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Super Mario Bros. 2 Super Mario Bros. 2 Super Mario Bros. 2 Super Mario Bros. 2 Super Mario Bros. 2
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Super Mario Bros. 2 (SMB2) is a platform game developed and published by Nintendo for the Nintendo Entertainment System video game console. The game was also remade as part of the Super Mario All-Stars collection for the Super Nintendo Entertainment System (SNES), released on August 1, 1993 in North America and December 16, 1993 in Europe. It was rereleased on the Wii's Virtual Console in Europe, Australia and New Zealand on May 25, 2007 and the U.S. on July 2, 2007. right|300px Super Mario Bros. 2 ist der zweite Teil der Super Mario Bros. -Serie. In Japan ist es als unsbekanntes Super Mario Bros. The Lost Levels erschienen. Super Mario Bros. 2 to gra platformowa wydana przez Nintendo w 1988 roku. Akcja gry rozgrywa się w magicznej krainie snów Subcon, gdzie rządzi zły i okrutny Wart. Pewnego dnia Mario ma sen, w którym wchodzi po bardzo długich schodach, a na ich końcu znajduje drzwi. Gdy je otwiera, spada z góry i słyszy wołanie o pomoc. Następnego dnia, Mario, Luigi, Toad i Księżniczka Peach wybierają się na piknik. Zauważają tam jaskinię, a w niej długie schody, takie jak w śnie Mario. Gdy otwierają drzwi, widzą tą samą krainę. Czwórka bohaterów postanawia uwolnić Subcon od Warta i jego armii. Super Mario Bros. 2 (originally Doki Doki Panic in Japan, but then modified later and called Super Mario USA) is a platforming video game developed and published by Nintendo for the Nintendo Entertainment System video game console. It was released in North America in June 5 1988 Japan In May 6 1987 And UK In June 7 1990 Super Mario Bros. 2 (スーパーマリオUSA Sūpā Mario USA bzw. Super Mario USA) ist ein im Jahr 1988 erschienenes Jump 'n' Run für das Nintendo Entertainment System. Das Spiel beinhaltet den ersten Auftritt von Prinzessin Toadstool und Toad als spielbaren Charakter überhaupt, zusätzlich kann man auch Mario und Luigi auswählen. Es stellt das zweite Spiel der Super Mario Bros.-Serie dar. Man hat das Spiel in verschiedenen Neuauflagen neu aufgelegt, zu den bekanntesten zählen Super Mario All-Stars und Super Mario Advance. Super Mario Bros. 2 is a 2014 live action / animation made-for-TV movie. It is written by ??? and directed by ??? Super Mario Bros. 2 (commonly abbreviated as SMB2) is a platform game developed and published by Nintendo for the Nintendo Entertainment System video game console. The game was also remade as part of the Super Mario All-Stars collection for the Super Nintendo Entertainment System (SNES), released on August 1, 1993 in North America and December 16, 1993 in Europe. It was rereleased on the Wii's Virtual Console in Europe, Australia and New Zealand on May 25, 2007 and the U.S. on July 2, 2007. Ted Wiggins, an idealistic 12-year-old boy, lives in "Thneedville", a walled city that, Aside from the citizens, is completely artificial. They sets out to find the one thing that will win Ted's affection of Audrey, the girl of his dreams, who wishes to see a real tree. There's energetic grandmother suggests the boys speak with the Once-ler on the matter, and the boys discovers that their city has been closed off from the outside world, which is a contaminated and empty wasteland. The Once-ler agrees to tell Ted about the trees if he listens to his story over multiple visits. Ted agrees, even after the mayor of Thneedville, Mr. O'Hare, the greedy proprietor of a bottled oxygen company, confronts the boy and pressures him to stay in town. Para los nipones, la continuación de Super Mario Bros. fue muy parecido a este: mismo modo de juego, mismos personajes, nuevos niveles... pero de mayor dificultad. Este juego es el que posteriormente se llamaría Super Mario Bros.: The Lost Levels en América y Europa, y que se podía encontrar en la recopilación Super Mario All-Stars para la SNES. En cambio, en América, debido a la dificultad del juego, los ejecutivos de Nintendo sugieren que debido a la similitud de los nuevos niveles con el anterior juego, algunos fans podrían considerar el juego un refrito. Super Mario Bros. 2 is the sequel to both Super Mario Bros. and Super Mario Bros.: The Lost Levels for the Nintendo Entertainment System. It features new playable characters such as Princess Peach and Toad. The game is reskinned from an unpopular game in Japan entitled Doki Doki Panic, thought with minor adjustments to have it suit more of the Mario series. This page is currently under basic construction, and thus will not meet standards of viewing at this time. Characters and items to utilize: Mario, Luigi, Princess Peach, Wart, Toad, Subcon, Albatoss, Autobomb, Beezo, Birdo, Shy Guy, Snifit, Bob-omb, Clawgrip, Flurry, Mouser, Ninji, Ostro, Phanto, Pidgit, Pokey, Sparky, Tryclyde, Fry Guy Super Mario Bros. 2 (SMB2) is a platform video game developed and published by Nintendo for the Nintendo Entertainment System video game console. It was released in North America in October 1988, Europe on April 28, 1989 and Japan on July 14, 1992. The game was also remade as part of the Super Mario All-Stars collection for the Super Nintendo Entertainment System (SNES), released on August 1, 1993 in North America and December 16, 1993 in Europe. It was rereleased on the Wii's Virtual Console in Europe, Australia and New Zealand on May 25, 2007 and North America on July 2, 2007. It is also in Super Smash Bros. Brawl as one of the unlockable game demos in "Masterpieces." Wart, a pompous frog, has taken over Sub-Space, a fantasy world. Mario, Princess Peach, Luigi and Toad must save the world of Sub-Space and defeat Wart. Super Mario Bros. 2 es un videojuego de la saga principal de Mario lanzado para la videoconsola NES. A diferencia de otros videojuegos de la serie Mario, Super Mario Bros. 2 está basado en otro videojuego de la empresa lanzado en Japón, Yume Kōjō: Doki Doki Panic. SMB2 muestra a cuatro personajes (Mario, Luigi, Toad y Peach) a elegir para jugar. Este título posee un modo de juego totalmente diferente a su predecesora y a la secuela original de Super Mario Bros., conocida como Super Mario Bros.: The Lost Levels, pero lanzada en Japón como Super Mario Bros. 2. Super Mario Bros. 2 (Japanese name: Super Mario USA) is the second game in the Mario series. It originally was for the Nintendo Entertainment System, but has several remakes for many other systems. This game has been criticized for being too much a departure from its predecessor, Super Mario Bros. It also has a prototype version. For the NES. * Get an item stuck to your head * Change the regular music to sub-space music * Skip through a lot of the last level No characters, items, or worlds from Super Mario Bros. 2 appear or are referenced in Captain N: The Game Master. However, some of the sound effects used in the cartoon are the same as those heard in the game. p Informations Développeur(s) Éditeur(s) Plateforme(s) Genre Moniteur Commandes Série Mode Date(s) de sortie Évaluations Langue(s) disponible(s) Super Mario Bros. 2, appelé Super Mario USA au Japon, est le deuxième volet de la série Super Mario et est sorti le 1er septembre 1988 en Amérique, le 28 avril 1989 en Europe et le 14 septembre 1992 au Japon sur NES. Il a été conçu par Shigeru Miyamoto, développé par la section Research & Developement 4 de Nintendo (aujourd'hui Nintendo EAD), et édité par Nintendo. En 1993, il ressort dans la compilation Super Mario All-Stars sur Super Nintendo amélioré par les capacités de la console. En 1996, au Japon, sur le périphérique de la SNES, le Satellaview, un portage du jeu, BS Super Mario USA. En 2001, sur Game Boy Advance (GBA), il sort sous l
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2007-07-02
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Super Mario Bros.: The Lost Levels
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A
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Super Mario USA
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Super Mario Bros. Plataformas
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October, 1988
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NES, SNES , Game Boy Advance , Virtual Console
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EU 04/28/89 JP 07/14/92 US 10/??/88
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2007-08-10
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2013-08-07
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Super Mario Bros.: The Lost Levels
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--09-01
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2013-05-16
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2013-05-16
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2
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2012-11-28
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Super Mario Bros. 3
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2008-07-15
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2013-08-07
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Super Mario Bros. 2
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Virtual Console --04-28 NES --05-25
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--04-28 --12-16 --05-25 --08-01 NES 1988-09-01
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modified Yume Kōjō: Doki Doki Panic engine
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Japanese version of Super Mario Bros. 2 Super Mario Bros.: The Lost Levels Yes
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Edge (Magazine): 10/10
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Yes
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Nintendo n54: Nintendo
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Plataformas
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Super Mario Bros 2.jpg
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[Nintendo Entertainment]Software]
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Super Mario Bros. 2
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Super Mario Bros. 2 (originally Doki Doki Panic in Japan, but then modified later and called Super Mario USA) is a platforming video game developed and published by Nintendo for the Nintendo Entertainment System video game console. It was released in North America in June 5 1988 Japan In May 6 1987 And UK In June 7 1990 Wart, a pompous frog, has taken over Sub-Space, a fantasy world. Mario, Princess Peach, Luigi and Toad must save the world of Sub-Space and defeat Wart. Ted Wiggins, an idealistic 12-year-old boy, lives in "Thneedville", a walled city that, Aside from the citizens, is completely artificial. They sets out to find the one thing that will win Ted's affection of Audrey, the girl of his dreams, who wishes to see a real tree. There's energetic grandmother suggests the boys speak with the Once-ler on the matter, and the boys discovers that their city has been closed off from the outside world, which is a contaminated and empty wasteland. The Once-ler agrees to tell Ted about the trees if he listens to his story over multiple visits. Ted agrees, even after the mayor of Thneedville, Mr. O'Hare, the greedy proprietor of a bottled oxygen company, confronts the boy and pressures him to stay in town. Over the visits, the Once-ler recounts the story of how he met the Lorax, a grumpy yet charming creature who serves as guardian of the land he arrived in and actively resists his logging until the Once-ler agrees to desist. When the young businessman introduces a revolutionary invention from the native Truffula Tree's tufts, the thneed, it eventually becomes a major success and the Once-ler's family is brought in to participate in the business. Keeping his promise at first, Once-ler continues thneed production by harvesting the tufts themselves in a sustainable manner. Unfortunately, his greedy and lazy relatives convinced him to resume logging as a more efficient gathering method, and the destruction of the forest spirals into a mass overproduction. Flush with wealth, the Once-ler rationalized his short sighted greed into an arrogant self-righteousness that even co-opts the helpless protests of the Lorax for his own ends. Super Mario Bros. 2 is a 2014 live action / animation made-for-TV movie. It is written by ??? and directed by ??? Super Mario Bros. 2 is the sequel to both Super Mario Bros. and Super Mario Bros.: The Lost Levels for the Nintendo Entertainment System. It features new playable characters such as Princess Peach and Toad. The game is reskinned from an unpopular game in Japan entitled Doki Doki Panic, thought with minor adjustments to have it suit more of the Mario series. Its remakes include Super Mario USA for the SNES , being Japan-exclusive released in 1992 and Super Mario Advance for the Game Boy Advance released in 2001. It's Virtual Console release for the Wii was in 2007 and for the Nintendo 3DS and Wii U in 2012 and 2013 respectively. Super Mario Bros. 2 (Japanese name: Super Mario USA) is the second game in the Mario series. It originally was for the Nintendo Entertainment System, but has several remakes for many other systems. This game has been criticized for being too much a departure from its predecessor, Super Mario Bros. It also has a prototype version. Super Mario Bros. 2 (SMB2) is a platform game developed and published by Nintendo for the Nintendo Entertainment System video game console. The game was also remade as part of the Super Mario All-Stars collection for the Super Nintendo Entertainment System (SNES), released on August 1, 1993 in North America and December 16, 1993 in Europe. It was rereleased on the Wii's Virtual Console in Europe, Australia and New Zealand on May 25, 2007 and the U.S. on July 2, 2007. Unlike the majority of other Mario titles, SMB2 was not developed from an independent point; rather it is a redesign of the Japanese Family Computer Disk System game Yume Kōjō: Doki Doki Panic. Nintendo's original sequel to Super Mario Bros. was released in Japan as Super Mario Bros. 2 in 1986; however, because of that game's difficulty and its close similarities to the original game, Nintendo decided not to release it in the West at that time. The redesigned Western version of Super Mario Bros. 2 was released in Japan in 1992 under the title Super Mario USA (スーパーマリオUSA Super Mario USA?), and in 1993 a 16-bit remake of the original Japanese version was released to the rest of the world as "Super Mario Bros.: The Lost Levels" (part of the Super Mario All-Stars collection for the SNES). Because SMB2 is a redesign of a non-Mario game, the game differs greatly from the original Super Mario Bros.. Many elements from Super Mario Bros. 2 have since become part of the Mario series canon and the repertoire of recurring elements. right|300px Super Mario Bros. 2 ist der zweite Teil der Super Mario Bros. -Serie. In Japan ist es als unsbekanntes Super Mario Bros. The Lost Levels erschienen. Super Mario Bros. 2 to gra platformowa wydana przez Nintendo w 1988 roku. Akcja gry rozgrywa się w magicznej krainie snów Subcon, gdzie rządzi zły i okrutny Wart. Pewnego dnia Mario ma sen, w którym wchodzi po bardzo długich schodach, a na ich końcu znajduje drzwi. Gdy je otwiera, spada z góry i słyszy wołanie o pomoc. Następnego dnia, Mario, Luigi, Toad i Księżniczka Peach wybierają się na piknik. Zauważają tam jaskinię, a w niej długie schody, takie jak w śnie Mario. Gdy otwierają drzwi, widzą tą samą krainę. Czwórka bohaterów postanawia uwolnić Subcon od Warta i jego armii. super mario all stars Kategoria:Gry No characters, items, or worlds from Super Mario Bros. 2 appear or are referenced in Captain N: The Game Master. However, some of the sound effects used in the cartoon are the same as those heard in the game. For the NES. * Get an item stuck to your head * Change the regular music to sub-space music * Skip through a lot of the last level This page is currently under basic construction, and thus will not meet standards of viewing at this time. Characters and items to utilize: Mario, Luigi, Princess Peach, Wart, Toad, Subcon, Albatoss, Autobomb, Beezo, Birdo, Shy Guy, Snifit, Bob-omb, Clawgrip, Flurry, Mouser, Ninji, Ostro, Phanto, Pidgit, Pokey, Sparky, Tryclyde, Fry Guy Para los nipones, la continuación de Super Mario Bros. fue muy parecido a este: mismo modo de juego, mismos personajes, nuevos niveles... pero de mayor dificultad. Este juego es el que posteriormente se llamaría Super Mario Bros.: The Lost Levels en América y Europa, y que se podía encontrar en la recopilación Super Mario All-Stars para la SNES. En cambio, en América, debido a la dificultad del juego, los ejecutivos de Nintendo sugieren que debido a la similitud de los nuevos niveles con el anterior juego, algunos fans podrían considerar el juego un refrito. Así que decidieron darle a los fans un nuevo mundo que explorar. Para lograr esto, rehicieron un juego japonés llamado Yume Koujou Doki Doki Panic!. La historia original de este juego japonés habla sobre una familia árabe que se ve obligada a entrar en un libro de cuentos mágico para salvar a los dos integrantes más pequeños de la familia, los cuales fueron atrapados. Así, esta familia debe recorrer diferentes mundos y enfrentarse a los enemigos para salvar a sus dos pequeños familiares. Doki Doki Panic contenía todos los elementos de un juego de Mario. Cada uno de los miembros de la familia árabe de Doki Doki Panic sería sustituido por uno de los personajes de la saga de Mario. Para el personaje principal, el hijo, usarían a Mario (podemos encontrar muchas similitudes entre Mario y el padre árabe); para la hija se usaría el personaje de la Princesa Peach; para el padre árabe, se usaría a Toad, un pequeño sirviente de la corte real del Reino Champiñón; y finalmente, para el personaje de la madre, se usaría a Luigi, el hermano menor de Mario. El juego fue retocado con nuevas animaciones y algún cambio gráfico en enemigos y objetos para dar un ambiente familiar. Para justificar la diferencia de jugabilidad e historia entre esta versión y la anterior, el final del juego muestra a Mario en su cama, despertando de un largo sueño, lo que da a entender que todo lo vivido durante el juego sólo ocurrió en su imaginación. Incluso esto justificó la aparición de un nuevo villano, Wart: la rana soberana del mundo de los sueños de Mario. El mismo año en que sacaron Super Mario All-Stars, Nintendo lanzó en Japón Super Mario USA, que en occidente se conocía bajo el nombre de Super Mario Bros. 2. Super Mario Bros. 2 es un videojuego de la saga principal de Mario lanzado para la videoconsola NES. A diferencia de otros videojuegos de la serie Mario, Super Mario Bros. 2 está basado en otro videojuego de la empresa lanzado en Japón, Yume Kōjō: Doki Doki Panic. SMB2 muestra a cuatro personajes (Mario, Luigi, Toad y Peach) a elegir para jugar. Este título posee un modo de juego totalmente diferente a su predecesora y a la secuela original de Super Mario Bros., conocida como Super Mario Bros.: The Lost Levels, pero lanzada en Japón como Super Mario Bros. 2. SMB2 fue rediseñado e incluido en el videojuego para la consola Super Nintendo Entertainment System (SNES) Super Mario All-Stars, lanzado en 1993. Fue relanzado para la Consola Virtual de Wii en 2007 y forma parte de los juegos desbloqueables de Super Smash Bros. Brawl. Muchos elementos de Super Mario Bros. 2 se han convertido en parte del canon de la serie y repertorio de elementos recurrentes para diversos títulos. Super Mario Bros. 2 (スーパーマリオUSA Sūpā Mario USA bzw. Super Mario USA) ist ein im Jahr 1988 erschienenes Jump 'n' Run für das Nintendo Entertainment System. Das Spiel beinhaltet den ersten Auftritt von Prinzessin Toadstool und Toad als spielbaren Charakter überhaupt, zusätzlich kann man auch Mario und Luigi auswählen. Es stellt das zweite Spiel der Super Mario Bros.-Serie dar. In Japan versteht man unter dem Namen des Spiels jedoch ein komplett anderes Spiel, welches von Nintendo of America als zu schwierig eingestuft wurde, weshalb man sich entschied auf der Grundlage des von Nintendo entwickelten Spiels Doki Doki Panic ein anderes Super Mario Bros. 2 außerhalb Japans zu veröffentlichen. Man hat das Spiel in verschiedenen Neuauflagen neu aufgelegt, zu den bekanntesten zählen Super Mario All-Stars und Super Mario Advance. Super Mario Bros. 2 (SMB2) is a platform video game developed and published by Nintendo for the Nintendo Entertainment System video game console. It was released in North America in October 1988, Europe on April 28, 1989 and Japan on July 14, 1992. The game was also remade as part of the Super Mario All-Stars collection for the Super Nintendo Entertainment System (SNES), released on August 1, 1993 in North America and December 16, 1993 in Europe. It was rereleased on the Wii's Virtual Console in Europe, Australia and New Zealand on May 25, 2007 and North America on July 2, 2007. It is also in Super Smash Bros. Brawl as one of the unlockable game demos in "Masterpieces." Unlike the majority of other Mario titles, SMB2 was not developed from an independent point, but rather it is a redesign of the Japanese Family Computer Disk System game Yume Kōjō: Doki Doki Panic. Nintendo's original sequel to Super Mario Bros. was released in Japan as Super Mario Bros. 2 in 1986, however because of that game's perceived difficulty and its close similarities to the original game, Nintendo decided not to release it in the West at that time. The redesigned Western version of Super Mario Bros. 2 was released in Japan in 1992 under the title Super Mario USA(スーパーマリオUSA), and in 1993 the original Japanese version was released to the rest of the world as "Super Mario Bros.: The Lost Levels" (part of the Super Mario All-Stars collection for the SNES). Because SMB2 is a redesign of a non-Mario game, the game differs greatly from the original Super Mario Bros. The game has sold over ten million copies, was the 3rd most sold title on the Nintendo Entertainment System [citation needed] and was critically acclaimed at the time. Many elements from Super Mario Bros. 2 have since become part of the Mario series canon and the repertoire of recurring elements. p Informations Développeur(s) Éditeur(s) Plateforme(s) Genre Moniteur Commandes Série Mode Date(s) de sortie Évaluations Langue(s) disponible(s) Super Mario Bros. 2, appelé Super Mario USA au Japon, est le deuxième volet de la série Super Mario et est sorti le 1er septembre 1988 en Amérique, le 28 avril 1989 en Europe et le 14 septembre 1992 au Japon sur NES. Il a été conçu par Shigeru Miyamoto, développé par la section Research & Developement 4 de Nintendo (aujourd'hui Nintendo EAD), et édité par Nintendo. En 1993, il ressort dans la compilation Super Mario All-Stars sur Super Nintendo amélioré par les capacités de la console. En 1996, au Japon, sur le périphérique de la SNES, le Satellaview, un portage du jeu, BS Super Mario USA. En 2001, sur Game Boy Advance (GBA), il sort sous le nom de Super Mario Advance. Enfin, il sort en 2007 sur la Console virtuelle de la Wii. Ce Super Mario remplace le Super Mario Bros. 2 japonais censé être trop difficile pour les gamers non-nippons. Howard Philips, alors président de Nintendo of America, refuse la commercialisation du jeu en Occident. Nintendo ne pouvant pas faire de suite pour les joueurs outre-Japon à cause du développement de Super Mario Bros. 3, ils demandent conseil à Howard Phillips. Ce dernier trouve que Yume Kōjō: Doki Doki Panic est un jeu aux ressemblances et au gameplay tellement proches des Super Mario Bros. qu'il le désigne pour remplaçant du Super Mario Bros. 2 japonais. Super Mario Bros. 2 (commonly abbreviated as SMB2) is a platform game developed and published by Nintendo for the Nintendo Entertainment System video game console. The game was also remade as part of the Super Mario All-Stars collection for the Super Nintendo Entertainment System (SNES), released on August 1, 1993 in North America and December 16, 1993 in Europe. It was rereleased on the Wii's Virtual Console in Europe, Australia and New Zealand on May 25, 2007 and the U.S. on July 2, 2007. Unlike the majority of other Mario titles, SMB2 was not developed from an independent point; rather it is a redesign of the Japanese Family Computer Disk System game Yume Kōjō: Doki Doki Panic. Nintendo's original sequel to Super Mario Bros. was released in Japan as Super Mario Bros. 2 in 1986; however, because of that game's difficulty and its close similarities to the original game, Nintendo decided not to release it in the West at that time. The redesigned Western version of Super Mario Bros. 2 was released in Japan in 1992 under the title Super Mario USA (スーパーマリオUSA?), and in 1993 a 16-bit remake of the original Japanese version was released to the rest of the world as "Super Mario Bros.: The Lost Levels" (part of the Super Mario All-Stars collection for the SNES). Because SMB2 is a redesign of a non-Mario game, the game differs greatly from the original Super Mario Bros.. Many elements from Super Mario Bros. 2 have since become part of the Mario series canon and the repertoire of recurring elements.