. "If this power is used on a character with a positive number of hit points (HP), the character regains hit points equal to their healing surge value. If this power is used on a character who is unconscious/with a negative number of hit points, the character stabilizes (HP returning to zero) immediately (no check), then regains hit points equal to their healing surge value. This power does not require either the healer, nor the character being healed, to spend a healing surge."@en . "melee touch"@en . . "cure light wounds"@en . . "1"^^ . . "No if cast on self"@en . . . "No"@en . . . "cleric utility 2"@en . . . "Cure wounds"@en . . . "cure moderate wounds"@en . "1"^^ . . "Cure Light Wounds is a clerical healing spell in ADOM. It allows the caster to restore hit points in target being in his/her immediate vicinity. Cure Light Wounds is ultimately the most efficient healing spell in the game. Its base effect is almost non-existent, restoring from 2 to 9 hit points. However, as all other healing spells, increasing proficiency with the spell by 1 level will allow to restore 1 additional hit point. Theoretically, with enormously trained spell its base healing effect becomes insignificant which, combined with incredibly low cost of Cure Light Wounds, makes it superior in restored amount HP per 1 PP spent ratio."@en . "No"@en . "Cure Light Wounds is a clerical healing spell in ADOM. It allows the caster to restore hit points in target being in his/her immediate vicinity.\n\nCure Light Wounds is ultimately the most efficient healing spell in the game. Its base effect is almost non-existent, restoring from 2 to 9 hit points. However, as all other healing spells, increasing proficiency with the spell by 1 level will allow to restore 1 additional hit point. Theoretically, with enormously trained spell its base healing effect becomes insignificant which, combined with incredibly low cost of Cure Light Wounds, makes it superior in restored amount HP per 1 PP spent ratio.\n\nCure Light Wounds is harmful for all undead creatures dealing the same amount of damage as its healing effect. Powerful undead have a chance to completely resist the damage."@en . . . "Conjuration"@en . "1"^^ . "86400.0"^^ . . "Cure Light Wounds"@en . "1"^^ . . . . "Cure Light Wounds Type Spell Level Range Duration Speed Area of Effect Saving Throw Taught by Level Learned Cast by Cure Light Wounds, is a 1st Level Priest Spell that restores some hit points to the target. \"This spell seals minor wounds on a target.\""@en . . "true"@en . . "None"@en . . "Healing"@en . . "t"@en . "0"^^ . "Cure Light Wounds heals 8 points of damage."@en . "true"@en . "single"@en . . . . . . . . "healing circle"@en . "Healing weave with a range of approximately 6-22 HPs. Syntax: channel 'cure light wounds'"@en . . . "VS"@en . . "standard"@en . "Level 1 Priest"@en . . "The target creature is healed for 1d8 points of damage, +1 point per caster level (to a maximum of +5). Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead."@en . "instant"@en . "1"^^ . "Yes"@en . "Healing"@en . . "Will 1/2"@en . "Permanent"@en . "Innate level: 1 School: conjuration Components: verbal, somatic Range: touch Save: will 1/2 Spell resistance: yes Immunity type: positive Area of effect: single creature Duration: instant Additional counterspells: ghoul touch Description: The target creature is healed for 1d8 points of damage, +1 point per caster level (to a maximum of +5). Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead."@en . "1"^^ . . "5"^^ . "cure light wounds"@en . "will 1/2"@en . . "1"^^ . "SPPR103.spl"@en . "Level: , , , , , Components: V, S Casting Time: 1 action Range: Touch Target: Creature touched Duration: Instantaneous Saving Throw: Will half (harmless); see text Spell Resistance: Yes (harmless); see text"@en . "Cure Light Wounds is a clerical healing spell in ADOM. It allows the caster to restore hit points in target being in his/her immediate vicinity. Cure Light Wounds is ultimately the most efficient healing spell in the game. Its base effect is almost non-existent, restoring from 2 to 9 hit points. However, as all other healing spells, increasing proficiency with the spell by 1 level will allow to restore 1 additional hit point. Theoretically, with enormously trained spell its base healing effect becomes insignificant which, combined with incredibly low cost of Cure Light Wounds, makes it superior in restored amount HP per 1 PP spent ratio. Cure Light Wounds is harmful for all undead creatures dealing the same amount of damage as its healing effect. Powerful undead (such as emperor liches) have a chance to completely resist the damage."@en . "[[Category:]] Cure light wounds was a conjuration or evocation spell that healed minor injuries. After the Second Sundering it was simply called cure wounds."@en . "Level: , , , , , Components: V, S Casting Time: 1 action Range: Touch Target: Creature touched Duration: Instantaneous Saving Throw: Will half (harmless); see text Spell Resistance: Yes (harmless); see text"@en . "Daily"@en . "mass heal"@en . . "Yes"@en . . . "Single"@en . . "Spell level: bard 1 cleric 1 druid 1 paladin 1 ranger 1 Innate level: 1 School: conjuration Components: verbal, somatic Range: touch Area of effect: single Duration: instant Save: will 1/2 Spell resistance: yes Additional counterspells: ghoul touch Description: The target creature is healed for 1d8 points of damage, +1 point per caster level (to a maximum of +5). Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead."@en . "cure minor wounds"@en . "Clerical"@en . . "Necromancy"@en . "Spell level: bard 1 cleric 1 druid 1 paladin 1 ranger 1 Innate level: 1 School: conjuration Components: verbal, somatic Range: touch Area of effect: single Duration: instant Save: will 1/2 Spell resistance: yes Additional counterspells: ghoul touch Description: The target creature is healed for 1d8 points of damage, +1 point per caster level (to a maximum of +5). Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead."@en . . "daily"@en . "Yes"@en . "Creature Touched"@en . . . . . "Yes"@en . . "No"@en . "No"@en . "cure serious wounds"@en . . "Permanent / Instant"@en . "Yes"@en . . "No"@en . . . . . . "Touch"@en . "Yes"@en . . "1"^^ . "W"@en . "Innate level: 1 School: conjuration Components: verbal, somatic Range: touch Save: will 1/2 Spell resistance: yes Immunity type: positive Area of effect: single creature Duration: instant Additional counterspells: ghoul touch Description: The target creature is healed for 1d8 points of damage, +1 point per caster level (to a maximum of +5). Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead."@en . "Cure light wounds"@en . "None"@en . . "cure critical wounds"@en . "Healing weave with a range of approximately 6-22 HPs. Syntax: channel 'cure light wounds'"@en . "is_curlgtw.gif"@en . "All"@en . "Cure Light Wounds heals 8 points of damage."@en . "No"@en . "yes"@en . . . . . "1"^^ . "1"^^ . . "positive"@en . "user or one other creature"@en . . . "The target creature is healed for 1d8 points of damage, +1 point per caster level (to a maximum of +5). Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead."@en . . . . . "5"^^ . . "1"^^ . "If this power is used on a character with a positive number of hit points (HP), the character regains hit points equal to their healing surge value. If this power is used on a character who is unconscious/with a negative number of hit points, the character stabilizes (HP returning to zero) immediately (no check), then regains hit points equal to their healing surge value. This power does not require either the healer, nor the character being healed, to spend a healing surge."@en . . "NoBGTotSC"@en . "instant"@en . "Yes"@en . "Cure Light Wounds scroll.PNG"@en . . "Is_curelight.png"@en . . "1"^^ . "Priest"@en . . "heal"@en . . . . "1"^^ . . . . "Cure Light Wounds"@en . "86400.0"^^ . . "1"^^ . . . "1"^^ . "All Bhaalspawn saga games"@en . "\"The target regains hit points as if it had spent a healing surge.\""@en . "1"^^ . . "Cure Light Wounds Type Spell Level Range Duration Speed Area of Effect Saving Throw Taught by Level Learned Cast by Cure Light Wounds, is a 1st Level Priest Spell that restores some hit points to the target. \"This spell seals minor wounds on a target.\""@en . "7"^^ . . "5"^^ . . "n/a"@en . "[[Category:]] Cure light wounds was a conjuration or evocation spell that healed minor injuries. After the Second Sundering it was simply called cure wounds."@en .