. . . . "40"^^ . "Staff of air"@en . . "Air elementals are monsters in ADOM. They are constructs that can breathe lightning, and have a corresponding immunity to shock attacks. Many of them are found in the Air Temple, and a single air elemental can sometimes appear as a wilderness encounter once the PC reaches level 15. As of version 1.2.0 air elementals are able to see through invisibility."@en . "300"^^ . . . . . . "The essence of Air is freedom of movement. As long as there is a place for Air to go, it will continue to grow in destructive power. Only when it is bound to the Earth can it be contained."@en . "Very Rare"@en . "Large"@en . . . . "Not assigned"@en . . "4"^^ . "0"^^ . . . "Air elementals are elemental creatures made of air, wind, storms, and weather. Air elementals, the violent and territorial monarchs of the skies, favor mountaintops and other high places for their lairs. These creatures appear as crackling clouds with two glowing yellow orbs for eyes. Two columns of mist shot through with lightning extend from the cloud like giant arms, each one encircled with blue metal bracers. They seek to effect change in the world (for example, erosion via wind). Air elementals create whirlwinds to suck up their enemies and also blind them with dust storms. Air elementals are the fastest and most agile of the elementals, moving with silent grace. An air elemental uses its special attacks whenever possible. It engulfs smaller opponents in its whirlwind first; if the elemental sees no opponent small enough to affect, it targets combatants with its dustcloud before engaging in melee. Air elementals make their home in the Skywall of the Elemental Plane. They speak Kalimag and Auran. Not all air elementals are minions of the elemental lords and princes, some are minions of the elemental spirits of Outland. \n* Attacks are frequently nature-based, and are usually immune or strongly resistant to Nature magic. They also tend to attack faster than other elementals. \n* Their home/domain on the Elemental Plane is known as The Skywall. \n* The leader of the wind elementals is Al'Akir \n* The most powerful air elemental currently in pre-cataclysmic Azeroth is Prince Thunderaan."@en . . "An air elemental is a being made up of wind and living air. It appears as a cyclone of air that moves in any direction, even against the wind when enraged. Air elementals are always flying, an expression of freedom that they enjoy to its fullest. They attack targets from the air, detesting touching the ground even for the slightest moment."@en . . "Slash"@en . . "144"^^ . . "Yes"@en . . . "120"^^ . "Air elementals are encountered during the Elemental Workshop I quest. As with all elementals, if players cast spells of the elemental's element, the spell will heal instead of damaging the elemental. It should be noted that players do not actually have to kill any air elementals to complete Elemental Workshop I."@en . "897"^^ . . "no"@en . "Law rune"@en . . "Random"@en . . . . "Air elementals are the denizens of the Elemental Plane of Air. They manifest as a swirl of violent wind, and their rapid speed makes air elementals useful on vast battlefields or in extended aerial combat."@en . . . "Stab"@en . . "Air elementals are elemental creatures made of air, wind, storms, and weather. Air elementals, the violent and territorial monarchs of the skies, favor mountaintops and other high places for their lairs. These creatures appear as crackling clouds with two glowing yellow orbs for eyes. Two columns of mist shot through with lightning extend from the cloud like giant arms, each one encircled with blue metal bracers. They seek to effect change in the world (for example, erosion via wind). Air elementals create whirlwinds to suck up their enemies and also blind them with dust storms. Air elementals are the fastest and most agile of the elementals, moving with silent grace. An air elemental uses its special attacks whenever possible. It engulfs smaller opponents in its whirlwind first; if the el"@en . "Air Elementals"@en . "Rare drop table"@en . . . "Coins"@en . "Race: elemental Alignment: true neutral Armor class: 18 Hit points: 26 Attack bonus: +8 Damage: 1d6+1 bludgeoning damage (creature weapon) Hit dice (level): 4 Challenge rating: 4 Size: medium Trained skills:(\u2021) listen (7), spot (7) Feats: darkvision, weapon finesse, weapon proficiency (creature)"@en . . "0"^^ . . . "Air Elementals are sapient elemental beings made of coalesced air, wind, storms and weather. The violent and territorial monarchs of the skies they inhabit, they favor mountaintops and other high locations for their lairs. Their physical appearance is that of clouds crackling with lightning, with a pair of glowing yellow orbs representing eyes. Two columns of mist shot through with even lightning extend from the main column like giant arms, each encircled with blue metal bracers. They are the fastest and most agile of the elementals known from the Elemental Plane, and move with silent grace. As a whole they seek to effect physical change such as erosion via wind upon the worlds they can be found in such as Skywall, Azeroth and Draenor. During battle they often create small, temporary whirlwinds to suck up their opponents and blind them with dust storms, although they can also fire lightning from their arm-columns to hit opponents at a distance. They are usually immune or at least strongly resistant to Nature magic as well, making it difficult for some foes to contend with. Air Elementals speak Kalimag and Auran. Their racial leader is Al'Akir; however this does not mean they all necessarily follow him unquestionably."@en . . . "55"^^ . "An air elemental was a being made up of wind and living air. It appeared as a cyclone of air that moved in any direction, even against the wind when enraged. Air elementals were always flying, an expression of freedom that they enjoyed to its fullest. They attacked targets from the air, detesting touching the ground even for the slightest moment."@en . . . "Grimy guam"@en . "No"@en . . "Stab"@en . . "21"^^ . . "Medium"@en . "An air elemental was a being made up of wind and living air. It appeared as a cyclone of air that moved in any direction, even against the wind when enraged. Air elementals were always flying, an expression of freedom that they enjoyed to its fullest. They attacked targets from the air, detesting touching the ground even for the slightest moment."@en . . . "5"^^ . "30"^^ . . . . . "Varies"@en . "Grimy lantadyme"@en . "1021"^^ . . "Uncommon"@en . "Badge"@en . . "5"^^ . "Typically"@en . . "No"@en . "A weird whistling sound echoes across the wastelands, accompanied by a sudden rush of air. You whirl to see a cloud-like billowy mass floating over the broken terrain. Though it seems to have no substance you get the unmistakable impression that it is hunting. Could this be one of the dreaded elementals you have heard about? They say radiation is a strange force... It can change healthy humanoids into diseased mutants. It can change a friendly recruit into a crazed insane soldier. If the forces are just right, radiation can even change an elemental substance into a demonic beast. But the time to ponder ends abruptly as it blows towards you."@en . "0"^^ . "863"^^ . . "Elemental"@en . "as spell"@en . . . . "0"^^ . "The Air Elemental is an enemy encountered at the end of Dungeon Siege: Legends of Aranna."@en . "Air Elemental"@en . "No"@en . . "4"^^ . "Grimy ranarr"@en . . "Magical Plane of Air, at the heart of a hurricane"@en . "20"^^ . "No"@en . "Not assigned"@en . . . "79228"^^ . "0"^^ . . . "Air Elemental"@de . . . "Composed of pure air and as mercurial as a storm's wind, air elementals are at home on the Elemental Plane of Air but can also be found on Golarion wherever wind is at its most intense."@en . . . . . . . . "An air elemental"@en . "368"^^ . "4"^^ . "Grimy irit"@en . . . . . . "Air elementals are encountered during the Elemental Workshop I quest. As with all elementals, if players cast spells of the elemental's element, the spell will heal instead of damaging the elemental. It should be noted that players do not actually have to kill any air elementals to complete Elemental Workshop I."@en . . . "Usually neutral"@en . . . "Air elementals are monsters in ADOM. They are constructs that can breathe lightning, and have a corresponding immunity to shock attacks. Many of them are found in the Air Temple, and a single air elemental can sometimes appear as a wilderness encounter once the PC reaches level 15. As of version 1.2.0 air elementals are able to see through invisibility."@en . "Grimy tarromin"@en . . . "20"^^ . . . . "5"^^ . "link=To Hit +10% To Hit\n\nlink=Invisibility Invisibility\n\nlink=Poison Immunity Poison Immunity\n\nlink=Stoning Immunity Stoning Immunity\n\nlink=Weapon Immunity Weapon Immunity"@en . "1116"^^ . . . . . . "1"^^ . "No"@en . . "2"^^ . . "12"^^ . . "0"^^ . "15"^^ . . "These magical creatures manifest themselves as small tornadoes or dust devils, depending on their might. They carry dust and small pebbles with them, which rotate with horrible speed through their \"body\". Curious and playful they often come across traveling adventurers, not realizing the hazard they bring to them."@en . . . . . . . "No"@en . . "Magical creature"@en . "34"^^ . . "Air Elemental"@en . . . . . "Known Loot: Gold, Elemental Dusts Spotted: Forests, Aborek, Mirith Crypt"@en . "Air Elemental"@en . "4"^^ . . . "+8"@en . "Known Loot: Gold, Elemental Dusts Spotted: Forests, Aborek, Mirith Crypt"@en . "1242"^^ . . . "Elemental Workshop Quest"@en . "A weird whistling sound echoes across the wastelands, accompanied by a sudden rush of air. You whirl to see a cloud-like billowy mass floating over the broken terrain. Though it seems to have no substance you get the unmistakable impression that it is hunting. Could this be one of the dreaded elementals you have heard about? They say radiation is a strange force... It can change healthy humanoids into diseased mutants. It can change a friendly recruit into a crazed insane soldier. If the forces are just right, radiation can even change an elemental substance into a demonic beast. But the time to ponder ends abruptly as it blows towards you."@en . . "42"^^ . . "1600"^^ . . . "Grimy irit leaf"@en . "2"^^ . "No"@en . . "1"^^ . . . "Air elemental"@pl . "2004-06-02"^^ . . "An air elemental is a being made up of wind and living air. It appears as a cyclone of air that moves in any direction, even against the wind when enraged. Air elementals are always flying, an expression of freedom that they enjoy to its fullest. They attack targets from the air, detesting touching the ground even for the slightest moment."@en . "0"^^ . . "No"@en . "11"^^ . . "Race: elemental Alignment: true neutral Armor class: 18 Hit points: 26 Attack bonus: +8 Damage: 1d6+1 bludgeoning damage (creature weapon) Hit dice (level): 4 Challenge rating: 4 Size: medium Trained skills:(\u2021) listen (7), spot (7) Feats: darkvision, weapon finesse, weapon proficiency (creature)"@en . "1"^^ . "No"@en . . . "Air Elementals are sapient elemental beings made of coalesced air, wind, storms and weather. The violent and territorial monarchs of the skies they inhabit, they favor mountaintops and other high locations for their lairs. Their physical appearance is that of clouds crackling with lightning, with a pair of glowing yellow orbs representing eyes. Two columns of mist shot through with even lightning extend from the main column like giant arms, each encircled with blue metal bracers. They are the fastest and most agile of the elementals known from the Elemental Plane, and move with silent grace."@en . "18"^^ . . "Air elementals are enemies that appear in Tomb Raider: The Last Revelation."@en . "No"@en . . . . . . "Air elemental"@no . . "Grimy dwarf weed"@en . "2150084"^^ . "No"@en . "90"^^ . . "0"^^ . . "Varies"@en . . "Grimy cadantine"@en . . . . . . "\"I can hardly see you when you are still. Are you a shade?\" \"I bring no darkness to the light.\" \"You sound faint and distant. Are you a ghost?\" \"I had not life before this form.\" \"So what exactly are you, then?\" \"I am of the wind and the sky and the air.\""@en . "air, elemental, extraplanar"@en . . "Low"@en . . "Outsider"@en . . "Grimy marrentill"@en . "Air elementals are enemies that appear in Tomb Raider: The Last Revelation."@en . . . "DV: 50, PV: 0, Hits: 130, Attacks: 4, Speed: 100."@en . . "as spell"@en . "Ilma elementaalit ovat tehty ilmasta, myrskyist\u00E4 ja salamoista. Niiden johtaja on Al'akir ja ne asuvat Skywallissa. thumb"@fi . . . "192"^^ . . "26"^^ . . "Varies"@en . "right\u017Bywio\u0142aki powietrza to \u017Cywio\u0142aki stworzone z powietrza, wiatru, burz i pogody. Ci okrutni niepodzielni w\u0142adcy przestworzy preferuj\u0105 szczyty g\u00F3rskie i inne wysokie miejsca jako swoje domy. Stworzenia te objawiaj\u0105 si\u0119 jako wiruj\u0105ce chmury z dwiema \u017C\u00F3\u0142tymi l\u015Bni\u0105cymi kulami jako oczami. Dwie kolumny mgie\u0142 wystrzelaj\u0105 b\u0142yskawicami na kszta\u0142t gigantycznych ramion, ka\u017Cde z nich otoczone jest niebieskimi metalowymi bransoletami. \u017Bywio\u0142aki powietrza pr\u00F3buj\u0105 zmienia\u0107 \u015Bwiat (na przyk\u0142ad poprzez erozj\u0119 wietrzn\u0105). Potrafi\u0105 one tworzy\u0107 tornada, kt\u00F3re wsysaj\u0105 ich wrog\u00F3w, jak r\u00F3wnie\u017C mog\u0105 o\u015Blepia\u0107 za pomoc\u0105 burz py\u0142owych. \u017Cywio\u0142aki powietrza s\u0105 najszybszymi i najzwinniejszymi spo\u015Br\u00F3d \u017Cywio\u0142ak\u00F3w i poruszaj\u0105 si\u0119 z cich\u0105 gracj\u0105. \u017Bywio\u0142ak powietrza u\u017Cywa swych specjalnych atak\u00F3w kiedy tylko mo\u017Ce. Wci\u0105ga "@pl . "Ilma elementaalit ovat tehty ilmasta, myrskyist\u00E4 ja salamoista. Niiden johtaja on Al'akir ja ne asuvat Skywallissa. thumb"@fi . . "Elementals don't leave corpses."@en . "An air elemental."@en . "0"^^ . "Nothing"@en . "No"@en . "Nature rune"@en . "nw_air"@en . "*Immune to shock\n*Sometimes shrugs off bolts and other resistible magic\n*Breathes lightning\n*Ignores water\n*Ignores traps\n*Construct abilities\n**Cannot be sacrificed\n**Immune to death rays, stunning, blindness, paralysis, and poison\n**Immune to telepathic mindcraft"@en . . . . "45"^^ . . . . "4"^^ . "1240"^^ . . . "486"^^ . "0"^^ . . "32"^^ . "Death rune"@en . "Nothing"@en . "E"@en . "0"^^ . "No"@en . "0"^^ . . . "0"^^ . "890"^^ . . . "2732"^^ . "Common"@en . "No"@en . . "4775"^^ . "40"^^ . "44"^^ . . . . "72.6"^^ . "+"@en . "Enhancement"@en . "20"^^ . . . . . "3451"^^ . . "Air elemental"@en . . . "Grimy guam leaf"@en . . "Blood rune"@en . "0"^^ . "30"^^ . . "Air elementals are encountered during the Elemental Workshop I quest, and it is not required to kill them. Using air spells will heal them rather than damage them."@en . "Grimy harralander"@en . . . . . "32"^^ . . "3"^^ . . . "Air elemental"@fi . "0"^^ . . "Neutral-Unfriendly"@en . "Air elementals are encountered during the Elemental Workshop I quest, and it is not required to kill them. Using air spells will heal them rather than damage them."@en . . "Air rune"@en . . "1"^^ . "Air elementals are monsters in ADOM. They are constructs that can breathe lightning, and have a corresponding immunity to shock attacks. Many of them are found in the Air Temple, and a single air elemental can sometimes appear as a wilderness encounter once the PC reaches level 15. As of version 1.2.0 air elementals are able to see through invisibility."@en . "4"^^ . . "0"^^ . "24"^^ . . . "Air elementals are the denizens of the Elemental Plane of Air. They manifest as a swirl of violent wind, and their rapid speed makes air elementals useful on vast battlefields or in extended aerial combat."@en . . "The Air Elemental is an enemy encountered at the end of Dungeon Siege: Legends of Aranna."@en . . "+"@en . . "1324"^^ . "\u00A0+% Walkspeed boost depending on your level, enables you to jump higher"@en . . . . "Grimy avantoe"@en . . "11"^^ . "12"^^ . "486"^^ . "No"@en . "+"@en . "Rare"@en . "250"^^ . . . "No"@en . . . . . "6"^^ . "Composed of pure air and as mercurial as a storm's wind, air elementals are at home on the Elemental Plane of Air but can also be found on Golarion wherever wind is at its most intense."@en . "Neutral"@en . . . . "The first elemental in the game for the First Blast Staff. This elemental's specialty is that it lowers your gravity, meaning you're able to jump higher! And it increases your walkspeed by 30%! It also recharges the Charges on your Air Blast Staff (The staff doesn't need to be equipped to recharge) The Air Elemental can be used alongside the Air Blast Staff for intense combos, on the bottom of your screen in your inventory, you can see a little bar, if you have the Elemental in use, that bar will slowly fill up until it's completely full, meaning you can use the Staff's special attack. To let you know if your Elemental is activated, a ring with a ball of light will revolve around you."@en . . "medium"@en . "ranged"@en . "Any"@en . "Grimy ranarr weed"@en . . . "right\u017Bywio\u0142aki powietrza to \u017Cywio\u0142aki stworzone z powietrza, wiatru, burz i pogody. Ci okrutni niepodzielni w\u0142adcy przestworzy preferuj\u0105 szczyty g\u00F3rskie i inne wysokie miejsca jako swoje domy. Stworzenia te objawiaj\u0105 si\u0119 jako wiruj\u0105ce chmury z dwiema \u017C\u00F3\u0142tymi l\u015Bni\u0105cymi kulami jako oczami. Dwie kolumny mgie\u0142 wystrzelaj\u0105 b\u0142yskawicami na kszta\u0142t gigantycznych ramion, ka\u017Cde z nich otoczone jest niebieskimi metalowymi bransoletami. \u017Bywio\u0142aki powietrza pr\u00F3buj\u0105 zmienia\u0107 \u015Bwiat (na przyk\u0142ad poprzez erozj\u0119 wietrzn\u0105). Potrafi\u0105 one tworzy\u0107 tornada, kt\u00F3re wsysaj\u0105 ich wrog\u00F3w, jak r\u00F3wnie\u017C mog\u0105 o\u015Blepia\u0107 za pomoc\u0105 burz py\u0142owych. \u017Cywio\u0142aki powietrza s\u0105 najszybszymi i najzwinniejszymi spo\u015Br\u00F3d \u017Cywio\u0142ak\u00F3w i poruszaj\u0105 si\u0119 z cich\u0105 gracj\u0105. \u017Bywio\u0142ak powietrza u\u017Cywa swych specjalnych atak\u00F3w kiedy tylko mo\u017Ce. Wci\u0105ga najpierw mniejszych wrog\u00F3w w sw\u00F3j wir, je\u015Bli jednak nie dostrze\u017Ce dostatecznie ma\u0142ych oponent\u00F3w, rzuca przeciwko nim burz\u0119 py\u0142ow\u0105, zanim ruszy do walki w zwarciu. Domem \u017Cywio\u0142ak\u00F3w powietrza jest Niebia\u0144ski Mur w Planie \u017Bywio\u0142\u00F3w. Pos\u0142uguj\u0105 si\u0119 one j\u0119zykiem Kalimag oraz aura\u0144skim. Nie wszystkie \u017Cywio\u0142aki powietrza s\u0105 s\u0142ugami pan\u00F3w i ksi\u0105\u017C\u0105t \u017Cywio\u0142\u00F3w, niekt\u00F3re s\u0105 sprzymierze\u0144cami pierwotnych duch\u00F3w \u017Cywio\u0142\u00F3w z Outland. \n* Ataki przewa\u017Cnie bazuj\u0105 na Naturze, a same \u017Cywio\u0142aki s\u0105 niewra\u017Cliwe lub mocno uodpornione na magi\u0119 Natury. Przewa\u017Cnie atakuj\u0105 szybciej ni\u017C inne \u017Cywio\u0142aki. \n* Ich domem i domen\u0105 na Planie \u017Bywio\u0142\u00F3w jest Niebia\u0144ski Mur. \n* Przyw\u00F3dc\u0105 \u017Cywio\u0142ak\u00F3w powietrza jest Al'Akir. \n* Obecnie najpot\u0119\u017Cniejszym \u017Cywio\u0142akiem w Azeroth jest Ksi\u0105\u017C\u0119 Thunderaan."@pl . . "15"^^ . "20"^^ . "Air elemental"@en . . . "Chaos rune"@en . "6"^^ . . "Grimy kwuarm"@en . . . . . "Yes"@en . "N/A"@en . . "\"I can hardly see you when you are still. Are you a shade?\" \"I bring no darkness to the light.\" \"You sound faint and distant. Are you a ghost?\" \"I had not life before this form.\" \"So what exactly are you, then?\" \"I am of the wind and the sky and the air.\""@en . "65"^^ . "No"@en . . "14"^^ . . "Whirlwind form"@en . "as spell"@en . "The first elemental in the game for the First Blast Staff. This elemental's specialty is that it lowers your gravity, meaning you're able to jump higher! And it increases your walkspeed by 30%! It also recharges the Charges on your Air Blast Staff (The staff doesn't need to be equipped to recharge) The Air Elemental can be used alongside the Air Blast Staff for intense combos, on the bottom of your screen in your inventory, you can see a little bar, if you have the Elemental in use, that bar will slowly fill up until it's completely full, meaning you can use the Staff's special attack."@en . . "The essence of Air is freedom of movement. As long as there is a place for Air to go, it will continue to grow in destructive power. Only when it is bound to the Earth can it be contained."@en .