"The Hatchling is a CORE 3rd-party unit created by TA-SECT as part of the Tortoise Pack. It is a small scout Tortoise that is able to move faster than other Tortoises in the pack, and is also more durable than the average scout unit. It can be used to scout ahead to allow other units to travel to their destination safely. A trait it shares with the other Tortoise units is its ability to submerge underwater, allowing it to travel from island to island undetected (providing the enemy doesn't have any submarines, Sonar Stations, or any other units with a sonar at hand). There is no ARM counterpart to this unit. __TOC__"@en . . . . "On the Nemesis, there are plenty of hatchlings which died from the lack of Energon."@en . "Hatchlings are young members of the Race. They emerge from their eggs with their motor skills fully developed and exhibit profoundly antisocial behavior for the first several years of their lives. Both these traits are exhibited because they will have no parental care from either their father or their mother, neither of whom will ever even know them. Their fathers will not even know if they fertilized any females' eggs during their mating season."@en . "0"^^ . "Hatchling is an unnamed Egg Magic Spell."@en . "TANK"@en . . . . . . "3125"^^ . "6"^^ . "Just like its egg stage, if a hatchling receives too many views in a short amount of time, it will become sick, and it will die if it keeps acquiring a lot of views. This sickness can be cured by hiding the hatchling for a specific period of time. Usually, 24 hours is recommended, although shorter healing times have been reported. The closer to 0 the hatchling's timer is, the smaller the odds of it getting sick from large amounts of views."@en . . . . "189"^^ . . . . "On the Nemesis, there are plenty of hatchlings which died from the lack of Energon."@en . . . . . "CORHATCH"@en . . "7"^^ . . . . . . . . . "Hatchling"@en . . . . "74"^^ . "1.94"^^ . "A young apprentice of the Hatchery named Janet when she accidentally endangers a dinosaur egg. During the time away, she encounters a gravely wounded Saurolophus, a very rare dinosaur. Entrusted with the dying Saurolophus's newly laid egg, Janet braves the wilds of Dinotopia, and must return to an uncertain reception at the Hatchery."@en . "These black Drake Hatchlings are imported from the wilds of Ascalon and presented in the game of Dragon Nest during festival seasons at Shing Jea Boardwalk."@en . "A young apprentice of the Hatchery named Janet when she accidentally endangers a dinosaur egg. During the time away, she encounters a gravely wounded Saurolophus, a very rare dinosaur. Entrusted with the dying Saurolophus's newly laid egg, Janet braves the wilds of Dinotopia, and must return to an uncertain reception at the Hatchery."@en . . "1"^^ . . . "A hatchling is a newborn or young gargoyle."@en . . . "These black Drake Hatchlings are imported from the wilds of Ascalon and presented in the game of Dragon Nest during festival seasons at Shing Jea Boardwalk."@en . . "Hatchling"@en . "A hatchling is a newborn or young gargoyle."@en . . "Hatchlings are young members of the Race. They emerge from their eggs with their motor skills fully developed and exhibit profoundly antisocial behavior for the first several years of their lives. Both these traits are exhibited because they will have no parental care from either their father or their mother, neither of whom will ever even know them. Their fathers will not even know if they fertilized any females' eggs during their mating season. Eggs are typically laid two at a time, so hatchlings emerge from their eggs together. However, under normal circumstances they rarely remain together for long. Tosevites know very little of hatchling-rearing practices among the Race, beyond that hatchlings occasionally find themselves in the wild, where they are fully capable of growing to adulthood in an uncivilized and anti-social state. Mickey and Donald were the first hatchlings of the Race to be raised by Tosevites, in an experiment carried out by the Yeager family in the not-empire of the United States."@en . . "Hatchling is an unnamed Egg Magic Spell."@en . . "1242"^^ . . "Just like its egg stage, if a hatchling receives too many views in a short amount of time, it will become sick, and it will die if it keeps acquiring a lot of views. This sickness can be cured by hiding the hatchling for a specific period of time. Usually, 24 hours is recommended, although shorter healing times have been reported. The closer to 0 the hatchling's timer is, the smaller the odds of it getting sick from large amounts of views. When the hatchling is near maturing into an Adult, it will become a Mature Hatchling, but this will not reset its death timer. A hatchling becomes a Mature Hatchling when the death timer falls to around 5 days and 18 hours. Hatchlings may be frozen before or after growing into a Mature Hatchling. If frozen before, they will remain as a standard Hatchling on the user's scroll- in the past, this was not the case and the hatchlings would mature despite being frozen. A hatchling can be frozen while it is still sick- the sickness message will remain displayed for some time after but eventually disappears and the hatchling is at no risk from the sickness while having been frozen."@en . . . "15.1"^^ . . . "The Hatchling is a CORE 3rd-party unit created by TA-SECT as part of the Tortoise Pack. It is a small scout Tortoise that is able to move faster than other Tortoises in the pack, and is also more durable than the average scout unit. It can be used to scout ahead to allow other units to travel to their destination safely. A trait it shares with the other Tortoise units is its ability to submerge underwater, allowing it to travel from island to island undetected (providing the enemy doesn't have any submarines, Sonar Stations, or any other units with a sonar at hand). There is no ARM counterpart to this unit. __TOC__"@en .