. "257"^^ . "Shield"@en . . "10"^^ . "no"@en . "Somewhere down South"@en . . "130"^^ . "*Rebellion era\n*New Republic era\n*New Jedi Order era"@da . "Muy buena"@es . "Exists outside time"@en . . "Attack, Ground Bash, Single Stroke, Earth Crack"@en . . . "Item > Mystic"@en . "*Coruscant forsvars fl\u00E5den\n*Den Nye Republiks F\u00F8rste Kamp Gruppe\n*Den Galaktiske Alliances F\u00F8rste Fl\u00E5de"@da . . . "Pierce"@en . . "6"^^ . . . . . . "Fireballs"@en . "Adaptive"@en . . "Guardiano"@en . "* Yu-Gi-Oh! Duelist\n* Yu-Gi-Oh! 5D's"@en . "No"@en . "Hostile"@en . . . . . "Guardian \u2013 pojazd wyst\u0119puj\u0105cy w Grand Theft Auto V, kt\u00F3ry zosta\u0142 dodany w aktualizacji Napady. Jest produkowany przez firm\u0119 Vapid. Guardian swoim wygl\u0105dem przypomina Forda F-150 i dysponuje bardzo dobr\u0105 pr\u0119dko\u015Bci\u0105 maksymaln\u0105 jak na pojazd tego typu, ale posiada s\u0142abe przyspieszenie, niskiej jako\u015Bci hamulce. Ma r\u00F3wnie\u017C dobr\u0105 przyczepno\u015B\u0107. Jest to pojazd sze\u015Bcioosobowy. Poza podstawowymi modyfikacjami mo\u017Cna mu te\u017C zmieni\u0107 rury wydechowe na chromowane."@pl . . "\u30AC\u30FC\u30C7\u30A3\u30A2\u30F3"@en . . . . . . . . . . . "1610"^^ . . . "250"^^ . "Crush"@en . . . . . "165"^^ . "19"^^ . "0"^^ . . . . "300"^^ . "Type"@en . . "535"^^ . . . "TBA"@en . . . "CLOUDS"@en . . . . "Guardian are NPCs who continuously patrol their respective towns. They are located in only four towns, Laksy, Katan, Horizon, and Rondo. They have a level of 200 and move in groups of three. They walk along the same path and only pause briefly when changing direction. Their movements appear to be based on military marching. Players are unable to attack these NPCs but they can use buffs on them with some interesting results."@en . . "The Guardians are a variety of sessile Necromorphs. They are anchored onto walls, their flesh fused together with The Corruption. As a result, they cannot actively hunt for prey, but serves as, true to their name, guardians to areas important to the infestation, or simply as hindrances that Isaac must clear in order to proceed. While they are immobile and do not have any visible repurposed limbs, they are capable of killing anything that draws near instantly, striking the victim with a lethal scythe-tipped appendage, made from the host's intestines."@en . . . "1120"^^ . . . "No"@en . "Guardians wage a vicious armed conflict against a myriad of extraterrestrial species who pose an immediate threat to the survival of humanity. The greatest source of the Guardian's power lies in their ability to harness the energy of The Traveler and use it as a weapon against their opponents. Guardians also have access to a Ghost, an artificially intelligent flying robot that can assist the Guardian in tactical situations."@en . . . . "The post of Guardian was created by LRH in 1966 to deal with areas like Legal and Intel. A large number of support staff were added, forming the \"Guardian's Office\" or \"Guardian Office\". GOWW was based in the back rooms and servants' quarters of the manor house at Saint Hill, and was always short of space. Despite the space limitations, the GO had a lot of power and for several years until the early 80s were effectively the top dogs, not the SO. The post was held by Jane Kember until the early 80s, when she got busted. Klaus Buchele held the post for about a year before the GO was disbanded completely by David Miscavige."@en . . . "89121"^^ . . . . . "\u00A0 NO RANK"@en . . . "0"^^ . "Chris Beckett"@en . . "Guardians are a series of around 1 decillion powerful A.I Programs put into powerful mechanical bodies within The Hospice who enforce peace throughout it."@en . "Directory: Characters \u2192 Deities \u2192 Local deities Guardian (called Kami on Earth) (\u795E\u69D8 Kami-sama, Japanese for \"God\") is the title given to the individual protectors of planets in the Dragon Ball universe although they are more like overseers as they are often quite weak in comparison to enemies. Guardians have an indirect reporting relationship to one of the Kais. (In the case of the Kami of Earth, this is King Kai). They have many of the powers associated with gods including the ability to see and sense events around the world, to travel to and guide souls to Other World, and to be a general protector of the people. They also are long-lived, though not immortal. Unlike more traditional gods, the role of Guardians is an office which can be vacated and subsequently refilled by a mortal."@en . . . . "333"^^ . "175"^^ . "The Guardian is a monster in Atelier Totori: The Adventurer of Arland and Atelier Meruru: The Apprentice of Arland."@en . "Jamie, Jimmy, Mac, Weapon Alpha, Antiguard, Vindicator, Major Maple-Leaf"@en . "#cnguardian"@en . . . . "Wskrzeszony"@pl . . . "title|Front engine, all wheel drive|F4 title|Double Overhead Camshaft|DOHC Turbocharged Inline-4"@en . . . "190"^^ . . . . "0"^^ . . . "130"^^ . . "The Guardian is a Champion unit from the Forest Box. It is used mostly as a defensive unit, protecting nearby friendly units. Table of Contents: Quick Stat & Upgrades | Strategy (+/-) __TOC__"@en . . "Despite being devastating in terrestrial combat, guardians are next to useless in space combat. Guardians were replaced by brood lords following the Brood War. A number of them were utilized by Amon in the End War, as they were taken under his control along with the feral zerg of Aiur. Feral guardians remained on Tarsonis years after the conflict, while additional guardians were among the zerg that attacked the Umojan research team on Jarban Minor."@en . . . "You could use Bogard here and have him use his Sword, as he is quite good against the Guardian. Another option is Magic, but again, you will probably run out fast unless you have been training in a Class that relies on Magic. Either way, use Undine, as she is your only Spirit here that will do anything to him and despite this, just do what you feel works the best."@en . . "-50"^^ . "|-|KMS 1.2.261= File:Skill Guardian.png \uAC00\uB514\uC5B8 \uC2A4\uD53C\uB9BF \n* Class: Paladin \n* Type: Active \n* Maximum Level: 20"@en . "A Guardian in Grand Theft Auto Online."@en . . "0"^^ . "MX39147(Delphine Courtney); Alpha Flight Vol 1 27 001.JPG"@en . "*Det Galaktiske Imperium\n*Krigsherre Gaen Drommel\n*Den Nye Republik\n*Galaktiske F\u00F8deration af Frie Alliancer"@da . . "8.0"^^ . . "Guardian-GTAO-Badges.png"@en . . "250"^^ . . . . . "No"@en . "1000"^^ . . "Mystic Resist"@en . . . . . . . "70105"^^ . "127"^^ . "Progeny"@en . . . "Guardians first appear on 23F in Etrian Odyssey II: Heroes of Lagaard. There are five Guardians that appear on 23F right near the boss Colossus. They are naturally passive enemies, but will join in a fight once you engage one. They do respawn endlessly once you have defeated them, but they are rather weak for a FOE at this level. Only one guardian will spawn once Colossus has been defeated."@en . . "Prototype"@en . . "The guardians attack with melee and can occasionally stomp the ground, dealing moderate to heavy damage in a 3x3 area. Due to the guardians' stomping attack, it is highly recommended to flinch them to reduce the amount of damage taken. The strengths and hitpoints of the guardian is dependent on the party size."@en . . "0"^^ . . . "All allies' DEF 50% up / near defeat 35% chance"@en . . . . "537"^^ . . "Season 11"@en . "0"^^ . . . "Guardians are underwater Hostile Mobs that were added in Update 0.16.0."@en . "90"^^ . . . "*Intangibility\n*Possession\n*Soul Absorption\n*Suggestion\n*Sensing"@en . . "As a Guardian, your priority stat is Strength. Constitution should also be kept at a competitive level to increase your survivability. \n* Strength: Increased Physical Damage \n* Constitution: Increased Health Points \n* Ferocity: Increased Critical Hit Chance \n* Intelligence: Increased Magical Damage \n* Focus: Increased Percentage of Physical Damage \n* Charisma: Increased Dragon's Summoning Time and Basic Attributes \n* Dragon Affinity: Increased Percentage of Magical Damage"@en . . . . "There is no information available on this weapon other than its project name."@en . "40"^^ . "Dominican, Irish,"@en . . . "Main"@en . "A Guardian is Garou who is entrusted by the Warder with the safe keeping of the Caern and the Bawn. Guardians may exist in a Pack, or they may simply be a group of Garou who volunteered or were drafted for service. Being a Guardian is thought to be an honourable post and worthy of Renown because of the great commitment towards the Sept it requires, and because Guardians sacrifice their opportunity to range far and wide off the Bawn to find enemies and other opportunities for renown. In general, a Guardian is must be a role model as well as a capable warrior."@en . . . . . "A Guardian (\u30AC\u30FC\u30C7\u30A3\u30A2\u30F3, G\u0101dian)? is a mechanic in Shin Megami Tensei: if...."@en . "I'm not just a monster."@en . . . "irc://irc.coldfront.net/cnguardian"@en . . "Guardian might refer to: \n* The Sphere-Builders, the \"gods\" of the Xindi \n* Guardian (Klingon), the Klingons who were members of the Followers of Kahless \n* Guardian (Trill), the Trill who watch over young symbionts on Trill \n* Guardian of Forever, a gateway to other times \n* Legal guardian, someone who oversaw a minor's care"@en . "Stationary Type"@en . "Guardian \u2013 kod, wyst\u0119puj\u0105cy w Gothic, Gothic II oraz Gothic II: Noc Kruka."@pl . "\"\""@en . "File:Guardian DC.gif Write the text of your article here!"@en . "BlazBlue: Remix Heart"@en . "Guardian refers to the guardians of the blood of Lilith on the HBO original series True Blood. Known singularly as The Guardian, the Guardians not only guard the blood of Lilith, they are in control over the American Vampire League, and are the leaders of all vampires in North America. __TOC__"@en . "Guardian - jedna z dw\u00F3ch profesji dost\u0119pnych dla rasy ludzi. Walczy za pomoc\u0105 ka\u017Cdej jednor\u0119cznej broni i sztyletu b\u0105d\u017A tarczy."@pl . . . . . . . . "G\u0101dian"@en . . "0"^^ . "-65"^^ . "Active"@en . . . . "5"^^ . "Ministers"@en . "*Lee Man\n\n\n*Keegoz\n\n\n*Ethan47"@en . "Protector"@en . "The Guardian is a hostile mob that can only spawn underwater inside of Ocean Monuments. Its eye will always look toward a nearby player or a squid. There is a mini-boss variant called the Elder Guardian."@en . . "8"^^ . . "8"^^ . . . . . "Physical Resist"@en . . . . . "Sibling"@en . . "Supplementary"@en . . "28"^^ . . "Human-like emotions"@en . . "3"^^ . "362.0"^^ . . . "Power Beam, Missile Launcher, Volt Driver, Battlehammer, Judicator, or Magmaul shots from their face"@en . . "Golem"@en . "Amarr Cruiser"@en . . . "TBA"@en . . . . . . . . . "1"^^ . . . "Kyle Reese"@en . . "Power Play Immunity"@en . . "Guardian is a boss in Chrono Trigger that appears in the Arris Dome in the Future, or 2300 AD. You must beat it in order to get to the stored food for the hungry people."@en . "It features a large pink triangle, similar to a Crasher. The tank also features a short, trapezoidal Spawner on the bottom."@en . "As a Guardian, your priority stat is Strength. Constitution should also be kept at a competitive level to increase your survivability. \n* Strength: Increased Physical Damage \n* Constitution: Increased Health Points \n* Ferocity: Increased Critical Hit Chance \n* Intelligence: Increased Magical Damage \n* Focus: Increased Percentage of Physical Damage \n* Charisma: Increased Dragon's Summoning Time and Basic Attributes \n* Dragon Affinity: Increased Percentage of Magical Damage"@en . "Occupation"@en . "Lavender"@en . . . "Metal Chip"@en . "Back! I'll protect you!"@en . "Boosts"@en . . "800"^^ . . "Guardian"@ja . . . . . "0"^^ . . "5"^^ . . . . . . . . . . . "Minimum Style :"@en . "Shapers"@en . . . "Guardian"@en . . . . . "Infantry"@en . "30"^^ . . "Pere Perez"@en . . . "Guardian is one of the classes that can be selected in Elder Tale. It is one of the two classes that has no localized versions on any server, the other being the Summoner."@en . . "2013-05-04"^^ . . . . . "1085"^^ . "Revive Pods"@en . "Guardians are female succubus Familiars that are associated with Sorcery, and advented by Imps. Imps gain the ability to advent Guardians from the Rune of Gehenna. Guardians attack nearby enemy units by shooting fireballs from the flames of Hell. As Symbols, Guardians cannot move and are purely defensive."@en . "Guardian"@es . . "Varies"@en . . . . . "Skibet var optindeliget under Fl\u00E5de Admiral Gaen Drommel kommando og var stationeret ved Imperial Center. Da nyhederne om Slaget om Endor ankom tog Drommel Guardian til hans hjemplanet Oplovis, hvor han blev en krigsherre. Han blev besejret, og Guardian blev sv\u00E6rt beskadiget, under Slaget om Tantive V i 7 ABY. Guardian blev sendt til Soullex, hvor Den Nye Republik stjal den og gjorde skibet til en del af deres fl\u00E5de. Den Nye Republiks fl\u00E5de brugte det som kommando skib under Yuuzhan Vong Krigen, hvor skibet var stationeret ved Kashyyyk i starten af krigen. Efter dannelsen af Den Galaktiske Alliance blev Guardian sendt til Dac og blev en del af Den Galaktiske Alliances F\u00F8rste Fl\u00E5de. Senere varden med til Befrielsen af Coruscant."@da . "21050"^^ . . "Guardians of evil mortals"@en . "6"^^ . . . . . . . . "Team"@en . . . . . . "3470"^^ . "$375,000 ( )"@en . "The Guardian is the first vessel to feature Carthum Conglomerate's brand new capacitor flow maximization system, allowing for greater amounts of energy to be stored in the capacitor as well as providing increased facilities for transporting that energy to other ships."@en . . . "The Guardian is a ter'angreal that sits in the Hall of Council's chambers in Far Madding."@en . . . . . "1"^^ . "File:Huge item guardian 01.png |-| City Crew ="@en . . . . "Easy: \nNormal: \nHard:"@en . "The Guardian is an American librarian and wrestler/manager/stalker managed by GM Luke Leftwich. He has an obsession with the super morbidly obese female wrestler Jabbajaw and often interferes in her matches in the WNWA. Supposedly he is married to Jabbajaw."@en . . . "0"^^ . . "\"Guardian\" is an umbrella term used to refer to several variants of the Ancients' servants. Generally, their only universally common features are their sentience and technological origin. Some are immobile Oracles - sentient computers capable of imparting great knowledge, but incapable of self-defence. Others, like Corak the Mysterious, were built to facilitate physical defence aside from other tasks - they resemble mortal races, and appear to scar and bleed when harmed. Guardians are typically capable of tapping into the vast energies and information contained in The Wire, and are powered by crystal-like modules. Some forms of Guardian with specific directives and functions are classified into \"personality modules\" and duplicated, such as the CORAK and SHELTEM units. In elder days, the Guardians were also armed with immensely powerful artifacts and instruments capable of tapping into the Wire's power, such as the Staff of Blue Light. They are capable of casting extremely potent magic (such as the Convocation of Cataclysm). Some Guardians are additionally armed with a self-destruct trigger, which is known as Code 0-0-1."@en . . . . . "guardian"@en . "__FORCETOC__ Image:Help.png"@en . . . . . . "Michael Pointer; WeaponOmega-Mcp4.jpg"@en . "James Hudson is the leader of Alpha Flight."@en . . "0.31"^^ . . . "Also his english is horrible. Believes that Moskow is in Germany and the song Dschingis Khan is a perverted german sex slave song."@en . "3514"^^ . . . . . . "The Guardian, or He Who Guards Those That Sleep, was a yak-man inhabiting a secret complex beneath Huzuz, the City of Delights, in 1367 DR."@en . "585"^^ . . "From DC Comics: \"When we left Clark Kent at the end of Smallville Season 10, he had finally donned the iconic Superman suit and set out to defend Earth from Apokolips. Picking up six months later, Smallville Season 11 explores Clark's understanding of the true power of his Superman identity, its effect on those close to him and its ability to inspire the people of Earth. Smallville Season 11 features Clark as well as fan-favorite characters including Oliver Queen/Green Arrow, Chloe Sullivan-Queen, Lois Lane, Lex Luthor, and General Lane."@en . "21"^^ . "Guardian"@en . "Long ago the Mayan kings, who were a group of Abnormals with the same or a very similar longevity abnormality as that of Helen Magnus, attempted to find a way to escape the \"curse\" of their long lives and live a normal life span. To this end they created an elixir that would do just that. The elixir was successful, but had the unforeseen side effect of transforming the majority of the population into ravenous \"zombie\"-like Abnormal beasts. In the end, the Mayan civilization was decimated by the virus and the few survivors sealed the elixir away, as they were unable to destroy it. They entrusted the protection of the formula and the world at large to a non-corporeal Abnormal whose state of existence (outside the boundaries of time) made it immune to the virus and also meant it could guard the vial forever."@en . "* Laser Beam\n* Staff Butt"@en . "\"Guardian Grarl\", \"Backup Gardna\", \"Guardian Eatos\", \"Guardian Elma\" and \"Guardian Kay'est\" with Rafael and his family."@en . "465"^^ . "\"Guardian\" is an umbrella term used to refer to several variants of the Ancients' servants. Generally, their only universally common features are their sentience and technological origin. Some are immobile Oracles - sentient computers capable of imparting great knowledge, but incapable of self-defence. Others, like Corak the Mysterious, were built to facilitate physical defence aside from other tasks - they resemble mortal races, and appear to scar and bleed when harmed."@en . . "400"^^ . . . . "Property of Marvel Comics"@en . . . "File:Quake1.gif The Guardian is a rare enemy introduced in Dissolution of Eternity. Guardians are ancient warriors who have been sent through time to execute Quake's plans for the Dissolution of Eternity. They are only encountered three times at the end of Tempus Fugit, Curse of Osiris and Blood Sacrifice, where they defend the exit portals."@en . . . . . . "Guardian"@da . "Abilities Given:"@en . . . . . . . . "Guardian, (\u7C8B\u8B77\u9663, Suigojin, lit: \"Refined Protection Position\"), was Lloyd's down special move in Super Smash Flash 2, and was replaced by Grave Blade in version 0.8. When used, Lloyd summons a large blinking green orb around himself that deflect projectiles and parries enemy attacks. However, Lloyd can still be hurt, if he is attacked when his orb was not visible. In later demos, instead of parrying attacks if he is hit while using this move, Lloyd would fly away from the attacker with his green shield still up."@en . "They possess human criminals and compel them to carve a demonic rune into an innocent's forehead, usually with an athame. The Guardian then leaves the possessed to absorb the soul of the victim through the rune. To vanquish a Guardian, the rune on their forehead must be pierced with a stake or other sharp object."@en . . "5"^^ . "Protectors of The Hospice"@en . "Guardian-GTAO-Enginebay.jpg"@en . "Adds one move only range in every direction"@en . . "The Guardian race is one of the six playable races in the Space Federation universe. One of the three paid races, they are renowned for their high energy hull. One of their most popular abilities, however, is making k-class ships, which are renowned to be nearly indestructable in the early game, mostly in between 1million Pr and 5 million Pr. They however, suffers in terms of income production, relying on high infrastructure and high population to survive because their main income is taxing. Their ships are g and L classes, and L classes are the long range hitting of the two, similar to the Photon Class ship of the Terran's in role, but different in weapons. This article is a stub. You can help Wikipedia by expanding it."@en . . . . . "thumb|Ein Guardian (2370) Die Guardians (auch W\u00E4chter) sind unvereinigte Trill, die sich um die Aufzucht und Pflege von Trill-Symbionten k\u00FCmmern. Sie verrichten ihre Arbeit unter der Schirmherrschaft der Symbiosekommission. Sie dienen dem Symbionten durch die Pflege der Becken, die sie pflegen, beispielsweise in den H\u00F6hlen von Mak'ala auf Trill. (DS9: ) Die Aufgabe der W\u00E4chter besteht auch darin, das Wohlbefinden der Symbionten, nachdem sie verbunden sind, und das Wohlbefinden des neuen Wirts zu bewahren. W\u00E4hrend des Zhian'tara-Rituals \u00FCbertragt ein W\u00E4chter telepathisch die Erinnerungen des ehemaligen Vorg\u00E4nger-Wirtes in ein anderen K\u00F6rper. Lela Dax findet die Guardians sonderbar. (DS9: )"@de . . "Master\u00B7\u00B7\u00B7\u00B7\u00B7\u00B7 You are the one who has given me a heart\u00B7\u00B7\u00B7\u00B7\u00B7\u00B7"@en . . . "Golem"@en . "It features a large pink triangle, similar to a Crasher. The tank also features a short, trapezoidal Spawner on the bottom."@en . "2011-03-16"^^ . . "Fire, Ice, Physical"@en . "225.0"^^ . "Buchu seed"@en . . "None"@en . "#5260E0"@en . "None"@en . . . "2225"^^ . . "2"^^ . "Known as the keepers of the shield, guardians are a class best at minimizing damage taken. Rarely will you see a guardian without his faithful wood or metal companion as he fears nothing that cannot penetrate his mighty shield. Guardians are the class with the highest durability and never shy from antagonizing their enemies in hopes of being the target of their abuse. Beginning with a 4% (up to 12% with class-enhancing skills) bonus to chance to block it is no wonder guardians take to the shield so quickly. -- In game description"@en . "Disdainful of inferior species, Guardian seeks to demonstrate the superiority of the Skaarj. In his spare time, he enjoys hunting Nali and other servant races."@en . "Cloth"@en . . . "Guardians are enemies in Shining in the Darkness."@en . . . . . . "James Hudson(clone); James Hudson -Alpha Flight Vol 2 2 003.jpg"@en . . "I will protect you, just as long as you continue to desire me."@en . "The Guardian is an Egyptian unit featured in Age of Mythology. He cannot be trained in normal games but can be found in the Scenario Editor. He is an extremely powerful unit, with 20,000 HP, a whopping 2,000 Crush attack, and very high armor in all categories. He is weaker against Heroes, although they do not pose a threat to him unless in enormous numbers."@en . . "2013-08-18"^^ . . "Guardians are uniquely available at the very start of the game for a Masari player without any prerequisites. While they are capable of dishing out very high DPS against single targets (especially against Walker hardpoints), they are somewhat ineffective against hoards of fodder-type units such as Ohm Robots. Architect may be tasked to Guardians in order to increase their rate of fire substantially, but the main benefit is the continual repairs the Architects will perform in addition to the firepower boost, allowing them to absorb a disproportionate amount of firepower before crumbling. As with all Masari, Guardian attacks gain a damage over time burning effect against foes while in Light Mode and a snare whilst in Dark Mode. Furtheremore, with research they can gain a passive damage aura to aid against infantry while in Light Mode or Dark Matter Armor for added durability in Dark Mode."@en . . "RIV_Guard1, 2"@en . . "The Guardian is a level 2 tower that serves as a long-ranged defensive emplacement; it fires powerful plasma shells that are effective against tough, slow-moving units such as large tanks and ships, but less effective against fast, smaller units due to its shells only travelling at a moderate speed, giving the targeted unit enough time to quickly move away from the location that the Guardian was firing at."@en . . . . . "3800"^^ . "Guardians are female succubus Familiars that are associated with Sorcery, and advented by Imps. Imps gain the ability to advent Guardians from the Rune of Gehenna. Guardians attack nearby enemy units by shooting fireballs from the flames of Hell. As Symbols, Guardians cannot move and are purely defensive."@en . . "200"^^ . . . . . "Brown"@en . . . . . "80"^^ . . "Mobile fortresses, the guardian is able to withstand punishment like no other character."@en . . "File:Quake1.gif The Guardian is a rare enemy introduced in Dissolution of Eternity. Guardians are ancient warriors who have been sent through time to execute Quake's plans for the Dissolution of Eternity. They are only encountered three times at the end of Tempus Fugit, Curse of Osiris and Blood Sacrifice, where they defend the exit portals."@en . . "Almost always male"@en . . "Gaen Drommel"@da . "Chambers of Xeric"@en . . . . . . "Superior"@en . . "\u30AC\u30FC\u30C7\u30A3\u30A2\u30F3"@en . . . "Average"@en . "__notoc__ Guardian Mod.png Statistics Polarity Rarity Trading Tax 2,000 \u200D Dropped by Dropped byOther:Orokin Tower Containers Transmutable Untransmutable Guardian grants a Sentinel the ability to replenish its owner's shield when depleted."@en . . "Guardian Live.jpg"@en . . . "Arris Dome"@en . . "Logistics require that the guarded objects or creatures be inside a reasonably enclosed space such as a cave, room or other physical cage. A thin crack under a door notwithstanding, the entire enclosed area is surrounded by divine power supplied directly by a deity of the summoner. No amount of mortal force or magic can pass through a door, window, wall, floor, or ceiling so protected. The godly power is channeled through the Guardian, which, if destroyed, removes the field and allows access both from within and without."@en . . . . . "70"^^ . "Guardian"@nl . . . "The Guardian(\u7802\u795E(\u30AC\u30FC\u30C7\u30A3\u30A2\u30F3)G\u0101dian, Sand God) is a character in BlazBlue: Remix Heart. He claims to be the Guardian of the Azure Grimoire. In Chapter 17, he is revealed to be the Will Finding Grimoire(\u610F\u5FD7\u3092\u6301\u3064\u9B54\u9053\u66F8Ishi wo Motsu Mad\u014Dsho)."@en . . "The Guardian is a hostile mob that can only spawn underwater inside of Ocean Monuments. Its eye will always look toward a nearby player or a squid. There is a mini-boss variant called the Elder Guardian."@en . "2"^^ . "Guardians are the main warriors of the Shaper sect who are also a playable class in Geneforge' 1, 2, 3, and 5. They excel in Combat skills, are average in Shaping skills, and weak at magic skills."@en . . "Augoror Navy Issue"@en . "TBA"@en . "\u00A0"@en . . . "62.5"^^ . "25"^^ . "Guardians are enemies in Shining in the Darkness."@en . "2017-01-05"^^ . "Full: For 2...6 seconds, target ally has a 50% chance to block attacks. Concise: (2...6 seconds.) 50% chance to block. __TOC__"@en . . . . "James Hudson, Sr. , James Hudson , Heather McNeil , Claire Hudson , unnamed son, Truett Hudson , Victor Hudson , Frederick Hudson II , Frederick Hudson , Elias Hudson , Elizabeth Hudson , James Howlett , Daken , Ramsey McNeil , Claire McNeil , Becky McNeil , 5 unnamed brothers-in-law"@en . . . "Saida Temofonte"@en . . . . . . . "\"Guardian\" (\u30AC\u30FC\u30C7\u30A3\u30A2\u30F3 G\u0101dian) is an archetype of monsters used by Rafael, Apollo and Diana in the anime. The original \"Guardian\" monsters each have a corresponding Equip Spell Card. \"Celtic Guardian\", \"Winged Dragon, Guardian of the Fortress #1\", \"Winged Dragon, Guardian of the Fortress #2\", \"Guardian of the Labyrinth\" and \"The Reliable Guardian\" are not \"Guardian\" cards as they do not include \u300C\u30AC\u30FC\u30C7\u30A3\u30A2\u30F3\u300D in their Japanese names. As such, the only \"Guardian\" support card in the TCG/OCG, \"Arsenal Summoner\", specifically excludes them. The core \"Guardian\" monsters were initially released in Dark Crisis and re-released in Dark Revelation Volume 1. They can only be Summoned if the player already controls their corresponding Equip Spell Card. However, they can still be Set without controlling their respective Equip Spell Card. The Equip Spell does not have to be equipped to their corresponding monster, and due to their Summoning conditions, usually cannot be. \"Guardian Eatos\" is the only one of the \"Guardians\" with an associated Equip Spell Card who can be Summoned without restrictions."@en . "95019"^^ . . . "Head EM, Arms EM, Legs EM"@en . . "White"@en . "Ruins of the Damned"@en . . "Official Flag"@en . "The Guardian is a ship featured in the SOCOM 3 secret pack downloadable from the North American website for Wipeout Pure."@en . . . . . . . . . . . . . . "6"^^ . "49"^^ . "The \"Guardian\", or \"Pops\", was sent from an unknown time in the future. Its mission was to protect Sarah Connor from termination."@en . . . "7687"^^ . "The Guards' main role is to protect themselves and their teammates from projectile fire (bullets). Their shields, when on Protection Mode, can block all kinds of bullets (and Lancers' Rail Gun) that is coming onto the shield (it cannot protect bullets from the sides and back). However, Guards walk slower than ever (even on Sprint Mode) on Protection Mode and cannot resist damage from explosives such as Frags and the Mauler's Grenade Launcher and can't protect damage from Knives and Weapon Melee damage. When using the guard it is best not to sprint while your shield is up, for the shield only protects you at the cost of stamina. Don't forget what this unit is. It's only a weaker version of heavy. It's also a viable stratagy to have a Heavy stand behing a Guardian, with the gun poking out fr"@en . "Deliver the 12 villagers to Sapran without letting any of them perish. The actual place you have to escort them to is almost to the save point in the Oradian Dunes. A good strategy is to run ahead of the group and clear enemies before the villagers reach them. Villagers will scream for help if monsters spawn behind them, or are attracted to them from the surrounding area. The villages follow a set route and mostly hug the cliff walls. You will fail the achievement if any of the unblessed die, and it's Game Over if they all die."@en . "Guardingham; Guardingham 1.jpg"@en . "The Guardian is a hostile monster that spawns near Ocean Monuments. It is very dangerous, especially to newer players."@en . "The Guardian is the sturdy defensive warrior, able to taunt monsters into attacking them over their more vulnerable team mates. A Guardian's more advanced skills are based off of response events, specifically Block and Parry. For instance, when a Guardian blocks an enemy blow, a shield swipe can be played during a small window of opportunity. Such skills, and the skills that chain off of them, are what makes the Guardian so effective. Parry skills tend to do higher damage, while Block skills are better for defence. Guardians are the games main tanks. With their heavy armor, heavy shields, and large amounts of morale (5 points of morale to each vit point; all other classes except the warden get 3), Guardians are the most survivable class. They also have a plethora of taunts and other aggresion skills to make sure the opponant stays attacking them. While Guards usually tank, in Overpower stance they can use 2-handed swords to do dps. Guards can use heavy shields, heavy armor, and one and two handed melee weapons. They can also use bows."@en . "The Guardian is a level 2 tower that serves as a long-ranged defensive emplacement; it fires powerful plasma shells that are effective against tough, slow-moving units such as large tanks and ships, but less effective against fast, smaller units due to its shells only travelling at a moderate speed, giving the targeted unit enough time to quickly move away from the location that the Guardian was firing at. Guardians have greater range than that of heavy rocket launchers, which makes the tower a good counter against them; additionally, it has the armour to resist extreme amounts of punishment, although it takes the longest time to build among ARM level 2 Towers. Its CORE counterpart is the Punisher. The Guardian has slightly longer firing range then the Punisher. __TOC__"@en . . . "20"^^ . . . "The Guardian spends a thousand years in the tower separated from his/her soul so that this apportioning may be done dispassionately, and is reunited with it when the guardianship is at an end - leaving the tower to enter a world changed almost beyond comprehension in the years that have passed. We meet two Guardians in TLJ: \n* Adrian \n* Gordon Halloway The first Guardian was mentioned by Vestrum Tobias Grensret; a woman who remains anonymous."@en . "Navigation"@en . . "R"@en . "Augoror"@en . "Guardians are underwater Hostile Mobs that were added in Update 0.16.0."@en . "Plate"@en . "The guardians attack with melee and can occasionally stomp the ground, dealing moderate to heavy damage in a 3x3 area. Due to the guardians' stomping attack, it is highly recommended to flinch them to reduce the amount of damage taken. The strengths and hitpoints of the guardian is dependent on the party size."@en . . . "Varies"@en . . . . . "There is no information available on this weapon other than its project name."@en . "0"^^ . . . . . "70"^^ . "0"^^ . "DM-01 Base Set"@en . "Dissolution of Eternity"@en . . "Flag of Guardian.jpg"@en . "Guardian"@tr . "5"^^ . "Guardian-GTAO-front.png"@en . "Always"@en . "Guardian"@en . . "Noxifer seed"@en . . "The is class is aviable to those who have Guardian in AdventureQuest."@en . . "Alive as of 1997"@en . . "Jimmy Hudson(adopted son);Jimmy Hudson from Ultimate X Vol 1 1 page 00.png"@en . . . . "Raw Fish, Clownfish, Pufferfish, Salmon, Prismarine Crystals and Prismarine Shards."@en . "9140"^^ . . "Health"@en . . . "0"^^ . "John Paul Thehut"@en . "Organic"@en . "The Guardian is one of the two Templar classes. Guardians lead the charge in the Templar's struggle. Wielding shields and swords, they thrive by drawing groups of Demons in close when they can be punished en masse. Guardians are most effective when overwhelmed and surrounded and immobility can increase their effectivness. Their skill groups consist of: Swordsmanship, Shields, Auras."@en . "January"@en . "L&O"@en . . . "82833"^^ . . . . "2004"^^ . . "Guardian(Peter Parker's clone); Guardian2.jpg"@en . . . . "Nationality/Race:"@en . "Adds one move only range in every direction"@en . "We do not have to get hitched. I just want to continue guarding you."@en . . . "Full: For 2...6 seconds, target ally has a 50% chance to block attacks. Concise: (2...6 seconds.) 50% chance to block. __TOC__"@en . . . . "Guardians are sprites that operate from the Super Computer and police the Net. Their function is stated in their motto, \"To Mend and Defend.\" Most Guardians are originally from the Super Computer, but sometimes sprites from other systems can be upgraded into a Guardian and they can go through Guardian training. Each Guardian must attend basic programming at the Guardian Academy. The leader of the Guardians is given the title 'Prime Guardian', the current leader is Turbo. As Prime Guardian, Turbo is responsible for many of the politics they have to deal with. Most Guardians are stationed in the Super Computer, but several are relocated and stationed in a specific system, for the purpose of protecting the people from the Game Cubes, Viruses, and other threats. The Guardian Bob was stationed in Mainframe after a cataclysmic event destroyed their twin city. They have strict rules regarding viruses and the Web, but it is all for the safety of everyone and not for any single system. Viruses are deleted as soon as they are captured, and because of the dangerous nature of a Web Creature found in the Net, any system where a Creature has been found will be sacrificed for the safety of the rest of the Net. Their code is the most complex of anyone, able to withstand almost any infection and even survive the Web environment with little to no degradation. Guardians are immune to some viral bugs, such as the Medusa Bug. Guardians are the only ones that have the use of Key Tools, and often the mere appearance of a Keytool is enough to show respect. These little living devices are the source of the Guardians power. With Key Tools Guardians can access any system through portals. During the Viral Wars the entire Guardian collective was infected by the Super Virus Daemon. From their facilities in the Super Computer she used the Guardians to take control of the Net, and the Guardians came to be feared instead of respected. To further this new mission Daemon changed their motto to 'Divide and Render'. She used their military power to attack the systems that put up a serious resistance, though Mainframe was able to hold off their advances for a time. The Key Tools left their Guardian counterparts and vanished, in order to keep Daemon from using their abilities. The Guardians were helpless to free themselves from Daemon's power and willingly helped her infect the entire Net. Daemon began a Net wide countdown to the destruction of everyone in the Net. The powerful virus Hexadecimal took the cure and sacrificed herself saving the Guardians and the entire Net from total deletion. With Daemon gone the Guardians returned to normal, returning to 'Mend and Defend'. The Guardian Bob attempted to seperate himself from his keytool Glitch and injured himself. He was quickly rushed to the Super Computer where the Guardians provided medical attention. They were unable to help him recover, but luckily the Key Tools returned and saved his life. Several Unnamed Guardians have been seen through the years. Follow the link for a complete list."@en . . . . "310"^^ . "199406"^^ . "1995"^^ . "La Guardian es una camioneta todoterreno que hace su primera aparici\u00F3n en el modo online de Grand Theft Auto V, en la Actualizaci\u00F3n de Atracos. Es fabricada por Vapid."@es . "215"^^ . . . . "Amplifier"@en . . "820231"^^ . . "Directory: Characters \u2192 Deities \u2192 Local deities Guardian (called Kami on Earth) (\u795E\u69D8 Kami-sama, Japanese for \"God\") is the title given to the individual protectors of planets in the Dragon Ball universe although they are more like overseers as they are often quite weak in comparison to enemies. Guardians have an indirect reporting relationship to one of the Kais. (In the case of the Kami of Earth, this is King Kai). They have many of the powers associated with gods including the ability to see and sense events around the world, to travel to and guide souls to Other World, and to be a general protector of the people. They also are long-lived, though not immortal. Unlike more traditional gods, the role of Guardians is an office which can be vacated and subsequently refilled by a mortal."@en . "Guardians are a concept in Homestuck. Each of the eight Homestuck Kids has a unique Guardian that watches over them in some form, is related to them Ectobiologically, or both. They are typically drawn with minimal facial features, though this is purely stylistic. They all singularly raise their respective children without outside help for unknown, possibly coincidental, reasons. In addition, Guardians can never be told what to do. Neither the omnipotent kind, nor the ordinary kind who raise kids in houses. It's a universal law of reality."@en . . . . . "80"^^ . "white"@en . . . "Cardigan; No Image Male.jpg"@en . "A Guardian is a creature found in Metroid Prime Hunters. They were created by the Alimbics to guard important areas. They can use one weapon that differs from Guardian to Guardian. Like the Bounty Hunters, if Samus shoots one in the head it will take more damage than from one elsewhere. They make a high-pitched squeaking noise wherever they are hit. They are often found in rooms with Alimbic Artifacts in them, and will sometimes block Samus' escape during Countdowns. Guardians were kept in stasis at the Stasis Bunker in the Vesper Defense Outpost and there are also dead Guardians jamming a Door in the same room. First-person cutscenes depict them with a fisheye lens."@en . . "Thrust"@en . . "0"^^ . "Guardians are creatures placed to delay Rick's progress while trying to save Jennifer."@en . . . . "\u2014Book of Prophecy \n* Attack: 110 \n* Critical: 0% \n* Additional: ATK+ with IRON Code, Part of shield's ATK added to weapon in opposite hand \n* Page: 465-466 \n* Page Value: 2000/2000 \n* Combination Attack: - \n* Base: Shield \n* Codes: Iron x5, Justice x4, Fame x1, Dog x1, Bug x1 \n* Location: Tornaq Ice Cavern 6 (requires gold score) \n* Next Upgrade: Wide Guardian"@en . "* Booster 7\n* Spell of Mask\n* Metal Raiders\n* Magic Ruler\n* Spell Ruler\n* Power of the Guardian\n* Labyrinth of Nightmare\n* Dark Crisis\n* Invasion of Chaos\n* Invader of Darkness\n* Pharaonic Guardian\n* Limited Edition 15\n* Light of Destruction\n* Stardust Overdrive\n* Duelist Revolution\n* The Duelist Genesis\n* The Shining Darkness\n* Raging Battle\n* The Lost Millennium\n* Hidden Arsenal 2\n* Duel Terminal - Preview Wave 2\n* Duel Terminal 1\n* Duel Terminal 2\n* Duel Terminal 6\n* Duel Terminal - Invasion of Worms!!\n* Duel Terminal - Justice Strikes Back!!\n* Duel Terminal Chronicle 1 - Chapter of Awakening\n* Duel Terminal Acceleration Guide promotional card\n* Number Hunters\n* Duelist Pack 10: Yusei Fudo 3\n* Structure Deck: Surge of Radiance\n* Structure Deck: Revival of the Great Dragon\n* Structure Deck: Invincible Fortress\n* Legendary Collection 3: Yugi's World\n* Legendary Collection 3: Yugi's World Mega Pack\n* Battle Pack: Epic Dawn\n* Dark Legends\n* Dark Beginning 2\n* Dark Revelation Volume 1\n* Dark Revelation Volume 2\n* Dark Revelation Volume 3\n* Expert Edition Volume.3\n* Gold Series 3\n* Retro Pack\n* Tournament Pack 2008 Vol.1\n* Tournament Pack: 2nd Season\n* Premium Pack 3\n* Dark Ceremony Edition\n* Turbo Pack: Booster Eight\n* Duelist Legacy Volume.1\n* Extra Pack Volume 2\n* Duelist Set: Version Lightning Star\n* Duelist Pack Collection Tin 2009\n* Sneak Peek Participation Cards\n* Yu-Gi-Oh! 5D's Stardust Accelerator promotional cards\n* McDonald's Promotional Cards 2\n* Master Collection Volume 2\n* Yu-Gi-Oh! Duel Monsters II: Dark duel Stories Duelist Legend in Tokyo Dome attendance cards\n* Rise of the Dragon Lords Structure Deck\n* Premium Pack 15\n* Legacy of the Valiant\n* Dragons of Legend\n* 20th Anniversary Pack 2nd Wave\n* Duelist Saga\n* Extreme Force"@en . . . "115660.0"^^ . "550"^^ . "The Guardian (\u30AC\u30FC\u30C7\u30A3\u30A2\u30F3 G\u0101dian) is an unused class that is meant to appear in Fire Emblem: Mystery of the Emblem. While the Guardian class is unable to wield any weapons due to being an unfinished class, it is very likely that it is intended to arm Lances as its sole weapon of choice. According to their base stats, Guardians notably excel in Resistance, as opposed to their counterparts' formidable Defense. The map sprites representing Guardians bear a similar appearance to Knights save for their grey palette, while their battle models resemble those of the General class."@en . . . . . "1"^^ . "Hybrid"@en . . "Peace within The Hospice"@en . "The Guardian is one of three Classes only available to the Nordein. Image:Class Icon Guardian.jpg Guardians automatically gains + 1 to REC each Level. Description The Guardian is a tank. Guardians have high stamina and high hit points, enabling them to take a beating, but still stay standing. Guardians can take on multiple foes at the same time with little worry. Guardians also have the ability to provoke enemies into attacking them; a useful skill when in groups. Be sure to have a REC build for a tank as it is useful during parties. Basic Skills Combat Skills Special Skills"@en . . . "Guardians can be found on the 7th, 8th, 9th, and 10th levels of the Mages' Tower. One can also be found in the bottom of the Castle's Dungeon as a boss, meaning it has an anti-magic field."@en . . . . . . "385"^^ . "The Guardian arte was introduced in Tales of Symphonia, providing direct access to the arte through the game menus and arte shortcuts. Although Guardian is used by only three of the characters in the game, all of the other characters have their own variant of Guardian, named differently in both the Japanese and English versions: Damage Guard (\u30EC\u30C7\u30E5\u30FC\u30B9\u30FB\u30C0\u30E1\u30FC\u30B8 Redyuusu Dameeji?, \"Reduce Damage\"), Force Field (\u30D5\u30A9\u30FC\u30B9\u30D5\u30A3\u30FC\u30EB\u30C9 Foosufiirudo?), Guardian Seal (\u885D\u5F3E\u7B26 Shoudanfu?, \"Rush Bullet Seal\"), Earthly Protection (\u5730\u7CBE\u9663 Chiseijin?, \"Earth Refined Position\"), and Bastion (\u4E0D\u5244 Fukei?, \"Non-Beheading\"). All of these artes provide exactly the same effect as Guardian, with the same 10% of max TP cost."@en . . . . . "Nano Age Only"@en . . . . . . . . . . . "Braddock, TX"@en . . . . . . . . . . "Guardians are a type of large robot found in the 5th mission of Conduit 2, they serve as a sort of sub-boss enemy in the game. Only 5 of them can be fought on the game per profile, since this mission cannot be replayed. When Michael Ford sets to investigate the depths of Atlantis to restore power to the main hub conduit, he comes across these imposing enemies. Once they sense his presence, they activate in a Transformer like fashion and will inmediately attack Ford. Armed with dual eye lasers and a powerfull melee strike, these enemies can be very tough to defeat. Once defeated, they reverse their transformation and go offline, though its unknown if permanently. These enemies seem to have taken the role of the Invaders from The Conduit since they work in similar ways: \n* Both are massive, imposing figures. But this makes them slow and bulky. \n* They both have a dual projectile attack and devastating melee power. \n* They are assisted by much smaller and weaker beings in combat (Para-Mites for the Invader, Sentries for the Guardian) \n* They both require large amounts of shots to be taken down, but they have some kind of trick to ease the battle."@en . . . . . "Kamienny i Ziemny Rhotuka"@pl . "Guardian"@de . "2109"^^ . . . . . . . . . . . . . "Law & Order"@en . "Pops"@en . "0"^^ . . "Body"@en . "Forest"@en . . . . . "Also his english is horrible. Believes that Moskow is in Germany and the song Dschingis Khan is a perverted german sex slave song."@en . . . . "Fl\u00E5de Admiral Gaen Drommel"@da . . . . . . . "Crush"@en . "Yes"@en . . . . . . . "The Guardian is an Old God in Kothifir."@en . . "13377"^^ . "Guardian"@en . . . "640"^^ . "The Guardian conquers worlds, either through lackeys on that world, like on Tarna, or with brute force, like he did with Pagan. If a world shows extreme resistance, he destroys it, as he did with Anodunos. If the Guardian enters a world outside of his own dimension, he becomes nearly unstoppable, as seen on Pagan. The Time Lord warned that the same is true on Britannia. While it's known that he uses different worlds for various purposes, the ultimate reason for his world conquering is unknown. The Guardian's magic is heavily based on geometric forms, and Blackrock -- shown with his generators and the Blackrock Dome, which have a smaller copy within themselves. However, as Nystul explains, he is a sloppy spellcaster, casting with brute force. A few abilities the Guardian has demonstrated: \n* Killing people on the spot (if there is a connection to the Void), as he did with Batlin \n* Changing his body size \n* Extremely powerful attack spells (he destroyed the great temple on Pagan with a single lightning bolt, then devastated the entire world) \n* The apparent ability to change whole climates (he brought about an ice age on Anodunos). One important aspect of the Guardian is that he is very fond of personally torturing his victims psychologically with taunts, nightmares, and dark visions. More about this here: Taunts of the Guardian."@en . "680"^^ . "\u00A0"@en . . "A Grand Guardian, along with a Grand Watcher and a Grand Fury, may be summoned with the Grand Summoning power."@en . . . . "W\u00E4chter"@en . "5"^^ . "Guardian(Newspaper); No Image Team.jpg"@en . . . "File:Female.png Female"@en . . . . "65"^^ . . . . "Guardian"@pl . . "Guardian"@da . . . "The is class is aviable to those who have Guardian in AdventureQuest."@en . "Guardian, (\u7C8B\u8B77\u9663, Suigojin, lit: \"Refined Protection Position\"), was Lloyd's down special move in Super Smash Flash 2, and was replaced by Grave Blade in version 0.8. When used, Lloyd summons a large blinking green orb around himself that deflect projectiles and parries enemy attacks. However, Lloyd can still be hurt, if he is attacked when his orb was not visible. In later demos, instead of parrying attacks if he is hit while using this move, Lloyd would fly away from the attacker with his green shield still up."@en . "0"^^ . "Guardian .jpg"@pl . "Guardian"@es . . . "Attack Damage"@en . "FORT"@en . "Guardian is a title applying to individuals who protect objects of great power on both Sonic's World and the Sol Zone."@en . . "The Guardian is the sturdy defensive warrior, able to taunt monsters into attacking them over their more vulnerable team mates. A Guardian's more advanced skills are based off of response events, specifically Block and Parry. For instance, when a Guardian blocks an enemy blow, a shield swipe can be played during a small window of opportunity. Such skills, and the skills that chain off of them, are what makes the Guardian so effective. Parry skills tend to do higher damage, while Block skills are better for defence."@en . . . . "2149"^^ . "Non-Player Killer"@en . "He Who Guards Those That Sleep"@en . . "Guardians are the Zerg's long ranged aerial bomber. Stemming from the Mutalisk strain, they specialize in laying siege to enemy ground targets. Guardians have seen plenty of action during the first Great War and Brood War against the Protoss and Terrans. For more information see Guardian on the parent site"@en . . . . . . "3"^^ . "Alive"@en . . "Common"@en . . . . . . "100"^^ . "4"^^ . "These are powerful creatures set to prevent anyone from taking hold of the End Magnus to prevent the return of Malpercio."@en . "A Guardian"@en . . . . "N/A"@en . "; Arabic\n: \u0627\u0644\u0648\u0635\u064A\u0651 \n; Croatian\n: \u010Cuvari"@en . . "None"@en . . . . . . "4"^^ . "N/A"@en . . "Specialit\u00E0: tank, armatura pesante(inclusa a piastre completa), scudo, Arma affilate ad una mano, danni diretti.I Guardian non sono solo goffe figure in armatura, comunque. Mentre hanno accesso a un'ampia scelta di protezioni, dal semplice vestito alle piastre, possono sempre contare su una svariate scelta di abilit\u00E0 per abbattere il nemico, che si focalizza sulla loro forza. Sfinendo l'avversario che inutilmente cerca di penetrargli l'impenetrabile acciaio, il guardian lo colpisce poi duramente annientandolo con la furia di un vento travolgente. Possono scegliere armi ad una mano accoppiate con scudi oppure farne a meno in favore delle mille lance che i fabbricanti d'armi vendono a Hyboria.Ingabbiato dentro un'armatura pesante che spezzerebbe la schiena a creature pi\u00F9 deboli, il guardian imperversa ad Hyboria, una fortezza d'acciaio, ferro e pelle che cammina, impugnando possenti lance o un'arma e un grande scudo. Dove altri cadrebbero, pezzati dai colpi devastanti di avversari abili, il guardian resiste grazie alla sua armature di piastre e rimane in prima linea a fronteggiare gli avversari con armi mortali in pugno."@it . . . "269"^^ . . "Guardian is the protagonist of the game. She was sent to the City of El through a fairy circle that she accidentally stumbled upon in the human world. Upon arrival, she was imprisoned by Miiko but was freed by a mysterious man wearing a mask. With seemingly no way to return home, she finds herself trapped in Eldarya."@en . "901237"^^ . . . . "A Guardian is a creature, usually an Evil, that protects a shard of Soul Edge. Notable Guardians include Fafnir, Ammon, Geki, Maki, and Cervantes de Leon. Guardians serve as bosses in Soulcalibur Legends."@en . "11"^^ . . . . . "transparent"@en . "None"@en . "1500"^^ . . "Leaders"@en . . . . . . . "Angel"@en . "35"^^ . . "Guardian"@en . . . . . "1250000"^^ . . . "30"^^ . "Adds two move only range in every direction, spanning the entire board"@en . "The detectives investigate the death of a female junkie who was left to die in the yard of a day-care center."@en . . "26674"^^ . . "\u5B88\u8B77\u6226\u58EB or \u30AC\u30FC\u30C7\u30A3\u30A2\u30F3"@en . . "FX300"@en . . . . . . . "The Guardian is an Old God in Kothifir."@en . "290"^^ . . . "70"^^ . . "House Counsel"@en . . "Bohater jest nie\u015Bmiertelny"@pl . "Guardian (\u30AC\u30FC\u30C7\u30A3\u30A2\u30F3 G\u0101dian) are one of the four tribes from the White World."@en . "--"@en . . "2150"^^ . . . "1"^^ . . . "The Guardian is a long-established British daily newspaper that has also published the Observer Sunday paper since 1993. Peel wrote pieces for The Guardian in the middle part of the 1990s."@en . "Guardian refers to the guardians of the blood of Lilith on the HBO original series True Blood. Known singularly as The Guardian, the Guardians not only guard the blood of Lilith, they are in control over the American Vampire League, and are the leaders of all vampires in North America. __TOC__"@en . . . "Vindicator; James Hudson .jpg"@en . . . . "The Symbol of Guardian \"The Gryphon\""@en . . . . . "Gardien"@en . . . . . . . "Guardian or Heavens Guardian as the fans call him, is a man who came to the RCW only to get rid of the evil creatures that wrestled there. Most commonly, Nightmare, the beast and the devils demon. Guardion, like all Rejects, started out as a loser. He lost his first 5 matches. But was able to defeat Christain, 2 times in a row. He later participated in the 16 man tag match to determain if the RCW belonged to the Rejects or the WWE. He was the third reject to be defeated. Three months later he would later become the rejected champion. Defeating Nightmare, Oreo, and Stickman in a fatal fourway match. He then held the title for 9 weeks before losing it to Jeff the killer in a steel cage match. But was able to defeat jeff for the title a week later. He would then hold it for 4 more weeks until, injury forced him to forfit the title. He would then return 3 months later, defeating nightmare to earn a championship match against Youngblood, but was defeated. Two weeks later he chalenged Youngblood for the title, and won the title by K.O. But lost the title 3 minites later, by a cash in from the beast. He is a 3 time Rejected champion."@en . . . "7475"^^ . . "Two-Handed 13"@en . . "Guardian-GTAO-FrontQuarter.jpg"@en . "Gadieon"@en . "2007"^^ . "Pre-SGW"@en . . . "The Vapid Guardian is a heavy pick-up truck featured in Grand Theft Auto Online as part of the Heists Update."@en . "1075"^^ . "Specialit\u00E0: tank, armatura pesante(inclusa a piastre completa), scudo, Arma affilate ad una mano, danni diretti.I Guardian non sono solo goffe figure in armatura, comunque. Mentre hanno accesso a un'ampia scelta di protezioni, dal semplice vestito alle piastre, possono sempre contare su una svariate scelta di abilit\u00E0 per abbattere il nemico, che si focalizza sulla loro forza. Sfinendo l'avversario che inutilmente cerca di penetrargli l'impenetrabile acciaio, il guardian lo colpisce poi duramente annientandolo con la furia di un vento travolgente. Possono scegliere armi ad una mano accoppiate con scudi oppure farne a meno in favore delle mille lance che i fabbricanti d'armi vendono a Hyboria.Ingabbiato dentro un'armatura pesante che spezzerebbe la schiena a creature pi\u00F9 deboli, il guardian "@it . "Human Soldiers"@en . "A Guardian is a creature found in Metroid Prime Hunters. They were created by the Alimbics to guard important areas. They can use one weapon that differs from Guardian to Guardian. Like the Bounty Hunters, if Samus shoots one in the head it will take more damage than from one elsewhere. They make a high-pitched squeaking noise wherever they are hit. They are often found in rooms with Alimbic Artifacts in them, and will sometimes block Samus' escape during Countdowns."@en . . "Guardian-GTAO-Underside.jpg"@en . . "81"^^ . . . . "The Guardian is a ship featured in the SOCOM 3 secret pack downloadable from the North American website for Wipeout Pure."@en . "101"^^ . . . . "Military"@en . . "The Guardian arte was introduced in Tales of Symphonia, providing direct access to the arte through the game menus and arte shortcuts. Although Guardian is used by only three of the characters in the game, all of the other characters have their own variant of Guardian, named differently in both the Japanese and English versions: Damage Guard (\u30EC\u30C7\u30E5\u30FC\u30B9\u30FB\u30C0\u30E1\u30FC\u30B8 Redyuusu Dameeji?, \"Reduce Damage\"), Force Field (\u30D5\u30A9\u30FC\u30B9\u30D5\u30A3\u30FC\u30EB\u30C9 Foosufiirudo?), Guardian Seal (\u885D\u5F3E\u7B26 Shoudanfu?, \"Rush Bullet Seal\"), Earthly Protection (\u5730\u7CBE\u9663 Chiseijin?, \"Earth Refined Position\"), and Bastion (\u4E0D\u5244 Fukei?, \"Non-Beheading\"). All of these artes provide exactly the same effect as Guardian, with the same 10% of max TP cost. A less potent form of this arte, the passive skill Magic Guard (\u30DE\u30B8\u30C3\u30AF\u30AC\u30FC\u30C9 Majikkugaado?), can be activated quickly by holding down the guard button on the controller (usually the SQUARE button for PlayStation 2 and PlayStation Portable games, or the X button for GameCube and Nintendo DS games) and pressing DOWN with the left directional pad or joystick. This shortcut method only blocks effectively against spells, and any physical attack can break the character's guard, canceling the skill. The basis of this skill first appeared in Tales of Destiny 2, as one of five defensive maneuvers that can be used at the cost of SP (basic guarding, \"Spell Guard\", \"Advancing Guard\", \"Back Step\", and jumping). In Tales of the Abyss, the primary melee characters can obtain the AD Skill Skill Guard (\u30B9\u30AD\u30EB\u30AC\u30FC\u30C9 Sukirugaado?), which replaces the Magic Guard shortcut with the arcane arte Guardian. The passive skill Magic Guard has appeared in nearly every game after Tales of Destiny 2 was released, while the arte Guardian has appeared only in Tales of Symphonia and Tales of the Abyss. Though the defensive skill that the protagonists use in Tales of Legendia is unnamed in the Japanese version, they announce Guardian in the English version."@en . . "A Guardian is a creature, usually an Evil, that protects a shard of Soul Edge. Notable Guardians include Fafnir, Ammon, Geki, Maki, and Cervantes de Leon. Guardians serve as bosses in Soulcalibur Legends."@en . "11250000"^^ . . . . "25"^^ . . . . . . . . . . . "The Guardian(\u7802\u795E(\u30AC\u30FC\u30C7\u30A3\u30A2\u30F3)G\u0101dian, Sand God) is a character in BlazBlue: Remix Heart. He claims to be the Guardian of the Azure Grimoire. In Chapter 17, he is revealed to be the Will Finding Grimoire(\u610F\u5FD7\u3092\u6301\u3064\u9B54\u9053\u66F8Ishi wo Motsu Mad\u014Dsho)."@en . "30"^^ . "Kwanza Johnson"@en . . . . . . . . . "Outsider"@en . . "Randy Mayor,"@en . . "GUARDIAN"@en . "\uAC00\uB514\uC5B8"@en . . "None"@en . . "Guardian \u2013 pojazd wyst\u0119puj\u0105cy w Grand Theft Auto V, kt\u00F3ry zosta\u0142 dodany w aktualizacji Napady. Jest produkowany przez firm\u0119 Vapid. Guardian swoim wygl\u0105dem przypomina Forda F-150 i dysponuje bardzo dobr\u0105 pr\u0119dko\u015Bci\u0105 maksymaln\u0105 jak na pojazd tego typu, ale posiada s\u0142abe przyspieszenie, niskiej jako\u015Bci hamulce. Ma r\u00F3wnie\u017C dobr\u0105 przyczepno\u015B\u0107. Jest to pojazd sze\u015Bcioosobowy. Poza podstawowymi modyfikacjami mo\u017Cna mu te\u017C zmieni\u0107 rury wydechowe na chromowane."@pl . . . "N/A"@en . . "Metroid Prime Hunters"@en . . "74"^^ . "Easy"@en . . . . "150"^^ . . . . "--"@en . "Heather McNeil; Heather McNeil from Alpha Flight Vol 1 113 001.jpg"@en . . . . . . "Minimum Item :"@en . "Hard"@en . . . "Guardians can be found on the 7th, 8th, 9th, and 10th levels of the Mages' Tower. One can also be found in the bottom of the Castle's Dungeon as a boss, meaning it has an anti-magic field."@en . "250"^^ . . . . "Moderate"@en . . . . . . . . "Demons Within"@en . . "W\u0142\u00F3cznia, Rhotuka, pazury"@pl . . . "Known as the keepers of the shield, guardians are a class best at minimizing damage taken. Rarely will you see a guardian without his faithful wood or metal companion as he fears nothing that cannot penetrate his mighty shield. Guardians are the class with the highest durability and never shy from antagonizing their enemies in hopes of being the target of their abuse. Beginning with a 4% (up to 12% with class-enhancing skills) bonus to chance to block it is no wonder guardians take to the shield so quickly. -- In game description"@en . "Despite being devastating in terrestrial combat, guardians are next to useless in space combat. Guardians were replaced by brood lords following the Brood War. A number of them were utilized by Amon in the End War, as they were taken under his control along with the feral zerg of Aiur. Feral guardians remained on Tarsonis years after the conflict, while additional guardians were among the zerg that attacked the Umojan research team on Jarban Minor."@en . "Human"@en . "Atelier Meruru"@en . . "6"^^ . . "przemy\u0142owy"@pl . "39259"^^ . . "The Guardian is a hostile monster that spawns near Ocean Monuments. It is very dangerous, especially to newer players."@en . "Gallery"@en . . "The Guardian is a monster in Atelier Totori: The Adventurer of Arland and Atelier Meruru: The Apprentice of Arland."@en . "A Guardian is a being that straddles the line between the living and the dead. They are often referred to as the living-dead. Becoming a Guardian is a conscious choice, unlike the transition to becoming demon-dead. A Guardian requires the consumption of blood to keep their body fresh and strong, but are also capable of many of the pleasures of the living, unlike demons. Guardian's are capable of living for millennia, although it has been noted that they do age minutely."@en . . "Fire"@en . . "3390"^^ . . . "Status:"@en . "Industrial"@en . . "Matthew_Blanchard.jpg"@en . . . . "Original Continuity"@en . . . . . . . "20051"^^ . "Student"@en . . . "Long Bow"@en . "9418"^^ . . "11"^^ . . . "To win the round, you must eliminate the opposing team as in Warzone and Execution, but in order to do so, teams must first eliminate the opposing leader. In Gears of War 2, the leaders are Hoffman and Skorge for the COG and Locust respectively. In Gears of War 4, the leaders are Armored Marcus and the Scion Elite for the COG and Swarm respectively, and they have a gold character skin added for higher visibility. When chosen to be the leader, the character skin of that leader will replace your current skin. Teams get infinite respawns while their leader is alive. After eliminating the leader, all other enemies must be killed. Should a player be dead and awaiting respawn at the time their leader is killed, they get one last respawn. Any person who dies after their leader will not have the a"@en . . "1957-02-10"^^ . . "10"^^ . . "3750"^^ . . . . . "Elas foram usadas pela primeira vez em Final Fantasy RPG II por Koshiro Kasume e Aine que estava na garupa, ambos iam em dire\u00E7\u00E3o a Tower of Ten Spirits onde iriam em busca do Sand Ruby para curar a Febre do Deserto que havia atingido Slayer."@en . . . "Demons"@en . . . "There are two ways in which one can become a Guardian. The first is through a one-time only payment of $19.95 USD that goes to maintaining game server costs. The transaction may be done through PayPal, Pay-By-Cash or through direct payments through snail mail, though the latter is generally not recommended due to the possibility that the money might be lost. Another way of becoming a Guardian is to receive an upgrade from a friend. This mode of upgrading involves getting someone else to help donate, thus upgrading your account into that of a Guardian. Transactions made this way usually receive a discount during the Christmas Holidays."@en . . . "15"^^ . . "None"@en . . . "203"^^ . . "20"^^ . . "Guardians are a class of Cerberus soldiers encountered in Mass Effect 3. Described as \"human tanks\", Guardians are heavily fortified soldiers equipped with a nearly impenetrable shield."@en . . "Large Shield"@en . "The Guardian"@en . "These are powerful creatures set to prevent anyone from taking hold of the End Magnus to prevent the return of Malpercio."@en . "Civilian truck"@en . . . "The Guardian conquers worlds, either through lackeys on that world, like on Tarna, or with brute force, like he did with Pagan. If a world shows extreme resistance, he destroys it, as he did with Anodunos. If the Guardian enters a world outside of his own dimension, he becomes nearly unstoppable, as seen on Pagan. The Time Lord warned that the same is true on Britannia. While it's known that he uses different worlds for various purposes, the ultimate reason for his world conquering is unknown. A few abilities the Guardian has demonstrated:"@en . . "Grand Theft Auto Online"@en . . . . "Guardian sprite from Geneforge 1 and 2"@en . . "Jabbajaw, Capt. James T. Kirk"@en . . . . "Chaotic Evil"@en . "thumb|Ein Guardian (2370) Die Guardians (auch W\u00E4chter) sind unvereinigte Trill, die sich um die Aufzucht und Pflege von Trill-Symbionten k\u00FCmmern. Sie verrichten ihre Arbeit unter der Schirmherrschaft der Symbiosekommission. Sie dienen dem Symbionten durch die Pflege der Becken, die sie pflegen, beispielsweise in den H\u00F6hlen von Mak'ala auf Trill. (DS9: ) Die Aufgabe der W\u00E4chter besteht auch darin, das Wohlbefinden der Symbionten, nachdem sie verbunden sind, und das Wohlbefinden des neuen Wirts zu bewahren. Lela Dax findet die Guardians sonderbar. (DS9: )"@de . . "Long ago the Mayan kings, who were a group of Abnormals with the same or a very similar longevity abnormality as that of Helen Magnus, attempted to find a way to escape the \"curse\" of their long lives and live a normal life span. To this end they created an elixir that would do just that. The elixir was successful, but had the unforeseen side effect of transforming the majority of the population into ravenous \"zombie\"-like Abnormal beasts."@en . "12"^^ . . "Guardians are a type of large robot found in the 5th mission of Conduit 2, they serve as a sort of sub-boss enemy in the game. Only 5 of them can be fought on the game per profile, since this mission cannot be replayed. These enemies seem to have taken the role of the Invaders from The Conduit since they work in similar ways:"@en . "Guardian is one of the classes that can be selected in Elder Tale. It is one of the two classes that has no localized versions on any server, the other being the Summoner."@en . "Kris O'Connor"@en . "Hartsdale, NY"@en . "Guardian"@da . . "The post of Guardian was created by LRH in 1966 to deal with areas like Legal and Intel. A large number of support staff were added, forming the \"Guardian's Office\" or \"Guardian Office\". GOWW was based in the back rooms and servants' quarters of the manor house at Saint Hill, and was always short of space. Despite the space limitations, the GO had a lot of power and for several years until the early 80s were effectively the top dogs, not the SO."@en . "Guardian-GTAO-Interior.jpg"@en . . . . . . . "5"^^ . "AWD"@en . . . "2530"^^ . "Anime, Manga"@en . "The Guardian race is one of the six playable races in the Space Federation universe. One of the three paid races, they are renowned for their high energy hull. One of their most popular abilities, however, is making k-class ships, which are renowned to be nearly indestructable in the early game, mostly in between 1million Pr and 5 million Pr. They however, suffers in terms of income production, relying on high infrastructure and high population to survive because their main income is taxing. Their ships are g and L classes, and L classes are the long range hitting of the two, similar to the Photon Class ship of the Terran's in role, but different in weapons."@en . "Travis Hudson; Travis Hudson from X-Men Origins Wolverine 001.png"@en . . . "42"^^ . . "Update 0.16.0"@en . . "40"^^ . . . "French-Canadian, Italian"@en . . "91119"^^ . "A guardian is an extremely powerful entity responsible for keeping peace and balance in their universe. Their powers are near-infinite, but a guardian cannot travel outside of ones set universe. Doing so would strip the guardian of their powers, obliterate all inhabitants of said universe, and permanently close access to it. Though unlikely, it is possible for a guardian to transfer all of their powers to another being; doing so gives the transferee guardian status."@en . . "140"^^ . . . "Leather"@en . "Mayumi Asakura: Janice Kawaye Anko Asakura: Miki Ishikawa Sakura Asakura: Hayley Kiyoko Sho Asakura: Jake Cunanan Hana Onokiri: Tamlyn Tomita Ken Tsubayara: Dante Basco Dr. Hiro Hundo: Ken Watanabe Dr. Lilly Sun: Lucy Liu Dr. Vince Thorne: Clark Gregg"@en . . "Guardian"@en . . "Guardian"@en . . . "Light"@en . . . . . "1074"^^ . . . "0"^^ . "16"^^ . . "811"^^ . . . . "Chain"@en . "740"^^ . . "Guardian - Jeden z uczestnik\u00F3w Los Angeles hunting party, jest on prawdopodobnie krwawym Predatorem, posiada mask\u0119 kt\u00F3ra przypomina mask\u0119 Celtic'a. thumb|Oto Guardian Kategoria:Predatorzy Kategoria:LA Hunting Party Kategoria:Nazwani Predatorzy"@pl . . "Mechanical guardians who constantly patrol the Colossus's shrine to ward off intruders."@en . . . . . "The Guardian is an enemy encounter in Suikoden III."@en . . "10"^^ . "121"^^ . . . "--"@en . "4"^^ . . "__FORCETOC__ Image:Help.png"@en . . "A Guardian (\u30AC\u30FC\u30C7\u30A3\u30A2\u30F3, G\u0101dian)? is a mechanic in Shin Megami Tensei: if...."@en . "Giant"@en . . . "There are two ways in which one can become a Guardian. The first is through a one-time only payment of $19.95 USD that goes to maintaining game server costs. The transaction may be done through PayPal, Pay-By-Cash or through direct payments through snail mail, though the latter is generally not recommended due to the possibility that the money might be lost."@en . "G\u0101dian"@en . "Simon Petrelli D' Agosto"@en . . . "Guardian"@it . . . "1"^^ . "--"@en . . "NATHAN , HEIDI"@en . . . "Possible self awareness"@en . . "710"^^ . . . "The Guardian is an Egyptian unit featured in Age of Mythology. He cannot be trained in normal games but can be found in the Scenario Editor. He is an extremely powerful unit, with 20,000 HP, a whopping 2,000 Crush attack, and very high armor in all categories. He is weaker against Heroes, although they do not pose a threat to him unless in enormous numbers."@en . . . . "The Guardian is one of three Classes only available to the Nordein. Image:Class Icon Guardian.jpg Guardians automatically gains + 1 to REC each Level. Description The Guardian is a tank. Guardians have high stamina and high hit points, enabling them to take a beating, but still stay standing. Guardians can take on multiple foes at the same time with little worry. Guardians also have the ability to provoke enemies into attacking them; a useful skill when in groups. Be sure to have a REC build for a tank as it is useful during parties. Beginning Stats: \n* STR - 12 \n* REC - 14 \n* INT - 10 \n* WIS - 10 \n* DEX - 9 \n* LUC - 10 BODY TRAINING Raises defense rating Level: 1/28/49 Needed Skill Points: 2/3/4 Skill Lv1: Defense increases by 9 Skill Lv2: Defense increases by 18 Skill Lv3: Defense increases by 27 Must: The description of this skill says that it raises attack but this is wrong. It raises defense. This skill is of course a must. It raises your stats and requires you to do nothing to receive the benefit. SHARPEN WEAPON POWER UP Increases attack power when equipped with a one-handed sword or axe Level: 5/16/25 Needed Skill Points: 2/3/4 Skill Lv1: Attack increases by 5 Skill Lv2: Attack increases by 12 Skill Lv3: Attack increases by 20 Useless: A skill that raises attack isn\u2019t needed to tank. Even for battle builds, you should not get this because heavy weapons have a higher attack rating. HEAVY WEAPON POWER UP Increases attack power when equipped with a one-handed or two-handed weapon Level: 5/16/25 Needed Skill Points: 2/3/4 Skill Lv1: Attack increases by 5 Skill Lv2: Attack increases by 12 Skill Lv3: Attack increases by 20 Battle: Not needed to tank, but if you\u2019re a battle build, definitely this skill. With your limited selection of damaging skills, you need all the extra attack power you can get. RELAX BODY Increases HP/MP/SP regeneration rate while resting Level: 6/15/26 Needed Skill Points: 1/2/2 Skill Lv1: Regenerates 4% HP/MP/SP every 3 seconds Skill Lv2: Regenerates 6% HP/MP/SP every 3 seconds Skill Lv3: Regenerates 8% HP/MP/SP every 3 seconds Must: This skill actually only works when you\u2019re sitting, but any skill that will get you back on your feet and back to fighting quicker is a must. BACKPACK UPGRADE Adds an additional backpack slot Level: 12/26/46 Needed Skill Points: 1/2/2 Skill Lv1: Inventory slots increased to 3 Skill Lv2: Inventory slots increased to 4 Skill Lv3: Inventory slots increased to 5 Must: Maxing this skill leads to more money. You have more room for drops and therefore will make fewer trips back to town. INTERPRETATION Interprets enemy language Level: 13/22/51 Needed Skill Points: 1/2/2 Skill Lv1: Interprets 30% of enemy language Skill Lv2: Interprets 60% of enemy language Skill Lv3: Interprets 100% of enemy language Optional: This skill is really only necessary to talk to the opposite faction in the 1-60 zone. Use it to settle disputes or make friends. SHARPEN WEAPON MASTERY Increases attack speed when equipped with a one handed sword or axe Level: 14/35 Needed Skill Points: 3/5 Skill Lv1: Attack speed increases by 1 Skill Lv2: Attack speed increases by 2 Useless: This skill is useless because using a one handed weapon is not advised. However, if you do for some reason use them, go with this instead of Heavy Weapon Mastery. HEAVY WEAPON MASTERY Increases attack speed when equipped with a one-handed or two-handed weapon Level: 14/35 Needed Skill Points: 3/5 Skill Lv1: Attack speed increases by 1 Skill Lv2: Attack speed increases by 2 Must: This skill will help you no matter if you\u2019re a tank or battle build. Tanks can debuff faster, battles builds can attack faster. Basic Skills HARD SKIN Buff that increases physical defense and HP for 5 minutes Level: 2/10/20 Needed Skill Points: 2/2/3 Skill Lv1: Defense increases by 4 and HP increases by 60 Skill Lv2: Defense increases by 7 and HP increases by 117 Skill Lv3: Defense increases by 13 and HP increases by 244 Must: Essentially, this gives more defense than a Safe Lv4 and more HP than a Life Lv4 when maxed. It doesn\u2019t cost much, so there\u2019s no point in not getting it. CONCENTRATION Buff increases accuracy for 5 minutes Level: 3/17/30 Needed Skill Points: 2/3/3 Skill Lv1: Accuracy increases by 7% Skill Lv2: Accuracy increases by 14% Skill Lv3: Accuracy increases by 21% Must: While probably not needed until Lv50, this skill is essential for endgame tanking purposes. It\u2019s also a must for battle tanks. Max it when you get a chance, but don\u2019t put priority on it unless you\u2019re a battle build. BASH Buff that increases critical hit rating for 5 minutes Level: 4/18/31 Needed Skill Points: 2/3/3 Skill Lv1: Critical hit rate increases by 5% Skill Lv2: Critical hit rate increases by 10% Skill Lv3: Critical hit rate increases by 15% Battle: Note that this skill raises your crit rate by 15% out of 100. It is not a % based on your current Luc stat. With that much of a boost to your crit rate (equivalent to 75 Luc at Lv3), this buff is essential for battle builds. TAUNT Provokes nearby enemies to attack caster Rec based Level: 6/32/52 Needed Skill Points: 3/3/3 Recharge: 20sec Skill Lv1: Provokes enemies within a 3m range Skill Lv2: Provokes enemies within a 3m range, more effective than Lv1 Skill Lv3: Provokes enemies within a 4m range, more effective than Lv2 Must: This is your absolute essential skill for tanking. If you were to pick one skill and one skill only, this would be the one to take. Make sure to upgrade it as soon as you can. HEAVY SWAT Melee DoT skill with multiple indirect uses Dex based Level: 9/19/28 Needed Skill Points: 3/3/4 Skill Lv1: Deals 200 damage over 30 seconds Skill Lv2: Deals 350 damage over 30 seconds Skill Lv3: Deals 650 damage over 30 seconds Optional: This is another skill that won\u2019t be useful until endgame. It works on bosses plus it has an agro effect attached to it. It is also useful in PvP for preventing Assassins and Rangers from using Stealth, chipping away at Rec builds, and a few other things. SELF DISPEL Removes abnormal conditions from self Level: 13/31/52 Needed Skill Points: 3/4/4 Recharge: 90sec Skill Lv1: Removes Poison, Illness, Delusion, Fear, Doom, Dull, and Bad Luck from self Skill Lv2: Removes Poison, Illness, Delusion, Fear, Doom, Dull, Bad Luck, Sleep, Darkness, Pause, and Slow from self Skill Lv3: Removes all abnormal conditions from self with the exceptions of Stun, Silence, and Unconscious. Must: It has a long cool down timer, but this skill is very useful to take some load off of your healer or for when you aren\u2019t using a healer. It is also essential for PvP. SELF AID Instantly restores HP to self Wis based Level: 13/31/52 Needed Skill Points: 3/4/4 Recharge: 180sec Skill Lv1: Heals 291 + Wis to self Skill Lv2: Heals 702 + Wis to self Skill Lv3: Heals 1401 + Wis to self Optional: While this skill looks useful, it will likely cause more damage than it heals. The problem with this skill is that if you're in such a jam that you need to heal yourself, you probably can't afford to either stop moving or interrupt your auto regeneration, especially if you've got DoTs on you. It would take a considerate amount of Wis to make a heal spell that interrupts your auto healing, stops you from moving, and takes three minutes to recharge effective. The popularity of Rec/Wis hybrid tanks has dropped considerably since dual lapis with resist came into circulation. As a Rec tank, you won\u2019t even notice your HP bar move when you use this. Combat Skills PROTECTION CHARGE Stuns target and deals damage based on HP Dex based, does not work on mobs with immunities to abnormal conditions Level: 1/12/23 Needed Skill Points: 2/3/3 Recharge: 30sec Skill Lv1: Deals 5% of target's remaining HP and stuns for 2 seconds Skill Lv2: Deals 7% of target's remaining HP and stuns for 2 seconds Skill Lv3: Deals 10% of target's remaining HP and stuns for 3 seconds PvP: On a heavy Rec build, 10% HP could be more damage than any other your skills in PvP. The stun is also always helpful. However, this skill is completely useless for PvE. Don\u2019t get it if you\u2019re not into PvP. CURSE RAID Decreases target physical attack power for 20 seconds from a distance of 24m Level: 2/15/36 Needed Skill Points: 3/3/3 Skill Lv1: Enemy attack decreases by 15 Skill Lv2: Enemy attack decreases by 40 within 6m of target Skill Lv3: Enemy attack decreases by 75 within 16m of target Must: Once this skill gets AoE range, it is the best tool you have for pulling in mobs and is very useful for reducing the damage you take. At max level, that\u2019s 75 less damage you receive per mob per round. PANIC Decreases target defense from a distance of 24m Level: 7/27/38 Needed Skill Points: 3/3/3 Skill Lv1: Enemy defense decreases by 11 for 30 seconds Skill Lv2: Enemy defense decreases by 45 for 60 seconds Skill Lv3: Enemy defense decreases by 75 for 60 seconds Must: This is the most reliable ranged skill you have for pulling back agro when you lose a mob. On bosses and in Deep Desert, melee attacks will be needed, but for everything else, this works wonders. Max it. SACRIFICE Restores target HP/MP/SP by spending your remaining pools Level: 8/18/33 Needed Skill Points: 3/3/4 Cast Time: 2sec Recharge: 600sec, 1800sec at Lv3 Skill Lv1: Spend all of your SP to completely restore target SP Skill Lv2: Spend all of your SP and MP to completely restore target SP and MP Skill Lv3: Spend all of your SP and MP to completely restore target HP (can target self) Optional: This skill is next to impossible to use without Untouchable and is only useful at Skill Lv3. It also eats your entire SP and MP pools. Use with extreme caution (if you can or care to). AROUSE BLOW Melee attack that deals regular damage and provokes target into attacking Dex and Rec based Level: 8/27/48 Needed Skill Points: 3/3/4 Skill Lv1: Deals regular damage and provokes target into attacking Skill Lv2: Deals regular damage and provokes target into attacking, more effective than Lv1 Skill Lv3: Deals regular damage and provokes target into attacking, more effective than Lv2 Optional: This skill is the ultimate agro skill. If this doesn\u2019t get a mob\u2019s attention, nothing will. It may be an overkill if your Rec is very high, which is why I\u2018ve labeled it as optional. It\u2019s useful to spam in emergencies on bosses or lost agro in Deep Desert. GROUND BOOM Deals regular damage and causes Slow Dex based Level: 9/29/39 Needed Skill Points: 3/3/4 Recharge: 60sec Skill Lv1: Causes Slow for 5 seconds within 6m of target Skill Lv2: Causes Slow for 7 seconds within 10m of target with an added 36 attack power Skill Lv3: Causes Slow for 9 seconds within 16m of target with an added 70 attack power Battle: This skill is very useful for tanks at lower levels but becomes obsolete once your Blow skills get AoE range. It also requires Dex to succeed whereas the Blow skills do not. I would suggest to skip it or leave it at Lv2 unless you\u2019re a battle build. Note that this does more damage and has a stronger Slow effect than Slow Rage, making it more desirable for battle builds. ENERGY CONTROL Buff that increases total SP for 30 minutes Level: 11/21/40 Needed Skill Points: 4/5/5 Skill Lv1: SP increases by 500 Skill Lv2: SP increases by 600 Skill Lv3: SP increases by 800 Optional: The more points you put into this skill, the less you get out of it for its skill point cost. I would suggest to leave it at Lv1 if you get it, as 500 SP is plenty and your points are better spent elsewhere. DARKNESS BLOW Deals regular damage and causes Darkness with given accuracy of 75% Level: 19/37/55 Needed Skill Points: 5/6/7 Recharge: 30sec Skill Lv1: Causes Darkness for 6 seconds Skill Lv2: Causes Darkness for 9 seconds within 6m of target Skill Lv3: Causes Darkness for 12 seconds within 16m of target Must: Once this skill gets AoE range, nothing will be more reliable in reducing the damage you take. Upgrade it as soon as possible and use it in every pull. STOP BLOW Deals regular damage and causes Stop with a given accuracy of 75% Level: 20/30/41 Needed Skill Points: 5/6/7 Recharge: 30sec Skill Lv1: Causes Stop for 6 seconds Skill Lv2: Causes Stop for 9 seconds within 6m of target Skill Lv3: Causes Stop for 12 seconds within 16m of target Must: Used by an expert, this can be just as useful in reducing your incoming damage as Darkness Blow. It is also effective in putting mobs right where you want them. Upgrade it as soon as possible. SILENCE BLOW Deals regular damage and causes Silence with a given accuracy of 75% Level: 24/34/45 Needed Skill Points: 5/6/7 Recharge: 30sec Skill Lv1: Causes Silence for 6 seconds Skill Lv2: Causes Silence for 9 seconds within 6m of target Skill Lv3: Causes Silence for 12 seconds within 16m of target Must: This skill won\u2019t be as effective in lower levels, but once you get higher up, it has so many wonderful effects. It\u2019ll stop casters from hurting you and healers from healing. SLOW RAGE Deals regular damage and causes Slow with 100% accuracy Level: 33/43/53 Needed Skill Points: 4/4/5 Recharge: 60sec Skill Lv1: Causes Slow for 9 seconds within 6m of target Skill Lv2: Causes Slow for 12 seconds within 8m of target Skill Lv3: Causes Slow for 15 seconds within 10m of target Must: This has the same abnormal effect as Ground Boom (but not as powerful), lasts longer and works with 100% accuracy. I would suggest to skip this skill for battle builds and get Ground Boom instead, but max it for tank builds. ARACHNE RAGE Deals regular damage and decreases evasion by 15% with 100% accuracy Level: 34/44/57 Needed Skill Points: 4/4/5 Recharge: 60sec Skill Lv1: Decreases evasion for 15 seconds within 6m of target Skill Lv2: Decreases evasion for 20 seconds within 8m of target Skill Lv3: Decreases evasion for 30 seconds within 10m of target Optional: This debuff does not have an abnormal condition attached to it. That means that it works on bosses. This skill is also great for battle builds for hitting their targets with greater accuracy. Special Skills TACTICAL FORMATION Buff that increases defense for all party members within 100m for 10 minutes Level: 7/24/51 Needed Skill Points: 2/3/4 Skill Lv1: Defense increase by 14 Skill Lv2: Defense increase by 26 Skill Lv3: Defense increase by 42 Must: This buff, put into context, is equivalent to having Curse Raid permanently cast on all enemies. It protects you more than any spammable buff and your party will love you. POTENTIAL AVOID Automatic buff that increases physical evasion at critical HP Level: 17/29/50 Needed Skill Points: 1/2/3 Recharge: 180sec Skill Lv1: Evasion automatically increases by 50% for 30 seconds when HP drop below 10% Skill Lv2: Evasion automatically increases by 60% for 30 seconds when HP drop below 15% Skill Lv3: Evasion automatically increases by 70% for 30 seconds when HP drop below 20% Optional: This skill makes very little difference unless your Dex is quite high. If you have spare points, you may as well get it because it requires you to do nothing, but don\u2019t get it otherwise. UNTOUCHABLE Buff that grants immunity to all types of attacks Level: 22/42/54 Needed Skill Points: 3/4/5 Recharge: 300sec Skill Lv1: Immunity to everything for 7 seconds Skill Lv2: Immunity to everything for 10 seconds Skill Lv3: Immunity to everything for 13 seconds Must: This skill is one of the major reasons why no other class will ever have the tanking potential that you have. This causes absolutely everything to miss you. Max it and use it. SECURE GUARD Buff that increases defense but decreases damage by 500 for 20 seconds Level: 23/32/43 Needed Skill Points: 4/5/6 Recharge: 900sec Skill Lv1: Defense increases by 200 Skill Lv2: Defense increases by 350 Skill Lv3: Defense increases by 500 Optional: This offers a huge boost to defense, but as a tank, your greatest threat isn\u2019t from regular attacks. This skill is more useful for battle builds. Get it if you can spare the points. HEALTH DRAIN Melee attack that drains HP from target with given accuracy of 75% Level: 27/37/47 Needed Skill Points: 6/7/8 Recharge: 600sec Skill Lv1: Drains 377 HP from target Skill Lv2: Drains 470 HP from target Skill Lv3: Drains 693 HP from target Useless: This skill heals very little HP, takes very long to recharge, and only works some of the time. It will do more damage than good. Were this skill AoE, it would be extremely effective. However, it\u2019s not and it\u2019s horrible. DEMON HUSHING Deals additional physical damage to target from a range of 5m Dex based Level: 36/46/56 Needed Skill Points: 5/6/7 Skill Lv1: Adds 101 to regular attack power Skill Lv2: Adds 168 to regular attack power Skill Lv3: Adds 280 to regular attack power Must: This is the lifeblood of a battle build. It is your only spammable damage skill. It is also your most effective way of retrieving lost aggro for tanks because of its range. Max it for battle builds, get Lv1 for tank builds. MELEE REFLECTOR Reflects all melee physical melee physical damage received Does not work on mobs with immunities to abnormal conditions Level: 38/48/58 Needed Skill Points: 7/8/9 Recharge: 900sec Skill Lv1: Reflects all melee physical damage back to enemy for 8 seconds Skill Lv2: Reflects all melee physical damage back to enemy for 10 seconds Skill Lv3: Reflects all melee physical damage back to enemy for 15 seconds Optional: This skill is extremely useful and is essentially another Untouchable-type skill, but the skill point cost is extremely high. Make sure you can afford it before you spend points on it. POWER OF GUARD Buff that grants immunity to all types of attacks for all party members within 20m Level: 49/59 Needed Skill Points: 8/9 Recharge: 900sec Skill Lv1: Immunity to all attacks for 10 seconds Skill Lv2: Immunity to all attacks for 20 seconds Must: This is the ultimate bad situation buff. When everything gets far out of control and your entire party\u2019s untimely destruction is imminent, this skill can get you out of a tight spot or at least buy you some time. DAYFLY SHIELD Reflects all damage received back to enemy for all party members within 15m Does not work on mobs with immunities to abnormal conditions Level: 60 Needed Skill Points: 9 Recharge: 480sec Skill Lv1: Immunity and reflect all damage back to enemy for 40 seconds Must: Honestly, if you got all the way to Lv60 UM and saw some reason not to get this skill, than I don\u2019t know what you\u2019ve been doing for the last 59 levels. This is a definite must. Weapons \n* One Handed Heavy \n* One Handed Axe \n* Two Handed Heavy See Also \n* Guardian Armor \n* Guardian Skills"@en . . "James MacDonald Hudson Jr."@en . . "Defender"@en . . . . "The Guardian is a long-established British daily newspaper that has also published the Observer Sunday paper since 1993. Peel wrote pieces for The Guardian in the middle part of the 1990s."@en . "Champion"@en . . "Bulky"@en . "Um fato curioso: Guardian participou ativamente da se\u00E7\u00E3o Roleplaying do TibiaBR e do Kelekian.net, at\u00E9 ser banido de ambos os sites. No TibiaBR, \u00E9 aclamado como o maior roleplayer de todos os tempos. [1] [2]"@pt . "One-Handed 13 or"@en . "Normal"@en . . . "Red Guardian; Alexi Shostakov from Official Handbook of the Marvel Universe Vol 2 19 0001.png"@en . . . . . . . . . "Guardian(A.I.M. robot); Guardian 1.JPG"@en . . . "35"^^ . ";"@en . "Variable"@en . . . . "3"^^ . . "Guardian-GTAO-Front.jpg"@en . . "115000"^^ . . . "Guardians are creatures placed to delay Rick's progress while trying to save Jennifer."@en . "Guardian-GTAO-RearQuarter.jpg"@en . . . . "#112347"@en . . . . "1200"^^ . . . . "The Guardian spends a thousand years in the tower separated from his/her soul so that this apportioning may be done dispassionately, and is reunited with it when the guardianship is at an end - leaving the tower to enter a world changed almost beyond comprehension in the years that have passed. It is not known how many potential Guardians are in the worlds. April writes in her diary after speaking to Cortez that the Vanguard have been experimenting on 'potential Guardians' and essentially destroying their candidacy, though she may have been referring just to Gordon Halloway. Otherwise, it sounds as if Gordon was the only candidate to survive this experimental process, the exact nature of which is (thankfully) never revealed. The criteria for being a Guardian are never spelled out, but they would likely involve having a personality with a reasonable balance of logic and chaos, courage to face the prospect of being essentially held in stasis for a thousand years, and a strong sense of compassion and justice. There are indications that Guardian candidates are also Shifters. Given the Three Trials a Guardian must face, he or she must also be physically strong and fit, able to use powerful magic, and psychologically stable enough to face their own personal demons. While there seems to be no discrimination of candidates on the basis of gender, it seems that only humans are eligible to be Guardian. If being a Shifter is indeed a criterion of candidature, this may support such a claim - given that it is unlikely that a magical race (who require Arcadia to exist) would develop the ability to go to Stark. In addition to maintaining the Balance between worlds, Abnaxus tells April that the Guardian has the ability to maintain balance within worlds, and with regard to time. (This latter ability prevents the Venar from abusing their special comprehension of time.) The exact nature of these powers are not known. We meet two Guardians in TLJ: \n* Adrian \n* Gordon Halloway The first Guardian was mentioned by Vestrum Tobias Grensret; a woman who remains anonymous. In Dreamfall, we learn a little more about an enthroned Guardian. Despite the fact the soul of the Guardian is removed, Gordon is still able to recognise and speak to April. However, his consciousness has been expanded, and he seems to be coexisting with the Balance. He also claims to be a part of, but apart from, the Guardian's Realm itself, allowing him to have control of it. While Gordon is aware of a change in the flow of dreams between the worlds, he says it does not concern the Balance, \"so it does not concern me.\""@en . . . . . . . . "File:Guardian DC.gif Write the text of your article here!"@en . . . "Golpar seed"@en . "Guardian"@da . "2013-05-05"^^ . . . "Shock Baton"@en . "The Guardian is one of the two Templar classes. Guardians lead the charge in the Templar's struggle. Wielding shields and swords, they thrive by drawing groups of Demons in close when they can be punished en masse. Guardians are most effective when overwhelmed and surrounded and immobility can increase their effectivness. Their skill groups consist of: Swordsmanship, Shields, Auras. The Guardian is the stereotypical tank, built around the use of offhand shields. The Guardian makes for great crowd control, especially since it comes coupled with a handful of AoE skills made to keep the demons on their knees. With Auras, the more enemies they are surrounded by, the more effective the aura becomes."@en . "#DCDCDC"@en . "0"^^ . . "Guardian"@en . "630"^^ . "Optional boss in Shadow Hearts: Covenant"@en . . . "100"^^ . "Guardian was a game mode featured in Counter-Strike: Global Offensive. It was released as part of Operation Bloodhound. Unlike the other scenarios, this mode is only playable through Operation Bloodhound and Operation Wildfire missions, or through the use of console commands."@en . . . . . . . . "Formal Name"@en . . . "Herbs 6 or Lotions 6"@en . . . . "The Guards' main role is to protect themselves and their teammates from projectile fire (bullets). Their shields, when on Protection Mode, can block all kinds of bullets (and Lancers' Rail Gun) that is coming onto the shield (it cannot protect bullets from the sides and back). However, Guards walk slower than ever (even on Sprint Mode) on Protection Mode and cannot resist damage from explosives such as Frags and the Mauler's Grenade Launcher and can't protect damage from Knives and Weapon Melee damage. When using the guard it is best not to sprint while your shield is up, for the shield only protects you at the cost of stamina. Don't forget what this unit is. It's only a weaker version of heavy. It's also a viable stratagy to have a Heavy stand behing a Guardian, with the gun poking out from behind the shield to mimize damage to self, and maximize damage to enemys. Guards lack effecient damaging bullets. Try to stay at least with a buddy. Guard vs Assault: The assault is strong and can pelt you with grenades all over. Your first plan of action is to stop the nades in there track or run. If you are alone, you have to make up everything with the shield and trickery. Because of the shield, the guard is slow and can't last long. Guard vs Medic: Once the medic gets around your guard, it's over. The medic can blow up pieces and shrek havok, leaving no mercy to its shotgun power. You will have to make the medic run (or become a frying chicken in target:) Guard vs Heavy: The two big giants will clash and only one will win. Against a heavy you can not let him come close. The Guardian's shield is meant to be used and if there is ever a time the heavy manage to come up close, don't give him the chance to overwhelm you. Guard vs Recon: First, avoid being overwhelm by the small nub. Keep your distance and don't even try to outplay the recon. That's the recon's job. Second, keep a good, even small distance, and bring your shield up. Try to take out the recon then. If he comes close again, make your distance. Third, when you first saw the recon, don't just stand akward! (Aim true!!!:) Guard vs Mauler: If your guard's not up, the mauler is gonna blow your a???-Choo! He isn't gonna stand there idle and let you take a stand. Once he knock you, he knock you. Guard vs Commander: Unless you don't kill him quickly, his special abilities gonna be the end of you. The slow ability can stall you enough time for his teamates to come aid him/ his quick-feet ability can outrun you anytime/ his accuarcy ability can see you every move/ his light machinegun alone can sap your health. Don't admire his skill. Put him out of your misery. Guard vs Lancer: Put up your shield and watch his movement. Always keep an eye for flank attack. Take advantage of his long sniper-like guass gun and make sure he can't aim at close combat. Guard vs Guard: I don't know anything about this. You can both put your shield and exchange fire. See which iron amanda will run out of rounds first. It is best that you have teammates with you. Guards can stand on elevated Zones in Assault Game Modes to protect almost any damage from harming defending teammates."@en . . . . . "Armor"@en . . "Clad in psycho-reactive armour and armed with lethal Shuriken weaponry, the Guardians of the Eldar armies are able warriors all. Gifted with the natural speed of the Eldar and the determination to preserve their Craftworld no matter the cost, the Guardians are more than a match for the soldiery of the lesser races. Guardians are the civilians of the Craftworlds, who take up arms as assault teams, pilots and artillerymen. In this way, all Eldar can play the role of the remorseless killer should the fates dictate it. Among the ever-thinning ranks of the Eldar, Guardians remain the most numerous of a Craftworld's warriors. Yet they are not deployed idly, for every Eldar life is a precious thing, not to be squandered in pyrrhic victories or needless last stands."@en . . "Guardian (\u30AC\u30FC\u30C7\u30A3\u30A2\u30F3 G\u0101dian) are one of the four tribes from the White World."@en . . . . . . . "Guardian"@en . "Guardian(The Triad); Guardian__01.gif"@en . "Guardian could refer to: \n* The Guardian, owned by Guan Blackthorne. \n* The Guardian, a Victory-class Star Destroyer Mark II You may also be looking for: \n* Guardian-class Battlecruiser \n* Guardian-class Light Cruiser \n* Guardian Scout Walker \n* MiliTech Guardian \n* The Guardians of the Force \n* Cadden Blackthorne's Guardians of the Force \n* The Guardians of Life"@en . . . . "42"^^ . . . . "While featuring Carthum's trademark armor and hull strength, the Guardian, being a support ship, has limited room for armaments. Its intended main function is to serve as an all-round support vessel, providing the raw energy for fleet compatriots to do what they need to do in order to achieve victory."@en . . "Fanon"@en . "1"^^ . . "The Guardian is an advanced Combat class centered around defense and Item-based healing. It's the best tanking class in the game, not only increasing both physical and mystic resistance but also granting access to the \"Defend\" command. Any of the wield styles used to obtain the class can be used to qualify for the requirements of the Upgrade Levels. The Minimum Item requirements do not change between the levels, they are only needed to obtain the class. This class will stop upgrading if the Item > Mystic requirement is no longer met. On the X360, the upgrade options are slightly different:"@en . . "Guardian is a race of creature primarily in the Light Civilization."@en . . . . "Camioneta"@es . . . "Guardians are the main warriors of the Shaper sect who are also a playable class in Geneforge' 1, 2, 3, and 5. They excel in Combat skills, are average in Shaping skills, and weak at magic skills."@en . "Black"@en . . "Guardians are a series of around 1 decillion powerful A.I Programs put into powerful mechanical bodies within The Hospice who enforce peace throughout it."@en . . . . "Guardian is a title applying to individuals who protect objects of great power on both Sonic's World and the Sol Zone."@en . . "Orange"@en . "War Flag"@en . . . "Drops"@en . . "|-|KMS 1.2.261= File:Skill Guardian.png \uAC00\uB514\uC5B8 \uC2A4\uD53C\uB9BF \n* Class: Paladin \n* Type: Active \n* Maximum Level: 20"@en . . . "55"^^ . "Handling"@en . . . . "GUARDIAN"@en . . "Sime, Nathan"@en . "* All vampiric powers \n* Flight"@en . "Guardians first appear on 23F in Etrian Odyssey II: Heroes of Lagaard. There are five Guardians that appear on 23F right near the boss Colossus. They are naturally passive enemies, but will join in a fight once you engage one. They do respawn endlessly once you have defeated them, but they are rather weak for a FOE at this level. Only one guardian will spawn once Colossus has been defeated."@en . . . "Ford F-150"@pl . . "The Guardian (\u30AC\u30FC\u30C7\u30A3\u30A2\u30F3 G\u0101dian) is an unused class that is meant to appear in Fire Emblem: Mystery of the Emblem. While the Guardian class is unable to wield any weapons due to being an unfinished class, it is very likely that it is intended to arm Lances as its sole weapon of choice. According to their base stats, Guardians notably excel in Resistance, as opposed to their counterparts' formidable Defense. The map sprites representing Guardians bear a similar appearance to Knights save for their grey palette, while their battle models resemble those of the General class. Like many unused classes in Mystery of the Emblem, the Guardian class's map animations only work correctly on selected maps."@en . "0"^^ . . "*Flailing entrails that emerge from a cavity in the hosts stomach."@en . . . "The following abilities have been noted in the guardian class. \n* Not being a warrior - guardians are very good at not being warriors. \n* Gaining commander status within dungeons gone wrong. \n* Pressing F1 - the key to winning the game as a guardian. This button provides DPS for your party and must always be spammed. \n* Dealing 10k damage . \n* Detonating healing turrets. \n* Not having to think about using their healing skill Oops sorry, wrong page ."@en . "The \"Guardian\", or \"Pops\", was sent from an unknown time in the future. Its mission was to protect Sarah Connor from termination."@en . . "Optional boss in Shadow Hearts: Covenant"@en . . . . "Guardian is an example of an Omega Class Battle Droid. Their bodies consists of two-foot-thick armour plating and a hydraulic musculature. They store enough energy to power a spaceship. Designed to be virtually unbeatable, they have two weaknesses: They are susceptible to strong magnetic fields which can interfere with their central data core, and they have a cerebral access point located on the neck that is large enough to fire a thin laser beam into, which can overload their cerebral circuits."@en . . . . . . . . "Guardian (\u30AC\u30FC\u30C7\u30A3\u30A2\u30F3 G\u0101dian?) is a pirate, one of the Kaisho (\u6D77\u5C06 Kaish\u014D?, literally meaning \"Generals of the Sea\"), as well as the captain of his crew, the Guardian Pirates."@en . . "Guardian-GTAO-rear.png"@en . . . "Light / Darkness / Zero"@en . . . "Cerberus"@en . "335000"^^ . "Guardians"@en . . "0"^^ . . . "Yes"@en . . "20"^^ . "Guardians wage a vicious armed conflict against a myriad of extraterrestrial species who pose an immediate threat to the survival of humanity. The greatest source of the Guardian's power lies in their ability to harness the energy of The Traveler and use it as a weapon against their opponents. Guardians also have access to a Ghost, an artificially intelligent flying robot that can assist the Guardian in tactical situations."@en . "Delta Attack"@en . "Guardi\u00E1n"@en . . . "\u00A0 8"@en . . . . . . "Guardians welcome new souls to the netherworld, as they arrive at the River."@en . "Save yourself\u00B7\u00B7\u00B7"@en . . . . . "Buena"@es . . "Volt"@en . . . . "Guardian or Heavens Guardian as the fans call him, is a man who came to the RCW only to get rid of the evil creatures that wrestled there. Most commonly, Nightmare, the beast and the devils demon. Guardion, like all Rejects, started out as a loser. He lost his first 5 matches. But was able to defeat Christain, 2 times in a row. He later participated in the 16 man tag match to determain if the RCW belonged to the Rejects or the WWE. He was the third reject to be defeated. He would then return 3 months later, defeating nightmare to earn a championship match against Youngblood, but was defeated."@en . "War flag of Guardian.png"@en . . . . . "6"^^ . "Underwater"@en . . "None"@en . . . . . ""@en . . . . . . . "Guardians (\uAD00\uB9AC\uC790, \u7BA1\u7406\u8005, Gwahnlija; literally meaning \"Administrator\") are beings that rule over the Shinsoo of their Floor. Their duty is to give tests to those who wish to climb the Tower and such tests reflect the \"worth of the things they want\" so they may proceed to the next Floor. However, under the current political system, Zahard and the 10 Great Warriors conquered the first 134 Floors and now Rankers are appointed as examiners who can conduct the tests on behalf of the Guardians for those Floors."@en . "The Warehouse Guardian is a person, typically a Regent that wears the Remati Shackle to ensure the survival of the Warehouse. The shackle was created during the time of Warehouse 7, to ensure the Mongols maintained control of the Warehouse. The Warehouse always has a Guardian and the Guardian always has the Remati Shackle. When one Guardian dies, a new one is selected."@en . "Guardian-GTAO-Rear.jpg"@en . . "Amplifier"@en . "Guardian-GTAO-Top.jpg"@en . "10"^^ . "#0F1C8A"@en . . "Markus Ettlinger; Captain America Vol 1 389 page 19 Markus Ettlinger .jpg"@en . . "Guardian of the Vampire Authority"@en . "The following abilities have been noted in the guardian class. \n* Not being a warrior - guardians are very good at not being warriors. \n* Gaining commander status within dungeons gone wrong. \n* Pressing F1 - the key to winning the game as a guardian. This button provides DPS for your party and must always be spammed. \n* Dealing 10k damage . \n* Detonating healing turrets. \n* Not having to think about using their healing skill Oops sorry, wrong page ."@en . . "20"^^ . . . "The Guardian is an American librarian and wrestler/manager/stalker managed by GM Luke Leftwich. He has an obsession with the super morbidly obese female wrestler Jabbajaw and often interferes in her matches in the WNWA. Supposedly he is married to Jabbajaw."@en . . . "2"^^ . "High"@en . "Guardian"@en . . "Metroid Prime Hunters"@en . "Pere Perez"@en . . . . . . . "Guardian and his clan mates confronted Harrigan after he killed the City Hunter in single combat. Knowing Harrigan had defeated their kin in a fair duel, they silently collected the City Hunter's body, while the hunting party's leader Greyback honored him with an ancient flintlock pistol and let him go. Guardian and the other Predators subsequently left Earth and were not seen again."@en . . "12"^^ . . . "200"^^ . "80"^^ . . "A guardian is an extremely powerful entity responsible for keeping peace and balance in their universe. Their powers are near-infinite, but a guardian cannot travel outside of ones set universe. Doing so would strip the guardian of their powers, obliterate all inhabitants of said universe, and permanently close access to it. Though unlikely, it is possible for a guardian to transfer all of their powers to another being; doing so gives the transferee guardian status."@en . "G\u0101dian"@en . "*Slagskib \n*Kommando skib\n*Fragtskib"@da . . . . "Hack"@en . . "Shaper Citadels, towns, your player character areas"@en . . . "4542"^^ . . . . . . "8"^^ . . "Tanker"@en . . "12"^^ . . "None"@en . . . . . . "Guardians are a class of Cerberus soldiers encountered in Mass Effect 3. Described as \"human tanks\", Guardians are heavily fortified soldiers equipped with a nearly impenetrable shield."@en . . . "Will Finding Grimoire"@en . "Ran"@en . . . "Guardian-GTAO-Dashboard.png"@en . "Shapeshifting mimetic polyalloy weapons"@en . . "Specifically designed to guard the ALIMBIC ORDER, these automatons are now programmed to serve in its absence. These intelligent androids often travel in packs. Attacking with energy projectiles produced by three small fusion generators located in the cranium."@en . . . "4"^^ . "2009"^^ . . . . . "807128"^^ . . "Guardian are NPCs who continuously patrol their respective towns. They are located in only four towns, Laksy, Katan, Horizon, and Rondo. They have a level of 200 and move in groups of three. They walk along the same path and only pause briefly when changing direction. Their movements appear to be based on military marching. Players are unable to attack these NPCs but they can use buffs on them with some interesting results."@en . "tak"@pl . "Wpisywany w oknie umiej\u0119tno\u015Bci"@pl . . . "12"^^ . . . "2960"^^ . . . . . . . . "500000"^^ . . "Guardian - Jeden z uczestnik\u00F3w Los Angeles hunting party, jest on prawdopodobnie krwawym Predatorem, posiada mask\u0119 kt\u00F3ra przypomina mask\u0119 Celtic'a. thumb|Oto Guardian Kategoria:Predatorzy Kategoria:LA Hunting Party Kategoria:Nazwani Predatorzy"@pl . . "25"^^ . . . . . . . . . "Guardian could refer to: \n* The Guardian, owned by Guan Blackthorne. \n* The Guardian, a Victory-class Star Destroyer Mark II You may also be looking for: \n* Guardian-class Battlecruiser \n* Guardian-class Light Cruiser \n* Guardian Scout Walker \n* MiliTech Guardian \n* The Guardians of the Force \n* Cadden Blackthorne's Guardians of the Force \n* The Guardians of Life"@en . "Clad in psycho-reactive armour and armed with lethal Shuriken weaponry, the Guardians of the Eldar armies are able warriors all. Gifted with the natural speed of the Eldar and the determination to preserve their Craftworld no matter the cost, the Guardians are more than a match for the soldiery of the lesser races. Guardians are the civilians of the Craftworlds, who take up arms as assault teams, pilots and artillerymen. In this way, all Eldar can play the role of the remorseless killer should the fates dictate it. Among the ever-thinning ranks of the Eldar, Guardians remain the most numerous of a Craftworld's warriors. Yet they are not deployed idly, for every Eldar life is a precious thing, not to be squandered in pyrrhic victories or needless last stands. To tip the odds further in their favour, Guardians go to battle supported by anti-grav weapons platforms whose crews have a mandate to vanquish priority targets in a storm of firepower. Should a foe draw too near, Guardian Defenders make a fighting retreat, for their weapons are designed for accuracy on the move. When an Eldar Guardian dons his war mask, his former life is supplanted by the thrill of battle. Thoughts of peace and tranquility are replaced with the desire to destroy his foes and secure glorious victory. Where once the dulcet tones of a star-harp would stir the Eldar's spirit, at war the wailing song of the Shuriken Catapult and the blast of grenades are the sounds that set their heart racing."@en . "Defensive Symbol"@en . . . "Mobile fortresses, the guardian is able to withstand punishment like no other character."@en . "2"^^ . "The Guardian"@en . . . "[[#International relations"@en . . . "Guardians are a concept in Homestuck. Each of the eight Homestuck Kids has a unique Guardian that watches over them in some form, is related to them Ectobiologically, or both. They are typically drawn with minimal facial features, though this is purely stylistic. They all singularly raise their respective children without outside help for unknown, possibly coincidental, reasons. In addition, Guardians can never be told what to do. Neither the omnipotent kind, nor the ordinary kind who raise kids in houses. It's a universal law of reality. The original four characters in B1 revealed to be Guardians were referred to in the narrative strictly by a three-letter word describing their relationship to the child (Dad, Mom, Bro, Bec). This tradition, while still holding true for these characters, has been abandoned with the revelation of the kids' ectobiological ancestors are also Guardians. Colonel Sassacre (and to a lesser extent, Halley) can also be considered the Guardians of Nanna and Grandpa (pre-scratch), and Grandma and Poppop (post-scratch)."@en . . . "Current Continuity"@en . "2988"^^ . . . . "Speed"@en . . . "Age of Mythology"@en . "\"Guardian\" (pol. \"Stra\u017Cnik\") to Mroczny \u0141owca, kt\u00F3rego zadaniem by\u0142o strze\u017Cenie sekret\u00F3w Mrocznych \u0141owc\u00F3w przed niewtajemniczonymi osobami."@pl . . . "Protects your Properties from being robbed"@en . "Prince of Persia: The Forgotten Sands (Wii)"@en . . . "I see\u00B7\u00B7\u00B7\u00B7\u00B7\u00B7"@en . . "The Guardian"@en . . "James Hudson is the leader of Alpha Flight."@en . "League"@en . . . . . "Substance"@en . "Late 20th century"@en . . "ARMGUARD"@en . "1"^^ . . . "Guardian may refer to: \n* An Enemy from Grandia \n* A Boss from Grandia II \n* A group of God-like Protectors from Grandia III"@en . . "The Guardian, or He Who Guards Those That Sleep, was a yak-man inhabiting a secret complex beneath Huzuz, the City of Delights, in 1367 DR."@en . "La Guardian es una camioneta todoterreno que hace su primera aparici\u00F3n en el modo online de Grand Theft Auto V, en la Actualizaci\u00F3n de Atracos. Es fabricada por Vapid."@es . . "Guardi\u00E3o"@en . . "Powers/Abilities"@en . . . "6"^^ . "9997"^^ . "Um fato curioso: Guardian participou ativamente da se\u00E7\u00E3o Roleplaying do TibiaBR e do Kelekian.net, at\u00E9 ser banido de ambos os sites. No TibiaBR, \u00E9 aclamado como o maior roleplayer de todos os tempos. [1] [2]"@pt . . . . . "4"^^ . "1491"^^ . . "All allies' DEF 50% up / near defeat 25% chance"@en . "Power Grip 13 or"@en . "#5260E0"@en . "60"^^ . "1500"^^ . "Una Guardian en Grand Theft Auto V."@es . "1075"^^ . . "no"@en . . "The Guardian is the last and most powerful infantry Gunman available in Empire Earth, and the second last and second most powerful Gunman in Empire Earth: The Art of Conquest. They can be created in the Barracks and are only available in the Nano Age; Empire Earth's final age, and the second last age of Empire Earth: The Art of Conquest (succeeded by the Space Age)."@en . . "Guardian Logistics"@en . . . . . . "A Grand Guardian, along with a Grand Watcher and a Grand Fury, may be summoned with the Grand Summoning power."@en . . "Guardian"@en . . . "\u30AC\u30FC\u30C7\u30A3\u30A2\u30F3"@en . . "The Guardians are a variety of sessile Necromorphs. They are anchored onto walls, their flesh fused together with The Corruption. As a result, they cannot actively hunt for prey, but serves as, true to their name, guardians to areas important to the infestation, or simply as hindrances that Isaac must clear in order to proceed. While they are immobile and do not have any visible repurposed limbs, they are capable of killing anything that draws near instantly, striking the victim with a lethal scythe-tipped appendage, made from the host's intestines."@en . "The Vapid Guardian is a heavy pick-up truck featured in Grand Theft Auto Online as part of the Heists Update."@en . "Disdainful of inferior species, Guardian seeks to demonstrate the superiority of the Skaarj. In his spare time, he enjoys hunting Nali and other servant races."@en . "1041"^^ . . "You could use Bogard here and have him use his Sword, as he is quite good against the Guardian. Another option is Magic, but again, you will probably run out fast unless you have been training in a Class that relies on Magic. Either way, use Undine, as she is your only Spirit here that will do anything to him and despite this, just do what you feel works the best."@en . "Cat Staggs"@en . "Abnormal"@en . . . . . "Guardian was a game mode featured in Counter-Strike: Global Offensive. It was released as part of Operation Bloodhound. Unlike the other scenarios, this mode is only playable through Operation Bloodhound and Operation Wildfire missions, or through the use of console commands."@en . "Guardian.png\u200E"@en . "I've got a heart."@en . "27.0"^^ . . . . . . . "0"^^ . . . . . "Sam Elliot"@en . . "Guardian"@en . "A Guardian is Garou who is entrusted by the Warder with the safe keeping of the Caern and the Bawn. Guardians may exist in a Pack, or they may simply be a group of Garou who volunteered or were drafted for service. Being a Guardian is thought to be an honourable post and worthy of Renown because of the great commitment towards the Sept it requires, and because Guardians sacrifice their opportunity to range far and wide off the Bawn to find enemies and other opportunities for renown. A Guardian is often the first Garou a visitor or new Sept member meets, and thus impressions of the Guardians may also be the first impressions of the Sept to newcomers. As a result, Guardians need to be good representatives, and they are expected to be well-versed in Garou protocol. In general, a Guardian is must be a role model as well as a capable warrior."@en . "Any weapon for Power Beam/Missile Guardians; opposite for Affinity Weapon Guardians"@en . . "Mayumi Asakura: Janice Kawaye Anko Asakura: Miki Ishikawa Sakura Asakura: Hayley Kiyoko Sho Asakura: Jake Cunanan Hana Onokiri: Tamlyn Tomita Ken Tsubayara: Dante Basco Dr. Hiro Hundo: Ken Watanabe Dr. Lilly Sun: Lucy Liu Dr. Vince Thorne: Clark Gregg"@en . . . "Titan"@en . . . "*Slaget om Tantive V\n*Slaget om Champala\n*Slaget om Anx Minor\n*Andet Slag om Coruscant (Yuuzhan Vong)"@da . . "W\u00E4chter"@en . . . "AWD"@en . "Guardian-GTAO-Side.jpg"@en . . . . "Guardians welcome new souls to the netherworld, as they arrive at the River."@en . . "Guardian"@en . . . "Guardian"@en . "465"^^ . . . . . "The Guardian is the last and most powerful infantry Gunman available in Empire Earth, and the second last and second most powerful Gunman in Empire Earth: The Art of Conquest. They can be created in the Barracks and are only available in the Nano Age; Empire Earth's final age, and the second last age of Empire Earth: The Art of Conquest (succeeded by the Space Age). The unit is depicted as a soldier with a white uniform and black boots, along with a helmet that hides the face of the Guardian. They are quite similar to their Digital Age counterparts - the Sentinels - in terms of their futuristic uniforms and the fact that they shoot lasers. The Guardians have plated uniforms, however. The Guardians have trousers and wrists that are the colour of the player's faction colour."@en . "Guardian is a race of creature primarily in the Light Civilization."@en . . . . . . "Image:Po_avenger.png"@en . . . "\u00A0"@en . "708"^^ . "94"^^ . . . . "69404"^^ . "-"@en . . "Ocean Monuments"@en . "__notoc__ Guardian Mod.png Statistics Polarity Rarity Trading Tax 2,000 \u200D Dropped by Dropped byOther:Orokin Tower Containers Transmutable Untransmutable Guardian grants a Sentinel the ability to replenish its owner's shield when depleted."@en . "5"^^ . . . "*Shellhound\n\n\n*Cynic"@en . . . . . "The Warehouse Guardian is a person, typically a Regent that wears the Remati Shackle to ensure the survival of the Warehouse. The shackle was created during the time of Warehouse 7, to ensure the Mongols maintained control of the Warehouse. The Warehouse always has a Guardian and the Guardian always has the Remati Shackle. When one Guardian dies, a new one is selected."@en . "RiverGuardFaction"@en . . "Nearly All Melee Weapons"@en . . "163"^^ . "The Guardian is an enemy encounter in Suikoden III."@en . . . . . . "Guardinghams of the Universe; Guardinghams of the Universe 1.jpg"@en . . . "Short Bow"@en . "The detectives investigate the death of a female junkie who was left to die in the yard of a day-care center."@en . . . . "Guardian is an example of an Omega Class Battle Droid. Their bodies consists of two-foot-thick armour plating and a hydraulic musculature. They store enough energy to power a spaceship. Designed to be virtually unbeatable, they have two weaknesses: They are susceptible to strong magnetic fields which can interfere with their central data core, and they have a cerebral access point located on the neck that is large enough to fire a thin laser beam into, which can overload their cerebral circuits."@en . . . . "Strength Through Unity"@en . . . "A Guardian is a being that straddles the line between the living and the dead. They are often referred to as the living-dead. Becoming a Guardian is a conscious choice, unlike the transition to becoming demon-dead. A Guardian requires the consumption of blood to keep their body fresh and strong, but are also capable of many of the pleasures of the living, unlike demons. Guardian's are capable of living for millennia, although it has been noted that they do age minutely."@en . "600.0"^^ . "Guardian (\u30AC\u30FC\u30C7\u30A3\u30A2\u30F3 G\u0101dian?) is a pirate, one of the Kaisho (\u6D77\u5C06 Kaish\u014D?, literally meaning \"Generals of the Sea\"), as well as the captain of his crew, the Guardian Pirates."@en . . "From DC Comics: \"When we left Clark Kent at the end of Smallville Season 10, he had finally donned the iconic Superman suit and set out to defend Earth from Apokolips. Picking up six months later, Smallville Season 11 explores Clark's understanding of the true power of his Superman identity, its effect on those close to him and its ability to inspire the people of Earth. Smallville Season 11 features Clark as well as fan-favorite characters including Oliver Queen/Green Arrow, Chloe Sullivan-Queen, Lois Lane, Lex Luthor, and General Lane."@en . . "Guardian might refer to: \n* The Sphere-Builders, the \"gods\" of the Xindi \n* Guardian (Klingon), the Klingons who were members of the Followers of Kahless \n* Guardian (Trill), the Trill who watch over young symbionts on Trill \n* Guardian of Forever, a gateway to other times \n* Legal guardian, someone who oversaw a minor's care"@en . "83"^^ . . . "Guardian"@en . "Map sprite of the Guardian class."@en . . "Guardian - jedna z dw\u00F3ch profesji dost\u0119pnych dla rasy ludzi. Walczy za pomoc\u0105 ka\u017Cdej jednor\u0119cznej broni i sztyletu b\u0105d\u017A tarczy."@pl . . . "boltelec"@en . . "Deliver the 12 villagers to Sapran without letting any of them perish. The actual place you have to escort them to is almost to the save point in the Oradian Dunes. A good strategy is to run ahead of the group and clear enemies before the villagers reach them. Villagers will scream for help if monsters spawn behind them, or are attracted to them from the surrounding area. The villages follow a set route and mostly hug the cliff walls. You will fail the achievement if any of the unblessed die, and it's Game Over if they all die."@en . "Guardian \u2013 kod, wyst\u0119puj\u0105cy w Gothic, Gothic II oraz Gothic II: Noc Kruka."@pl . . . "L&O"@en . "James Hudson; James Hudson 004.jpg"@en . . "Guardian"@fi . . "Succubus"@en . "50"^^ . . . "60"^^ . "0"^^ . . . . . "Brett Azar"@en . . . "Elas foram usadas pela primeira vez em Final Fantasy RPG II por Koshiro Kasume e Aine que estava na garupa, ambos iam em dire\u00E7\u00E3o a Tower of Ten Spirits onde iriam em busca do Sand Ruby para curar a Febre do Deserto que havia atingido Slayer."@en . . . "CGI"@en . "Guardians are uniquely available at the very start of the game for a Masari player without any prerequisites. While they are capable of dishing out very high DPS against single targets (especially against Walker hardpoints), they are somewhat ineffective against hoards of fodder-type units such as Ohm Robots. Architect may be tasked to Guardians in order to increase their rate of fire substantially, but the main benefit is the continual repairs the Architects will perform in addition to the firepower boost, allowing them to absorb a disproportionate amount of firepower before crumbling."@en . . "The Guardian is a Champion unit from the Forest Box. It is used mostly as a defensive unit, protecting nearby friendly units. Table of Contents: Quick Stat & Upgrades | Strategy (+/-) __TOC__"@en . "5"^^ . "1055"^^ . . "Hometown:"@en . . "Gun"@en . . . . "Hack"@en . . "550"^^ . "3334"^^ . . "9"^^ . . . . . . "Male"@en . . . . . "Guardian is a boss in Chrono Trigger that appears in the Arris Dome in the Future, or 2300 AD. You must beat it in order to get to the stored food for the hungry people."@en . . "* Yu-Gi-Oh!\n* Yu-Gi-Oh! GX\n* Yu-Gi-Oh! 5D's\n* Yu-Gi-Oh! ZEXAL\n* Yu-Gi-Oh! ARC-V"@en . . "6"^^ . "This is a heart\u00B7\u00B7\u00B7 right?"@en . "Guardians are the Zerg's long ranged aerial bomber. Stemming from the Mutalisk strain, they specialize in laying siege to enemy ground targets. Guardians have seen plenty of action during the first Great War and Brood War against the Protoss and Terrans. For more information see Guardian on the parent site"@en . . . "AWD"@en . . "Guardians are sprites that operate from the Super Computer and police the Net. Their function is stated in their motto, \"To Mend and Defend.\" Most Guardians are originally from the Super Computer, but sometimes sprites from other systems can be upgraded into a Guardian and they can go through Guardian training. Each Guardian must attend basic programming at the Guardian Academy. The leader of the Guardians is given the title 'Prime Guardian', the current leader is Turbo. As Prime Guardian, Turbo is responsible for many of the politics they have to deal with."@en . "Total defense"@en . . . . . "2.2"^^ . "8"^^ . . "Unknown"@en . . "2013-04-17"^^ . "0"^^ . "None"@en . . . . "Guardians (\uAD00\uB9AC\uC790, \u7BA1\u7406\u8005, Gwahnlija; literally meaning \"Administrator\") are beings that rule over the Shinsoo of their Floor. Their duty is to give tests to those who wish to climb the Tower and such tests reflect the \"worth of the things they want\" so they may proceed to the next Floor. However, under the current political system, Zahard and the 10 Great Warriors conquered the first 134 Floors and now Rankers are appointed as examiners who can conduct the tests on behalf of the Guardians for those Floors."@en . "42"^^ . . "Combat"@en . . . "\"Guardian\" (pol. \"Stra\u017Cnik\") to Mroczny \u0141owca, kt\u00F3rego zadaniem by\u0142o strze\u017Cenie sekret\u00F3w Mrocznych \u0141owc\u00F3w przed niewtajemniczonymi osobami."@pl . . . . . . "They possess human criminals and compel them to carve a demonic rune into an innocent's forehead, usually with an athame. The Guardian then leaves the possessed to absorb the soul of the victim through the rune. To vanquish a Guardian, the rune on their forehead must be pierced with a stake or other sharp object."@en . "Logistics"@en . "1298"^^ . "no"@en . "Logistics require that the guarded objects or creatures be inside a reasonably enclosed space such as a cave, room or other physical cage. A thin crack under a door notwithstanding, the entire enclosed area is surrounded by divine power supplied directly by a deity of the summoner. No amount of mortal force or magic can pass through a door, window, wall, floor, or ceiling so protected. The godly power is channeled through the Guardian, which, if destroyed, removes the field and allows access both from within and without. COMBAT Using telepathy, the Guardian first warns away all creatures, succinctly explaining that \"no creature may pass this way.\" It further warns that it must destroy anyone who does not leave immediately and uses its fear thought magic as additional motivation. It perceives any resistance to its warnings as a hostile act and responds with immediate force. If the seal has a weakness, it is its immobility. Its many eyes serve only to scan the horizon for intruders. Gaining access to the area beyond (breaking the divine enchantment) requires defeating the Guardian in combat. Any creature that actively helps defeat a Guardian is automatically inflicted with bestow progressive curse (new spell). Psionics (Sp): Each round a Guardian can use its thoughts to direct a spell-like ability, including aid, charm monster, command, detect thoughts, dismissal, dispel magic, dissolution (new), fear, flesh to stone, greater torpor (new), harm, hold monster, holy aura, holy word, mage\u2019s disjunction, magic missile, mass heal, power word blind, power word stun, prismatic wall, telekinesis, telepathy, tongues and true seeing. Any of these spell-like powers can target creatures or areas within line-of-sight, even if the spell normally requires touch (treat as a ranged touch attack)."@en . . . . "Skibet var optindeliget under Fl\u00E5de Admiral Gaen Drommel kommando og var stationeret ved Imperial Center. Da nyhederne om Slaget om Endor ankom tog Drommel Guardian til hans hjemplanet Oplovis, hvor han blev en krigsherre. Han blev besejret, og Guardian blev sv\u00E6rt beskadiget, under Slaget om Tantive V i 7 ABY. Guardian blev sendt til Soullex, hvor Den Nye Republik stjal den og gjorde skibet til en del af deres fl\u00E5de."@da . "To win the round, you must eliminate the opposing team as in Warzone and Execution, but in order to do so, teams must first eliminate the opposing leader. In Gears of War 2, the leaders are Hoffman and Skorge for the COG and Locust respectively. In Gears of War 4, the leaders are Armored Marcus and the Scion Elite for the COG and Swarm respectively, and they have a gold character skin added for higher visibility. When chosen to be the leader, the character skin of that leader will replace your current skin. Teams get infinite respawns while their leader is alive. After eliminating the leader, all other enemies must be killed. Should a player be dead and awaiting respawn at the time their leader is killed, they get one last respawn. Any person who dies after their leader will not have the aforementioned privilege; only if their death on the notifier appears above the death of their team's leader do they respawn. While non-leader players follow Warzone rules for kills, the leaders follow Execution rules, meaning they must be finished by a one-shot kill or up close. At the start of the game, the leaders are picked randomly. For the next round, whichever player on each team eliminated the other team's leader becomes the new leader. If a team does not kill the other leader, then the player who scored the most points on the team that round becomes leader. However, a player cannot be leader more than one consecutive round; in this case if that such player would be leader twice in a row, the player who scored the most points on the team that round becomes leader, or if the team did not kill the other leader (or if the leader both killed the other leader and scored the most points), the player with the second most points that round becomes leader. The leaders will be automatically marked on your screen so it is easier to track and kill the enemy leader. If the leader is seen and you use your TAC/COM, the leader will have a star and that bot/player's name. In this gametype, you're unable to play as Hoffman or Skorge in Gears of War 2, or Marcus or the Scion Elite in Gears of War 4, since it may confuse other players. In public games, team with 3 round victories wins. As in Warzone and Execution, if only one player is remaining on each team with no leaders left, a 60-second sudden death round will ensue."@en . "Nickname/Alias"@en . . . "Guardian"@pt . . . "Guardian and his clan mates confronted Harrigan after he killed the City Hunter in single combat. Knowing Harrigan had defeated their kin in a fair duel, they silently collected the City Hunter's body, while the hunting party's leader Greyback honored him with an ancient flintlock pistol and let him go. Guardian and the other Predators subsequently left Earth and were not seen again."@en . . . "0"^^ . . . "1946"^^ . . "#FFFFFF"@en . "Guardian may refer to: \n* An Enemy from Grandia \n* A Boss from Grandia II \n* A group of God-like Protectors from Grandia III"@en . . . "Ash-Brown"@en . "3800"^^ . . "30000"^^ . . "5019"^^ . . . . . . "6"^^ . "Galaxy level powers each"@en . "File:Huge item guardian 01.png |-| City Crew ="@en . . "250"^^ . . "The Guardian is a ter'angreal that sits in the Hall of Council's chambers in Far Madding."@en . . "699 m"@en . . "Sarah Litt"@en . . . "20000"^^ . . . "2"^^ . . . . "Parent"@en . "*Mature Guardians use the mutated intestines of their hosts body as piercing weapons, decapitating anyone who gets too close.\n*They are able to constantly produce Pods which have the ability to fire projectiles."@en . "; No Image Male.jpg"@en . . . . . "30"^^ . "A golem brought back to life through sorcery. She gained feelings and became a guardian."@en . . "Guardian is the protagonist of the game. She was sent to the City of El through a fairy circle that she accidentally stumbled upon in the human world. Upon arrival, she was imprisoned by Miiko but was freed by a mysterious man wearing a mask. With seemingly no way to return home, she finds herself trapped in Eldarya."@en . . . "3"^^ . "Guardian"@en . . . "First Appearance"@en . "Lizard"@en . . "800"^^ . "Feelings well up in my chest... I can feel it, happiness"@en . . "65"^^ . "\"Guardian\" (\u30AC\u30FC\u30C7\u30A3\u30A2\u30F3 G\u0101dian) is an archetype of monsters used by Rafael, Apollo and Diana in the anime. The original \"Guardian\" monsters each have a corresponding Equip Spell Card. \"Celtic Guardian\", \"Winged Dragon, Guardian of the Fortress #1\", \"Winged Dragon, Guardian of the Fortress #2\", \"Guardian of the Labyrinth\" and \"The Reliable Guardian\" are not \"Guardian\" cards as they do not include \u300C\u30AC\u30FC\u30C7\u30A3\u30A2\u30F3\u300D in their Japanese names. As such, the only \"Guardian\" support card in the TCG/OCG, \"Arsenal Summoner\", specifically excludes them."@en . "\u2014Book of Prophecy \n* Attack: 110 \n* Critical: 0% \n* Additional: ATK+ with IRON Code, Part of shield's ATK added to weapon in opposite hand \n* Page: 465-466 \n* Page Value: 2000/2000 \n* Combination Attack: - \n* Base: Shield \n* Codes: Iron x5, Justice x4, Fame x1, Dog x1, Bug x1 \n* Location: Tornaq Ice Cavern 6 (requires gold score) \n* Next Upgrade: Wide Guardian"@en . . . . . . "Gryphon.png"@en . "The Guardian is an advanced Combat class centered around defense and Item-based healing. It's the best tanking class in the game, not only increasing both physical and mystic resistance but also granting access to the \"Defend\" command. Any of the wield styles used to obtain the class can be used to qualify for the requirements of the Upgrade Levels. The Minimum Item requirements do not change between the levels, they are only needed to obtain the class. This class will stop upgrading if the Item > Mystic requirement is no longer met. How to Obtain: The biggest challenge in obtaining this class lies not in meeting its requirements but rather in meeting them without changing into an Item class. This usually translates to Weapon Types as the only significant skill group, with Mystics and Items well below them. Keeping this setup does not qualify for Guardian, but it doesn't qualify for anything else either and thus makes it possible to get the required skills before raising Items above Mystic. It is also possible to obtain this class with Item significance; STR must be significant at the time of the class change while also meeting the minimum Skill requirements. On the X360, there is no specific Wield Style or Item Skill requirement. As long as the unit has Items greater than Mystics, they will be able to change into this class. This is the final class for many units focusing on Item skills. Upgrade Options: There are two straight upgrades from Guardian that can prevent characters from staying in this class. These are: \n* Assassin: requires One-Handed 15 and Sword 13, STR53+ or INT53+ \n* Alchemist: highest Item skill is Shards, STR53+ or INT53+ Both are easy to achieve and just as easy to prevent by neglecting to meet the requirements. Other classes will require training Mystics until they become either become significant or meet the minimum requirements for that class: \n* Gladiator: Power Grip 16, highest Mystic skill is Wards, STR53+ \n* Commander: highest Mystic skill is Wards, requires INT53+ \n* Warlock: requires all Arcana learned, INT59+ \n* Ninja: requires Dual Wield 22 and Katana 19, STR59+ or INT59+ On the X360, the upgrade options are slightly different: \n* Alchemist: highest Item skill is Shards, STR53+ or INT53+ \n* Gladiator: if Mystic > Item is achieved, requires STR53+"@en . . . "110"^^ .