. . . . . . . . . . . . "Trish is a character from the video-game Devil May Cry. She is a creation of the satanic figure, Mundus. Mundus created Trish in the image of the late Eva, the protagonist Dante\u2019s mother. Trish is demonic in nature despite her appearance and as such has access to several supernatural abilities reflecting her true natures such as super-strength, electrokinesis. Though she has gone on to work solo she frequently returns to Dante's side to help him out."@en . . . . . "*Superhuman Strength\n*Superhuman Speed\n*Regenerative Healing Factor\n*Electro-Kinesis\n*Devil Trigger\n*Devil Arms & Guns\n*Master Martial Artist\n*Markswomanship"@en . . . . "Trish is a character from the video-game Devil May Cry. She is a creation of the satanic figure, Mundus. Mundus created Trish in the image of the late Eva, the protagonist Dante\u2019s mother. Trish is demonic in nature despite her appearance and as such has access to several supernatural abilities reflecting her true natures such as super-strength, electrokinesis. Though she has gone on to work solo she frequently returns to Dante's side to help him out."@en . . . . . . . . "Trish is a demon created by Mundus who mysteriously resembles Dante's mother, Eva. She is a major character in the series, although she was originally one of Dante's enemies. Trish only appears as a playable character in Devil May Cry 2 and Devil May Cry 4: Special Edition."@en . . . "Demon, Gunmen"@en . . . . "Hunting Demons, Doing jobs"@en . . . . . "Kill Dante Help Dante and help him retrieve all 3 swords."@en . . . . "A puppet of Mundus , Dante's Partner"@en . . . . . . . . . "Trish"@en . . . . "Devil May Cry"@en . . . . "Trish (Devil May Cry)"@en . "300"^^ . . . . . . . . . . . "Trish is a demon created by Mundus who mysteriously resembles Dante's mother, Eva. She is a major character in the series, although she was originally one of Dante's enemies. Trish only appears as a playable character in Devil May Cry 2 and Devil May Cry 4: Special Edition."@en . . "Gloria, Eva"@en . . . . . . .