. . "--Shadowmagic 13:55, September 1, 2009 (UTC)"@en . "Agi"@es . . . "Agi (\u30A2\u30AE, Agi) is a Fire skill. It deals light Fire damage to 1 foe, and costs 4 SP to use."@en . . . "Agi"@es . . . . . . . "The first men. \n* Made by Pamalt, Yanmorla, Balumbasta, Cronisper, Kendamalar and Nyanka. \n* They became split between the Agimori who die and the immortal Agitorani. Source: Revealed Mythologies"@en . "Anema"@es . "AGI"@de . "The first men. \n* Made by Pamalt, Yanmorla, Balumbasta, Cronisper, Kendamalar and Nyanka. \n* They became split between the Agimori who die and the immortal Agitorani. Source: Revealed Mythologies"@en . "--Shadowmagic 13:55, September 1, 2009 (UTC)"@en . "Gato"@es . . . "Tortilla de arroz"@es . . "-"@es . "Artista y escultor"@es . . . . . "The acronym AGI may refer to: \n* Advanced geospatial intelligence \n* Africa Governance Inventory \n* Artificial general intelligence \n* Association of Geophysical Information"@en . . "Gachas de arroz"@es . "AGI (Adventure Game Interpreter) was the development tool used by Sierra Online to create their early adventure games. The original King's Quest engine and language (named Game Assembly Language or *.gal by its designer, Arthur Abraham) was developed by Sierra to to showcase the technology of the IBM PCjr. AGI, originally developed by IBM, was donated to Sierra when it was unable to finish the project due to the dismissal of its main designer. The first game to use the AGI engine was King's Quest I, released in 1984. There were also a few games made with AGI that were not adventure games. When it was first used, in the mid-1980s, AGI was very innovative and made impressive use of the technology available at the time. Later versions were adapted to use 16 color EGA graphics and the Adlib soundcard. By the end of the 80s, however, AGI's 160\u00D7200 resolution began to look outdated and it couldn't keep up with newer developments such as mice, which were used extensively by the SCUMM engine of competitor Lucasfilm Games. In 1990, Sierra abandoned AGI and started using the SCI (Sierra Creative Interpreter) engine for their adventure games. Sarien (Sierra AGI resource interpreter engine) is a portable, open-source re-implementation of Sierra's AGI."@en . "The acronym AGI may refer to: \n* Advanced geospatial intelligence \n* Africa Governance Inventory \n* Artificial general intelligence \n* Association of Geophysical Information"@en . . "AGI (Adventure Game Interpreter) was the development tool used by Sierra Online to create their early adventure games. The original King's Quest engine and language (named Game Assembly Language or *.gal by its designer, Arthur Abraham) was developed by Sierra to to showcase the technology of the IBM PCjr. AGI, originally developed by IBM, was donated to Sierra when it was unable to finish the project due to the dismissal of its main designer. The first game to use the AGI engine was King's Quest I, released in 1984. There were also a few games made with AGI that were not adventure games. When it was first used, in the mid-1980s, AGI was very innovative and made impressive use of the technology available at the time. Later versions were adapted to use 16 color EGA graphics and the Adlib sound card. By the end of the 80s, however, AGI's 160\u00D7200 resolution began to look outdated and it couldn't keep up with newer developments such as mice, which were used extensively by the SCUMM engine of competitor Lucasfilm Games. In 1990, Sierra abandoned AGI and started using the SCI (Sierra Creative Interpreter) engine for their adventure games. Sarien (Sierra AGI resource interpreter engine) is a portable, open-source re-implementation of Sierra's AGI."@en . . "Agi"@en . . "Angelo (\u30A2\u30AE, Agi) es uno de los solteros elegibles en Harvest Moon: El Gran Bazar para las jugadoras. Agi es artista local de Ciudad de C\u00E9firo, que a menudo es encargado por el alcalde, F\u00E9lix. \u00C9l no tiene ninguna familia en la ciudad de la que tengas que hacerte amigo, pero tienes que conseguir amistad con Kevin hasta 5000 FP para tener el evento coraz\u00F3n azul de Agi."@es . "Angelo (\u30A2\u30AE, Agi) es uno de los solteros elegibles en Harvest Moon: El Gran Bazar para las jugadoras. Agi es artista local de Ciudad de C\u00E9firo, que a menudo es encargado por el alcalde, F\u00E9lix. \u00C9l no tiene ninguna familia en la ciudad de la que tengas que hacerte amigo, pero tienes que conseguir amistad con Kevin hasta 5000 FP para tener el evento coraz\u00F3n azul de Agi."@es . . . "-"@es . "Agi (\u30A2\u30AE, Agi) is a Fire skill. It deals light Fire damage to 1 foe, and costs 4 SP to use."@en . . . "28"^^ . "en:AGI Abk\u00FCrzung f\u00FCr: Agility (Beweglichkeit) Dieser Statuswert wird mit der Geschicklichkeit des Angreifers vergleichen, um die Wahrscheinlichkeit, dass der Treffer eines Gegners kritisch ist, zu bestimmen. Die Beweglichkeit hat auch einen direkten Einfluss auf den Auchsweichen-Wert und die Fernwaffen-Pr\u00E4zision des Spielers. Weiterhin wird angenommen, dass die Beweglichkeit auch einen Einfluss auf die Statuswerte Schild, W\u00E4chter, Parieren hatImage:Exclamation.gif. Des Weiteren spielt die Beweglichkeit eine bestimmende Rolle bei der Schadensbestimmung der Trickattacke, die von einem Dieb verwendet wird. Dieser Statuswert wird mit dem Wind-Element assoziiert. Viele wind-basierende Items geben zus\u00E4tzlichen AGI. Beispiel: Garuda-Dolch Beweglichkeit bestimmt die Pr\u00E4zision des Schnellschusses eines Freibeuters. Siehe auch: AGI (Verdienst)"@de . . . "(vis, ceb): ausweichen, passieren, vorbeilassen"@de . "Agility (or AGI for short) is a statistic of weapons in Stick Ranger. It is an indication of the length of time between two consecutive attacks of a character, as such, the higher the AGI, the slower the rate of attack. It is represented in the form X-Y, where X is the minimum AGI and Y is the maximum AGI. Magicians and Priests attack the slowest, while Boxers attack the fastest. The values show how many frames have to pass for an attack to repeat, with 50 frames per second. The lowest AGI value is 4-6 (Mach Cestus 7), which means that 4 to 6 frames will pass, i.e. 0.08 to 0.12 seconds, while the highest AGI value is 160-180 (Missile 5 and Napalm Bomb 6) equivalent to 3.2 - 3.6 seconds. The lowest AGI value with the help of Quick's Card is 2-3 (Quick's Card 5/7), equivalent to 0.04 - 0.06 seconds."@en . . "en:AGI Abk\u00FCrzung f\u00FCr: Agility (Beweglichkeit) Dieser Statuswert wird mit der Geschicklichkeit des Angreifers vergleichen, um die Wahrscheinlichkeit, dass der Treffer eines Gegners kritisch ist, zu bestimmen. Die Beweglichkeit hat auch einen direkten Einfluss auf den Auchsweichen-Wert und die Fernwaffen-Pr\u00E4zision des Spielers. Weiterhin wird angenommen, dass die Beweglichkeit auch einen Einfluss auf die Statuswerte Schild, W\u00E4chter, Parieren hatImage:Exclamation.gif. Dieser Statuswert wird mit dem Wind-Element assoziiert. Viele wind-basierende Items geben zus\u00E4tzlichen AGI. Beispiel: Garuda-Dolch"@de . . "-"@es . . . "(vis, ceb): ausweichen, passieren, vorbeilassen"@de . "AGI (Adventure Game Interpreter) was the development tool used by Sierra Online to create their early adventure games. The original King's Quest engine and language (named Game Assembly Language or *.gal by its designer, Arthur Abraham) was developed by Sierra to to showcase the technology of the IBM PCjr. AGI, originally developed by IBM, was donated to Sierra when it was unable to finish the project due to the dismissal of its main designer. The first game to use the AGI engine was King's Quest I, released in 1984. There were also a few games made with AGI that were not adventure games."@en . . "AGI"@en . "Agility (or AGI for short) is a statistic of weapons in Stick Ranger. It is an indication of the length of time between two consecutive attacks of a character, as such, the higher the AGI, the slower the rate of attack. It is represented in the form X-Y, where X is the minimum AGI and Y is the maximum AGI. Magicians and Priests attack the slowest, while Boxers attack the fastest. The values show how many frames have to pass for an attack to repeat, with 50 frames per second. The lowest AGI value with the help of Quick's Card is 2-3 (Quick's Card 5/7), equivalent to 0.04 - 0.06 seconds."@en . "Agi"@de . . .