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Shaman Shaman Shaman Shaman Shaman Shaman Shaman Shaman Shaman Shaman Shaman Shaman Shaman Shaman Shaman
rdfs:comment
Shaman is a title given to the magical guardian and spiritual leader of a tribe. Wood Elves have such shamans. thumb|En Shaman-animation fra Warcraft III Shamaner er healere, melee og DPS hybrid klasser. På den måde kan shaman-klassen betragtes som en af de mest fleksible og alsidige i spillet. De er designet til at forbedre alle dele af et parti uden at være særligt fokuseret på et hvilket som helst aspekt af spillet. Afhængig af hvordan spillerne vælger at tilpasse deres figurs talent points, kan de specialisere sig i offensive magier, melee skade, eller healing. Deres primære støtte- buffs kommer i form af stationære totems, som når de bringes på jorden af shamanen, giver forskellige fordele til medlemmer af gruppen, eller stødende mod fjender inden for en totem's 30 til 50 effektivitets-afstand / radius. Shaman were the Bazhir tribes' mages. They were usually Gifted. It was tradition that the person who killed the last shaman replaced him in that position so that the tribe wouldn't be without a shaman's protection. A shaman could also train a new shaman himself. In fact the tribe's shaman was the only person who was allowed to teach other gifted Bazhir the use of their magic. Known Bazhir shamans included: * Akhnan ibn Nazzir * Umar Komm * Alanna of Trebond * Kara * Kourrem The Shaman is a character from Sonic the Hedgehog story Earth Spirits. The shaman is part of a Native American tribe on Earth who believes that spirits will appear to them and save them from the cowboys. His leader, Chief Thundercloud, has no patience for his words, yet the shaman finds words of comfort from Moon River. With the day saved by "spirits", the shaman's position in the tribe seems to be secure with Chief Thundercloud finally believing his words. The Shaman class (Japanese name) is one of the ten currently known classes of Etrian Odyssey V. Blending the buff management capabilities of the Troubadours and the Sovereigns from previous games, Shamans function as a support class, aiding the party with prayers to their gods. De Shaman (Sjamaan) is een healer, warrior en een mage hybride klasse en is daarom een van de meest veelzijdige klasse. Ze zijn ontworpen om alle delen van een groep te verbeteren en versterken maar ondertussen niet gefocused zijn op een van de aspecten van het spel. Het ligt eraan hoe ze hun talenten punten ingedeeld hebben en ze kunnen zich specializeren in offensieve spellcasting, melee gevechten of healing. Hun buffs voor hun zelf en hun groep komt van hun totem die ze op de grond plaatsen en hun teamgenoten binnen 20 tot 30 yard versterken en ook soms vijanden aanvallen. This page is for the shaman class in BG:EESoDBGII:EE. Shamans are spiritual visionaries of tribes and clans. These gifted healers can see into the world of spirits and communicate with creatures invisible to eyes of normal beings. They are beset by visions of the future and use their sight to guide their people through troubled times. Although the shaman may seem wise and serene at first glance, he is a formidable foe; and when angered, his wrath is as fierce as those who have a connection to Eternals or nature. Here is a list of . An early term for a practitioner of Sorcery. Since this term was in use before The Empire and the creation of the Orb, we can assume the shamans were in fact users of Elder Sorcery. It is implied that a shaman served as a priest and counsellor for their tribe (later these tribes became the Dragaeran Houses). At the time, a shaman was distinct from a warrior, only Drien was known to have been both. The Shaman is an aboriginal magic user, and mentor to Dingo and Matrix. Shamans have a deep connection with souls and spirits, giving them the ability to control nature. They have well-balanced strength, defense and speed, yet excel in neither. When purchasing/choosing the Shaman class, the default avatar you will get is shown on the right. The male avatar comes with a shirt and pants where as the female avatar comes with a Top and shorts. Male and Female characters have unique default eyes. The only part of each default avatar that is obtainable in Shop is the Hair. "Shaman" was the twelfth episode of The Dead Zone, airing on USA Network on 8 September 2002. Shaman is a Lepharist Revolutionary in Verteron. As a Shaman playing Everquest, your main purpose is to sustain your group and/or raid by providing slows, cures, heals and buffs that can be used on a defensive or aggressive stance. Your spell setup should always be formed by 3 sets of spells: 1- Healing/curing 2- Buffing 3- DPS Explaining the 3 sets: 1 - Healing curing As most of you know, shamans are priests and as priests they have increased healing capacities so they benefit from quick healing spells, group healing spells, heal over times and curing spells. - Heal - Fast heal - Group heal - Heal-Over-Time 2 - Buffing 3 - DPS A shaman is a humanoid magician who will assault you from afar. Shaman ((祈祷師)シャマン Shaaman lit. "Witch Doctor") are, similarly to Quincy, Human mediums, having the ability to see the spiritual world. As such, they are Humans who are are spiritually aware, utilising their own unique abilities to combat the Hollows, a war that has raged for centuries. Their abilities seem to be on a level similar to that of a Quincy, but they also show similarities to Fullbringers. A Shaman was a religious figure in certain communities. Marhan was the shaman of the village of Mayapore in India. → This article is a stub. You can help us by adding to it. Check out the talk page for hints on what needs to be done. Shaman on hybridihahmoluokka (Healer-melee-caster), joka on kehitelty täyttämään groupin kaikkia osia, eikä vain yhtä niistä. Tästä syystä Shamanit ovat pelin monipuolisin hahmoluokka * Orc * Troll * Tauren * Draenei (1997)Tiene 13 años. Es un amigo de Pandoga y de Payaso, un criminal y un brujo Shinobi fracasado, pues cuando Chief, Payaso o Tobe le dicen que haga alguna brujería casi siempre resulta errada. Shaman es muy fornido, le gusta mucho comer sobre todo los fideos de Ya-yang. esta enamorado de junny la perrita de ring ring Siempre lleva su vara de brujo que arriba tiene una forma de cara mala como la vara de la fealdad en el capítulo de "Puccapatra". En el capítulo "Mi amado clon" solamente supo hacer bien la poción para convertir a un ninja honorable en una deshonra. [[Datei:Shamanin_bändigt_feuer.png|thumb|left|200px|Die Shamanin bändigt Feuer, um die dunkle Energie aus Korra zu entfernen.]] Im Jahre 171 NZK trugen Feuerweisen die bewusstlose Korra in ihren Tempel. Dort setzte die Shamanin ihr Feuerbändigen ein, um herauszufinden, weshalb Korra ihr Gedächtnis verloren hatte. Sie fand heraus, dass sie durch einen dunklen Geist besessen worden war. Danach wurde sie in einem kleinen Teich abgelassen, indem sich spirituelles Wasser befand. Dieses Wasser sollte Korra mit ihrem Avatar Geist in Verbindung bringen. ==== This article, "Shaman", is a . That means that someone helped by starting this page, but it doesn't cover the subject well enough yet, and could have more details. You are invited to [ add content] to this page. Thank you! See more information about how you can contribute. ==== Šamanis ir apdāvināts ar spēju dziedināt kā arī nodarīt kaitējumu pretiniekam gan tuvcīņā, gan ar dabas elementu maģijām no attāluma. Galvenā Šamaņa priekšrocība ir totēmas(zemes, uguns, gaisa un ūdens). Šamaņu klasi var izmantot: Attēls:Horde.gif Hordes - Orki, Taureni, Troļļi. Attēls:Alliance.gif Alliances - Draneji. Šamaņi sākotnēji prot lietot: *Vāles(Maces)(1-roku) *Nūjas(Staves)(1-roku) *Vairogus(kreisās rokas) Vēlāk ir iespēja iemācīties: *Dunčus(Daggers)(1-roku) *Dūres ieročus(Fist weapons)(1-roku) *Cirvjus(Axes)(1-roku) *Vāles(Maces)(2-roku) *Cirvjus(Axes)(2-roku) Nevar lietot: Skaties vēl: Shaman es el vigésimo tercer soundtrack de Naruto Shippūden 5: Prisión de Sangre Original Soundtrack compuesto por Takanashi Yasuharu. Categoría:Banda sonora Categoría:Soundtracks 14 1/2 years old, is a fat, bungling magician whose spells almost never turn out correctly. But in Chicken Spots and Big Top Bang Bang, they worked. In 4 Eyes - 2 Minds, he said that Turtle may be smart, but they are "wise guys" (as in smart-mouthed). His magic is barely functioning because he normally recites the chants from his book either while reading it upside down, or he mistranslated the spells. Shaman is an enemy in Sinjid Shadow of the Warrior that appears during the Human Gateway. The Shaman is a Mudokon servant of the Almighty Raisin. He is prone to making jokes even at inappropriate times. He appears to speak to you by teleporting through Shaman Circles. So far he has only appeared in Munch's Oddysee, and it is unknown whether he will appear in future Oddworld games. Shaman är en person som anses ha tillgång till möta och samtala med andevärlden. Krak är en shaman av Akluki. (SG1: "Juju")kategori:Titlar Don Wickett is a crime-busting radio announcer for WWGL, and Kandy Wilson is his secretary. However, that's not enough for them. They want to do more than that, so they put on masks and begin fighting crime as the Shaman and the Flame. Neither of the two have super powers. They drive a futuristic Jet-car, though. not found (shaman.gif) Shamanは種族と一族にとっての精神的指導者です。彼らは祖霊と交信し、未来の幻視を視て、暗き時の中人々を導きます。多くの人は彼らの賢明さと落 ち着きようから平和主義だと考えてしまいますが、いざ挑まれるとShamanは広範な自然の力を操るパワーを行使します。 ShamanはSpellとOptionの面白い組み合わせのあるClassです。Shamanはその治癒/蘇生能力と有益なTotemによって、 Groupでも喜ばれることでしょう。Shamanは大気、大地、火、水の最高四種類のTotemを持っています。Shamanをプレイする上で、 Totemを状況に応じて使うかを理解していることが重要となるでしょう。 A sámán egy caster-DPS-healer hibrid kaszt, tehát otthon van a közelharci és mágikus sebzések osztásában is, de gyógyítani is tud. Így, a játék egyik legváltozatosabb kasztja. Az egész csapat 'megbűvölésére' (áldások, totemek) koncentrálnak a sámánok, de nem tölthetnek be egyértelműen egy szerepet sem. Attól függően, hogy milyen szerepet kell betöltenie, specializálhatod gyógyító, közelharcos vagy mágus sámánná is. Elsősorban áldásokat helyeznek a csapatra totemek formájában, vagy ugyanígy az ellenségeket is támadhatják totemekkel 20 (talentekkel 30) lépésnyi távolságban. Shapeshifters-117 A shaman is a person who practices shamanism. What sets a shaman apart from other magic practitioners, is that a shaman focuses on animalistic spells and rituals. A shaman could draw power by using hoodoo and other forms of magic to empower himself or herself with improved speed, reflexes, ability to secrete venom, etc. Additionally, unlike other magic practitioners, such as witches, shamans appeared to focus more on using magic for self-enhancement instead of using it directly for offense. At least one shaman relied on a spellbook to successfully cast his rituals. The said shaman could also compound the spells recorded in the book to create even more complex results, such as combining the qualities of a baboon and a black widow, instead of using both individually. "The only ‘magicians’ the Clans have are the shamans... They don’t do magic,... Healing, acting as advisors, keepers of outClan knowledge." -- Tarma, Oathbound, in reference to Shin'a'in shaman. The Shin'a'in shaman are oathbound to the crone, the north wind, as are the healers and elders of the clan. Shamans of the Kaled'a'in, Shin'a'in, and Tale'edras serve Enelve'astre (the Star-Eyed) and are equal in standing to the priests or priestesses of any other god or goddess. Kyree, hertasi, tervardi, and dyheli all have shamans. A shaman was a member of certain traditional societies who acted as a medium between the physical world and an invisible spirit world and who practiced "magic." Among the Ewoks of Endor, the rituals performed by the shamans like Logray were meant to ensure their tribes remained in harmony with the forest spirits. The Nightsisters of Dathomir also had their shamans. Shamans are individuals versed in knowledge of the universe and the healing arts. The Shaman was a Native American story teller. They specialize in using Cariads, Daggers and Two–Handed Swords. Shamans use the power of Darkness. Shamans do not heal as much as priest. Shamans have more offensive skills then Priest. Shamans are versatile and inspiring battle leaders. They command powerful spirit guides, and through them lead their allies. These nature spirits bolster their allies? attacks and offer protection and healing when needed. With the fury of nature at their fingertips, shamans are treated with respect by adventurers and kings alike. Primary Stat: Wisdom. Hit Points gained per level: 5. Entiendase que una de las tareas principales de el/la shaman, es ser un personaje de apoyo, ya que es el unico personaje que puede hacer conjuros y otorgar auras* que beneficien a todos los jugadores. * AURA se refiere a una magia que dura un cierto tiempo, mientras este activado aparecera un Icono en la parte superior-izquierda de la pantalla. * valor de ataque magico, modifica el daño de habilidad, y mejora magias y auras como: curacion, bendicion, reflectar, ataque. * solo es un aumento en el daño de habilidad, curacion y otras habilidades no son afectadas SHAMAN LUZ SHAMAN DRAGÓN shaman is the antagonist of the tv series pucca. he is part of chief's henchmen. Shaman (formerly Enchanter) is a monster who appears in the Dragon Quest game series. Le Shaman est un Sans-cœur apparaissant dans Kingdom Hearts II. Shamans are Orsimer members of the Drublog Clan residing in the Dra'bul camp. The Shaman is a fictional character in the animated series, World of Winx. The Shaman is the most basic Mystic type class. Characters with low (< 29) primary stats will start in this class if their Intellect is higher than their Strength. How to Obtain: This is a starting class only, it cannot be changed into. Upgrade Options: Shaman will upgrade into another Mystic class at INT 29 regardless of any non-Mystic skills. * Sorcerer: This is the next class if the Remedies skill is higher than any other Mystic skill. * Magus: This is the next class in any other case. Sciamano orchesco|thumb Lo Sciamano è una classe ibrida, punto di incrocio tra un mago, un curatore e un guerriero. Viene usato nel gruppo per migliorarne le caratteristiche generali, in quando è in grado di aumentare il potere delle altre classi pur non essendo lui stesso particolarmente specializzato in un determinato aspetto del combattimento. A seconda di come viene specializzato il proprio sciamano, esso sarà maggiormente in grado di utilizzare incantesimi offensivi, curare il gruppo oppure ingaggiare gli avversari in corpo a corpo per un certo periodo di tempo. Shaman is a mutant and member of Alpha Flight. The Shaman (シャーマン Shāman) is a combat magical class that is introduced in Fire Emblem: The Binding Blade and later becoming a mainstay class in The Blazing Blade and The Sacred Stones. The class is armed with Dark Magic and eventually promotes into the Druid class. In The Sacred Stones, Shamans are further given the alternative option of promoting into Summoners. The Shaman is a krogan residing on Tuchanka at the Urdnot Camp. He is charge of Urdnot Clan's rites. Szaman jest klasą hybrydową łączącą w sobie cechy lekarza, wojownika i maga i jako taka jest uznawana za jedną z najbardziej wszechstronnych klas postaci. Szamani zostali zaprojektowani do wspierania każdej części drużyny, nie będąc skupionymi jedynie na jednym jej aspekcie. Zależnie od obranej drogi rozwoju postaci, szamani mogą się wyspecjalizować w magii ofensywnej, walce wręcz bądź w leczeniu. Ich podstawowe wsparcie, totemy, to stacjonarne dopalacze, które po umieszczeniu na ziemi dają różne profity członkom drużyny bądź pełnią funkcję ofensywną wobec wrogów znajdujących się w promieniu 30 do 50 stóp od totemu (zależnie od jego rodzaju). The Shaman(シャーマンShāman) was a Ferai religious figurehead from Solum. The shaman's role in the party is generally similar to that of the cleric. The shaman has access to healing and defensive powers, though not always at the same level as the cleric does. The shaman list of spells (or powers in 4e) differs from the cleric's list in that it often specifically addresses more natural phenomena, like the druid's spell list. The chief difference is the shaman's spirit companion, adding a different layer of complexity to combat in 4e. Šamanis ir apdāvināts ar spēju dziedināt kā arī nodarīt kaitējumu pretiniekam gan tuvcīņā, gan ar dabas elementu maģijām no attāluma. Galvenā Šamaņa priekšrocība ir totēmas(zemes, uguns, gaisa un ūdens). Šamaņu klasi var izmantot: Attēls:Horde.gif Hordes - Orki, Taureni, Troļļi. Attēls:Alliance.gif Alliances - Draneji. Šamaņi sākotnēji prot lietot: *Vāles(Maces)(1-roku) *Nūjas(Staves)(1-roku) *Vairogus(kreisās rokas) Vēlāk ir iespēja iemācīties: *Dunčus(Daggers)(1-roku) *Dūres ieročus(Fist weapons)(1-roku) *Cirvjus(Axes)(1-roku) *Vāles(Maces)(2-roku) *Cirvjus(Axes)(2-roku) Nevar lietot: Skaties vēl: Shaman is a hybrid class that specializes in offensive spellcasting, melee damage dealing, or healing. As such, the class is considered one of the most adaptable and versatile. Shaman can also provide group support in the form of stationary totems that, when placed on the ground by the shaman, either provide benefits to party members or deal damage to enemies. Shaman is a rather uncommon recurring class in the Shining series. The first game in which a member of the class was seen is Shining the Holy Ark, and few have appeared since. Shamans may be promoted to the Summoner class by the usual means. Rick finds the Shaman living alone in an underground cave. The Shaman knows immediately that his visitor is concerned about a girl whose name is Eva and asks to see the stone in Rick's pocket before he Rick tells him anything about it. The Shaman senses a great evil connected with the stone and warns Rick that the truth could be dangerous. Rick chooses to take the risk, concerned that the evil power that harmed him might go after Molly next. Shamans cast spells from a different source to almost all other spell casters. They call upon mystical spirits and the wisdom of their ancestors, often using what could be considered primitive methods to summon them. Shamanic magic is not researched or scribed, but rather instinctive and primal, called upon rather than conjured or manipulated. Shamans are often the head of a Tribe, an Elder or 'counsellor' and respected for their power and wisdom, they are similar to the position of a Cleric in more civilised societies. Shaman Races Barbarian, Froglok, Iksar, Ogre, Troll, Vah Shir In 171 AG, the shaman was approached by several members of the Bhanti Tribe who carried an unconscious Korra, requesting her assistance in tending to the Avatar, who appeared amnesiac. Using her firebending, she ascertained that a dark spirit had possessed Korra and was feeding on the energy of the Avatar Spirit, before promptly ordering the sages to submerge the Avatar in the pool of spirit water. Im Jahr 63 TST wurde der Prototyp der Shaman der Öffentlichkeit präsentiert – eine absolute Überraschung, das gesamte Projekt unterlag der strikten Geheimhaltung seitens der Entwicklerfirma Free-Dynamics-Systems. Diese Firma war ein absoluter Neuling am Markt, die Firmengründung war ganze vier Jahre zuvor erfolgt, der Firmensitz lag zuerst auf Anhur, wurde aber im Jahre 62 TST nach Crius verlegt. Dem ungewöhnlichen Design der Maschine folgte sofort die zweite Überraschung – der Preis. Mit weniger als 20.000 Credits war die Shaman sogar noch günstiger als die Aurora und ihre allgemeinen Spezifikationen waren dem Konkurrenzmodell sogar noch überlegen. Sehr schnell entstanden etliche Gerüchte rund um die Shaman, vor allen Dingen konnte sich niemand erklären, warum dieses Schiff so kostengüns A Shaman is defined in The Chronicle of the Tusk as a man who is both a prophet and a sorcerer. Anasûrimbor Kellhus becomes the first Shaman in thousands of years when he learns the Gnosis from Drusas Achamian. __TOC__ Shamans are magical beings who often act as spiritual guides. Shamans possess psychic powers that are passive in nature. They are mostly known for their precognitive powers and their knowledge of Vision Quests. Shamans can choose to be in one of four spirit bonds at any time. Spirit Bonds are like stances that other classes have. Each bond has its own advantages. The role of shaman is present in Sanctuary. Shamans are a collection of people with the ability to unite with others to upgrade their powers. Each Shaman contains the essence of a particular element, bolstering the fused character's stats and potentially unlocking alternate forms that are greatly bolstered in all parameters. On their own Shamans appear to be capable of significant feats of magic within their specialized element, but rarely display this. Šamanai yra mišri klasė - tai gydytojai, artimos ir tolimos žalos darytojai. Todėl ši klasė laikoma viena iš lanksčiausių ir labiausiai prisitaikančių klasių žaidime. Jie sukurti sustiprinti visas grupės dalis, nors patys nėra susitelkę į nė vieną žaidimo pusę. Priklausomai nuo to, kaip žaidėjai skirsto savo veikėjo talento taškus, jie gali specializuotis puolimo burtuose, artimos žalos daryme arba gydyme. Jų pagrindiniai buff'ai yra suteikiami per stacionarius totemus. Pastatyti ant žemės, jie suteikia įvairių sustiprinimų grupės nariams arba puola priešus 30-50 jardų (priklauso nuo totemo) spinduliu. Shaman is a Raven seen in Armored Core: Project Phantasma. He is ranked #40 in the Arena. Not everyone can communicate with spirits, so shamans have been revered since ancient times and there are still scattered all over the world. Shamans are located in China and Guinea tribes in Polynesia. In Japan, those who summon the spirits are called Itako and are located in the northeastern regions, while other shaman exist in the Amami Islands north of Okinawa. A shaman was a venerated position in some tribes of the North. Shaman Shaman Game Information Mushroom Garden File:Mushroom Garden.png * Library: * NP: ??? File:NP Template.png Mushroom Garden Seasons File:Seasons.png * Library: * NP: ??? Mushroom Garden Deluxe File:Deluxe.png * Library: BRD-09 * NP: 70 File:NP Template.png * Rarity: ★★★☆☆ NEO Mushroom Garden File:Neo.png * Library: * NP: ??? File:NP Template.png * Traits: Unknown Walk-A-Funghi File:Walk-A-Funghi Icon.png * Library: * Likes: Unknown * Picks Up: Unknown Animists who have ability to travel the Spirit World and get spirits. * They usually have Fetches. * They are dedicated magic-specialists in Animist societies. * Shamans are found among the Aldryami and the Uz Source: Guide to Glorantha Shaman was a word used by Rokugani to describe users of magic in other tribal societies, essentially the equivalents of shugenja. Shaman was a description used for priest-like magic users by various populations in the Malazan world. The Imass/T'lan Imass equivalent were called Bonecaster. Shamans are awaken practitioners of magic who are traditionally more attuned with nature and practice Shamanic Magic. Shamans are usually differentiated from mages by relying more on summoning spirits, learning from a totem, and being a charismatic tradition. However, after SR4, there are now shamans that do not summon spirits and do not follow a totem. But, they are still a charismatic tradition. The Shaman is one of the healer classes. They excel at using magical spells that persist over a duration of time. They compliment the other healer class, Acolyte well, as they can cast a variety of debuffs which decrease damage as well as heal over time spells, while the Acolyte instead excels at direct "burst" healing spells. Besides healing and debuffings, the Shaman possesses some of the best buffs in the game, as well as decent DPS and other utility. Shaman is an enemy fought in Baten Kaitos Origins. Shamans are characters that appear in the Mario series. Shamaner kan beskrives som krigere som kaller på hjelpen fra naturen og elementene for å styrke seg selv og deres kompanjonger. Shamaner er det man kaller en hybrid klasse og kan derfor inntre i forskjellige roller i en gruppe. Med hybridklasse mener man at de har flere bruksområder, i shamanens tilfelle har man mulighet til å kunne sloss i nærkamp, på avstand, eller helbrede gruppen, utifra hvordan man har brukt talent poengene sine. The following are changes in the Shaman class from its listing in Paizo material. Thul Unit Regular Support Shaman Shaman is a semi-retired Polish-Caribbean professional wrestler, manager, actor and promoter, who currently works for Extreme Wrestling Federation in Poland. He gained there tremendous popularity and was famous for his remarkable interaction with the crowd. He is also known for his great respect and devotion towards Uga-Buga. (BASE CLASS) Shaman tend to be secretive people, just like the Spirits that they work with. Shaman act as a communicator between the physical world and the spirit world. They are valued because of their ability to affect both realms. Their power is that of the old magic used by the Fey. Sometimes it is inherited, other times it is granted by a powerful Fey that wishes and agent in the physical world. A Shamans abilities to influence to physical world can be unusual to behold, as the effect is as much in the spirit world as the physical. They are able to influence weather to a degree and can alter the flows of energy to and from the spirit realm. Armor: 90 (Lvl 18) Health Points: 5400 (Lvl 18) Mana: 2700 (Lvl 18) Melee Combat: 90-360 every 1.0 s (Lvl 18) Skills: Fireball: Causes 792 Fire damage to the target over 10 seconds and additional 594 fire damage in the target area. (Lvl 18) Rescources needed: Silver:60 Lenya:60 Slots needed: 2 Special Buffs: Very Fast movement A Shaman is a person who can perform Magic spells. Every Village has their own Shaman to assist the village. To become a Shaman, one must first be a Shaman Apprentice and learn from an existing Shaman. The apprentice learns how to do all forms of magic, so that they can surpass the Shaman. In every village, there is a High Shaman, who is the best of the best. The High Shaman is chosen by vote by a council. Shamans have spells that can attack, heal, and also provide status buffs. Shamans are a class of spiritual missionaries. Representing less organized sects than their formalized counterparts the Priests, Shamanic religions tend to worship a pantheon rather than a single Power. Shamans venture into unknown lands, fighting against anything that is offensive to the Powers they serve. They prefer being armed only with a mace and a shield, although they are also skilled in combat with flails, nunchaku, polearms, staves, whips, and yo-yos. A Shaman's primary attribute is Wisdom. A shaman, sometimes called a spirit shaman, is a powerful primal leader who calls upon nature spirits for aid or guidance. Shamans, much like clerics or warlords, are often leaders or healers, though they lead most often by example and through wisdom than through inspiration or charisma. Shamans are also more durable than their divine or martial equivalents, gaining through their connection to the wild a powerful capacity for enduring pain. Arganth Snarrl was a notable shamanic advisor of Obould, during the latter's mortal life. Image:Shaman.jpg|Michael Twoyoungmen (Earth-616) Image:None|Shaman van de Tribe of Fire Image:None|Shaman (Threetrees) Image:None|Shaman (Earth-1991) (Geshem) Image:None|James Proudstar's tegenhanger in een andere realiteit. Shaman is a tall mage that lived in Cove during Ultima IV. The Stranger met Shaman along with Spellbind, Charm, and Circe, in a clearing in a wood in Cove. Shaman said that he studied the "one" thing that is the secret to the Codex of Ultimate Wisdom. Specifically, he said that the one pure axiom is more endless than the changing tides and more eternal than day and night. Shaman is a clan that only include fortune tellers. Basic Shaman can be found in Super Mario RPG: Legend of the Seven Stars. As for Merlon and the others, they are given those names by there abilitys. For instance, Merlee always gives you a charm, but they all look different, meaning they got that name from that power they have. They are also known as the Clan of Ancients. Nanska Osa Agame (ナンスカ・オサ・アガメ Nanska Osa Agame?), known only as the Shaman outside Japan, is a character from Mega Man Star Force 2 that lives in Whazzap (Nanska). He can EM Wave Change with Condor to become Terra Condor.
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foaf:homepage
n802:com
http://dbkwik.webdatacommons.org/resource/-ZF594ytP8M703laaRcgRA==
D
http://dbkwik.webdatacommons.org/resource/-gzLMKgl4EFgCqk2QNcRDA==
x0.5
http://dbkwik.webdatacommons.org/resource/2xLhulJbDZ9wbqdql4EJNQ==
E
n581:
Pupil
n241:
n242:
n101:
D
n500:
n501: Unknown
n255:
Gold
n217:
Fireball Heal Stopspell
n197:
hide
n137:
Behold the treasure's power!
http://dbkwik.webdatacommons.org/resource/8lkFGMj94J2JeZkB0aMyjQ==
E
n651:
Pucca,Garu ,Ching,Abyo y Santa Claus
n299:
Voice
n618:
* +0.7 Attack * +0.6 Evasion * +0.2 Magic evasion 90 68
n752:
43
n245:
Osa Agame
n669:
2939 2450
n847:
Weiblich
n347:
26 43
n204:
50
n344:
See table
n491:
All allies' ATK 50% up / battle start 20% chance All allies' ATK 50% up / battle start 30% chance
n516:
Hard
n175:
Shaman Don Wickett
http://dbkwik.webdatacommons.org/resource/H4Uit1qUBd4RntIoxMQWrQ==
http://dbkwik.webdatacommons.org/resource/La4b4pshusczaxLTOIvVHw==
n149:
n150: Summoner
n135:
Chamán Chamán
n84:
Gemme de force , Cristal de fougue , Bâton de Shaman Munny x4, Munnies x2
n927:
??
http://dbkwik.webdatacommons.org/resource/MZfe9uOqHFZqYvCTjCzGwQ==
108 77 90
n273:
Love interest Created by
n286:
* +0.9 Defense
n167:
by Aug 22nd 2013 9:00AM
n265:
Kingdom Hearts II
http://dbkwik.webdatacommons.org/resource/Rv-ui1TxwzsZ4lYaZXR94w==
Feuerbändigen
http://dbkwik.webdatacommons.org/resource/UAlcg9LQP5zZdG2JBohu9Q==
http://dbkwik.webdatacommons.org/resource/ctbH-1khcuQRIMTlAsPP2w==
n313:
n314: n326: -
n406:
none ??
n220:
D
n601:
x0.5
http://dbkwik.webdatacommons.org/resource/ZcYG2MeH4fJnURXsIETZ7A==
63 84
n430:
n431: n787:
n341:
14 Golden Lad #5
n854:
n855: http://dbkwik.webdatacommons.org/resource/5pSFoQaXAmy5zS74PbEG9w== http://dbkwik.webdatacommons.org/resource/bRi4yxWV7JIzQfeusiaTZQ==
n884:
n704:
http://dbkwik.webdatacommons.org/resource/d5vXW2RDPT6SvDZf3v2bSQ==
http://dbkwik.webdatacommons.org/resource/mVdHnEFnsNXInU_IlDt5mw==
n934:
n935:
n471:
Name Real Name
n59:
1
http://dbkwik.webdatacommons.org/resource/f3HsNEG-poTBGMlGP1TDDA==
hide
n405:
Unknown
n85:
none ??
n866:
Age First Appearance
n248:
n249:
n909:
Arena
http://dbkwik.webdatacommons.org/resource/iq3Enkdq4B_UPSAb1Veitg==
x0.5
n662:
* Yu-Gi-Oh! * Yu-Gi-Oh! GX * Yu-Gi-Oh! ZEXAL * Yu-Gi-Oh! ARC-V
http://dbkwik.webdatacommons.org/resource/kT6ezSo9aiw4DIqaR96cyQ==
Friends
http://dbkwik.webdatacommons.org/resource/kgb5GxOUUBa1_XPUlWEShg==
http://dbkwik.webdatacommons.org/resource/mWpEB5V1p33nuWdqQ7mZiA==
n958:
251.0
n209:
3419 2850
n750:
Grau
n861:
I am hailing the sacred treasures into your being.
n983:
n787:
n792:
* +2.3 MP * +1.0 Attack * +0.5 Magic attack * +0.3 Magic defense
n756:
n757:
http://dbkwik.webdatacommons.org/resource/rnsubXCT1PTo26Hd5R5JMA==
None
n951:
Family
http://dbkwik.webdatacommons.org/resource/sV1lo6tM4LJGeGvOEUGrkw==
20 19
n914:
To you, who is equal to God, I entrust this body. I am yours, please treat me well.
n879:
Impurity······rises······
http://dbkwik.webdatacommons.org/resource/tHWqcFN1Eyjnx5m2zZ_ZdA==
100
n751:
Spark/Fact & Fiction Noodles
http://dbkwik.webdatacommons.org/resource/tsm957QXj0KKnifayYdQ1w==
R
n334:
Favourite food Original Publishers
n370:
50
http://dbkwik.webdatacommons.org/resource/vrOW9W6PYIauK6YNfJvLCA==
x0.5
n181:
n182: n588: Potion
n699:
n700:
http://dbkwik.webdatacommons.org/resource/xjBclLnbzcUcMgaPjRxXSA==
High-Flyer
n447:
n50: -
n667:
Bhanti Stamm
n420:
n421:
n196:
none
http://dbkwik.webdatacommons.org/resource/yaUrhRueRLAHlJRxGOV9uw==
I'm ready to perform prayers I've been waiting
n203:
9
n819:
Human, Half-elf and Half-orc
n603:
Yes
n536:
Dagger, club, spear, axe, quarterstaff, dart, sling, and shortbow
n363:
May only wear leather, studded leather, and hide armor
n788:
1
n853:
Priest
n827:
No
n816:
May not equip shields larger than bucklers
n938:
yes
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n42:wikiPageUsesTemplate
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Solum
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Shaman
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Shaman
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Cool
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? Instant
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V
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White Brown
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Earth
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* +1.9 Attack
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* +1.5 Accuracy * +0.2 Magic attack * +0.2 Magic accuracy * +0.2 Critical attack
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Support Priest
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Terre des Lions
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Gray Black
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n867: Steve Valentine
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シャーマン
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Prayer and Shāman
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n144:
Summons springtime thornbushes to inflict wood elemental damage. Reflects an enemy's skills or spells. Calls on the power of autumn, dealing elemental earth damage to the enemy. Summons the full force of a winter tide, inflicting elemental water damage. Summons a dragon that causes acid rain to fall, causing elemental water magical area damage. Calls on the power of spring, dealing elemental wood damage to the enemy. Frost forms around the feet of the target, stopping movement. Duration is 1/2 against other players. Summons summer sunshine, inflicting elemental fire damage. Collects magic power on the body's surface, recovering MP every 5 seconds. Calls on the power of winter, dealing elemental metal damage to the enemy. Releases the heat of summer on the target, reducing magical defense. Duration is 1/2 against other players. Increases MP heal received by 2%. 1/2 effect for non-Yin Yang Master occupations. Envelops an enemy with frosty dew, causing non-elemental magical damage. Reduces defense by 25% for 30s. 5.0 Envelops an enemy with intense heat, causing non-elemental magical damage. Reduces magic defense by 25%. Summons energy-sapping parched autumn earth, inflicting elemental earth damage. Releases the frost of winter on the target, reducing defense. Duration is 1/2 against other players. Summons the heat of the sun to scorch the earth, causing elemental fire magical area damage. The ability to equip wands. Summons massive sheets of snow that cover the terrain, causing elemental metal magical area damage. Increases maximum MP. Surrounds an enemy with constricting vines that prevent them from moving. Duration is 1/3 against other players.
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WNSD: New Mexico, Old Monster
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4
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50 40
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unknown
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unknown
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50
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"Yeke Yeke" by
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Szamanowicz Szamanowski Szamanski Szaman
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n41:
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2 1 40
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Шаман/Канон
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Takanashi Yasuharu Takanashi Yasuharu
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2.0
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n797:
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n133: n291:
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31 26
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I'll expel the impurities in that body.
n443:
No
n199:
No
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Neutral Good, True Neutral, Neutral Evil
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Shaman
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きとうし
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Shaman
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Icon class shaman.gif
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5.8
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n722:
n293:
?? none
n602:
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シャーマン
n87:
1000 700
n277:
Chief
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70
n65:
A shaman of the Ferai Practitioners of Shamanism
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Yes No
n389:
Wrestlepalooza LXVII 2003-08-03
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Humanoid
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シャーマン
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Offensive Target unavailable Offensive
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Raven
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#FFF
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70
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Male, Female Female Male
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1358
n46:
Krogan n143: demi-humanoid Ferai
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AC Desert Wind
n35:
Shaman Shamanin
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290 40
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92131
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normal
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AP
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-
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Shaman.png
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* +Non-linear HP * +0.3 Defense * +0.1 Magic Defense
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Dissiper
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Battlefields of Atria
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none ??
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50
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??
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12
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~
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~
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n14:
Neutral
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50
n426:
brujo shaman hinutilmente falla en sus pociones y no encuentra nada de comer.
n568:
Payaso(clown) Chief yTobe amigos
n37:abstract
The Shaman(シャーマンShāman) was a Ferai religious figurehead from Solum. Nanska Osa Agame (ナンスカ・オサ・アガメ Nanska Osa Agame?), known only as the Shaman outside Japan, is a character from Mega Man Star Force 2 that lives in Whazzap (Nanska). He can EM Wave Change with Condor to become Terra Condor. Shaman Shaman Game Information Mushroom Garden File:Mushroom Garden.png * Library: * NP: ??? File:NP Template.png Mushroom Garden Seasons File:Seasons.png * Library: * NP: ??? Mushroom Garden Deluxe File:Deluxe.png * Library: BRD-09 * NP: 70 File:NP Template.png * Rarity: ★★★☆☆ NEO Mushroom Garden File:Neo.png * Library: * NP: ??? File:NP Template.png * Traits: Unknown Walk-A-Funghi File:Walk-A-Funghi Icon.png * Library: * Likes: Unknown * Picks Up: Unknown Image:Shaman.jpg|Michael Twoyoungmen (Earth-616) Image:None|Shaman van de Tribe of Fire Image:None|Shaman (Threetrees) Image:None|Shaman (Earth-1991) (Geshem) Image:None|James Proudstar's tegenhanger in een andere realiteit. Shaman is a semi-retired Polish-Caribbean professional wrestler, manager, actor and promoter, who currently works for Extreme Wrestling Federation in Poland. He gained there tremendous popularity and was famous for his remarkable interaction with the crowd. He is also known for his great respect and devotion towards Uga-Buga. Don Wickett is a crime-busting radio announcer for WWGL, and Kandy Wilson is his secretary. However, that's not enough for them. They want to do more than that, so they put on masks and begin fighting crime as the Shaman and the Flame. Neither of the two have super powers. They drive a futuristic Jet-car, though. Shaman is a clan that only include fortune tellers. Basic Shaman can be found in Super Mario RPG: Legend of the Seven Stars. As for Merlon and the others, they are given those names by there abilitys. For instance, Merlee always gives you a charm, but they all look different, meaning they got that name from that power they have. They are also known as the Clan of Ancients. A Shaman was a religious figure in certain communities. Marhan was the shaman of the village of Mayapore in India. → This article is a stub. You can help us by adding to it. Check out the talk page for hints on what needs to be done. The Shaman is one of the healer classes. They excel at using magical spells that persist over a duration of time. They compliment the other healer class, Acolyte well, as they can cast a variety of debuffs which decrease damage as well as heal over time spells, while the Acolyte instead excels at direct "burst" healing spells. Besides healing and debuffings, the Shaman possesses some of the best buffs in the game, as well as decent DPS and other utility. Not everyone can communicate with spirits, so shamans have been revered since ancient times and there are still scattered all over the world. Shamans are located in China and Guinea tribes in Polynesia. In Japan, those who summon the spirits are called Itako and are located in the northeastern regions, while other shaman exist in the Amami Islands north of Okinawa. This page is for the shaman class in BG:EESoDBGII:EE. Shaman on hybridihahmoluokka (Healer-melee-caster), joka on kehitelty täyttämään groupin kaikkia osia, eikä vain yhtä niistä. Tästä syystä Shamanit ovat pelin monipuolisin hahmoluokka * Orc * Troll * Tauren * Draenei 14 1/2 years old, is a fat, bungling magician whose spells almost never turn out correctly. But in Chicken Spots and Big Top Bang Bang, they worked. In 4 Eyes - 2 Minds, he said that Turtle may be smart, but they are "wise guys" (as in smart-mouthed). His magic is barely functioning because he normally recites the chants from his book either while reading it upside down, or he mistranslated the spells. Shamans can choose to be in one of four spirit bonds at any time. Spirit Bonds are like stances that other classes have. Each bond has its own advantages. shaman is the antagonist of the tv series pucca. he is part of chief's henchmen. Šamanis ir apdāvināts ar spēju dziedināt kā arī nodarīt kaitējumu pretiniekam gan tuvcīņā, gan ar dabas elementu maģijām no attāluma. Galvenā Šamaņa priekšrocība ir totēmas(zemes, uguns, gaisa un ūdens). Šamaņu klasi var izmantot: Attēls:Horde.gif Hordes - Orki, Taureni, Troļļi. Attēls:Alliance.gif Alliances - Draneji. Šamaņi sākotnēji prot lietot: *Vāles(Maces)(1-roku) *Nūjas(Staves)(1-roku) *Vairogus(kreisās rokas) Vēlāk ir iespēja iemācīties: *Dunčus(Daggers)(1-roku) *Dūres ieročus(Fist weapons)(1-roku) *Cirvjus(Axes)(1-roku) *Vāles(Maces)(2-roku) *Cirvjus(Axes)(2-roku) Nevar lietot: *Zobenus(1-roku vai 2-roku) *Šķēpi(Polearms) *Attāluma ieroči(Ranged weapons)(Zizļi(Wands), Loki(Bows), Metamie ieroči(Thrown weapons), Arbuleti(Crossbows), Šaujamie(Guns)) Restoration koks balstās uz sevis un sabiedroto hīlošanu. Lielākās priekšrocības šinī kokā ir ķēdes hīli - spēja kas atļauj hīlot līdz 3 grupas sabiedrotajiem. Ar Glifu priekš ķēdes hīla(Glyph of Chain Heal[1]), šīs spējas efektivitāti iespējams palielināt līdz 4 grupas sabiedrotajiem. Vairotāja koks paredzēts tuvcīņai ar diviem 1-rokas ieročiem, katru savā rokā. Vairotājs izmanto Windfury[2] uz ieročiem kas ievērojami palielina damage uz pretinieka. Lai uzlabotu damage kreisās rokas(off-hand) ierocim jābūt ātrākam par to kas atrodas labajā(main-hand). Ieteicams izmantot pēc iespējas lēnākus ieročus, bet ieturot iepriekšminēto nosacījumu. Skaties vēl: Talantu uzbūves --Guga07 18:01, aprīlī 10, 2010 (UTC) Shaman were the Bazhir tribes' mages. They were usually Gifted. It was tradition that the person who killed the last shaman replaced him in that position so that the tribe wouldn't be without a shaman's protection. A shaman could also train a new shaman himself. In fact the tribe's shaman was the only person who was allowed to teach other gifted Bazhir the use of their magic. With her arrival at the tribe of the Bloody Hawk, Alanna of Trebond changed many of the traditional aspects of a shaman's position. The most important probably being that she and her two students, Kara and Kourrem, after her were the first female shamans in known Bazhir history. Through her there also began a school for shamans. Known Bazhir shamans included: * Akhnan ibn Nazzir * Umar Komm * Alanna of Trebond * Kara * Kourrem Šamanai yra mišri klasė - tai gydytojai, artimos ir tolimos žalos darytojai. Todėl ši klasė laikoma viena iš lanksčiausių ir labiausiai prisitaikančių klasių žaidime. Jie sukurti sustiprinti visas grupės dalis, nors patys nėra susitelkę į nė vieną žaidimo pusę. Priklausomai nuo to, kaip žaidėjai skirsto savo veikėjo talento taškus, jie gali specializuotis puolimo burtuose, artimos žalos daryme arba gydyme. Jų pagrindiniai buff'ai yra suteikiami per stacionarius totemus. Pastatyti ant žemės, jie suteikia įvairių sustiprinimų grupės nariams arba puola priešus 30-50 jardų (priklauso nuo totemo) spinduliu. Shamans are spiritual visionaries of tribes and clans. These gifted healers can see into the world of spirits and communicate with creatures invisible to eyes of normal beings. They are beset by visions of the future and use their sight to guide their people through troubled times. Although the shaman may seem wise and serene at first glance, he is a formidable foe; and when angered, his wrath is as fierce as those who have a connection to Eternals or nature. Here is a list of . Armor: 90 (Lvl 18) Health Points: 5400 (Lvl 18) Mana: 2700 (Lvl 18) Melee Combat: 90-360 every 1.0 s (Lvl 18) Skills: Fireball: Causes 792 Fire damage to the target over 10 seconds and additional 594 fire damage in the target area. (Lvl 18) Rescources needed: Silver:60 Lenya:60 Slots needed: 2 Special Buffs: Very Fast movement The Shaman is an aboriginal magic user, and mentor to Dingo and Matrix. Shamans have a deep connection with souls and spirits, giving them the ability to control nature. They have well-balanced strength, defense and speed, yet excel in neither. When purchasing/choosing the Shaman class, the default avatar you will get is shown on the right. The male avatar comes with a shirt and pants where as the female avatar comes with a Top and shorts. Male and Female characters have unique default eyes. The only part of each default avatar that is obtainable in Shop is the Hair. Shaman is a rather uncommon recurring class in the Shining series. The first game in which a member of the class was seen is Shining the Holy Ark, and few have appeared since. Shamans may be promoted to the Summoner class by the usual means. Shaman is a Lepharist Revolutionary in Verteron. Shaman is a tall mage that lived in Cove during Ultima IV. The Stranger met Shaman along with Spellbind, Charm, and Circe, in a clearing in a wood in Cove. Shaman said that he studied the "one" thing that is the secret to the Codex of Ultimate Wisdom. Specifically, he said that the one pure axiom is more endless than the changing tides and more eternal than day and night. A shaman was a venerated position in some tribes of the North. A Shaman is defined in The Chronicle of the Tusk as a man who is both a prophet and a sorcerer. Anasûrimbor Kellhus becomes the first Shaman in thousands of years when he learns the Gnosis from Drusas Achamian. Shamans are awaken practitioners of magic who are traditionally more attuned with nature and practice Shamanic Magic. Shamans are usually differentiated from mages by relying more on summoning spirits, learning from a totem, and being a charismatic tradition. However, after SR4, there are now shamans that do not summon spirits and do not follow a totem. But, they are still a charismatic tradition. Shaman ((祈祷師)シャマン Shaaman lit. "Witch Doctor") are, similarly to Quincy, Human mediums, having the ability to see the spiritual world. As such, they are Humans who are are spiritually aware, utilising their own unique abilities to combat the Hollows, a war that has raged for centuries. Their abilities seem to be on a level similar to that of a Quincy, but they also show similarities to Fullbringers. Shamans are a class of spiritual missionaries. Representing less organized sects than their formalized counterparts the Priests, Shamanic religions tend to worship a pantheon rather than a single Power. Shamans venture into unknown lands, fighting against anything that is offensive to the Powers they serve. They prefer being armed only with a mace and a shield, although they are also skilled in combat with flails, nunchaku, polearms, staves, whips, and yo-yos. Because they command the favor of their Powers, Shamans have the ability to call down holy (or unholy) energies to empower themselves. Using mystic rites and symbols, they can envelop enemies in pillars of flame, exorcise demons, protect themselves and their brethren, or perform simple tasks such as creating food and water. In addition to defending their faith, Shamans journey around the world in search of wisdom and enlightenment. Because Shamans come from many different races, their beliefs vary widely, and in fact they are often completely opposite from one another. The denominations have a long history of warring with each other, and with various other religious groups. Young Shamans often wage jihads in Xaventry, a town located on the continent of Sepharia, as many other religions are centered there. A Shaman's primary attribute is Wisdom. A shaman was a member of certain traditional societies who acted as a medium between the physical world and an invisible spirit world and who practiced "magic." Among the Ewoks of Endor, the rituals performed by the shamans like Logray were meant to ensure their tribes remained in harmony with the forest spirits. The Nightsisters of Dathomir also had their shamans. [[Datei:Shamanin_bändigt_feuer.png|thumb|left|200px|Die Shamanin bändigt Feuer, um die dunkle Energie aus Korra zu entfernen.]] Im Jahre 171 NZK trugen Feuerweisen die bewusstlose Korra in ihren Tempel. Dort setzte die Shamanin ihr Feuerbändigen ein, um herauszufinden, weshalb Korra ihr Gedächtnis verloren hatte. Sie fand heraus, dass sie durch einen dunklen Geist besessen worden war. Danach wurde sie in einem kleinen Teich abgelassen, indem sich spirituelles Wasser befand. Dieses Wasser sollte Korra mit ihrem Avatar Geist in Verbindung bringen. Nach Korras Genesung zeigte die Shamanin Korra eine Herde Bisons die schon seit dem hundertjährigem Krieg auf dieser Insel lebten. Die Shamanin drängte Korra zu gehen, da die Harmonische Konvergenz bald beginnen würde. Korra nahm sich ein fliegenden Bison und flog weg, um sich auf dem Weg zu machen, das Portal am Südpol zu schließen. Shaman was a word used by Rokugani to describe users of magic in other tribal societies, essentially the equivalents of shugenja. Shaman is a Raven seen in Armored Core: Project Phantasma. He is ranked #40 in the Arena. The following are changes in the Shaman class from its listing in Paizo material. A Shaman is a person who can perform Magic spells. Every Village has their own Shaman to assist the village. To become a Shaman, one must first be a Shaman Apprentice and learn from an existing Shaman. The apprentice learns how to do all forms of magic, so that they can surpass the Shaman. In every village, there is a High Shaman, who is the best of the best. The High Shaman is chosen by vote by a council. thumb|En Shaman-animation fra Warcraft III Shamaner er healere, melee og DPS hybrid klasser. På den måde kan shaman-klassen betragtes som en af de mest fleksible og alsidige i spillet. De er designet til at forbedre alle dele af et parti uden at være særligt fokuseret på et hvilket som helst aspekt af spillet. Afhængig af hvordan spillerne vælger at tilpasse deres figurs talent points, kan de specialisere sig i offensive magier, melee skade, eller healing. Deres primære støtte- buffs kommer i form af stationære totems, som når de bringes på jorden af shamanen, giver forskellige fordele til medlemmer af gruppen, eller stødende mod fjender inden for en totem's 30 til 50 effektivitets-afstand / radius. Thul Unit Regular Support Shaman The Shaman is the most basic Mystic type class. Characters with low (< 29) primary stats will start in this class if their Intellect is higher than their Strength. How to Obtain: This is a starting class only, it cannot be changed into. Upgrade Options: Shaman will upgrade into another Mystic class at INT 29 regardless of any non-Mystic skills. * Sorcerer: This is the next class if the Remedies skill is higher than any other Mystic skill. * Magus: This is the next class in any other case. "Shaman" was the twelfth episode of The Dead Zone, airing on USA Network on 8 September 2002. The Shaman is a character from Sonic the Hedgehog story Earth Spirits. The shaman is part of a Native American tribe on Earth who believes that spirits will appear to them and save them from the cowboys. His leader, Chief Thundercloud, has no patience for his words, yet the shaman finds words of comfort from Moon River. His prayers seem to be answered when Sonic the Hedgehog and Amy Rose appear from nowhere to drive off the invaders. However, Sonic reveals himself to not be a spirit and the hedgehogs are tied up. Some time later, the cowboys return but are sent scurrying by what seems to be spirits, since Sonic and Amy are still bound by ropes. With the day saved by "spirits", the shaman's position in the tribe seems to be secure with Chief Thundercloud finally believing his words. They specialize in using Cariads, Daggers and Two–Handed Swords. Shamans use the power of Darkness. Shamans do not heal as much as priest. Shamans have more offensive skills then Priest. (1997)Tiene 13 años. Es un amigo de Pandoga y de Payaso, un criminal y un brujo Shinobi fracasado, pues cuando Chief, Payaso o Tobe le dicen que haga alguna brujería casi siempre resulta errada. Shaman es muy fornido, le gusta mucho comer sobre todo los fideos de Ya-yang. esta enamorado de junny la perrita de ring ring Siempre lleva su vara de brujo que arriba tiene una forma de cara mala como la vara de la fealdad en el capítulo de "Puccapatra". En el capítulo "Mi amado clon" solamente supo hacer bien la poción para convertir a un ninja honorable en una deshonra. Shaman is an enemy in Sinjid Shadow of the Warrior that appears during the Human Gateway. An early term for a practitioner of Sorcery. Since this term was in use before The Empire and the creation of the Orb, we can assume the shamans were in fact users of Elder Sorcery. It is implied that a shaman served as a priest and counsellor for their tribe (later these tribes became the Dragaeran Houses). At the time, a shaman was distinct from a warrior, only Drien was known to have been both. Sciamano orchesco|thumb Lo Sciamano è una classe ibrida, punto di incrocio tra un mago, un curatore e un guerriero. Viene usato nel gruppo per migliorarne le caratteristiche generali, in quando è in grado di aumentare il potere delle altre classi pur non essendo lui stesso particolarmente specializzato in un determinato aspetto del combattimento. A seconda di come viene specializzato il proprio sciamano, esso sarà maggiormente in grado di utilizzare incantesimi offensivi, curare il gruppo oppure ingaggiare gli avversari in corpo a corpo per un certo periodo di tempo. A shaman, sometimes called a spirit shaman, is a powerful primal leader who calls upon nature spirits for aid or guidance. Shamans, much like clerics or warlords, are often leaders or healers, though they lead most often by example and through wisdom than through inspiration or charisma. Shamans are also more durable than their divine or martial equivalents, gaining through their connection to the wild a powerful capacity for enduring pain. Arganth Snarrl was a notable shamanic advisor of Obould, during the latter's mortal life. Le Shaman est un Sans-cœur apparaissant dans Kingdom Hearts II. (BASE CLASS) Shaman tend to be secretive people, just like the Spirits that they work with. Shaman act as a communicator between the physical world and the spirit world. They are valued because of their ability to affect both realms. Their power is that of the old magic used by the Fey. Sometimes it is inherited, other times it is granted by a powerful Fey that wishes and agent in the physical world. A Shamans abilities to influence to physical world can be unusual to behold, as the effect is as much in the spirit world as the physical. They are able to influence weather to a degree and can alter the flows of energy to and from the spirit realm. - Hit Die: d8 - Proficiencies: Light, Shield and Druid proficiencies. - Skill Points: 2+ Int Modifier. - High Reflex and Will. - Medium Base Attack Bonus. Class Skills: Concentration, Heal, Lore, Parry, Persuade, Spellcraft, Craft Trap, Craft Weapon, Craft Armor. Spellcasting: Invocations (spell failure from armor is not a factor). Charisma is the primary stat, Strength and Dexterity are secondary. Melee/Ranged Touch Attacks and Spell Resistance may apply, see essences/shapes for more details. Level: 1: Snake Blood - +1 to Reflex saves and +2 to saves vs Poison. Vine Essence - The Shaman can imbue their invocations with vines. Eldritch Strike - Manifests an essence as a touch attack. 3: Woodland Stride - Shaman can pass through natural terrain with ease. 5: Great Dexterity 1 - Shaman have feylike grace. 6: Remove Disease - Once per day, the Shaman can cure anything. 9: Epic Cold Resist 1 - The Shaman gains natural resistance to cold. 10: Great Dexterity 2 - The Shaman's fey grace increases. 12: Uncanny Dodge - Their Spirit Guide protects them. 15: Great Dexterity 3 - The Shaman's fey grace increases. 18: Epic Cold Resist 2 - The Shaman's natural cold resistance increases. 20: Great Dexterity 4 - The Shaman's fey grace increases. Invocations: At level 2 and every 2 levels after, the Shaman may select a new invocation from the Shaman pool. This invocation does not replace any existing invocations, but cannot be removed without a delevel. New essence and shape type invocations become available at levels 2, 12 and 22. A list of Shaman Essences can be found here->Shaman Essences A list of Blast Shapes can be found here->Blast Shapes Shamans have spells that can attack, heal, and also provide status buffs. Shaman is a hybrid class that specializes in offensive spellcasting, melee damage dealing, or healing. As such, the class is considered one of the most adaptable and versatile. Shaman can also provide group support in the form of stationary totems that, when placed on the ground by the shaman, either provide benefits to party members or deal damage to enemies. The role of shaman is present in Sanctuary. Shaman is a mutant and member of Alpha Flight. The Shaman class (Japanese name) is one of the ten currently known classes of Etrian Odyssey V. Blending the buff management capabilities of the Troubadours and the Sovereigns from previous games, Shamans function as a support class, aiding the party with prayers to their gods. Their prestige titles further develop these roles in different ways. Punishers apply and remove buffs and debuffs in order to support the party with recovery or to unleash deadly elemental attacks on the opposition, and receive better Intelligence and Agility growth to meet this end. Oracles take on a more defensive role, granting passive regeneration to the party and having a wider selection of buffs to apply, while becoming more durable with better Vitality, Wisdom, and Luck. Shamans cast spells from a different source to almost all other spell casters. They call upon mystical spirits and the wisdom of their ancestors, often using what could be considered primitive methods to summon them. Shamanic magic is not researched or scribed, but rather instinctive and primal, called upon rather than conjured or manipulated. Shamans are often the head of a Tribe, an Elder or 'counsellor' and respected for their power and wisdom, they are similar to the position of a Cleric in more civilised societies. While their magic is primitive Shamans are no less effective than Arcane spell casters. They have a wide variety of spells, probably the greatest of any other profession and are powerful enough in each area to fill a usually more specialised role. With many of the races that have Shamans they are the only dedicated spell caster, explaining why they have developed such a great variety. What they may lack in individual Arcane professions Shamans make up for by being able to sufficiently cover them all. The spell casting abilities of a Shaman include healing, regeneration, damage over time spells (disease, poison), damaging blasts, movement rate increases (spirit of the wolf), attack rate increases and decreases (haste and slow) and the craft ability to create potions with the alchemy skill. They are the only profession with any proficiency in this skill and the only ones capable of developing it. In addition they can summon a powerful spirit companion in the form of a Wolf and can quickly regain their mana using health to mana conversion spells (cannibalise). Not only can Shamans provide adequate cover in all the areas mentioned, they excel in several of them. Shamans have some of the most powerful damage over time spells available and can decrease a targets attack speed better than even an Enchanter who specialises in such spells. Their healing abilities are second only to a Cleric and they have similar spells to a Druid to increase movement and root enemies to the ground. All of these spells are useful when the Shaman is with others, but they also allow them to adventure alone with great efficiency. Shaman Races Barbarian, Froglok, Iksar, Ogre, Troll, Vah Shir Stats Shamans spend most of their time in combat casting spells, these spells drain the Shaman's magical energy (mana) quite quickly. Wisdom determines the size of a Shaman's mana pool and in turn how many spells they can during combat. Having a high wisdom is essential for a Shaman to be able to function and equally important for their companions survival in combat. A Shaman can take damage better than many other dedicated spell casters and can equip quite heavy armour and weapons. This gives a Shaman the ability to step in and protect others at low levels and enables them to deal with the aggression they generate at higher ones. Stamina is the determining statistic for hit points and has another benefit for Shamans; because they can convert hit points to mana, more hit points mean they have more mana available The Shaman (シャーマン Shāman) is a combat magical class that is introduced in Fire Emblem: The Binding Blade and later becoming a mainstay class in The Blazing Blade and The Sacred Stones. The class is armed with Dark Magic and eventually promotes into the Druid class. In The Sacred Stones, Shamans are further given the alternative option of promoting into Summoners. The Shaman is a krogan residing on Tuchanka at the Urdnot Camp. He is charge of Urdnot Clan's rites. Shaman es el vigésimo tercer soundtrack de Naruto Shippūden 5: Prisión de Sangre Original Soundtrack compuesto por Takanashi Yasuharu. Categoría:Banda sonora Categoría:Soundtracks A sámán egy caster-DPS-healer hibrid kaszt, tehát otthon van a közelharci és mágikus sebzések osztásában is, de gyógyítani is tud. Így, a játék egyik legváltozatosabb kasztja. Az egész csapat 'megbűvölésére' (áldások, totemek) koncentrálnak a sámánok, de nem tölthetnek be egyértelműen egy szerepet sem. Attól függően, hogy milyen szerepet kell betöltenie, specializálhatod gyógyító, közelharcos vagy mágus sámánná is. Elsősorban áldásokat helyeznek a csapatra totemek formájában, vagy ugyanígy az ellenségeket is támadhatják totemekkel 20 (talentekkel 30) lépésnyi távolságban. "The only ‘magicians’ the Clans have are the shamans... They don’t do magic,... Healing, acting as advisors, keepers of outClan knowledge." -- Tarma, Oathbound, in reference to Shin'a'in shaman. The Shin'a'in shaman are oathbound to the crone, the north wind, as are the healers and elders of the clan. Shamans of the Kaled'a'in, Shin'a'in, and Tale'edras serve Enelve'astre (the Star-Eyed) and are equal in standing to the priests or priestesses of any other god or goddess. Kyree, hertasi, tervardi, and dyheli all have shamans. A shaman is a person who practices shamanism. What sets a shaman apart from other magic practitioners, is that a shaman focuses on animalistic spells and rituals. A shaman could draw power by using hoodoo and other forms of magic to empower himself or herself with improved speed, reflexes, ability to secrete venom, etc. Additionally, unlike other magic practitioners, such as witches, shamans appeared to focus more on using magic for self-enhancement instead of using it directly for offense. At least one shaman relied on a spellbook to successfully cast his rituals. The said shaman could also compound the spells recorded in the book to create even more complex results, such as combining the qualities of a baboon and a black widow, instead of using both individually. Shaman was a description used for priest-like magic users by various populations in the Malazan world. The Imass/T'lan Imass equivalent were called Bonecaster. Animists who have ability to travel the Spirit World and get spirits. * They usually have Fetches. * They are dedicated magic-specialists in Animist societies. * Shamans are found among the Aldryami and the Uz Source: Guide to Glorantha Shamans are individuals versed in knowledge of the universe and the healing arts. Shamans are versatile and inspiring battle leaders. They command powerful spirit guides, and through them lead their allies. These nature spirits bolster their allies? attacks and offer protection and healing when needed. With the fury of nature at their fingertips, shamans are treated with respect by adventurers and kings alike. Primary Stat: Wisdom. Hit Points gained per level: 5. Shaman is a title given to the magical guardian and spiritual leader of a tribe. Wood Elves have such shamans. The Shaman is a Mudokon servant of the Almighty Raisin. He is prone to making jokes even at inappropriate times. He appears to speak to you by teleporting through Shaman Circles. So far he has only appeared in Munch's Oddysee, and it is unknown whether he will appear in future Oddworld games. Šamanis ir apdāvināts ar spēju dziedināt kā arī nodarīt kaitējumu pretiniekam gan tuvcīņā, gan ar dabas elementu maģijām no attāluma. Galvenā Šamaņa priekšrocība ir totēmas(zemes, uguns, gaisa un ūdens). Šamaņu klasi var izmantot: Attēls:Horde.gif Hordes - Orki, Taureni, Troļļi. Attēls:Alliance.gif Alliances - Draneji. Šamaņi sākotnēji prot lietot: *Vāles(Maces)(1-roku) *Nūjas(Staves)(1-roku) *Vairogus(kreisās rokas) Vēlāk ir iespēja iemācīties: *Dunčus(Daggers)(1-roku) *Dūres ieročus(Fist weapons)(1-roku) *Cirvjus(Axes)(1-roku) *Vāles(Maces)(2-roku) *Cirvjus(Axes)(2-roku) Nevar lietot: *Zobenus(1-roku vai 2-roku) *Šķēpi(Polearms) *Attāluma ieroči(Ranged weapons)(Zizļi(Wands), Loki(Bows), Metamie ieroči(Thrown weapons), Arbuleti(Crossbows), Šaujamie(Guns)) Restoration koks balstās uz sevis un sabiedroto hīlošanu. Lielākās priekšrocības šinī kokā ir ķēdes hīli - spēja kas atļauj hīlot līdz 3 grupas sabiedrotajiem. Ar Glifu priekš ķēdes hīla(Glyph of Chain Heal[1]), šīs spējas efektivitāti iespējams palielināt līdz 4 grupas sabiedrotajiem. Vairotāja koks paredzēts tuvcīņai ar diviem 1-rokas ieročiem, katru savā rokā. Vairotājs izmanto Windfury[2] uz ieročiem kas ievērojami palielina damage uz pretinieka. Lai uzlabotu damage kreisās rokas(off-hand) ierocim jābūt ātrākam par to kas atrodas labajā(main-hand). Ieteicams izmantot pēc iespējas lēnākus ieročus, bet ieturot iepriekšminēto nosacījumu. Skaties vēl: Talantu uzbūves --Guga07 18:01, aprīlī 10, 2010 (UTC) Im Jahr 63 TST wurde der Prototyp der Shaman der Öffentlichkeit präsentiert – eine absolute Überraschung, das gesamte Projekt unterlag der strikten Geheimhaltung seitens der Entwicklerfirma Free-Dynamics-Systems. Diese Firma war ein absoluter Neuling am Markt, die Firmengründung war ganze vier Jahre zuvor erfolgt, der Firmensitz lag zuerst auf Anhur, wurde aber im Jahre 62 TST nach Crius verlegt. Dem ungewöhnlichen Design der Maschine folgte sofort die zweite Überraschung – der Preis. Mit weniger als 20.000 Credits war die Shaman sogar noch günstiger als die Aurora und ihre allgemeinen Spezifikationen waren dem Konkurrenzmodell sogar noch überlegen. Sehr schnell entstanden etliche Gerüchte rund um die Shaman, vor allen Dingen konnte sich niemand erklären, warum dieses Schiff so kostengünstig in den Handel kommen konnte. Schon damals wurde von vielen Seiten vermutet, das man hier unsaubere Geschäfte gemacht hatte. Die bittere Wahrheit kam dann 66 TST ans Tageslicht, bei einer Standardpatrouille im Raum um Hermes wurden zwei leichte Milizjäger von unbekannten Jägern angegriffen. Die Auswertung der Flugschreiber zeigte dann deutlich, das die Angreifer Maschinen verwendet hatten, die der Shaman zum Verwechseln ähnlich sahen. Unter der Bezeichnung Leighat kennt sie heute jedes Kind – es sind Jäger der Kiowan. Die CIS durchsuchte daraufhin die Büros und Werkhallen von Free-Dynamics-Systems und sofort wurde der Erfolg der Firma als Ergebnis einer schmutzigen Kooperation mit den Kiowan aufgedeckt. Es folgten unzählige Verhaftungen und insgesamt vier groß angelegte Prozesse vor Gericht – jedoch wurde keine einzige Haftstrafe verhängt. Lediglich Geldstrafen wurden ausgesprochen. __TOC__ ==== This article, "Shaman", is a . That means that someone helped by starting this page, but it doesn't cover the subject well enough yet, and could have more details. You are invited to [ add content] to this page. Thank you! See more information about how you can contribute. ==== A Shaman is someone who has dedicated themselves to the practices of Shamanism and gained some mastery. Shamans are more than mere practitioners of nature based magic, they confer with spirits and commune with nature, and guide others in their interactions with nature and the spirit world. Shaman literally translates to "medicine man", (that doesn't mean women can't be Shamans either) they use their connection with nature, and the spirit world for healing. Shamans use to be highly respected people found all over the world, but now the way of Shamanism is only respected by Shamans, and other magick practionars. not found (shaman.gif) Shamanは種族と一族にとっての精神的指導者です。彼らは祖霊と交信し、未来の幻視を視て、暗き時の中人々を導きます。多くの人は彼らの賢明さと落 ち着きようから平和主義だと考えてしまいますが、いざ挑まれるとShamanは広範な自然の力を操るパワーを行使します。 ShamanはSpellとOptionの面白い組み合わせのあるClassです。Shamanはその治癒/蘇生能力と有益なTotemによって、 Groupでも喜ばれることでしょう。Shamanは大気、大地、火、水の最高四種類のTotemを持っています。Shamanをプレイする上で、 Totemを状況に応じて使うかを理解していることが重要となるでしょう。 The Shaman was a Native American story teller. Shapeshifters-117 A shaman is a humanoid magician who will assault you from afar. Rick finds the Shaman living alone in an underground cave. The Shaman knows immediately that his visitor is concerned about a girl whose name is Eva and asks to see the stone in Rick's pocket before he Rick tells him anything about it. The Shaman senses a great evil connected with the stone and warns Rick that the truth could be dangerous. Rick chooses to take the risk, concerned that the evil power that harmed him might go after Molly next. The Shaman agrees to Rick's request and uses his powers to show him the answers he seeks. Rick then experiences a vision of Canaletto. When it is over, he wakes up with the Shaman watching over him. He asks Rick if he found the answers he was looking for, implying that he did not see the same vision. Shaman (formerly Enchanter) is a monster who appears in the Dragon Quest game series. Shamaner kan beskrives som krigere som kaller på hjelpen fra naturen og elementene for å styrke seg selv og deres kompanjonger. Shamaner er det man kaller en hybrid klasse og kan derfor inntre i forskjellige roller i en gruppe. Med hybridklasse mener man at de har flere bruksområder, i shamanens tilfelle har man mulighet til å kunne sloss i nærkamp, på avstand, eller helbrede gruppen, utifra hvordan man har brukt talent poengene sine. Shamaner kan kalle på naturen ved hjelp av totemer, skjold med forskjellige effekter og våpeneffekter. I tillegg bør det nevnes at man på nivå 15 får muligheten til å omgjøre seg til en spøkelsesulv som gir deg 40% mer fart når du løper. The Shaman is a fictional character in the animated series, World of Winx. Entiendase que una de las tareas principales de el/la shaman, es ser un personaje de apoyo, ya que es el unico personaje que puede hacer conjuros y otorgar auras* que beneficien a todos los jugadores. * AURA se refiere a una magia que dura un cierto tiempo, mientras este activado aparecera un Icono en la parte superior-izquierda de la pantalla. Antes que todo les enseñare los puntos basicos; como distribuir puntos, habilidades recomendables. para subir master se recomienda que siempre sea en 17, cosa que no siempre es asi (aleatorio), si no les sube la primera master en 17, deben acudir a la anciana y devolver las habilidades (que les costara una suma de yang dependiendo el nivel), esto funciona hasta lv 30, pueden intentarlo, varias veces hasta que consigan subir su primera master a 17. Shaman : 4 VIT (Energía de vida, defensa y HP, defensa magica) se recomienda subir 1 por nivel hasta conseguir el maximo de puntos de inteligencia(90), cada punto obtienen 40hp y 1 punto de defensa, cada 2 puntos reciben 1 de defensa magica 6 INT (Inteligencia, SP, ataque magico*, ataque físico) 2 puntos por nivel hasta conseguir el maximo de puntos de inteligencia, es necesario ya que cada punto aumenta SP y daño magico, y cada 2 puntos aumenta el daño físico 3 STR (Fuerza, solo daño físico) no recomiendo agregar un solo punto a str, a menos que sean lv 86 y tengan 90 vit-str-dex 3 DEX (Evasion, Reduccion de daños en% de evasion, aumento en poder de habilidad**) una vez que hallan llegado a los 90 punstos de INT-VIT, el siguiente paso es 90 DEX, la razon esque necesitamos minimizar el daño que recibimos y ademas que nos da mayor ataque en nuestras habilidades en la razon: cada 2 puntos de DEX aumenta evasion en 1, los multiplos de 5 DEX (5-10-15-20 etc...) les daran 50-80 puntos en daño de habilidad**, es decir que mejoran el daño que pueden hacer con las magias. * valor de ataque magico, modifica el daño de habilidad, y mejora magias y auras como: curacion, bendicion, reflectar, ataque. * solo es un aumento en el daño de habilidad, curacion y otras habilidades no son afectadas NOTA: Hasta aqui, se comprende que cada nivel obtenemos 3 puntos de estado y uno de habilidad. SHAMAN LUZ Habilidades disponibles: Tiro de relampago: Ataque de largo rango, daño a varios objetivos (esto funciona si el bojetivo principal esta junto a otros), Daño muy alto, tiempo de recarga bajo(7s), gasta poco sp, bueno para leveo y duelo. (magia de luz) Garra de relampago: Ataque de muy largo rango, Daño a varios objetivos (funciona de forma aleatoria), ataque de reacción (si el primer objetivo esta vivo, puede proyectar la habilidad a otros objetivos al azar), Daño alto, tiempo de recarga bajo(10s), poco sp necesario, junto con tiro es bueno para duelo y guerra, en partys es excelente. (magia de luz) Remolinos: Aura que aumenta velocidad de movimiento, Reduce el tiempo de recarga de las habilidades, una de las mejores auras del juego, beneficia a todo aquel que la use, gasta poco sp y recarga bastante rápido(10s), mas si se usa primero, antes de darlo a otros. Llamada de relampago: Ataque de largo rango, Daño severo a multiples objetivos en una Area bastante amplia,opcion de apagon(objetivo completamente paralizado), El maximo daño de ataque en shaman luz, tiempo de recarga regular (15s), excelente para leveo en solitario, se puede maximizar el rendimiento de llamada usando remolinos. (magia de luz) Ataque: Aura que aumenta el valor de ataque (NO fuerza), No es nada util para leveo de shaman, recomendable aura SOLO para Ninja y Guerrer@, como habilidad, no es recomendable invertir puntos, tiempo de recarga 10s. Curacion: Hechizo básico e instantáneo de shaman luz, recupera HP dentro del rango descrito en la habilidad, Cura maldiciones o efectos negativos con % de efectividad ( veneno, lento etc...), tiempo de recarga bajo(10s),se puede otorgar curacion a cualquier jugador dentro del rango, gasto regular de sp. Habilidades Recomendadas: para empezar pueden dar 1 punto a todas las habilidades, exeptuando Ataque (a menos claro que piensen levear SIEMPRE en party). las recomendaciones para masterizar habilidades las dare por orden de prioridad, es decir a cual deben subir primero y cual despues: Leveo en party.- Curación, Tiro relampago/Remolinos, Garra de relampago, Llamada de relampago Leveo en solitario.- Tiro de relampago, Curación, Llamada de relampago, Garra de relampago, Remlinos. Duelo/guerra.- Tiro de relampago, Curación, Garra de relampago/Remolinos, Llamada de relampago. * * solo son recomendaciones, habra quien quiza prefiera tener llamada de relampago primero, y nunca masterizar garra o remolinos, pero remolinos y garra funcionan bastante bien, si deciden masterizar remolinos como segunda habilidad, y dejar curacion como tercera, Curación siempre deben darle prioridad, ya que es básica de shaman luz. tambien les ira muy bien y seran aceptad@s en cualquier party** SHAMAN DRAGÓN Habilidades Disponibles: Talismán Volador: Ataque de largo rango, daño a varios objetivos (esto funciona si el bojetivo principal esta junto a otros), Daño muy alto, tiempo de recarga bajo(6s), gasta poco sp, bueno para leveo y duelo. (magia) Rugido de Dragón: Ataque a varios objetivos alrededor del personaje, rango limitado, no necesita objetivo fijo para ejecutarla, todo objetivo que reciba daño es derribado (enviado al suelo y no ataca hasta que este de pie nuevamente), daño alto, opcion de fuego continuo, tiempo de recarga alto (20s), gasto alto de sp, bastante bien para leveo. (magia de fuego) Reflectar: Aura que absorbe un porcentaje de daño descrito por la habilidad, el cual sera recibido por el objetivo que origino dicho daño, el porcentaje de efectividad, es el mismo que el descrito de la habilidad, al igual que el daño devuelto, es relativamente bajo, sin embargo a altos niveles puede ser muy util, su mejor uso es en leveo, tiempo de recarga 10s. aumenta con la inteligencia. Disparo de Dragón: Ataque frontal de medio rango, daño a varios objetivos, objetivos son derribados, Opción de fuego continuo, tiempo de recarga bajo (8s), poco sp necesario, ataque Ideal para leveo y duelos/guerras. (magia de fuego) Bendición: Aura que absorbe un porcentaje de daño descrito por la habilidad, a diferencia de reflectar el porcentaje de efectividad es mucho mayor, pero no tiene la opcion de devolver el daño, tiempo de recarga 10s, util para todo leveo,duelos,guerra. Dragón: Aura que otorga un porcentaje de golpes Críticos (doble de daño), que puede ser por golpe normal, o por habilidad, lo cual implica que un golpe severo, sea duplicado y entonces sea un golpe mortal, el % esta bug (lo cual no lo hace visible) ,al igual que las otras 2 auras, el % aumenta con la inteligencia, tiempo de recarga de 10s. se usa para todo, ademas que es el aura preferida de todos los jugadores. 1. * NOTA: el daño de fuego anteriormente solo funcionaba con el liderazgo, con la actualzacion del 11 de julio funciona en cualquier momento; El Fuego Continuo es una maldicion similar al veneno, pero a diferencia el veneno te puede dejar con 1 punto de hp, el fuego mata# Habilidades Recomendadas: al igual que la fuerza de luz, pueden otorgar puntos como crean conveniente pero recomiendo 1 punto a cada habilidad por lo menos. ordeno por prioridad: Leveo en party.- dragón, bendición, reflectar, Talismn Disparo, Rugido, Leveo en solitario.- Disparo, Talisman, Rugido, Dragon, Bendición, Reflectar Duelo/guerra.- Talisman, Disparo, Dragon, Rugido, Bendicion, Reflectar * * el orden en que los puse son altamente recomendables, pero insisto en que cada quien, es libre de llevar sus habilidades master como prefieran, much@s prefiern rugido primero, y al final ya cuando la llevan a M7 veo que se arrepienten de tener rugido porque resulta que disparo puede hacer mas daño, y pueden usarlo mas veces en menos tiempo**[[Archivo:Archivo:Ejemplo.jpg]] Shamans are Orsimer members of the Drublog Clan residing in the Dra'bul camp. Shaman är en person som anses ha tillgång till möta och samtala med andevärlden. Krak är en shaman av Akluki. (SG1: "Juju")kategori:Titlar Szaman jest klasą hybrydową łączącą w sobie cechy lekarza, wojownika i maga i jako taka jest uznawana za jedną z najbardziej wszechstronnych klas postaci. Szamani zostali zaprojektowani do wspierania każdej części drużyny, nie będąc skupionymi jedynie na jednym jej aspekcie. Zależnie od obranej drogi rozwoju postaci, szamani mogą się wyspecjalizować w magii ofensywnej, walce wręcz bądź w leczeniu. Ich podstawowe wsparcie, totemy, to stacjonarne dopalacze, które po umieszczeniu na ziemi dają różne profity członkom drużyny bądź pełnią funkcję ofensywną wobec wrogów znajdujących się w promieniu 30 do 50 stóp od totemu (zależnie od jego rodzaju). Shaman is an enemy fought in Baten Kaitos Origins. Shamans are characters that appear in the Mario series. As a Shaman playing Everquest, your main purpose is to sustain your group and/or raid by providing slows, cures, heals and buffs that can be used on a defensive or aggressive stance. Your spell setup should always be formed by 3 sets of spells: 1- Healing/curing 2- Buffing 3- DPS Explaining the 3 sets: 1 - Healing curing As most of you know, shamans are priests and as priests they have increased healing capacities so they benefit from quick healing spells, group healing spells, heal over times and curing spells. Speaking as a shaman, would be good to have at least this setup on your 4 first spell slots: - Heal - Fast heal - Group heal - Heal-Over-Time 2 - Buffing Buffing is a very important part of shamans, while playing a supporting class they need to be fast, efficient and very good at what they do, if they fail, the whole raid or group can fail so you need to get everyone's defensives up and rolling as much as the offensives. As buffing class you can buff giving your mates extra stats like: stamina, strength, dexterity, endurance, hit points, attack rating and attack speed. 3 - DPS As dps you can cast Damage over time and direct damage casts that are based on magic, desease and poison. In 171 AG, the shaman was approached by several members of the Bhanti Tribe who carried an unconscious Korra, requesting her assistance in tending to the Avatar, who appeared amnesiac. Using her firebending, she ascertained that a dark spirit had possessed Korra and was feeding on the energy of the Avatar Spirit, before promptly ordering the sages to submerge the Avatar in the pool of spirit water. When the Avatar emerged, the shaman questioned her if she was aware of her identity before leading her to the courtyard, where she told Korra about a herd of flying bison that her people had been raising since the Hundred Year War. She noted that Korra had little time to waste, as Harmonic Convergence was only several weeks away, and presented the Avatar with a flying bison, who left promptly to close the spirit portal in the South Pole. Shamans are a collection of people with the ability to unite with others to upgrade their powers. Each Shaman contains the essence of a particular element, bolstering the fused character's stats and potentially unlocking alternate forms that are greatly bolstered in all parameters. On their own Shamans appear to be capable of significant feats of magic within their specialized element, but rarely display this. If a Shaman fuses with someone whose bloodline is too strong, such as a member of the Brood or Endless races, the fusion can run amok as the host's blood is brought to its utmost potency, typically with highly destructive results. As a result, neither Ryu nor Deis may fuse with Shamans. Shamans are magical beings who often act as spiritual guides. Shamans possess psychic powers that are passive in nature. They are mostly known for their precognitive powers and their knowledge of Vision Quests. De Shaman (Sjamaan) is een healer, warrior en een mage hybride klasse en is daarom een van de meest veelzijdige klasse. Ze zijn ontworpen om alle delen van een groep te verbeteren en versterken maar ondertussen niet gefocused zijn op een van de aspecten van het spel. Het ligt eraan hoe ze hun talenten punten ingedeeld hebben en ze kunnen zich specializeren in offensieve spellcasting, melee gevechten of healing. Hun buffs voor hun zelf en hun groep komt van hun totem die ze op de grond plaatsen en hun teamgenoten binnen 20 tot 30 yard versterken en ook soms vijanden aanvallen. De Shaman was vanaf het begin bij de horde rassen Tauren, Orcs en Trolls. Ze waren de tegenstander van de Paladins van de Alliance. Volgens Blizzard was dit niet balanced en te veel problemen veroorzaakt. Met de komst van World of Warcraft: The Burning Crusade kreeg het nieuwe ras voor de Alliance ook een Shaman dus hadden beide rassen nu shamans. In groepen kunnen shamans dus een goede rol spelen met offhealing en totem buffs en ondertussen DPS doen melee en magie. Shamans kunnen zichzelf ook weer tot leven brengen elk uur die kan worden verlaagd tot 40 minuten wat veel tijd kan schelen als je groep wiped. Gecombineerd met hun vaardigheid om anderen tot leven te wekken wordt hij dus een gewild groepsgenood. Andere wipe controls zijn de Soulstone van een warlock en Divine Inttervention van de paladin. Groepen met een Druid healer hebben dus voordeel van de shaman omdat een druid 1 keer per uur tot leven kan wekken. The shaman's role in the party is generally similar to that of the cleric. The shaman has access to healing and defensive powers, though not always at the same level as the cleric does. The shaman list of spells (or powers in 4e) differs from the cleric's list in that it often specifically addresses more natural phenomena, like the druid's spell list. The chief difference is the shaman's spirit companion, adding a different layer of complexity to combat in 4e.
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