. "The number to raise to a power."@en . . "float fValue"@en . . . . . "\u0423\u0440\u043E\u0432\u0435\u043D\u044C \u0441\u0434\u0435\u043B\u0430\u043D \u0432 \u0431\u0430\u0437\u043E\u0432\u043E\u043C \u0441\u0442\u0438\u043B\u0435. \u0414\u0435\u043A\u043E\u0440, \u0445\u043E\u0442\u044C \u0438 \u043D\u0435 \u0441\u043B\u0438\u0448\u043A\u043E\u043C \u043E\u0440\u0438\u0433\u0438\u043D\u0430\u043B\u0435\u043D, \u0432\u0435\u0441\u044C\u043C\u0430 \u0445\u043E\u0440\u043E\u0448. \u0413\u0435\u0439\u043C\u043F\u043B\u0435\u0439 \u043D\u0435 \u043E\u0447\u0435\u043D\u044C \u0441\u043B\u043E\u0436\u043D\u044B\u0439 \u0438 \u0438\u043C\u0435\u0435\u0442 \u0445\u043E\u0440\u043E\u0448\u0443\u044E \u0441\u0438\u043D\u0445\u0440\u043E\u043D\u0438\u0437\u0430\u0446\u0438\u044E \u0441 \u0441\u0430\u0443\u043D\u0434\u0442\u0440\u0435\u043A\u043E\u043C."@ru . "75"^^ . . "Pows.jpg"@es . . "Pow"@en . "float fExponent"@en . . "Crew Member"@en . . "Varies"@en . "The pow() NWScript command returns the result of raising a float to an arbitrary power. This command will return zero if the number being raised to a power is zero and the exponent is negative."@en . "Varies"@en . . . . "A POW means the \"prisoner of war\" that was held captive by enemy forces for interrogation efforts about a prisoner's life of time being with his fellow members, like the 76th Mechanized Division of GDI for a member from the Brotherhood of Nod to reveal the entire information. After efforts of interrogation, the POW is sent to a POW camp to join other prisoners or if the talks fail, the prisoner gets tortured to reveal information for the enemy or die in consequences. Most units and structures have POW camps. They are the American POW truck, Detention camp, Chinese POW truck, GLA POW truck, Prison, POW logic and a Chinese POW camp. Missions have notable rescues in the Command & Conquer universe such as Tanya's Tale, Hollywood and Vain, Stowaway, Circus of Treachery, The Shark and the Lure, Enemy of our Enemy, Pentagon (GDI mission), Stranded in Stuttgart, The Traceless Massacre, Time Shift, Dark Night, Sun Temple and much more."@en . . . "\u041A\u0411, \u0428, \u0420, \u041A\u0420, \u041A\u0411, \u041F, \u041A\u0411, \u0420, \u041A\u0411"@ru . . "Pow (\"Pau\" in Japanese) is a Huskra that lives on Pirate Isle and appears to belong to the Dyne clan, specifically Vyse's family."@en . "The Pow is a small, harmless species of luminescent flying insect encountered on-board the BOTTLE SHIP. The creatures are noted for appearing around hidden items. Pow travel in small swarms and appear three times in Metroid: Other M. The first encounter occurs in the Pyrosphere, just after Samus avoids the Vorash when it destroys a section of the skyway. These Pow guide Samus to an Energy Part hidden in the wall. In the second encounter, they inhabit the room in the Cryosphere where the first Gigafraug is encountered and hover around in the air, indicating an Energy Tank that can be obtained later. They are only in the seen Cryosphere after the Speed Booster is obtained. They later reappear in the Pyrosphere, this time in the large, central, lava-filled room, hovering in front of a rock sp"@en . "Varies"@en . "Prisoner of War"@en . "\u0421\u043A\u043E\u0440\u043E\u0441\u0442\u044C, \u0433\u0440\u0430\u0432\u0438\u0442\u0430\u0446\u0438\u044F"@ru . . . "250"^^ . . "Pow (\"Pau\" in Japanese) is a Huskra that lives on Pirate Isle and appears to belong to the Dyne clan, specifically Vyse's family."@en . . . "POW"@en . "Ninguna"@es . "POWs (or Prisoners of War) are non-playable characters from the Metal Slug series. Rescuing them often yields various bonuses and can be anywhere on the level, some even hidden from view. Some POWs even lend a hand to aid the player, which is mostly directly engaging the enemy. All remaining rescued hostages count towards the final mission score at the end but the counter resets to zero whenever the player is killed."@en . "Pow"@es . "3"^^ . . . "Pow"@ru . . "Desconocido, solo se ha visto en la Nave Botella"@es . "float"@en . "Varies"@en . "''Metroid: Other M"@es . "POW is a recurring item from Capcom games."@en . "Ninguno"@es . "El Pow (nombre en ingl\u00E9s) es una peque\u00F1a criatura insectoide que aparece en Metroid: Other M."@es . "Male"@en . . . . . . . "A POW means the \"prisoner of war\" that was held captive by enemy forces for interrogation efforts about a prisoner's life of time being with his fellow members, like the 76th Mechanized Division of GDI for a member from the Brotherhood of Nod to reveal the entire information. After efforts of interrogation, the POW is sent to a POW camp to join other prisoners or if the talks fail, the prisoner gets tortured to reveal information for the enemy or die in consequences."@en . . . "Azazal - 9 Lives"@ru . "function pow (float fValue, float fExponent) \n* Maths operation: fValue is raised to the power of fExponent \n* Returns zero if fValue == 0 and fExponent <0 \n* Return type: float \n* Include file: nwscriptdefn"@en . . . . . . . . . . "pow"@en . . "Pow"@es . . . "Regular Army"@en . . "El Pow (nombre en ingl\u00E9s) es una peque\u00F1a criatura insectoide que aparece en Metroid: Other M."@es . . "POW or Progressive Oval Wheel is a line of Hot Wheels wheel types."@en . "Varies"@en . . . "30968107"^^ . "Pows al lado de la Morfosfera"@es . . . . "Amarillo"@es . "The pow() NWScript command returns the result of raising a float to an arbitrary power. This command will return zero if the number being raised to a power is zero and the exponent is negative."@en . . "Pow.png"@ru . "\u0423\u0440\u043E\u0432\u0435\u043D\u044C \u0441\u0434\u0435\u043B\u0430\u043D \u0432 \u0431\u0430\u0437\u043E\u0432\u043E\u043C \u0441\u0442\u0438\u043B\u0435. \u0414\u0435\u043A\u043E\u0440, \u0445\u043E\u0442\u044C \u0438 \u043D\u0435 \u0441\u043B\u0438\u0448\u043A\u043E\u043C \u043E\u0440\u0438\u0433\u0438\u043D\u0430\u043B\u0435\u043D, \u0432\u0435\u0441\u044C\u043C\u0430 \u0445\u043E\u0440\u043E\u0448. \u0413\u0435\u0439\u043C\u043F\u043B\u0435\u0439 \u043D\u0435 \u043E\u0447\u0435\u043D\u044C \u0441\u043B\u043E\u0436\u043D\u044B\u0439 \u0438 \u0438\u043C\u0435\u0435\u0442 \u0445\u043E\u0440\u043E\u0448\u0443\u044E \u0441\u0438\u043D\u0445\u0440\u043E\u043D\u0438\u0437\u0430\u0446\u0438\u044E \u0441 \u0441\u0430\u0443\u043D\u0434\u0442\u0440\u0435\u043A\u043E\u043C."@ru . "200"^^ . "The power to which is raised."@en . "None"@en . . . . . . . . . . "POW or Progressive Oval Wheel is a line of Hot Wheels wheel types."@en . "Varies"@en . . . . . "POW is a recurring item from Capcom games."@en . . . "Varies"@en . . . "Insecto"@es . . "Tranquilo"@es . "The Pow is a small, harmless species of luminescent flying insect encountered on-board the BOTTLE SHIP. The creatures are noted for appearing around hidden items. Pow travel in small swarms and appear three times in Metroid: Other M. The first encounter occurs in the Pyrosphere, just after Samus avoids the Vorash when it destroys a section of the skyway. These Pow guide Samus to an Energy Part hidden in the wall. In the second encounter, they inhabit the room in the Cryosphere where the first Gigafraug is encountered and hover around in the air, indicating an Energy Tank that can be obtained later. They are only in the seen Cryosphere after the Speed Booster is obtained. They later reappear in the Pyrosphere, this time in the large, central, lava-filled room, hovering in front of a rock spire that can be destroyed with a Power Bomb to reveal a Missile Tank. They consist of spherical yellow lights from which protrude four small wings, and hover in place regardless of who or what is nearby. Wherever they appear, there is a pickup item nearby, and they are completely invulnerable to all attacks. The only occurrence of their name is in Japanese artwork, which also names the Wadge and Zuru."@en . . "function pow (float fValue, float fExponent) \n* Maths operation: fValue is raised to the power of fExponent \n* Returns zero if fValue == 0 and fExponent <0 \n* Return type: float \n* Include file: nwscriptdefn"@en . . "POWs (or Prisoners of War) are non-playable characters from the Metal Slug series. Rescuing them often yields various bonuses and can be anywhere on the level, some even hidden from view. Some POWs even lend a hand to aid the player, which is mostly directly engaging the enemy. All remaining rescued hostages count towards the final mission score at the end but the counter resets to zero whenever the player is killed."@en . . . . . . "3"^^ . . . . . . "715116"^^ . "Pow"@en . .