold
n8:wikiPageUsesTemplate
n9: n10: n24: n28: n33: n42: n55: n63: n68: n73:
n21:
The Third Chaos Lord
n53:wikiPageUsesTemplate
n54: n59: n75:
n31:abstract
Chercher "vath" sur dicod'Òc (dictionnaires en ligne sur le site du Congrès permanent de la lenga occitana) Vath was the ruthless King of the Drows that lived in the Dwarfhold Mountains who foolishly became consumed by Chaos. A Drow named Roroth went against Vath's rule and lost half his right arm and gained a scar across his face in the process where he pretended to give into Vath until he gained the opportunity to escape with the younger Drow. Vath became a Drow Dragonlord who uses the Dragon Control Amulet and the Sword of Dragon Control to control the dragon Stalagbite. He used this power to invade Dwarfhold and enslaved it's dwarves with his army of Drow Assassins, Drow Soldiers, and Chaotic Draconians. He is served by Warden Elfis and D'wain Jonsen. When the hero attempts to sneak attack Vath, they fall right into his trap, where the Drow named Jorxlol has brought Snowbeard who tipped Vath off. When the hero ends up imprisoned, Jorxlol tells them that he was pretending to be loyal to Vath in order to get the hero's stuff. After helping the dwarves escape (where it turned out that Snowbeard pretended to betray the hero), the hero returns to Vath's lair and finds a secret passage where Vath is using the Chaos Gemeralds to hatch the Rock Roc. The hero steals the Dragon Control Amulet without Vath noticing and used it to control Stalagbite to help fight the Rock Roc. After an aerial battle on Stalagbite, the hero is thrown off when Vath uses the Sword of Dragon Control to regain control of Stalagbite and destroys the Rock Roc on the ground and prepares to battle Vath himself. When the hero confronts Vath, he summons Stalagbite to aid him in battle. After beating Vath and Stalagbite, the hero demand Vath to surrender. When Vath conjures his Dragon Control Amulet, the hero throws the disarmed Sword of Dragon Control at the amulet destroying both of the Dragon Control items. This frees Stalagbite from Vath's control as Stalagbite pins down Vath. Upon stating that he will meet the hero again and will remember their good deeds, Stalagbite carries the kicking-and-screaming Vath away to an unknown fate. While in the Chaos Realm, Drakath revives the chaos side of Vath to fight the players. Vath is later revealed to be the father of Xeven. Vath is the companion spirit of the group. Initially summoned by Shimmer, and Vath appears as a vague shimmering golden white outline of some quadrupedal animal when it manifests itself, or when it's powers are called upon. Like all companion spirits, Vath has (and will) advance through various tiers of ability. To do so the bound members must gather together expensive reagents that will be consumed by the ritual, and each member must invest a part of their soul into Vath. Indeed, some philosophers debate whether the ceremony summons or builds the companion spirit. The initial binding ceremony creates a Tier 1 companion spirit, which has one specific and one general characteristic. * To bind a Tier 1 companion spirit, each person must spend 300 gp and 300 LEP, and the APL of the bound persons must be 4 or greater. * To bind a Tier 2 companion spirit, each person must spend an additional 400 gp and 450 LEP, (for a total of 700 gp and 750 LEP) and the APL of the bound persons must be 7 or greater. * To bind a Tier 3 companion spirit, each person must spend an additional 800 gp and 450 LEP, (for a total of 1500 gp and 1200 LEP) and the APL of the bound persons must be 10 or greater. * To bind a Tier 4 companion spirit, each person must spend an additional 1500 gp and 450 LEP, (for a total of 3000 gp and 1650 LEP) and the APL of the bound persons must be 13 or greater. * To bind a Tier 5 companion spirit, each person must spend an additional 4500 gp and 450 LEP, (for a total of 7500 gp and 2100 LEP) and the APL of the bound persons must be 16 or greater. Vath is currently a Tier 4 companion spirit, and has the following abilities.