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Subject Item
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Prices Prices Prices
rdfs:comment
For a more complete discussion about that economy, refer to the Economy Guide. This article deals with the more limited question of how to relate the various pricing levels with the player's many buying, selling and bartering opportunities. There are several ways and places in which players can buy, sell and barter goods. Where governed by the game itself, prices will be predictable, or even fixed. At the opposite extreme, when players are directly interacting the prices will be less predictable, and sometimes even irrational. People over 1,45m: 26,90 € Children from 1,00m-1,44m: 22,90 € Children under 1m: FREE!!! Seniors: 22,90 € You can get a silver-ticket free! (7 visits in 365 days) Information for more prices, for example group prices, please visit the German page "Holiday Park Haßloch" There are several ways and places in which players can buy, sell and barter goods. Where governed by the game itself, prices will be predictable, or even fixed. At the opposite extreme, when players are directly interacting, the prices will be less predictable, and sometimes even irrational. This page serves as a launching point for the many useful pages which contain the "in-game" price of items in The Witcher. For all the lists below, the columns entitled "Buy" list the cost to Geralt of purchasing the corresponding item. Not every merchant buys items at the same price, some do take advantage, so beware! For a more complete discussion about that economy, refer to the Economy Guide. This article deals with the more limited question of how to relate the various pricing levels with the player's many buying, selling and bartering opportunities. There are several ways and places in which players can buy, sell and barter goods. Where governed by the game itself, prices will be predictable, or even fixed. At the opposite extreme, when players are directly interacting the prices will be less predictable, and sometimes even irrational.
dcterms:subject
n9: n10: n14: n33: n34:
n17:
1200
n12:
624
n30:
A medium square shield.
n19:
Yes
n3:
Yes
n15:
Drop
n29:
No
n26:wikiPageUsesTemplate
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n20:wikiPageUsesTemplate
n21:
n6:wikiPageUsesTemplate
n7:
n31:wikiPageUsesTemplate
n32:
n24:
No
n11:
Mithril sq shield A Typical Infobox
n16:
No
n25:
3
n18:
mith sq
n28:
936
n4:abstract
People over 1,45m: 26,90 € Children from 1,00m-1,44m: 22,90 € Children under 1m: FREE!!! Seniors: 22,90 € You can get a silver-ticket free! (7 visits in 365 days) Information for more prices, for example group prices, please visit the German page "Holiday Park Haßloch" This page serves as a launching point for the many useful pages which contain the "in-game" price of items in The Witcher. For all the lists below, the columns entitled "Buy" list the cost to Geralt of purchasing the corresponding item. Not every merchant buys items at the same price, some do take advantage, so beware! * Additional good prices * Armor prices: * Only one piece of armor can actually be purchased: the Excellent Leather Jacket, for 5000 File:Items Oren.png. * Blade enhancement prices (includes oils, meteorite ore, runes and other enhancements). * Book prices * Or check the Witcher library catalogue to see which books you can get for free. * Drink prices: * Alcoholic beverage prices * Non-alcoholic beverage prices * Potion base prices * Flower prices * Food prices * Ingredient prices: * Herb prices * Skinnable prices * Mineral prices * Jewelry prices: * Jewel and gem prices * Oil prices: * Only two oils can be bought or sold: Crinfrid oil and Specter Oil. * Potion prices: * Only three potions can actually be sold: Perfume, White Raffard's Decoction and Wives' Tears. * Scroll prices * Talisman prices * Weapon prices For a more complete discussion about that economy, refer to the Economy Guide. This article deals with the more limited question of how to relate the various pricing levels with the player's many buying, selling and bartering opportunities. There are several ways and places in which players can buy, sell and barter goods. Where governed by the game itself, prices will be predictable, or even fixed. At the opposite extreme, when players are directly interacting the prices will be less predictable, and sometimes even irrational. There are several ways and places in which players can buy, sell and barter goods. Where governed by the game itself, prices will be predictable, or even fixed. At the opposite extreme, when players are directly interacting, the prices will be less predictable, and sometimes even irrational. For a more complete discussion about that economy, refer to the Economy Guide. This article deals with the more limited question of how to relate the various pricing levels with the player's many buying, selling and bartering opportunities. There are several ways and places in which players can buy, sell and barter goods. Where governed by the game itself, prices will be predictable, or even fixed. At the opposite extreme, when players are directly interacting the prices will be less predictable, and sometimes even irrational.