"Recovery is"@en . . . "Recovery is way of returning cards from specific game zone into another zone (generally into your hand), but also the battle zone or shield zone."@en . . "277"^^ . . "none"@en . . . "utura"@en . . . . . "Full: Create a level 1...11 spirit. Conditions on allies within range of this spirit expire 20...44% faster. This spirit dies after 30...54 seconds. Concise: Creates a level 1...11 spirit (30...54 second lifespan). Conditions on allies in range expire 20...44% faster. __TOC__"@en . . . "Slovenia, Yellow Zone Y-1"@en . . . . . "El Recovery es un veh\u00EDculo gr\u00FAa que aparece en Grand Theft Auto: Chinatown Wars. S\u00F3lo aparece en un lugar y no se puede ver transitando por las calles. Es fabricado por MTL."@es . . . . . . . . "4000"^^ . "The destruction of the facility in Casabad made life very difficult for Nod. Parts for the Liquid Tiberium bomb had to be flown in from the backup lab in Brazil, but the transport plane was shot down on its way to Sarajevo. As the cargo was essential to the realization of Kane's plans, the Legendary Insurgent was dispatched to recover it and wait for reinforcements at an abandoned Nod base."@en . . "seinaru iyashi no mite yo\nhaha naru daichi no ibuki yo\nganwakuba waga maeni yoko tawareshi kono mono wo\nsono ooinaru jihinite sukuishi tamae"@ru . "Recovery skills consist of three attributes: Physical Resilience, Mental Resilience, and Regeneration. These can be increased by leveling up the Recovery stat."@en . . "Genesung"@es . . "Loping Plains"@en . . . . . "2015-05-26"^^ . . "\u041E! \u0411\u043B\u0430\u0436\u0435\u043D\u043D\u0430\u044F \u0438 \u0443\u043D\u0438\u0436\u0435\u043D\u043D\u0430\u044F \u0440\u0443\u043A\u0430 \u0413\u043E\u0441\u043F\u043E\u0434\u0430, \u0436\u0438\u0437\u043D\u044C \u0438 \u0434\u044B\u0445\u0430\u043D\u0438\u0435 \u043C\u0430\u0442\u0435\u0440\u0438-\u0417\u0435\u043C\u043B\u0438, \u043F\u0440\u0438\u0434\u0438 \u043A\u043E \u043C\u043D\u0435 \u0438 \u044F\u0432\u0438 \u0442\u0432\u043E\u0451 \u0432\u0435\u043B\u0438\u043A\u043E\u0435 \u0441\u043E\u0441\u0442\u0440\u0430\u0434\u0430\u043D\u0438\u0435 \u0438 \u0441\u043F\u0430\u0441\u0438 \u043D\u0430\u0441: RECOVERY"@ru . . . . . . . "Recovers HP Countinuously."@en . . . . . . "Un Recovery en Grand Theft Auto: Chinatown Wars."@es . "Recovery"@es . . . . . "2012-06-29"^^ . . "C"@es . . "Recovery was a Barbarian passive skill in early versions of Diablo III. It was increasing the amount of Life gained from health globes by X%. In the released game, it was replaced with Pound of Flesh. Diablo III Pre-release Barbarian Skills Berserker Skills \u2014 Frenzy \u2022 Threatening Shout \u2022 Onslaught \u2022 Double Strike \u2022 Strong Constitution \u2022 Berserker State \u2022 Leap Attack \u2022 Enrage \u2022 Dual Wield Specialization \u2022 Savage \u2022 Speed Boost \u2022 Whirlwind \u2022 Slashing Strike \u2022 Relentless Attacks \u2022 Destroy ArmorJuggernaut Skills \u2014 Bash \u2022 Cleave \u2022 Ground Stomp \u2022 Focused Strength \u2022 Stubborn \u2022 Recovery \u2022 Taunt \u2022 Stunning Blows \u2022 Two-Handed Weapon Specialization \u2022 Invigorated \u2022 Seismic Slam \u2022 Revenge \u2022 Iron Will \u2022 Crushing Blows \u2022 Seismic EffectBattlemaster Skills \u2014 Battle Rage \u2022 Perseverance \u2022 Power of the Battl"@en . . "Recovery is a special operations unit for Project Freelancer, whose primary purpose is to provide medical assistance for injured Freelancers as well as retrieve artificial constructs when their host is killed in action."@en . "|}"@en . "2272"^^ . "2.0"^^ . . . . "Support Skill"@en . . . "#72: The Better Man"@en . "Tow truck"@en . . "Log Title: Recovery Characters: Baroness, Interrogator, Major Bludd, Over Kill Location: Medical Services, Cobra Island Date: 2 May 2011 Summary: Major Bludd receives a couple of visitors as he recuperates in Medical after his ordeal on the other side of the portal. A Medi-Viper comes out of Major Bludd's recovery room, making notes on an electronic chart device. She scans it on a receiver on the wall outside the room, then pockets it and heads off down the hall. In the room, Bludd's eyelid flutters open and he peers uncertainly around the room. Interrogator asks, concerned, \"Are you all right?\""@en . . . "2500"^^ . . "__NOEDITSECTION__ __NOWYSIWYG__"@en . "Recovery was a Heavy Lifter used by the Galactic Empire during the Galactic Civil War. The Lifter was used to pick up a Rebel B-wing Scarlet 4 that a TIE Defender was ordered to disable."@en . "\u30EF\u30FC\u30C7\u30F3"@ja . . . . "Recovery (of recoveren) is het jezelf terug brengen op het veld na gelanceerd te zijn. Dit doe je door middel van je sprongen en je recovery-move. Recoveren wordt moeilijker naar mate je verder van het veld verwijderd bent. Als je je niet weet te recoveren heb je een fall, tenzij je zelf bent gesprongen: dan heb je een selfdestruct."@nl . "Echoes of Faydwer"@en . . "|-|Korean= Skills File:Skill Recovery.png \uD68C\uBCF5 \n* Class: Novice \n* Type: Active \n* Master Level: 3 \n* Description: [\uB9C8\uC2A4\uD130 \uB808\uBCA8 : 3]\uC790\uC2E0\uC758 HP\uB97C 30\uCD08\uAC04 \uC9C0\uC18D\uC801\uC73C\uB85C \uD68C\uBCF5\uC2DC\uD0A8\uB2E4.\uC7AC\uC0AC\uC6A9 \uB300\uAE30\uC2DC\uAC04 : 2\uBD84 Level 1: MP 5 \uC18C\uBE44\uD558\uC5EC 30\uCD08\uAC04 HP 24 \uD68C\uBCF5 Level 2: MP 10 \uC18C\uBE44\uD558\uC5EC 30\uCD08\uAC04 HP 48 \uD68C\uBCF5 Level 3: MP 15 \uC18C\uBE44\uD558\uC5EC 30\uCD08\uAC04 HP 72 \uD68C\uBCF5"@en . "Recovery (\u30EA\u30AB\u30D0\u30EA\u30FC) is a skill."@en . . "Supportive"@en . . "From the back cover: It began with THE LOST YEARS: the story of what happened to Captain Kirk and the legendary crew of the U.S.S. Enterprise when their original five-year mission ended. The saga continued in A FLAG FULL OF STARS and TRAITOR WINDS. Now, in RECOVERY, J.M. Dillard brings to an end one of the most exciting chapters in Star Trek history! Admiral James T. Kirk, former Captain of the U.S.S. Enterprise and now Chief of Starfleet Operations, is at a crossroads in his career. When he is assigned to supervise the testing of the U.S.S. Recovery, an experimental new rescue vessel, he begins to realize how tired he is of being trapped behind a desk, away from the action. Fully automated, the Recovery is a high-speed transport vessel capable of evacuating large populations without risking the lives of Starfleet personnel. But when its creator falls under alien influence, the Recovery becomes a pawn in a deadly game that could lead to interstellar war. Trapped in the bowels of the ship is Admiral Kirk's old friend, Dr. Leonard \"Bones\" McCoy, who is being hunted by a homicidal madman determined that no one on the ship will survive. Taking command of a starship, Admiral Kirk must find a way to save Dr. McCoy's life - and save the galaxy from deadly chaos!"@en . "Muy buena"@es . "\u30EA\u30AB\u30D0\u30EA\u30FC"@en . . . "Recovery"@de . "Recovery is a quest."@en . "Recovery is the second level of Crysis. In this level, the player must infiltrate and rescue one of the archaeologists, as well as recovering some intel on the way."@en . . "2"^^ . . "2170"^^ . . "numnov"@en . . . "Recovery"@es . . "345452143"^^ . "3"^^ . "Full: Create a level 1...11 spirit. Conditions on allies within range of this spirit expire 20...44% faster. This spirit dies after 30...54 seconds. Concise: Creates a level 1...11 spirit (30...54 second lifespan). Conditions on allies in range expire 20...44% faster. __TOC__"@en . "Octubre 2001"@es . . "|}"@en . "Woodur"@en . . . "Liquid Tiberium Transport at the crash site"@en . . "Quest"@en . . . "Recovery is a quest."@en . "Recovery"@it . . "5.0"^^ . "The destruction of the facility in Casabad made life very difficult for Nod. Parts for the Liquid Tiberium bomb had to be flown in from the backup lab in Brazil, but the transport plane was shot down on its way to Sarajevo. As the cargo was essential to the realization of Kane's plans, the Legendary Insurgent was dispatched to recover it and wait for reinforcements at an abandoned Nod base."@en . . . . . . "\u5168\u3066\u306E\u5E03\u77F3\u3092\u53D6\u308A\u9664\u304F"@ja . "5"^^ . . "1968-03-17"^^ . . "Recovery (Japanese: \u6CBB\u7652\u30EA\u30AB\u30D0\u30EA\u30A3, Kanji translation: Be at peace Healing, Romaji: rikabar\u012B) is a basic white magic healing spell. The spell actually does not heal the target directly, but rather hastens his or her natural healing rate, which makes wounds close and disappear in a matter of minutes or seconds, depending on the seriousness of the injury. However, such a process is exhausting for the human body, and therefore casting Recovery on someone who is already weak because of injury or illness will do more harm than good; the recipient may very well die. In such a case, using Resurrection is necessary. Furthermore, the spell also affects any bacteria or viruses inside the target's body, so casting it on a diseased person may actually worsen the disease."@en . "Recovery (\u30EA\u30AB\u30D0\u30EA\u30FC, Rikabar\u012B) is a skill."@en . . . "Aceptable"@es . "Recovery cures the target from Frozen, Stone and Stun status effects."@en . . . "eBook"@es . . . . . "Very useful spell because it heals more hp than Exura Ico, although the drawback is the healing isn't instant."@en . "Grand Theft Auto: Chinatown Wars"@en . . "Traitor Winds"@en . . . "\u56DE\u53CE"@en . "Recovery! (\u30EA\u30AB\u30D0\u30EA\u30FC\uFF01) l\u00E0 k\u1EF9 n\u0103ng h\u1ED7 tr\u1EE3 trong game Inazuma Eleven 2 v\u00E0 Inazuma Eleven GO."@vi . . . . "#002048; #eeeeee"@en . . "Recovery \u2014 \u043A\u0430\u0440\u0442\u0430 \u0438\u0437 \u0441\u0435\u0442\u0435\u0432\u043E\u0439 \u0438\u0433\u0440\u044B Call of Duty: Advanced Warfare. . en:Recovery. \u041A\u0430\u0442\u0435\u0433\u043E\u0440\u0438\u044F:\u041A\u0430\u0440\u0442\u044B Advanced Warfare"@ru . . "Numbered novels"@en . . "Recovery"@en . . "Loping Plains"@en . . "Initial:\n* Commando\nLater: \n*Tier 2 Nod base :\n*Obelisk of Light\n*At least three Avatar Warmechs\nSeveral reinforcement units"@en . "\u0412\u044B\u0437\u0434\u043E\u0440\u043E\u0432\u043B\u0435\u043D\u0438\u0435"@es . "Aid Skill"@en . "Recovery"@en . "Recovery, to opowiadanie napisane przez Troy'a Denninga w 2001 roku."@pl . . . . . "Recovery(\u30EA\u30AB\u30D0\u30EA\u30FCRikabar\u012B) is a skill available in the campaign mode for Resident Evil 6."@en . . "Sterility is theme of the day, every day, in the base's med bay. Muted shades of gray tile the expansive floor of this fully functional medical complex. Soft, blue lights glow behind white wall and ceiling panels, encompassing the area in gentle illumination. It's a place of minimal sound, a quiet symphony of beeps, hums, and murmurings...distressed wounded aside, of course. Bacta tanks stand in neat rows within one section, more conventional beds and examination tables another. Each bed has the potential to be isolated by retractable domes, for those patients in need of short term quarantine or humidity control. A large, starkly-lit central workstation monitors the entire bay, equipped with interactive, holo displays and communication consoles. Medical droids mill about the interior, making routine checks of patients' vitals and system stats. Occasionally, a sentient medical officer is heralded from the central station to oversee special procedures. Currently, several new additions to the med bay reside in beds, some sealed, some not. All are currently receiving some sort of nebulizing treatment via respirator masks. The vast majority are members of Lt Halos' team, still recovering from noxious gas exposure suffered during their volunteer rescue mission. Spaced some beds away, however, are a few bodies not cut for the military lifestyle. Two blondes - the teenage defector and the ambassador - and a little brunnette. Unlike the masked and gassed women, the little girl is not sealed up in a pod, but rather sitting upright in bed and currently giving the droid an extremely difficult time with the changing of her foot bandage. Kovani eyes a med-tech suspiciously from a narrow slit between her ventilator mask and a blonde fringe badly in need of a good wash. The syringe being drawn and needle brandished elicits a tensing from the young Kovani, who holds herself with a maturity not due someone of her stature. Eyes flashing between pointy metal means of drugging and the wielder. A muffled demand to know nature of the mixture receives an assurance of anti-inflammatories and a dose of insulin. She nods a rather wary asset to having it jabbed in her arm, before the tech swaps out the needle and prepares a dose for the next patient. Enough time passed since the ambassador's return that the doctors could no longer keep out all those who were interested in seeing her and foremost among them was a representative from the military. The pipe he smoked, a new addition to his usual accessories, was put out and after tapping the ashes within it into a tray outside the medbay he stashed it inside of his jacket. Only then was Rasi permitted to walk into this complex and guided to where the ambassador was. An impassive look was given around at the injured and wounded before finally he spotted the ambassador and headed towards her. \"I don't WANT anymore of that stinky cream!\" Gabi vents, planting her hands firmly on either side of her hips with a 'twhap' against the sheet. Her lacerated foot is currently held hostage by the droid as a thin line of bacta cream is ejected from an ointment gun of sorts - one of its many appendages. \"Bacta heals,\" the droid repeats, unphased by sentient tempers. \"I don't want it! I want to go back to mom's bed!\" The one-sided argument continues, to no avail. Ambrosia, on the other hand, is being more compliant. Thus far, at least. Outwardly, she appears without flaw, quite contrary to what's generally anticipated when a 'rebel' is freed from Imperial custody. Aside from the low wheeze, that is. Eyes closed, she seems almost at peace with the respirator suctioned onto her face. Breathe in...breathe out. Breathe in...breathe out. It's nearly a demand-free lifestyle, in this bed, and that's something she can relish for the moment. Gone is the pretty, puke-spattered gown, gone are the fanciful braids 'round her skull. She's been dressed in a plain, gray patient garb - little more than a pair of sheets cut from neck to knee, front and back, and looped together by three bands on either side - bust, waist, hip. It's an all-access pass for the droids to do what they need to do, regardless of patient consciousness. Her hair's been brushed flat, beneath her, but looks to be greased with sweat. Kovani presses a sterile patch to the small puncture left by the needle as she dismounts from her bed, plucking the weighty ox tank from its receptacle, she tucks the cold metal under her arm and navigates her way around to the loudly complaining Gabi. \"Smells bad, huh?\" she muffles through her mask as she takes up a position beside the girl, leaving a healthy and respectful gap between them. \"I don't like the way bacta feels. Especially on my feet. Like...sticky goop.\" Droids. No bedside manner. \"Did they put it on you, too?\" Gabi inquires, pouting eyes turning towards the more sympathetic entity. She's quick to retract her foot when the droid unlocks it, and immediately folds it into her lap for closer inspection. One finger pokes at the gelatinous seal gluing her sole together. \"I hate it in here. I just want us to go home. The food is gross. And how come Leo isn't here with us? He got hurt, too! He didn't even say goodbye...\" Ah, the malcontent of youth. The sounds of Gabi's escalating complaints reach Ambrosia's ears, causing emerald eyes to flick back in their sockets. A heavy mist fogs the respirator as she issues a sigh. It hadn't been easy, detaching the child's hands from her limbs when they were separated for treatment. Since then, Gabi has crawled back into her bed a handful of times when staff wasn't watching. Can't blame the kid... Whirrrrrrrrrrrr. Ambrosia's bed inclines her torso at the command of her left index finger, giving her a 60 degree angle view from which to hawk-eye her youngest daughter...and the older one. There will be an extremely lengthy, awkward conversation in their shared future. But now's not that time. \"Leo's the jedi?\" Kovani asks, her head tilting expressively as she follows up the hook into a conversation. And if it serves to take a non-compliant young patient's mind off her treatment, all the better. \"The one who was looking after you?\" she offers her own insight on their shared predicament Kovani says, \"I don't know about the food either. Its pretty much the same as I grew up with. My favourite used to be Meal-Replacement-Ration-12-Besh. I /think/ it was supposed to be a stew. Maybe I can find us some butter later, shared mine with...\" she glances over to the hawkishly observing Ambrosia. \".../your/ mom. Made the vegetables taste of well...not vegetables. But butter!\"\" Gabi wrinkles her nose and, feeling the weight of mom eyes boring into her brain, turns to flash a disarming smile. It lasts till the count of four, until she realizes that the woman isn't buying into its falsehood. Puckering her face into a more honest mope, she casts her gaze downward into her lap, where the battered, drenched, sun-dried, and in need of a serious washing, krayt dragon currently resides. \"I never had to eat this stuff before. But I guess it is better than what we ate in the cave before the bad man came. There I had to cook snails.\" Leaving her foot alone, Gabi picks instead at the scabs on her face. \"Leo isn't just a Jedi, he's a /pilot/, too. We stole the bad man's ship to get away. I don't remember how we got there, though, away from the beach. It just seems like a dream, all the noise.\" Ambrosia softens her mom glare into a more relaxed expression. It'd been far too long since she could just kick back, relax, observe the kid. Kids. Kid. \"Can't call /you/ a kid...\" she mumbles behind the protective seal, watching Liora babysit. Kovani flicks her gaze less than subtly between mother and daughter, their coded exchange as impenetrable to her as any other outsider a fact made clear by the furrowing of her brow in an unsuccessful attempt to decipher it. \"Wow, snails huh?\" she chips in to the conversation with her half-sister. \"...sounds like the stuff aliens eat.\" ah, the casual Imperial racism. Not that's untrue, many species /do/ eat grubs and snails as both delicacies and staples. But the implication that its something unpleasant is the product of pervasive Human High Culture. \"Maybe they have ice-cream here...\" she less than accidentally considers aloud. \"Its good for throat irritation. You want mine come dinner?\" Gabi examines Liora with a similar wrinkle putting dents in her girlish forehead. There's something old in those young, bright eyes, as it searches for the 'catch' in this too-good promise from a too-convenient companion. \"No...\" her voice comes quietly this time, glance flicking briefly in quick study of her mother's face before turning focus back on Kovani. \"My throat isn't sore, but yours is because you breathed that weird stuff. I'm only here because I drowned. Sort of. Not really I guess, but almost. I don't even hurt anymore. Not much.\" The little tough gal folds her arms decisively over her chest and flops back onto her pillows. Lots of pillows. Origins known - given the number of beds missing pillows, at the moment. \"How much longer do /you/ have to stay here?\" *Beep!* The respirator timer chimes the end of its cycle and mask depressurizes with a soft hiss. Ambrosia's fingers fly to her face in response, eagerly peeling the thing off her cheeks and sucking a greedy breath of fresher air that doesn't reek of polymers. Kovani's own equipment is not far behind, she hauls herself tiredly back to her feet when Gabi flops down into her pillow-nest, affording the girl the full length of the table again. This round of treatment over, she's rather more patient in loosening off the straps holding the mask in place and breaking the moist seal it'd formed with her skin. Her shoulders roll in answer to the question. \"I don't know.\" the delivery less nonchalant than she'd aimed for. \"Guess they'll put me in a cell for a while once the doctors clear me. I don't know what'll happen after that...\" she trails off, eyeing the door at the end of the room, whatever thought she had is quickly dismissed with a shake of her head. \"Not if they value their careers,\" croaks the ambassador before a few coughs and spit liberates her throat from its numbed state of disuse. She blindly fwops the mask aside - missing the intended mark of the O2 gauge - but leaves it to dangle as is while leveling her gaze over the 'defector'. \"They'll ask questions, sure. I won't stand in the way of that. But you're not staying in a cell.\" Starched fabric rustles as Ambrosia pushes herself into a more properly postured sit. She ignores the gaping of gown away from her belly and concentrates on pivoting her ass to swing her legs over the side. Look at those knees....all shiny and new. Bastards. \"Why would they put you in prison? You were with Mother?\" Gabi gives Kovani a 'look' like she's lost her noggin and scrambles out of her pillow nest to scamper-limp over to Ambrosia's bed. Krayt dragon gets left behind, guarding those pillows. Lying to children never ends well. At least, not when they can find out the truth so readily. \"I am...\" Kovani pauses for a moment to correct herself. \"...was, an Imperial officer. I'm a doctor, actually. But I have a naval rank.\" she explains very matter of factly to the girl, watching her clamber into the comfortable safety of her mother. \"They might want information about the Empire...which I don't have. To know if I\u2019m a spy...which I\u2019m not.\" she gives a sigh which rapidly devolves into a coughing fit all her own, triggering a medical droid's nursing care routines into providing a cup of room temperature water and instructions to sip only. \"Our people have been fighting for a very long time.\" Liora tries to summarize the problem. \"They won't trust me.\" that last part emphatically driven in Ambrosia's direction. Gabi's growing smile at having reclaimed mom's attention falters, and she shuffles around on her knees to take up guard against her mother's hip. A long, penetrating stare is fired at the 'imperial'. Emotions shift as she looks upon her new friend-of-the-moment with a fresh set of eyes. \"The Empire is stupid,\" dictates the 'wise' eleven year old. \"They think they can be the boss of everyone, but they can't. Like the bantha butt who tried to shoot me. He kept missing. Mom says th--\" \"Gabi,\" Ambrosia warns, voice dropping an octave as she lets Kovani out of her sights by a fraction of an inch to cast a slyly threatening glance to the mouthy child. \"Don't be rude.\" She places a long-fingered hand over the fidgeting ones picking at her gown ties. They go still. \"What Dr. Kovani says is true. She was with me, on board the Nemesis. But she wasn't cruel, and she isn't 'stupid'.\" Emphasizing that word back at Liora, she tilts her head back to jerk a rather satisfying 'crack' out of her neck. Shoulders roll and crackle next. This whole 'middle age' future didn't feel so far away, these days. It sucks. \"They'll just ask her some questions to verify her story, our encounter, and about what future she sees for herself, outside the Empire. They might not trust you, at first, but they do trust in my unparalleled ability to become a menace, when I want to. *I* trust they'll relent.\" \"It\u2019s ok...\" Kovani smiles a little more than half-heartedly to Ambrosia as she chides her daughter's bluntness. \"...she must get her diplomatic style from you.\" The deadpan delivery makes it questionable whether that's a dry sense of humor or an equally blunt assessment. \"The Empire isn't everything the Rebel.../Republic/ says it is.\" she tries to explain how any sane, decent being could belong to this evil tyrannical government, much less actively serve its purposes. \"There're bad people.\" she concedes. \"But good people as well. Sometimes...worlds, people, they /need/ a boss because if they don't have one, they do awful things. And they don't /want/ one, because they want to keep on doing awful things. The Empire doesn't give them the choice. We...it, makes them stop.\" Gabi shoots Ambrosia a resentful look when she thinks mother isn't watching, listening to the doctor spout her nonsense. Indeed, the apple did not fall far from the tree. \"They can elect their own boss. Or just be nicer.\" I mean come on...if only the galaxy had thought of that solution! Just be nicer! \"The Republic /asks/ if its worlds want to join. Or it gets invited. That's mom's job, to talk to people. She doesn't blow somebody up if they don't want to be part of the club. Neither does the Chief! She's a nice lady.\" Ambrosia's lips remain pensive, gaze turning a bit vacant as she listens to the poorly paraphrased banter of her government's ideology spout from her own daughter's mouth. So...tired. \"Gabi,\" she interrupts again, this time more softly and with a pleading undertone. Leaning aside to nuzzle against the girl's ear, she succeeds by distraction. \"I think I saw the supper cart come in through the door. Why don't you go see if they have something you'd like to eat? If not, maybe they can find some...\" Gabi stops glaring at Kovani in favor of jumping on the rare opportunity - Mom's encouragement to be a pest. \"Okay!\" She takes an awkward leap off the bed, stumbling on legs that are starting to outgrow the rest of her and hobbles at high speed towards the poor, unsuspecting nurse. Kovani watches the little girl depart at high speed, drawing in a slow breath. \"Im sorry.\" she offers contritely once she's out of ear-shot. \"Im sure that's just what you want, an Imperial spy feeding your daughter the party line...\" she sets her ox-tank down on the bed, it might be empty but it still weighs several pounds. \"I /know/ the Empire isn't perfect, but it\u2019s not a perfect galaxy either. The Hutts never asked to join the /old/ Republic. Don't look to be in a hurry to join the new one either. The Empire stands for order, for all the Rebellion hates it, it changed a lot of people's lives for the better. Brought stability and safety where the old Republic couldn't. Ask someone starving to death in an outer rim slum what\u2019s more important - law and order, or elections.\" her newly freed arms find no more comfort than a self-administered hug. \"I don't think I\u2019m ever going to find a home surrounded by people who deny and revile that.\" Ambrosia listens more patiently to /this/ daughter than the one about to give the Wroonian cart girl an aneurism. Yeah...they probably wouldn't be held here much longer. \"I lived sixteen, seventeen years on your side of the fence,\" the woman, happily unrestrained this time, eases herself cautiously off the bed and wiggles her toes on the cool floor. Looking down with the first sign of annoyance at her state of dress, she tugs at the bed sheet and cloaks herself in it. \"I've lived about fifteen on this one, with a brief stint in no-man's land. I'm not claiming that we're 'perfect', either. I just...\" Tucking her head, she wraps her hands and arms deeper inside the sheet, tightening her snug cocoon. \"I'd like you, for you, to try and experience life from this angle. For a little while. I know I can't make you stay against your will and if you choose to go your own way, then...\" she shrugs looking up with a film of wet shimmering between lashes. \"It's your life. I'm just sorry to have missed it. All.\" That cocoon looked pretty good right now. Unadopted orphans learn to cope with things without needing to run to a non-existent maternal figure, but the urge to curl up in something enshrouding and shut out the rest of the galaxy is evident on Kovani's face as she avoids looking Ambrosia in the eye, the inside of her sleeve pulled up over the heel of her palm and used to wipe at her own. She straightens her back. Stand tall. Don't let them see you cry. \"I...\" her voice cracks a little, her head travelling evasively around the room in hopes of finding something so fascinating as to completely overwhelm this entire conversation, situation...she comes up empty and there's a tightening of her knuckles and a petulant teenage shake of energy, the desire to lash out at something which can't be lashed out at. \"This is so fraked up.\" \"Agreed,\" Ambrosia gushes it into a single syllable. She can't stop staring at Liora's nose though, to save herself. \"I feel like I've been robbed the right to resent all that's happened in the last month, because if they hadn't murdered my staff and abducted me, then I never would have known...never would have met...but you would still have the life you knew, you were comfortable with.\" Squeezing her eyes closed, she relaxes half a hold on her shroud and dashes the tears away before Gabi - pausing in her bothering to glance their way - can see. \"It IS fraked up. It absolutely is, and I am not prepared to cope with this situation. And I can't imagine how you...\" Shaking her head, she presses heels of her hands into her temples and sits back on the edge of the bed. \"You're not staying in a cell. You'll stay with me - us - until we can figure out another arrangement, if or when you want it.\" Miss saavy diplomat smartypants does NOT, in fact, have an easy solution at this time. Shivering, she drops her hands into her lap and casts a searching look towards the ceiling. Her voice wavers, tone a bit high and awkward. Maybe it's the chemical burn puckering her larynx. Maybe it's nerves. \"I never understood why they keep the temperature so LOW in these things. First order of business is to acquire some real clothing. No. First order of business is to find the damn sanisteam. You up for a change in scenery?\" \"It\u2019s ok...\" The young lieutenant offers in as comforting a tone as she can manage. \"...they train us for confinement. In the event of capture.\" she bites a lip pensively. \"I mean...I\u2019m not a Stormtrooper. But I can spend a few days in a cell on bread on water without losing my mind.\" she looks across the way to the young Gabi and back. \"I don't want to make things more difficult for you. You didn't sign up for this, and im sure you didn't picture your homecoming with all this baggage. She's missed you, been frightened. Its obvious, she doesn't need some stranger in her home where she should feel safe.\" Yes. This is obviously all about Gabi. No adults here struggling to cope with boundaries. \"Is...is that allowed?\" she looks concerned. \"I don't want to make things more difficult for /myself/ either. 'Oh look, the Imperial prisoner-defector-whatever has escaped! She is a spy after all!' \"They /owe/ me,\" Ambrosia growls, attempted humor gone from her voice as she adopts a little more 'mom' into her stance. \"I don't give a carmteek's kisser whether or not it's protocol. Which it's not.\" She gives pause, looking to the more diminutive part of this equation as the girl turns her back with finality on the cart, cradling a metallic cup of *something* in her hands. The cart girl has turned on heel and is marching right back to the door through which she'd entered. \"I didn't picture a homecoming at all. I left Leo with all account numbers and very specific instructions as to Gabi's care and mother's care, as well as property listings, under the assumption that I was never coming home. You understand?\" Tears brimming again, she stares, unblinking, in the hope they'll just reabsorb. \"I'm happy to have baggage, if it means I get to be here to watch her grow another year. And you...are NOT what's going to haunt her dreams. She is /never/ going to feel safe again. Not entirely. Do you know what she told me?\" Darn it to heck. Running her fingers casually through her scalp, Ambrosia smoothly masks the wiping of tears from her right eye. \"A man --blew--up-- right in front of her, of Leo, two steps outside our apartment corridor. She said his leg made it all the way across the lobby before it stopped spinning. THAT was her last memory of home. Personally, I think the more bodies she has dwelling around her right now, the better she'll sleep.\" Kovani rises once more from her perch on Gabi's assigned bed, she brings her ox-tank with her. The krayt doesn't need to guard that. Nor does it need to invade Gabi's space. She moves quietly to take up a place not too far from Ambrosia's side. There's still an invisible barrier between them, a sense of familiarity lacking that prohibits close contact, but she does take her mother's hands. And squeezes it gently, staring at the floor in front of them both. \"Thank you.\" Barely above a whisper. \"...what're you going to tell her? About me, I mean? It\u2019s not exactly a story fit for children with enough reasons to have nightmares already.\" \"I haven't thought that far ahead yet. In detail, I mean.\" Ambrosia gives Liora's hand a small squeeze back and offers a tiny smile of gratitude. Invisible barrier indeed. \"I'll have to, before high command hears about it and somebody talks and word leaks and it all trickles down. She /did/ use to ask for a sister. I just don't think she envisioned someone too big to cradle.\" A nervous laugh there, and she watches from the corner of her eye as Gabi slurps something out of the cup, pausing very much in the way of 'her' droid as it tries to zip along with a fresh batch of injections. Probably on purpose. \"I expect she'll be a little confused and upset at first, and it will turn her perception of fatherhood, or lack thereof, completely on its head, but...she's a smart girl. She's going to suspect something eventually. I saw the way she was studying you...trying to place what's familiar.\" \"You were right!\" Gabi calls, resuming her trot, extending the cup - doubly served - towards them, words directed to Kovani. \"They do have ice cream! I told her to go get more.\" Ice-cream cures all ills. First rule of pediatric care. Kovani chokes down the lump developing in her throat and leans forward to inspect the contents of the cup. She does not take it as an invitation to have some. The /clear/ indication is that more will be coming. But this, this is Gabi's. \"Which flavours do they have?\" she asks indulgently \"...I like gobi fruit.\" offering her personal opinion on a matter of much greater important than galactic politics and philosophies of governance. Anyone who dislikes ice-cream is clearly a monster. Gabi stops, folded straw-turned spoon halfway to her mouth. The wad of camby berry cream sloooowly sliding towards its cliffdrop back into the cup. \"I /wish/. She only had chocolate and camby berry.\" *Plop* Gabi digs it back out, succeeding this time in stuffing it into the awaiting maw. Hers. \"I got one of each.\" An proud smile there, and she looks to her mother with boastful eyes. Who's the master negotiator now, ma? You scored a pretty dress, I scored *two flavors*. Ambrosia smiles, thinly, and reaches out to wipe a smear of what must be chocolate off Gabi's chin before tasting it for herself. \"Mmm,\" she nods approvingly, but the shine all chocolate-lovers have in their eye is missing from the gleam in her own. In truth, she doesn't taste a damn thing. Screw you, peripheral nerve damage. Her hands fold behind her, letting the sheet fall away for now to conceal the routine tremor that begins anew in her left wrist. \"Hurry and finish it, before we get cleaned up, hm? I think we're all a bit stinky. Bacta 'goop' or no.\" \"Let it melt a little in your mouth though..\" Kovani warns with a sudden urgency to her tone. As if this were life-saving advice. She lowers her voice a little, a conspiratorial explanation offered to Gabi, something that moms, in their hurry to do things like 'get clean' will not tell you. \"..stops brain-freeze.\" the hand that'd been squeezing Ambrosia's brought up to tap an indicative finger against Liora's forehead. \"A shower, /would/ be pleasant. You sure they're not going to put the whole base on lockdown and haul me off on espionage charges if we go find one?\" For her last question, Kovani is awarded her first 'mom' look of 'cut the crap'. \"I'm confident they will not,\" Ambrosia responds curtly. \"We'll still be within the confines of medbay, after all.\" Gabi, having caught the look, dons a secretive, shit-eating grin between mouthfuls of ice cream. Ice cream *does* make everything better. \"Let's go for a walk,\" and with that, mother hen leads the procession, leaving her sheet behind. Gabi almost leaves *her* safety item behind, but makes a quick dash back to snatch Krayt dragon up and totes it along protectively under her arm. She's yet to leave it fully abandoned since landing. Besides...it looks like it could use a bath, too."@en . "Recovery (\u30EA\u30AB\u30D0\u30EA\u30FC, Rikabar\u012B) is a skill."@en . "Recover and escort the components to the main road"@en . "The Recovery force"@en . . "Recovery is a special operations unit for Project Freelancer, whose primary purpose is to provide medical assistance for injured Freelancers as well as retrieve artificial constructs when their host is killed in action."@en . "\u3010Recovery\u3011 is a Sense which allows using recovery-type magic which recovers HP and releases from abnormal states. \n* Myu"@en . . "2047"^^ . ""@en . . "The MTL Recovery is a flatbed tow truck featured in Grand Theft Auto: Chinatown Wars."@en . "Recovery es el primer eBook y s\u00E9ptimo episodio de la serie de La Nueva Orden Jedi situada en la Galaxia de Star Wars. Este cuento de Troy Denning sienta las bases para la novela siguiente Star by Star y muestra una lenta reconciliaci\u00F3n entre Han Solo y su esposa Leia Organa Solo. Es incluido en la versi\u00F3n en paperback de Star by Star."@es . "(SPOILER: THE MAIN CHARACTERS ARE GONNA BE THE IMPORTANT PEOPLE IN HISTORY) Prologue: The year was 2063 A.D. The world had been faced by a devastating war leaving 1.2 billion dead and others homeless and in starvation. Pollution had wiped out billions of animal and plant species leaving a handful of animals and plants left. War had devastated the nations of Russia and China while the EU and America struggles to keep the public safe. The Middle East had all but ran out oil decades ago leaving most cars dead (which many still run on oil because of the Second Great Depression of 2016). Communications have been lacking lately but electricity and the Internet still runs. Cell phones and Skype allowed global communications to still run. In America, the Second Dust Bowl had rotten the Great Plains for three decades leaving the economy to stagnate. In the EU, many nations fell into chaos as Islamic Immigrants leaving the dry deserts of Africa and the Middle East cause tensions as millions of Muslims relocate to Europe and America. Russia and China faced a nuclear war over the Siberian Pipeline and some other minor reasons that was mainly about the expanding Gobi Desert or the Maglev trains and whatnot. India is well off into desertification. Canada and Mexico nearly collapsed during the Great Depression and the Mexican Cartel Wars and is in the same recovery process as the United States. Brazil faced the worst forest fires in the history of ...well... forest fires. Latin America faced desertification, starvation, and pollution itself and is either immigrating to the US or Brazil (which add more Brazilian tentions). Africa is well off into desertificatin and chaos like India. The Middle East is abandoned though few stayed in abandoned metropolis and skyscrapers such as the Burj Kalifa. Starvation soon came after the wars which left another 2 billion dead during the famine of the 50's. Disease from Central America and Africa spread like wildfire killing about a few million people left. The world population is left to five billion by the start of the 60's. Many are looking into prayer asking, \"When will our burden end?\" I asked that question all the time after I left church. I just never knew the answer to this. Hi, my name is Jackson Penoli. This is my story about the apocalypse."@en . . . . . "The New Jedi Order: Recovery"@es . . . . "A fail-safe mechanism has fallen into enemy hands. So Jim Phelps and his team work to bring it back to the United States, along with a brilliant scientist (Paul Shipherd) who defected."@en . "Recovery Beacon, several vehicles"@en . "250"^^ . "Loping Plains"@en . "A basic heal over time spell which is perhaps more useful than Healing due to the fact it heal more HP for the amount of MP used. A must for healers. Updated by MHellFire, 19 October 2010"@en . . . "ISBN 0671883429"@en . . . . . "none"@en . . "novel"@en . "Active"@en . . . . . . . . "Recovery was a Heavy Lifter used by the Galactic Empire during the Galactic Civil War. The Lifter was used to pick up a Rebel B-wing Scarlet 4 that a TIE Defender was ordered to disable."@en . . "Recovery es el primer eBook y s\u00E9ptimo episodio de la serie de La Nueva Orden Jedi situada en la Galaxia de Star Wars. Este cuento de Troy Denning sienta las bases para la novela siguiente Star by Star y muestra una lenta reconciliaci\u00F3n entre Han Solo y su esposa Leia Organa Solo. Es incluido en la versi\u00F3n en paperback de Star by Star."@es . "A Necessary Component"@en . "A Recovery in Grand Theft Auto: Chinatown Wars."@en . . "Knights and Paladins"@en . "None"@en . "Recovery \u2014 \u043A\u0430\u0440\u0442\u0430 \u0438\u0437 \u0441\u0435\u0442\u0435\u0432\u043E\u0439 \u0438\u0433\u0440\u044B Call of Duty: Advanced Warfare. . en:Recovery. \u041A\u0430\u0442\u0435\u0433\u043E\u0440\u0438\u044F:\u041A\u0430\u0440\u0442\u044B Advanced Warfare"@ru . "Mage"@en . "Recovery, to opowiadanie napisane przez Troy'a Denninga w 2001 roku."@pl . "Study found levels of T-cells dropped three hours after falling asleep, came back up later. WEDNESDAY, Jan. 4, 2017 (HealthDay News) -- Researchers say they've gained new insight into how the immune system restores itself during sleep. Blood samples were taken from 14 healthy young men, average age 25, when they slept through the night and again when they stayed awake all night. The samples were analyzed for levels of T-cells, which are white blood cells that are the foundation of the immune system. More information"@en . . "\u8056\u306A\u308B\u7652\u3057\u306E\u5FA1\u624B\u3088\n\u6BCD\u306A\u308B\u5927\u5730\u306E\u606F\u5439\u3088\n\u9858\u308F\u304F\u3070 \u6211\u304C\u524D\u306B\u6A2A\u305F\u308F\u308A\u3057\u3053\u306E\u8005\u3092\n\u305D\u306E\u5927\u3044\u306A\u308B\u6148\u60B2\u306B\u3066 \u6551\u3044\u305F\u307E\u3048"@ru . . "March 1995"@en . "Wis 36"@en . "(SPOILER: THE MAIN CHARACTERS ARE GONNA BE THE IMPORTANT PEOPLE IN HISTORY) Prologue: The year was 2063 A.D. The world had been faced by a devastating war leaving 1.2 billion dead and others homeless and in starvation. Pollution had wiped out billions of animal and plant species leaving a handful of animals and plants left. War had devastated the nations of Russia and China while the EU and America struggles to keep the public safe. The Middle East had all but ran out oil decades ago leaving most cars dead (which many still run on oil because of the Second Great Depression of 2016). Communications have been lacking lately but electricity and the Internet still runs. Cell phones and Skype allowed global communications to still run."@en . . . . "Recovery"@es . "A basic heal over time spell which is perhaps more useful than Healing due to the fact it heal more HP for the amount of MP used. A must for healers. Updated by MHellFire, 19 October 2010"@en . . "50"^^ . "62"^^ . "Recovery (\u30EA\u30AB\u30D0\u30EA\u30FC Rikabar\u012B?) is a recurring type of Battle Chip and Battle Card in the Mega Man Battle Network and Mega Man Star Force series. As the name implies, it recovers the health of the user. In most games they appear in eight varieties: Recovery 10, Recovery 30, Recovery 50, Recovery 80, Recovery 120, Recovery 150, Recovery 200, and Recovery 300. Rockman.EXE WS only has Recovery 20 and Recovery 60. There is also a Dark Chip named Dark Recovery that restores 1000 HP when used, but it contains the negative side effects of Dark Chips, like permanently dropping the maximum HP by 1 with each use. Recovery can be countered with the Battle Chip Anti Recovery (\u30D0\u30C3\u30C9\u30E1\u30C7\u30A3\u30B9\u30F3, Bad Medicine in Japan) and the Battle Card Poison Apple (\u30C9\u30AF\u30EA\u30F3\u30B4 Doku Ringo?). Repair (\u30EA\u30DA\u30A2\u30FC Repair?) is a Recovery type Battle Chip from Mega Man Battle Network 4 and Rockman EXE 4.5 Real Operation that fully restores the HP from an object in the field, like Stone Cube and Wind."@en . "Disbanded"@en . . . . . "Sterility is theme of the day, every day, in the base's med bay. Muted shades of gray tile the expansive floor of this fully functional medical complex. Soft, blue lights glow behind white wall and ceiling panels, encompassing the area in gentle illumination. It's a place of minimal sound, a quiet symphony of beeps, hums, and murmurings...distressed wounded aside, of course. Medical droids mill about the interior, making routine checks of patients' vitals and system stats. Occasionally, a sentient medical officer is heralded from the central station to oversee special procedures."@en . "Recovery-GTACW.png"@en . "Ambrosia Delgard, Lt Kovani , Gabi"@en . . . . "Recovery is the rate at which Endurance is replenished over time for players and critters. A higher Recovery rate increases the amount of Endurance regained at each tick, while a lowered Recovery has the opposite effect. Recovery is based on percentages, not flat numbers. Thus, raising your maximum endurance through accolades and set bonuses will also slightly improve the amount of recovery gained each tick. More information can be found in the Endurance article. Currently the maximum Recovery % is 8.34%."@en . . . . . . . . . . . "The Isle has a Recovery system where it returns a players stats back to their normal state which will include their Health,Bleed, or Stamina levels. \n* Health Recovery \n* Bleed Recovery \n* Stamina Recovery"@en . "recovery"@en . . . "Recovery skills consist of three attributes: Physical Resilience, Mental Resilience, and Regeneration. These can be increased by leveling up the Recovery stat."@en . . "1"^^ . "Recovery .png"@pl . . "From the back cover: It began with THE LOST YEARS: the story of what happened to Captain Kirk and the legendary crew of the U.S.S. Enterprise when their original five-year mission ended. The saga continued in A FLAG FULL OF STARS and TRAITOR WINDS. Now, in RECOVERY, J.M. Dillard brings to an end one of the most exciting chapters in Star Trek history!"@en . "60"^^ . "Basic Gambits\uFF08\u57FA\u672C\u7684\u306A\u5E03\u77F3\uFF09"@ja . "All"@en . . "Recovery (\u044F\u043F.\u30EA\u30AB\u30D0\u30EA\u30A3, rikabar\u012B) \u2014 \u0437\u0430\u043A\u043B\u0438\u043D\u0430\u043D\u0438\u0435 \u0431\u0435\u043B\u043E\u0439 \u043C\u0430\u0433\u0438\u0438. \u041B\u0435\u0447\u0438\u0442 \u0440\u0430\u043D\u044B \u043E\u0431\u044A\u0435\u043A\u0442\u0430 \u0441 \u043F\u043E\u043C\u043E\u0449\u044C\u044E \u0443\u0441\u043A\u043E\u0440\u0435\u043D\u0438\u044F \u0440\u0435\u0433\u0435\u043D\u0435\u0440\u0430\u0446\u0438\u0438. \u0418\u0434\u0435\u0430\u043B\u044C\u043D\u043E \u0434\u043B\u044F \u043B\u0435\u0447\u0435\u043D\u0438\u044F \u043F\u043E\u0440\u0435\u0437\u043E\u0432, \u0443\u0448\u0438\u0431\u043E\u0432. \u0423\u0434\u043E\u0431\u043D\u043E \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u044C \u0432\u043E \u0432\u0440\u0435\u043C\u044F \u0431\u043E\u044F, \u0442\u0430\u043A \u043A\u0430\u043A \u043A\u0430\u0441\u0442 \u0437\u0430\u043A\u043B\u0438\u043D\u0430\u043D\u0438\u044F \u043D\u0435 \u0442\u0440\u0435\u0431\u0443\u0435\u0442 \u043C\u043D\u043E\u0433\u043E \u0432\u0440\u0435\u043C\u0435\u043D\u0438. \u0422\u0430\u043A \u043A\u0430\u043A \u0443\u0441\u043A\u043E\u0440\u0435\u043D\u0438\u0435 \u0440\u0435\u0433\u0435\u043D\u0435\u0440\u0430\u0446\u0438\u0438 \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0437\u0430 \u0441\u0447\u0451\u0442 \u0436\u0438\u0437\u043D\u0435\u043D\u043D\u044B\u0445 \u0441\u0438\u043B \u0446\u0435\u043B\u0438, \u0442\u043E \u043B\u0435\u0447\u0435\u043D\u0438\u0435 \u0441\u043C\u0435\u0440\u0442\u0435\u043B\u044C\u043D\u043E \u0431\u043E\u043B\u044C\u043D\u043E\u0433\u043E \u043F\u0440\u0438\u0432\u043E\u0434\u0438\u0442 \u043A \u0447\u0440\u0435\u0437\u043C\u0435\u0440\u043D\u043E\u043C\u0443 \u0438\u0441\u0442\u043E\u0449\u0435\u043D\u0438\u044E, \u0447\u0442\u043E \u043B\u0438\u0448\u044C \u043F\u0440\u0438\u0431\u043B\u0438\u0436\u0430\u0435\u0442 \u0441\u043C\u0435\u0440\u0442\u044C. \u0415\u0441\u043B\u0438 \u0441 \u0435\u0433\u043E \u043F\u043E\u043C\u043E\u0449\u044C\u044E \u043B\u0435\u0447\u0430\u0442 \u0447\u0435\u043B\u043E\u0432\u0435\u043A\u0430, \u0437\u0430\u0440\u0430\u0436\u0435\u043D\u043D\u043E\u0433\u043E \u0432\u0438\u0440\u0443\u0441\u043D\u043E\u0439 \u0438\u043B\u0438 \u0431\u0430\u043A\u0442\u0435\u0440\u0438\u0430\u043B\u044C\u043D\u043E\u0439 \u0438\u043D\u0444\u0435\u043A\u0446\u0438\u0435\u0439, \u0442\u043E \u0447\u0438\u0441\u043B\u043E \u0432\u0438\u0440\u0443\u0441\u043E\u0432 \u0438 \u0431\u0430\u043A\u0442\u0435\u0440\u0438\u0439 \u0440\u0435\u0437\u043A\u043E \u0432\u043E\u0437\u0440\u0430\u0441\u0442\u0430\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u0438\u0432\u043E\u0434\u0438\u0442 \u043A \u043B\u0435\u0442\u0430\u043B\u044C\u043D\u043E\u043C\u0443 \u0438\u0441\u0445\u043E\u0434\u0443."@ru . . "Recovery is a in Demon's Souls"@en . . "tak"@pl . "Navigation"@en . "Nod secured the Liquid Tiberium Transport"@en . . "150"^^ . . . . . . . "\u3010Recovery\u3011 is a Sense which allows using recovery-type magic which recovers HP and releases from abnormal states. \n* Myu"@en . "Lost Years #4"@en . . . "Recovery"@en . . . "25"^^ . . "Instant"@en . . "Recovery"@en . "Recovery ist in der Super Smash Bros.-Serie die Kunst, sich nach einem Angriff des Feinds wieder auf die Stage zu retten."@de . . "Recovery is a in Demon's Souls"@en . . . . "|-|Korean= Skills File:Skill Recovery.png \uD68C\uBCF5 \n* Class: Novice \n* Type: Active \n* Master Level: 3 \n* Description: [\uB9C8\uC2A4\uD130 \uB808\uBCA8 : 3]\uC790\uC2E0\uC758 HP\uB97C 30\uCD08\uAC04 \uC9C0\uC18D\uC801\uC73C\uB85C \uD68C\uBCF5\uC2DC\uD0A8\uB2E4.\uC7AC\uC0AC\uC6A9 \uB300\uAE30\uC2DC\uAC04 : 2\uBD84 Level 1: MP 5 \uC18C\uBE44\uD558\uC5EC 30\uCD08\uAC04 HP 24 \uD68C\uBCF5 Level 2: MP 10 \uC18C\uBE44\uD558\uC5EC 30\uCD08\uAC04 HP 48 \uD68C\uBCF5 Level 3: MP 15 \uC18C\uBE44\uD558\uC5EC 30\uCD08\uAC04 HP 72 \uD68C\uBCF5"@en . . "New Alderaan Military Base Medical Bay"@en . "Recovery (of recoveren) is het jezelf terug brengen op het veld na gelanceerd te zijn. Dit doe je door middel van je sprongen en je recovery-move. Recoveren wordt moeilijker naar mate je verder van het veld verwijderd bent. Als je je niet weet te recoveren heb je een fall, tenzij je zelf bent gesprongen: dan heb je een selfdestruct."@nl . "10"^^ . . "Recovery"@pl . "Cami\u00F3n remolque"@es . . . . . "The MTL Recovery is a flatbed tow truck featured in Grand Theft Auto: Chinatown Wars."@en . . . "Recovery(\u30EA\u30AB\u30D0\u30EA\u30FCRikabar\u012B) is a skill available in the campaign mode for Resident Evil 6."@en . . . "Recover 1 character's HP by x in every 2 Seconds for 20 Seconds."@en . . . "2063"^^ . "Healing"@en . "Recovery was a Barbarian passive skill in early versions of Diablo III. It was increasing the amount of Life gained from health globes by X%. In the released game, it was replaced with Pound of Flesh. Diablo III Pre-release Barbarian Skills Berserker Skills \u2014 Frenzy \u2022 Threatening Shout \u2022 Onslaught \u2022 Double Strike \u2022 Strong Constitution \u2022 Berserker State \u2022 Leap Attack \u2022 Enrage \u2022 Dual Wield Specialization \u2022 Savage \u2022 Speed Boost \u2022 Whirlwind \u2022 Slashing Strike \u2022 Relentless Attacks \u2022 Destroy ArmorJuggernaut Skills \u2014 Bash \u2022 Cleave \u2022 Ground Stomp \u2022 Focused Strength \u2022 Stubborn \u2022 Recovery \u2022 Taunt \u2022 Stunning Blows \u2022 Two-Handed Weapon Specialization \u2022 Invigorated \u2022 Seismic Slam \u2022 Revenge \u2022 Iron Will \u2022 Crushing Blows \u2022 Seismic EffectBattlemaster Skills \u2014 Battle Rage \u2022 Perseverance \u2022 Power of the Battlemaster \u2022 Iron Skin \u2022 Hammer of the Ancients \u2022 Battle Cry \u2022 Scavenge \u2022 Critical Attacks \u2022 Shield Specialization \u2022 Furious Charge \u2022 Ignore Pain \u2022 Deliberate Defense \u2022 Improved Battle Rage \u2022 Death Proof \u2022 Inspiring Presence \u2022 Natural Resistance \u2022 Mighty Hammer"@en . "\u30EF\u30FC\u30C7\u30F3\u3067\u3055\u3048\u904E\u3061\u3092\u72AF\u3059\u3002\u901F\u3044\u52D5\u4F5C\u304C\u5FC5\u8981\u3068\u3055\u308C\u308B\u9577\u3044\u5E03\u77F3\u306E\u6700\u4E2D\u306B\u30DF\u30B9\u3092\u3059\u308B\u3053\u3068\u306F\u30EF\u30FC\u30C7\u30F3\u304C\u3053\u308C\u307E\u3067\u306B\u3059\u308B\u6700\u5F8C\u306E\u8AA4\u308A\u304B\u3082\u3057\u308C\u307E\u305B\u3093\u3002\u3053\u306E\u30B9\u30AD\u30EB\u306F\u5E03\u77F3\u76E4\u3092\u5B8C\u5168\u306B\u30EA\u30BB\u30C3\u30C8\u3057\u307E\u3059"@ja . "26"^^ . "laweta"@pl . . . . . . "Recovery! (\u30EA\u30AB\u30D0\u30EA\u30FC\uFF01) l\u00E0 k\u1EF9 n\u0103ng h\u1ED7 tr\u1EE3 trong game Inazuma Eleven 2 v\u00E0 Inazuma Eleven GO."@vi . "Heavenly Light"@en . "__NOEDITSECTION__ __NOWYSIWYG__"@en . . "The Recovery Movement as it is called has developed from a number of simultaneous movements within the mental health community. Consumers of mental health services, ex-patients of psychiatric hospitals, family members of persons with mental illness, mental health service provider staff and antipsychiatry groups altogether make up the members of this movement."@en . "60.0"^^ . "808080"^^ . . "Recovery (Japanese: \u6CBB\u7652\u30EA\u30AB\u30D0\u30EA\u30A3, Kanji translation: Be at peace Healing, Romaji: rikabar\u012B) is a basic white magic healing spell. The spell actually does not heal the target directly, but rather hastens his or her natural healing rate, which makes wounds close and disappear in a matter of minutes or seconds, depending on the seriousness of the injury. However, such a process is exhausting for the human body, and therefore casting Recovery on someone who is already weak because of injury or illness will do more harm than good; the recipient may very well die. In such a case, using Resurrection is necessary. Furthermore, the spell also affects any bacteria or viruses inside the target's body, so casting it on a diseased person may actually worsen the disease. It is rumored that casting the spell on undead may have a reverse effect, damaging the creatures instead of healing them."@en . . . "Recovery ist in der Super Smash Bros.-Serie die Kunst, sich nach einem Angriff des Feinds wieder auf die Stage zu retten."@de . "Recovery \u2013 laweta wyst\u0119puj\u0105ca w Grand Theft Auto: Chinatown Wars. Nie mo\u017Ce przewozi\u0107 pojazd\u00F3w, wyst\u0119puje tylko w kolorze czerwonym. Jest to du\u017Ca ci\u0119\u017Car\u00F3wka, przydatna do spychania z drogi innych pojazd\u00F3w (jest tak\u017Ce dobra do gubienia policji). Recovery ma \u015Brednie przyspieszenie i nisk\u0105 pr\u0119dko\u015B\u0107 maksymaln\u0105. \u015Arednio si\u0119 prowadzi, trudno si\u0119 nim skr\u0119ca. Pojazd ten jest bardzo rzadki, wyst\u0119puje w jednym miejscu i w jednej misji."@pl . . . "Recovery"@es . "Recovery"@ja . . . "A snippet of life inside the med bay for rehabbing Ambassador Delgard and her peeps."@en . . . "Recovery - is the process of decreasing or stopping the symptoms of an illness or mental disorder. Recovery can occur through the course of treatment. A person in recovery is also said to be in remission."@en . "Unknown"@en . . "First Job"@en . "Recovery is the second level of Crysis. In this level, the player must infiltrate and rescue one of the archaeologists, as well as recovering some intel on the way."@en . "671883429"^^ . "#74: The Fearful Summons"@en . "1"^^ . . "Study found levels of T-cells dropped three hours after falling asleep, came back up later. WEDNESDAY, Jan. 4, 2017 (HealthDay News) -- Researchers say they've gained new insight into how the immune system restores itself during sleep. Blood samples were taken from 14 healthy young men, average age 25, when they slept through the night and again when they stayed awake all night. The samples were analyzed for levels of T-cells, which are white blood cells that are the foundation of the immune system. When the participants got a full night's sleep, levels of all types of T-cells fell within three hours of falling asleep. But T-cell levels stayed high when the volunteers stayed awake all night. It's not clear where T-cells went when they left the bloodstream during sleep. But, previous research suggests they may accumulate in lymph nodes, according to the authors of the study published recently in the American Journal of Physiology -- Regulatory, Integrative and Comparative Physiology. Besedovsky is a researcher in the Department of Medical Psychology and Behavioral Neurobiology at the University of Tubingen in Germany. More information The U.S. National Institute of Allergy and Infectious Diseases has more on the immune system. SOURCE: American Journal of Physiology Regulatory, Integrative and Comparative Physiology, news release"@en . "15"^^ . . "A fail-safe mechanism has fallen into enemy hands. So Jim Phelps and his team work to bring it back to the United States, along with a brilliant scientist (Paul Shipherd) who defected."@en . . "10"^^ . . "Recovery (\u044F\u043F.\u30EA\u30AB\u30D0\u30EA\u30A3, rikabar\u012B) \u2014 \u0437\u0430\u043A\u043B\u0438\u043D\u0430\u043D\u0438\u0435 \u0431\u0435\u043B\u043E\u0439 \u043C\u0430\u0433\u0438\u0438. \u041B\u0435\u0447\u0438\u0442 \u0440\u0430\u043D\u044B \u043E\u0431\u044A\u0435\u043A\u0442\u0430 \u0441 \u043F\u043E\u043C\u043E\u0449\u044C\u044E \u0443\u0441\u043A\u043E\u0440\u0435\u043D\u0438\u044F \u0440\u0435\u0433\u0435\u043D\u0435\u0440\u0430\u0446\u0438\u0438. \u0418\u0434\u0435\u0430\u043B\u044C\u043D\u043E \u0434\u043B\u044F \u043B\u0435\u0447\u0435\u043D\u0438\u044F \u043F\u043E\u0440\u0435\u0437\u043E\u0432, \u0443\u0448\u0438\u0431\u043E\u0432. \u0423\u0434\u043E\u0431\u043D\u043E \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u044C \u0432\u043E \u0432\u0440\u0435\u043C\u044F \u0431\u043E\u044F, \u0442\u0430\u043A \u043A\u0430\u043A \u043A\u0430\u0441\u0442 \u0437\u0430\u043A\u043B\u0438\u043D\u0430\u043D\u0438\u044F \u043D\u0435 \u0442\u0440\u0435\u0431\u0443\u0435\u0442 \u043C\u043D\u043E\u0433\u043E \u0432\u0440\u0435\u043C\u0435\u043D\u0438. \u0422\u0430\u043A \u043A\u0430\u043A \u0443\u0441\u043A\u043E\u0440\u0435\u043D\u0438\u0435 \u0440\u0435\u0433\u0435\u043D\u0435\u0440\u0430\u0446\u0438\u0438 \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0437\u0430 \u0441\u0447\u0451\u0442 \u0436\u0438\u0437\u043D\u0435\u043D\u043D\u044B\u0445 \u0441\u0438\u043B \u0446\u0435\u043B\u0438, \u0442\u043E \u043B\u0435\u0447\u0435\u043D\u0438\u0435 \u0441\u043C\u0435\u0440\u0442\u0435\u043B\u044C\u043D\u043E \u0431\u043E\u043B\u044C\u043D\u043E\u0433\u043E \u043F\u0440\u0438\u0432\u043E\u0434\u0438\u0442 \u043A \u0447\u0440\u0435\u0437\u043C\u0435\u0440\u043D\u043E\u043C\u0443 \u0438\u0441\u0442\u043E\u0449\u0435\u043D\u0438\u044E, \u0447\u0442\u043E \u043B\u0438\u0448\u044C \u043F\u0440\u0438\u0431\u043B\u0438\u0436\u0430\u0435\u0442 \u0441\u043C\u0435\u0440\u0442\u044C. \u0415\u0441\u043B\u0438 \u0441 \u0435\u0433\u043E \u043F\u043E\u043C\u043E\u0449\u044C\u044E \u043B\u0435\u0447\u0430\u0442 \u0447\u0435\u043B\u043E\u0432\u0435\u043A\u0430, \u0437\u0430\u0440\u0430\u0436\u0435\u043D\u043D\u043E\u0433\u043E \u0432\u0438\u0440\u0443\u0441\u043D\u043E\u0439 \u0438\u043B\u0438 \u0431\u0430\u043A\u0442\u0435\u0440\u0438\u0430\u043B\u044C\u043D\u043E\u0439 \u0438\u043D\u0444\u0435\u043A\u0446\u0438\u0435\u0439, \u0442\u043E \u0447\u0438\u0441\u043B\u043E \u0432\u0438\u0440\u0443\u0441\u043E\u0432 \u0438 \u0431\u0430\u043A\u0442\u0435\u0440\u0438\u0439 \u0440\u0435\u0437\u043A\u043E \u0432\u043E\u0437\u0440\u0430\u0441\u0442\u0430\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u0438\u0432\u043E\u0434\u0438\u0442 \u043A \u043B\u0435\u0442\u0430\u043B\u044C\u043D\u043E\u043C\u0443 \u0438\u0441\u0445\u043E\u0434\u0443."@ru . . . . . . "Talk to Philip Glaslow at in the Village of Somborn, Loping Plains"@en . . . . . "10"^^ . . . "Recovery is the rate at which Endurance is replenished over time for players and critters. A higher Recovery rate increases the amount of Endurance regained at each tick, while a lowered Recovery has the opposite effect. Recovery is based on percentages, not flat numbers. Thus, raising your maximum endurance through accolades and set bonuses will also slightly improve the amount of recovery gained each tick. More information can be found in the Endurance article. Many players confuse Recovery with Health Regeneration, which refers either to the speed players regain their Health or to the powerset for Scrappers and Stalkers. Currently the maximum Recovery % is 8.34%."@en . . . "Recovery \u2013 laweta wyst\u0119puj\u0105ca w Grand Theft Auto: Chinatown Wars. Nie mo\u017Ce przewozi\u0107 pojazd\u00F3w, wyst\u0119puje tylko w kolorze czerwonym. Jest to du\u017Ca ci\u0119\u017Car\u00F3wka, przydatna do spychania z drogi innych pojazd\u00F3w (jest tak\u017Ce dobra do gubienia policji). Recovery ma \u015Brednie przyspieszenie i nisk\u0105 pr\u0119dko\u015B\u0107 maksymaln\u0105. \u015Arednio si\u0119 prowadzi, trudno si\u0119 nim skr\u0119ca. Pojazd ten jest bardzo rzadki, wyst\u0119puje w jednym miejscu i w jednej misji."@pl . . . "When the player is engaged and defeated by the Zanuka Hunter, their current session will end and automatically transfer to the Recovery mission."@en . "TOS"@en . "Mission: Impossible"@en . "2272"^^ . . . . . . . "El Recovery es un veh\u00EDculo gr\u00FAa que aparece en Grand Theft Auto: Chinatown Wars. S\u00F3lo aparece en un lugar y no se puede ver transitando por las calles. Es fabricado por MTL."@es . "Alsius"@en . . "Recovery (\u30EA\u30AB\u30D0\u30EA\u30FC) is a skill."@en . . . "Recovery is way of returning cards from specific game zone into another zone (generally into your hand), but also the battle zone or shield zone."@en . . . . . . "Industrial vehicle"@en . . . . . "Blessed humble hand of God.\nBreath of Mother Earth,\nI pray thee come before me,\nshow your great compassion to this person\nand deliver them\nRECOVERY!"@ru . . . "146543"^^ . "67"^^ . . . "Pocket TOS #73"@en . . . . . . . "8.7"^^ . . "Any Player"@en . . "CDD9DA"@en . . "Recovery (\u30EA\u30AB\u30D0\u30EA\u30FC Rikabar\u012B?) is a recurring type of Battle Chip and Battle Card in the Mega Man Battle Network and Mega Man Star Force series. As the name implies, it recovers the health of the user. In most games they appear in eight varieties: Recovery 10, Recovery 30, Recovery 50, Recovery 80, Recovery 120, Recovery 150, Recovery 200, and Recovery 300. Rockman.EXE WS only has Recovery 20 and Recovery 60. There is also a Dark Chip named Dark Recovery that restores 1000 HP when used, but it contains the negative side effects of Dark Chips, like permanently dropping the maximum HP by 1 with each use."@en . "73"^^ . . . "--03-01"^^ . . "When the player is engaged and defeated by the Zanuka Hunter, their current session will end and automatically transfer to the Recovery mission."@en . . "Recovery (\u30EA\u30AB\u30D0\u30EA\u30FC Rikabar\u012B), in the Mid-Childan magical science, refers to the instantaneous repair and restoration of a damaged Device, powered by its master's mana. It is likely not a separately programmed spell, and it is not to be mixed up with the supportive High Altitude Recovery spell which is orally shortened as \"Recovery\". Fate Testarossa has uses this skill twice to repair Bardiche in Nanoha (ep.12) and A's (ep.2). Vita (probably with Hayate Yagami's help the second time) also repairs Graf Eisen on the Saint's Cradle in StrikerS."@en . . . . "Yes"@en . . "The New Jedi Order:"@es . . . "Recovery"@es . . . . . "Recovery"@ru . "75"^^ . "Yokune Ruko \u2640 and Sekka Yufu"@en . . . . . . . . "Recovery (\u30EA\u30AB\u30D0\u30EA\u30FC Rikabar\u012B), in the Mid-Childan magical science, refers to the instantaneous repair and restoration of a damaged Device, powered by its master's mana. It is likely not a separately programmed spell, and it is not to be mixed up with the supportive High Altitude Recovery spell which is orally shortened as \"Recovery\". Fate Testarossa has uses this skill twice to repair Bardiche in Nanoha (ep.12) and A's (ep.2). Vita (probably with Hayate Yagami's help the second time) also repairs Graf Eisen on the Saint's Cradle in StrikerS."@en . . "Recovery"@vi . "y"@en . . . . "1050"^^ . . "Recovery is"@en . . . . "Log Title: Recovery Characters: Baroness, Interrogator, Major Bludd, Over Kill Location: Medical Services, Cobra Island Date: 2 May 2011 Summary: Major Bludd receives a couple of visitors as he recuperates in Medical after his ordeal on the other side of the portal. A Medi-Viper comes out of Major Bludd's recovery room, making notes on an electronic chart device. She scans it on a receiver on the wall outside the room, then pockets it and heads off down the hall. In the room, Bludd's eyelid flutters open and he peers uncertainly around the room. Interrogator enters the Medical Services wing and looks over at Major Bludd's room. He asks the Medi-Viper, \"Is Major Bludd able to receive visitors?\" Over Kill has been occasionally watching over the injured like a hulking nurse, and Bludd is no exception. He keeps a protective watch over him, making sure he is recovering properly. \"Sure,\" the Medi-Viper answers, gesturing to the room. \"Make sure that android doesn't disturb him.\" \"I will. X does not mean any harm. He is just worried.\" Interrogator says as he knocks on the room's door. Over Kill hears that. \"Maybe I should wait back in R and D..\" he offers. \"I'm sure I'm the last face he wants to see.\" Major Bludd squints over at the door at Interrogator's knock, but makes no reply. He doesn't seem to notice Over Kill's presence in the room just yet. Interrogator pokes his helmeted head in and asks, \"Sir, how are you? If this is a bad time, I can come back later...\" Major Bludd takes a moment to disentangle his right hand from the blanket that's covering him and makes a vague motion toward the door. Interrogator enters the room and approaches the bed. He scans the Major briefly as he does so. Major Bludd focuses on Interrogator and smiles faintly. The fingers of his right hand waggle in what might be construed as a wave. Interrogator waves back and says, \"It is good you are conscious already. Do you want anything?\" Major Bludd seems to consider the question for a while. \"Wha's goin' on?\" he murmurs, almost too quietly to be heard. \"Wha'd I ...\" He pauses to take a deep breath. \"Wha'd I miss?\" Interrogator says, \"You went through the Portal and the Baroness went after you. She found you and we were able to get you back here, to Cobra Island.\" Major Bludd makes a face. \"I know that,\" he says in that quiet tone. \"Other stuff,\" he clarifies. \"Somethin' ... while I was gone.\" Interrogator says, \"Everything was fine here while you were gone. We held the portal for about a day and then the Autobots retook it. I was able to gather some data on the portal and am comparing it with the data we got from Turborat's Ball.\" Major Bludd closes his eye. \"Turbo ... rat.\" He looks at Interrogator. \"Th' ball... th' ... heh.\" He grins momentarily, then winces. Interrogator asks, concerned, \"Are you all right?\" \"Nah, m'all buss'ed up,\" he replies, casting a puzzled look at Interrogator. Interrogator asks, \"What happened, or is that above my security clearance?\" Major Bludd's fingers wave in a weak dismissive gesture. \"Later. You talk t'Turborat?\" Interrogator says, \"It has been a while. He wanted some tires in exchange for me studying the Ball. Some Decepticons and Optimus Prime showed up and I failed to get the Ball from Turborat. I still have the tires though.\" \"Ugh,\" Bludd says in response. \"Tires,\" he adds. He squints his eye shut in concentration for a few moments. \"Good stuff ... about portal?\" \"I spoke with the Autobot Lodestone about the Portal and he said that the area had been weakened before the Portal formed. He commented that it might have been due to previous visitors to our planet. Then the boy, Daniel arrived and the Baroness attacked Lodestone to drive him away from the Portal. She succeeded in getting through to help you.\" Major Bludd smiles. \"She's good, ain't she?\" he says. \"Good thing she was there.\" He pauses to take a slow, deep breath, then continues. \"They were sure t'shoot me dead.\" Interrogator asks gently, \"Who was trying to kill you? Should we worry about a threat to Cobra?\" Major Bludd chuckles, coughing hoarsely for a moment afterward, blood flecking his lips. \"Joes,\" he says, reaching under the blanket for a blood-spotted handkerchief. \"From over there.\" He dabs at his face with the cloth, then lets the hand fall back to his side. Interrogator nods and says, \"I am glad you made it back alive. So is X.\" \"X?\" Bludd frowns. \"He'd'a known I was there, he'd'a cheered 'em on.\" Interrogator shakes his head, \"When we were in Research and Development, He seemed very concerned about your well being. I had peeked in on you earlier after I left my office to go to study the Portal data, but I had no answers for him concerning your condition.\" Major Bludd smiles, though there's no warmth in it. \"If I cark it,\" he replies, \"ol' X won't have a chance t'do me in 'imself.\" Interrogator says gently, \"I do not think he wishes you any harm. He has never said anything to me about it, or been aggressive towards me. He worries too much about the Over Kill Project being shut down to assault an officer.\" Major Bludd's eye grows wide, his face lighting up in amusement. He starts to laugh, but it quickly breaks into a coughing fit. The cloth comes back out again. His eye squeezes shut as he tries to get his breathing back under control. Interrogator takes a step back and says, \"If I am over exciting you, let me know and we can speak of something else, Sir.\" It takes Bludd a few minutes to recover. His breath comes in frantic wheezes, slowly returning to normal. \"X...\" He wipes at his mouth with the cloth. \"X already ... tried t'kill me ... twice.\" He pulls the blanket off his left arm, which is covered with a bandage. \"He ...\" Bludd looks at the arm, frowning. \"Well, there's a scar ... from 'im ... unner there...\" Baroness steps into Medical, like she owns the place. She looks around to see where the Doctors have placed Bludd, this time. Interrogator says, \"I had no idea he had struck you before! You should have told me this when we were speaking about the Project in my office.\" Over Kill is outside Medical, waiting for something. He doesn't approach Bludd's bedside, or the general area, almost out of respect. \"Did,\" Bludd says, frowning. \"Didn't I?\" Baroness sees the Major, and Interrogator, and moves over towards them. She frowns slightly at the conversation, \"Now, what are we discussing?\" Interrogator says to the Baroness, \"We were discussing X and the Over Kill Project, Baroness.\" To Major Bludd he says, \"You made it sound like you had problems with him in the past, but did not mention he had struck you.\" Major Bludd tries to sit up straighter in his bed, propping himself up on his injured left arm. He scowls, grunting in pain, and reluctantly lays back. \"Y'think ... him tryin'a kill me ... ain't a problem?\" Baroness says softly, \"He better hope he makes no mistakes, or I will turn him off, disable him, and never again will there be an Over Kill project.... We will go back to the Old System...\" Interrogator responds quickly, \"No, Sir! It is a very large problem!\" \"Can ya ... turn off ... Eb'ny?\" Bludd asks, finding a weak smile for the Baroness. Major Bludd points at Interrogator with the hand holding the bloody handkerchief. \"Shot me with a missile ... one time too. Mostly.\" Baroness smirks, \"Sure can, Sebastian. It is called a bullet to the brain pan.\" Interrogator says, \"No wonder the relations between you two are so strained! \" Baroness looks at Interrogator, \"Not to mention the rebellions?\" Major Bludd coughs out a laugh. \"Fair dinkum,\" he says to Interrogator. Interrogator says, \"I am looking into the problems and want to try to correct them. I do not want any repeats of misbehavior.\" \"Me neither,\" Bludd grunts. \"Took f'rever t'get ... the shrapnel outta ...\" He smiles suddenly. Baroness says simply, \"If you remove the Kill Switch, I will have you shot. So keep that in mind, Interrogator. I want the ability to shut him down should he even begin to look like he is going to restart his previous antics.\" \"Yes, Baroness! I was not planning on removing the switch.\" Interrogator says. \"Talk 'bout somethin' ... else,\" Bludd orders grumpily. Baroness chuckles, \"Fair enough, Bastian. How about planning your revenge?\" \"We have plans for an attack?\" Asks Interrogator. Major Bludd smiles. \"You find 'er, Ana,\" he says, \"an' I'll plan t'make 'er ... regret this.\" He uncovers his left arm again, revealing that his left hand is bound with a fair amount of bandage roll. \"S'distic ... witch...\" Baroness shrugs, \"If she sticks her head through the portal, and it sticks up long enough, we'll cut it off for her.\" Interrogator stares at the Major's left hand and shakes his head, Asking, \"Will you be able to use it again?\" \"Hope so,\" he replies. \"She jus' ... sliced m'fingertips an' ... an' me palm.\" He frowns at the bandages. \"Docs ain't tol' me ... what damage.\" He glances up to Interrogator. \"But I got out ... hurt but worked. Prolly okay.\" Baroness gets a radio message... and frowns. Baroness frowns.... and just shakes her head. Interrogator shakes his head and says, \"I thought X and I came to the conclusion that deserting leads nowhere good. Is he considering it now? Should I speak with him? Baroness nods, \"Maybe you should do that....\" Major Bludd growls, pausing for a brief coughing fit. \"He don't learn nothin'!\" he insists. \"I tol' you he ... got no sense. Waste o' time, waste o' res--\" His voice gives out on him as he gives in to the hacking cough. Interrogator says as soothingly as he can, and a little sadly, \"He told me that the Over Kill's past desertions and rebellions have led nowhere. I will speak with him later. Do you want anything before I leave?\" \"Lies,\" Bludd wheezes, his good hand clutching at the blankets. A Medi-Viper comes into the recovery room and moves to Bludd's bedside. \"Oh my,\" she says, checking the monitors with a practiced glance. \"You oughtn't to wind him up,\" she tells Interrogator in a thick Slavic accent. She speaks a few quiet words to Bludd, who lays back in the bed, looking exhausted. His eye flutters shut. The Medi-Viper takes the bloody cloth from his hand, frowning. Interrogator says, \"I did not mean to. Should I leave, or just change the topic of conversation?\" The Medi-Viper tuts at Interrogator. \"Look. He already is practically unconscious. Let him rest.\" Interrogator says quietly, \"I will see you tomorrow, Sir. If you want anything, my radio is open.\" Interrogator exits the room as quietly as he can. Major Bludd's eyelid opens a crack and he peers at Interrogator. The eye shuts again almost immediately. Interrogator stops in the hallway outside of Major Bludd's room. He straightens his uniform and proceeds to the Main Lift."@en . "Echoes of the Sareth'Tal"@en . "Ambrosia Delgard"@en . . . "The Recovery Movement as it is called has developed from a number of simultaneous movements within the mental health community. Consumers of mental health services, ex-patients of psychiatric hospitals, family members of persons with mental illness, mental health service provider staff and antipsychiatry groups altogether make up the members of this movement."@en . "27.0"^^ . . . . . "2"^^ . "\"recovery\""@en . . . . "Recovery"@en . . "Recovery cures the target from Frozen, Stone and Stun status effects."@en . . . . "Recovery"@es . . "Recovery - is the process of decreasing or stopping the symptoms of an illness or mental disorder. Recovery can occur through the course of treatment. A person in recovery is also said to be in remission."@en . . "The Isle has a Recovery system where it returns a players stats back to their normal state which will include their Health,Bleed, or Stamina levels. \n* Health Recovery \n* Bleed Recovery \n* Stamina Recovery"@en . . . . "Recovery"@nl . "Prevent Nod from escorting the components out of the area"@en .