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Compared to other methods, Flying is the slowest method of transportation available. However, some bewitched objects can fly much faster than others and it is the most common method of transportation, as witches and wizards who cannot or do not want to Apparate or use Floo powder use it. Flying itself is a class taught at Hogwarts School of Witchcraft and Wizardry by Madam Hooch, for first year students. Flying is also used in magical sporting events, such as the popular game of Quidditch. Flying est le titre de la douzième musique de la bande originale du jeu Harry Potter et la Chambre des Secrets. The Teletubbies pretend to fly. The children in Tummy Tales watch swans flying. Po goes so fast on the scooter that it takes off and flies over Teletubbyland! You may only fly in and . Be aware that flying can get your character stuck, in particular with mountains, and that you cannot always enter dungeon portals by flying (e.g. Farrell Family Crypt, Canute Canal (Eversun South) and Canute Canal (Blakatoa)). File:Fly.gif You can move using standard movement controls or autofly by clicking a spot on your map. When flying manually, you may press Num Lock to fly without clicking and use the arrows of your keyboard or your mouse to direct your character. Flying is a Kaz the Cat episode from Zardo Zap. There are many ways of flying in a dream. However, not every technique is equally successful for everyone. * "Swimming" through the air. Moving one's body as if swimming, through propel oneself through the air. May be physically exhausting, however. * Flying like a bird: flapping one's arms/wings serves to propel oneself through the air. (Note: sometimes takes painfully long to gain altitude--not recomended for quick escapes) * Superman/Neo-style: very high-speed flying, without any effort to speak of. Superman style involves one of the arms outstretched like that of the famous do-gooder, and the Neo style involves both arms lying straight, downwards towards the hips. * Using a jetpack: Simply find/create one, put it on, and fly off! A simple technique! * Moving one's "bo Flying is the action of being sustained above the ground without falling. Flying is the ability to move in air. Escribe el primer párrafo de tu alien aquí. "Flying", stylized as "flying", is the opening theme song in Tales of Eternia, performed by Garnet Crow. The song was composed by Yuri Nakamura and arranged by Hirohito Furui, with lyrics by Nana Azuki. Fly is an active skill in S4 League. This skill is mostly used by players who want to get around the battlefield quickly, efficiently and without difficulty. Essentially everything, from Warthogs to machine gun turrets to just the lone player, can be modded to fly in all Halo games. Flying is the eleventh episode (first part of the sixth episode) of Season 1 of The Mr. Men Show. There is an art, or, rather, a knack to flying. The knack lies in learning how to throw yourself at the ground and miss. Pick a nice day and try it. All it requires is simply the ability to throw yourself forward with all your weight, and the willingness not to mind that it's going to hurt. That is, it's going to hurt if you fail to miss the ground. Most people fall to miss the ground, and if they are really trying properly, the likelihood is that they will fail to miss it fairly hard. Clearly, it is the second part, the missing, which presents the difficulties. DO NOT WAVE AT ANYBODY. Flying is an ability used in two games, Dungeon Dice Monsters and Capsule Monsters. At level 20, any character may fly for free such as a broom or board to fly around the world of Flyff. All require time to get onto and to accelerate to their maximum speed. Generally, the maximum speed is determined by the cost of the item, with the most expensive ones that can be bought with Penya reaching up to speeds of 218km/h. With Cash Shop items in the game, speeds of up to 276km/h can be reached, and GMs have a special board that can go 312 km/h. A character can dismount in midair and will fall until reaching the ground. Regardless of how high the drop may be, the character will receive no damage from the impact. Flying is an instrumental song featured on the Magical Mystery Tour film soundtrack, and on the subsequent double EP (UK) and album (US). Although instrumental, it features a chorus sung by all four Beatles, with Ringo's voice being the most apparent. This song was written by all four Beatles, and credited to Lennon/McCartney/Harrison/Starr. The track originally lasted 9 minutes and 38 seconds, but was cut to 2 minutes 17 seconds for the album. Part of the excised Mellotron ending (created by Lennon and Starr) was used as incidental music for the Magical Mystery Tour film. Taught to the first years, the art of flying is select to the wizarding world and a skill that is assumed as graduates enter their adult life. Hogwarts, accommodating to all types of magical beings and their backgrounds, teaches the basics of flying to it's first years. Whilst no student is allowed to bring their own broom to the school, the school brooms are said to be of lesser quality with students participating in the game of Quidditch encouraged to purchase their own for the games. It is not a compulsory subject to continue after the basics are passed and resources are available on the grounds and on the Quidditch Pitch for those that wish to further study. Flying (jap. ファン飛行 Fan hikō, lit. "Fan flight") ist eine Fähigkeit von Cream the Rabbit in der Sonic the Hedgehog Serie. Diese Fähigkeit erlaubt Cream mit Hilfe ihrer Ohren zu fliegen. Interprete Lanzamiento Apariciones Duración Álbum Anterior soundtrack Siguiente soundtrack Este es un Soundtrack del álbum Resident Evil: Afterlife Original Soundtrack, su compositor es Tomandandy. Since flying is only available in Creative Gamemode, please see that page for its description. Mr. Men and Little Misses enjoy flying like an airplane, helicopter, biplanes and sky diving. Among Special Abilities, Flying is one of the most common in all of Heroscape. Figures with the Flying ability may choose, before moving, to start flying, and while flying, figures move as normal, but ignore elevations and obstacles, as well as engagement with any figures they may pass over. If a figure begins flying while engaged, they automatically take all leaving engagement attacks even if they do not move away from these figures. Name: Flying Run Time: 4:48 Written By: Dave Cousins Year: 1973 * Acoustic Live In Toronto The type is one of the eighteen Pokémon elemental types. It is super effective against File:Bug.pngBug, File:Grass.pngGrass and File:Fighting.pngFighting. It is not very effective against File:Electric.pngElectric, File:Ice.pngIce and File:Rock.pngRock. It is weak to File:Electric.pngElectric , File:Ice.pngIce , File:Rock.pngRock. Flying is a track in Resident Evil: Afterlife (score), the soundtrack for the film of the same name. Flying , also known as Aerial, or Float, is a recurring type of enemy in the Final Fantasy series. Flying enemies are enemies which appear above the ground. Ground-based attacks miss Flying enemies, and in some games they are completely immune to all Earth-elemental damage; and have a characteristic Wind-elemental tolerance that varies greatly from game to game. In games with the Float status they are constantly under its effect. Flying is not implemented in Neverwinter Nights. There are, however, creatures that appear to fly; some of these are given the ability to fly over caltrops without being affected (but not over other hazards). Whether or not a creature is considered to fly is based upon its appearance. The following appearances count as flying. Flying is an intrinsic property. The effects of flying are: * You can pass over pits, holes, trap doors, squeaky boards, bear traps, water or lava safely. (Pits and holes in Sokoban will still trap you.) * Land mines have a chance of not being triggered, and will not wound your legs. * Improved chances of avoiding death by drawbridge. * You can move freely over ice or on the Plane of Air. * Wounded legs do not reduce your carrying capacity. * No ill effects from descending stairs when encumbered, fumbling or punished. * You are out of reach of xans' attacks. * You escape the dungeon rather than dying by level teleporting to levels between -9 and -1. * You can dip objects into water, unlike with levitation. * You cannot pick up items trapped in a pit. Flying is the 20th episode of Season 6 on FOX drama soap Beverly Hills, 90210. While it is possible to start flying by clicking on the fly button at the bottom of the screen, it is actually better to initiate it using the PgUp key. Just hitting the PgUp key once, will cause your avatar to jump up and down. Keeping it down will convince the avatar to actually start flying. To attain greater heights, just use the PgUp key for as many times as needed. In the event that you want to fly at a lower hight, use the PgDn key. As from use of the PageUp and PageDown keys, flying around is very much the same as walking around. Flying is a type in the Pokémon Games. "Flying" is a Sesame Street song sung by Joe Raposo.
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Flying is the ability to move in air. Flying is an intrinsic property. The effects of flying are: * You can pass over pits, holes, trap doors, squeaky boards, bear traps, water or lava safely. (Pits and holes in Sokoban will still trap you.) * Land mines have a chance of not being triggered, and will not wound your legs. * Improved chances of avoiding death by drawbridge. * You can move freely over ice or on the Plane of Air. * Wounded legs do not reduce your carrying capacity. * No ill effects from descending stairs when encumbered, fumbling or punished. * You are out of reach of xans' attacks. * You escape the dungeon rather than dying by level teleporting to levels between -9 and -1. * You can dip objects into water, unlike with levitation. * You cannot pick up items trapped in a pit. * You cannot snag underwater items with a bullwhip - put on a levitation item if needed. You can acquire this property by polymorphing into a flying monster: * killer bee * queen bee * winged gargoyle * mind flayer * master mind flayer * homunculus * lurker above * xan * couatl * titan * jabberwock * wraith * succubus * incubus * balrog * any monster represented by v, y, B, D, E, or V. You can also fly by riding a flying monster: * couatl * ki-rin * jabberwock * any monster represented by D. There are some flying monsters which you cannot polymorph into: * Angel * ki-rin * Archon * Vlad the Impaler * Medusa * Wizard of Yendor * ghost * shade * Juiblex * Yeenoghu * Orcus * Geryon * Dispater * Baalzebub * Asmodeus * Demogorgon * The Riders * Mail daemon * Djinni * Minion of Huhetotl * Ixoth * Nalzok SLASH'EM adds the amulet of flying which grants flying extrinsically. It cannot be eaten to gain intrinsic flight. Additionally, player vampires will start with intrinsic flight. You can sometimes displace flying monsters by kicking them. If the "foo swoops, nimbly evading your kick" than it is moved to a random vacant square adjacent to you. Mr. Men and Little Misses enjoy flying like an airplane, helicopter, biplanes and sky diving. Flying is the action of being sustained above the ground without falling. You may only fly in and . Be aware that flying can get your character stuck, in particular with mountains, and that you cannot always enter dungeon portals by flying (e.g. Farrell Family Crypt, Canute Canal (Eversun South) and Canute Canal (Blakatoa)). File:Fly.gif You can move using standard movement controls or autofly by clicking a spot on your map. When flying manually, you may press Num Lock to fly without clicking and use the arrows of your keyboard or your mouse to direct your character. In autofly mode, your character may pass through objects such as mountains, and switching to manual flying may get you stuck inside these objects. To get out, click an area on the map to autofly again and ascend above the object. File:Land.gif Landing can be done at landing pads, located by a light blue V on your map. To land, hover above a landing pad and click the land icon above your chat box. Since flying is only available in Creative Gamemode, please see that page for its description. "Flying" is a Sesame Street song sung by Joe Raposo. Among Special Abilities, Flying is one of the most common in all of Heroscape. Figures with the Flying ability may choose, before moving, to start flying, and while flying, figures move as normal, but ignore elevations and obstacles, as well as engagement with any figures they may pass over. If a figure begins flying while engaged, they automatically take all leaving engagement attacks even if they do not move away from these figures. Stealth Flying combines the disengage ability with the flying power. Figures fly just like other Flying figures, but do NOT take leaving engagement attacks, so they can flee freely. Flying is the 20th episode of Season 6 on FOX drama soap Beverly Hills, 90210. The Teletubbies pretend to fly. The children in Tummy Tales watch swans flying. Po goes so fast on the scooter that it takes off and flies over Teletubbyland! There are many ways of flying in a dream. However, not every technique is equally successful for everyone. * "Swimming" through the air. Moving one's body as if swimming, through propel oneself through the air. May be physically exhausting, however. * Flying like a bird: flapping one's arms/wings serves to propel oneself through the air. (Note: sometimes takes painfully long to gain altitude--not recomended for quick escapes) * Superman/Neo-style: very high-speed flying, without any effort to speak of. Superman style involves one of the arms outstretched like that of the famous do-gooder, and the Neo style involves both arms lying straight, downwards towards the hips. * Using a jetpack: Simply find/create one, put it on, and fly off! A simple technique! * Moving one's "body consciousness" upwards. This is done by moving the awareness of your body up, and your physical body will follow. * Visualizing the ground as a trampoline or similar surface, and propelling yourself off it to amazing heights * "Corporal tilt". Lift is produced by leaning forward to become parallel with the earth, at which point you have maximum repulsion from the ground (you feel like you are losing your balance, but instead of falling you move upwards). Standing straight reduces the effect to nothing so that landings can be achieved. * Simply struggling to fly until you learn to effortlessly move through the air. This technique requires very low levels of lucidity but takes lots of practice and is very slow. Essentially everything, from Warthogs to machine gun turrets to just the lone player, can be modded to fly in all Halo games. Escribe el primer párrafo de tu alien aquí. Flying est le titre de la douzième musique de la bande originale du jeu Harry Potter et la Chambre des Secrets. Flying is an instrumental song featured on the Magical Mystery Tour film soundtrack, and on the subsequent double EP (UK) and album (US). Although instrumental, it features a chorus sung by all four Beatles, with Ringo's voice being the most apparent. This song was written by all four Beatles, and credited to Lennon/McCartney/Harrison/Starr. The track originally lasted 9 minutes and 38 seconds, but was cut to 2 minutes 17 seconds for the album. Part of the excised Mellotron ending (created by Lennon and Starr) was used as incidental music for the Magical Mystery Tour film. Recording began on Friday 8 September. It was originally titled "Aerial Tour Instrumental". In its early incarnation, instead of an organ ending, the track concluded with a jazzy saxophone recording, seemingly copied straight from a yet-unidentified modern jazz record. In the televised Magical Mystery Tour film, "Flying" is accompnied by images soaring over snow covered hills and mountains (specially shot in Iceland) washed in psychedelic yellows and greens, then up into the clouds. It is followed immediately by John Lennon's introduction of the audience to the magical land of the four or five wizards, who appear to monitor and influence the mystery tour. This was one of the segments which suffered the most when the film was initally aired by the BBC on Boxing Day 1967 in black and white instead of colour. At level 20, any character may fly for free such as a broom or board to fly around the world of Flyff. All require time to get onto and to accelerate to their maximum speed. Generally, the maximum speed is determined by the cost of the item, with the most expensive ones that can be bought with Penya reaching up to speeds of 218km/h. With Cash Shop items in the game, speeds of up to 276km/h can be reached, and GMs have a special board that can go 312 km/h. A character can dismount in midair and will fall until reaching the ground. Regardless of how high the drop may be, the character will receive no damage from the impact. "Flying", stylized as "flying", is the opening theme song in Tales of Eternia, performed by Garnet Crow. The song was composed by Yuri Nakamura and arranged by Hirohito Furui, with lyrics by Nana Azuki. There is an art, or, rather, a knack to flying. The knack lies in learning how to throw yourself at the ground and miss. Pick a nice day and try it. All it requires is simply the ability to throw yourself forward with all your weight, and the willingness not to mind that it's going to hurt. That is, it's going to hurt if you fail to miss the ground. Most people fall to miss the ground, and if they are really trying properly, the likelihood is that they will fail to miss it fairly hard. Clearly, it is the second part, the missing, which presents the difficulties. One problem is that you have to miss the ground accidentally. It's no good deliberately intending to miss the ground because you won't. You have to have you attention suddenly distracted by something else when you're halfway there, so that you are no longer thinking about falling, or about the ground, or about how much it's going to hurt if you fail to miss it. It is notoriously difficult to prize your attention away from these three things during the split second you have at your disposal. Hence most people's failure, and their eventual disillusionment with this exhilarating and spectacular sport. If, however, you are lucky enough to have your attention momentarily distracted at the crucial moment by, say, a gorgeous pair of legs (tentacles, pseudopodia, according to phyllum and/or personal inclination) or a bomb going off in your vicinity, or by suddenly spotting an extremely rare species of beetle crawling along a nearby twig, then in your astonishment you will miss the ground completely and remain bobbing just a few inches above it in what might seem to be a slightly foolish manner. This is a moment for superb and delicate concentration. Bob and float, bob and float. Ignore all considerations of your own weight and simply let yourself waft higher. Do not listen to what anybody says to you at this point because they are unlikely to say anything helpful. They are most likely to say something along the lines of "Good God, you can't possibly be flying!" It is vitally important not to believe them or they will suddenly be right. Waft higher and higher. Try a few swoops, gentle ones at first, then drift above the treetops breathing regularly. DO NOT WAVE AT ANYBODY. The type is one of the eighteen Pokémon elemental types. It is super effective against File:Bug.pngBug, File:Grass.pngGrass and File:Fighting.pngFighting. It is not very effective against File:Electric.pngElectric, File:Ice.pngIce and File:Rock.pngRock. It is weak to File:Electric.pngElectric , File:Ice.pngIce , File:Rock.pngRock. Flying is a type in the Pokémon Games. Name: Flying Run Time: 4:48 Written By: Dave Cousins Year: 1973 * Acoustic Live In Toronto Taught to the first years, the art of flying is select to the wizarding world and a skill that is assumed as graduates enter their adult life. Hogwarts, accommodating to all types of magical beings and their backgrounds, teaches the basics of flying to it's first years. Whilst no student is allowed to bring their own broom to the school, the school brooms are said to be of lesser quality with students participating in the game of Quidditch encouraged to purchase their own for the games. It is not a compulsory subject to continue after the basics are passed and resources are available on the grounds and on the Quidditch Pitch for those that wish to further study. Compared to other methods, Flying is the slowest method of transportation available. However, some bewitched objects can fly much faster than others and it is the most common method of transportation, as witches and wizards who cannot or do not want to Apparate or use Floo powder use it. Flying itself is a class taught at Hogwarts School of Witchcraft and Wizardry by Madam Hooch, for first year students. Flying is also used in magical sporting events, such as the popular game of Quidditch. Flying is a track in Resident Evil: Afterlife (score), the soundtrack for the film of the same name. Fly is an active skill in S4 League. This skill is mostly used by players who want to get around the battlefield quickly, efficiently and without difficulty. Flying is not implemented in Neverwinter Nights. There are, however, creatures that appear to fly; some of these are given the ability to fly over caltrops without being affected (but not over other hazards). Whether or not a creature is considered to fly is based upon its appearance. The following appearances count as flying. * allip * bat * battle horror * beholder (three variants) * bird (falcon, raven) * demilich * elemental, air (and elder) * elemental, water (and elder) * faerie dragon * fairy * harpy * helmed horror * hive mother * imp * lantern archon * mephit (air, dust, earth, fire, ice, magma, ooze, salt, steam, and water) * quasit * shadow (and shadow fiend) * spectre * will-o-wisp * wraith * wyrmling (black, blue, brass, bronze, copper, gold, green, red, silver, and white) Flying is the eleventh episode (first part of the sixth episode) of Season 1 of The Mr. Men Show. Flying is a Kaz the Cat episode from Zardo Zap. While it is possible to start flying by clicking on the fly button at the bottom of the screen, it is actually better to initiate it using the PgUp key. Just hitting the PgUp key once, will cause your avatar to jump up and down. Keeping it down will convince the avatar to actually start flying. To attain greater heights, just use the PgUp key for as many times as needed. In the event that you want to fly at a lower hight, use the PgDn key. As from use of the PageUp and PageDown keys, flying around is very much the same as walking around. Flying (jap. ファン飛行 Fan hikō, lit. "Fan flight") ist eine Fähigkeit von Cream the Rabbit in der Sonic the Hedgehog Serie. Diese Fähigkeit erlaubt Cream mit Hilfe ihrer Ohren zu fliegen. Flying , also known as Aerial, or Float, is a recurring type of enemy in the Final Fantasy series. Flying enemies are enemies which appear above the ground. Ground-based attacks miss Flying enemies, and in some games they are completely immune to all Earth-elemental damage; and have a characteristic Wind-elemental tolerance that varies greatly from game to game. In games with the Float status they are constantly under its effect. Most birds and bats fall into this category, as do most Wyvern, Bomb, and Ahriman enemies. A number of Dragon-type enemies are also Flying-type enemies. In a number of instances enemies will switch from a ground position to an aerial position. In addition to this giving them the benefits of Flying-type enemies, there are also usually stat gains and a new selection of attacks become available. Flying is an ability used in two games, Dungeon Dice Monsters and Capsule Monsters. Interprete Lanzamiento Apariciones Duración Álbum Anterior soundtrack Siguiente soundtrack Este es un Soundtrack del álbum Resident Evil: Afterlife Original Soundtrack, su compositor es Tomandandy.
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