. "File:Quake1.gif Medieval is a Level Theme in Quake . Medieval, as its name implies, is designed to be set in an area influenced by the Middle Ages. Relics of the ancient days, Knights patrol these corridors. Doors that are locked will require Keys. To escape from these levels, Ranger must find and proceed through the doorway of an Arch."@en . . "No"@en . "\"Oh, what a nifty idea,\" Collins said dryly. \"Get a bunch of angry brothers with a blowtorch and some pliers and get medieval on his ass.\""@ia . . . "RS2 Launched!"@en . . . . . . . "see MiddleAges"@en . . "Mar 24"@ia . . "2003"^^ . "Medieval is the third time you enter, in MySims Invasion. This area is MorcuCorp's second most major base. The area has many small buldings, the largest being the MorcuCorp Mobie HQ. There is a spooky girl named Raven, a boy who likes food named Derek, and a MorcuCorp spy named Violet."@en . "__TOC__"@en . . "This track unlocks near the Varrock East guarded area."@en . . . . . . "Is"@en . "New York Magazine"@ia . . . "58"^^ . . . . "File:Quake1.gif Medieval is a Level Theme in Quake . Medieval, as its name implies, is designed to be set in an area influenced by the Middle Ages. Relics of the ancient days, Knights patrol these corridors. Doors that are locked will require Keys. To escape from these levels, Ranger must find and proceed through the doorway of an Arch."@en . "579"^^ . . . "Viking times"@en . . . . "Top: Gate House (Medivial) Bottom: The Garden (Colonial) Left: U.S. Marshalls(Wild West) Right: Main Street (Victorian)"@en . . . . . "Medieval.ogg"@en . . "This track uses a harpsichord playing waltz triplets in a slow, droning manner. The flute and oboe quickly come in and share a melodic part, and are then replaced briefly by a harp. It is somewhat of a slow, walking-tempo song. Also, the keyboard is slightly used in parts of the song as well as slight notions of guitar strums."@en . . "This track uses a harpsichord playing waltz triplets in a slow, droning manner. The flute and oboe quickly come in and share a melodic part, and are then replaced briefly by a harp. It is somewhat of a slow, walking-tempo song. Also, the keyboard is slightly used in parts of the song as well as slight notions of guitar strums."@en . . . . "Medieval is the third time you enter, in MySims Invasion. This area is MorcuCorp's second most major base. The area has many small buldings, the largest being the MorcuCorp Mobie HQ. There is a spooky girl named Raven, a boy who likes food named Derek, and a MorcuCorp spy named Violet."@en . . "see MiddleAges"@en . "The Janson Directive"@ia . "Top: Gate House (Medivial) Bottom: The Garden (Colonial) Left: U.S. Marshalls(Wild West) Right: Main Street (Victorian)"@en . "Brute force can get you into any apartment if you want to get medieval about it."@ia . "Medieval"@en . "Medieval"@ia . . "The Medieval age was a time period lasting 419 years."@en . "Holocene epoch"@en . . . "__TOC__"@en . "North of Varrock's east mine"@en . . . "Ian Taylor"@en . . "182"^^ . . . "Temporally Dracorex"@en . . . "Tudor times"@en . . . "2004-03-29"^^ . . . . . "The Medieval age was a time period lasting 419 years."@en . . . . "[[w:|]][[Category: derivations|Medieval]], medium (\u201C\u2018middle\u2019\u201D) aevum (\u201C\u2018age\u2019\u201D)"@ia . "No"@en . "Is"@en . . "Medieval"@en . "1066"^^ . "Robert Ludlum"@ia . . . "[[w:|]][[Category: derivations|Medieval]], medium (\u201C\u2018middle\u2019\u201D) aevum (\u201C\u2018age\u2019\u201D)"@ia . . "1969"^^ . "239.0"^^ . . . .