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Warden Warden Warden
rdfs:comment
Wardens are an alien race in Saints Row IV. The Warden is a melee-oriented class combining both the Hunting and Defense masteries. It has some parallels to the Haruspex. * excellent in surviving later acts and higher difficulties * solid damage and defense vs. stronger monsters and bosses * can switch to effective bow fighting if need be The downsides: * starts out pretty slow * no effective AoE early on The Warden is in fact a collective of identical android bodies operating the prison planet of the Arazians, who send Dylan Hunt and Rommie to the penal facility after a summary judgment of sedition is pased on them. The Warden processes Dylan into the prison on Helios IX and provides him with his food disk, returning later with numerous enforcers to put down an insurrection fomented by the captain. He is destroyed by an "upgrade" instigated, using the last of her energy, by Rommie. ("A Rose in the Ashes") The Warden is played by Bill Croft. The wardens are the most feared arm of the night elves' wrath. These mystical assassins mete out justice, capture fugitives and carry out covert executions. Trained in martial arts, wardens command a fearsome and formidable range of abilities. Using a combination of cunning, stealth and tactical planning, a warden can shake even a large fighting force to its core. (M&M 53) A warden can unleash an arsenal of blades and knives upon the unsuspecting. The warden can magically split a thrown knife to let loose a cascade of cutting terror upon her quarry. (M&M 53-54) Wardens are mighty and powerful defenders of the natural world, fighting to preserve the untamed wilderness. Wardens, like fighters, paladins, and swordmages hold the line for their allies, protecting them from harm. In order to fulfill their sworn duties to the spirits of the natural world, wardens train themselves in the use of simple weapons as well as light armor and shields. Additionally, like barbarians or druids, wardens call upon the primal power of the world they protect, infusing their blows with deadly power. The Wardens are led by Urgoz, a former guardian spirit of the Echovald that has been corrupted. They may have been humans (druids or shamans perhaps) at some point, but have merged with the spirit of the forest and are now something different than humans. As a group they were driven to the edge of insanity by what happened to the Echovald Forest on the day of the Jade Wind. To see life extinguished in the forest and the entire place petrified, yet they survive to witness all of that, made them more fanatic than ever. They reserve the right in their traditions to seek vengeance against Shiro Tagachi for what he did to the forest. They secretly work to find a way to reverse the petrification, but, until then, they remain a threat to any humans traveling the forest. Warden is a giant woman who works at the baby pound for her love of babies. In Kid Shnitzel Chowder and Shnitzel were about to escape until she came to take care of all the babies. She mostly do more harm when taking care of them. During she was about to change Shnitzel's diaper all the babies revealed the were all men getting out of work,Soon she cries and screams "I feel so used". The warden is a new class that is an elf exclusive. It came with the new chapter, and the basic difference from other classes is that a warden can summon spirts, making it liken to a pet class. The Warden is the supreme leader of Weld, who is traditionally male. The Warden resides in the Keep, located in Weld. As mountains stand fast against the buffeting wind and trees bend but do not break in the storm, wardens are stalwart protectors who draw on the primal spirits of nature to defend their allies and the natural world from those who would corrupt or destroy them. The power of earth and stone and the primal strength within themselves are their greatest allies. Unlocked after retiring 8th Generation character. Primary Stat: Strength. Hit Points gained per level: 6. The Warden to Karosu Prison in the Dirty Pair OVA episode "Prison Revolt! We Hate Stubborn People". This class is scheduled for release sometime after launch. Pledged to defend the natural world, Wardens are responsible for protecting the lands around them by utilizing their unique, natural magics. No other information is available on this class yet. A player character in Cape Opera. Scarred and driven by the loss of his family he protects the city of San Angeles from those that normal police work just can't handle. Warden was a Havenite citizen and an officer of the People's Marines. In 1903 PD, Warden held the rank of Lieutenant, and was assigned to the PNS Saladin.He was one of the few Havenite Marine officers retained after Saladin was transferred to the Navy of Masada and renamed MNS Thunder of God. Upon hearing the announcement of the Code: Bounty Four-One by Captain Alfredo Yu, Lieutenant Warden fought against the Masadan mutineers, and went to the boat bay to escape in one of the ship's pinnaces. (HH2) The modified nanoprobes, which the Wardens named nanites, did not inflict the usual modifications associated with assimilation. The only difference between a warden drone and the person in their normal state is their mental condition: like a Borg drone, a warden became part of the collective, with N'Kal effectively acting as the Borg Queen. However, unlike a typical drone, Wardens could not be identified by technological augmentation, as none occurred. After Clarence gets ill, the Warden calls Princeton-Plainsboro Teaching Hospital for assistance and Gregory House convinces Lisa Cuddy to send him. Once House arrives, he realizes Clarence has to go to the hospital, but the Warden refuses to release a death row prisoner. House convinces Stacy Warner to obtain a court order releasing Clarence to his custody. A 1st-level warden begins with hit points equal to 17 plus the warden's Constitution score, healing surges per day equal to 9 plus the warden's Constitution modifier, and a +1 bonus to Fortitude and Will defenses. A warden gains 7 hit points per level. Warden (czytaj: łorden) - główny antagonista odcinka Maska Zielonej Małpy w serialu Kroniki Xiaolin, poza którym nie występuje; strażnik Maski Zielonej Małpy; w polskiej wersji językowej dubbinguje go Mieczysław Morański. A warden or jailer was someone who oversaw the operation of a prison or detention facility. In 2254, Captain Christopher Pike told Vina to tell the Talosian jailers that he wouldn't play along with their plans. He refused to be an an animal performing for its supper. (TOS: "The Cage" , "The Menagerie, Part I" ) The Akritirian maximum security detention facility had no wardens or other personnel within it, as the facility was in space with no means for the prisoners to leave or reason to control them. (VOY: "The Chute") Warden is a Nemesis Perk. __NoToC__ Warden is a title bestowed upon the head of a Great House by the ruler of the Seven Kingdoms. The Wardens command the armies of one of the constituent regions of the Seven Kingdoms in the name of Iron Throne for the defense of the entire realm. Thus any one Warden is expected to lawfully command a quarter of all armies in the realm during a time of crisis. Littlefinger implies that a woman appointed to the title would be properly known as a "Wardeness". A Warden or Guardian is a Soldier whose duty is is to protect, inspect, supervise and defend a special Place or Person, a Sentinel, Watcher, Lookout or Bodyguard.The Titles Warden and Guardian could also be used to assign ceremonial officers. See: * March-warden * Warden of Brethil * Warden of the Great Gate * Warden of the Houses of Healing * Warden of the Keys * Warden of Orthanc * Warden of Westmarch * High Warden of the White Tower The accurate Warden semi-automatic battle rifle is effective at stopping infantry far past the typical LMG or carbine. The Warden functions much like the semiautomatic Scout Rifles, which function at medium ranges but can be used at close range as well. All Battle Rifles have the same stats. The Warden is a type of Protoss robot. A Warden deals large amounts of damage to single units on its own, but needs help against larger numbers. To rectify this problem, it is supported by two other types of robotic drones. Special abilities: * Warden support alpha: provides support fire * Warden support omega: recharges shields Weight Eye color Warden is the most Australian man to ever exist. Saying this aussie gets around would be an understatement. From Olympic medalist to prosecutor to small time sheep herder, this man fulfills his job with what little honor an Australian can give. There are two types of warden in Valhalla. Both are guardians of a sort, but other than that, they are very different. Warden is a city in Grant County, Washington, United States. Abilities by Level: Slow Arrow - Single Target Slow Damage: 2-5 (Upgraded) Slow Duration: 3-9 sec (Upgraded) Range: 12 m Poisonous Arrow - AoE Debuff Damage: 1/tick for 9-20 seconds (Upgraded) AoE: 2-4 m (Upgraded) Cooldown: 30-15 sec (Upgraded) War Song - Point Blank AoE Buff AtSp Bonus: 7-12% (Upgraded) Buff Duration: 15-35 seconds (Upgraded) Cooldown: 120-100 seconds (Upgraded) Bramble Stack - Ground Targeted Immobilize Trap Range: 2 m Area: 2m Cooldown: 60-40 seconds (Upgraded) Dash - Ground targeted teleport Cooldown: 30-10 seconds (Upgraded) Improved Slow Arrow - Single Target Slow (Replaces Slow Arrow) Cunning Hero, adept at entering and escaping combat. Can learn Blink, Fan of Knives, Shadow Strike and Vengeance. Attacks land units. Warden Strategy Guideby Keldyn. A warden is the chief administrative official of a prison. During the Clone Wars, Osi Sobeck served as warden of the infamous Separatist prison on Lola Sayu known as the Citadel. Thirty years after the Battle of Endor, Luta was the warden of the privately-run prison Megalox, on Megalox Beta. The Warden is the main antagonist of the episode "Imprisoned" of Avatar: The Last Airbender. Warden is a character from the TV Series Bitten. the character appeared in one episode of the series and was portrayed by actor Andrew Moodie. The Wardens are the law enforcement and military branch of the White Council. Wardens serve as a kind of law enforcement for several races in Azeroth. They keep members of their race in line, or are employed as guards, assassins, and bounty hunters. The most famous wardens are the wardens among the night elves. Armed with spears as their weapon of choice, Wardens use a gambit system to fire off powerful combo attacks at the front lines. Unlike other classes, which have to wait for opportunities, the warden creates his own openings and then capitalizes on them. Wearing medium armor, Wardens specialize in ambushing and focusing on single enemies. Class Unique Skills The Warden appears in Telepath RPG: Servants of God. Los Wardens o Guardianes sirven como seres que aplican la ley a todas las razas de Azeroth. Mantienen a los miembros de su raza en orden, aunque a veces se los emplea como guardias, asesinos y cazadores de recompensas. Los guardianes más conocidos se encuentran entre los elfos nocturnos; en la unidad héroe de Warcraft III y la clase de prestigio RPG. [Source] Warden is a Anti-hero turned supporting character of Megamind. He is the no nonsense head of Metro City Jail.
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Deal 250% DMG to a single enemy / 10% chance Deal 350% DMG to a single enemy / 15% chance
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325
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true
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15
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You want a lash of my whip? Bah, you're all the same!
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Keep it up and you might get Not bad... You've got the attitude of a model prisoner. a little surprise.
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How dare you criminals...!
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call! Stop slacking off! You barely made it for roll
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Snakebite Nature's Liberty Haven Frenzy Sure Step Spirit Shroud Soul of the Pure Guardian Strike Canticle of the North Wanderlust Force of Nature Ignite Timestep Slayer's Sweep Capture Charge Invulnerability Roar of the River Raid Egress Tackle Warden Devour Instinct Flaming Force Strength of the Stalwart Divine Strike Litany of the Windwalker Surge of the Storm Spirit of the Oak Inferno Endurance Guardian's Wrath Fist of the Cobra Slaughter Shelter Rage of the Flame Vitality Phalanx Timejump Roar of the Warchief Solemnity Howl of the Wild Seismic Strike Inspire Warden Service Ribbon Undertow Flaming Whip Frozen Spite Hymn of Flarefire Talisman of Darkwoods Black Winter Fortitude Crossfire Dark Pact Exterminate
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Nature Abilities Air Abilities Neutral Abilities Fire Abilities Water Abilities
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In-game portrait A human warden A Warden roaring before engaging The Protagonist inside Virtual Steelport. A Short Range Offensive Hero
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A physical attack that deals low Nature damage to the target and gives the user a Boon. This Boon increases armor ratings. A Boon that greatly increases the user's maximum health and also heals a moderate amount of damage over time. This ability is self only. Generates Fire charges on all nearby groupmates. Generates Nature charges on all nearby groupmates. For quick escapes. Using this ability will break any stun, mesmerize, root, terror or pacify effects affecting the user. This ability is self only. A physical attack that deals heavy Nature damage to all enemies near the user and knocks them back. Targets are less likely to succumb to disruption effects the more often they are used. A deadly physical attack that damages and knocks back all nearby enemies. The user of this ability, and all nearby groupmates will also receive a Boon that makes them immune to damage for a short time after. A Boon that makes the user immune to hostile spiritual abilities, but also lowers the user's defense and armor ratings for the duration of the ability. This ability is self only. A Boon that increases the effectiveness of all physical abilities for the user and their nearby groupmates. A physical attack that deals moderate Water damage to the target and gives the user a Blessing. This Blessing increases the effectiveness of all incoming healing. Grants the user a Boon, increasing the amount of damage they deal and giving them immunity to stun, pacify, mesmerize, terror, knockback and teleport effects, but also roots them in place for the duration of the ability. This ability is self only. Creates a field at the user's location. This field pulses every few seconds, breaking any stun, sleep, terror, root or pacify effects on all nearby groupmates. A physical attack that deals moderate Water damage and lowers the target's movement speed. Targets are less likely to succumb to disruption effects the more often they are used. Causes the user to rush toward their target and deal Fire damage to all nearby enemies. A Mark that gives the user immunity to damage for a short amount of time but also dramatically reduces their offensive ratings for the duration of the effect. This ability is self only. A physical attack that deals devastating Nature damage to the target and gives the user a Boon. This Boon greatly increases damage output. A Boon that renders the user immune to root, slow and knockback effects for a short time. This ability is self only. A Blessing that increases the armor ratings of all nearby groupmates. A Blessing that makes the user immune to stun, root, pacify, terror and mesmerize effects for a short amount of time. This ability is self only. Generates Water charges on all nearby groupmates. A physical attack that deals heavy Water damage to the target and Blesses the user. This Blessing increases damage output. A physical attack that deals moderate Nature damage and Poisons the target. This Poison deals low damage over time. Creates a field at the user's location which pulses every few seconds. With each pulse all nearby enemies will be dealt Fire damage, and there is also a chance they will be stunned. Targets are less likely to succumb to disruption effects the more often they are used. Generates Air charges on all nearby groupmates. A physical attack that deals heavy Fire damage to all nearby enemies. Places a field of Blessing at the user's location. This Blessing increases incoming healing effectiveness and defensive ratings for all groupmates within. A defensive stance ability. While this stance is active there is a chance that any enemies who attack the user will have all of their charges become Air charges. A Blessing that increases the defensive ratings of all nearby groupmates. Places a field of Boon at the user's location. This Boon renders all nearby combatants immune to stun, root, pacify, terror and mesmerize effects, regardless of whether those combatants are enemies or allies. A Mark that greatly increases the user's damage, but also renders them immune to all friendly Life school effects. This ability is self only. A Blessing that increases the duration of all beneficial effects used on or by the user. This ability is self only. A physical attack that deals moderate Fire damage to the target. A rear Deathblow attack that can only be performed upon enemies with very low health and that have their backs to you. Once begun, no enemy can escape from a Deathblow. A physical attack that deals heavy Fire damage to the target. A deadly physical attack that deals heavy Water damage to all nearby enemies and then drags them towards the user. Targets are less likely to succumb to disruption effects the more often they are used. A defensive stance ability. While this stance is active there is a chance that any enemies who attack the user will have all of their charges become Water charges. Causes the user to rush forward and attack their target, lowering the target's movement speed. A defensive stance ability. While this stance is active there is a chance that any enemies who attack the user will have all of their charges become Fire charges. A physical attack that knocks the target back, dealing them heavy Nature damage in the process. Targets are less likely to succumb to disruption effects the more often they are used. Using this ability will break any hold effects affecting the user and their nearby allies. Places a field at the user's location. While fighting within this field, the amount of damage the user and their groupmates can deal with their abilities is increased. A defensive stance ability. While this stance is active there is a chance that any enemies who attack the user will have all of their charges become Nature charges. Causes the user to rush forward and attack their target, knocking them back. Targets are less likely to succumb to disruption effects the more often they are used. A deadly physical attack that inflicts the target with multiple Poisons, dealing heavy Nature damage over time. Allows the player to select a nearby point and instantly teleport to that location. A physical attack that Ignites all nearby enemies, dealing Fire damage to them every few seconds. A swift Deathblow attack that can only be performed upon enemies with very low health. Once begun, no enemy can escape from a Deathblow. Causes the user to instantly teleport towards their target. A Blessing that makes the user immune to Death school effects, but also reduces their Death school effectiveness to zero, and lowers their overall effectiveness in using abilities. This ability is self only. A Boon that increases the effectiveness of the user's physical Growth abilities. This ability is self only. A Boon that increases the offensive ratings of all nearby groupmates.
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dogs. Remember that! Prisoners are no better than
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FistsVarious Super PowersShieldsLaser Rifles
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Wanderlust.jpg Endurance.jpg Tackle.jpg FrozenSpite.jpg Devour.jpg LitanyoftheWindwalker.jpg DarkPact.jpg Crossfire.jpg Spirit of the oak.jpg RageoftheFlame.jpg ForceofNature.jpg Raid.jpg CanticleoftheNorth.jpg Snakebite.jpg DivineStrike.jpg SurgeoftheStorm.jpg GuardianStrike.jpg SpiritShroud.jpg Shelter.jpg SeismicStrike.jpg Inspire.jpg RoaroftheRiver.jpg Invulnerability.jpg RoaroftheWarchief.jpg Haven.jpg Timejump.jpg Timestep.jpg Frenzy.jpg StrengthoftheStalwart.jpg FlamingForce.jpg Capture.jpg SoulofthePure.jpg Slaughter.jpg Fortitude.jpg Vitality.jpg Solemnity.jpg HowloftheWild.jpg Instinct.jpg TalismanofDarkwoods.jpg Charge.jpg Slayer'sSweep.jpg FistoftheCobra.jpg Phalanx.jpg FlamingWhip.jpg Egress.jpg Ignite.jpg Undertow.jpg BlackWinter.jpg Guardian'sWrath.jpg HymnofFlarefire.jpg SureStep.jpg Nature'sLiberty.jpg Inferno.jpg Exterminate.jpg
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The accurate Warden semi-automatic battle rifle is effective at stopping infantry far past the typical LMG or carbine. The Celestial Prison's warden whips trouble-makers into shape, but some prisoners like it.
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You there! Stop talking or I'll send you to solitary!
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Warden Prison warden
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+4 Charges +0 Charges Neutral -3 -4 -1 -2 -5 -6 -10 +2 Charges +1 Charges
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The Infinite Quest
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She roams the shadow of the World Tree and is effective in infiltration by using the shadow arts.
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Light yellow with black pupils
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n21:abstract
[Source] Warden is a Anti-hero turned supporting character of Megamind. He is the no nonsense head of Metro City Jail. The Warden is a type of Protoss robot. A Warden deals large amounts of damage to single units on its own, but needs help against larger numbers. To rectify this problem, it is supported by two other types of robotic drones. Special abilities: * Warden support alpha: provides support fire * Warden support omega: recharges shields The modified nanoprobes, which the Wardens named nanites, did not inflict the usual modifications associated with assimilation. The only difference between a warden drone and the person in their normal state is their mental condition: like a Borg drone, a warden became part of the collective, with N'Kal effectively acting as the Borg Queen. However, unlike a typical drone, Wardens could not be identified by technological augmentation, as none occurred. Abilities by Level: Slow Arrow - Single Target Slow Damage: 2-5 (Upgraded) Slow Duration: 3-9 sec (Upgraded) Range: 12 m Poisonous Arrow - AoE Debuff Damage: 1/tick for 9-20 seconds (Upgraded) AoE: 2-4 m (Upgraded) Cooldown: 30-15 sec (Upgraded) War Song - Point Blank AoE Buff AtSp Bonus: 7-12% (Upgraded) Buff Duration: 15-35 seconds (Upgraded) Cooldown: 120-100 seconds (Upgraded) Bramble Stack - Ground Targeted Immobilize Trap Range: 2 m Area: 2m Cooldown: 60-40 seconds (Upgraded) Dash - Ground targeted teleport Cooldown: 30-10 seconds (Upgraded) Improved Slow Arrow - Single Target Slow (Replaces Slow Arrow) Damage: Copies slow arrows damage Slow Duration: Copies slow arrows duration (Cooldown is more than twice as long, warning before upgrading) The Warden is a melee-oriented class combining both the Hunting and Defense masteries. It has some parallels to the Haruspex. * excellent in surviving later acts and higher difficulties * solid damage and defense vs. stronger monsters and bosses * can switch to effective bow fighting if need be The downsides: * starts out pretty slow * no effective AoE early on Warden is a title bestowed upon the head of a Great House by the ruler of the Seven Kingdoms. The Wardens command the armies of one of the constituent regions of the Seven Kingdoms in the name of Iron Throne for the defense of the entire realm. Thus any one Warden is expected to lawfully command a quarter of all armies in the realm during a time of crisis. By custom, the title is functionally hereditary. However, a Warden does not necessarily have to also be one of the Lords Paramount (rulers of the constituent regions of the realm) though this is almost always the case. For example, if an elderly or infirm ruler came to be the head of House Lannister, the office of Warden might be delegated to another family member young and capable enough to lead armies in the field. Littlefinger implies that a woman appointed to the title would be properly known as a "Wardeness". Currently, there are no Wardens; the Wardens of the North, West and South have died and have yet to be officially replaced, while the Warden of the East has declared for the Kingdom of the North. A Warden or Guardian is a Soldier whose duty is is to protect, inspect, supervise and defend a special Place or Person, a Sentinel, Watcher, Lookout or Bodyguard.The Titles Warden and Guardian could also be used to assign ceremonial officers. See: * March-warden * Warden of Brethil * Warden of the Great Gate * Warden of the Houses of Healing * Warden of the Keys * Warden of Orthanc * Warden of Westmarch * High Warden of the White Tower The Warden is the main antagonist of the episode "Imprisoned" of Avatar: The Last Airbender. The Warden is the supreme leader of Weld, who is traditionally male. The Warden resides in the Keep, located in Weld. Los Wardens o Guardianes sirven como seres que aplican la ley a todas las razas de Azeroth. Mantienen a los miembros de su raza en orden, aunque a veces se los emplea como guardias, asesinos y cazadores de recompensas. Los guardianes más conocidos se encuentran entre los elfos nocturnos; en la unidad héroe de Warcraft III y la clase de prestigio RPG. Warden was a Havenite citizen and an officer of the People's Marines. In 1903 PD, Warden held the rank of Lieutenant, and was assigned to the PNS Saladin.He was one of the few Havenite Marine officers retained after Saladin was transferred to the Navy of Masada and renamed MNS Thunder of God. Upon hearing the announcement of the Code: Bounty Four-One by Captain Alfredo Yu, Lieutenant Warden fought against the Masadan mutineers, and went to the boat bay to escape in one of the ship's pinnaces. (HH2) Wardens are mighty and powerful defenders of the natural world, fighting to preserve the untamed wilderness. Wardens, like fighters, paladins, and swordmages hold the line for their allies, protecting them from harm. In order to fulfill their sworn duties to the spirits of the natural world, wardens train themselves in the use of simple weapons as well as light armor and shields. Additionally, like barbarians or druids, wardens call upon the primal power of the world they protect, infusing their blows with deadly power. Like druids, wardens are believed to have the power to polymorph into the shape of wild beasts or even plants. How they acquire these abilities is known only for sure by the wardens, though it is generally believed that they serve mighty nature spirits, who charge them with the protection of the Prime and its wilderness. A 1st-level warden begins with hit points equal to 17 plus the warden's Constitution score, healing surges per day equal to 9 plus the warden's Constitution modifier, and a +1 bonus to Fortitude and Will defenses. A warden gains 7 hit points per level. A warden is the chief administrative official of a prison. The Wardens are led by Urgoz, a former guardian spirit of the Echovald that has been corrupted. They may have been humans (druids or shamans perhaps) at some point, but have merged with the spirit of the forest and are now something different than humans. As a group they were driven to the edge of insanity by what happened to the Echovald Forest on the day of the Jade Wind. To see life extinguished in the forest and the entire place petrified, yet they survive to witness all of that, made them more fanatic than ever. They reserve the right in their traditions to seek vengeance against Shiro Tagachi for what he did to the forest. They secretly work to find a way to reverse the petrification, but, until then, they remain a threat to any humans traveling the forest. All Warden units start with "Warden of ..." and the following label changes depending on level. For example, the lowest level Warden warrior is the Warden of the Trunk followed by the Warden of the Tree and finally, the highest level warrior is the Warden of Forests. Wardens are an alien race in Saints Row IV. As mountains stand fast against the buffeting wind and trees bend but do not break in the storm, wardens are stalwart protectors who draw on the primal spirits of nature to defend their allies and the natural world from those who would corrupt or destroy them. The power of earth and stone and the primal strength within themselves are their greatest allies. Unlocked after retiring 8th Generation character. Primary Stat: Strength. Hit Points gained per level: 6. Warden (czytaj: łorden) - główny antagonista odcinka Maska Zielonej Małpy w serialu Kroniki Xiaolin, poza którym nie występuje; strażnik Maski Zielonej Małpy; w polskiej wersji językowej dubbinguje go Mieczysław Morański. O jego pochodzeniu nic nie wiadomo, a hipoteza, że stworzył go sam Chase Young pozostaje w sferze domysłów. Był starszawym, lecz pełnym wigoru człowiekiem, który - mimo swego kolorowego, komicznego ubioru - miał zdecydowanie złowrogą osobowość. Pilnował Maski Zielonej Małpy na polecenia Chase'a Younga, który wraz z Shadow bardzo lubił Wardena, zapewne ze względu na jego wysoką skuteczność w strzeżeniu artefaktu. Chase Young potrafił go przywoływać do swojej pałacowej komnaty za pomocą magii. Swoje zadanie Warden wykonywał w Krainie Tysiąca i Jednej Niedoli, gdzie uktyty był przedmiot. Posiadał własną drużynę mrocznych, lecz pięknych cheerleaderek, które zauroczyły nawet męską część widowni Xiaolinu - Raimundo i Claya. Nie ma wątpliwości, że to on mógł stać za zniknięciami poszukiwaczy Maski. Kiedy Omi i Jack Spicer wyzwali się na Pojedynek Mistrzów o Maskę Zielonej Małpy, Warden wskoczył na nią, ogłaszając, że będą musieli wziąć udział w jego grze. Przeniósł wszystkich obecnych - także Raimundo, Kimiko, Claya i Ping Ponga - do podziemi, gdzie zarówno Xiaolin, jak i młody geniusz zła musieli przedzierać się przez wiele groźnych lokacji, jak np. niekończące się tunele. Postawił przed graczami warunek zwycięstwa w ciągu 24 godzin, gdyż po przekroczeniu tego czasu wyjście z wielkich jaskiń miało zostać zamknięte. Za cel szalonego turnieju wyznaczył po prostu... przeżycie. Przez cały czas z lubością komentował przygody, które przytrafiały się uczestnikom, po czym postawił przed Omim i Jackiem Spicerem rozgrywkę w śmiercionośne szachy. Małemu mnichowi udało się wygrać i w ostatniej chwili uciec wraz z przyjaciółmi i Jackiem Spicerem. Nie wiadomo, co się z nim potem stało: albo zginął przysypany kamieniami rozpadającej się groty, albo zdołał dzięki magii uciec. Armed with spears as their weapon of choice, Wardens use a gambit system to fire off powerful combo attacks at the front lines. Unlike other classes, which have to wait for opportunities, the warden creates his own openings and then capitalizes on them. Wearing medium armor, Wardens specialize in ambushing and focusing on single enemies. The Warden as designed takes as its inspiration Haldir, the Elf warden who protected the lands of Lothlórien from incursions by orcs and other foul things that crept from Moria. True to its model, the Mines of Moria Warden is a medium-armor tank class built around an Elf rather than a Man's idea of a heavy fighter -- sacrificing heavy protection in favor of agility and anticipation. As a result, the Warden in Mines of Moria may find his or her greatest utility not as a tank but as a support fighter -- an off-tank. Interestingly, the Warden's gameplay mechanics owe a debt to Tekken as much as to any Elf-lord. The Warden's main abilities are triggered by a new "gambit" system. These are special attacks and status effects triggered by firing off certain combination of moves in sequence. Thus a "Power Attack" designed to take advantage of a specific break in a creature's defenses might be fired off by using four specially-colored attacks in a row, while a different attack designed to slow an enemy's attacks could be used to set up combos that let companions regain some health or power. The Warden, then, is a strategic class designed, according to Steefel, "... for players want to anticipate what they'll need 10 seconds from now as opposed to right this second." Wardens are neither Mitigation nor Block/Parry/Evade tanks, but rather regenerative tanks. Specializing in leeching morale from surrounding enemies and transferring threat from surrounding players, the warden is an extremely self-sufficient tank. A skilled Warden requires little healing in most situations and excels in tanking up to 10 enemies at one time. With the ability to recover morale and power from enemies, the warden can fight almost indefinitely, and makes an excellent solo class. The warden is a new class that is an elf exclusive. It came with the new chapter, and the basic difference from other classes is that a warden can summon spirts, making it liken to a pet class. The Warden is in fact a collective of identical android bodies operating the prison planet of the Arazians, who send Dylan Hunt and Rommie to the penal facility after a summary judgment of sedition is pased on them. The Warden processes Dylan into the prison on Helios IX and provides him with his food disk, returning later with numerous enforcers to put down an insurrection fomented by the captain. He is destroyed by an "upgrade" instigated, using the last of her energy, by Rommie. ("A Rose in the Ashes") The Warden is played by Bill Croft. The Warden to Karosu Prison in the Dirty Pair OVA episode "Prison Revolt! We Hate Stubborn People". During the Clone Wars, Osi Sobeck served as warden of the infamous Separatist prison on Lola Sayu known as the Citadel. Thirty years after the Battle of Endor, Luta was the warden of the privately-run prison Megalox, on Megalox Beta. The Wardens are the law enforcement and military branch of the White Council. The Warden appears in Telepath RPG: Servants of God. Wardens serve as a kind of law enforcement for several races in Azeroth. They keep members of their race in line, or are employed as guards, assassins, and bounty hunters. The most famous wardens are the wardens among the night elves. A warden or jailer was someone who oversaw the operation of a prison or detention facility. In 2254, Captain Christopher Pike told Vina to tell the Talosian jailers that he wouldn't play along with their plans. He refused to be an an animal performing for its supper. (TOS: "The Cage" , "The Menagerie, Part I" ) In 2366, Roga Danar asked Counselor Deanna Troi if she was the keeper of the jail he was in, which was the brig of the USS Enterprise-D. When she replied that she was a counselor, he said he wished she was a jailer so she could keep him company during the trip back to Lunar V. (TNG: "The Hunted" ) In 2369, Worf found it odd that his jailer Tokath asked if the Klingon wanted him to return later, remarking, "It is a strange thing when a jailer concerns himself with his prisoner's comfort." Tokath later explained that his reasons for not wishing Worf to free the Klingon captives he lived with were personal. He had come to think of them as family, and wished to protect them, not merely jail them. (TNG: "Birthright, Part II" ) The Akritirian maximum security detention facility had no wardens or other personnel within it, as the facility was in space with no means for the prisoners to leave or reason to control them. (VOY: "The Chute") The Nygean Detention Force employed wardens, such as Yediq. (VOY: "Repentance") In 2375, Tom Paris referred to Captain Kathryn Janeway as "the warden" when he asked Neelix whether he could have holodeck privileges during his thirty day punishment. (VOY: "Thirty Days") A player character in Cape Opera. Scarred and driven by the loss of his family he protects the city of San Angeles from those that normal police work just can't handle. The wardens are the most feared arm of the night elves' wrath. These mystical assassins mete out justice, capture fugitives and carry out covert executions. Trained in martial arts, wardens command a fearsome and formidable range of abilities. Using a combination of cunning, stealth and tactical planning, a warden can shake even a large fighting force to its core. (M&M 53) The mysterious wardens serve as the night elves' special police force in Kalimdor. Set apart from the militant Sentinels, wardens are usually employed as jailors, assassins, and bounty hunters. When loosed upon escaped criminals, wardens employ a number of supernatural powers that enable them to recapture their prey and mete out the night elves' justice. Wardens have a line of sight teleport ability called "blink," which they can use to outmaneuver even the quickest of foes.[2] They are stealthy and mystical individuals, using their shadowy abilities in ways much different than the Sentinels. They are adept at entering and exiting combat quickly and have a number of attacks that can quickly disable their opponents. Many wardens are women, though not all of them. Wardens dress in dark colors and favor cloaks, which move about them like shadows to further hide their presence. Wardens are deadly melee combatants, able to bring their opponents to their knees with a few quick attacks, then teleport to safety. Wardens are members of night elf culture and society. Many wardens are night elves and are members of the Alliance. They have been valuable additions to the night elves' military for millennia. Theirs is an ancient tradition, focused on justice. In addition to some of their other roles, wardens ensure that law is kept in night elf lands. In modern times, they focus their skills on furthering night elf interests in the larger world, and keeping peace in northern Kalimdor. Historically, wardens are the most feared jailers and bounty hunters in night elf society. They keep watch on the most dangerous prisoners. If a prisoner escapes, wardens set out to retrieve him/her/it. The most famous warden is Maiev Shadowsong, the woman responsible for keeping the most dangerous prisoner in night elf history — Illidan Stormrage. Maiev failed in her duties, by allowing Tyrande Whisperwind to free Illidan, and because of this, she hunted Illidan across Azeroth and Outland to retrieve him. Her hunt and failure embittered her, and when Illidan bested her in Outland, Maiev was thought to have died alone and hollow on the alien, red world. Rather, she was captured by Illidan and jailed in Shadowmoon Valley. Maiev was freed from her prison through the aid of Akama, and from there, helped in the slaying of Illidan atop Black Temple. Illidan's last few words, "The huntress is nothing with out the hunt - you are nothing without me.", haunted Maiev, and to this day, her whereabouts are unknown. Despite Maiev's failure, many young wardens see her as the epitome of dedication. Though her charge escaped, she pursued him across the worlds, giving up only when "death" prevented her from continuing her chase. Other wardens view Maiev with ambivalence, seeing her single-minded focus as responsible for her failure. Wardens traditionally remain in the night elf homeland, protecting their race's interests. Other wardens, usually young ones who learned their skills since the Third War, head out into the larger world as adventurers. They still seek to further night elf interests, perhaps by destroying demons and other traditional enemies. Others are on missions to capture certain individuals or groups of individuals. They may be charged with returning these creatures to Darnassus, or they may leave to slay them. They are night elf only, but it is conceivable that a night elf could teach the skills of a warden to a member of another race, but so far as anyone knows, this has never been done. All current wardens are members of the Alliance, though it is possible that a warden might break from the Alliance after learning her abilities. Night elves certainly don't train wardens who are not loyal to them. (APG 68) As the night elves special police force, they are tasked with maintaining the laws of their people and with pursuing and capturing their fugitives. Though staunch members of the Alliance, wardens are rarely seen outside night elf lands unless sent on a specific mission. When pursuing fugitives, however, they may work with other Alliance forces and can prove invaluable when navigating night elf territories. More than one Alliance commander has felt some disquiet upon meeting these fiercely independent, accomplished, focused women, but that discomfort often changes to admiration and even appreciation upon seeing the warden at work. Wardens often target key enemy figures who have attacked the night elves before, and their presence near a battlefield often means the upcoming elimination of a significant threat. Sometimes a warden allies with an Alliance force, staying with them and eliminating each major opponent the Alliance commander indicates. This usually occurs around night elf lands, where any invading force is a threat to their society. (APG 190,191) The warden's magic is drawn from conviction and belief in justice for the night elves. One of the deadliest abilities of the warden is her power to imbue a weapon with the wrath and justice of the night elves, upon a slashing or throwing weapon that she holds. The ultimate expression of the warden's spirit of justice and wrath is the summoning of a night elf spirit of vengeance. A warden can unleash an arsenal of blades and knives upon the unsuspecting. The warden can magically split a thrown knife to let loose a cascade of cutting terror upon her quarry. (M&M 53-54) Warden is a giant woman who works at the baby pound for her love of babies. In Kid Shnitzel Chowder and Shnitzel were about to escape until she came to take care of all the babies. She mostly do more harm when taking care of them. During she was about to change Shnitzel's diaper all the babies revealed the were all men getting out of work,Soon she cries and screams "I feel so used". There are two types of warden in Valhalla. Both are guardians of a sort, but other than that, they are very different. Warden is a city in Grant County, Washington, United States. This class is scheduled for release sometime after launch. Pledged to defend the natural world, Wardens are responsible for protecting the lands around them by utilizing their unique, natural magics. No other information is available on this class yet. Warden is a character from the TV Series Bitten. the character appeared in one episode of the series and was portrayed by actor Andrew Moodie. Cunning Hero, adept at entering and escaping combat. Can learn Blink, Fan of Knives, Shadow Strike and Vengeance. Attacks land units. Warden Strategy Guideby Keldyn. After Clarence gets ill, the Warden calls Princeton-Plainsboro Teaching Hospital for assistance and Gregory House convinces Lisa Cuddy to send him. Once House arrives, he realizes Clarence has to go to the hospital, but the Warden refuses to release a death row prisoner. House convinces Stacy Warner to obtain a court order releasing Clarence to his custody. Warden is a Nemesis Perk. __NoToC__ Weight Eye color Warden is the most Australian man to ever exist. Saying this aussie gets around would be an understatement. From Olympic medalist to prosecutor to small time sheep herder, this man fulfills his job with what little honor an Australian can give. The accurate Warden semi-automatic battle rifle is effective at stopping infantry far past the typical LMG or carbine. The Warden functions much like the semiautomatic Scout Rifles, which function at medium ranges but can be used at close range as well. All Battle Rifles have the same stats. The weapon can kill in four shots to the body, three at close range, or three headshots. It can fire off rounds quickly but the recoil will make it difficult to fire quickly at long-range targets. A laser sight can be affixed to the weapon to make it more accurate in close quarters battles, and for the price of higher recoil the weapon can use high-velocity ammunition. Class Unique Skills
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