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God Hand God Hand God Hand God Hand
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God Hand (ゴッドハンド, "Bàn Tay Thượng Đế") là kỹ năng bắt bóng trong thế giới Inazuma Eleven và Inazuma Eleven GO. If you press select twice when Tiger Joe appears, he'll join your party. This is false - pressing select twice makes Goku join, not Tiger Joe. God Hand (ゴッドハンド, Goddo Hando) is a catch hissatsu used by Endou Mamoru. God Hand (ゴッドハンド, Goddo Hando) is a catch hissatsu technique. Many years ago, the Demon King Angra sought to conquer the world, gathering to him a massive army of demons. But then a hero emerged, possessing the power of God in his arms, and wiped the army out before facing and overthrowing Angra himself. The people named him the God Hand, and when he finally died, one clan devoted itself to watching over the God Hands, and the power within them. Those with that power can be either god or demon... ...and yes, by "watch over the God Hands", we mean watch over the man's severed arms. It's that sort of game. God Hand è un videogioco per PlayStation 2 creato dalla Clover Studios, in collaborazione con John Woo e Jackie Chan. Tutto nacque quando il produttore Shinji Mikami si chiese come poteva essere un gioco come Devil May Cry senza spadoni, castelli lugubri e strafighe. Il risultato fu un successo così straordinario che Mikami venne cacciato a pedate e la serie di Devil May Cry iniziò il suo lungo declino. The God Hand (ゴッドハンド Goddo Hando?) is a powerful group composed of five reality warping beings, who, as their name suggests, are the servants of the Idea of Evil, whom they believe to be "God". They are in turn revered as angels and pagan gods through humanity's history. They serve as the main antagonists of the series. The God Hand is a unique ability used by Kun Lan in the video game killer7. "Embodying the power of the gods," Kun Lan's mere touch is capable of morphing his victims into Heaven Smile terrorists. Other times, it is shown to resurrect the dead, as with Hiroyasu Kurahashi and Shinya Akiba. The user's hand is imbued with the power of a god, and is thus granted incredible power by that god. For instance, if one were to have the power of Kratos, the Greek God of Strength, one might have unlimited strength through that particular hand. Or, if the user represented the Christian God, they might be Omnipotent. Regardless, their power would be channeled through that arm or hand. The power granted depends on the deity which the user represents. In God Hand, it is said that the user of the God Hand possesses the power to "become a god or a demon", a metaphor for the choice between good and evil. God Hand (ゴッドアハンド Goddoa hando) is a Thunder Magic spell that appears exclusively in TearRing Saga: Utna Heroes Saga. When cast, this spell will temporarily imbue its wielder with the powers of the god of thunder, thereafter directing a high-voltage shock of lightning towards a selected enemy unit and striking him/her. God Hand: Twelve Labors (十二の試練ゴッド・ハンド, Jūni no ShirenGoddo hando?) is a "hidden ability" possessed by Heracles, a continuously-active-type Noble Phantasm that grants him a "body that knows no death." It is a blessing of the gods representing immortality, as well as being a curse, that was granted to him for completing his Twelve Labors in life. It is the ability that required attacks of the highest grade to harm him and prevented him from even being scratched by anyone during the Age of Gods, described as "nearly foul play" even by acquaintances at the time. It lacks an overt external manifestation such as a weapon or armor, but, in attributing a shape to it, can be said to be the body of the user itself. It transforms the body into a tough suit of armor that acts similar to a conceptual w The game mixes western and Japanese-themed comedy, containing over-the-top characters and storyline events. The gameplay combines traditional elements of the beat 'em up genre with new features. These include being able to map and string together a large repertoire of fighting techniques to the gamepad's face buttons in order to create unique combo attacks. The God Hand are the main antagonists of the manga and anime Berserk and are a powerful group of five reality-warping angels (or demons), each corresponding to a finger or thumb, directly below the Idea of Evil in power and authority. All of them were originally humans who were chosen by the Idea of Evil to serve its purpose of giving reason for humanity's suffering. They each possessed and used a behelit only Griffith used the Behelit (The Egg of the King) in order to transcend their humanity. It is unknown whether there are five Crimson Behelits or whether the same one came to each of them in turn. The God's Hand ist ein Bund aus fünf scheinbar allmächtigen Dämonen, zu denen auch Griffith gehört. Sie dienen Gott und stellen Guts natürliche Feinde dar. Alle Mitglieder waren eins Menschen, die durch das Benutzen eines magischen Anhängers und dem erbringen eines Opfers (was auch immer ihnen am meisten am Herzen liegt muss geopfert werden) zu dämonischen Wesen wurden. Development was supervised by former Capcom member Shinji Mikami, best known for the Resident Evil and Devil May Cry series. It was released in Japan on September 14th 2006, on October 10th 2006 in North America and on 17th February 2007 in Europe. It was re-released for the PlayStation 3 as a downloadable title on the PlayStation Network on October 4, 2011. God Hand was also the last game developed by Clover Studio. Description: Type: Accessory Class: Materials: Equip: Hand Effect: Hand gear boost chance of countering, Defense +30, Strength +10, Skill +10 Gain in: Treasure Hunting with Rene. Price: 40,000 potch
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Encourage those who possess Behelit to become Apostles and demand 'equivalent' sacrifices from them. Serve The Idea of Evil and its purpose of giving reason for humanity's suffering. Maintain and enforce the Law of Causality.
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*All members **Godly and supernatural powers **Size manipulation **Reality warping **Corporealization **Causality manipulation **Can cause unbearable pain to the branded victim to the point of potential death *Void **Ability to engrave The Brand **Ability to distort and manipulate space **Causality manipulation *Conrad **Ability to create pandemic pestilence *Ubik **Astral plane manipulation **Transformation **Flight *Slan **Ability to wipe out an entire dimension just arriving into that dimension **Ability to manifest into objects and create their humanoid forms **Monster creation **Teleportation *Femto **Barrier creation **Telekinesis **Ability to cause physical and astral corruption
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Meriah casting God Hand on a Zonenblume Witch. Gene was granted one of the God Hands by clan member Olivia after having his original one severed while protecting her.
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Development was supervised by former Capcom member Shinji Mikami, best known for the Resident Evil and Devil May Cry series. It was released in Japan on September 14th 2006, on October 10th 2006 in North America and on 17th February 2007 in Europe. It was re-released for the PlayStation 3 as a downloadable title on the PlayStation Network on October 4, 2011. God Hand was also the last game developed by Clover Studio. God Hand (ゴッドハンド, Goddo Hando) is a catch hissatsu technique. Description: Type: Accessory Class: Materials: Equip: Hand Effect: Hand gear boost chance of countering, Defense +30, Strength +10, Skill +10 Gain in: Treasure Hunting with Rene. Price: 40,000 potch God Hand (ゴッドハンド, Goddo Hando) is a catch hissatsu used by Endou Mamoru. The God Hand (ゴッドハンド Goddo Hando?) is a powerful group composed of five reality warping beings, who, as their name suggests, are the servants of the Idea of Evil, whom they believe to be "God". They are in turn revered as angels and pagan gods through humanity's history. They serve as the main antagonists of the series. God Hand: Twelve Labors (十二の試練ゴッド・ハンド, Jūni no ShirenGoddo hando?) is a "hidden ability" possessed by Heracles, a continuously-active-type Noble Phantasm that grants him a "body that knows no death." It is a blessing of the gods representing immortality, as well as being a curse, that was granted to him for completing his Twelve Labors in life. It is the ability that required attacks of the highest grade to harm him and prevented him from even being scratched by anyone during the Age of Gods, described as "nearly foul play" even by acquaintances at the time. It lacks an overt external manifestation such as a weapon or armor, but, in attributing a shape to it, can be said to be the body of the user itself. It transforms the body into a tough suit of armor that acts similar to a conceptual weapon in practice, coloring his body like lead and covering it with strange protrusions. It provides the three effects of resurrection, attack-nullification, and the ability of "immunity against an attack he has experienced previously." Differing from simply tough armor that will endure attacks and eventually wither under the damage, God Hand applies a conceptual defense based upon ranks, a "'law' of immortality created from abnormal amounts of magical energy." It defends against all attacks B-rank and lower, regardless of the attack being physical or magical in nature. It also grants the effect of automatic regeneration, including resurrection after death, reviving him with a stock of eleven extra lives through layered resurrection magic. He has lives equaling the number of labors he overcame to atone for his sins, rendering him an "immortal" being who must be killed once for each labor to be fully eliminated. For him to be damaged, he must be hit by A-rank attacks or above, requiring the opponent to have at least an A-rank "normal attack" registered through their Strength statistic, A-rank magecraft, or an A-rank Noble Phantasm. It only works based on rank and not numeral equivalents due to its "refusal" property that "goes beyond the rules of reality", meaning that, although a C-rank Noble Phantasm can be considered A or A+ rank in terms of a regular attack, it would still be nullified by God Hand. Even should an attack be capable of destroying the world, Saber believes it would be nullified should the rank be too low. It is unlike Magic Resistance that completely nullifies the attack, instead allowing the attack to take effect without registering any damage. He can attack without even thinking of defense due to it, able to ignore Saber's sword that simply bounces off of his skin without leaving a mark or making him flinch, Rin's basic magecraft that leaves him completely undamaged, and Archer's basic arrows that have no effect after hitting him directly in the temple and forehead. He only needs to respond seriously to their Noble Phantasms and Rin's A-rank jewels. Saber believes for an opponent to defeat him, they would require at least an A-rank attack and a Noble Phantasm that exceeds even that. Those without anything above B-rank like Assassin and True Assassin cannot harm him at all, while he can be affected by Caster's high sorcery and Lancer using his runes and Gae Bolg together to bolster it to A-rank. Against the strengthened Saber Alter, she is able to easily cut through his steel body without issue with her sword, and against Gilgamesh, he has no issue in piercing his skin with numerous Noble Phantasms from the Gate of Babylon. It is exceptionally compatible with his Battle Continuation, allowing his resilient body to take a great deal of damage. When healing and reviving, it is different from normal regeneration and closer in nature to the time reversal attribute of the Curse of Restoration possessed by vampires. Non-fatal damage can be healed within minutes, but the damage from multiple lives being taken, such as in the battle against Archer, requires three days to heal. He is able to take each continuous assault from Gilgamesh, regenerate, and continue to move forward while his lives drain away. He is able to revive in ten seconds from Fragarach piercing his heart, and used a second time with the intent of blinding him by piercing through his face, it barely impedes him as he begins to move even before his eyes regenerate seconds later. Multiple lives can be taken at once, and they appear to have a set amount of damage they can take, allowing Berserker to calculate that an attack had enough power to take two more lives than the stock he had available at the time. Caliburn, hitting Berserker from the inside, is shown to take seven lives, Illya comments that Rin utilizing five times the jewels required to take one life may have been able to take all six lives, and while it is dubious if the weakened Excalibur could take off even two of his lives, Illya believes its full power could also have taken the rest of his lives and completely killed him. Every time he is harmed by an attack, regardless if it leads to death or not, he will gain resistance after he heals. In the case of being damaged by flames, he would gain around "+100 fire resistance" after healing. Rather than rendering them "completely ineffective", it makes subsequent attacks almost useless against him. No matter the power of the Noble Phantasm used to kill him, it will be nullified after he resurrects, so even the greatest attack will not be effective on him twice and will require different methods to take each subsequent life. Under circumstances where his Eye of the Mind (False) is available, it will bolster his resilience in being able to see through attacks previously witnessed, but he has lost his swordsmanship techniques as a Berserker and can only rely on the natural ability of God Hand. Even with the support of Assassin and Kuzuki Souichirou, Caster can only damage him two or three times before her spells are rendered ineffective. Due to Illya's immense magical energy, even his stock of lives can be regenerated with enough time. It takes three days to restore at least two lives. In the world of Fate/kaleid liner PRISMA☆ILLYA, the installation of the Berserker Class Card has deteriorated the ability in many ways, rendering so that it only protects against attacks of C-rank and below and displays a lesser stock of lives. The God's Hand ist ein Bund aus fünf scheinbar allmächtigen Dämonen, zu denen auch Griffith gehört. Sie dienen Gott und stellen Guts natürliche Feinde dar. Alle Mitglieder waren eins Menschen, die durch das Benutzen eines magischen Anhängers und dem erbringen eines Opfers (was auch immer ihnen am meisten am Herzen liegt muss geopfert werden) zu dämonischen Wesen wurden. The God Hand are the main antagonists of the manga and anime Berserk and are a powerful group of five reality-warping angels (or demons), each corresponding to a finger or thumb, directly below the Idea of Evil in power and authority. All of them were originally humans who were chosen by the Idea of Evil to serve its purpose of giving reason for humanity's suffering. They each possessed and used a behelit only Griffith used the Behelit (The Egg of the King) in order to transcend their humanity. It is unknown whether there are five Crimson Behelits or whether the same one came to each of them in turn. The user's hand is imbued with the power of a god, and is thus granted incredible power by that god. For instance, if one were to have the power of Kratos, the Greek God of Strength, one might have unlimited strength through that particular hand. Or, if the user represented the Christian God, they might be Omnipotent. Regardless, their power would be channeled through that arm or hand. The power granted depends on the deity which the user represents. In God Hand, it is said that the user of the God Hand possesses the power to "become a god or a demon", a metaphor for the choice between good and evil. God Hand (ゴッドアハンド Goddoa hando) is a Thunder Magic spell that appears exclusively in TearRing Saga: Utna Heroes Saga. When cast, this spell will temporarily imbue its wielder with the powers of the god of thunder, thereafter directing a high-voltage shock of lightning towards a selected enemy unit and striking him/her. Many years ago, the Demon King Angra sought to conquer the world, gathering to him a massive army of demons. But then a hero emerged, possessing the power of God in his arms, and wiped the army out before facing and overthrowing Angra himself. The people named him the God Hand, and when he finally died, one clan devoted itself to watching over the God Hands, and the power within them. Those with that power can be either god or demon... ...and yes, by "watch over the God Hands", we mean watch over the man's severed arms. It's that sort of game. God Hand, a Play Station 2 Beat'Em Up developed by Clover Studios and released by Capcom, centers around a 23-year-old drifter named Gene. While wandering one day, he finds a young woman named Olivia being attacked by two punks, after the long package in her arms. He tries to fight them off and gets his right arm cut off (with a razor boomerang) for his troubles. As thanks for saving her, however, Olivia attaches the package - the right God Hand - to his stump and explains the situation: a group of demons are trying to resurrect the Demon King Angra. Only the one with the power of the God Hand can stop him, and unfortunately for Gene, he just got drafted. Despite his complaints, Gene could use a good fight, and so he sets out to stop Angra's resurrection. To do so, he must defeat the Four Devas: Elvis, a fat, obnoxious, cigar-smoking pseudo-Latino pervert; Shannon, a succubus in all but name who lives to sate her desires; Azel, possessor of the left God Hand (or "Devil Hand" as he calls it), Gene's Evil Counterpart and Olivia's ex-fiance (he killed the rest of their clan); and Belze, their leader with very poor taste in suits. Despite the above summary, this game has a very goofy sense of humor, which is what sets it apart. Your enemies include a gorilla in a wrestling mask luchador, many, many midgets, a battery-powered giant robot, and a Giant Enemy Crab. The Groin Attack is common, and female enemies are frequently dispatched via spankings. Heck, the mooks are often found dancing. Be warned, though - this game's Nintendo Hard. Expect to die. Often. The Spiritual Successor MadWorld was released for the Nintendo Wii in 2009. The game was among the first released under the Ps2 classics section of the Ps N, on October 4th, 2011. Has nothing to do with the Five-Bad Band from Berserk, or with the legendary soccer move. * Acrofatic: Elvis, some of the Fat Bastard mooks. * Action Commands: Dizzy an enemy and the circle button lets you launch one of several super attacks. The one on females, by the way? "Spank". Also, the Roulette. * Affectionate Parody: Mostly of classic Beat'Em Up conventions, but the game has also been viewed as a parody of Shonen Fighting Series, mainly Fist of the North Star. * Ain't Too Proud to Beg: The Grovel special attack has Gene begging for mercy. Because the game is that hard. This resets the difficulty gauge to level 1 and earns a jeering crowd for the player. Naturally, the special attack has no effect on the game's highest difficulty setting, since it constantly keeps you on Level Die. * All There in the Manual: The names of the Mooks that you fight. They're never mentioned anywhere except in the end credits. * Amusement Park of Doom: Stage 3 (Shannon's domains) is set on one. * And Your Reward Is Clothes: Beating the game gets you three special outfits for Gene: Azel's clothes (called "Devil Hand"), a karate gi, and an outfit like Mr. Gold and Mr. Silver wear (called "Carnivale"). * And one for Olivia: The Bunny Suit. * Artificial Limbs: The sword demon has a sword for an arm. * Asskicking Pose: Simultaneously used and lampshaded by Gene: "You can Wax On, Wax Off all you like, I'm still kicking your ass!" * A Twinkle in the Sky: Gene's more powerful God Roulettes usually ends with the enemy being launched into orbit. * Awesome but Impractical: God Hand is actually more realistic than most games in this sense. Try doing any of the high-flying spinny moves without knowing what you're doing and prepare yourself for the bracing sting of a fist in your face. * Awesomeness Meter: The level up gauge determines how powerful enemies are, as well as the amount of cash gained from random drops, and is increased by performing well in combat. * Badass Longcoat: Gene. * Baleful Polymorph: One of Shannon's attacks turns Gene into a chihuahua for a short period of time. * Balls of Steel: Subverted; Mr. Silver's immunity to GroinAttacks is due to having lost them in the war. * Batter Up: The powerful "Home Run God" move. * Battle in the Rain: Azel and then Angra in Stage 9. * Betting Minigame: There's a casino accessible between levels. It's actually the only way to get certain high-level techniques on the first playthrough. * Blessed with Suck: Having the God Hand makes you a target and obliges you to kill Angra. And if Gene refuses to play along, Olivia threatens to take back the God Hand. With a hatchet. * Boring but Practical: Chain Yanker, the most basic Guard Breaker and roundhouse evade-cancelling. * Boss in Mook Clothing: Normal demons are bad enough. The four-armed trident-wielding ones are these. Also, Samurai Jones. * Bowdlerise: In true Capcom fashion, any character making a reference to Satan or being the fallen angel himself will get its name changed when brought overseas; Demon King Angra in this case is SATAN (in all caps) in Japan. * Bragging Theme Tune One of the best around. * God power keeps my pimp hand strong! * Breakable Weapons: Ten hits or one throw, and they disappear. * Breather Boss: Done completely intentionally with Dr. Ion and his blatantly telegraphed laggy attacks, as the fight with Azel right before him is the "real" boss of stage 4. Everyone notes Dr. Ion is worthless in-universe before and after. * Breather Level: Level Six. * Bullet Time: Experienced when choosing a move from the God Reel/Roulette/Wheel. * Button Mashing: Each of the reaction attacks require the player to mash circle (although any of the 4 face buttons work as well) as fast as they can to inflict maximum damage. * However, waggling the left analog stick is also vital in many situations (for example, it saves you from some very painful enemy "grab attacks") - and to add to the already insane difficulty of Lv3 and Lv Die, you have to waggle the analog stick incredibly fast to avoid being seriously hurt. * Cherry Tapping: "Poke of God", which can only be used against the demon enemies when they would go down from the next attack, regardless how weak. As can largely be expected, it consists of Gene leaning forward, poking the hellspawn with his index finger, the enemy disintegrating as they normally do when they die, capping it off with a Laugh Track while Gene showboats. * Combat Pragmatist: Gene doesn't hold back much. * Confusion Fu: "My style is impetuous!". Despite the credit's claims though, while Gene has a wide variety of strange moves open to him, God Hand is one of the most methodical beat-em-ups, with most of the crazy moves being Awesome but Impractical or having specific places to be used. * Creative Closing Credits * Damage Sponge Boss * Dancing Theme * Death of a Thousand Cuts: One of the most practical way fighting any enemy is by doing quick jabs, and of course, imagine Gene doing ATATATATATATATATATATA whenever you get the chance to pummel every single enemy you encounter. * There's even a Roulette move called 100 Fists, and animates pretty much exactly as Kenshiro's Hokuto Hyakuretsuken. * Degraded Boss: Conchita returns from the dead to back up Afro Kung-fu in his boss fight. * Dr. Ion returns in stage 7-1, with no forewarning. * Die, Chair, Die!: Boxes and barrels are not only there to hold goodies, but also make fantastic weapons, allowing you to do significant damage from a surprising distance. * Did You Just Dragon Kick Cthulhu's Ass Into the Milky Way? * Difficult but Awesome: Some moves, with Yes Man Kablaam and Granny Smacker being foremost. * Dual Boss: The Three Evil Stooges the second time, as well as in the fighting ring if you trigger more than one of the icons. * Mr. Gold and Mr. Silver * Dungeon Bypass: It is often possible to simply run past enemies and to the "next area" gate. While it hurts your end of level score (you killed less mooks), it's often well worth the saved resources, especially when dealing with a Boss in Mooks Clothing, who still counts as one kill at the end. * Dynamic Difficulty: Fight well, and the difficulty goes up. Get beaten up and it goes down. More enemies beaten at high difficulties mean more money at level's end. 50,000 if you never die. * Easy Mode Mockery: If you select the Easy difficulty, Gene will mock you by saying, "What, you want me to hold your hand or something?" * Eleventh-Hour Superpower: You get both God Hands for the final battle. * Elite Mook: The demons that randomly spawn from the bodies of defeated mooks are much stronger and faster than the average mook, tend to evade you if they start taking a beating (leading to him taking longer to defeat), and sometimes they simply disappear once you trigger the God Hand's powers, just to come back again right in front of you after you get back to normal. * Even Evil Has Loved Ones: As surprising as it sounds, the demons seem to be very close. After Elvis' death, Shannon (who gave him more shit than anyone) is visibly grief-stricken for a split second before pretending she doesn't really care, and Belze chews out Azel after the latter makes a comment about Elvis being too weak, saying "You do not speak ill of a fallen member of this group!". Maybe it's just because Elvis is such a nice guy. * Everything's Better with Monkeys: Pro-wrestling monkeys, at that. Theres actually a zipper on the back. Really its just a demon disguised as a human disguised as an ape disguised as a luchador (which makes about as much sense as anything else in this game). * Evil Hand: Sort of. Azel was pretty evil to start with, but the Devil Hand gave him superpowers to be evil with. * Expy: Most of the standard enemies look like they walked of the set of Final Fight. * The standard thugs are dressed like Bred/Dug. * The skinny knife guys dress and fight like El Gado/Hollywood. * The first fat enemy encountered looks like a small version of Mr Heart. Also all the fat enemies have a charge attack like G.Oriber. * The female enemies with whips are ones to dominatrices commonly found in other brawlers like Double Dragon, Streets of Rage, etc. * Extremity Extremist: You can customise Gene's moveset this way. * Fake Difficulty: Most glaringly the special techniques won as prizes in the casino; IF you are lucky enough to win a prize ticket, there is a chance you will get a 'joke' box with nothing. You're not allowed to leave the casino with tickets in hand to save, either. Additionally, the random factor involved from enemy drops and demon appearances is a noted polarizer for those who love and those who hate the game. * Fan Service: Olivia is unashamedly provocative, and as you play the game you unlock various pictures of her doing random, mundane things. Also, Shannon. She does a poledance the first time you met her. You also get to spank every female enemy in the game. * Fat Bastard: One type of mook. * Don't forget Elvis. * Finishing Stomp: Available as a normal Action Commands and a Limit Break. * Five-Bad Band * The Big Bad - Belze * More appropriately, Angra. * The Dragon - Azel * The Brute - Elvis * The Dark Chick - Shannon * The Sixth Ranger - Dr. Ion. The name of his stage is even "The Fifth Deva?! Dr. Ion" * Friendly Enemy: Gene and Elvis have some great interactions, even if they are fighting to kill each other. When Elvis dies, Gene (a jerkass) is actually quite sad that he's not going to be around anymore. Gene also gets quite upset with Shannon when she speaks poorly of Elvis after his death. * Foreign Cuss Word: Elvis sure likes to swear in Spanish. * Which is admittedly some of the funniest parts in the game. Where else are you going to fight a boss whose basic taunt is to call you a cabrón (bastard) and puta (whore)? * Even better when he's turned full-demon, and still swears at you in Spanish. * Four Is Death: In the Dynamic Difficulty, after 3 is "Level Die". * Giant Space Flea From Nowhere: And it's half the fun. * Glowing Eyes of Doom: Mooks get these when a demon shows up. * God Is Good: It was very helpful of the big guy to donate his arms to smack Sata- I mean * Angra* around. * Gratuitous Spanish: Elvis, obviously. * Groin Attack: Very, very common. You get to do it to a gorilla, for cripe's sake. * Hammerspace: Olivia's hatchet seems to live there. * Hard Gay: Q and A, a.k.a. Mr. Gold and Mr. Silver, the first Sub Boss fight. Yes, they're extremely muscular, and they speak with lisps. * They're pretty much a Shout-Out to Cho Aniki. * Hellish Pupils: Belze, the leader of the Four Devas, has freakishly silvery-white eyes. * Hoist by His Own Petard: The tall mooks will try to grab and suplex Gene, but countering it allows Gene to counter-suplex them for pain. The gorilla luchador can slam Gene into the ground before attempting to jump on him. Dodging this part will hurt the gorilla. * Holding Back the Phlebotinum: Gene uses the Deistic Brace to restrain the power of the God Hand, which- once released- makes him Nigh Invulnerable. Azel is able to control the release of his God Hand purely by will. * Hyperactive Metabolism: Gene readily consumes fruit to recover health. His life bars are increased by using fruit smoothies. * And he increases his Tension/God Hand meter by eating pizza/curry, depending on the version. * Idiosyncratic Difficulty Levels: Level 1, Level 2, Level 3 and Level Die * Image Song: The silly yet awesome credit theme. * Incredibly Lame Pun: How the Mad Midget Five introduce themselves. * Intimate Healing: Subverted: When saving a civilian in stage 4, she kisses Gene but it refills his God Hand meter instead of his life bar. On a related note, Gene appears to recover his God Hand meter anytime women are involved, from the bikini-picture pick-up to Elvis' girlie magazine. * Gives the term 'Tension Meter' a whole new meaning. * Invulnerable Attack * Jiggle Physics: Booooooooouncy... * The Jimmy Hart Version: Gene's theme sounds a lot like the theme to Hawaii 5-0 and the ending sounds a lot like the opening to Mazinger Z. * "Just Joking" Justification: At one point, Gene mocks Elvis for his baldness, and is surprised when Elvis takes it badly. * Just Hit Him: You can invoke or defy this by customising Gene's moveset appropriately and both have their uses. * "Kick Me" Prank: Gene starts with a "Kick Me" sign that falls off when he uses his god powers for the first time. Keeping it on for the entire game is a common Self-Imposed Challenge and a requirement for unlocking some of the songs for the music player. * Kick the Dog: Shannon literally does this if she connects with one of her spells that turn you into a puppy. * Kick Them While They Are Down: You can make Gene stomp on downed enemies. * Lampshade Hanging: TONS of it, but special mention has to go to Gene's comment upon his first encounter with Elvis at the end of stage 1: "Finally, a boss fight!" * Laugh Track: Accompanies some attacks, mostly the numerous Groin Shots and the Poke Of God described above. * Let's Play: One of the best. And by a guy named Kung-Fu Jesus no less! * Also, Vash12349's Let's Play can be ranked in with the hilarity. * Limit Break: The God Hand power upgrade and the God Reels special attacks. Unleashing the power of the God Hand makes all your attacks unblockable and undodgeable, makes all of your attacks come out at super speed, gives you a fairly large damage bonus... and makes you absolutely invulnerable, to the point that even the Bonus Boss can't hurt you. The God Roulette/Reels give you special moves ranging from a Groin Shot to the Hundred Crack Fist. Which you are also invulnerable while performing. * Martial Arts Do Not Work That Way: Both subverted and upheld. Gene will usually get his ass kicked if you use showy moves wrongly. Mooks? Not so much. * Meaningful Name: * Ravel and Debussy, the rock duo from hell, are possibly named after composers Maurice Ravel and Claude Debussy. Being impressionists, their styles were radical for their time, though nowhere near as radical as God Hand's musicians. * Belze, his name is much like Beelzebub, and he turns into a giant demon bug. * Angra comes from Angra Mainyu. * Mecha-Mooks: Just about everyone in Level Four, up to and including the boss, Dr. Ion. * Mercy Invincibility: Nope! * Mirror Boss: Azel. The 51st battle in the fighting ring is Gene with both God Hands. * Monster Arena: An arena which contains optional fights for one-time rewards. * Mook Chivalry: Enemies are less aggressive when they're offscreen, but this becomes less true the better you fight. * Musical Spoiler: The dissonant musical themes that play every time you encounter a demon. * Neck Snap: Subverted, as Cobra Twist looks like this but needs multiple tugs and isn't even a One-Hit Kill. * Nintendo Hard: You have unlimited continues. You're going to need every last one of them, because when you fight well the enemies level up instead of you. The enemies. Level. Up. * After beating the game on easy/normal mode, which is already ball-bustlingly hard, you unlock hard mode. Yes, hard mode on a Nintendo Hard game. And you don't start on a NG+ either, oh no...you lose everything you had on the other difficulty, and have to start from the absolute beginning. Yes, that means using those terrible early-game techniques and roulette moves you get given until you reach later stages. * Hard mode is simply the same game except stuck the highest difficulty, Level Die - ever wondered why it was given that name? Well, try getting past the first two mooks you see in Stage 1-1. Remember these guys? They did this...several million times. And so did everyone else. * Noble Demon: For a demon, Elvis is a really nice guy * Offhand Backhand: How Gene counters attacks from behind if you hit the action command. * Off With Their Heads: "More beheadings than a guillotine: Head Slicer! * Old Master: The Great Sensei, who will kick your ass. * One-Winged Angel: Every enemy has a chance of doing this, in that since they are all actually demons, it stands to reason that some of them will return to their true form upon the defeat of their human one, which is bad. Also, all of the Devas except for Azel, who has a Limit Break to make up for it. * Orphaned Punchline: "You're not Alexander" * Painting the Fourth Wall: One part has you deflecting cannonballs back to a ship that has the Play Station 2 face buttons painted onto its side, corresponding to the cannons firing at Gene. * Paper Fan of Doom: One of the weapons Gene can pick up. Not very strong though. * Pass the Popcorn: When Shannon starts swinging around the pole, Gene is seen sitting by a table, drinking a beer before their first battle. * Playboy Bunny: One of Olivia's outfits. * Power Fist: No prizes for guessing. Yes, we are talking about The Hero. * Power-Up Letdown: Sushi increases length of your square combo by 1, but as God Hand mode means you spam your square combo at insane rates, you will be doing less damage overall because it takes you longer to get to the final (usually more powerful) attack. The game does allow you to remove moves set to the 5th and 6th additional slots you can buy though, so it's not like you're stuck with a longer combo forever when you buy them. * Pretty in Mink: Olivia's outfit is trimmed with white fur around the shoulders. * Prongs of Poseidon: Trident Demon. * Pummel Duel: Trope Namer * Punched Across the Room: Just one of the many things Gene can do to bad guys with the God Hand. * Punch-Punch-Punch Uh-Oh: Gene vs. Felix when they first meet. * Purple Is the New Black: Belze. * Puzzle Boss: The Gorilla has all the strength you would expect from a gorilla even though there is a zipper on his back... and will quickly kill Gene with grapples that can't be interrupted by action commands until major damage is alreddy done, but he will quickly lose his stamina or fall down if he attempt to chase Gene, easily being punished * Quirky Miniboss Squad * Random Number God: Low on health and need a food item? You'll probably not get it. * Rated "M" for Manly: * Rated "M" for Money: Oddly though, there isn't much that makes the game deserve its M/16+ rating, lacking blood or swearing and its sexual themes are really light. * Rubber Band AI: See Dynamic Difficulty, above * Satan: Final boss. Angra Mainyu, or Ahriman, is basically Satan in Zoroastrianism. Or at least how he's portrayed here, he is, especially with how the radio tells you that he was an angel who "fell from the sky" and then raised an army of demons to conquer the world and possibly Heaven in his spite. * Sarcasm Failure: Gene's response to the Mad Midget Five's introduction is a flabberghasted "... Douchebags!" * It was so freaking weird, he didn't even bother to try. * Self-Imposed Challenge: "Kick Me", though the "Kick Me Sign Run" actually unlocks something. * Sentai: The Mad Midget Five are a parody of this. * Shout-Out: To both American pop culture and Capcom's other franchises alike. And needless to say, every scene with Elvis will always be accompanied with a reference to Elvis Presley. * The game also references Mazinger Z several times; the Theme Tune at the end of the game is The Jimmy Hart Version of Mazinger's, and the Arc Words "God or Demon" are a reference to the series as well. * "If the enemy has become a devil, then I must become a god..." * Let's not forget the club that the back-tattoo-sporting enemies use, which is used by tons of Mooks in Fist of the North Star. The first Fat Bastard enemies you fight also greatly resemble Mr. Heart. * When Elvis transforms in your final fight with him, he shouts "Viewtiful Elvis, HENSHIN!", a reference to -- what else? -- Viewtiful Joe. * Oh, and there's even a reference in one of the boss fights - Ravel and Debussy. Ravel himself sounds a great deal like Steven Tyler. * The Chihuahua race gambling mini-game is filled with these. Each of the dogs has some sort of referential name, from "37 in a Row" to "Chuck's Beard". * In keeping with self-references to Capcom, one of the random chihuahua names will be "Amaterasu". * Conchita, Bruce, and Felix are a Shout-Out to Time Bokan's Skull Trio. * As in Devil May Cry, Gene takes a page out of Ryu's book and can do a Shoryuken as a juggle move. The Typhoon Kick is a Vacuum Hurricane Kick as available in both series. The Tower of Angra also greatly resembles Ten-Men-Ni-Gru from Devil May Cry 3. Heck, one of the tracks is called "Devil May Sly". * God Wheel power can be references too. The Shaolin Blast acts just like the powerful palm strike from Kung Fu Hustle. The One-Inch Punch was made popular by Bruce Lee. Face Runner resembles the flying multi- instep-kick Neo uses in The Matrix. * "You can wax on wax off all you want, but I'm still kicking your ass!" * A lot of the taunts that come out of the average mook's mouth are lifted from Mike Tyson * Single-Stroke Battle: Daisy Cutter looks like this. Azel kills the Three Evil Stooges this way. * A Sinister Clue: Azel having the left God Hand. * Skippable Boss: Hi, Tiger Joe! Bye, Tiger Joe! * The Social Darwinist: Azel full stop. * Sound-Coded for Your Convenience: Hearing the battle cries of the thugs will tell you how far they are from you. * Sorting Algorithm of Evil: Subverted; if Elvis had more health he'd be much harder than Shannon or Belze, who have slower, more predictable patterns. Belze has a grab attack that does no initial damage and might as well be called "Here, let me help you kill me". Several sub-bosses are also harder than the end bosses. * Sorting Algorithm of Weapon Effectiveness: Subverted. While some moves have versions that deal more damage, not every move that is available later is definitely superior. * Spiritual Successor: God Hand is said to be a better 3D version of Final Fight than either of the actual 3D Final Fight games (one which was a competitive fighting game, and other a GTA-clone). * MadWorld appears to be a Spiritual Successor to God Hand, being made by the reassembled remains of Clover Studios, creators of the original game. * Stripperiffic: Shannon, who acknowledges it by mounting a pole before you fight her. * Sub Boss: At least one per level, usually more. * Suplex Finisher * Terrible Trio: Conchita, Felix, and Bruce. Also the Goldfish Poop Gang - the game officially refers to them as "The Three Evil Stooges" * Team Shot * The Power of Rock: One recurring boss is a demonic guitarist, joined in one fight by his rhythm guitarist and drummer. * The Psycho Rangers: The Mad Midget Five are a parody. * There Was a Door: All the small wooden doors can be opened. But sometimes doing a flying kick through it to see the five bad guys inside just feels so much cooler. * Too Dumb to Live: One Mook, after having his buds hit out a window, obeys Gene's gesture to stand in front of it... * Too Kinky to Torture: Shannon. * Training Dummy: The practice ring where you can try out new moves has this. * Turns Red: Just about every enemy can turn red if hit hard enough or taunted. It makes them hit harder, too, but makes them more aggressive and predictable. It's also a great way to single out enemies and take them out one by one instead of drawing the attention of an entire group of enemies at once by moving too close to them. * Twinkle in The Sky: Dragon Kick your ass into the Milky Way! * Unstable Equilibrium: Doing well, though it gives you harder enemies, also gives more cash from defeating more of said harder enemies, which in turn allows you to buy more items and techniques. * Unusual Weapon Mounting: One mook type is a Fat Bastard with a cannon on his back who has to prone to fire it. * Villainous Harlequin: Shannon * Wake Up Call Boss: Gold and Silver. If dying about twenty times in the first stage didn't pound it into your head by this point, these guys will make damn sure that you know you're playing a Nintendo Hard game. And they can use the Groin Attack too. Silver is, in addition, immune to groin attacks (trying them gives a dull "thunk"0; after the fight, examining him reveals, as Gene puts it, "He must've lost his balls in the war".) * Weak but Skilled: You as Gene. The ~80% of the time when God Hand Unleash and Reel/Roulette moves aren't available, even simple mooks can kick your ass very fast. This is no place for horsing around. Of course, the tables are turned when his powers are available. * What Are You Looking At: After any of the human characters are rescued, they give you fruit then just stand there staring. * What Do You Mean Its Not Symbolic: Asuras? Devas? * Wrestler in All of Us: Gene busts out a suplex or two here and there, though considering the ridiculous breadth of fighting styles (drunken boxing!) and special moves (celestial baseball bat!) available to him, it's not that out of place. * Why Won't You Die?: One kind of mook tends to shout "Die already!" when taunted * X Meets Y: It is Final Fight meets Fist of the North Star meets Devil May Cry. * You All Look Familiar: Lampshaded when you rescue two slaves from the demons that were punishing them; one was punished for disobeying orders, while the other was punished for "looking like that guy." * You Get Knocked Down, You Get Back Up Again - Mooks won't hit a downed Gene. Gene on the other hand... * You Will Not Evade Me: Chain Yanker allows you to do this. God Hand è un videogioco per PlayStation 2 creato dalla Clover Studios, in collaborazione con John Woo e Jackie Chan. Tutto nacque quando il produttore Shinji Mikami si chiese come poteva essere un gioco come Devil May Cry senza spadoni, castelli lugubri e strafighe. Il risultato fu un successo così straordinario che Mikami venne cacciato a pedate e la serie di Devil May Cry iniziò il suo lungo declino. The game mixes western and Japanese-themed comedy, containing over-the-top characters and storyline events. The gameplay combines traditional elements of the beat 'em up genre with new features. These include being able to map and string together a large repertoire of fighting techniques to the gamepad's face buttons in order to create unique combo attacks. God Hand (ゴッドハンド, "Bàn Tay Thượng Đế") là kỹ năng bắt bóng trong thế giới Inazuma Eleven và Inazuma Eleven GO. If you press select twice when Tiger Joe appears, he'll join your party. This is false - pressing select twice makes Goku join, not Tiger Joe. The God Hand is a unique ability used by Kun Lan in the video game killer7. "Embodying the power of the gods," Kun Lan's mere touch is capable of morphing his victims into Heaven Smile terrorists. Other times, it is shown to resurrect the dead, as with Hiroyasu Kurahashi and Shinya Akiba.
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