. "Physical Damage"@es . . "Physical Damage is an effect in The Elder Scrolls Online."@en . "The most common damage-type on Tibia. Almost all creatures cause it. When you attack with any weapon (Axe, Club, Sword, Distance) or some spells, you cause physical damage. This kind of damage is oftenly used by knights and paladins; and sometimes even for mages, when killing lesser creatures. Also, any kind of physical damage is absorbed by the enemy's armor value."@es . . . . . . "Physical damage is one of the three types of damage in League of Legends, the others being true damage and magic damage. Physical damage is dealt by all basic attacks, by some champion abilities and by some item effects."@en . . . "Physical Damage\uFF08\u7269\u7406\u6027\u8CEA\u50B7\u5BB3\uFF09\u516C\u5F0F\u5C0D\u65BC\u73A9\u5BB6\u7684\u666E\u653B\u4F30\u8A08\u70BA\uFF1A \u7269\u7406\u6027\u8CEA\u50B7\u5BB3 = (base_weapon_damage + attack_damage_bonus + prof_bonus + stat_bonus) * (1 + hath_bonus) * (1 + crit_mod) * (1 + heartseeker_bonus) * (1 + spirit_stance_bonus) * (defense_mit)"@zh . "Physical Damage is a type of damage in Titan Quest. It is the basic type of damage, dealt by all types of melee weapons (swords, clubs, axes, spears) as well as bows, shields and most weaponless attacks. In item tooltips it is usually referred to simply as Damage. The item modifer +XX Damage or +XX% Damage is always Physical Damage, while +XX% Total Damage increases all types of damage. When using a sword, spear or bow, a percentage of the weapon's physical damage is converted to Pierce Damage. Pierce damage ignores the target's armor and is instead reduced by Pierce Resistance."@en . . . . . . . "Physical Damage is an effect in The Elder Scrolls Online."@en . . . . . . . . . . . . . . . . . . . . . . . . "Physical Damage"@zh . . . . . . . "The most common damage-type in Necronia World. Almost all creatures cause it. When you attack with any weapon (Axe, Club, Sword, Distance) or some spells, you cause physical damage. This kind of damage is oftenly used by warriors and rangers classes; and sometimes even for mages, when killing lesser creatures. Also, any kind of physical damage is absorbed by the enemy's armor value."@en . . . . "Der h\u00E4ufigste Schaden in Tibia."@de . . . . . . . . . "Physical damage refers to damage caused directly by violent physical contact. It is an umbrella term for bludgeoning damage, piercing damage, and slashing damage, as well as combinations of these, namely bludgeoning-piercing damage and piercing-slashing damage. All forms of physical damage \u2014 and only physical damage \u2014 are subject to damage reduction."@en . "Physical damage is any type of damage that relies on physical impact. In Guild Wars, this refers specifically to three types of damage: Blunt damage, Slashing damage and Piercing damage. These types of damage are caused by Axes, Bows, Hammers, Swords, Daggers, Scythes, Spears, and Necromancer Minions. Absorption effects are a way of mitigating health loss from physical damage."@en . . "Der h\u00E4ufigste Schaden in Tibia."@de . . . . . . . . . . . "Physical Damage"@sv . . . . . . . . . "Physical damage refers to damage caused directly by violent physical contact. It is an umbrella term for bludgeoning damage, piercing damage, and slashing damage, as well as combinations of these, namely bludgeoning-piercing damage and piercing-slashing damage. All forms of physical damage \u2014 and only physical damage \u2014 are subject to damage reduction."@en . "Physical damage is any type of damage that relies on physical impact. In Guild Wars, this refers specifically to three types of damage: Blunt damage, Slashing damage and Piercing damage. These types of damage are caused by Axes, Bows, Hammers, Swords, Daggers, Scythes, Spears, and Necromancer Minions. Absorption effects are a way of mitigating health loss from physical damage."@en . . "The most common damage-type in Necronia World. Almost all creatures cause it. When you attack with any weapon (Axe, Club, Sword, Distance) or some spells, you cause physical damage. This kind of damage is oftenly used by warriors and rangers classes; and sometimes even for mages, when killing lesser creatures. Also, any kind of physical damage is absorbed by the enemy's armor value."@en . . . "The most common damage-type on Tibia. Almost all creatures cause it. When you attack with any weapon (Axe, Club, Sword, Distance) or some spells, you cause physical damage. This kind of damage is often used by knights and paladins. In addition mages use it frequently when killing lesser creatures. Physical damage is affected by the victim's armor value."@en . . . . . . . "Physical damage, known as AD_PHYS in the source, is the basic type of damage that monster attacks inflict upon the hero: The rothe hits! The rothe bites! It is not affected by magic cancellation, but may be reduced by your AC."@en . . . "Physical Damage"@de . . . "Den h\u00E4r sidan saknar inneh\u00E5ll. Om du har n\u00E5got vettigt att skriva, eller \u00E4r bra p\u00E5 att \u00F6vers\u00E4tta, g\u00F6r det."@sv . . . . . . . . "Den h\u00E4r sidan saknar inneh\u00E5ll. Om du har n\u00E5got vettigt att skriva, eller \u00E4r bra p\u00E5 att \u00F6vers\u00E4tta, g\u00F6r det."@sv . . . . . . . . . . . . . "The most common damage-type on Tibia. Almost all creatures cause it. When you attack with any weapon (Axe, Club, Sword, Distance) or some spells, you cause physical damage. This kind of damage is often used by knights and paladins. In addition mages use it frequently when killing lesser creatures. Physical damage is affected by the victim's armor value."@en . . "Physical Damage is any damage that is the result of using a weapon, and not from casting a magical spell. The amount of damage is affected by several factors. Each type of weapon has a minimum and maximum damage level, but can be enhanced through buffs, skills, and items, for example. Classes that deal physical damage include all melee classes and Rangers."@en . . . . . "One of the damage types in Hellgate London is physical damage. Various weapons can deal physical damage; these include templar swords, shields and firearms."@en . . . . . . . . . . . . . "Physical Damage"@pt . . . . . . "Physical Damage"@en . . . . . "Physical damage"@en . . . . . . "Physical Damage is any damage that is the result of using a weapon, and not from casting a magical spell. The amount of damage is affected by several factors. Each type of weapon has a minimum and maximum damage level, but can be enhanced through buffs, skills, and items, for example. Classes that deal physical damage include all melee classes and Rangers."@en . . . . . . . . . "The most common damage-type on Tibia. Almost all creatures cause it. When you attack with any weapon (Axe, Club, Sword, Distance) or some spells, you cause physical damage. This kind of damage is oftenly used by knights and paladins; and sometimes even for mages, when killing lesser creatures. Also, any kind of physical damage is absorbed by the enemy's armor value."@es . . . . . . . . . "Physical Damage is one of the forms of damages that can be applied in Geneforge 4 and 5. Physical Damage is dealt through most physical blows and some ranged attacks."@en . . . . "Physical Damage\uFF08\u7269\u7406\u6027\u8CEA\u50B7\u5BB3\uFF09\u516C\u5F0F\u5C0D\u65BC\u73A9\u5BB6\u7684\u666E\u653B\u4F30\u8A08\u70BA\uFF1A \u7269\u7406\u6027\u8CEA\u50B7\u5BB3 = (base_weapon_damage + attack_damage_bonus + prof_bonus + stat_bonus) * (1 + hath_bonus) * (1 + crit_mod) * (1 + heartseeker_bonus) * (1 + spirit_stance_bonus) * (defense_mit)"@zh . . . . . . . . . "Physical damage is one of the three types of damage in League of Legends, the others being true damage and magic damage. Physical damage is dealt by all basic attacks, by some champion abilities and by some item effects."@en . . . . . . . . . . . "One of the damage types in Hellgate London is physical damage. Various weapons can deal physical damage; these include templar swords, shields and firearms."@en . "Physical Damage is a type of damage in Titan Quest. It is the basic type of damage, dealt by all types of melee weapons (swords, clubs, axes, spears) as well as bows, shields and most weaponless attacks. In item tooltips it is usually referred to simply as Damage. The item modifer +XX Damage or +XX% Damage is always Physical Damage, while +XX% Total Damage increases all types of damage. Physical Damage taken is reduced by Armor: When a hero, pet or monster is attacked with physical damage, a part of the target's body is randomly chosen (for the hero, the chances to hit are 40% torso and 20% for each arms, legs and head). If that body part is protected by some piece of armor, the amount of physical damage is reduced by 66% of the armor value of the piece of armor. It the body part is not protected, the target takes the full amount of physical damage. See main article Armor for details on this topic. When using a sword, spear or bow, a percentage of the weapon's physical damage is converted to Pierce Damage. Pierce damage ignores the target's armor and is instead reduced by Pierce Resistance."@en . "Physical damage, known as AD_PHYS in the source, is the basic type of damage that monster attacks inflict upon the hero: The rothe hits! The rothe bites! It is not affected by magic cancellation, but may be reduced by your AC."@en . . . . . "Physical Damage is one of the forms of damages that can be applied in Geneforge 4 and 5. Physical Damage is dealt through most physical blows and some ranged attacks."@en . .