. . . . . . "The term Augment was used to describe a group of genetically engineered Humans created by advances in DNA resequencing in the mid 20th century. In the 22nd century, Klingons created their own Augments using the original augmented Human DNA."@en . . "Augment Branch"@en . . . . . . . . . . "Augment is an extra slot on equipment such as weapons and armor that can give the item to make an extra stat bonus available. Augments schematics are obtained through slicing crew missions. Once you obtain an augment's schematic through a slicing crew mission, you will have to craft the augment. You can then equip it in an item's augment slot. Different grades of Augments require different grades of augment slots to work, although a lower grade Augment will work in a higher grade augment slot. An Augment can change the required level for an item."@en . . . . . . . . . . . . . . . "---"@en . . "Chercher \"augment\" sur dicod'\u00D2c (dictionnaires en ligne sur le site du Congr\u00E8s permanent de la lenga occitana)"@fr . . "Augment"@fr . "Augment was the name of Doug Englebart's NLS system after he left SRI to go to Tymshare. A custom terminal (the Augterm) was developed for Augment which had a mouse and keyset. Eventually, Augterm emulation existed on IBM PC computers."@en . . "Augment requires 20 MP to cast."@en . . . "Augments, chosen during Character Creation, generally grant significant benefits to your character throughout its life. However, some very strong augments have considerable downsides as well, and six of the 23 augments available (not including the initial augment, None) either do nothing or only offer downsides for your character (look for Aether Festival in the description if you want to avoid these augments)."@en . . . . . . . . . "Augments are a type of equipment in Xenoblade Chronicles X. They provide a benefit of some type, such as increasing a character or Skell's maximum Hit Points or making them harder to detect by enemies. Augments are similar to Gems in Xenoblade Chronicles. Ground armor, ground weapons, Skell armor, Skell weapons, and Skell frames can have augments. Augments are not interchangeable between Skell gear and ground gear, but many augments have equivalents for both ground gear and Skell gear."@en . . . . "Augments are a type of equipment in Xenoblade Chronicles X. They provide a benefit of some type, such as increasing a character or Skell's maximum Hit Points or making them harder to detect by enemies. Augments are similar to Gems in Xenoblade Chronicles. Ground armor, ground weapons, Skell armor, Skell weapons, and Skell frames can have augments. Augments are not interchangeable between Skell gear and ground gear, but many augments have equivalents for both ground gear and Skell gear. Some weapons and armor come with built-in augments which cannot be changed. Others have augment slots which can have augments added to them. After completing the mission Booming Business, augment slots can be added to equipment in exchange for Miranium. Augments can be equipped from the gear menu by highlighting a piece of equipment with an augment slot, pressing X on the controller, and selecting Set Augments. Augments can be removed by pressing Y on the controller while inside the Set Augments menu. Augments can be obtained as rewards for some Missions, but most must be created at the AM Terminal in the Administrative District. Augments typically require Materials and Precious Resources to create. The AM Terminal can also be used to upgrade augments which are built into equipment. Augments are divided into five categories: Weapon Augments, Armor Augments, Skell Weapon Augments, Skell Armor Augments, and Skell Frame Augments. Each category contains a number of Augment Types. Each Augment Type contains a number of Augment Effects. Augment Effects can be created at different power levels, denoted with Roman Numerals. The typical progression is I, V, X, XV, XX. Augments which are built-in can have power levels which fall between these numbers, such an Evasion Up III augment."@en . "Augment is a term used to describe any genetically engineered beings."@en . . . "The origins of the Augments were said to had been traced to a group of international scientists, such as Dr. Heisen, who worked during the 1960s-1970s who had laboratories in Haiti and Pakistan as well as Chad along with their headquarters in North Yemen. These progenitors of a super race worked in the poorest countries on Earth as it was easy to bribe the officials into silence, take and hire human guinea pigs for their work. Unknown to him at the time, but Ralph Offenhouse supplied this cabal with equipment from electron microscopes to computers, drugs and even chemicals which broke export regulations and smuggling laws. (TNG novel: Debtors' Planet, TOS - Khan comic: \"Issue 1\") This led to the culmination of augmentation amongst the Human race through the production of the Chrysalis Project in the 20th century on the planet Earth. The goal was the creation of a race of superhuman beings, and the program was based on the previous work accomplished by the Nazis with the Lebensborn project. (TOS novel: Star Trek: The Eugenics Wars, TOS novel: Unspoken Truth) However, the projects goal whilst successful in breeding a superrace, they led to the creation of genetically engineered madmen that sought to dominate their non modified brethren. According to the journal of one of the scientists that were responsible for the creation of the Augments, \"superior ability breeds superior ambition\". This log was written shortly before he was killed by his own creations. (ENT episode: \"The Augments\") In 1993, the Augments seized power within forty of the nations on the planet Earth which led to a conflict that was known as the Great Wars where they battled against normal Humans. The supermen were noted as being horrible despots that treated their unaltered human subjects as slaves and as a lower class. (TOS episode: \"Space Seed\") Eventually, Khan Noonien Singh led a powerful group of fellow Augment warlords who formed the Great Khanate that sought to dominate their non-genetically engineered brethren. Forming the Augment Alliance, one of the chief leaders of this government was Stavos Keniclius who was second only to Khan himself. (SNW short story: \"The Rules of War\") These augments were tyrants that devastated the world and united it against them in a conflict that would be known as the Eugenics Wars. (TOS episode: \"Space Seed\") Despite noted for their brutality on their unaltered kin, they were noted for observing the rules of war in certain occasions as noted in the case when Keniclius negotiated a ceasefire with Nathan Archer in order to allow a school full of children to be evacuated in North Africa before resuming hostilities. (SNW short story: \"The Rules of War\") A key conflict during this war was the Battle of the Sea of Japan where the naval vessel USS Enterprise was destroyed but not before leading a crucial victory for the governments of the world. This led to the destruction of Khan Singhs military and after the battle, the members of the Great Khanate splintered into dozens of factions that fought one another. This allowed the nations of Earth to hunt down the Augment leaders one by one which brought about an end to their tyrannical reign. (TNG novel: Debtors' Planet) The reign of the Augments ultimately ended in the year 1996 when they were overthrown. The last of these warlords was Khan Noonien Singh who was deposed but instead of being killed or captured; he managed to flee with eighty of his comrades in a sublight transport for parts unknown. (TOS movie & novelization: The Wrath of Khan) It was known that many of the 'Khans' took normal humans as spouses who in turn had children that were half augment and half human. These spouses and children would be preyed upon by society who would execute them for the crimes committed by the various supermen. However, some managed to flee with their children and went into hiding in locations such as the Sahara Reclamation Zone and Alaska. (TNG novel: Infiltrator) Some people and/or Augments did indeed escape Earth during and after the Wars, often ending up supporting Eugenics anyway. (TOS comic: \"Sceptre of the Sun\") The Earth authorities were later responsible for confiscating the remaining Augment embryos and placed them into storage. By the 2130s, they were stored in an Earth Starfleet facility known as Cold Station 12. (ENT episode: \"Cold Station 12\") The after effect of the Eugenics Wars led to genetic engineering being banned on the planet Earth which was one of the reasons why the first Human clone, Stavos Keniclius, was exiled from his homeworld. (TAS episode: \"The Infinite Vulcan\")"@en . . . . . . . . "Augment is an extra slot on equipment such as weapons and armor that can give the item to make an extra stat bonus available. Augments schematics are obtained through slicing crew missions. Once you obtain an augment's schematic through a slicing crew mission, you will have to craft the augment. You can then equip it in an item's augment slot. Different grades of Augments require different grades of augment slots to work, although a lower grade Augment will work in a higher grade augment slot. An Augment can change the required level for an item. There are various types of Augments, each one augmenting a different set of stats."@en . . . . . . . . "The origins of the Augments were said to had been traced to a group of international scientists, such as Dr. Heisen, who worked during the 1960s-1970s who had laboratories in Haiti and Pakistan as well as Chad along with their headquarters in North Yemen. These progenitors of a super race worked in the poorest countries on Earth as it was easy to bribe the officials into silence, take and hire human guinea pigs for their work. Unknown to him at the time, but Ralph Offenhouse supplied this cabal with equipment from electron microscopes to computers, drugs and even chemicals which broke export regulations and smuggling laws. (TNG novel: Debtors' Planet, TOS - Khan comic: \"Issue 1\")"@en . . . . . . . . . . . . "Augment"@en . . . . "Als Augments (to augment englisch f\u00FCr \u201Eerweitern\u201C) wird eine Gruppe genetisch verbesserter Menschen bezeichnet, die im 21.Jahrhundert durch Genexperimente k\u00FCnstlich verbessert worden sind. Umgangssprachlich nennt man sie auch \u00DCbermensch."@de . . . "Chercher \"augment\" sur dicod'\u00D2c (dictionnaires en ligne sur le site du Congr\u00E8s permanent de la lenga occitana)"@fr . . . "An augment is a special enchant-granting item that does not require the services of an enchanter to apply. Augments are available from a number of sources, including quests, faction quartermasters, blacksmiths, engineers, leatherworkers, and tailors. Augments and enchantments do not stack. Applying any enchant, either from an augment item or enchanter, will overwrite any previous enchantment. Temporary effects like rogue poisons, oils, sharpening stones and shaman spells will not erase a permanent augment or enchantment. __TOC__"@en . . . . . . . . . . . . . . . . "The term Augment was used to describe a group of genetically engineered Humans created by advances in DNA resequencing in the mid 20th century. In the 22nd century, Klingons created their own Augments using the original augmented Human DNA."@en . . . "Als Augments (to augment englisch f\u00FCr \u201Eerweitern\u201C) wird eine Gruppe genetisch verbesserter Menschen bezeichnet, die im 20. Jahrhundert durch Genexperimente k\u00FCnstlich verbessert worden sind. Umgangssprachlich nennt man sie auch \u00DCbermensch."@de . . . . . . . . . . . . . . . . . . . . . . . . . . . . "The Project Chrysalis team, headed by Dr. Sarina Kaur, started working on genetic engineering on Earth in the 1970s. Gary Seven and Roberta Lincoln destroyed the project. (Star Trek: The Eugenics Wars) The augments became reality sometime before 1993. Their enhancements included strength five times greater than a normal human's, doubled lung efficiency and doubled intelligence. An aggressive and arrogant personality was also typical. 22nd century geneticist Dr. Arik Soong later determined defective genomes caused a propensity for augments to be violent and aggressive. (ENT: \"The Augments\") The Eugenics Wars started in 1993 with augments fighting humans in over 40 Earth nations. The Wars lasted until 1996, with the last augment removed from power being Khan Noonien Singh. Despite this, at wars' end, over eighty augments could not be found, including Khan. (Star Trek II: The Wrath of Khan) The augments left various booby-traps world-wide, killing or severely injuring tens of thousands of people. (Star Trek: The Prospect Chronicles; Star Trek: The Cantabrian Expeditions) All remaining augment embryos were collected and placed into cold storage. By the 2130s, they would be stored off-world. (ENT: \"Cold Station 12\") The United Nations banned genetic engineering, with clone Stavos Keniclius exiled and other scientists who created the augments fleeing. (TAS: \"The Infinite Vulcan\"; Infiltrator) In the 2130s, Cold Station 12's medical director Arik Soong stole several augment embryos and raised the children as his own. He was captured and charged with the crimes but never divulged the whereabouts of the embryos. By 2154, the augments were fully grown and nearly started a war between Earth and the Klingon Empire. Soong helped the Earth Starfleet vessel Enterprise track the augments, originally betraying the Enterprise crew and escaping with the augments. Witnessing the augments brutality, Soong soon felt powerless, but his augments' destructive nature led them to commit suicide instead of being captured. Soong gave up genetics. (ENT: \"Cold Station 12\", \"Borderland\", \"The Augments\") The Klingons also created augments as a knee-jerk reaction to Earth's escaped augments, using several human augment embryos for their experiments. Unfortunately, the augment genetics, combined with Levodian flu, mutated and created a deadly airborne plague. The plague's main distinguishing feature was collapse of the forehead ridges on infected Klingons, making them appear more human. While a cure was found, millions of Klingons were now more human in their appearance and called QuchHa'. ENT: \"Afflication\", \"Divergence\"; DS9: \"Trials and Tribble-ations\"; Star Trek: The Original Series; Summon the Thunder) This explained why TOS Klingons had flat foreheads. Khan and his augment followers resurfaced in 2267 in deep space aboard a sleeper ship. Khan attempted to commandeer the USS Enterprise but failed, and James Kirk offered them exile on Ceti Alpha V. The offer was accepted. (TOS: \"Space Seed\") Ceti Alpha V became a hell six months later when its neighboring planet exploded and destabilised the planet's orbit. The planet went from paradise to hell, killing most of the augments. Nearly 20 years later, Khan escaped and attempted to gain revenge, but he and his followers died in the process. (Star Trek II: The Wrath of Khan) By the 24th century, genetic modification was still banned by the Federation. Illegal operations still took place to enhance some parts of humans and others. (DS9: \"Doctor Bashir, I Presume?\", \"Statistical Probabilities\", \"Chrysalis\"). Genetic modification of Betazoids, such as Grimaud. As a result, he had enhanced telepathic abilities, which he could not always control. (Star Trek: Lambda Paz: \"Midnight Ride, \"Religion To Do Good\") Unsanctioned augmentation experiments were also performed on some of the children of Enclave J-12, including Cody Sinclair. (Star Trek: Pendragon)"@en . . . . "Als Augments (to augment englisch f\u00FCr \u201Eerweitern\u201C) wird eine Gruppe genetisch verbesserter Menschen bezeichnet, die im 20. Jahrhundert durch Genexperimente k\u00FCnstlich verbessert worden sind. Umgangssprachlich nennt man sie auch \u00DCbermensch."@de . . . "The Project Chrysalis team, headed by Dr. Sarina Kaur, started working on genetic engineering on Earth in the 1970s. Gary Seven and Roberta Lincoln destroyed the project. (Star Trek: The Eugenics Wars) The augments became reality sometime before 1993. Their enhancements included strength five times greater than a normal human's, doubled lung efficiency and doubled intelligence. An aggressive and arrogant personality was also typical. 22nd century geneticist Dr. Arik Soong later determined defective genomes caused a propensity for augments to be violent and aggressive. (ENT: \"The Augments\")"@en . . . . . "Augment"@de . "Augmenting allows you to increase the level of and strengthen a piece of Gear by combining it with other Gear you don't need. The Gear you wish to upgrade is considered the Base Gear. The sacrificial Gear is the Material used. Gear used as Augmentation material will be consumed and cannot be recovered. The amount of gold required to perform augmentations increases with the level of the base item you want to augment"@en . . . "Augment is a term used to describe any genetically engineered beings."@en . . . . . . . "Augmenting allows you to increase the level of and strengthen a piece of Gear by combining it with other Gear you don't need. The Gear you wish to upgrade is considered the Base Gear. The sacrificial Gear is the Material used. Gear used as Augmentation material will be consumed and cannot be recovered. The amount of gold required to perform augmentations increases with the level of the base item you want to augment If your Base item has a Gear Skill, there is a chance to level up that skill through Augmentation. The chance is dependent on which items are used as materials. Certain Augmentation Materials give extra EXP compared to other Gear as well as give a higher chance of skill level increases. Different rarities for Augmentation Materials give different amounts of EXP."@en . . "Als Augments (to augment englisch f\u00FCr \u201Eerweitern\u201C) wird eine Gruppe genetisch verbesserter Menschen bezeichnet, die im 21.Jahrhundert durch Genexperimente k\u00FCnstlich verbessert worden sind. Umgangssprachlich nennt man sie auch \u00DCbermensch."@de . . . . . "An augment is a special enchant-granting item that does not require the services of an enchanter to apply. Augments are available from a number of sources, including quests, faction quartermasters, blacksmiths, engineers, leatherworkers, and tailors. Augments and enchantments do not stack. Applying any enchant, either from an augment item or enchanter, will overwrite any previous enchantment. Temporary effects like rogue poisons, oils, sharpening stones and shaman spells will not erase a permanent augment or enchantment. __TOC__"@en . . . . . . . . "Augment was the name of Doug Englebart's NLS system after he left SRI to go to Tymshare. A custom terminal (the Augterm) was developed for Augment which had a mouse and keyset. Eventually, Augterm emulation existed on IBM PC computers."@en . . . . . . . . . . "Augments, chosen during Character Creation, generally grant significant benefits to your character throughout its life. However, some very strong augments have considerable downsides as well, and six of the 23 augments available (not including the initial augment, None) either do nothing or only offer downsides for your character (look for Aether Festival in the description if you want to avoid these augments)."@en . "Augment requires 20 MP to cast."@en . .