"A stance is a position that a character can occupy that enables or disables certain abilities. Stances most commonly referred to warrior stances, but could also refer to any modal form or state that restricts class abilities. In macros and some action bar add-ons, a stance also refers to forms that non-warrior classes can take, such as Stealth, Shadowform, and Moonkin Form. \"Form\" is a synonym for \"stance\" in macros. They function exactly the same. This should be in the form \"stance:; for example \"/cast [stance:1] Demoralizing Roar\" or \"/cast [nostance:1] dash\". Also can be combined as in the reset command in /castsequence e.g. \"nostance:1/3\" where the slash means \"OR\". Additionally, \"nostance\" operates for all non-Warrior classes (since Warriors are always in a stance) as the conditional for your default/humanoid form, or 'stance 0'. Suitable method: /cast [form:1/3]defensive stance - Warrior's always have a stance. Suitable method: /cast [form:0/1/2,nocombat]flight form - Druid's have a no stance number."@en . . . . . . . . . . . . . . . . "The position of the feet relative to each other and to the opponent as well as the center of balace while standing."@en . . . "Stance: \"A posture that provides an advantage in battle, either by protecting against attacks or improving your offensive.\" Stances give special bonuses to their users for a period of time. Stances don't have activation times or targets (exception). As a result, stances cannot be interrupted, and can be activated while performing other activities such as attacking or running. Only one stance may be active at a time. Activating a second stance ends the first stance, even when it is the same stance. A stance cannot be refreshed in the same sense as refreshing an enchantment, which does not trigger enchantment end effects. A stance always ends, either by expiring, or by a removal skill, or by activating a stance (even the same stance). Thus, effects triggered by a particular stance ending, li"@en . . "Stance"@pl . "Similar to Aura mods, Stances can be slotted into a special Stance slot on melee weapons, and they increase a weapon's mod capacity. Stance mods of matching polarity with their slot will double their mod capacity bonus, while non-matching polarities will have reduced capacity bonus. Leveling up Stance mods increases the amount of additional mod capacity they provide, as well as unlocks additional Melee Combos for use."@en . . . . "The stance keyword indicates that the power lasts until the end of the encounter, for 5 minutes, or until you use another stance power."@en . . . . . . . . . . . "Light beige Nissan Skyline MkIII"@en . . . "Similar to Aura mods, Stances can be slotted into a special Stance slot on melee weapons, and they increase a weapon's mod capacity. Stance mods of matching polarity with their slot will double their mod capacity bonus, while non-matching polarities will have reduced capacity bonus. Leveling up Stance mods increases the amount of additional mod capacity they provide, as well as unlocks additional Melee Combos for use."@en . . . "Yes"@en . . . . . . . . . . . "Stance"@en . . . "There are three stances: standing, crouching and prone. The character gains some advantages and disadvantages depending on the stance. Some perks also affect the character in a certain stance."@en . "Stance"@en . . . . "Stance: \"A posture that provides an advantage in battle, either by protecting against attacks or improving your offensive.\" Stances give special bonuses to their users for a period of time. Stances don't have activation times or targets (exception). As a result, stances cannot be interrupted, and can be activated while performing other activities such as attacking or running. Only one stance may be active at a time. Activating a second stance ends the first stance, even when it is the same stance. A stance cannot be refreshed in the same sense as refreshing an enchantment, which does not trigger enchantment end effects. A stance always ends, either by expiring, or by a removal skill, or by activating a stance (even the same stance). Thus, effects triggered by a particular stance ending, like enchantment removal, always occur. There are very few ways to end an enemy's stance. However, some stances can be ended by the user through certain actions, such as attacking or using skills. Currently, only Warriors, Rangers, Mesmers, Assassins and Dervishes have stances, though there is one title-based stance, Drunken Master, that is available to all professions."@en . "A stance is a position that a character can occupy that enables or disables certain abilities. Stances most commonly referred to warrior stances, but could also refer to any modal form or state that restricts class abilities. In macros and some action bar add-ons, a stance also refers to forms that non-warrior classes can take, such as Stealth, Shadowform, and Moonkin Form. \"Form\" is a synonym for \"stance\" in macros. They function exactly the same. This should be in the form \"stance:; for example \"/cast [stance:1] Demoralizing Roar\" or \"/cast [nostance:1] dash\". Also can be combined as in the reset command in /castsequence e.g. \"nostance:1/3\" where the slash means \"OR\"."@en . . . . . "Male"@en . . . . . . "__NOWYSIWYG__ Stance is a car found driving around the valley-pass in Chestnut Canyon."@en . . . . . . . . . . . . . . . . . . . . . . "__NOWYSIWYG__ Stance is a car found driving around the valley-pass in Chestnut Canyon."@en . . "The stance keyword indicates that the power lasts until the end of the encounter, for 5 minutes, or until you use another stance power."@en . . . . . . . . . "The position of the feet relative to each other and to the opponent as well as the center of balace while standing."@en . "There are three stances: standing, crouching and prone. The character gains some advantages and disadvantages depending on the stance. Some perks also affect the character in a certain stance."@en . . . . . . . . . . . .