"Haunt is a Tier 1 Celestial power in the Cursed tree."@en . . "Ghost"@en . . . "Haunt is a horror-themed adventure game developed by Nana On-Sha and Zo\u00EB Mode, and published by Microsoft Studios. Using the Kinect peripheral, you must navigate through a haunted mansion. One hand is used for the on-screen flashlight, and other motions are used to open doors and sarcophagi. Needs Wiki Magic Love."@en . "Haunt is an ability introduced in Pok\u00E9mon Sun & Moon Versions. Its effect is that when the opponent knocks the user out, then the opponent will be afflicted with a curse."@en . . "There is no headgear with the primary ability Haunt."@en . . . . . . . . . . . . . "250"^^ . "[[w:|]][[Category: derivations|Haunt]] haunten from [[w:|]][[Category: derivations|Haunt]] hanter \"to inhabit\" of [[w:|]][[Category: derivations|Haunt]] origin, from [[w:|]][[Category: derivations|Haunt]] heimta \"to bring home\" from Proto-Germanic *khaimat-janan from Proto-Germanic *khaimaz (\u201C\u2018home\u2019\u201D). Akin to [[w:|]] h\u0101mettan \"to reside, bring home\", [[w:|]] h\u0101m \"home\". More at home"@ia . . "0"^^ . "Haunt is a Secondary Cold Witch Doctor skill."@en . "5"^^ . "500"^^ . "Haunt an enemy with a spirit, dealing damage as Cold over seconds. If the enemy dies, the spirit will haunt another enemy within yards."@en . . . . . . . . . . "Magic"@en . . . . "9"^^ . "0"^^ . . . . "Slash"@en . "Active"@en . "Haunt (\u5E7D\u9B3C, Y\u016Bki, lit. \"Haunting Ghost\") or Ghost is a race of demons in the Megami Tensei series. It generally collects the base ghostly beings who bring disaster upon mankind or suffer their inferior life due to the bad karma accumulated from the previous life. Preta is the prominent example featured in the series of the latter kind. In some installments, some of the demon of this race is instead categorized to the Foul race."@en . . . "Auriga"@en . . "Your Haunt lasts an additional 2 sec."@en . . "Haunt is a term for a ghost. Haunt dates back to the 13th century CE as a verb, and the noun referring to a spirit that haunts a place was first recorded in 1843. However, the use of the word Haunt to refer to a ghost is generally limited to African-Americans in the Southern United States in the 19th century and part of the 20th century."@en . "A ghostly soul haunts the target, dealing x Shadow damage and increasing damage over time you deal to the target by 30% for 8 sec."@en . . . . . . "Haunt is a warlock ability learned at level 60 for those with the Affliction specialization. It causes direct damage and places a debuff on the target, amplifying all damage done by the warlock's spells against it."@en . . . "7"^^ . . . . . . "Passive"@en . "400"^^ . . . "8"^^ . . "Sapient"@en . . . "40.0"^^ . . "Haunt"@en . . . . . . "Haunt"@ia . . . . . . . . "Haunt is a Tier 1 Celestial power in the Cursed tree."@en . "Haunt was a text-based adventure game inspired by the original Adventure developed in the 1970s. The plot of the game was to explore a haunted mansion, solve various puzzles and find treasures, and then escape the house. The game was noted for its \"weird\" humor or style by some."@en . . "Haunt"@en . . . "Curses Pok\u00E9mon that knocked user out."@en . . "Mana"@en . . . "Ghostly Curse"@en . "8.0"^^ . "A Haunt is a place for wraiths to seek shelter in Wraith: The Oblivion, as well as a Background available during character creation. Certain areas become known in the Skinlands as being \"haunted\" or \"creepy\", and for a good reason; these buildings, roads, and other areas have strong ties to a wraith or several wraiths. \n* WTO: Wraith: The Oblivion Second Edition, p. 129 -130 \n* Orpheus: Shades of Gray, p. 113 -114"@en . . . . . "HauntTCG.jpg"@en . . "100"^^ . "A Haunt is a corpse reanimated due to the influence of Perimal Darkling. Essentially, they are zombies, and they display many of the typical zombie traits that horror fans should be quite familiar with. A haunt bite, if left untreated, can result in the bitten person becoming a haunt themselves."@en . "Atora"@en . . . . . . "300"^^ . "The Haunts are a minor faction of virtual ghosts in Endless Legends."@en . . "1"^^ . . . . "A Haunt is a corpse reanimated due to the influence of Perimal Darkling. Essentially, they are zombies, and they display many of the typical zombie traits that horror fans should be quite familiar with. A haunt bite, if left untreated, can result in the bitten person becoming a haunt themselves."@en . . . "There is no headgear with the primary ability Haunt."@en . . . . "200"^^ . . . . "1.5"^^ . "20"^^ . . . . "Haunt is an ability introduced in Pok\u00E9mon Sun & Moon Versions. Its effect is that when the opponent knocks the user out, then the opponent will be afflicted with a curse."@en . "1.5"^^ . . . . . . . "1.0"^^ . "60"^^ . "Haunt was a text-based adventure game inspired by the original Adventure developed in the 1970s. The plot of the game was to explore a haunted mansion, solve various puzzles and find treasures, and then escape the house. The game was noted for its \"weird\" humor or style by some. The development of Haunt was started by John E. Laird at Carnegie Mellon University (CMU, in Pittsburgh, Pennsylvania) circa 1979. The game was originally written in OPS4, a rule-based programming language developed at CMU, and was apparently only available on the PDP-10 computers. In the early 1980s, Laird, then a graduate student at CMU, started rewriting Haunt in a newer version of OPS but never finished the port. This unfinished version of the game was later recovered and made available on the net."@en . . "Offensive, Utility"@en . "200"^^ . . . "A Haunt is a place for wraiths to seek shelter in Wraith: The Oblivion, as well as a Background available during character creation. Certain areas become known in the Skinlands as being \"haunted\" or \"creepy\", and for a good reason; these buildings, roads, and other areas have strong ties to a wraith or several wraiths. A wraith develops a tie to a Haunt because of some connection in life; it may have been the house they were born in, the club where they met their wife or husband, the alleyway they were murdered in, or any other similar example. Much like relics, Haunts tend to resonate emotionally with that wraith. Because of the constant presence of the wraith, the Shroud in or around a Haunt is much thinner than normal, making it easier for wraiths to cross through or use their Arcanoi, giving the Quick that ever-so-creepy feeling when they roam nearby. Many Haunts become run down in the Skinlands, as no one wants to inhabit or take care of them. Haunts can accumulate points in the Background Memorium, or, on rare occasions, be a Fetter for wraith, making the Haunt especially powerful. Haunts can be shared between wraiths, but dedicated groups sharing one place are rare; many wraiths simply don't trust others enough to let them into their emotional stomping grounds. Particularly strong Haunts, however, may be used as a place of shelter for several wraiths in a Maelstrom or Great Maelstrom as they withstand the sheer winds and debris better than a regular Shadowlands structure. Haunts gain one additional benefit in Orpheus. A ghost or projector in spirit form can spend Vitality while in their Haunt to make it completely invisible and impenetrable to outsiders. Anyone inside the Haunt can see and act normally, as well as act on any living person who passes through it. \n* WTO: Wraith: The Oblivion Second Edition, p. 129 -130 \n* Orpheus: Shades of Gray, p. 113 -114"@en . . "Witch Doctor"@en . "Cold"@en . . . . "Endless Universe"@en . . "Affliction"@en . . . "Secondary"@en . . . "Haunt is a Secondary Cold Witch Doctor skill."@en . . . "Haunt is a horror-themed adventure game developed by Nana On-Sha and Zo\u00EB Mode, and published by Microsoft Studios. Using the Kinect peripheral, you must navigate through a haunted mansion. One hand is used for the on-screen flashlight, and other motions are used to open doors and sarcophagi. Needs Wiki Magic Love."@en . . "Haunt3.jpg"@en . "Ghost"@en . . . . . . . . . "80000"^^ . . . "270"^^ . . "Destroys corpses; An enemy can only be affected by one Haunt at a time; Chills affected enemies"@en . "Haunt is a term for a ghost. Haunt dates back to the 13th century CE as a verb, and the noun referring to a spirit that haunts a place was first recorded in 1843. However, the use of the word Haunt to refer to a ghost is generally limited to African-Americans in the Southern United States in the 19th century and part of the 20th century."@en . . . "[[w:|]][[Category: derivations|Haunt]] haunten from [[w:|]][[Category: derivations|Haunt]] hanter \"to inhabit\" of [[w:|]][[Category: derivations|Haunt]] origin, from [[w:|]][[Category: derivations|Haunt]] heimta \"to bring home\" from Proto-Germanic *khaimat-janan from Proto-Germanic *khaimaz (\u201C\u2018home\u2019\u201D). Akin to [[w:|]] h\u0101mettan \"to reside, bring home\", [[w:|]] h\u0101m \"home\". More at home"@ia . . . . . . "270"^^ . . "Haunt (\u5E7D\u9B3C, Y\u016Bki, lit. \"Haunting Ghost\") or Ghost is a race of demons in the Megami Tensei series. It generally collects the base ghostly beings who bring disaster upon mankind or suffer their inferior life due to the bad karma accumulated from the previous life. Preta is the prominent example featured in the series of the latter kind. In some installments, some of the demon of this race is instead categorized to the Foul race."@en . "Slash"@en . . . "Haunt is a warlock ability learned at level 60 for those with the Affliction specialization. It causes direct damage and places a debuff on the target, amplifying all damage done by the warlock's spells against it."@en . "Damage over time taken from the caster is increased by 30%."@en . . . . "The Haunts are a minor faction of virtual ghosts in Endless Legends."@en . . "Haunt.png"@en . "300"^^ . .