. "Invisible stalkers were solitary creatures native to the Elemental Plane of Air."@en . . "Invisible Stalkers are completely harmless level 1 NPCs. They are apparently located in several places and act as invisible triggers that activate certain things in game."@en . . . "air, elemental, extraplanar"@en . . . "7"^^ . . . . . . "Collective description\n\nSomething... a slight ripple in the air... an almost imperceptible shift in the scenery before you. You can feel its presence, some creature... invisible to the eye, but very real to the touch. You think you can hear it breathe, but that may be your mind playing tricks.\nFemales only\n\nShe seems to be extremely shy; you simply can't get a proper look at her, so anxious she is to escape your attention. Just a moment ago she was hiding in your shadow, now she creeps into a crack in the wall, and now she even hides behind the air itself! There must be something beyond common stealth and dexterity behind those powers of not being seen."@en . "Race: elemental Alignment: true neutral Armor class: 17 Hit points: 52 Attack bonus: +10/+5 Damage: 2d6+4 bludgeoning damage (creature weapon) Hit dice (level): 8 Challenge rating: 6 Size: large Trained skills:(\u2021) lore (13), open lock (19), set trap (15), taunt (13) Feats: darkvision, weapon focus (creature weapon), weapon proficiency (creature)"@en . "Random"@en . "Eating an invisible stalker may grant the PC the see invisible intrinsic or, in rarer cases, intrinsic invisibility."@en . "No"@en . "Medium"@en . "+10/+5"@en . . "at-will"@en . "181"^^ . . "8"^^ . . . "Invisible stalker"@en . "large"@en . . . . . "19"^^ . "Invisible stalker is a type of monster in ADOM. They are rare monsters that, as the name implies, are always invisible. PCs lacking the ability to see invisible will sometimes notice being attacked by \"something\"... though this something is often easy to locate if the PC walking down a narrow corridor. They have a quite strong attack, so frail PCs should not delay in trying to locate and get rid of one. Since the only other type of non-unique monster that tends to wander around invisible is the ogre magus, if \"something\" doesn't suddenly bolt the PC with cold spells then it is more than likely a stalker."@en . . "2"^^ . "In the Dungeons & Dragons fantasy roleplaying game, the invisible stalker is an elemental creature from the Elemental Plane of Air."@en . "6"^^ . . . . . "6"^^ . "Level: 1, DV: 20, PV: 2, Hits: 50, Attacks: 1, Damage: 11-23. Speed: 100."@en . "@"@en . . . "An invisible stalker."@en . . . "Yes"@en . "The invisible stalkers are ethereal beings that make their home in the Twisting Nether. They can be summoned by druids as nature's allies."@en . "15"^^ . "17"^^ . "No"@en . . . "Invisible stalker"@en . "rogue utility 22"@en . . . "invisible stalker"@en . "Usually neutral"@en . . . "Medium"@en . . . "you become invisible and move up to your speed to a square that is not adjacent to any enemy. You become visible when the movement ends."@en . . . . . "Invisible Stalker"@en . "Invisible stalker is a type of monster in ADOM. They are rare monsters that, as the name implies, are always invisible. PCs lacking the ability to see invisible will sometimes notice being attacked by \"something\"... though this something is often easy to locate if the PC walking down a narrow corridor. They have a quite strong attack, so frail PCs should not delay in trying to locate and get rid of one. Since the only other type of non-unique monster that tends to wander around invisible is the ogre magus, if \"something\" doesn't suddenly bolt the PC with cold spells then it is more than likely a stalker."@en . . . . . . . . . . "14"^^ . . "Yes"@en . . "6"^^ . "File:74.pngFile:74_f.png"@en . . "move"@en . "nw_invstalk"@en . "Invisible"@en . . . . "Invisible stalkers were solitary creatures native to the Elemental Plane of Air."@en . . . "5"^^ . "Outsider"@en . . . "250"^^ . "14"^^ . . . . . . . . . . "Invisible stalker is a type of monster in ADOM. They are rare monsters that, as the name implies, are always invisible. PCs lacking the ability to see invisible will sometimes notice being attacked by \"something\"... though this something is often easy to locate if the PC walking down a narrow corridor. They have a quite strong attack, so frail PCs should not delay in trying to locate and get rid of one. Since the only other type of non-unique monster that tends to wander around invisible is the ogre magus, if \"something\" doesn't suddenly bolt the PC with cold spells then it is more than likely a stalker."@en . "Hit Dice: 8d8+16 (52 hp) Initiative: +8 Speed: 30 ft. (6 squares), fly 30 ft. (perfect) Armor Class: 17 (-1 size, +4 Dex, +4 natural), touch 13, flat-footed 13 Base Attack/Grapple: +6/+14 Attack: Slam +10 melee (2d6+4) Full Attack: 2 slams +10 melee (2d6+4) Space/Reach: 10 ft./10 ft. Special Attacks: - Special Qualities: Darkvision 60 ft., elemental traits, natural invisibility, improved tracking Saves: Fort +4, Ref +10, Will +4 Abilities: Str 18, Dex 19, Con 14, Int 14, Wis 15, Cha 11 Skills: Listen +13, Move Silently +15, Search +13, Spot +13, Survival +2 (+4 following tracks) Feats: Combat Reflexes, Improved Initiative, Weapon Focus (slam) Environment: Elemental Plane of Air Organization: Solitary Challenge Rating: Treasure: None Alignment: Usually neutral Advancement: 9-12 HD (Large); 13-24 HD (Huge) Level Adjustment: -"@en . . "*Invisible\n*Sometimes shrugs off bolts and other resistible magic"@en . "8"^^ . "Large"@en . "18"^^ . "4"^^ . . . . . . . . "Invisible Stalkers are completely harmless level 1 NPCs. They are apparently located in several places and act as invisible triggers that activate certain things in game."@en . . "Neutral"@en . "Hit Dice: 8d8+16 (52 hp) Initiative: +8 Speed: 30 ft. (6 squares), fly 30 ft. (perfect) Armor Class: 17 (-1 size, +4 Dex, +4 natural), touch 13, flat-footed 13 Base Attack/Grapple: +6/+14 Attack: Slam +10 melee (2d6+4) Full Attack: 2 slams +10 melee (2d6+4) Space/Reach: 10 ft./10 ft. Special Attacks: - Special Qualities: Darkvision 60 ft., elemental traits, natural invisibility, improved tracking Saves: Fort +4, Ref +10, Will +4 Abilities: Str 18, Dex 19, Con 14, Int 14, Wis 15, Cha 11 Skills: Listen +13, Move Silently +15, Search +13, Spot +13, Survival +2 (+4 following tracks) Organization: Solitary"@en . . . "7"^^ . . . "52"^^ . "In the Dungeons & Dragons fantasy roleplaying game, the invisible stalker is an elemental creature from the Elemental Plane of Air."@en . . . . . . . . . . "personal"@en . . . . "Race: elemental Alignment: true neutral Armor class: 17 Hit points: 52 Attack bonus: +10/+5 Damage: 2d6+4 bludgeoning damage (creature weapon) Hit dice (level): 8 Challenge rating: 6 Size: large Trained skills:(\u2021) lore (13), open lock (19), set trap (15), taunt (13) Feats: darkvision, weapon focus (creature weapon), weapon proficiency (creature)"@en . . "The invisible stalkers are ethereal beings that make their home in the Twisting Nether. They can be summoned by druids as nature's allies."@en . . . . "11"^^ . . . .