. . . . . . . @prefix rdf: . rdf:type , , . @prefix rdfs: . rdfs:label "Id Software"@es , "Id Software"@en ; rdfs:comment "id Software is an American video game development company with its headquarters in Mesquite, Texas. The company was founded in 1991 by four members of the computer company Softdisk who worked on a short-lived game subscription product Gamer's Edge: programmers John Carmack and John Romero, game designer Tom Hall, and artist Adrian Carmack (no relation to John Carmack). Business manager Jay Wilbur was also involved. It was considered the most influential of the many game development companies in the Dallas area, known as the Dallas Gaming Mafia. On June 24, 2009, id was acquired by ZeniMax Media."@en , "id Software is a game developer founded on February 1, 1991 based in Mesquite, Texas, and as of June 2009, is a subsidiary of ZeniMax Media. They are the authors of Doom and Doom II, as well as numerous other well-known titles such as the Quake series of games, Wolfenstein 3D, and Commander Keen. \"id\" is pronounced as a single syllable, described by the company as \"the primal section of the human psyche\" which in Freudian psychology is responsible for instinctual and primitive impulses. It is often pronounced as \"I.D.\", although this is incorrect. People who work or who have worked at id:"@en , "id Software is a Texas-based video game developer responsible for the revival of the Wolfenstein series, beginning with Wolfenstein 3D in 1992 and creation of grandfather of whole First-Person Shooter Industrial. Where it created the first ever game engine. Where other company can used it to create their own franchise. What we seen today."@en , "Please leave this page in place for future content and Steamification BrentNewland (talk) 07:10, December 14, 2013 (UTC)"@en , "The Texas-based developer/publisher id Software is best known for popularizing the First-Person Shooter genre. After programmer John Carmack and three of his fellow Softdisk employees -- John Romero, Adrian Carmack (no relation to John), and Tom Hall -- developed a Super Mario Bros 3 mockup around a Platform Game engine he'd created (view gameplay of Dangerous Dave in Copyright Infringement here), the group struck out on their own and founded id Software. They were major supporters of the Shareware distribution model, and it paid off; at one point in the early '90s, the first episode of Doom was on more hard drives than Microsoft Windows."@en , "File:Quake1.gif File:Q2.png File:Quake3.png File:Q4.png File:Quake Wars.png File:QL.png File:Globe.png File:Idlogo.jpg id Software is an American video game development company with its headquarters in Richardson, Texas. The company was founded in 1991 by four members of the computer company Softdisk: programmers John Carmack and John Romero, game designer Tom Hall, and artist Adrian Carmack (no relation to John Carmack). Video game designer Jay Wilbur was also influential. On June 24, 2009, ZeniMax Media acquired the company."@en , "See Id Software on The Doom Wiki."@en , "id Software es una compa\u00F1\u00EDa estadounidense de desarrollo de videojuegos. Su sede est\u00E1 en Mesquite (Texas, EE. UU.). La empresa fue fundada por cuatro miembros de la empresa Softdisk: los programadores John Carmack y John Romero, el dise\u00F1ador de juegos Tom Hall y el artista gr\u00E1fico Adrian Carmack. Es considerada la m\u00E1s influyente de las empresas desarrolladoras de videojuegos de la zona de Dallas, conocida como Dallas Gaming Mafia."@es , "id Software is an American video game development company from Mesquite, Texas, most notable for creating the Doom and Quake series."@en , "thumb|right|250px id Software es una empresa estadounidense de desarrollo de videojuegos. Su sede est\u00E1 en Mesquite (Texas, EEUU). La empresa fue fundada por cuatro miembros de la empresa Softdisk: los programadores John Carmack y John Romero, el dise\u00F1ador de juegos Tom Hall y el artista gr\u00E1fico Adrian Carmack. Es considerada la m\u00E1s influente de las empresas desarrolladoras de videojuegos de la zona de Dallas, conocida como Dallas Gaming Mafia."@es . @prefix owl: . @prefix dbr: . owl:sameAs dbr:Id_Software ; ; . @prefix dcterms: . dcterms:subject , , , , , , , , , , , , , , , , , , , , . @prefix foaf: . foaf:homepage . @prefix ns6: . ns6:wikiPageUsesTemplate , . @prefix ns7: . ns7:wikiPageUsesTemplate , . @prefix ns8: . ns8:wikiPageUsesTemplate , , . @prefix ns9: . ns9:wikiPageUsesTemplate , , , , , , , . @prefix ns10: . ns10:wikiPageUsesTemplate , . @prefix ns11: . ns11:wikiPageUsesTemplate , . @prefix ns12: . ns12:wikiPageUsesTemplate ; "id Software"@es , "id Software"@en . @prefix xsd: . "1991-02-01"^^xsd:date ; "Mesquite, Texas, EE. UU."@es ; , ; "Quake"@en ; "Doom"@en . @prefix ns14: . ns14:wikiPageUsesTemplate . @prefix ns15: . ns15:wikiPageUsesTemplate , , . @prefix ns16: . ns16:wikiPageUsesTemplate . @prefix ns17: . ns17:wikiPageUsesTemplate , , . @prefix ns18: . ns18:wikiPageUsesTemplate ; ; "Todd Hollenshead, President"@en , "Kevin Cloud, Executive Producer"@en , "John Carmack, Technical Director"@en , "Tim Willits, Creative Director"@en ; "Id Software"@en ; "Mesquite, Texas"@en ; ; "computer games, video games"@en ; "Id_Software_logo.png"@es ; "John Carmack"@es , "Adrian Carmack"@es ; "Q1, Q2, Q3"@es ; ; 1 ; "Adrian Carmack"@en , , "Tom Hall"@en , "John Romero"@en . @prefix ns19: . ns19:abstract "The Texas-based developer/publisher id Software is best known for popularizing the First-Person Shooter genre. After programmer John Carmack and three of his fellow Softdisk employees -- John Romero, Adrian Carmack (no relation to John), and Tom Hall -- developed a Super Mario Bros 3 mockup around a Platform Game engine he'd created (view gameplay of Dangerous Dave in Copyright Infringement here), the group struck out on their own and founded id Software. They were major supporters of the Shareware distribution model, and it paid off; at one point in the early '90s, the first episode of Doom was on more hard drives than Microsoft Windows. John Carmack is the only one of the original founders who remains with the company, and has earned a reputation as one of the industry's most brilliant programmers. As a result of his \"programming first\" mentality -- he once commented notoriously that stories in video games are like stories in porn; they're expected to be there, but aren't important -- many id releases are Tech Demo Games that show off the features in a new engine, which they then license out to other developers. It's worth noting that, whenever a new IdTech engine is built, the previous one is released under the GPL licence, thus continuing id's legacy in Warsow, Nexuiz, Alien Arena, Urban Terror (previously a Quake III Arena Game Mod) and OpenArena, among others. Currently, id Software is part of Zenimax Multimedia (who also houses developers Bethesda Game Studios, creators of the Elder Scrolls saga, Tango Gameworks, and others). In 2011, id announced that it would no longer be licensing out it's idTech engines (though still releasing previous engines). Instead, Carmack will focus solely on in-house development (which he loves) engine development for id and the greater Zenimax studios. id has frequently worked together with Raven Software (Shadowcaster, Heretic and Hexen), Nerve Software, and Splash Damage Ltd (now also at Zenimax). For the record, it's pronounced as one syllable (ID, with a short I, not EYE-DEE), after the part of the Freudian psyche that deals with instinct and pleasure-seeking. In other words, perfect for a company making games. \n* Commander Keen series \n* Wolfenstein series \n* Wolfenstein 3D \n* Return to Castle Wolfenstein \n* Wolfenstein \n* Doom series \n* Quake series \n* Quake I \n* Quake II \n* Quake III Arena (Also includes Quake Live) \n* Rage"@en , "id Software is an American video game development company from Mesquite, Texas, most notable for creating the Doom and Quake series."@en , "id Software is an American video game development company with its headquarters in Mesquite, Texas. The company was founded in 1991 by four members of the computer company Softdisk who worked on a short-lived game subscription product Gamer's Edge: programmers John Carmack and John Romero, game designer Tom Hall, and artist Adrian Carmack (no relation to John Carmack). Business manager Jay Wilbur was also involved. It was considered the most influential of the many game development companies in the Dallas area, known as the Dallas Gaming Mafia. On June 24, 2009, id was acquired by ZeniMax Media. The company is best known for creation of the concept of first-person shooters. They are well known for creating the famous Wolfenstein, Doom, and Quake game series, and now RAGE built on the revolutionary id Tech 5 engine. id Software was an early pioneer in the Linux gaming market, and id Software's Linux games have been some of the most popular of the platform. Many id Software games won the Readers' and Editors' Choice awards of Linux Journal. Some id Software titles ported to Linux are Doom (the first id Software game to be ported), Quake, Quake II, Quake III Arena, Return to Castle Wolfenstein, Wolfenstein: Enemy Territory, Doom 3, Quake 4, and Enemy Territory: Quake Wars. Since id Software and some of its licensees released the source code for some of their previous games, several games which were not ported (such as Wolfenstein 3D, Spear of Destiny, Heretic, Hexen, Hexen II, and Strife) can run on Linux and other operating systems through the use of source ports. RAGE was likely to be ported to Linux in late 2012 or some time later, but the situation became unclear when Timothee Besset, the man who stood behind all the id's Linux ports since the Quake III port, resigned from id in January 2012. id Software has also been associated with novels since the publication of the original Doom novels. This has been restarted from 2008 onward with Matthew J. Costello's (a story consultant for Doom 3 and now RAGE) new Doom 3 novels: \"Worlds on Fire\" and \"Maelstrom\". id Software became involved in film development when they were in the production team of the film adaption of their Doom franchise in 2005. In August 2007, Todd Hollenshead stated at QuakeCon 2007 that a \"Return to Castle Wolfenstein\" movie is in development which re-teams the Silent Hill writer/producer team, Roger Avary as writer and director and Samuel Hadida as producer. (The project is now canceled.) The company was also featured on Marvels for their creation of the 3D First Person Shooter. The name of the company is currently written with a lowercase \"id\", which is pronounced as in \"did\" or \"kid\", and in the book, \"Masters of Doom\", also it is said that the name \"id\" came from the phrase, \"in demand\". Today it is presented by the company as a reference to the id, a psychological concept introduced by Sigmund Freud. Evidence of the reference can be found as early as Wolfenstein 3D with the statement \"that's Id, as in the id, ego, and superego in the psyche\" appearing in the game's documentation."@en , "id Software is a game developer founded on February 1, 1991 based in Mesquite, Texas, and as of June 2009, is a subsidiary of ZeniMax Media. They are the authors of Doom and Doom II, as well as numerous other well-known titles such as the Quake series of games, Wolfenstein 3D, and Commander Keen. \"id\" is pronounced as a single syllable, described by the company as \"the primal section of the human psyche\" which in Freudian psychology is responsible for instinctual and primitive impulses. It is often pronounced as \"I.D.\", although this is incorrect. Fans sometimes capitalise the name as \"iD\", but this too is incorrect; it probably comes from the ZX Spectrum game of the same name, which is capitalised that way. People who work or who have worked at id: \n* Christian Antkow \n* Adrian Carmack \n* John Carmack \n* Kevin Cloud \n* Robert Duffy \n* Shawn C. Green \n* Tom Hall \n* Brian Harris \n* Todd Hollenshead \n* Matt Hooper \n* Donna Jackson \n* American McGee \n* Sandy Petersen \n* Robert Prince \n* John Romero \n* Marty Stratton \n* Dave Taylor \n* Jan Paul van Waveren \n* Jay Wilbur \n* Tim Willits \n* Jonathan Wright People and teams who have worked for id or in id-related projects: \n* Gerald Brom \n* Dario Casali \n* Milo Casali \n* Bernd Kreimeier \n* David Kushner \n* Don Ivan Punchatz \n* Gregor Punchatz \n* Nerve Software \n* Paul Radek \n* Raven Software \n* TeamTNT \n* Trent Reznor"@en , "Please leave this page in place for future content and Steamification BrentNewland (talk) 07:10, December 14, 2013 (UTC)"@en , "File:Quake1.gif File:Q2.png File:Quake3.png File:Q4.png File:Quake Wars.png File:QL.png File:Globe.png File:Idlogo.jpg id Software is an American video game development company with its headquarters in Richardson, Texas. The company was founded in 1991 by four members of the computer company Softdisk: programmers John Carmack and John Romero, game designer Tom Hall, and artist Adrian Carmack (no relation to John Carmack). Video game designer Jay Wilbur was also influential. On June 24, 2009, ZeniMax Media acquired the company."@en , "See Id Software on The Doom Wiki."@en , "id Software es una compa\u00F1\u00EDa estadounidense de desarrollo de videojuegos. Su sede est\u00E1 en Mesquite (Texas, EE. UU.). La empresa fue fundada por cuatro miembros de la empresa Softdisk: los programadores John Carmack y John Romero, el dise\u00F1ador de juegos Tom Hall y el artista gr\u00E1fico Adrian Carmack. Es considerada la m\u00E1s influyente de las empresas desarrolladoras de videojuegos de la zona de Dallas, conocida como Dallas Gaming Mafia."@es , "id Software is a Texas-based video game developer responsible for the revival of the Wolfenstein series, beginning with Wolfenstein 3D in 1992 and creation of grandfather of whole First-Person Shooter Industrial. Where it created the first ever game engine. Where other company can used it to create their own franchise. What we seen today."@en , "thumb|right|250px id Software es una empresa estadounidense de desarrollo de videojuegos. Su sede est\u00E1 en Mesquite (Texas, EEUU). La empresa fue fundada por cuatro miembros de la empresa Softdisk: los programadores John Carmack y John Romero, el dise\u00F1ador de juegos Tom Hall y el artista gr\u00E1fico Adrian Carmack. Es considerada la m\u00E1s influente de las empresas desarrolladoras de videojuegos de la zona de Dallas, conocida como Dallas Gaming Mafia."@es . . .