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Ten is a South African Class 26 4-8-4 built in 1953 for Transnet Freight Rail (when it was known as South African Railways). He derailed a lot, and was bought for 2 bucks and half a melted ice cream cone by Casey Jones. He was repainted into their Maersk Sealand exclusive scheme, and works all day with Carl on their rails. When he discovered a old part of the line, he and Carl helped restore it with the Dock railway locomotives. —Ten Ten (テン, Sky?) is an Oni toddler and Lum's cousin. File:Ten1RoyalFlushGang thumb.gif Write the text of your article here! Un ex detective de policía y actual instructor de la academia, Ji Hoon, se hace el jefe de una unidad de crimen especial llamado "Ten". he has also scammed many players, known as Mhy, and Tehh. These players came back to scam him and they got 200M from him, causing him to rage quit. He then got a stick and threw it. Ten é o primeiro álbum da banda Pearl Jam. Foi editado o 27 de agosto de 1991 a través de Epic Records. É un dos discos de rock máis vendidos, e en abril de 2006 Ten levaba vendidas 9,4 millóns de copias só nos Estados Unidos. Despois da separación do anterior grupo do baixista Jeff Ament e o guitarrista Stone Gossard, Mother Love Bone, os dous reclutaron ao vocalista Eddie Vedder, ao guitarrista Mike McCready e ao baterista Dave Krusen para formar Pearl Jam en 1990. Moitos dos temas do álbum comezaron sendo instrumentais, aos cales Vedder engadíulle as letras. This page is intended to define the INTERSLAVIC word form for the ENGLISH word at the top of the column to the right. If the INTERSLAVC box is "blank", then a word form has not yet been selected. Immediately below the INTERSLAVIC box is a link entitled "discussion about this word" - which will link you to a "Discussion" page specifically for the WORD at point. Below the Discussion Page link, under "PRIRODNE JEZYKI" ("Natural Languages") are listed the various modern Slavic natural languages - in their respective native language forms (NOTE: some natural language may be missing) During the Time of Babel, Lucifer selected ten of his most trusted retainers and sent them across the land. Their task was to teach the sons and daughters of Adam and Eve the secrets, not just of Creation but of Heaven as well. It was the beginning of the end. The Ten visited these cities from time to time to watch over their charges and teach them. In time, these secretive tutors were known simply as "the Watchers." Still, the Ten watched and taught. Girieal taught the race of dust the secrets of the earth, how to shape the land through the art of combining elements and minerals. The number ten (10), the decad, is of profound symbolic significance, perhaps most especially to the Jewish Qabalists and the Pythagoreans, both of whom created a tenfold schema depicting the nature of the Universe and its unfolding. Pythagoras believed that 4 contained all the secrets of the Universe, as within 1+2+3+4=10. After 10 all numbers repeat. The tetractys was the Pythagorean schema: . .. ... .... All things emanated from the One, the "Monad." Ten is an enemy of the Justice League and member of the Royal Flush Gang. Explanatory note: "Ten" was renamed to Tensan before the release of Hello Kitty Online in 2009. He is a young panda standing in front of Oyakata's House in London and will give cooking quests before you'll be allowed to visit Oyakata by getting a key to his house. NPC in London. He is standing outside of the portal to O2. Quest(s): "Ten" (true name unknown) was an Unggoy Minor who fought in the Human-Covenant War from 2549 to 2552. Formerly a soldier of the Sangheili Zamam clan, he was an unofficial member of the Trident of Revelation, serving with them temporarily until reaching a promotion to Unggoy Major. |-| Characteristics= Personality and Traits Ten is a character who appears in Tale of Zenithia. Ten - The Blessed Way of the Nice Guy is an earlier series by the creator of Akagi and Kaiji, Fukumoto Nobuyuki. Takashi Ten is called to a Mahjong club one night to play against a young mahjong player. Having just robbed Ten's friends blind at mahjong, Ten arrives to take back his winnings. Ten's mahjong style becomes more apparent as the game progresses...amateurish! Ten cheats in the last round, using a move called the Tsubame Gaeshi, and winning with a Tenhou hand. Hiroyuki is angered once Ten admits he cheated after the game. Ten is a friendly guy who happens to be good at Mahjong. Or, more appropriately, good at cheating at Mahjong. If someone is betting on a Mahjong game and ends up in a pinch, they call Ten to win for them. He always does, and because he understands how frustrating
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This page is intended to define the INTERSLAVIC word form for the ENGLISH word at the top of the column to the right. If the INTERSLAVC box is "blank", then a word form has not yet been selected. Immediately below the INTERSLAVIC box is a link entitled "discussion about this word" - which will link you to a "Discussion" page specifically for the WORD at point. Below the Discussion Page link, under "PRIRODNE JEZYKI" ("Natural Languages") are listed the various modern Slavic natural languages - in their respective native language forms (NOTE: some natural language may be missing) Finally, below the Natural Languages section, is the "Constructed Languages" section - "Postavjene Jezyki" - which includes "Slovio" "Novosloviensky" (NeoSlavonic) and "Slovianski". The "Slovio" project is no longer active. "Novosloviensky" and "Slovianski", on the other hand, have joined together as "INTERSLAVIC" or "MEDŽUSLOVJANSKI" - each offering a slightly different grammatical format. Here you may access and edit this information. "Ten" (true name unknown) was an Unggoy Minor who fought in the Human-Covenant War from 2549 to 2552. Formerly a soldier of the Sangheili Zamam clan, he was an unofficial member of the Trident of Revelation, serving with them temporarily until reaching a promotion to Unggoy Major. Captured from Balaho at the age of four and sold by Kig-Yar to the Zamam clan of Sanghelios, "Ten"'s first years in the Covenant were spent as a worker on the plantations, owned by wealthy aristocrats. Their clan kept the peace on their keep of the northern Chachu islands, which had a tri-keep alliance formed after many civil wars. As an indentured farmer, Ten was expected to provide the workload of ten Unggoy, the number of which he had been scheduled for delivery with to the Zamam, except that the poor conditions during the voyage rendered him the only survivor. After fourteen months of farming, his stay ended after a nasty accident that badly injured the kaidon's headwife. As punishment, Ten was sold to the Covenant military, where he spent the next three years of life struggling to survive amidst the chaos of war. "Your overgrown "mother" thought that she could steal and keep her end of the bargain just the same simply because of a "loose end" on our side. What she did not understand before her doom was nigh was that this was no mere "tit-for-tat" bargain, this was our Covenant. And in that Covenant your end is all that gives your life meaning. To forsake your end is to forsake your life, to preserve it is the will of the righteous. Her end was not preserved, for that she dies with it." ―Special Ops Sangheili Krar 'Zakatmee Ten was born on Balaho in the year 2545, well into the darker days of the Human-Covenant War. His clutch was born in the keep of Edomea, who ruled her prosperous tribe within in the Threshold Valley. Like all Unggoy clan keeps, half of his clutch was expected to be sold to the Covenant Empire in exchange for protection to their matriarch and their tribe. However, Edomea was entering a period of heavy pregnancy, and as the winter was approaching expected a great need of storehousing to ensure survival during the forecoming months. When the Kig-Yar traders came in ready to buy their slaves, Edomea refused to sell to them, responding violently when the traders protested. Eventually, military intervention was required, and a Sangheili trident was dispatched and stormed the keep. Their invasion provoked chaos in the clan, resulting in two of Special Ops dead and roughly four dozen of Unggoy killed. In the end, the half-clutch requirement that the traders had come for had to be filled with one-quarter of the entire remaining tribe, including some of Edomea’s previously established home clutches and long-time workers necessary to service her. Edomea and her tribe ended up starving through winter, and then the following spring being overpowered and killed by the neighboring matriarchs Chalkea and Po Kom. Her deported kin, meanwhile, were sold as usual to various parts of the Empire. Even so, their unfit nature thanks to the scrounging nature of the deportation resulted in nearly two-thirds of the captured slaves dying before delivery. Of the ten Unggoy that Ten was intended to be delivered with to his buyer at Sanghelios, he ended up being the only one. "Do not expect us to pity you just because you are a survivor, Unggoy. Make your life worth something first." ―Chuka 'Zamamee Ten’s buyer was the Sangheili Chuka ‘Zamamee of the Zamam clan, whose estate was held on the mountain fields of the northern Kachu islands. His arrival to the estate was met with immediate annoyance, as he was the only one of ‘Zamamee’s ten ordered slaves to arrive. As such, he was expected to fill up their entire workload, while the other previous bought slaves would attend to their former tasks. These workloads included the tending of the southeastern fields, the maintenance of the shrubgrain vaults, and the shepherding of the beefing livestock. Of the former of the three he would work with the others as a team, on the latter two however he was expected to have them completed by himself. All the work he needed completed daily did not give him much time to eat or sleep, and leaving any of them unfinished would get him punished and leave him with neither. To cope with this, Ten ended up having to sleep in the barns rather than the Unggoy compound, wake up the earliest of all the servants, while there still two suns set, and then take regular naps midday after refilling his methane tank. For feeding he relied on foraging, using the regular mealtimes to complete his tasks instead, and instead eating from the fruits and vegetable portions of the areas he harvested. Ironically, this routine actually ended up making him a lot healthier than most of 'Zamamee's slaves, a fact that never fully occurred to him. Among the other Unggoy Ten was at first treated stereotypically as “the new guy”, who they resented the idea of having to train. He was also given a wide berth by being a “clans Unggoy” who had been bought directly from Balaho, while most the team here had been bought while still an egg or else sold from other plantations. Eventually, they warmed up to him as he slid into his new role as a “go-fer”, the popular nickname for a “tool retriever.” His fellow Go-fers included Bapat, also known as “Pocket”, and Murr, the orneriest of the group. "Go-fering" was still looked down upon as a lowly job since it was most often given to those the main group wanted to keep away. Nevertheless, as a tool retriever Ten felt more than grateful to be in some way accepted. One of the harshest figures to him, however, was Dayab, the chief Grunt and Zamam’s 2nd-in-command as a slavemaster. Dayab would often taunt him, assign the hardest tasks in the midst of Ten’s duties, ignore his requests and make fun of his ideas, and derogatorily remind him of his insufficiency at completing the tasks his full team would have done had they survived. Because Ten looked up to Dayab as an example of stature, his insults would instill an inferiority complex in the young Unggoy. It was because Dayab that the new slave gained the nickname of “Ten”. Dayab had been sent to retrieve the ten slaves from the traders, but when finding one had no interest in learning the young Unggoy's name. The nickname of "Ten", as a reminder of his status as the lone survivor, quickly stuck among the other slaves there, so Ten never got the opportunity to tell them his actual name. Over the years Ten himself would forget at times what his real name was. The Sangheili themselves he saw little of, Chuka especially, because the adults' police work was usually done in the night, and in the day the Unggoy were encouraged to stay out of the family. The first time he did encounter them was an early morning, where he found Chuka’s headwife out in the fields taking a walk. Choosing to respect her privacy, Ten kept his work at a distance, though eventually her idling in the pastures ended up delaying his work by a full hour. The second time, it was the Zamam children who, one morning while their Unggoy jester was sick, styled themselves as Ten’s “overseer” and began berated him to obey them as “slavemaster”, a game that amused Chuka. The only silver lining from the Zamam children, to Ten, was that they would occasionally reward his "tricks" with scraps. After 11 months of farming by himself, things had only gotten worse. Despite his best efforts to keep up the pace of a ten Unggoy workload, Samcha was still falling behind every week. The grain and fruit fields were being farmed in a zig-zag manner, the Suibordi livestock were regularly left in the pastures unprotected, and the interior of the barns were now cluttered and with tools lying about. Output-wise, Samcha was succeeding in producing the daily farm quota, but had to leave too many of the maintenance tasks incomplete to provide them. This left him on a shaky foundation, he knew, and when the time came for inspections, all they would need was a single error for his inadequacies to be caught. Eventually, it happened. The Zamam headwife was found unconscious and badly injured after entering the Suibordi barns and accidentally springing one of Samcha's anti-predator traps. Quickly learning of this, Samcha was given lashes with a pike, then "gaspburned", where his methane supply for the next month was poisoned with a painful oxidant. But the real penalty came in the days that followed, when the closer inspection of his farming areas found all the trick machines and cut-corners tactics he had been using to try and finish up his tasks quickly. The discovery was a heavy blow to Samcha's reputation. Decided unsuitable for even a farm position, Samcha was nearing consideration by Chuka and the Zamam for execution. Surprisingly, it was 'Zamamee's wife herself who interfered on his behalf. After regaining consciousness, she urged her husband to not kill Ten, claiming wandering into the trap was her own fault. Although she softened her husband's fury, it wasn't entirely quenched. Instead Ten was scheduled to be sold to the Covenant military in three months time, once the fleet came to their sector again. The men and slaves of the Zamam clan would come along, but only for a few battles, while Ten's stay with the fleet would be permanent until death. A few changes thus occurred to Ten's weekly routine. First was that he had to attend martial training daily in preparation for becoming infantry. The lessons were attended by the other Unggoy and clan sons as well, some days spent doing heavy exercise, others watching the Sangheili young adults as they were honed into warriors. Through the course of the training, Ten and the other slaves learned to handle weapons, assemble in files, and focus fire on a single target. His farm work received the other change. Dayab had been demoted and was now forced to work with him, having been blamed by Chuka for not keeping a closer eye on the new slave. Predictably, Dayab heavily resented Ten, keeping the two from working together well. Additionally, Ten was now under the personal command of Chuka 'Zamamee's headwife, the Lady Laconi. He had been put under her private ownership with the intention of her getting to punish him exclusively, but instead she turned out to be a charitable mistress. Her "supervision" of Ten gave the Lady an excuse to exit the house more, where she could be under her own leadership and away from submissive routines she had to comply to under her husband. While in some ways still prejudiced, and still treating Unggoy as inferior, she appreciated Ten for his knowledge of the fields and contributed as she could to his workload so that he could spend more time giving her tours of the estate's farmland. In the end, the two developed an amicable friendship, and Ten never forgot how she had saved his life when she could have let him die. |-| Characteristics= Personality and Traits Samcha’s naivety was his largest trait; he never lost his hope in trusting people. Despite his fears and wracking worries about the present, deep down he held a hope within him that things would turn out better in the future. He was always fully in the mind of a servant, having been trained that way like all other enslaved Unggoy under the employ of the Covenant, and even more so since he had been raised under a matriarch. It was his hope to perform his tasks faithfully for his masters, that he might be valued by them, and so assist in whatever great purpose they had been planning since the beginning. This "Great Purpose" was always his way in explaining the actions of those above him to himself, and fully expectant that they had so led him to always trust them. Too often, though, this led to his exploitation at the hands of others. Many of his masters rarely expressed any regard for him, and most often viewed him and all other Unggoy as a tool to perform their lowliest tasks. Samcha took their abuse without question, but it slowly began to wear on him, building resentment, especially when he saw those he admired giving others the affection they would never extend to him. By the As for his motives in battle these were highly mixed in question. Samcha understood there was some sort of social conflict at the heart of war, but whatever it was always seemed very vague to him. Under Chuka 'Zamamee he would be taught about how the Humans been heretical towards the Forerunners, but fear of battle after first taste of it led him to rather fight usually simply for the sake of survival. This drive for survival would remain his highest motive for many battles and it would take a very long time before he would choose his ultimate master to be the Covenant. Like other Unggoy, Sacha was inexperienced in battle, and his various masters had taught him nothing. Combat-wise, he was ineffective, and only succeeded in bringing down foes by himself when armed heavily, such as with Plasma Grenades or in a Ghost. Weapon-wise, he relied on the Plasma Pistol, but it rarely did him any good in battle. Despite his ineptitude in combat, Samcha ended up surviving skirmishes manifold times, if only out of luck or from allied assistance. The only way he could guarantee that survival was to remain fighting with the main force, or, as the traditional mantra went, "Move with the Horde" Remaining fighting together as a total infantry was the only way Unggoy like he could win battles, and thus would allow him to live for a little longer. A few times though, he had been faced with the impossible. Once he found himself left alone in the deserted city, which was due for glassing by the approaching cruisers. Another time he found himself on the receiving end of a Spartan, who delivered what should have been a killing blow had it not accidentally glanced and then mistaken him for dead a few seconds later. Several further times had him cornered by a Falcon, attacked by a starving Brute squad, out of methane, and even betrayed by his fellow Unggoy soldiers to be a distraction. Throughout all those times Samcha had survived the encounters, and the question of how he had done so disturbed him greatly. The effects of it were clearly not absent for him, as he suffered often from frequent headaches, occasional nightmares, and a gnawing feel of guilt, that his life hadn’t been worth it. In battle it haunted him, and he often wrestled with the constant fear that kept to pushing him to seek survival, against the desire to fulfill his proper duty to the Covenant. In all his battles he never gained the proper response to his dilemma, but following them would always pledge to do it better next time. The worst of it was when he had to kill. Like all Unggoy he rarely understood the fundamental conflict, but when the stakes came to his basic need for survival, he could turn monster, and even traitor. The darkest of it came during the Siege of Leslia, where he ended up strangling a boy in an apartment who tried to kill him with a rock, followed by dropping him out the window. A week later he ended up against three Brutes who tried to eat him, and with a crippled gas tank, drove off two of them after killing the third with a Shotgun. Samcha never truly hardened as a soldier, and his worst fear was that he'd be left alone to wander as that kind of monster forever, if all of his friends were to ever abandon him. Ten - The Blessed Way of the Nice Guy is an earlier series by the creator of Akagi and Kaiji, Fukumoto Nobuyuki. Takashi Ten is called to a Mahjong club one night to play against a young mahjong player. Having just robbed Ten's friends blind at mahjong, Ten arrives to take back his winnings. Ten's mahjong style becomes more apparent as the game progresses...amateurish! Ten cheats in the last round, using a move called the Tsubame Gaeshi, and winning with a Tenhou hand. Hiroyuki is angered once Ten admits he cheated after the game. Ten is a friendly guy who happens to be good at Mahjong. Or, more appropriately, good at cheating at Mahjong. If someone is betting on a Mahjong game and ends up in a pinch, they call Ten to win for them. He always does, and because he understands how frustrating it is, always has the courtesy to give the people he cheats against a chance to beat him up. With his friends Hiroyuki, Ken, Akagi, and others, he eventually decides to take on something much bigger than cheating in small gambles. This manga provides examples of: * Adventure Rebuff: For Hiroyuki. * Always Second Best: Hiroyuki suffers from this to the point that it makes him utterly miserable for most of the series. * Anime Hair: Ten, of course. * Art Evolution: The early chapters of Ten have "softer" lines than usual, and the characters look more "round" than "pointy" (for lack of better words); this changed as the series went on. Fukumoto would later re-use this early style in Atsuize Pen-chan since it was more fitting for the light-hearted story of that manga. * Badass in a Nice Suit: It's a series about Yakuza. What did you expect? * Badass Mustache: Hitoshi Washio. * Batman Gambit * Better to Die Than Be Killed: Akagi chooses to go through medically-assisted suicide rather than have his mind deteriorate due to Alzheimer's. The fact that he was never afraid to face death makes it easier to digest...the fact that his mind was the greatest weapon he ever had and the fact that he was only in his early fifties doesn't. * Bittersweet Ending * Blonde Guys Are Evil: Harada. Okay, evil might be a strong word to describe him (although he is a Yakuza), but he is an antagonist, and supposedly blonde. * Breaking the Fourth Wall: Ten does this in one of the earlier chapters. * Can't Get Away with Nuthin': Averted. * Card Sharp: Ten. He starts to rely less on cheating later in the series. * Cerebus Syndrome: The manga starts out lightheartedly, in an almost slice-of-life way, though somewhat centered on Mahjong. Ten and his family do stupid things all day, Hiroyuki gets annoyed, etc. As the story goes on though, it gets more and more serious, with Yakuza and dangerous Mahjong matches becoming the main draw, Ten getting a character change and becoming all serious and actually very good at the game, and all the humor is stripped away to the point that there is not one single humorous panel in the later chapters. And in the last arc, all the main characters are frantically trying to stop Akagi from committing suicide, and in the end they can't make it. A bit depressing, to say the least. That said, this was one of Fukumoto's first works. He was probably still looking for his own style in the earliest chapters. * Character Development: Especially for Hiroyuki. * Character Title * Cheaters Never Prosper: Actually they do in this series, with a few exceptions. * Christmas in Japan * Combat Commentator * Continuity Nod: The last few chapters reference the events of Akagi; we even get flashbacks of Urabe and Washizu. * Cool Old Guy: Akagi and Sawada. Souga deserves a mention, too. * Crouching Moron, Hidden Badass: Ten through and through, especially in the first part of the manga. * Decoy Protagonist: Ten gets slightly overshadowed by Hiroyuki and Akagi. * Defictionalization: A faithful replica of Akagi's grave exists in a bar in Kichijouji. * Dirty Old Monk: Kanamitsu. Priests are generally not involved in gambling between Yakuza gangs after all. He was also in Hawaii picking up chicks for some time along with several other characters, and takes a piece of Akagi's tombstone hoping it will bring him luck. * Driven to Suicide: Akagi * The Gambler: Especially Akagi. * Go Out with a Smile: Akagi * Katanas Are Just Better: Early on, Sawada uses one to cut Ten because the latter was caught cheating. * The Lancer: Hiroyuki to Ten. * Mahjong * The Men in Black * Narrator: Hiroyuki at times, though the commentator takes over as it continues. * Prequel: Akagi to this, and Washizu Lord of Mahjong Hell to Akagi. * Polyamory: Ten has two wives. Yeah... * Professional Gambler * Time Skip: The first one (two years) happens fairly early on. After the final "battle" there's a nine year time skip. And after the Tear Jerker, there's an epilogue set three years after the death of Akagi. * Scars Are Forever: Ten has a lot of scars on his face; he got them from allowing people to beat him up after he cheats in games with them. * Seinen * Slice of Life: Early on. * Spin-Off: Several. * Akagi is the most famous one, as it got an anime adaptation. It provides backstory to, well, Akagi. The manga is still ongoing. * Washizu Lord of Mahjong Hell, which is about the Big Bad from Akagi in his younger days. It wasn't written nor drawn by Fukumoto (although he is credited as an assistant since he owns the characters), so its canonical status is debatable. CLAMP also made a 4-page gag manga that was about Washizu. * HERO, which is a sequel to this and has Hiroyuki as the main character. Written but not drawn by Fukumoto. An (even) older Ichikawa from Akagi makes an appearance. * The Idiot From Osaka: Ken, to a certain extent. He's young, brash and enthusiastic, even directly challenging Harada- who, despite also being from Osaka, is a much cooler, calmer character and thus accordingly loses his accent as the series progresses. * The Rival: Harada to Ten. * White-Haired Pretty Boy: Aside from the wrinkles, Akagi has aged fairly well and is still a Magnificent Bastard to the bone. * Yakuza Ten is an enemy of the Justice League and member of the Royal Flush Gang. Ten é o primeiro álbum da banda Pearl Jam. Foi editado o 27 de agosto de 1991 a través de Epic Records. É un dos discos de rock máis vendidos, e en abril de 2006 Ten levaba vendidas 9,4 millóns de copias só nos Estados Unidos. Despois da separación do anterior grupo do baixista Jeff Ament e o guitarrista Stone Gossard, Mother Love Bone, os dous reclutaron ao vocalista Eddie Vedder, ao guitarrista Mike McCready e ao baterista Dave Krusen para formar Pearl Jam en 1990. Moitos dos temas do álbum comezaron sendo instrumentais, aos cales Vedder engadíulle as letras. O nome do disco é unha homenaxe ao antiguo nome da banda, Mookie Blaylock (baloncestista estadounidense o cal usaba o número dez na súa camisola). Un ex detective de policía y actual instructor de la academia, Ji Hoon, se hace el jefe de una unidad de crimen especial llamado "Ten". Explanatory note: "Ten" was renamed to Tensan before the release of Hello Kitty Online in 2009. He is a young panda standing in front of Oyakata's House in London and will give cooking quests before you'll be allowed to visit Oyakata by getting a key to his house. NPC in London. He is standing outside of the portal to O2. Quest(s): he has also scammed many players, known as Mhy, and Tehh. These players came back to scam him and they got 200M from him, causing him to rage quit. He then got a stick and threw it. File:Ten1RoyalFlushGang thumb.gif Write the text of your article here! The number ten (10), the decad, is of profound symbolic significance, perhaps most especially to the Jewish Qabalists and the Pythagoreans, both of whom created a tenfold schema depicting the nature of the Universe and its unfolding. Pythagoras believed that 4 contained all the secrets of the Universe, as within 1+2+3+4=10. After 10 all numbers repeat. The tetractys was the Pythagorean schema: . .. ... .... All things emanated from the One, the "Monad." The Qabalists similarly employed the idea of "emanation" in their Tree of Life, which consists of "not nine, not eleven, but ten sephiroth" (Sepher Yetzirah). Sephiroth (sing. sephirah) literally means emanation. Ten is a character who appears in Tale of Zenithia. —Ten Ten (テン, Sky?) is an Oni toddler and Lum's cousin. During the Time of Babel, Lucifer selected ten of his most trusted retainers and sent them across the land. Their task was to teach the sons and daughters of Adam and Eve the secrets, not just of Creation but of Heaven as well. It was the beginning of the end. Across the lands, the Ten taught the mortal flocks who then took this knowledge back to their tribes and built the Civilization of Ashes. So great was the knowledge the Ten brought with them that, in a few short years, cities that rivaled the bastions of the fallen spread across the world. The mortals built cities upon the oceans and mountain aeries, sprawling desert metropolises and golden jungle temples. Cities like Enoch, if the mortal book is to be believed. The Ten visited these cities from time to time to watch over their charges and teach them. In time, these secretive tutors were known simply as "the Watchers." Decked in cloaks made of light and shadow, the ten watchers stood tall and frail, yet their eyes swam with knowledge and potential. They were welcomed into all the cities of man, and they watched as the mortals learned the most secret lore of Creation. In time, the Ten left a book with each mortal city so that their knowledge could be passed down from generation to generation. These books came to be called the Canon of the Eye, and they were lost amid the chaos at the end of the war. Their existence has been forgotten even in the oldest surviving myths, and this is as it should be. Such knowledge was foolishly given once; it must never happen again. Still, the Ten watched and taught. Girieal taught the race of dust the secrets of the earth, how to shape the land through the art of combining elements and minerals. Sharaael imparted the knowledge of flesh and life so that mortals could recapture the immortality that God wrongly took away. Of the secrets of the stars and the heavens above, Bephamael taught the race of mortals. The Book of Bephamael traced the patterns of the stars and how to predict the passage of time. The secrets of wind and storm were written by the hand of Marael. The secret of metal work and the forge was the providence of Gamael. Ur-Shanbi taught mortals of fate and how to divine the future by looking at signs and portents. God kept Adam and Eve blind, but though Ur-Shanbi, humanity would be able to ascertain Heaven's plans. Of the moon and her mistress, Samael taught mortals where to look for the Mother of the Moon, what secrets she possessed and how to protect themselves from her kin. Agriel wrote of the many secrets of the bounty of the land, of fruits both good and bad, and how to manipulate them for nourishment or poison. Of the sun, God's unrelenting eye, Shamshiel spoke to the race of Adam and Eve. Finally, the greatest gift was given by Penemue to the race of Adam and Eve. Penemue taught the race of man the gift of writing language and the wisdom this entails. Through his gift, mortals gained the ability to define the world according to symbols and concepts and not by things that needed to be seen or touched. The secrets he taught allowed mortals to open their own eyes. Creation no longer needed to be seen and touched to be believed. Knowledge could now spread of its own accord. In a few generations, many tomes and books were written in the First Tongue, and humanity was close to finally unlocking its own divinity. The Ten were killed by the nephilim. Ten is a South African Class 26 4-8-4 built in 1953 for Transnet Freight Rail (when it was known as South African Railways). He derailed a lot, and was bought for 2 bucks and half a melted ice cream cone by Casey Jones. He was repainted into their Maersk Sealand exclusive scheme, and works all day with Carl on their rails. When he discovered a old part of the line, he and Carl helped restore it with the Dock railway locomotives.
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