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Metal Gear 2: Solid Snake Metal Gear 2: Solid Snake Metal Gear 2: Solid Snake Metal Gear 2: Solid Snake
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Drei Jahre nach dem Erfolgsspiel Metal Gear veröffentlichte Hideo Kojima den Nachfolger Metal Gear 2: Solid Snake. Während der erste Teil noch auf dem NES veröffentlicht wurde, schaffte Metal Gear 2: Solid Snake es nicht bis auf den NES. Stattdessen wurde für den NES ein anderes Metal Gear veröffentlicht: Metal Gear: Snakes Revenge, das aber mit dem Serienschöpfer Hideo Kojima nichts mehr zu tun hatte. Metal Gear 2: Solid Snake (メタルギア2 ソリッドスネーク, Metaru Gia Tsū Soriddo Sunēku) é um jogo de ação e stealth que foi escrito e dirigido por Hideo Kojima e desenvolvido pela Konami. Este foi o segundo jogo lançado da Série Metal Gear e sétimo na ordem cronológica. O jogo foi inicialmente lançado somente no Japão em 20 de julho de 1990. O jogo foi relançado 14 anos depois, como download para celulares no Japão em 2004. Uma versão norte-americana e européia em 2006 como parte de Metal Gear Solid 3: Subsistence, juntamente com o original Metal Gear. Metal Gear 2: Solid Snake (メタルギア2 ソリッドスネーク Metaru Gia Tsū Soriddo Sunēku?, commonly abbreviated MG2) is a stealth action game that was written and directed by Hideo Kojima and developed by Konami. It is the second game released in the Metal Gear series and the seventh one chronologically. It was initially released only in Japan for the MSX2 computer on July 20, 1990. The game was re-released 14 years later, as a downloadable game for mobile phones in Japan in 2004. A North American and European version of Metal Gear 2 was released in 2006 as part of Metal Gear Solid 3: Subsistence along with the original Metal Gear. Metal Gear 2: Solid Snake(Japanese:メタルギア2 ソリッドスネークHepburn:Metaru Gia Tsū Soriddo Sunēku, commonly abbreviated MG2) is an overhead action-adventure stealth game (officially promoted as a "Tactical Espionage Game") that was originally released by Konami in 1990 for the MSX2 computer standard exclusively in Japan. Metal Gear 2 was directed and written by Hideo Kojima, who also designed the MSX2 version of the original Metal Gear. While a previously developed Metal Gear sequel titled Snake's Revenge (a non-canonical installment produced without Kojima's involvement) was released for the Nintendo Entertainment System in North America during the same year, Metal Gear 2 itself did not have an official English version until its inclusion as a bonus game (along with the original Metal Gear) in Meta Metal Gear 2: Solid Snake es un videojuego de infiltración escrito y dirigido por Hideo Kojima. Fue desarrollado y publicado por Konami. Es el segundo juego de la saga Metal Gear y el tercer juego creado por Kojima, el cual fue inicialmente lanzado en Japón para MSX2 el 20 de Julio de 1990. El juego fue lanzado para teléfonos móviles en 2004 exclusivamente para Japón (14 años después del lanzamiento original). El juego fue lanzado en Norteamérica como parte de la entrega Metal Gear Solid 3: Subsistence junto al original Metal Gear para PlayStation 2 en 2005.
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--03-30 --12-22 --10-01 --07-20 --06-12 --11-08 MSX2
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Metal Gear 2: Solid Snake
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Tae Yabu Shuko Iwamoto Tomohiro Nishio
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Metal Gear Solid
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Metal Gear 2: Solid Snake es un videojuego de infiltración escrito y dirigido por Hideo Kojima. Fue desarrollado y publicado por Konami. Es el segundo juego de la saga Metal Gear y el tercer juego creado por Kojima, el cual fue inicialmente lanzado en Japón para MSX2 el 20 de Julio de 1990. El juego fue lanzado para teléfonos móviles en 2004 exclusivamente para Japón (14 años después del lanzamiento original). El juego fue lanzado en Norteamérica como parte de la entrega Metal Gear Solid 3: Subsistence junto al original Metal Gear para PlayStation 2 en 2005. En el juego, ambientado 4 años después del primer título, en 1999; Solid Snake debe infiltrarse en Zanzibar Land, un territorio muy bien defendido entre la URSS, Afganistán, Pakistán y China para destruir el nuevo prototipo de Metal Gear. Drei Jahre nach dem Erfolgsspiel Metal Gear veröffentlichte Hideo Kojima den Nachfolger Metal Gear 2: Solid Snake. Während der erste Teil noch auf dem NES veröffentlicht wurde, schaffte Metal Gear 2: Solid Snake es nicht bis auf den NES. Stattdessen wurde für den NES ein anderes Metal Gear veröffentlicht: Metal Gear: Snakes Revenge, das aber mit dem Serienschöpfer Hideo Kojima nichts mehr zu tun hatte. Sehr viele Spielelemente, die Metal Gear Solid (1998) so erfolgreich machten, gab es schon in Metal Gear 2. So gibt es beispielsweise ein Radar zur Ortung der Gegner und es gibt auch Überwachungskameras. Auch Minen lassen sich auf diesem Radar orten und können durch überkriechen eingesammelt werden. Die Ähnlichkeiten gehen so weit, das man sogar den Schlüssel zum Spind mit der OILIX-Formel erst eingefroren werden muss, damit er die richtige Form annimmt, ähnlich dem PAL Key Rätsel im PSX Nachfolger Metal Gear Solid. Im Gegensatz zum ersten Teil Metal Gear, wurde Metal Gear 2: Solid Snake in der MSX2-Version niemals offiziell außerhalb von Japan veröffentlicht. Erst 2006 wurde es in Metal Gear Solid 3: Subsistence veröffentlicht. Doch vorher gab es bereits eine von Fans übersetzte Version für Emulatoren. Die Version in Subsistence basiert auf der Handy-Fassung, die allerdings nur in Japan erschienen ist. Abgesehen von einigen Änderungen, die das Spiel näher an aktuelle Titel heranbringen sollen (z.B. gibt es jetzt mehrere Schwierigkeitsgrade, nach dem man das Spiel einmal durchgespielt hat, bekommt man das Bandana, das einem einen unendlichen Munitionsvorrat liefert und genutzte Codec-Frequenzen werden nun gespeichert). Es gibt auch einige optische Änderungen. Die Charakterportraits der Originalen MSX2-Episode, die während der Funkgespräche gezeigt wurden, errinerten an berühmte Vorbilder. Big Boss ähnelte so z.B. Sean Connery, Dr. Pettrovich sah aus wie Albert Einstein, etc. Diese Charakterportraits wurden in der Handy-Fassung, sowie auch in der Subsistence-Ausgabe von Yoji Shinkawa (seit Metal Gear Solid (1998) Charakterdesigner), neu gezeichnet, so dass sie weniger bekannten Persönlichkeiten ähneln und mehr ins Metal Gear Universum passen. Master Miller z.B. trug in der origignalen Fassung auch noch keine Sonnebrille, hatte schwarzes Haar und hatte noch dazu eine sehr dunkle Hautfarbe. In der Handy-Ausgabe allerdings trägt Master Miller nun eine Sonnenbrille und hat blonde Haare, wodurch er damit zu Metal Gear Solid passt. Einige Namen wurden auch geändert, so heißt Natasha Markova, die Leibwächterin von Dr. Kio Marv, nun Gustava Heffner. Warum die Namen geändert wurden, ist allerdings bis heute nicht bekannt. Metal Gear 2: Solid Snake (メタルギア2 ソリッドスネーク, Metaru Gia Tsū Soriddo Sunēku) é um jogo de ação e stealth que foi escrito e dirigido por Hideo Kojima e desenvolvido pela Konami. Este foi o segundo jogo lançado da Série Metal Gear e sétimo na ordem cronológica. O jogo foi inicialmente lançado somente no Japão em 20 de julho de 1990. O jogo foi relançado 14 anos depois, como download para celulares no Japão em 2004. Uma versão norte-americana e européia em 2006 como parte de Metal Gear Solid 3: Subsistence, juntamente com o original Metal Gear. No jogo, Solid Snake deve infiltrar Zanzibar Land, um território muito defendido, localizado na Ásia Central, para resgatar um cientista sequestrado e destruir o Metal Gear D. Leia em Perturbação de Zanzibar Categoria:Metal Gear 2 Categoria:Jogos Metal Gear 2: Solid Snake (メタルギア2 ソリッドスネーク Metaru Gia Tsū Soriddo Sunēku?, commonly abbreviated MG2) is a stealth action game that was written and directed by Hideo Kojima and developed by Konami. It is the second game released in the Metal Gear series and the seventh one chronologically. It was initially released only in Japan for the MSX2 computer on July 20, 1990. The game was re-released 14 years later, as a downloadable game for mobile phones in Japan in 2004. A North American and European version of Metal Gear 2 was released in 2006 as part of Metal Gear Solid 3: Subsistence along with the original Metal Gear. In the game, Solid Snake must infiltrate Zanzibar Land, a heavily defended territory located in Central Asia, to rescue a kidnapped scientist and destroy the revised Metal Gear D. The game significantly evolved the stealth-based gameplay of its predecessor "in almost every way," introduced a complex storyline dealing with themes such as the nature of warfare and nuclear proliferation, and is considered "one of the best 8 bit games ever made." However, the game was not released in the Western world, due to the conflicting release of Snake's Revenge, until 16 years later. Metal Gear 2: Solid Snake(Japanese:メタルギア2 ソリッドスネークHepburn:Metaru Gia Tsū Soriddo Sunēku, commonly abbreviated MG2) is an overhead action-adventure stealth game (officially promoted as a "Tactical Espionage Game") that was originally released by Konami in 1990 for the MSX2 computer standard exclusively in Japan. Metal Gear 2 was directed and written by Hideo Kojima, who also designed the MSX2 version of the original Metal Gear. While a previously developed Metal Gear sequel titled Snake's Revenge (a non-canonical installment produced without Kojima's involvement) was released for the Nintendo Entertainment System in North America during the same year, Metal Gear 2 itself did not have an official English version until its inclusion as a bonus game (along with the original Metal Gear) in Metal Gear Solid 3: Subsistence for PlayStation 2 in 2006, almost 16 years after its original Japanese release. In the game, Solid Snake must infiltrate Zanzibar Land, a heavily defended territory located in Central Asia, to rescue a kidnapped scientist and destroy the revised Metal Gear D. The game significantly evolved the stealth-based game system of its predecessor "in almost every way," introduced a complex storyline dealing with themes such as the nature of warfare and nuclear proliferation, and is considered "one of the best 8 bit games ever made."
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