"R.C. Pro-Am kam in nur einem Video von James Rolfe vor, dem Review vom Power Glove. Das Spiel ist fast unspielbar mit diesem NES Extra."@de . . "NES"@en . . "vehicular combat"@en . "1988-04-15"^^ . . "C"@en . "R.C. Pro-Am is a video game for the Nintendo Entertainment System that was developed by Rare in 1987. The game is a vehicular racing combat title that requires the player to dodge oil pits, water puddles, enemy weapons and at the same time get in first place."@en . . "R.C. Pro-Am was a very popular game at the time, and has an impact that can still be seen today. R.C. Pro-Am was one of the first racing games to incorporate the use of weapons to temporarily disable competitors. By picking up missiles, bombs, and roll cage power-ups, the player can literally blow away the competition, at least temporarily. To add to the intensity of the gameplay, there are several roadside hazards that can stop racers. The fast and \"loose\" style of racing combined with the use of weapons and hazards was later replicated to much popularity in such games as Re-Volt, Mario Kart, and Rock 'N Roll Racing. R.C. Pro-Am is also the first title to add speed boost regions to parts of the track (this in contrast to nitro/boost power-ups which were available in earlier games)."@en . . "R.C. Pro-Am is a video game for the Nintendo Entertainment System that was developed by Rare in 1987. The game is a vehicular racing combat title that requires the player to dodge oil pits, water puddles, enemy weapons and at the same time get in first place."@en . "R.C. Pro-Am was a very popular game at the time, and has an impact that can still be seen today. R.C. Pro-Am was one of the first racing games to incorporate the use of weapons to temporarily disable competitors. By picking up missiles, bombs, and roll cage power-ups, the player can literally blow away the competition, at least temporarily. To add to the intensity of the gameplay, there are several roadside hazards that can stop racers. The fast and \"loose\" style of racing combined with the use of weapons and hazards was later replicated to much popularity in such games as Re-Volt, Mario Kart, and Rock 'N Roll Racing. R.C. Pro-Am is also the first title to add speed boost regions to parts of the track (this in contrast to nitro/boost power-ups which were available in earlier games)."@en . . . "North American box art"@en . . "February 1988"@en . "R.C. Pro-Am kam in nur einem Video von James Rolfe vor, dem Review vom Power Glove. Das Spiel ist fast unspielbar mit diesem NES Extra."@de . "Racing,"@en . "R.C. Pro-Am"@en . . . "R.C. Pro-Am"@en . . . . . "Game"@en . "R.C. Pro-Am"@de . "a"@en .