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Inn Inn Inn Inn Inn Inn Inn Inn INN
rdfs:comment
Inns are usually easy to spot with a large sign on them saying "Inn", and they are usually the largest building in the town, though not always: the Colosso Arena in Tolbi and the mansions at Alhafra, Bilbin, Tolbi and Kalay are all larger. Inns are usually two stories tall, but again, this is not always the case. For example, the Inn in Kolima is three stories tall. Inns are places that mainly appear in the Mario RPG games. Whenever Mario rests in an Inn, all of his HP and Special or Flower Points fully heal. In the Paper Mario games, they all fully heal his Star Power. Seize (Jika Territory ini hancur, lawan peroleh 2 gold). The Inn is an Entertainment building in Tropico 2: Pirate Cove that provides high-end drinking, feasting, and resting for up to 12 pirates or wealthy captives. Rum and pastries can also be served here to increase the drinking and feasting satisfaction bonuses, respectively. Your island requires at least one skilled server and skilled cook to be able to build the inn, though it can be staffed by female unskilled captives save for the hauler, who can be male or female. An Inn is a recurring element of the Dragon Quest series, first appearing in Dragon Quest II. The player's party is able to rest the night at an inn, which will fully restore every party member's HP and MP and removes negative status effects except curses and death. Almost all inns charge a few gold coins for this service, which increases as the player progresses through the storyline. The inn is not a shop in the strictest sense because it does not sell goods. In fact, it is not possible to buy anything from the inn. People sometimes use the inn for role-playing purposes. Inns often have fireplaces, making them good places to use the Cooking skill. Many players cook on one of the fireplaces located within an inn. An establishment for travellers. * Associated with Geo in Sartar Source: Pavis: Gateway to Adventure Inns are naturally built structures appearing on certain maps in BFME 2 and on that, when captured, provide units of allied infantry. Depending on the faction capturing an Inn, these allies differ. At The Shire, the Green Dragon Inn itself is capturable, and serves this purpose. An inn is a building placed on a colonized island. It is used to encourage drinking, brawls, rumble, spades, hearts, poker, and treasure drop games as well as hosting tournaments. An inn was a type of lodging house which could also serve foods and beverages. The Paradise Inn on Nimbus III in 2287 was one such place. (Star Trek V: The Final Frontier) In 2339, Enina Tandro and Curzon Dax spent time together in an inn outside the capital of Klaestron IV. (DS9: "Dax") Curzon often frequented the Barros Inn. (DS9: "Rejoined") In 2373, Catarina visited a holographic Leonardo da Vinci and asked for her own space in his workshop. He told her that, while he had enjoyed her visit, he wasn't ready to turn his workshop into a traveler's inn. (VOY: "Scorpion") In every Suikoden game the hero's headquarters obtains an inn where usually the hero doesn't have to pay at all to rest; the only game that the hero has to pay is Suikoden. An inn keeper is needed in order to have an inn in the headquarter. Das Inn ist zugleich Gasthaus und Hotel. Je nach Stadt variieren Architektur, Menü und Gäste von arabisch über nordeuropäisch bis afrikanisch. Am ausgefallensten dürfte aber das Inn von Kolima sein: Es ist wie die ganze Stadt in einen hohlen riesigen Baumstumpf gebaut. Möglichst zu vermeiden ist das Inn von Kibombo: Die Wirtsleute haben mit einem Bettwanzenproblem zu kämpfen. (Das wirkt sich im Spiel in keiner Weise aus.) [[Datei:Cosma_weg1.PNG| frame |Das Inn von Lalivero]] An inn is usually a building with an innkeeper NPC that serves as a binding point for a [Hearthstone]. In smaller villages and towns, an inn is typically a separate building with some sort of sleeping arrangements (bed, hammock, alcove, etc.), but can also serve other purposes (tavern, trainer building, etc.). Inns also have special music played when you enter. Inns also usually serve as rest areas. Most have a mailbox and a Stable Master outside. Inns are buildings containing innkeeper mobs in which players can rent, allowing them to leave the game while retaining all of their items. Inns come in two types. Normal inns cater to players of all levels, while certain low-level inns only serve players of level 10 or below.Verify? In addition, inns provide rent storage, giving players 10 slots in each inn for store belongings off of their person in safety, for a price. When the player characters rest their HP and MP are restored, and most status effects are cured. Sleeping at an inn usually costs gil. Usually, staying in an inn is the cheapest way of restoring the party's health, as opposed to using items such as Tents or Cottages. The music that accompanies an overnight stay is usually called "Good Night". The Inn is a building where you can hire heroes . Karczma to zazwyczaj budynek, w którym znajduje się NPC karczmarz oferujący przywiązanie karczmy do Kamienia Przywołań. W mniejszych wioskach i miasteczkach, karczma jest zwykle oddzielnym budynkiem z pewnego rodzaju noclegiem (łóżko, hamak itp.), ale może służyć także do innych celów (tawerna itp.). Wewnątrz karczmy jest specjalna muzyka. Karczmy zwykle również służą jako strefa odpoczynku. Większość posiada skrzynkę pocztową i stajennego mistrza na zewnątrz. |-|Worker Training Buildings = |-|Hero Training Buildings = |} __FORCETOC__ File:Summary Inn.png File:Building Inn.png Inns (sometimes known as Taverns) are a type of building in Dofus. Normally you can purchase various drinks from them, including beers and water. You can also rest at them to recover energy. To recover energy you must disconnect, logout or change characters while inside an Inn. You recover 2 energy per minute while in an Inn. The recovery is per character, so leaving one character resting while playing another is possible. Inns (Karczmy) występują w prawie każdej grze Final Fantasy. Choć w danym tytule właściwe Karczmy mogą być nieobecne, to zwykle istnieją miejsca, w których drużyna może odpocząć, na przykład łóżko lub namiot. An Inn is a building that appears in Castele, Port Puerto, Al Maajik, Levitania/Terra Nimbus and the Elderwood Village. For a small fee of Dosh you can sleep in the inn. This works like sleeping in your bed a home. It will also fully heal you. When you have downloaded the DLC, you can exchange 10 Golden Lunares Coins for the Royal Pass. This item will allow you and your allies to sleep in any inns for free. Inn on Tonavan sivujoki Inn is a café in Shelbyville. Inns provide safe, restful accommodations where travelers can retreat after a long, hard day. Many inns even offer fine dining facilities on-site. Prices will vary from place to place, but even the most inexpensive inn is a welcome home away from home for the weary adventurer. They are comfortable and reasonable and usually provide a good, healing night's rest. The inn in the island city of Skara Brae even boasts a magnificent view. Most inns also provide for long stays. If a party member has a long-term need for lodging, the party can rent a room by the month and pick up the friend at a later date. The player is not allowed to specify the amount of LP to heal; therefore, by clicking the Inn, all LP is restored, unless there isn't sufficient gold, in which case, no healing is done at all. Healing at the Inn will revive characters for free, as long as the player can afford to heal all their characters. This makes it a lot cheaper than using the revive function in most cases, especially when the player's gold amount is too high to afford reviving. Info Pending Inns are places where people meet, drink, eat and stay. Several Inns were mentioned in the Lord of the Rings, primarily in the Shire region. The Inn of the Prancing Pony was an inn at Bree. The Green Dragon Inn was an inn in Bywater, Shire. The Golden Perch Inn might also have been an inn. Thus, no town in the lands of Men and Hobbits was complete without an Inn. In the world of Initium, the Inn is a type of resting station free of charge to players, found within the main cities of the game. It is the first resting place for many new players. There are currently two inns available in the game: Aera Inn, and Volantis Inn. INN is an international news network agency. The inn is a type of building found all over Knightmare. They can be used to heal your character if they are injured and using them is free. the appearance of inns vary from place to place but they all have the same use. Inns, and hotels, are special places that players can save at to respawn when they die. Inns are unique in that they offer full HP/SP restorations via the innkeepers (localized as inn employees, inn staff, and inn master on iRO). Inns are available in almost every town and city in Ragnarok Online, but are oddly absent in Ragnarok Online II. An inn is usually a building with an innkeeper NPC that serves as a binding point for a [Hearthstone]. In smaller villages and towns, an inn is typically a separate building with some sort of sleeping arrangements (bed, hammock, alcove, etc.), but can also serve other purposes (tavern, trainer building, etc.). Inns also have special music playing inside. Inns also usually serve as rest areas. Most have a mailbox and a Stable Master outside. The Inn is the player's home, and is where all of the player's equipment, be it swords, armor, accessories, spells, or jewels, is stored. It is also from here that the player can delete his or her savefile and start a new game. Inns are a recurring feature of the Breath of Fire Series. The party can rest in an inn to restore HP and AP, as well as save their progress. Inns serve as a place where the player can save their game and "rest" which passes time and replenishes HP and AP. Resting in an inn costs a certain amount of money depending on the town. Inns are the only way to restore reduced HP if a character isn't revived before the end of combat, as camping doesn't restore reduced HP. Inns are generally establishments or buildings where travelers can seek lodging and, usually, food and drink. Inns are commonly found by teams from Stargate Command and Atlantis, they are also found in the Alteran Home Galaxy. Tyre, Ara, and Rakai were encountered by Ronon Dex and Teyla Emmagan at an inn on an unnamed planet in the Pegasus galaxy. (SGA: "Reunion") Inn är i allmänhet anläggningar eller byggnader där resenärer kan söka logi och, vanligtvis, mat och dryck. Inn är vanligt förekommande mellan team från Stargate Command och Atlantis, är de också finns i Alteran Hem Galax. Tyre, Ara och Rakai hittades av Ronon Dex och Teyla Emmagan på ett in på en onämnd planet i Pegasus galaxen. (ATL: "Reunion") Male players have an option on the main menu to flirt with Violet, the barmaid.
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The inns of Britannia provide the traveller with safety and a place to rest. Camping in the wilderness is always a risky proposition and the danger to one's health is great, especially in time of inclement weather. Inns provide safe, restful accommodations where travelers can retreat after a long, hard day. Many inns even offer fine dining facilities on-site. Prices will vary from place to place, but even the most inexpensive inn is a welcome home away from home for the weary adventurer. Inns are a source of pride for several Britannian townes and villages. They are comfortable and reasonable and usually provide a good, healing night's rest. The inn in the island city of Skara Brae even boasts a magnificent view. Most inns also provide for long stays. If a party member has a long-term need for lodging, the party can rent a room by the month and pick up the friend at a later date. The numerous inns of Britannia provide the tired travelers with a comfortable night's sleep, which refreshes and revitalizes each character. The character of the inns throughout Britannia varies, as does the price.
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Inns are usually easy to spot with a large sign on them saying "Inn", and they are usually the largest building in the town, though not always: the Colosso Arena in Tolbi and the mansions at Alhafra, Bilbin, Tolbi and Kalay are all larger. Inns are usually two stories tall, but again, this is not always the case. For example, the Inn in Kolima is three stories tall. Inns are places where people meet, drink, eat and stay. Several Inns were mentioned in the Lord of the Rings, primarily in the Shire region. The Inn of the Prancing Pony was an inn at Bree. The Green Dragon Inn was an inn in Bywater, Shire. The Golden Perch Inn might also have been an inn. Inns in Middle-earth were seen as great hubs for folk, specifically, Men and Hobbits. Inns were always counted on as being able to sell various alcoholic beverages and good hot meals for weary travellers, which attracted Men, Dwarves, and Hobbits, eager for a pint and a bite. Elves were more interested in the selections of good wine, which were not always served in their best state at Inns. The Prancing Pony was one of the most detailed Inns in Middle-earth. It was in the town of Bree, and was the most well known Inn around that area. It served as a station for relaying messages between such important figures as Gandalf and Aragorn, during the Quest of the Ring. It also was the meeting place of many Rangers throughout Eriador, and while Frodo Baggins resided there, he indeed met Aragorn, one of the Rangers of the North. Thus, no town in the lands of Men and Hobbits was complete without an Inn. Das Inn ist zugleich Gasthaus und Hotel. Je nach Stadt variieren Architektur, Menü und Gäste von arabisch über nordeuropäisch bis afrikanisch. Am ausgefallensten dürfte aber das Inn von Kolima sein: Es ist wie die ganze Stadt in einen hohlen riesigen Baumstumpf gebaut. Möglichst zu vermeiden ist das Inn von Kibombo: Die Wirtsleute haben mit einem Bettwanzenproblem zu kämpfen. (Das wirkt sich im Spiel in keiner Weise aus.) Die Preise unterscheiden sich von Stadt zu Stadt. Im Verlauf des Spiels werden die Inns immer teurer, allerdings bleiben die Preise in bereits besuchten Städten gleich. Am günstigsten ist das Inn von Vale in Golden Sun bzw. das in Daila in Golden Sun: Die vergessene Epoche. Die Gäste der Inns sind auch sehr verschieden. In Vale läuft man am Beginn der Handlung dem maskierten Felix über den Weg, in Kalay begegnet man Sean und Ouranos sowie der Reisegruppe nach Tolbi und in Mikasalla läuft einem Galahad über den Weg. Jede größere Stadt außer Lemuria besitzt ein Inn, allerdings ist nicht immer ein Zimmer frei. Während Colosso beispielsweise sind alle Zimmer in Tolbi belegt, obwohl jeder Bewohner der Stadt zusätzliche Betten vermietet. Isaacs Party kann dafür in einem Bett in Babis Palast übernachten. In Lemuria hingegen existiert kein Inn, da die Insel seit langem keine Besucher mehr bekommt. Man kann sich aber an dem Brunnen in der Mitte der Stadt stärken, denn sein Wasser füllt PP und KP wieder auf. Neben dem heilenden Effekt kann ein Besuch in einem Inn auch weitere positive Effekte haben: Man findet fast immer irgendein Item, und die Gespräche und Gedanken der anderen Gäste können den einen oder anderen nützlichen Tipp beinhalten. Außerdem erwirbt man durch einen Blick in den Ofen einen Eindruck in die Küche der Region. [[Datei:Cosma_weg1.PNG| frame |Das Inn von Lalivero]] In the world of Initium, the Inn is a type of resting station free of charge to players, found within the main cities of the game. It is the first resting place for many new players. There are currently two inns available in the game: Aera Inn, and Volantis Inn. An establishment for travellers. * Associated with Geo in Sartar Source: Pavis: Gateway to Adventure Karczma to zazwyczaj budynek, w którym znajduje się NPC karczmarz oferujący przywiązanie karczmy do Kamienia Przywołań. W mniejszych wioskach i miasteczkach, karczma jest zwykle oddzielnym budynkiem z pewnego rodzaju noclegiem (łóżko, hamak itp.), ale może służyć także do innych celów (tawerna itp.). Wewnątrz karczmy jest specjalna muzyka. Karczmy zwykle również służą jako strefa odpoczynku. Większość posiada skrzynkę pocztową i stajennego mistrza na zewnątrz. Inns are naturally built structures appearing on certain maps in BFME 2 and on that, when captured, provide units of allied infantry. Depending on the faction capturing an Inn, these allies differ. At The Shire, the Green Dragon Inn itself is capturable, and serves this purpose. The inn is a type of building found all over Knightmare. They can be used to heal your character if they are injured and using them is free. the appearance of inns vary from place to place but they all have the same use. Inn is a café in Shelbyville. |-|Worker Training Buildings = |-|Hero Training Buildings = |} __FORCETOC__ File:Summary Inn.png File:Building Inn.png Info Pending Inns are a recurring feature of the Breath of Fire Series. The party can rest in an inn to restore HP and AP, as well as save their progress. Inns serve as a place where the player can save their game and "rest" which passes time and replenishes HP and AP. Resting in an inn costs a certain amount of money depending on the town. Inns are the only way to restore reduced HP if a character isn't revived before the end of combat, as camping doesn't restore reduced HP. Inns do not appear in Breath of Fire:Dragon Quarter, due to Ryu and the party being on the run and Dragon Quarter's setting not needing inns. INN is an international news network agency. The player is not allowed to specify the amount of LP to heal; therefore, by clicking the Inn, all LP is restored, unless there isn't sufficient gold, in which case, no healing is done at all. Healing at the Inn will revive characters for free, as long as the player can afford to heal all their characters. This makes it a lot cheaper than using the revive function in most cases, especially when the player's gold amount is too high to afford reviving. Seize (Jika Territory ini hancur, lawan peroleh 2 gold). The inn is not a shop in the strictest sense because it does not sell goods. In fact, it is not possible to buy anything from the inn. People sometimes use the inn for role-playing purposes. Inns often have fireplaces, making them good places to use the Cooking skill. Many players cook on one of the fireplaces located within an inn. An Inn is a building that appears in Castele, Port Puerto, Al Maajik, Levitania/Terra Nimbus and the Elderwood Village. For a small fee of Dosh you can sleep in the inn. This works like sleeping in your bed a home. It will also fully heal you. When you have downloaded the DLC, you can exchange 10 Golden Lunares Coins for the Royal Pass. This item will allow you and your allies to sleep in any inns for free. Inns provide safe, restful accommodations where travelers can retreat after a long, hard day. Many inns even offer fine dining facilities on-site. Prices will vary from place to place, but even the most inexpensive inn is a welcome home away from home for the weary adventurer. They are comfortable and reasonable and usually provide a good, healing night's rest. The inn in the island city of Skara Brae even boasts a magnificent view. Most inns also provide for long stays. If a party member has a long-term need for lodging, the party can rent a room by the month and pick up the friend at a later date. Inns are buildings containing innkeeper mobs in which players can rent, allowing them to leave the game while retaining all of their items. Inns come in two types. Normal inns cater to players of all levels, while certain low-level inns only serve players of level 10 or below.Verify? In addition, inns provide rent storage, giving players 10 slots in each inn for store belongings off of their person in safety, for a price. In every Suikoden game the hero's headquarters obtains an inn where usually the hero doesn't have to pay at all to rest; the only game that the hero has to pay is Suikoden. An inn keeper is needed in order to have an inn in the headquarter. An inn is usually a building with an innkeeper NPC that serves as a binding point for a [Hearthstone]. In smaller villages and towns, an inn is typically a separate building with some sort of sleeping arrangements (bed, hammock, alcove, etc.), but can also serve other purposes (tavern, trainer building, etc.). Inns also have special music playing inside. Inns also usually serve as rest areas. Most have a mailbox and a Stable Master outside. When the player characters rest their HP and MP are restored, and most status effects are cured. Sleeping at an inn usually costs gil. Usually, staying in an inn is the cheapest way of restoring the party's health, as opposed to using items such as Tents or Cottages. The music that accompanies an overnight stay is usually called "Good Night". Inns are places that mainly appear in the Mario RPG games. Whenever Mario rests in an Inn, all of his HP and Special or Flower Points fully heal. In the Paper Mario games, they all fully heal his Star Power. An Inn is a recurring element of the Dragon Quest series, first appearing in Dragon Quest II. The player's party is able to rest the night at an inn, which will fully restore every party member's HP and MP and removes negative status effects except curses and death. Almost all inns charge a few gold coins for this service, which increases as the player progresses through the storyline. Inn är i allmänhet anläggningar eller byggnader där resenärer kan söka logi och, vanligtvis, mat och dryck. Inn är vanligt förekommande mellan team från Stargate Command och Atlantis, är de också finns i Alteran Hem Galax. Tyre, Ara och Rakai hittades av Ronon Dex och Teyla Emmagan på ett in på en onämnd planet i Pegasus galaxen. (ATL: "Reunion") An inn was a type of lodging house which could also serve foods and beverages. The Paradise Inn on Nimbus III in 2287 was one such place. (Star Trek V: The Final Frontier) In 2339, Enina Tandro and Curzon Dax spent time together in an inn outside the capital of Klaestron IV. (DS9: "Dax") Curzon often frequented the Barros Inn. (DS9: "Rejoined") In 2373, Catarina visited a holographic Leonardo da Vinci and asked for her own space in his workshop. He told her that, while he had enjoyed her visit, he wasn't ready to turn his workshop into a traveler's inn. (VOY: "Scorpion") In 2374, Janeway planned to spend a few days in the da Vinci holoprogram and visit a little inn outside Siena, Tuscany, which she had wanted to try. (VOY: "Scientific Method") Later that year, when USS Voyager crewmembers slept in sickbay, The Doctor threw them out, stating "there's no more room at the inn" when patients were en route to sickbay. (VOY: "Demon") In 2376, an inn called The Ox and Lamb existed in Fair Haven. (VOY: "Fair Haven") An inn is usually a building with an innkeeper NPC that serves as a binding point for a [Hearthstone]. In smaller villages and towns, an inn is typically a separate building with some sort of sleeping arrangements (bed, hammock, alcove, etc.), but can also serve other purposes (tavern, trainer building, etc.). Inns also have special music played when you enter. Inns also usually serve as rest areas. Most have a mailbox and a Stable Master outside. The Inn is the player's home, and is where all of the player's equipment, be it swords, armor, accessories, spells, or jewels, is stored. It is also from here that the player can delete his or her savefile and start a new game. Inn on Tonavan sivujoki The Inn is a building where you can hire heroes . An inn is a building placed on a colonized island. It is used to encourage drinking, brawls, rumble, spades, hearts, poker, and treasure drop games as well as hosting tournaments. Inns are generally establishments or buildings where travelers can seek lodging and, usually, food and drink. Inns are commonly found by teams from Stargate Command and Atlantis, they are also found in the Alteran Home Galaxy. Tyre, Ara, and Rakai were encountered by Ronon Dex and Teyla Emmagan at an inn on an unnamed planet in the Pegasus galaxy. (SGA: "Reunion") Inns (Karczmy) występują w prawie każdej grze Final Fantasy. Choć w danym tytule właściwe Karczmy mogą być nieobecne, to zwykle istnieją miejsca, w których drużyna może odpocząć, na przykład łóżko lub namiot. Kiedy postacie sterowane przez gracza odpoczywają w Karczmie, to przywrócone zostają ich całe HP i MP, a większość Efektów Statusu jest leczona. Sen w Karczmie kosztuje zwykle pewną ilość Gil. Zazwyczaj korzystanie z Karczm jest najtańszym sposobem na przywrócenie zdrowia drużynie, w odróżnieniu od stosowania przedmiotów takich jak Namioty czy Chatki. Muzyką towarzyszącą nocowaniu jest zwykle melodia o nazwie "Good Night". Inns (sometimes known as Taverns) are a type of building in Dofus. Normally you can purchase various drinks from them, including beers and water. You can also rest at them to recover energy. To recover energy you must disconnect, logout or change characters while inside an Inn. You recover 2 energy per minute while in an Inn. The recovery is per character, so leaving one character resting while playing another is possible. Male players have an option on the main menu to flirt with Violet, the barmaid. Inns, and hotels, are special places that players can save at to respawn when they die. Inns are unique in that they offer full HP/SP restorations via the innkeepers (localized as inn employees, inn staff, and inn master on iRO). Inns are available in almost every town and city in Ragnarok Online, but are oddly absent in Ragnarok Online II. Because the developers gave Kafra employees, Zonda agents, and Cat Hand agents the ability to save a player's spawn point, inns have become largely obsolete in both RO and RO2. Nevertheless, there are still players that appreciate the overall novelty of Inns for their place in MMORPGs. The Inn is an Entertainment building in Tropico 2: Pirate Cove that provides high-end drinking, feasting, and resting for up to 12 pirates or wealthy captives. Rum and pastries can also be served here to increase the drinking and feasting satisfaction bonuses, respectively. Your island requires at least one skilled server and skilled cook to be able to build the inn, though it can be staffed by female unskilled captives save for the hauler, who can be male or female. Compared to the hotel, the inn provides much less sleeping satisfaction for wealthy captives and radiates anarchy but is cheaper and potentially much more profitable if price is set to Gouge em' as Wealthy Captives will frequently visit the inn for some badly needed rest.
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