. . . . "USK: 15px"@de . . "Super Mario Bros. 2 (originally Doki Doki Panic in Japan, but then modified later and called Super Mario USA) is a platforming video game developed and published by Nintendo for the Nintendo Entertainment System video game console. It was released in North America in June 5 1988 Japan In May 6 1987 And UK In June 7 1990"@en . "--04-28"^^ . . . . . "2013-07-11"^^ . "Super Mario Bros. 2"@en . . . . "Super Mario Bros. 2"@fr . . "Wart, a pompous frog, has taken over Sub-Space, a fantasy world. Mario, Princess Peach, Luigi and Toad must save the world of Sub-Space and defeat Wart."@en . "28"^^ . . . . . . . "Ted Wiggins, an idealistic 12-year-old boy, lives in \"Thneedville\", a walled city that, Aside from the citizens, is completely artificial. They sets out to find the one thing that will win Ted's affection of Audrey, the girl of his dreams, who wishes to see a real tree. There's energetic grandmother suggests the boys speak with the Once-ler on the matter, and the boys discovers that their city has been closed off from the outside world, which is a contaminated and empty wasteland. The Once-ler agrees to tell Ted about the trees if he listens to his story over multiple visits. Ted agrees, even after the mayor of Thneedville, Mr. O'Hare, the greedy proprietor of a bottled oxygen company, confronts the boy and pressures him to stay in town. Over the visits, the Once-ler recounts the story of how he met the Lorax, a grumpy yet charming creature who serves as guardian of the land he arrived in and actively resists his logging until the Once-ler agrees to desist. When the young businessman introduces a revolutionary invention from the native Truffula Tree's tufts, the thneed, it eventually becomes a major success and the Once-ler's family is brought in to participate in the business. Keeping his promise at first, Once-ler continues thneed production by harvesting the tufts themselves in a sustainable manner. Unfortunately, his greedy and lazy relatives convinced him to resume logging as a more efficient gathering method, and the destruction of the forest spirals into a mass overproduction. Flush with wealth, the Once-ler rationalized his short sighted greed into an arrogant self-righteousness that even co-opts the helpless protests of the Lorax for his own ends."@en . "Super Mario Bros 2.jpg"@de . "Super Mario Bros. 2 is a 2014 live action / animation made-for-TV movie. It is written by ??? and directed by ???"@en . "Jump'n'Run"@de . . . "1"^^ . "Super Mario Bros. 2 (SMB2) is a platform game developed and published by Nintendo for the Nintendo Entertainment System video game console. The game was also remade as part of the Super Mario All-Stars collection for the Super Nintendo Entertainment System (SNES), released on August 1, 1993 in North America and December 16, 1993 in Europe. It was rereleased on the Wii's Virtual Console in Europe, Australia and New Zealand on May 25, 2007 and the U.S. on July 2, 2007."@en . "EU 04/28/89"@en . "Super Mario Bros.: The Lost Levels"@fr . "Virtual Konsole :"@de . "right|300px Super Mario Bros. 2 ist der zweite Teil der Super Mario Bros. -Serie. In Japan ist es als unsbekanntes Super Mario Bros. The Lost Levels erschienen."@de . . . "Super Mario Bros. 2 is the sequel to both Super Mario Bros. and Super Mario Bros.: The Lost Levels for the Nintendo Entertainment System. It features new playable characters such as Princess Peach and Toad. The game is reskinned from an unpopular game in Japan entitled Doki Doki Panic, thought with minor adjustments to have it suit more of the Mario series. Its remakes include Super Mario USA for the SNES , being Japan-exclusive released in 1992 and Super Mario Advance for the Game Boy Advance released in 2001. It's Virtual Console release for the Wii was in 2007 and for the Nintendo 3DS and Wii U in 2012 and 2013 respectively."@en . "Super Mario Bros. 2 to gra platformowa wydana przez Nintendo w 1988 roku. Akcja gry rozgrywa si\u0119 w magicznej krainie sn\u00F3w Subcon, gdzie rz\u0105dzi z\u0142y i okrutny Wart. Pewnego dnia Mario ma sen, w kt\u00F3rym wchodzi po bardzo d\u0142ugich schodach, a na ich ko\u0144cu znajduje drzwi. Gdy je otwiera, spada z g\u00F3ry i s\u0142yszy wo\u0142anie o pomoc. Nast\u0119pnego dnia, Mario, Luigi, Toad i Ksi\u0119\u017Cniczka Peach wybieraj\u0105 si\u0119 na piknik. Zauwa\u017Caj\u0105 tam jaskini\u0119, a w niej d\u0142ugie schody, takie jak w \u015Bnie Mario. Gdy otwieraj\u0105 drzwi, widz\u0105 t\u0105 sam\u0105 krain\u0119. Czw\u00F3rka bohater\u00F3w postanawia uwolni\u0107 Subcon od Warta i jego armii."@pl . . . . . "Super Mario Bros. 3"@en . "Super Mario Bros. 2 (Japanese name: Super Mario USA) is the second game in the Mario series. It originally was for the Nintendo Entertainment System, but has several remakes for many other systems. This game has been criticized for being too much a departure from its predecessor, Super Mario Bros. It also has a prototype version."@en . . . . "--12-16"^^ . "E"@en . . "Super Mario Bros. 2"@fr . "G"@en . . "2"^^ . . . . . . "4"^^ . "SMB2, SMUSA"@en . . . "Nintendo"@de . . "4"^^ . . "2"^^ . . "14"^^ . "Super Mario Bros. 2 (SMB2) is a platform game developed and published by Nintendo for the Nintendo Entertainment System video game console. The game was also remade as part of the Super Mario All-Stars collection for the Super Nintendo Entertainment System (SNES), released on August 1, 1993 in North America and December 16, 1993 in Europe. It was rereleased on the Wii's Virtual Console in Europe, Australia and New Zealand on May 25, 2007 and the U.S. on July 2, 2007. Unlike the majority of other Mario titles, SMB2 was not developed from an independent point; rather it is a redesign of the Japanese Family Computer Disk System game Yume K\u014Dj\u014D: Doki Doki Panic. Nintendo's original sequel to Super Mario Bros. was released in Japan as Super Mario Bros. 2 in 1986; however, because of that game's difficulty and its close similarities to the original game, Nintendo decided not to release it in the West at that time. The redesigned Western version of Super Mario Bros. 2 was released in Japan in 1992 under the title Super Mario USA (\u30B9\u30FC\u30D1\u30FC\u30DE\u30EA\u30AAUSA Super Mario USA?), and in 1993 a 16-bit remake of the original Japanese version was released to the rest of the world as \"Super Mario Bros.: The Lost Levels\" (part of the Super Mario All-Stars collection for the SNES). Because SMB2 is a redesign of a non-Mario game, the game differs greatly from the original Super Mario Bros.. Many elements from Super Mario Bros. 2 have since become part of the Mario series canon and the repertoire of recurring elements."@en . . "Japanese version of Super Mario Bros. 2"@en . "ESRB: E"@en . . "--05-25"^^ . . . . . . . "Super Mario Bros. 2"@es . . "Super Mario Bros. 3"@de . . . . "NES, SNES, GBA, Virtual Console"@en . . "Yes"@en . . "2013-08-07"^^ . . . . . "Super Mario Bros.: The Lost Levels"@en . "1"^^ . "Mario"@en . . "JP 07/14/92"@en . . "10"^^ . . . . . "US 10/??/88"@en . . . . . "right|300px Super Mario Bros. 2 ist der zweite Teil der Super Mario Bros. -Serie. In Japan ist es als unsbekanntes Super Mario Bros. The Lost Levels erschienen."@de . . . . "NES, SNES"@es . . . . "Super Mario Bros. 2 to gra platformowa wydana przez Nintendo w 1988 roku. Akcja gry rozgrywa si\u0119 w magicznej krainie sn\u00F3w Subcon, gdzie rz\u0105dzi z\u0142y i okrutny Wart. Pewnego dnia Mario ma sen, w kt\u00F3rym wchodzi po bardzo d\u0142ugich schodach, a na ich ko\u0144cu znajduje drzwi. Gdy je otwiera, spada z g\u00F3ry i s\u0142yszy wo\u0142anie o pomoc. Nast\u0119pnego dnia, Mario, Luigi, Toad i Ksi\u0119\u017Cniczka Peach wybieraj\u0105 si\u0119 na piknik. Zauwa\u017Caj\u0105 tam jaskini\u0119, a w niej d\u0142ugie schody, takie jak w \u015Bnie Mario. Gdy otwieraj\u0105 drzwi, widz\u0105 t\u0105 sam\u0105 krain\u0119. Czw\u00F3rka bohater\u00F3w postanawia uwolni\u0107 Subcon od Warta i jego armii. super mario all stars Kategoria:Gry"@pl . . "Super Mario Bros."@fr . . . . . . . . . . "Nintendo"@en . . . . . "2013-05-16"^^ . "2013-08-07"^^ . . . . . . "Super Mario Bros.: The Lost Levels"@de . . . . . "[Nintendo Entertainment]Software]"@en . . . . "modified Yume K\u014Dj\u014D: Doki Doki Panic engine"@en . . . "No characters, items, or worlds from Super Mario Bros. 2 appear or are referenced in Captain N: The Game Master. However, some of the sound effects used in the cartoon are the same as those heard in the game."@en . "Plataformas"@es . . "2008-07-15"^^ . . "For the NES. \n* Get an item stuck to your head \n* Change the regular music to sub-space music \n* Skip through a lot of the last level"@en . . "Super Mario Bros. 2"@fr . . . . . . . . "This page is currently under basic construction, and thus will not meet standards of viewing at this time. Characters and items to utilize: Mario, Luigi, Princess Peach, Wart, Toad, Subcon, Albatoss, Autobomb, Beezo, Birdo, Shy Guy, Snifit, Bob-omb, Clawgrip, Flurry, Mouser, Ninji, Ostro, Phanto, Pidgit, Pokey, Sparky, Tryclyde, Fry Guy"@en . . . . "NES, SNES , Game Boy Advance , Virtual Console"@en . . "Para los nipones, la continuaci\u00F3n de Super Mario Bros. fue muy parecido a este: mismo modo de juego, mismos personajes, nuevos niveles... pero de mayor dificultad. Este juego es el que posteriormente se llamar\u00EDa Super Mario Bros.: The Lost Levels en Am\u00E9rica y Europa, y que se pod\u00EDa encontrar en la recopilaci\u00F3n Super Mario All-Stars para la SNES. En cambio, en Am\u00E9rica, debido a la dificultad del juego, los ejecutivos de Nintendo sugieren que debido a la similitud de los nuevos niveles con el anterior juego, algunos fans podr\u00EDan considerar el juego un refrito. As\u00ED que decidieron darle a los fans un nuevo mundo que explorar. Para lograr esto, rehicieron un juego japon\u00E9s llamado Yume Koujou Doki Doki Panic!. La historia original de este juego japon\u00E9s habla sobre una familia \u00E1rabe que se ve obligada a entrar en un libro de cuentos m\u00E1gico para salvar a los dos integrantes m\u00E1s peque\u00F1os de la familia, los cuales fueron atrapados. As\u00ED, esta familia debe recorrer diferentes mundos y enfrentarse a los enemigos para salvar a sus dos peque\u00F1os familiares. Doki Doki Panic conten\u00EDa todos los elementos de un juego de Mario. Cada uno de los miembros de la familia \u00E1rabe de Doki Doki Panic ser\u00EDa sustituido por uno de los personajes de la saga de Mario. Para el personaje principal, el hijo, usar\u00EDan a Mario (podemos encontrar muchas similitudes entre Mario y el padre \u00E1rabe); para la hija se usar\u00EDa el personaje de la Princesa Peach; para el padre \u00E1rabe, se usar\u00EDa a Toad, un peque\u00F1o sirviente de la corte real del Reino Champi\u00F1\u00F3n; y finalmente, para el personaje de la madre, se usar\u00EDa a Luigi, el hermano menor de Mario. El juego fue retocado con nuevas animaciones y alg\u00FAn cambio gr\u00E1fico en enemigos y objetos para dar un ambiente familiar. Para justificar la diferencia de jugabilidad e historia entre esta versi\u00F3n y la anterior, el final del juego muestra a Mario en su cama, despertando de un largo sue\u00F1o, lo que da a entender que todo lo vivido durante el juego s\u00F3lo ocurri\u00F3 en su imaginaci\u00F3n. Incluso esto justific\u00F3 la aparici\u00F3n de un nuevo villano, Wart: la rana soberana del mundo de los sue\u00F1os de Mario. El mismo a\u00F1o en que sacaron Super Mario All-Stars, Nintendo lanz\u00F3 en Jap\u00F3n Super Mario USA, que en occidente se conoc\u00EDa bajo el nombre de Super Mario Bros. 2."@es . "--08-01"^^ . "2013-05-16"^^ . . . "Super Mario Bros. 2 (originally Doki Doki Panic in Japan, but then modified later and called Super Mario USA) is a platforming video game developed and published by Nintendo for the Nintendo Entertainment System video game console. It was released in North America in June 5 1988 Japan In May 6 1987 And UK In June 7 1990"@en . "Game"@en . . . . . . . . . . . . . . "Super Mario Bros. 2 es un videojuego de la saga principal de Mario lanzado para la videoconsola NES. A diferencia de otros videojuegos de la serie Mario, Super Mario Bros. 2 est\u00E1 basado en otro videojuego de la empresa lanzado en Jap\u00F3n, Yume K\u014Dj\u014D: Doki Doki Panic. SMB2 muestra a cuatro personajes (Mario, Luigi, Toad y Peach) a elegir para jugar. Este t\u00EDtulo posee un modo de juego totalmente diferente a su predecesora y a la secuela original de Super Mario Bros., conocida como Super Mario Bros.: The Lost Levels, pero lanzada en Jap\u00F3n como Super Mario Bros. 2. SMB2 fue redise\u00F1ado e incluido en el videojuego para la consola Super Nintendo Entertainment System (SNES) Super Mario All-Stars, lanzado en 1993. Fue relanzado para la Consola Virtual de Wii en 2007 y forma parte de los juegos desbloqueables de Super Smash Bros. Brawl. Muchos elementos de Super Mario Bros. 2 se han convertido en parte del canon de la serie y repertorio de elementos recurrentes para diversos t\u00EDtulos."@es . . . "Super Mario Bros. 2 (\u30B9\u30FC\u30D1\u30FC\u30DE\u30EA\u30AAUSA S\u016Bp\u0101 Mario USA bzw. Super Mario USA) ist ein im Jahr 1988 erschienenes Jump 'n' Run f\u00FCr das Nintendo Entertainment System. Das Spiel beinhaltet den ersten Auftritt von Prinzessin Toadstool und Toad als spielbaren Charakter \u00FCberhaupt, zus\u00E4tzlich kann man auch Mario und Luigi ausw\u00E4hlen. Es stellt das zweite Spiel der Super Mario Bros.-Serie dar. Man hat das Spiel in verschiedenen Neuauflagen neu aufgelegt, zu den bekanntesten z\u00E4hlen Super Mario All-Stars und Super Mario Advance."@de . . "Super Mario Bros. 2 is a 2014 live action / animation made-for-TV movie. It is written by ??? and directed by ???"@en . ""@en . . "Super Mario Bros. 2"@en . "NES"@en . . . "Virtual Console"@en . "Nintendo EAD"@en . . . . "1992-09-14"^^ . "Super Mario Bros. 2 (commonly abbreviated as SMB2) is a platform game developed and published by Nintendo for the Nintendo Entertainment System video game console. The game was also remade as part of the Super Mario All-Stars collection for the Super Nintendo Entertainment System (SNES), released on August 1, 1993 in North America and December 16, 1993 in Europe. It was rereleased on the Wii's Virtual Console in Europe, Australia and New Zealand on May 25, 2007 and the U.S. on July 2, 2007."@en . "Yes"@en . . . "Ted Wiggins, an idealistic 12-year-old boy, lives in \"Thneedville\", a walled city that, Aside from the citizens, is completely artificial. They sets out to find the one thing that will win Ted's affection of Audrey, the girl of his dreams, who wishes to see a real tree. There's energetic grandmother suggests the boys speak with the Once-ler on the matter, and the boys discovers that their city has been closed off from the outside world, which is a contaminated and empty wasteland. The Once-ler agrees to tell Ted about the trees if he listens to his story over multiple visits. Ted agrees, even after the mayor of Thneedville, Mr. O'Hare, the greedy proprietor of a bottled oxygen company, confronts the boy and pressures him to stay in town."@en . . . "Single-player, multiplayer"@en . . . "Plataformas"@es . . "2013-05-16"^^ . . . . . . . "2007-08-10"^^ . . . . . . "Para los nipones, la continuaci\u00F3n de Super Mario Bros. fue muy parecido a este: mismo modo de juego, mismos personajes, nuevos niveles... pero de mayor dificultad. Este juego es el que posteriormente se llamar\u00EDa Super Mario Bros.: The Lost Levels en Am\u00E9rica y Europa, y que se pod\u00EDa encontrar en la recopilaci\u00F3n Super Mario All-Stars para la SNES. En cambio, en Am\u00E9rica, debido a la dificultad del juego, los ejecutivos de Nintendo sugieren que debido a la similitud de los nuevos niveles con el anterior juego, algunos fans podr\u00EDan considerar el juego un refrito."@es . "Famicom/NES:"@de . "a"@en . . . "Super Mario Bros. 2"@pl . . . . . . . "Platformer"@en . "Super Mario Bros. 2 (\u30B9\u30FC\u30D1\u30FC\u30DE\u30EA\u30AAUSA S\u016Bp\u0101 Mario USA bzw. Super Mario USA) ist ein im Jahr 1988 erschienenes Jump 'n' Run f\u00FCr das Nintendo Entertainment System. Das Spiel beinhaltet den ersten Auftritt von Prinzessin Toadstool und Toad als spielbaren Charakter \u00FCberhaupt, zus\u00E4tzlich kann man auch Mario und Luigi ausw\u00E4hlen. Es stellt das zweite Spiel der Super Mario Bros.-Serie dar. In Japan versteht man unter dem Namen des Spiels jedoch ein komplett anderes Spiel, welches von Nintendo of America als zu schwierig eingestuft wurde, weshalb man sich entschied auf der Grundlage des von Nintendo entwickelten Spiels Doki Doki Panic ein anderes Super Mario Bros. 2 au\u00DFerhalb Japans zu ver\u00F6ffentlichen. Man hat das Spiel in verschiedenen Neuauflagen neu aufgelegt, zu den bekanntesten z\u00E4hlen Super Mario All-Stars und Super Mario Advance."@de . . . . . . . . . . . "220"^^ . "Super Mario Bros. 2 is the sequel to both Super Mario Bros. and Super Mario Bros.: The Lost Levels for the Nintendo Entertainment System. It features new playable characters such as Princess Peach and Toad. The game is reskinned from an unpopular game in Japan entitled Doki Doki Panic, thought with minor adjustments to have it suit more of the Mario series."@en . . . "2012-11-28"^^ . . . . . "2"^^ . "Super Mario Bros. 3"@fr . "2014-03-19"^^ . . "#FF0000"@en . "1988-09-01"^^ . . . . "Super Mario USA"@fr . "Virtual Console"@en . . . . . . . . . "This page is currently under basic construction, and thus will not meet standards of viewing at this time. Characters and items to utilize: Mario, Luigi, Princess Peach, Wart, Toad, Subcon, Albatoss, Autobomb, Beezo, Birdo, Shy Guy, Snifit, Bob-omb, Clawgrip, Flurry, Mouser, Ninji, Ostro, Phanto, Pidgit, Pokey, Sparky, Tryclyde, Fry Guy"@en . "3"^^ . . . . . . . "1"^^ . "Shigeru Miyamoto"@en . . . . "2"^^ . "--04-28"^^ . "Edge (Magazine): 10/10"@en . . "ESRB: E"@en . "Super Mario Bros. 2 (SMB2) is a platform video game developed and published by Nintendo for the Nintendo Entertainment System video game console. It was released in North America in October 1988, Europe on April 28, 1989 and Japan on July 14, 1992. The game was also remade as part of the Super Mario All-Stars collection for the Super Nintendo Entertainment System (SNES), released on August 1, 1993 in North America and December 16, 1993 in Europe. It was rereleased on the Wii's Virtual Console in Europe, Australia and New Zealand on May 25, 2007 and North America on July 2, 2007. It is also in Super Smash Bros. Brawl as one of the unlockable game demos in \"Masterpieces.\" Unlike the majority of other Mario titles, SMB2 was not developed from an independent point, but rather it is a redesign of the Japanese Family Computer Disk System game Yume K\u014Dj\u014D: Doki Doki Panic. Nintendo's original sequel to Super Mario Bros. was released in Japan as Super Mario Bros. 2 in 1986, however because of that game's perceived difficulty and its close similarities to the original game, Nintendo decided not to release it in the West at that time. The redesigned Western version of Super Mario Bros. 2 was released in Japan in 1992 under the title Super Mario USA(\u30B9\u30FC\u30D1\u30FC\u30DE\u30EA\u30AAUSA), and in 1993 the original Japanese version was released to the rest of the world as \"Super Mario Bros.: The Lost Levels\" (part of the Super Mario All-Stars collection for the SNES). Because SMB2 is a redesign of a non-Mario game, the game differs greatly from the original Super Mario Bros. The game has sold over ten million copies, was the 3rd most sold title on the Nintendo Entertainment System [citation needed] and was critically acclaimed at the time. Many elements from Super Mario Bros. 2 have since become part of the Mario series canon and the repertoire of recurring elements."@en . . . . "Super Mario Bros. 2 (SMB2) is a platform video game developed and published by Nintendo for the Nintendo Entertainment System video game console. It was released in North America in October 1988, Europe on April 28, 1989 and Japan on July 14, 1992. The game was also remade as part of the Super Mario All-Stars collection for the Super Nintendo Entertainment System (SNES), released on August 1, 1993 in North America and December 16, 1993 in Europe. It was rereleased on the Wii's Virtual Console in Europe, Australia and New Zealand on May 25, 2007 and North America on July 2, 2007. It is also in Super Smash Bros. Brawl as one of the unlockable game demos in \"Masterpieces.\""@en . . "Wart, a pompous frog, has taken over Sub-Space, a fantasy world. Mario, Princess Peach, Luigi and Toad must save the world of Sub-Space and defeat Wart."@en . "North American box art."@en . "2007-05-25"^^ . . . . . . . "Super Mario Bros. 2 es un videojuego de la saga principal de Mario lanzado para la videoconsola NES. A diferencia de otros videojuegos de la serie Mario, Super Mario Bros. 2 est\u00E1 basado en otro videojuego de la empresa lanzado en Jap\u00F3n, Yume K\u014Dj\u014D: Doki Doki Panic. SMB2 muestra a cuatro personajes (Mario, Luigi, Toad y Peach) a elegir para jugar. Este t\u00EDtulo posee un modo de juego totalmente diferente a su predecesora y a la secuela original de Super Mario Bros., conocida como Super Mario Bros.: The Lost Levels, pero lanzada en Jap\u00F3n como Super Mario Bros. 2."@es . . . . . . "1989-04-28"^^ . "NES"@en . . . "Super Mario Bros. 2 (Japanese name: Super Mario USA) is the second game in the Mario series. It originally was for the Nintendo Entertainment System, but has several remakes for many other systems. This game has been criticized for being too much a departure from its predecessor, Super Mario Bros. It also has a prototype version."@en . "p Informations D\u00E9veloppeur(s) \u00C9diteur(s) Plateforme(s) Genre Moniteur Commandes S\u00E9rie Mode Date(s) de sortie \u00C9valuations Langue(s) disponible(s) Super Mario Bros. 2, appel\u00E9 Super Mario USA au Japon, est le deuxi\u00E8me volet de la s\u00E9rie Super Mario et est sorti le 1er septembre 1988 en Am\u00E9rique, le 28 avril 1989 en Europe et le 14 septembre 1992 au Japon sur NES. Il a \u00E9t\u00E9 con\u00E7u par Shigeru Miyamoto, d\u00E9velopp\u00E9 par la section Research & Developement 4 de Nintendo (aujourd'hui Nintendo EAD), et \u00E9dit\u00E9 par Nintendo. En 1993, il ressort dans la compilation Super Mario All-Stars sur Super Nintendo am\u00E9lior\u00E9 par les capacit\u00E9s de la console. En 1996, au Japon, sur le p\u00E9riph\u00E9rique de la SNES, le Satellaview, un portage du jeu, BS Super Mario USA. En 2001, sur Game Boy Advance (GBA), il sort sous le nom de Super Mario Advance. Enfin, il sort en 2007 sur la Console virtuelle de la Wii. Ce Super Mario remplace le Super Mario Bros. 2 japonais cens\u00E9 \u00EAtre trop difficile pour les gamers non-nippons. Howard Philips, alors pr\u00E9sident de Nintendo of America, refuse la commercialisation du jeu en Occident. Nintendo ne pouvant pas faire de suite pour les joueurs outre-Japon \u00E0 cause du d\u00E9veloppement de Super Mario Bros. 3, ils demandent conseil \u00E0 Howard Phillips. Ce dernier trouve que Yume K\u014Dj\u014D: Doki Doki Panic est un jeu aux ressemblances et au gameplay tellement proches des Super Mario Bros. qu'il le d\u00E9signe pour rempla\u00E7ant du Super Mario Bros. 2 japonais."@fr . . . "For the NES. \n* Get an item stuck to your head \n* Change the regular music to sub-space music \n* Skip through a lot of the last level"@en . . "--05-25"^^ . . . . . "Nintendo Entertainment System"@en . . . "No characters, items, or worlds from Super Mario Bros. 2 appear or are referenced in Captain N: The Game Master. However, some of the sound effects used in the cartoon are the same as those heard in the game."@en . . . "p Informations D\u00E9veloppeur(s) \u00C9diteur(s) Plateforme(s) Genre Moniteur Commandes S\u00E9rie Mode Date(s) de sortie \u00C9valuations Langue(s) disponible(s) Super Mario Bros. 2, appel\u00E9 Super Mario USA au Japon, est le deuxi\u00E8me volet de la s\u00E9rie Super Mario et est sorti le 1er septembre 1988 en Am\u00E9rique, le 28 avril 1989 en Europe et le 14 septembre 1992 au Japon sur NES. Il a \u00E9t\u00E9 con\u00E7u par Shigeru Miyamoto, d\u00E9velopp\u00E9 par la section Research & Developement 4 de Nintendo (aujourd'hui Nintendo EAD), et \u00E9dit\u00E9 par Nintendo. En 1993, il ressort dans la compilation Super Mario All-Stars sur Super Nintendo am\u00E9lior\u00E9 par les capacit\u00E9s de la console. En 1996, au Japon, sur le p\u00E9riph\u00E9rique de la SNES, le Satellaview, un portage du jeu, BS Super Mario USA. En 2001, sur Game Boy Advance (GBA), il sort sous l"@fr . "Action/Aventure"@fr . . "Super Mario Bros. 2"@de . "Super Mario Bros. 2"@en . "260"^^ . "Super Mario Bros.: The Lost Levels"@en . "2007-07-02"^^ . . . . "Super Mario Bros. 2 (commonly abbreviated as SMB2) is a platform game developed and published by Nintendo for the Nintendo Entertainment System video game console. The game was also remade as part of the Super Mario All-Stars collection for the Super Nintendo Entertainment System (SNES), released on August 1, 1993 in North America and December 16, 1993 in Europe. It was rereleased on the Wii's Virtual Console in Europe, Australia and New Zealand on May 25, 2007 and the U.S. on July 2, 2007. Unlike the majority of other Mario titles, SMB2 was not developed from an independent point; rather it is a redesign of the Japanese Family Computer Disk System game Yume K\u014Dj\u014D: Doki Doki Panic. Nintendo's original sequel to Super Mario Bros. was released in Japan as Super Mario Bros. 2 in 1986; however, because of that game's difficulty and its close similarities to the original game, Nintendo decided not to release it in the West at that time. The redesigned Western version of Super Mario Bros. 2 was released in Japan in 1992 under the title Super Mario USA (\u30B9\u30FC\u30D1\u30FC\u30DE\u30EA\u30AAUSA?), and in 1993 a 16-bit remake of the original Japanese version was released to the rest of the world as \"Super Mario Bros.: The Lost Levels\" (part of the Super Mario All-Stars collection for the SNES). Because SMB2 is a redesign of a non-Mario game, the game differs greatly from the original Super Mario Bros.. Many elements from Super Mario Bros. 2 have since become part of the Mario series canon and the repertoire of recurring elements."@en . "40"^^ . . . "Super Mario Bros. 2"@es . "Club Nintendo"@en . "A"@en . . . . . . . . . . . "October, 1988"@en . . . . . . "Couverture de Super Mario Bros. 2"@fr . "50"^^ . "A"@en . . . "--09-01"^^ . .