This HTML5 document contains 72 embedded RDF statements represented using HTML+Microdata notation.

The embedded RDF content will be recognized by any processor of HTML5 Microdata.

PrefixNamespace IRI
n14http://dbkwik.webdatacommons.org/resource/esP2QG3emnyx4d2b1RdokA==
n4http://dbkwik.webdatacommons.org/resource/VW7nDXYN7r5gITNL9Yy1Ew==
n32http://dbkwik.webdatacommons.org/resource/xjCwwovzpM1b2yamvac7RQ==
n29http://dbkwik.webdatacommons.org/resource/z5BAgd2Wk3fxNg-Zut1Hfw==
n27http://dbkwik.webdatacommons.org/resource/WPBMTwIqN4GIfFft48hKAA==
n50http://dbkwik.webdatacommons.org/resource/h_FljxpWDAl0VaM85-6mOA==
n12http://dbkwik.webdatacommons.org/resource/S7VRNRDN7_LWQQZAclzDnw==
n54http://dbkwik.webdatacommons.org/resource/zkcvwOFNZxKn6Tt3VgmtFw==
n16http://dbkwik.webdatacommons.org/resource/h_VqOMkaYnW448Z3Za3nTQ==
dbrhttp://dbpedia.org/resource/
n19http://dbkwik.webdatacommons.org/resource/RiInX7l5E-eoMQhJEGYNVQ==
n45http://dbkwik.webdatacommons.org/resource/HdqQrIRgXjb17BCuBvsdOg==
n30http://dbkwik.webdatacommons.org/resource/e-x0zTwSX-C4nc76jIxK8w==
n23http://dbkwik.webdatacommons.org/resource/p1DrYG1tFBN8KuWe394T_A==
n40http://dbkwik.webdatacommons.org/resource/hMqxxnqb8mftw8U1T187wA==
n18http://dbkwik.webdatacommons.org/resource/ZEKmU1FCoyLjobVxpyKZZA==
dctermshttp://purl.org/dc/terms/
n31http://dbkwik.webdatacommons.org/resource/XXnoZh-La4IQp45NQI_OfA==
n15http://dbkwik.webdatacommons.org/resource/hx9eqixYnJIbTB3ogc70Ow==
rdfshttp://www.w3.org/2000/01/rdf-schema#
n7http://dbkwik.webdatacommons.org/resource/yxDn5PhafHQ-ggXyYqHwRA==
n8http://dbkwik.webdatacommons.org/resource/Y-FdmTtR86-cKJSNVT5tqg==
rdfhttp://www.w3.org/1999/02/22-rdf-syntax-ns#
n13http://dbkwik.webdatacommons.org/resource/YRsSBcxs4PmKwEGkJRqmSg==
n52http://dbkwik.webdatacommons.org/resource/RGIM6Kcnobe-40yxGuNbVQ==
n51http://dbkwik.webdatacommons.org/resource/wGrhe_FoCqUtWSWw2zragg==
xsdhhttp://www.w3.org/2001/XMLSchema#
n36http://dbkwik.webdatacommons.org/resource/Ny-_jxjsI8joQNDpOLXX_g==
n34http://dbkwik.webdatacommons.org/resource/e51TRanFEqAsBijjYTSNqg==
n55http://dbkwik.webdatacommons.org/resource/Zoou-J0j-CJ9Q7bclyvd-w==
n22http://dbkwik.webdatacommons.org/resource/TgOVbXtoSofCtrjpr1F5Hw==
n58http://dbkwik.webdatacommons.org/resource/glpQq486O70I1fGMQPUB7g==
n35http://dbkwik.webdatacommons.org/resource/Hcnbn4AqQS2LX0KKDmIWZA==
n43http://dbkwik.webdatacommons.org/resource/Mvbs1nxf6b89Msv8ZdofDg==
n59http://dbkwik.webdatacommons.org/resource/Ydd49vrrPfw0ewkDdrJc2w==
n44http://dbkwik.webdatacommons.org/resource/zQvuSUgYECkQq8wtLFi-Cw==
n49http://dbkwik.webdatacommons.org/resource/BCNiGlxHvXfqUyhRZ5uYBg==
n25http://dbkwik.webdatacommons.org/resource/8nAwGcGwDvgdrAJ5XhE3SA==
n9http://dbkwik.webdatacommons.org/resource/kssCeNfnw-OUiocTMt5m7w==
n17http://dbkwik.webdatacommons.org/all-the-tropes/property/
n57http://dbkwik.webdatacommons.org/resource/omMectlgU6ODawZHNxyHMA==
n2http://dbkwik.webdatacommons.org/resource/T2LB9kfgY3WNTd5nsMjnoQ==
n6http://dbkwik.webdatacommons.org/allthetropes/property/
n24http://dbkwik.webdatacommons.org/resource/K7pijiDnIfjrQUVYvqTSxQ==
n56http://dbkwik.webdatacommons.org/resource/mHsWTuWNfuTcD1ld1_xUHA==
n33http://dbkwik.webdatacommons.org/ontology/
n21http://dbkwik.webdatacommons.org/resource/BztxyVPYVKAJOc9LrOcX2g==
n38http://dbkwik.webdatacommons.org/resource/dhn4Tc-C_Pnm-Sc8BHA5QQ==
n5http://dbkwik.webdatacommons.org/resource/BIGbEMVMUwJrd3959Z6L2A==
n47http://dbkwik.webdatacommons.org/resource/ukMKeUqPEieqI0mmr_u1eA==
n28http://dbkwik.webdatacommons.org/resource/0uaSF-zF0O3GBZyWFFTCDA==
n42http://dbkwik.webdatacommons.org/resource/Kg-Q-1Y-8yM_0DoFCbiEbg==
n20http://dbkwik.webdatacommons.org/snk/property/
n26http://dbkwik.webdatacommons.org/resource/tAHpZIsBEga1zB2D9j-6Wg==
n48http://dbkwik.webdatacommons.org/resource/yWc1-IbKWavKZk0MNjWMHg==
n53http://dbkwik.webdatacommons.org/resource/wNFGyen-Q2lyZj-eZhoHHA==
n37http://dbkwik.webdatacommons.org/resource/BjkT4I_j6FHZ41h-GMr23w==
n46http://dbkwik.webdatacommons.org/resource/kk2GohCWU0K1CVbdpdbv_g==
n39http://dbkwik.webdatacommons.org/resource/Pa0KgobxnXhtXWOnptwodQ==
owlhttp://www.w3.org/2002/07/owl#
Subject Item
n2:
rdf:type
n36:
rdfs:label
Samurai Shodown
rdfs:comment
Known as Samurai Spirits in Japan, this SNK Playmore one-on-one Fighting Game series is set during the closing years of the Edo period. The first game was the debut of the Weapon Fighter subgenre, and the one of the first fighting games to introduce a super meter, the Rage Gauge. Once filled, this gauge increases the strength of attacks; starting with the second game, Samurai Shodown 2, each character also has a super move that empties the gauge after successfully connecting. Samurai Shodown 2 is also credited with introducing the first "parry" system. Samurai Shodown, known as Samurai Spirits (サムライスピリッツ) in Japan, is the first game in SNK's popular Samurai Shodown series. Samurai Shodown is a fighting game series made by the game company SNK(now known as SNK Playmore). First released in 1993 for arcades and the Neo Geo home console, Samurai Shodown is famous for being one of the first major weapon oriented fighting games. It has spawned many sequels, an anime, and a couple RPGs. The game canon timeline is as follows: 1786 (January through late summer) – Samurai Shodown V 1788 (early spring through early summer) – Samurai Shodown 1788 (summer through early autumn) – Samurai Shodown III 1788 (autumn through early winter) – Samurai Shodown IV 1791 – Samurai Shodown Sen
owl:sameAs
dbr:Samurai_Shodown
dcterms:subject
n4: n5: n8: n9: n12: n13: n14: n15: n24: n25: n26: n28: n29: n30: n31: n32: n34: n35: n39: n42: n43: n46: n47: n48: n49: n54: n55: n57: n59:
n17:wikiPageUsesTemplate
n18: n40: n45: n53:
n6:wikiPageUsesTemplate
n7: n44: n51: n58:
n20:wikiPageUsesTemplate
n21: n37: n52:
n38:
Arcade, 3DO, FM Towns, Game Gear, Game Boy, Sega Master System, Sega Mega Drive/Genesis, Neo Geo, Neo-Geo CD, Sega CD, Super Nintendo, PlayStation Network, Virtual Console, PlayStation, PlayStation 2, PlayStation Portable, Nintendo Wii, Xbox Live, PlayStation 4
n19:
Fighting
n22:
Cover art of the Neo Geo U.S. version of Samurai Shodown by Shinkiro.
n50:
Samurai Shodown
n56:
Up to 2 players simultaneously
n16:
--12-08 --02-10 --11-19 --12-09 --09-09 --03-26 --10-16 --05-30 --08-11 --06-30 --07-07 3 --12-25 Arcade PlayStation --09-22
n23:
SNK, Hamster Corporation
n27:
SNK, Hamster Corporation
n33:abstract
Samurai Shodown is a fighting game series made by the game company SNK(now known as SNK Playmore). First released in 1993 for arcades and the Neo Geo home console, Samurai Shodown is famous for being one of the first major weapon oriented fighting games. It has spawned many sequels, an anime, and a couple RPGs. The game canon timeline is as follows: 1786 (January through late summer) – Samurai Shodown V 1788 (early spring through early summer) – Samurai Shodown 1788 (summer through early autumn) – Samurai Shodown III 1788 (autumn through early winter) – Samurai Shodown IV 1789 (spring through summer) – Samurai Shodown II 1789 (autumn) through 1790 (summer) – Samurai Shodown 64 1790 (late autumn through winter) – Samurai Shodown 64: Warriors Rage 1791 – Samurai Shodown Sen 1811 – Samurai Shodown: Warriors Rage Note: While Samurai Shodown VI is a game in the series, the game's canonicity is heavily debatable. For more information on this series, visit here. Known as Samurai Spirits in Japan, this SNK Playmore one-on-one Fighting Game series is set during the closing years of the Edo period. The first game was the debut of the Weapon Fighter subgenre, and the one of the first fighting games to introduce a super meter, the Rage Gauge. Once filled, this gauge increases the strength of attacks; starting with the second game, Samurai Shodown 2, each character also has a super move that empties the gauge after successfully connecting. Samurai Shodown 2 is also credited with introducing the first "parry" system. Overall compared to its numerous fighting game brethren, Samurai Shodown stood out from the crowd namely by being more about finesse and less about chaining super combos. Specifically, thanks to the high damage output of singular moves, the battles here would run either incredibly quick or maddeningly slow. It leads to a more chess-like experience with a focus on hit-an-run tactics that makes play quite unlike most other 2-D fighters. However, for this very reason, its remained mostly in the cult favorite realm as high-speed super-combo-chaining fighters have taken nearly complete prominence. Also, on a lesser note, its rather bloody to say the least...it may not have focused on the gore aspect like say; Mortal Kombat, but it can fill almost as many buckets. A total of six games were made for the original Neo-Geo (MVS and AES) system, with Samurai Shodown V Special being the last game to be released for the system. Other two games, Samurai Shodown 64 and Samurai Shodown 64: Warriors Rage, were released for the ill-fated Hyper Neo-Geo 64 in the late nineties, while a Distant Finale game, sharing the title (losing only the "64") Samurai Shodown: Warriors Rage was later released for the Playstation, much to the confusion of the players; in Japan the games are known as Samurai Spirits 2 Asura Zanmaden and Kenkaku Ibunroku - Yomigaerishi Soukou no Yaiba - Samurai Supirittsu Shinshou respectively. Samurai Shodown VI was released for the Atomiswave arcade board and Samurai Shodown: Edge of Destiny was released for the Taito Type X2. Ports of most games existed -- including two for the Neo-Geo Pocket -- but were not numerous. A few Spin Offs were made, like Shinsetsu Samurai Spirits: Bushido Retsuden, (aka Samurai Shodown RPG) for the Neo-Geo CD, Nakoruru ~Ano Hito kara no Okurimono~ for the PC, as well as a pachislot game. A few characters have appeared in crossover games like the Capcom Vs. SNK series, and the third Days of Memories game features only Samurai Shodown characters. While perhaps not entirely historically authentic -- the Bakumatsu period was awfully short on fire-breathing kabuki actors, green cavemen, and clockwork robot girls, and none of the Tokugawas was a Handsome Lech who wielded eight swords at once -- the game is notable for its atmosphere, which enthusiastically recalls the Edo period's music, style of dress, etc. Incidentally, the title is deliberately misspelled, a sort of Portmanteau of "showdown" and "shodo." That doesn't mean that the games' English translations aren't full of accidental misspellings and Blind Idiot Translation, though... It is in its own way, a sort of spiritual predecessor and inspiration for the current dominant weapons fighter- Soul Calibur. It even gets some small nods in various outfits for the characters that echo those found in Samurai Shodown. Samurai Shodown, known as Samurai Spirits (サムライスピリッツ) in Japan, is the first game in SNK's popular Samurai Shodown series.