This HTML5 document contains 46 embedded RDF statements represented using HTML+Microdata notation.

The embedded RDF content will be recognized by any processor of HTML5 Microdata.

PrefixNamespace IRI
n49http://dbkwik.webdatacommons.org/resource/C8izKoP-oF0ErXMtgNeESg==
n31http://dbkwik.webdatacommons.org/resource/DTTOyLMM7Hr7sZJ2aMT_4A==
n12http://dbkwik.webdatacommons.org/resource/m5268hoCy0FopVdhvAYd7w==
n38http://dbkwik.webdatacommons.org/resource/xzgUbJdS5eSu3ocnBI6fWw==
n7http://dbkwik.webdatacommons.org/cnc/property/
n27http://dbkwik.webdatacommons.org/resource/D33kE5_XtJngdF7qmJrjug==
n10http://dbkwik.webdatacommons.org/resource/SO_wOi3eE0pMIhGAzQQpaQ==
n44http://dbkwik.webdatacommons.org/resource/JkwpzT9xuqphTOKCsZWMPg==
n22http://dbkwik.webdatacommons.org/resource/8s6evwQpNxS87NSsyn6ZKw==
n50http://dbkwik.webdatacommons.org/resource/HHwY06lwddcNG_y9R5GmhQ==
n8http://dbkwik.webdatacommons.org/resource/WGeegpUA6BxRRKND7eEMUQ==
n4http://dbkwik.webdatacommons.org/resource/PmZay_pA85VyH0du6MThdA==
n21http://dbkwik.webdatacommons.org/resource/v9M1hGqC-qeaYbhYW-eS6g==
n16http://dbkwik.webdatacommons.org/resource/hMqxxnqb8mftw8U1T187wA==
n43http://dbkwik.webdatacommons.org/resource/ZEKmU1FCoyLjobVxpyKZZA==
n24http://dbkwik.webdatacommons.org/resource/COJUcWKhbOjbZtAPu0HmjQ==
dctermshttp://purl.org/dc/terms/
rdfshttp://www.w3.org/2000/01/rdf-schema#
n14http://dbkwik.webdatacommons.org/resource/yxDn5PhafHQ-ggXyYqHwRA==
rdfhttp://www.w3.org/1999/02/22-rdf-syntax-ns#
n48http://dbkwik.webdatacommons.org/resource/Y8xgfvNftRDOVVq_MO6sqQ==
n20http://dbkwik.webdatacommons.org/resource/oagD8AJHbvk8U13Ks8GymA==
n28http://dbkwik.webdatacommons.org/resource/O9nFYXn1XUcu5DBxKqcVZQ==
xsdhhttp://www.w3.org/2001/XMLSchema#
n29http://dbkwik.webdatacommons.org/resource/C7sqGFWBp9EHb-7f4X-y0A==
n41http://dbkwik.webdatacommons.org/resource/__sC1MJkU6dGFAqV5GYfaA==
n42http://dbkwik.webdatacommons.org/resource/1sN1GpqYACvUmuD9eWfIPA==
n34http://dbkwik.webdatacommons.org/resource/H3aNN4yNv_bA-1JdZL7Mgg==
n32http://dbkwik.webdatacommons.org/resource/nUNZqnQhuFDjXjpHx7Dx8g==
n33http://dbkwik.webdatacommons.org/resource/6AoK4JGnNa_gZIS6M3r1DA==
n6http://dbkwik.webdatacommons.org/resource/LgTWYtJ9yE_9XbfPh3Cp0A==
n2http://dbkwik.webdatacommons.org/resource/GcaDKaQfKTty_KBFZwx48g==
n36http://dbkwik.webdatacommons.org/resource/Aud1Nw655riRc-ahqOuYTA==
n23http://dbkwik.webdatacommons.org/resource/zQvuSUgYECkQq8wtLFi-Cw==
n3http://dbkwik.webdatacommons.org/resource/6-MKV3ECEa_lXm9tnXbCsA==
n46http://dbkwik.webdatacommons.org/resource/f7UyjHQnPKAipy0_ymGolA==
n15http://dbkwik.webdatacommons.org/all-the-tropes/property/
n39http://dbkwik.webdatacommons.org/resource/1aBrxGK_M_m8IF9NdIcvPA==
n45http://dbkwik.webdatacommons.org/resource/TJi_iNiXpNcC86LVwp-Y3A==
n13http://dbkwik.webdatacommons.org/allthetropes/property/
n35http://dbkwik.webdatacommons.org/ontology/
n17http://dbkwik.webdatacommons.org/resource/_1ZgkyyjmX_k_R5IpZaIGA==
n47http://dbkwik.webdatacommons.org/resource/kB6sDaJpKkP7ooVoYVQg7g==
n25http://dbkwik.webdatacommons.org/resource/qKMXMU2sZoes2hIDA2o8Tg==
n18http://dbkwik.webdatacommons.org/resource/vytf8T3QgxH5TM5Y9-3BiA==
n11http://dbkwik.webdatacommons.org/resource/u9CoJLveKa3hQjUy9NRJUg==
n5http://dbkwik.webdatacommons.org/resource/DmdRXU-Bv1cKhjY7fxGy2Q==
n37http://dbkwik.webdatacommons.org/resource/qQ7nJxHDr_EaXwArH36YJg==
n30http://dbkwik.webdatacommons.org/resource/QoYKWBq0n8_JHvpJTmuWPQ==
n19http://dbkwik.webdatacommons.org/resource/gENZalaX0SdPvpR0mOHFog==
n40http://dbkwik.webdatacommons.org/resource/a4-t1lMjoAWxSWyVWeUlMA==
Subject Item
n39:
n40:
n2:
Subject Item
n32:
n33:
n2:
Subject Item
n2:
rdfs:label
Tunnel Network Tunnel network
rdfs:comment
Tunnel Network entrances could be constructed anywhere that a GLA Worker could access, and allowed for the extremely rapid movement of units from one place to another, underground. Units could also refit and repair with the supplies in the tunnels. Network entrances were guarded by a small anti-infantry machine gun turret and a pair of RPG Troopers. The RPG Troopers' total cost of 600 meant that the Tunnel Network was only a measly 200 credits. Angry Mobs were not able to enter Tunnel Networks, due to their numbers. A Tunnel Network is any collection of buildings that link to a large underground catacomb of tunnels that allow for stealthy travel around a locale. Sometimes these might have been built by dedicated criminal networks for the sake of transporting things covertly from place to place. Sometimes they're built during times of war to allow a way to sneak past, or sneak up on, enemies. Less common uses of Tunnel Networks include avoiding a dangerous climate aboveground, or to serve as the equivalent of roads for those who live Beneath the Earth. Yet another use would be that shifty government laboratory that is not only underground but randomly dusty. The Tunnel Network is a massive amount of tunnels below Albion (London), "like an obnoxious SWISS CHEESE!" It is mainly a set of subways and maintenance tunnels. It was here that Crypto eradicated Oranchov from life, and where Crypto was first encountered Ponsonby. Another tunnel network is used by Ponsonby as a base where he interrogated Crypto, who later escapes with the help of Natalya Ivanova.
dcterms:subject
n10: n18: n20: n21: n31: n34:
n36:
The GLA mass transit system.
n24:
Structure Armor
n5:
n6: n30:
n50:
10
n48:
* Machine gun turret * RPG troopers
n46:
N
n19:
Medium
n25:
250
n15:wikiPageUsesTemplate
n16: n17: n43: n45:
n13:wikiPageUsesTemplate
n14: n23: n38: n41:
n7:wikiPageUsesTemplate
n8: n22: n37:
n42:
175
n27:
n28:
n47:
* Shelter * Troop movement * Heal/repair units * Anti-infantry base defence
n12:
Tunnel Network
n3:
1
n11:
800.0
n29:
*Gives 2 RPG Troopers upon completion. *Eliminates units inside upon destruction if there is no tunnel exists
n49:
200
n44:
1000
n4:
15.0
n35:abstract
A Tunnel Network is any collection of buildings that link to a large underground catacomb of tunnels that allow for stealthy travel around a locale. Sometimes these might have been built by dedicated criminal networks for the sake of transporting things covertly from place to place. Sometimes they're built during times of war to allow a way to sneak past, or sneak up on, enemies. Less common uses of Tunnel Networks include avoiding a dangerous climate aboveground, or to serve as the equivalent of roads for those who live Beneath the Earth. Yet another use would be that shifty government laboratory that is not only underground but randomly dusty. In the competitive gaming world, this means cheap near instant transport between any two points. A shrewd gamer will be able to take advantage of this and employ what is called tunnel popping, quickly transferring units in and out of tunnels, and all around the map to a devastating effect. In other media, while not allowing for something as cheap as delivering a Zerg Rush to your doorstep, can allow for secretive travel between locations hiding both literal and logistical foot prints. For its high tech equivalent, see Portal Network. Occasionally related to Absurdly Spacious Sewer. A Secret Underground Passage sometimes leads to this, but is technically a different trope. This refers specifically to a massive underground network of tunnels, not a single tunnel used for a singular purpose. Examples: Tunnel Network entrances could be constructed anywhere that a GLA Worker could access, and allowed for the extremely rapid movement of units from one place to another, underground. Units could also refit and repair with the supplies in the tunnels. Network entrances were guarded by a small anti-infantry machine gun turret and a pair of RPG Troopers. The RPG Troopers' total cost of 600 meant that the Tunnel Network was only a measly 200 credits. Angry Mobs were not able to enter Tunnel Networks, due to their numbers. In comparison, a Sneak Attack tunnel was available during Zero Hour as a Generals Power, which could be constructed rapidly and remotely anywhere on the map. It functioned identically to a regular Tunnel Network, though without the gun turret or RPG troopers. The Tunnel Network is a massive amount of tunnels below Albion (London), "like an obnoxious SWISS CHEESE!" It is mainly a set of subways and maintenance tunnels. It was here that Crypto eradicated Oranchov from life, and where Crypto was first encountered Ponsonby. Another tunnel network is used by Ponsonby as a base where he interrogated Crypto, who later escapes with the help of Natalya Ivanova.