. . . . "Training Mode is a game mode in Super Smash Flash and Super Smash Flash 2 where the player can train on a character without stocks but with scores. The player can control the characters motions, making it a CPU or human controlled, or simply making it motionless and the player can spawn various items."@en . . . . . . . . . . . . . . . . "In this mode the player \"trains\" and develops their fighting skills against a placid opponent that can be programmed to either stand still, block, counter or attack at varying degrees of difficulty. The Training Mode has no time limit, nor can any characters be \"Knocked Out\". The primary function of this mode is for the player to learn and practise each character's moves to be implemented in other modes such as the Survival Mode or Story Mode."@en . . . "Training Mode is a special episode of Press Start Adventures. It serves as a brief introduction to the series. H9RozvFtJ4A"@en . . . . . "In this mode the player \"trains\" and develops their fighting skills against a placid opponent that can be programmed to either stand still, block, counter or attack at varying degrees of difficulty. The Training Mode has no time limit, nor can any characters be \"Knocked Out\". The primary function of this mode is for the player to learn and practise each character's moves to be implemented in other modes such as the Survival Mode or Story Mode."@en . . . "Training Mode(\u30C8\u30EC\u30FC\u30CB\u30F3\u30B0\u30E2\u30FC\u30C9Tor\u0113ningu M\u014Ddo) is one of the modes in the BlazBlue games. Training Mode allows players to fight against an A.I with no time limit or match points, as well as giving access to how the A.I opponent acts. By default the A.I is set to no action what-so-ever and functions as a practice dummy. However, there are the options of turning on combative A.I and also increasing the complexity of the A.I, or having the A.I preform basic tasks such as crouching, blocking, jumping and so on."@en . . . . "Training Mode is a mode in the video game Star Fox 64 for the Nintendo 64. It is used by the player to learn the basics of the game. It is recommedable to players who have never before played the Star Fox series or similar titles."@en . . "Training Mode(\u30C8\u30EC\u30FC\u30CB\u30F3\u30B0\u30E2\u30FC\u30C9Tor\u0113ningu M\u014Ddo) is one of the modes in the BlazBlue games. Training Mode allows players to fight against an A.I with no time limit or match points, as well as giving access to how the A.I opponent acts. By default the A.I is set to no action what-so-ever and functions as a practice dummy. However, there are the options of turning on combative A.I and also increasing the complexity of the A.I, or having the A.I preform basic tasks such as crouching, blocking, jumping and so on. In-game resources such as health, heat, bursts and barrier can also be adjusted. Characters with certain gauges \u2013 such as Rachel's Silpheed \u2013 can also be adjusted. Players can take control of the A.I and 'record' their button presses. This can then be played back to execute each button press precisely, which can be used to practice setting up resets, blocking or countering certain character pressure or recording a video of a combo. Arcade versions of BlazBlue have a simpler Training Mode in which more advanced features such as controlling barrier and how A.I functions are not available, but there is an extended amount of match time and no win goal."@en . . "\"Training Mode/Practice\", is a 1-Player mode in Super Smash Bros. where the player can practice his/her skills. The player can pick one opponent to fight. When the player presses start in Training Mode, they can spawn items, change the speed of the gameplay, set their opponent to walk, evade, jump, stand, or attack, zoom in or out of the screen, and can spawn 2 more opponents. Training mode is normal, only one difference is that in each stage, a smash symbol can be seen in the background."@en . . . . "The Training Mode enables players to perfect their skills in movement, shooting, and can help with other basics in the game. There are three types of training modes, Basic, Advanced, and the AI enemy battle. The Basic training is simply running through five different training maps to make it to the red ball. At first it is as simple as that. The farther you go though, the harder it gets. At first there are just simple obstacles, then the obstacles become even less simple, eventually leading to turrets. The Advanced training takes place in more arena- based maps and at first simply makes you activate a couple data posts or take down around 20 balloons as a target practice exercise. The last two exercises of each map are where it gets exciting... and intense. The second to last puts you in t"@en . "Training Mode"@en . . . . "Training mode"@en . "Training Mode mode is one of the gameplay modes in Heroes of the Storm, in which the player teams up either with AI-controlled teammates to play against AI-controlled opponents. Games played in training mode do not award Gold or progress in Daily Quests. Each training mode match begins with a cinematic overview of the map, and during the match a voice-over from Uther will provide advice to the player. The AI opponents in Training Mode are significantly easier than those in Versus AI Mode."@en . . . . "\"Training Mode/Practice\", is a 1-Player mode in Super Smash Bros. where the player can practice his/her skills. The player can pick one opponent to fight. When the player presses start in Training Mode, they can spawn items, change the speed of the gameplay, set their opponent to walk, evade, jump, stand, or attack, zoom in or out of the screen, and can spawn 2 more opponents. Training mode is normal, only one difference is that in each stage, a smash symbol can be seen in the background."@en . . . . . . . "Training Mode is a feature first introduced in the home versions of the Street Fighter Alpha series, and appeared in most Street Fighter games after. This mode is also common in most other fighting games."@en . "Training Mode is a game mode in Super Smash Flash and Super Smash Flash 2 where the player can train on a character without stocks but with scores. The player can control the characters motions, making it a CPU or human controlled, or simply making it motionless and the player can spawn various items."@en . . . . . . . . . . . . . . . . . . . . . . "Training Mode is a mode in the video game Star Fox 64 for the Nintendo 64. It is used by the player to learn the basics of the game. It is recommedable to players who have never before played the Star Fox series or similar titles."@en . . "Training Mode mode is one of the gameplay modes in Heroes of the Storm, in which the player teams up either with AI-controlled teammates to play against AI-controlled opponents. Games played in training mode do not award Gold or progress in Daily Quests. Each training mode match begins with a cinematic overview of the map, and during the match a voice-over from Uther will provide advice to the player. The AI opponents in Training Mode are significantly easier than those in Versus AI Mode."@en . "The Training Mode enables players to perfect their skills in movement, shooting, and can help with other basics in the game. There are three types of training modes, Basic, Advanced, and the AI enemy battle. The Basic training is simply running through five different training maps to make it to the red ball. At first it is as simple as that. The farther you go though, the harder it gets. At first there are just simple obstacles, then the obstacles become even less simple, eventually leading to turrets. The Advanced training takes place in more arena- based maps and at first simply makes you activate a couple data posts or take down around 20 balloons as a target practice exercise. The last two exercises of each map are where it gets exciting... and intense. The second to last puts you in the middle of a battle royale, with you trying to kill 10 enemies in a certain amount of time. The computer AIs are considerably smarter than the enemy AIs in the campaign mode. These AIs have apparently learned how to roll, stun lock, and use grenades effectively. The last exercise is in a much more relaxed environment, with you simply killing to keep your battle gauge as high as possible. It is possible in this exercise to get your battle gauge as high as you can in three minutes then sit in a corner for the rest of the five minutes. Abilities can be used, making it easier. Training has objectives similar to multiplayer. Including Post Grab and target practice. Completing training gets you medals which can earn you career points. There is an AI battle mode where you can play in some maps, the same modes as online, but against AI enemies."@en . "Training Mode is a feature first introduced in the home versions of the Street Fighter Alpha series, and appeared in most Street Fighter games after. This mode is also common in most other fighting games."@en . . . . "Training Mode is a special episode of Press Start Adventures. It serves as a brief introduction to the series. H9RozvFtJ4A"@en . . .