. . "Rail shooter"@en . . . "Ghost Recon's success has spawned 2 expansion packs, Desert Siege and Island Thunder, as well as numerous sequels for video game consoles and the PC."@en . . . . . "Tom Clancy's Ghost Recon is, unlike it's HD counterparts, a rail shooter for the Wii, released in 2010 developed by Next Level Games. It is a co-op shooter with several elements of traditional Tom Clancy games."@en . "Wii Zapper"@en . . "Ghost Recon is a first-person shooter and tactical simulator series by Red Storm Entertainment and Ubisoft. Its first installment was released in 2001. It is known by its full name \"Tom Clancy's Ghost Recon\". Note that Clancy's involvement in this series, as well as its Novelization, is remote but noticeable. Note that it has much in common with the similarly titled \"Tom Clancy's Rainbow Six\", though the two series are still very distinct in gameplay terms. There are several installments in the greater Ghost Recon series to date, although many are Expansion Packs in disguise."@en . "x"@en . . "D"@en . . . . . "M"@en . . . . . "Tom Clancy's Ghost Recon ist eine Computer- und Videospielserie, die anf\u00E4nglich vom Entwickler Red Storm Entertainment entwickelt und von Ubisoft f\u00FCr verschiedene Systeme ver\u00F6ffentlicht wurde."@de . "Game"@en . . "For the game: Tom Clancy's Ghost Recon. For the novel: Tom Clancy's Ghost Recon (novel). For the series in general: Tom Clancy's Ghost Recon (media franchise)."@en . . . . . "Tom Clancy's Ghost Recon ist eine Computer- und Videospielserie, die anf\u00E4nglich vom Entwickler Red Storm Entertainment entwickelt und von Ubisoft f\u00FCr verschiedene Systeme ver\u00F6ffentlicht wurde."@de . . "2010-11-16"^^ . . . . . . "a"@en . "For the game: Tom Clancy's Ghost Recon. For the novel: Tom Clancy's Ghost Recon (novel). For the series in general: Tom Clancy's Ghost Recon (media franchise)."@en . "T"@en . "Ghost Recon is a first-person shooter and tactical simulator series by Red Storm Entertainment and Ubisoft. Its first installment was released in 2001. It is known by its full name \"Tom Clancy's Ghost Recon\". Note that Clancy's involvement in this series, as well as its Novelization, is remote but noticeable. Note that it has much in common with the similarly titled \"Tom Clancy's Rainbow Six\", though the two series are still very distinct in gameplay terms. The game follows a war brewing in post-Cold War Russia in 2008. A faction called the Ultra-Nationalists perform a coup d'etat and begin invading former members of the USSR, attempting to rebuild the broken Soviet Union. More specifically, the game follows the exploits of a multi-national group of soldiers, called the Ghosts, who are tasked with various missions to halt the coming Russian invasion into the Baltics and Caucasus. Within the game, the player puts together and then controls a team of six soldiers, each with his own specialty, stats, weapon and gear. The Ghosts fight as a group: it is possible to directly control any of the characters who are still alive, at any time during a mission, but the point of the game is to learn how to control the entire team (using a surprisingly simple interface for the task). Unlike \"conventional\" first-person shooters of the period, the game attempts to mimic real-world combat as faithfully as possible. Use of \"smart\" tactics and stealth is practically mandatory. That's because bullets kill, often with just one hit, and enemies are definitely not graduates of the Imperial Stormtrooper Marksmanship Academy. Covering fire, judicial use of explosives and coordinated assaults are pretty much required if you want to keep your squaddies alive more than a couple of seconds into a firefight. This game is definitely not for players who just like running around and shooting things - combat here is something you want to avoid until you have both the element of surprise as well as a massive advantage over whomever you want to kill. That takes time, planning, observing enemies as they move around, you get the picture. Single missions can take hours to complete, even more if you don't use Save Scumming. Expect lots of Trial and Error Gameplay, although it's definitely worth it. In addition to the combat realism, this was one of the first PC games to feature high-quality 3D sound, and was considered very advanced in terms of graphics at the time. The attention to details regarding weapon performance and other military hardware is quite worthy of the Tom Clancy prefix. There's Scenery Porn as well, especially in missions that take place in locations such as downtown Talinn, Riga, and finally Moscow. The Red Square and the GUM shopping mall across from it are portrayed with stunning accuracy. There are several installments in the greater Ghost Recon series to date, although many are Expansion Packs in disguise. \n* The second (actual) sequel in the series was released for consoles only, and is viewed by fans of the original as a dumbed-down version of the game. It did away with most of the tactical aspects, and as a result lost much of its appeal. After poor reviews, Ubisoft decided to skip the PC market entirely with this sequel. That was probably a smart move. \n* Ubisoft then started a similar series of games called Ghost Recon: Advanced Warfighter. This series had two installments, and takes place many years after the first game. It raises many speculations about the kinds of equipment and tactics that may one day be employed by special forces teams. The console versions retained some of the original's tactical decisions, and used a cover system later popularized by Gears of War, while the PC version was an FPS and returned to the first games' gameplay. \n* Ghost Recon: Future Soldier picks up sometime after the events of Advanced Warfighter, and begins with a Ghost team that discovers a dirty bomb in Nicaragua. A separate group of Ghosts, Team Predator, are sent out to investigate the bomb, which leads to the discovery of a coup attempt in Russia. The game uses many of the same gameplay mechanics from Warfighter, while introducing new elements like the Gunsmith customizable weapon system. Watch the teaser trailer. \n* Ghost Recon: Shadow Wars, for the Nintendo 3DS, which utilizes RPG elements and a game system and interface similar to Advance Wars and Fire Emblem. \n* The free-to-play shooter, Ghost Recon Online, which is planned to be released sometime in 2012. \n* A portable installment, Ghost Recon: Final Mission, which is rumored to be coming out for the Playstation VITA sometime in 2012."@en . . . . . . . "2010-11-25"^^ . . . . "WiFi"@en . . "2010-11-19"^^ . "Ghost Recon's success has spawned 2 expansion packs, Desert Siege and Island Thunder, as well as numerous sequels for video game consoles and the PC."@en . "Tom Clancy's Ghost Recon is, unlike it's HD counterparts, a rail shooter for the Wii, released in 2010 developed by Next Level Games. It is a co-op shooter with several elements of traditional Tom Clancy games."@en . "Tom Clancy's Ghost Recon"@de . "Wii"@en . . . "Tom Clancy's Ghost Recon"@en . "16"^^ . . "x"@en .