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Clarity Clarity Clarity
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Gold Reward 265 File:GoldIcon.png Reputation Disposition Type Creatures Enemies Quest ID Clarity is a quest available in The Elder Scrolls Online. Feyne Vildan's husband Ja-Reet won't speak since his ordeal with the Dominion. Die Clarity ist ein Nutzgegenstand aus DotA und Dota 2. Clarity is "[t]he ability to recognize the individual speaking." "I can't believe it," Buzzardwing gasped. "Having to lie here, sent in an empty place by two cats, making everything more painful?" He stared blankly at the inside of the fallen tree, that he, his forbidden love Stormclaw, and her sister Flamewhisker were kept in. "We have to stay here..." The ginger tabby Flamewhisker scraped the tree wall. "Waiting till night to die. Owlfeather and Whip think they're following the warrior code by killing us..." Her green eyes were wide and her fur bristled. A faint picture of gray-and-white Owlfeather and his dark brown son Whip appeared in her sight. * * Clarity is the 18th episode of Season 4 and is the 84th episode overall. CLARITY (Rank 3): The user of this gift may see through fog, darkness, illusion, and so forth. NATIVE TO: Stargazers Clarity is a non-targeted Summoner Spell. It is only available on Howling Abyss and Crystal Scar Rotating Game Modes. This spell instantly restores a portion of mana for yourself and all nearby allied champions. Clarity (心頭滅却 Shintō Mekkyaku, Clear Mind in the Japanese version) is a Skill in Fire Emblem Fates. Clarity is a skill that increases the characters mana or stamina. Each rank of Clarity grants +25 mana or stamina, for a maximum of +100 mana or stamina at rank 4. Clarity is only available to characters in the Dragon Age: Origins - Awakening expansion. The behavior of this spell has been changed for balance reasons on City of Arabel. Clarity é o terceiro álbum da banda estadounidense Jimmy Eat World, editado o 23 de febreiro de 1999 através da Capitol Records. It’s all so clear now. I know what I have to do. The pieces are almost in place and I know. I know. All around us the barriers strained against the servants of She Who Thirsts, the ancient walls ringing in my mind as Her servants strained against them. She wanted to know, and that was the one thing that I could not let Her do. From secret cavities I pulled out gems from before the Fall and with a touch of fingers, and a pressure of mind, they began to glow, rising from my hand one by one to orbit around the two of us, dimming the rest of the Sercam Belach, shielding our minds and thoughts and actions from those who served Her. Spell level: bard 2 cleric 3 sorcerer/wizard 3 Innate level: 2 School: abjuration necromancy Descriptor: mind-affecting Components: somatic Range: medium (20 meters) Area of effect: single Duration: 5 rounds + 1 round / level Save: no Spell resistance: no Additional counterspells: charm person Description: This spell removes the effects of daze, sleep, confusion, stun, and charm, and protects against all mind-affecting effects until it expires. For every effect removed by the spell, the target creature sustains 1 point of negative energy damage. Clarity was The Wørd on the December 14, 2006 edition of "The Colbert Report". Clarity was The Wørd on the August 7, 2007 edition of "The Colbert Report".
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This spell removes the effects of daze, sleep, confusion, stun, and charm, and protects against all mind-affecting effects until it expires. For every effect removed by the spell, the target creature sustains 1 point of negative energy damage.
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Spell level: bard 2 cleric 3 sorcerer/wizard 3 Innate level: 2 School: abjuration necromancy Descriptor: mind-affecting Components: somatic Range: medium (20 meters) Area of effect: single Duration: 5 rounds + 1 round / level Save: no Spell resistance: no Additional counterspells: charm person Description: This spell removes the effects of daze, sleep, confusion, stun, and charm, and protects against all mind-affecting effects until it expires. For every effect removed by the spell, the target creature sustains 1 point of negative energy damage. Clarity is a non-targeted Summoner Spell. It is only available on Howling Abyss and Crystal Scar Rotating Game Modes. This spell instantly restores a portion of mana for yourself and all nearby allied champions. Clarity was The Wørd on the December 14, 2006 edition of "The Colbert Report". Clarity was The Wørd on the August 7, 2007 edition of "The Colbert Report". Clarity é o terceiro álbum da banda estadounidense Jimmy Eat World, editado o 23 de febreiro de 1999 através da Capitol Records. The behavior of this spell has been changed for balance reasons on City of Arabel. "I can't believe it," Buzzardwing gasped. "Having to lie here, sent in an empty place by two cats, making everything more painful?" He stared blankly at the inside of the fallen tree, that he, his forbidden love Stormclaw, and her sister Flamewhisker were kept in. "We have to stay here..." The ginger tabby Flamewhisker scraped the tree wall. "Waiting till night to die. Owlfeather and Whip think they're following the warrior code by killing us..." Her green eyes were wide and her fur bristled. "This is my fault," Dark gray Stormclaw lay down, wildly scratching her fur. "Our love's fault. It was forbidden, and this is what happens..." She stared blank at Buzzardwing. It seemed that time had stopped, memories of him and her flashed before the DarkClan warrior. A faint picture of gray-and-white Owlfeather and his dark brown son Whip appeared in her sight. Memories flashed through her. Playing with Buzzardpaw in the forest outside of the Gathering, then laughing and sharing stories as warriors at the border. Meeting at the rocks between DarkClan and IceClan, having Flamewhisker find out, keeping a secret, then being found out by Whip and Owlfeather, brought to the hollow tree as hostages who would go to StarClan soon. "We'll all be going to StarClan together..." Stormclaw looked at Flamewhisker, curled on a pile of twigs and leaves. "Together..." Buzzardwing pushed himself close to Stormclaw. "Disastrous!" Stormclaw hissed, arching her back as she got up. "If I had never fallen in love with you, we wouldn't be waiting to die like carrion rats!" She growled. "Flamewhisker was right. I should have been with and IceClan cat." Flamewhisker looked at her briefly, then went back to scraping the tree walls. Buzzardwing's brown tabby fur was flat, but his green eyes were wide. "But part of me knows I still love you," Whispering, Stormclaw shook her head. "But what it's caused..." 'Cause you are the piece of me I wish I didn't need Chasing relentlessly, still fight and I don't know why Flamewhisker left the room of the tree that Stormclaw and Buzzardwing were in. "Well, now it's late," Buzzardwing stared at Stormclaw. "We loved, and now we die. When there's nothing left to do, we have to go together." "But why would we be together? As much as it causes love, it'll cause death too..." "Hey!" Flamewhisker's hiss had a tint of cheer to it. "Stormclaw, Buzzardwing." She was more quiet as she walked into the hollow where they were. "What?" Buzzardwing stood up, growling. "There's a way out! A hole in the tree! We can escape. Whip and Owlwhisker are hunting now, they can't find us. Let's go!" She left the tree quickly. "Come on!" Called Buzzardwing, getting Stormclaw up. "Here. We can climb the branches and get out through the tree's hole." Pointing with her tail, Flamewhisker started climbing the inside branches and stuck her claws in bumpy bark. Buzzardwing followed, with Stormclaw behind him, and air hit the three cats as they reached the large hole of the tree. "Get away now!" Flamewhisker squealed like a mouse, climbing down the tree, instructing the other two down. "Run!" Her voice sounded again as they started running away. Blood pounded in Stormclaw's ears. She looked at Buzzardwing while running. "Hey! Get back!" Stormclaw's eyes widened as the familiar voice of Owlfeather yowled as he and Whip skidded behind them. Stormclaw, Flamewhisker and Buzzardwing turned around. "You escaped!" Whip hissed. "Well, the mice stop here. Forbidden code-breakers," He directed his sharp yellow gaze to Stormclaw and Buzzardwing. "And a secret-keeping code-breaker." He stared at Flamewhisker. "Your hunt for us ends now!" Flamewhisker snarled, leaping at Whip. Stormclaw watched in horror as Buzzardwing started to wrestle with Owlfeather. "Stormclaw, go hide." She heard him whisper as he leaped. Not being able to bear watching them fight, she went to hide behind a bramble. "I can't believe that our love causes all of this...." She muttered. She stared over the bush, watching them fight. "Get Stormclaw!" Owlfeather hissed, squirming away from Buzzardwing and running to the bush. Stormclaw felt a long, sharp prick as Owlfeather scratched her side. She tensed her muscles and put herself to fall on the ground. "Relax the muscles, pretend you're dead." She thought to herself, making her best 'dead' pose. "I got her! I got her!" Owlfeather's scent faded as he went back with Whip. His son was losing the fight against Flamewhisker, who extended her back claws, scratching Owlfeather. "Stormclaw!" Buzzardwing rushed to her, trying to soak up the wound's blood with his paw. "Fight on, Buzzardwing." Stormclaw breathed deeply. "Carry on." "Retreat!" Owlfeather's panicked meow faded as he fled with Whip. "They're gone, Stormclaw." Flamewhisker mewed, walking to her sister's side. "StarClan?" Stormclaw thought. "Are you coming?" "We need to get her help!" Flamewhisker hissed. "There are Twolegs in the Twolegplace that heal cats. But let's try it ourselves first." Buzzardwing grabbed Stormclaw's neck scruff, with Flamewhisker grabbing her back fur, and she felt herself being dragged through the forest. 'Cause you are the piece of me I wish I didn't need, * * * "Stormclaw! You're fine now." Buzzardwing meowed. Waking up, Stormclaw felt Buzzardwing's large paws on her back. She sighed, opening her eyes, she was sheltered in a box around a Twoleg nest. She looked up at Buzzardwing. "The Twoleg fixed you." Flamewhisker nosed her sister to her paws. Stormclaw looked at her side. It was patched up with something white. "We're in Twolegplace, right?" She asked. The two other cats nodded. The three walked around Twolegplace. Looking at the Twolegs and feeling the hard white floor against their paws. "I don't think we can go back to the Clans," Buzzardwing's tail drooped. "It's unsafe, they might not accept us, we might encounter Whip and Owlfeather again..." "Who cares?" Flamewhisker did a purr of laughter. "As serious as it may be now, I like it here. We can be rogues for all I care. What about you, Stormclaw?" Stormclaw shook her head. "Not important." She meowed. "Then we'll be rogues," Buzzardwing's purr was as rusty and cheery as before now. "Living as three, no code, no worries..." Nodding slowly, Stormclaw looked up. "Sure." But inside memories clouded her like a storm. Though now love had no boundaries, the events that happened before flashed through her. "Put everything behind us, done that." Flamewhisker meowed. "Good. We live as rogues now, Flame, Storm and Buzzard." Buzzardwing's eyes were bright and clear with relief as he did his own naming ceremony. "It won't be easy though...." Storm muttered, slowing her pace slightly. * * Night had come at last. Storm, Buzzard and Flame were sitting on some rocks, that reminded Storm of where she and Buzzard would meet. Storm was more uplift now, with a new chapter of her life ahead. She looked at Buzzard, who was now her mate, as Clans would call it. "We aren't apart any more." Buzzard meowed deeply. Storm purred. "If you say so." * * Die Clarity ist ein Nutzgegenstand aus DotA und Dota 2. Clarity is the 18th episode of Season 4 and is the 84th episode overall. CLARITY (Rank 3): The user of this gift may see through fog, darkness, illusion, and so forth. NATIVE TO: Stargazers It’s all so clear now. I know what I have to do. The pieces are almost in place and I know. I know. All around us the barriers strained against the servants of She Who Thirsts, the ancient walls ringing in my mind as Her servants strained against them. She wanted to know, and that was the one thing that I could not let Her do. From secret cavities I pulled out gems from before the Fall and with a touch of fingers, and a pressure of mind, they began to glow, rising from my hand one by one to orbit around the two of us, dimming the rest of the Sercam Belach, shielding our minds and thoughts and actions from those who served Her. “Seer, why have you asked me here?” I looked over at the young one standing in front of me, his holofield surrounding him in a dim silver glow and his eyes watching me from behind his mask. “Today we go to aid the Mon Keigh.” He turned away and looked at the silver sphere that now surrounded us, lit only by the sparks of the ancient tools that kept prying eyes and minds from our presence. “That is what I told the rest of the troupe, but there is more.” “They don’t deserve our aid!” As swift as water down a falls, as smooth as the motion of wind across a slope of snow, I was beside him and turning his head to face me. “That is not why we go!” “Then tell me why, oh seer. Why must I aid them!” “You must not tell a soul, not your troupe, not even Cergorach himself should He ask for He knows, just as I know, and soon you will know. We go not to aid them, but to aid ourselves. The one the Mon Keigh call Abadon is fighting them now, driving them back, and ultimately his actions will allow Her to take Ulthwe from us.” “Should we not be there then?” I let go and turned away. “You are young, you have hope, dreams. I can no longer remember those days.” “Seer, if there is no hope, then why do we fight?” “Kilanas, we fight because there is hope, distant, secret, and with a cost. Today that hope will cost me my life, and cost you yours. But it must be done.” “Why?” “In the rubble of a Mon Keigh structure, there is a lost tool from before the Fall, a tool that She feels, but a tool that She must not have, must never have. Not even we can control that tool, but we can make sure that it is never used.” “What does that have to do with me?” “Amongst the forces of Quas who flee the Mon Keigh are servants sent by She Who Thirsts. One among them is fated. She knows this, but She doesn’t know that we know and She must not know that we know. It’s up to us to kill that individual, though the cost will be high. The troupe will aid the Mon Keigh, will fight for the Mon Keigh, will even die for the Mon Keigh, but all is a cloak for our quest to kill this individual. If he dies now, then he will not be alive to reunite the tool, and in a thousand years the Corma Shiastra will remain sacrosanct.” “There must be other ways we can do this without aiding the Mon Keigh!” “Kilanas, remember the teachings of Cergorach. A single action can affect thousands or millions, a single thought of joy can bring smiles to an infinite number of children. But, before the laugh gathers strength, it can be stopped if it is recognized. And that is what we must prevent. It is my fate to lead, to die in the leading, and it is your fate to bring him down, and make sure he stays dead!” Like ghosts, like clouds of fireflies, we crept through the ruins of the Mon Keigh hive, hiding crystals as we passed. In ages past this had been one of countless Maiden Worlds, and I could see a shadow of the beauty it had once held before the Mon Keigh had befouled it, like they befouled all that they touched. Above the sky was dark, choked with clouds of black smoke, choked with the scent of Mon Keigh death that was so thick it curled its way through my mask. A motion of my hand and the troupe vanished into shadow, their fields dimming to gray on gray to match the ruins around them. I left my bike and walked out alone, for if we were to achieve our mission, both our missions, the Mon Keigh would have to be informed. With the ease of long practice I slipped from shadow to shadow, a cloud of gray. Sentries smoked and joked and I slipped by them like the wind. They were afraid, afraid of death, afraid of war, but they still had a core of courage that I could almost admire, were they not Mon Keigh, tools. Sentries grew thicker, and I hid as one of their aspects, huge, monstrous, dressed in blood red walked away and off into the distance. Too easily, I made my way to their colonel as he stood in conference. “Human!” the language burned my tongue as I spit out the guttural syllables. This colonel spun around, his guards spun around, and a hundred Mon Keigh weapons were pointed at me. I would not die here, now. Cergorach had spoken to me of this day, I had seen this day, and I knew that I would die later. Ignoring the others, I paced in front of this commander that I would have to pretend to fight beside. “If you shoot me, then you will die, your soldiers will die, and the Enemy will escape this day.” “Who are you?” “I am one of those that you know as Harlequin, and I come to aid you.” He relaxed, and with his relaxation, tension fell from the air, though the muzzles of the Mon Keigh weapons did not waver. Though doomed, the Mon Keigh fought with some hint of skill, a hint that would be admirable except for the race that bore it. “I do not need your aid.” “Mon Keigh, you need our aid more than you can ever know.” “We do not need your help!” Like a breeze I was in front of him, my hand around his neck holding him up as boots thudded on the stone rubble around us and voices called out in panic and fear, and maybe a bit of loyalty. “If you shoot, you will kill him!” “Let the Eldar scum speak. “Human, I am not here to help you. I am not here to serve under you. Today our goals correspond and we will fight alongside you.” “You’re here to fight for me?” “We do not fight ‘for you’. We fight for ourselves. Working with you now makes our task easier, but you and your kind are inconsequential to our goals. Today it is useful for us to fight alongside you, but it will not last.” I lowered him to the ground, wishing I’d have time to wash afterward. “You can either let us alone to help you, or we will kill you first.” “You haven’t the power!” “How did I get here? Did your guards stop me? If I wanted you dead, you’d be dead, torn into fragments at my wish. Today I need you alive. Leave us alone, and be victorious, or die, and lie nameless in defeat.” I watched him consider, and finally come to a decision. I knew he’d come to the right one, I’d already seen him come to the right one. “Treat these ‘Harlequins’ as allies. If anybody shoots them without my express order, I’ll shoot them myself. But if I give the order, shoot to kill.” “Your men will not need to shoot us.” I lowered my voice so that only he could hear. “Today you will die, your soldiers will die, but your Imperium will hold. Attack me, attack my men, and you will still die, your soldiers will still die, and what you call chaos will escape.” “Remember, the first one who attacks them without my express order I’ll kill myself! Treat them as non-hostile. For now.” My soul bled into my suit and the holofield arose and I vanished in a cloud of coloured light. They were children, stone, a broken image of a fraction of our lost glory, and when we returned they might make acceptable servants. Returning unseen through their lines was trivial, every guard was where I knew they would be, every look peered where I knew it would peer. My fate was sealed, and all was in place. I stopped, ornate pistol in my hand, a portion of my soul massaging the crystal. Right in front of me was a guard. I could shoot, it would be so easy to shoot. One action would change the future from my vision, explode it in a cascade of possibilities. Instead I sheathed the pistol and slipped by. I would die today, in all possibilities I would die. It was only a question of whether I would do what Cergorach required, or betray His designs. My loyalty was safe. Then I was back with the rest of the troupe giving orders, the musical tones of the Lam Eldannar quenching the burning left by the Mon Keigh words. I knew who would die, who would live, and I knew where they would have to be, even if those places would result in their death. The Enemy must not suspect. Following my signal the Death Jesters moved off to their positions with two troupes, the third troupe and the jetbikes followed me as I mounted my silvered steed. Everything was in place, clear as an empty Carrecenad. Except the Arebennian. He was here, part of me knew that he would be. And yet, he was not in my vision. He was faded, material, not spirit. A part of the landscape that happened to move. He would die today, his mind lost, his soulless abomination destroyed. But he was needed, he was instrumental to the required course of the future, and he too served Cergorach in his way. As, ultimately, did we all. It was quiet, the Mon Keigh had polluted this world so that no life existed other than their own. What had once been a world of beauty was cold, hard, hateful, a wasteland of ash and death and stone. I was silent, as was the troupe. I didn’t know what they were thinking, but all I could see was visions of what this world had once been, and what it could be again. But the stakes were high, so very very high, and so would be the price. I knew what would happen this day, but not the ultimate outcome. I could only hope, do what needed to be done. “Seer, movement, 25 radus, 1750 centons.” A mental command changed my sensorium input to the mental feed from the nearest crystal to the point of the movement. It was cold, a chill more of the soul than of the body, and still. Dust appeared, the sound of faint chanting, a stench of corruption and death. Then they entered the sensory range of the crystal and I saw their spirits, dim and wavering, all under the hand of She Who Thirsts even though they knew it not. First hordes of what had once been Mon Keigh, now infested with the essence of the Enemy, shambling, crawling, running, dragging themselves on limbs fused with weapons. Behind them Mon Keigh aspects that had fallen, but not the ones we were seeking. And behind them, in vehicles that gleamed with arrogance, with a colour that seared the eye and a malevolence that burned the soul, were those I sought. A single walking tomb of hatred and love, leading a group of three primitive vehicles that crushed skulls and bones beneath their treads. Then my sensorium went dark, the crystal destroyed. I made my voice heard by the entire troupe. “Hide and wait, they are coming. Remember your instructions.” I felt their acknowledgement. It was dim beneath the bridge, and I remained seated on my bike above the slime and sobbing water and waited. Others crouched nearby, the liquid gurgling past them. The Magorach began to fire, as did the humans, but the strength of She Who Thirsts protected her agent and that agent, the walking tomb, burst amongst the humans, slaughtering them as they fired and fired. One troupe was destroyed almost as an afterthought as they tried to take cover in the ruins, their gracefulness dragged down to a plodding creep by the expanding mental pressure of She Who Thirsts. Another troupe fell back to the landing pad along with the Arebennian as other fallen Mon Keigh appeared through their primitive teleporters and opened fire. Tan Uom Crisis Suits fell from the sky and fired as the Arebennian slaughtered and slaughtered. Fallen Mon Keigh advanced away from my position and I watched through gem after gem as each was consumed and destroyed. Finally the last units moved past and it was time to move out. As one we left the shelter and advanced towards the rearmost guard, a shambling mass of Mon Keigh dressed in tatters of what had once been uniforms, their bodies tortured and twisted with the ‘gifts’ of Quass. Screaming and chanting for their masters, we stopped at the distance I knew we would and reality rippled as shambling servants of Disease shifted into reality. As I had known, their grasp in real space was weak as She Who Thirsts concentrated on the doomed Mon Keigh defenders. It was easy to slip past the faint will of their master and into their minds and twist what they perceived so that they just stood there, gibbering, helpless, as we fell upon them with the swiftness only the Rillietann possessed. When I was young I would have leapt and danced with the troupe, but now I fired my pistol, focusing my soul through its alien crystal and destroying the minds of everything the pulsing waves of twisting mentality touched. Others followed me as we moved in amongst the enemy and they died one by one, to sword, to pistol, the last one fading as my pistol destroyed what passed for its soul. The first stage was done. In the distance was the booming of Mon Keigh weaponry, crude devices that flung primitive explosives to almost where they were needed. They were careful, trying to do the right thing, but there were layers and layers in the conflict and I knew that She Who Thirsts had a tendril of power into the soul of a single Mon Keigh, ensuring that he would do what was necessary. He was the one who would kill me. I could still stop it, and with that thought my image of the future shattered into a thousand dark possibilities, horrors piled on horrors, and I knew that I had to meet my death if there was to be a single hope of light. It had happened, it was going to happen, and with that thought my knowledge cleared, and everything remained on the correct path. More crystals failed, their tiny spirits laughing at their release as Cergorach took their tiny souls back into Himself, and I watched images of the battle as the Mon Keigh aspects blasted and killed and held. They were almost admirable, even though they were ultimately doomed, but for now they had their uses. One could almost admire them, almost, as they were little better than animals. More fallen Mon Keigh tried to flee away from us into the ruins they had caused and we followed and took them down quickly and gracefully. “Wait.” The bikes and troupe around me stopped, moving into better cover, and waited. Beyond the building was a cluster of fallen Mon Keigh aspects, but they had to be left alone. Everything was silent, waiting. “They will send others back. Be ready.” Their souls were ready. Cergorach held me, held them, and we waited. Then the decision was made, the decision I knew would be made because it had been made. Two of the tracked pink monstrosities turned away from the landing pad, pulling back to attempt to deal with us. I could still tell my forces to fall back, I could still change the future, but the price was too high. Instead I waited, the bikes waited, and the troupe with us waited. With a melodious tone of gears and haunting music they stopped, the doors sang open, and they came out. Followers of Her, fallen Mon Keigh aspects, and amongst them the one that had to die. The hand of She Who Thirsts was upon them, but lightly, She didn’t know that we knew, and that was the way it had to be. “Take them out.” As one we moved towards them. Fire from beyond the building struck two of the troupers down, but we advanced. Her servants were clustered, tight, perfect, and with the grace of centuries of practice we fired. Two fell to plasma, including the Target, but the hand of She Who Thirsts was upon them and though my psychic energies coiled and grew through the crystal, they had no affect. None. And the target was alive. Not dead, only wounded. Kilanas knew what to do. And then I was alone, Cergorach gone from my mind. She would know if He was with me now, and I smiled at the trust He placed in me. I could still run, but if I ran than She would know. She couldn’t know. She couldn’t know that I felt Her hand on the Mon Keigh that guided their artillery. She couldn’t know that I knew that the shell was fired, supposedly aimed against Her servants, but off just enough that, as though by chance, it was aimed at me. I could run but She would know, and all would pay the price. Instead I waved those around me to attack, knowing the shell was falling. Knowing it would hit and kill me. In front of me the shell hit the canopy of my bike and exploded, and that was when I learned a horrible truth of foresight. One can see, but one cannot feel. The explosion shattered my bike, threw me to the ground, cracked the mask that had hidden me from the world since the Fall. It slammed me to the ground, shattering bone, destroying limbs, ripping pieces from me. And, as though foreordained, which it was, I landed like a broken doll facing the cluster of Her servants who watched and smiled in their dark souls which glimmered a sorrowful pink in my sight. But the Pain. A Pain more horrendous than anything I had ever felt, than anything I had ever conceived of. I refused to make a sound. For the first time I forced my hand to pull off my head, to pull off my mask. For the first time since the Fall I felt the patter of dust and debris on my face. For the first time my eyes saw, and I smiled. I laughed. Not because I could, but because I wanted to. A laugh not of pain or evil or hatred, but a laugh of life. I laughed as Kilanus swept into the packed mass of fallen aspect warriors and fell beneath their weapons, but not before he severed the head of the Target from its shoulders. Cergorach was with me, holding my soul that had been bound to Him so long ago. He held me as my mortal form died and pulled me unto him as She raged. As She realized that Her tool had been destroyed. Laughing, I faded from reality. Clarity is a skill that increases the characters mana or stamina. Each rank of Clarity grants +25 mana or stamina, for a maximum of +100 mana or stamina at rank 4. Clarity is only available to characters in the Dragon Age: Origins - Awakening expansion. Clarity (心頭滅却 Shintō Mekkyaku, Clear Mind in the Japanese version) is a Skill in Fire Emblem Fates. Gold Reward 265 File:GoldIcon.png Reputation Disposition Type Creatures Enemies Quest ID Clarity is a quest available in The Elder Scrolls Online. Feyne Vildan's husband Ja-Reet won't speak since his ordeal with the Dominion. Clarity is "[t]he ability to recognize the individual speaking."
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